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Status Replies posted by Punished Dayni
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Okay, just a moment to indicate I'm off.... on holiday.
Definitely for the next week, we'll see about the week after.
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So, late evening, deciding to play Lunatic Conquest again for the first time in ages after not even playing any video games outside of the Teehee SoV for weeks.
Somehow I actually managed the waves for the first time ever, captured what I wanted to get and cleared in 25 turns, which is faster than I anticipated for it (And that's with wasting Azama'a Hexing Rods).
I actually cleared 24 Conquest on Lunatic.
After what feels like over a year of bitching.
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Admittedly been busy enough the last while, so not much to say on here.
But decided to pop on Mario + Rabbids to try and make progress. Got past the last map that bothered me a lot cleaner, then did another map similarly, then I got to the next map.
SpoilerNobody fucking warned me there'd be Rabbid Wario and Waluigi. Sorry, Bwario and Bwaluigi. Blech.
Noped out of it after seeing that, partly due to that but also the realisation there's likely a sorta boss like structure to the rest of the maps and I am not up for that at the moment.
(They didn't even get the proportions right, smhsmh) -
Admittedly been busy enough the last while, so not much to say on here.
But decided to pop on Mario + Rabbids to try and make progress. Got past the last map that bothered me a lot cleaner, then did another map similarly, then I got to the next map.
SpoilerNobody fucking warned me there'd be Rabbid Wario and Waluigi. Sorry, Bwario and Bwaluigi. Blech.
Noped out of it after seeing that, partly due to that but also the realisation there's likely a sorta boss like structure to the rest of the maps and I am not up for that at the moment.
(They didn't even get the proportions right, smhsmh)-
First Stella Glow ticks me off because skeeviness and green units, now I manage to force myself to lose progress in another game because it trapped me in a puzzle I had already cleared. It wouldn't let me reactivate the door opener, so when it closed behind me, I was stuck.
Oh, just to add a few more points, Spirit of the North is a game I do not recommend on Switch for a second graphically, because it is a shame the game looks like it does. People seemed to talk pretty positively about it's graphics, visual style taking inspiration from Iceland and music, but I don't think the latter matters much thus far and the former two are not something the Switch version does well at all.
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Admittedly been busy enough the last while, so not much to say on here.
But decided to pop on Mario + Rabbids to try and make progress. Got past the last map that bothered me a lot cleaner, then did another map similarly, then I got to the next map.
SpoilerNobody fucking warned me there'd be Rabbid Wario and Waluigi. Sorry, Bwario and Bwaluigi. Blech.
Noped out of it after seeing that, partly due to that but also the realisation there's likely a sorta boss like structure to the rest of the maps and I am not up for that at the moment.
(They didn't even get the proportions right, smhsmh)-
>Tries to do mission with two green units again.
>They keep charging ahead when it'd be easier if they didn't move at all.
>They keep dying and the one time I managed to get the generics dead enough for them to be docile I lose someone to the boss.
>Losing nobody is a sub objective in this fucking map.
I think I'm quitting Stella Glow because of green units. FE never managed that.
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Admittedly been busy enough the last while, so not much to say on here.
But decided to pop on Mario + Rabbids to try and make progress. Got past the last map that bothered me a lot cleaner, then did another map similarly, then I got to the next map.
SpoilerNobody fucking warned me there'd be Rabbid Wario and Waluigi. Sorry, Bwario and Bwaluigi. Blech.
Noped out of it after seeing that, partly due to that but also the realisation there's likely a sorta boss like structure to the rest of the maps and I am not up for that at the moment.
(They didn't even get the proportions right, smhsmh)-
I don't know why I'm convincing myself to continue with Stella Glow. But I am.
SpoilerStella Glow: The game where protag-kun and friends break into a place, sneak about and then the friends tie him up and leave him to be found by the person they were just snooping on for him to have the chance of making moves on her.... a thing he has expressly said he wasn't interested in doing multiple times. Course, this was after they'd heard said person behave out of character to what they saw earlier, decided it'd broken their image of her and then they decide "let's see if Protag-kun can make any moves on her". During their conversation the game offers the option for him to say he's a masochist.
Anime: not even once.Oh and this continent is stupid small to traverse nations in a few hours at most. It keeps happening too, I can't ignore it. Not being helped by this chapter being all master-servant drama and having to work with said master and servant as green units. And yes, this goes exactly like you'd expect. Especially when they get hit by status effects and thus lose HP even faster.
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Admittedly been busy enough the last while, so not much to say on here.
