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Xehanort_14

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. Hello, I know you stopped updating the hack now since it's technically finished but I still love it and I'm somewhat new on FEBuilders and tweaking some stuff in it for my own fun enjoyment (like adding playable Sophia in Ch4 lol) but I'm not fully well knowledgeable on the editing, and to gain experience and learn how to make ones for myself from scratch. In one case, I'm not exactly fond of Swordmaster sprite for Marisa since it looks out of place in comparison to the other ones so I'm hoping to just revert it to the Vanilla ones but I dunno how to edit this one. Also I was wondering what's the recruited characters limit in the game? I've added a few ones so far with no problems or bugs other than visual bugs with the sprites on prep-screen but not too gamebreaking.
  2. oh sorry i just realized that too, i didnt see the newest version in the downloads. by the way i noticed that the Physic staff gives too much exp when being used? my promoted staff users like Moulder gain one level each time they use it, they're somewhat overleveled now compared to my other promoted units. not sure though if fortify or recover does the same thing since im only in chapter 14 and havent encountered shops that sells them yet
  3. how do i promote to third promotion like war cleric or trickster? i tried promoting colm and moulder but its still the default paths. am new to this patch, am using 04.04.2020 fixed without minimugs
  4. Hello, I'm Xehanort_14, I’m new to hacking, experimenting around and stuff just a few days ago, but I’m having a bit of trouble. Basically, I just wanted a simple patched FE8 with these characters in the game with their base stats or best balanced stats by the time they join in. Sophia - FE6 Shaman (joins with Lute in Chapter 4) Roy - FE6 Lord (joins at Chapter 6 at the village) and his promoted class through Hero Crest, and Sealed Sword animation as default sword animation for Promoted Roy Hector, Lyn, and Eliwood - FE7 Lords and their promoted classes through Hero Crests/Knight Crests (Lyn joins together with Tana in both routes, Hector joins in Chapter 2 at bottom village, Eliwood joins in at Chapter 15, with Eirika if on Ephraim Route, or with Ephraim if Eirika Route), for promoted animations, just Normal Sword animation for Lyn(I don’t like Sol Katti animation), Durandal animation for Eliwood, and Armads animation for Hector as defaults on promotion. Nergal’s Dark Druid Class FE7 to replace Riev’s class Zephiel’s King Class FE6 to replace Fado and Vigarde’s classes. Athos’s Archsage Class FE7 to replace Pontifex Mansel, and replace Hayden for Creature Campaign instead. Canas - Druid FE7 (joins with Ewan at both Routes) No need for skill system, dialogues, item changes, or difficulty tweaks. I was just wondering if this is possible. I’m trying to patch these in but I’m having no progress so far. Can someone make this patch? Or at least help me, I’m new to these stuff. So far I only know how to expand the classes up to 255, add their animation and map sprites, but I don’t know how to add their addresses, sound effects and stuff.
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