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MegaTheGamer

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About MegaTheGamer

  • Rank
    The most country Fire Emblem player of all
  • Birthday 04/30/1992

Contact Methods

  • Skype
    MegaTheGamer

Profile Information

  • Gender
    Male
  • Interests
    Since I'm reactivating this old account, I'm rewriting all this stuff. I play a lot of different video games, but the big series are Fire Emblem, Mega Man, and Super Mario (and most derivatives of it). I stream a lot and Twitch partnership would be the dream job, but I'm going for teacher certification as well.
  • Location
    Texas, y'all. Yeehaw!

Previous Fields

  • Favorite Fire Emblem Game
    New Mystery of the Emblem

Member Badge

  • Members
    Anna

Allegiance

  • I fight for...
    Order of Heroes

Recent Profile Visitors

920 profile views
  1. Glad to hear you’re still around and kicking! Just work when you feel like it, no obligations here
  2. Oh hey, I made a little Notepad doc about my character for the other, so you can go ahead and have that attached here. I do have to say that art is something I have no talent for at all, so if I must make my own character portrait it may take me awhile. Unless my current pfp is useable. As for things the attachment doesn't address... Protagonist, clearly. While I was intended to be a sort of Pent archetype who appears as a Green NPC in early maps before joining in mid-game, I see you have no Jagen. I would also accept that, would just need to tweak him a bit. Other than that, either role is fine with me. For growths, I imagined him as a glass cannon, having Mag and Speed as his best stats, and Def and Res as his worst. Although if he's our Jagen, you don't want your crutch to be glassy, and evenly balanced growths might be preferred. Recruitment if he's a Pent, he would be in mid-game as I said above, probably just by talking to Sire or Von. I don't think I'm terribly familiar with anyone else here. If he's the Jagen, obviously he's a Starter right off. (One crazy idea which I don't know if it's possible or reasonable, is if we go with my original plan, he could have the "Cath recruitment" where talking to him repeatedly as a Green NPC eventually convinces him to join. But that's only if you really want to go far out, that literally just hit me while writing this post.) Let me know if I missed anything. Most other stuff like personality, support material, etc should be in the Notepad. Serenes Emblem character.txt
  3. Oh boy, well, congratulations from a fellow dumbass spicy aficionado who has also eaten one! And yeah, it really gets you with how slowly it hits you. As if daring you to chomp it down in one bite, which activates it's trap card, lol.
  4. Ho boy, it's been a while since I could actually check in (internet issues + work), but I've been keeping an eye on the topic. I'll join the Discord in a hot minute, but to quickly address a couple of things I might need to chime in on: Portrait/Sprite: I'm no artist, so I'll have to leave this to those people, but basing Ronald largely off my pfp is fine. Teal hair (since teal is my favorite color) decent-sized 'stache (me IRL) and a (typically brown or black) cowboy hat are the main fixtures. Hair and clothes are probably messy/worn as he isn't very neat. The hair can be dark brown if we're not going technicolor hair, but I assume we are as FE usually does. Stats: I'm not a numbers guy, and I don't recall if I mentioned this already, but I imagine Ronald would be a glass cannon: High Mag/Spd (+Str if we have hybrid classes, he is a Mage Knight after all, otherwise doesn't matter), low Def/Res, and middling HP/Skill/Luck is the general idea, though feel free to fiddle with it some if needed for balancing. Story/Personality: I haven't come up with a backstory or anything yet (I'll get on that), but like I said before, I imagine Ronald would be a L'arachel-esque independent before joining in the midgame. If there are monsters/Terrors or the like in this game (fandom toxicity?), they would be his primary targets, and he may show up as a NPC unit pre-recruitment in battles against them. If not, he's just someone who drifts about helping the good people of Serenia with their troubles, clearing out bandits (troll users?) or mediating disputes. I have quite a bit of details worked out for his personality, which I'll save for the Discord so this post isn't too long-winded (unless you'd like me to put it in this thread, let me know). But for the TL;DR, he's a compassionate drifter who does his work based on his personal code of integrity. He knows he's doing good service and thus can talk himself up at times, and he can be obstinate about asking others for help when he needs it, but he is genuinely motivated by his morals and doing "the right thing".