But decided to pop on Mario + Rabbids to try and make progress. Got past the last map that bothered me a lot cleaner, then did another map similarly, then I got to the next map.
SpoilerNobody fucking warned me there'd be Rabbid Wario and Waluigi. Sorry, Bwario and Bwaluigi. Blech.
Noped out of it after seeing that, partly due to that but also the realisation there's likely a sorta boss like structure to the rest of the maps and I am not up for that at the moment.
(They didn't even get the proportions right, smhsmh)-
Deciding to continue on with the 3DS backlog, not much to say there because it's pretty recent I went back. There's a bit of Fates Lunatic progress, but it's like 22 BR, 24 CQ and RV at this point. Finished Samus Returns. It's interesting as a predecessor to Dread's control scheme and I thought easier overall, including with it's actual final boss:
SpoilerCyborg Ridley shows up to rob the baby, fails with the baby even getting a couple sucks in. Helps you can just shoot him with the beam unlike seemingly every other boss. The tail attacks and not realising I could jump over him with he space jump kinda out of habit with all the tight spaces of the rest of the game were probably the hardest parts of it.
Diggernaut's still the hardest thing in the game (that autoscroll sequence got me more than I'd like to admit), but the Metroid Queen took surprisingly few tries considering I thought it'd take pretty much everything I had to win. The sequences with the laser breath and large projectiles is probably the roughest part in practice. Ended it with a power bomb inside it as well, which is all kinds of gross. Other aspects, other aspects....
Musically it's alright, but you can tell they took a lot of tracks from other titles to bulk up the soundtrack and I still think Super's kinda the best imo. I think the backgrounds are pretty good here, especially for being 3DS. Not sure how the speedruns are for this game but at a bit over 13 hours I'm betting there's a lot of time to cut down.
Story's handled about as usual for this series, it's got lore but you can pick the game up and just get sucked into the game without knowing it. This game also got to hinting at a Fusion remake (X-Parasites show up in the lore pics and after the credits) and Raven Beak's in the lore in this game. Imagine the timeline where Fusion got a remake before Dread, would we have gotten more explicit build up to Raven Beak?
Then tried Stella Glow again. It feels gross at points (e.g. let's be real a vault opening up to a room with a couch which is the place where you tune the witches of the setting and they're wearing nightgowns for reasons? I'm fairly sure that's sketch.) and I'm still early on (also one of the best units keeps looking for chicks (and we know he's looking to just hook up) but when all of the witches turn out to be underage he's like "no thanks". I mean, thanks for not being the worst?), I think Engage might actually deserve apologies after it. Gameplay's alright enough, but the last map I was on tasks a subgoal of not letting the green units take damage. This is an issue because they'll at some point charge up, attack at 1-range and face counter attacks. FFS. Musically, well the soundtrack's kinda eh. Considering singing is a part of the story's plot, I think that says enough.
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Just got through 21 and 22.
SpoilerI wish I could say I avoided spoilers, but alas. What wasn't alack was the amount of times I laughed while going though the story for these maps. And I see we've evolved again on the degrees of separation between the avatar and the Fire Emblem: As in they are one and the same full stop.
Alear is the messiah!The emblem ring landing on her finger looks like it should hurt considering it's design and RIP two-tone though. And that's just at the end of it all.Sadly this two chapter run doesn't hit quite as hard as 10-11, partly because I think there's not enough reinforcements on Hard on the second map. Maybe tie them to reaching each Emblem area with Alear.
Edit: Turns out she still has the two tone in her physical body? Whut.
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Further progress, cleared 24, honestly less stressful compared to the last few maps, barring that gimmick being an annoyance and having to rescue Louis up to tank a Lodestar Rush. Bit of a relief alongside clearing the 13th paralogue right after it (Barring a poor tactical call that risked Saphir and Fogado).
25, on the other hand. Hoo boy that was rough. Barely scraped a win there without losing someone and this was a combination of the lasers and the stupid number of reinforcements that turn up by turn 10 or so. Things could have been worse to start (The entrap guy was surprisingly easily dealt with by Timerra after he warped her in, making it easier to charge up), but I may have been a little slow on the left, which got worse when the right side had to deal with both the laser and 4 or so enemies, which took a few rewinds sadly. Then it got worse after moving in to clear out the guys standing between the boss and your forces. the second entrap guy missed but the freeze guy hit Alasalak, which made planning out a turn where I wanted to move her up alongisde a Goddess Dance and remove all the units around the boss while also sufficiently walling off the frickton of reinforcements (whose mages ensured Louis would not suffice), before the next turn became a pileon on the boss and getting the chests. That was stressful. Also, why were the lasers Def-targetting?