  5. I'm a huge Pelleas fan, and this analysis was very well done! I will share one other thing I feel might have been worth mentioning: he has a boss quote not only with Lekain, but with Sephiran as well. I don't recall the exact exchange, but Sephiran basically confirms what Pelleas already basically knows at this point after fighting Izuka: that Pelleas is nobody too special, just a beorc with particularly strong magic. He does, however, say that Pelleas served an essential role in spreading war across the entire continent as per Sephiran's plan to awaken Ashera, and thanks him for this. This causes Pelleas to react with great anger, and much like with Lekain, he shows his backbone in confronting Sephiran and being determined to make him pay for using him as a pawn. Although, he does get so worked up that he actually ends up vomiting in front of Sephiran, probably having to do with pent-up stress and anger from his realizations over the course of Part 4. And honestly, as... TMI as that might seem, it shows a side of him that probably didn't exist before Part 4 and makes for a great moment.
  6. Sorry about not posting in a bit, that maintenance was crazy. It’s the Thracia Curse, I tell you! But at least I was able to do the gameplay poll without logging in. Anyway, I’m not super sold on child systems, but I’m not particularly opposed either. The main concern is whether the children would replace their parents (FE4) or simply join them (others). I assume we can agree a long time skip like FE4 is better than any handwave like time travel/pocket dimensions, but the parents can still be around. It looks like we’re posting character details now we have the cast solidified? I’ll post again when I get a chance for mine. And if we do decide to have two generations, I can certainly come up with a child character or two for him. Heck, maybe he can even be married already, since he’s a bit older than the typical FE fare (late 20s/early 30s). But we’ll cross that bridge when we come to it, I suppose.
  7. Well, I personally always felt the single Tome rank of the DS games gave Mages less individuality than what the GBA games had. But that's more of a subjective preference rather than a technical analysis; I don't have any sense for design/balance and can only give my opinion. Same goes for a Str/Mag split. I'm a big fan of spellswords or the like and something like a Mage Knight with Lances appeals to me, but I don't know if having one would make balance harder or make the game more interesting per se.
  8. Wowee, those new screenshots look crazy when you're used to the old patch! You finish up whatever extra polish you want, you deserve a break after all you've done on this game and FE11! As for @Interdimensional Observer I don't know anyone who will be doing a screenshot LP, which is what you seem to be looking for, but I do know a guy who will be Twitch streaming it if you'd care for that.
  9. This seems like a good way to organize it. And on that note, I’ll sign up myself! Username: MegaTheGamer Game Name: Ronald Desired Class: Mage Knight (As per Von’s magic classes above, if unpromoted, I’d prefer Dark Mage) It seems like we’re not at the stage of designating roles yet, but I imagine I’d be an independent/rogue element at first before joining. Like L’arachel or RD!Tormod. But that isn’t necessary if we’re still hammering out details.
  10. Do you have to have a big following to volunteer? Because I’d be down to record a demo for someone. My Twitch community is pretty small, but we’re all into FE.
  11. Oh hey, thanks for the heads-up. I don’t think was another response but to laugh it off, lol. No point getting angry about a glitch, especially one so minor. As long as they don’t corrupt my saves or something, I just find them funny.
  12. You have done the Lord's work, good sir. I'll admit I probably like Shadow Dragon a fair bit more than most, but having all it's inane flaws fixed up is going to be great. I'll definitely be showing this off to my (very small) Twitch audience! Thanks for all the work you've been putting into this, and congratulations on finally finishing all of it! EDIT: Found a minor graphical bug while streaming it where Cain's critical animation made the game freak out. This was done on Version 1.1 on Brutal/Hard 2 difficulty, in DeSmuME 0.9.8. This is using the patch that includes the graphical updates but not the Sync Patch (FE11FCPWithGraphics). See the glitch in action below: https://www.twitch.tv/videos/281670448
  13. Hey now, this looks promising! Thanks for giving your all to such a tough project.
  14. Normally I do my best to be patient with this sort of thing, but this is getting rather ridiculous.
  15. A couple of my Skype people actually mentioned something similar when I linked them the thread this morning. Yeah, I think Strength would be used for a Con-type usage with guns so it isn't useless to Gunners. Half Skill + High Mt I can see. They also brought up the idea of guns doing a boatload of damage but being unable to double since these would theoretically be flintlocks, so you'd need to reload every shot. That would work well with Tolvir's ideas. As one of my friends said, "That's the thing about the flintlocks, though, they really fucked you up if you got hit". I can agree with this. It gives us different options for guns, and combined with my idea of them losing Hit with increasing distance, it could still be balanced. I like the thought put into this, and this would definitely make sense for a modern gun with clips to hold multiple rounds at once. Though, I get the idea that guns in FE would be more like flintlocks, and for that, I was given the idea on Skype that they can't double, having to reload every shot, as mentioned above. If the game had durability, we could certainly balance them out by having to carry ammunition on their person as you say.
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