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Just got through 21 and 22.
SpoilerI wish I could say I avoided spoilers, but alas. What wasn't alack was the amount of times I laughed while going though the story for these maps. And I see we've evolved again on the degrees of separation between the avatar and the Fire Emblem: As in they are one and the same full stop.
Alear is the messiah!The emblem ring landing on her finger looks like it should hurt considering it's design and RIP two-tone though. And that's just at the end of it all.Sadly this two chapter run doesn't hit quite as hard as 10-11, partly because I think there's not enough reinforcements on Hard on the second map. Maybe tie them to reaching each Emblem area with Alear.
Edit: Turns out she still has the two tone in her physical body? Whut.
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Back on Engage, just cleared 23 (I'd done the last emblem paralogues first)
SpoilerI'd left myself in an awkward position with Zephia, who moved right up to my eastern party and had caught me by surprise, mainly because I hadn't Emblem Alasalak charged. I try to bring her down best as I can, but I'm somewhat exposed, a berserker goes for Alcryst (Who'd Luna crit one of her lifebars the mad lad) and she'll Thoron him dead any second now-
Oh, you're going for Boucheron with the Georgios. Who doubles to kill with each hit. And he does.
And I thought Griss was a masochist. He'd already been dealt with by the way, even Lindon did good damage on him (Two crits, one unneeded. 🙂 )
Why is she helping us by the way? And why is she Nyx but not a small child?
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Okay, I am at the point where I am stumped with Engage.
Chapter 20 crosses a line of elements to watch out for: Griss's madness and not knowing how it works, the FoW limiting movement is still annoying, alongside the enemies I obviously won't see and the thieves combined with the Entrap guy push it over the line to not be asking in the void of here for suggestions.
Obviously buying a Freeze may make sense (I have no uses in the convoy, RIP me), but it's just tight enough to be unsure what the hell I need to do to pull off the thieves + Entrap, while also surviving 4 turns of Griss being himself.
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Okay, I am at the point where I am stumped with Engage.
Chapter 20 crosses a line of elements to watch out for: Griss's madness and not knowing how it works, the FoW limiting movement is still annoying, alongside the enemies I obviously won't see and the thieves combined with the Entrap guy push it over the line to not be asking in the void of here for suggestions.
Obviously buying a Freeze may make sense (I have no uses in the convoy, RIP me), but it's just tight enough to be unsure what the hell I need to do to pull off the thieves + Entrap, while also surviving 4 turns of Griss being himself.
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Thracia Ballista were imported into Elyos, that explains this paralogue. -
I haven't really spoken about Engage at all yet, kinda holding off, but an example of this game being itself.
So I've a stupid Louis at the moment, 35 Def, but of course slow (10 AS could be worse, probably a little blessed). Playing one of the paralogues and I am up at a wave of enemies. I have Louis 1-shot a mage despite there being another in that range because I figure he'll have it and 1-shot to avoid being doubled. Not accounting for an enemy having a Fracture staff in range. Naturally the enemy goes for it, the mage attacks.... and doesn't double. The meal I'd fed everyone gave +Spd and it was enough to take him out of doubling range.
This game I swear.
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So, the Sigurd paralogue.
It for some reason has a pair sitting in the corner well above the recommended level for the map. I mean, they're sitting at over 50/60 magic attack and the over 60 one is doubling pretty much anything coming near it. Of course, you have to call them over to you and I uh... didn't anticipate a 1-shot happening. I decided to hold off for a second and think about it before doing it again.
Any recommendations? Not related to Emblem skills I mean.
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Hello zeptogram
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Three houses has issues.
There are things that can be complained about across the board.
But there is nothing as bad in it as the fishing. The fishing is the worst thing about the game, no question. There's no good in how it's designed, the gameplay is an awful minigame and the sheer RNG involved is a massive fuck you to the player. It absolutely should be redesigned from the ground up.
#ISmadefishingmoreboring #Ocarinahadbetterfishing #fishingemblem
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So, having finally played to completion Reunion at Dawn in maddening, I have only this to say.
Fuck Reunion at Dawn.
It is the worst kind of difficult map and once you've dealt with the first 5 turns it evaporates so long as you've been able to have a sufficient amount of stuff to work with. It's challenging, but absolutely unfun in that. Your cast can be all over the place in terms of relevance and playing blind would be awful. If most of them are dead and Byleth and the lord aren't supremely OP you're fucked.
Fuck Reunion at Dawn.
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Revelations wrapped up! 13/18 done (Have to uptick with SoV incoming)
Also, wow that ending sequence.