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About GamerX51

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    Power Broker of the Dark Realms

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  • Favorite Fire Emblem Game
    Shadows of Valentia

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  1. You misunderstand; TWSitD wasn't trying to resurrect Sothis..... Rhea was, and they simply used her secret project as a means to turn the Imperial Family against the church. Thales was playing a long game of 4D chess here, and Rhea was too obsessed with her mommy issues to notice.
  2. Rhea didn't know about TWSITD's involvement, but they WERE operating under the auspices of Rhea's secret crest research project, which involved church personnel in many different countries, not just in Garragh Mach. Her ignorance of their presence is not an adequate defense for all the harm they caused.
  3. None of that matters in the long run; Thales (as Arundel ) performed those experiments AS PART OF RHEA'S PLAN to resurrect Sothis. Rhea just didn't know that "Arundel" had other motives; none of this excuses her actions.
  4. The church may have been treating everyone equally in the Monastery, but they sure weren't doing much to address the root cause of the discrimination either. In fact, they were taking advantage of it to provide Rhea/Seiros with human guinea pigs for her "get mommy back" experiments, of which Edelgard and her entire family were victims. In my mind, Rhea lost any claim she had to the moral high ground the moment she decided that it was okay for her to sacrifice innocent people. Nemesis' actions in regards to the genocide of Zanado in no way justifies her response in sacrificing Edelgard's family, not to mention her attempt to sacrifice Byleth as well.
  5. I know that Byleth isn't going to be like Mark, but what's the point of making Byleth an Avatar, and then taking away all player agency? You can't even customize his appearance, and now it's looking more and more like their going to take away my ability to feel like I'm actually connected to the world as well; they might as well have just made Byleth a predefined character and saved themselves a lot of unnecessary grief.
  6. I realize that my opinion on this isn't likely to be terribly popular, but I'm going to say it anyway; I hate the idea of a silent avatar. I hated it in FE7 with the original Mark, and if IS does it with Three houses, then I most likely won't be buying the game. If the devs want me to put myself in the game, then I expect to actually be part of the story; that's exceptionally hard to do with a silent Avatar.
  7. I think Yeti should just release the growths. I understand the point he's trying to make by not releasing them, but it's ultimately not going to do any good; if he doesn't give the growths himself, some players are going to crack the game and find them anyway. FE isn't like Pokémon, which gives players the ability to level up their characters essentially at will. There's only so much EXP to go around in FE, and knowing which characters are likely to end up being good can mean the difference between winning a battle or losing it. Whether Yeti likes it or not, those Growth ratings are a valuable tool for players to decide which characters to focus on leveling and which characters to put on the bench; taking it away means you're effectively robbing the player of the ability to make an informed decision.
  8. I'm not skilled in translation, but a quick pass through Microsoft's online translation tool gave me the following; "Degenerations, it's customary for me to speak! It is fall to be surprised at that time." Yeah, I know... that's gibberish, and about as much as I would expect of Microsoft, but maybe it could get you started at least? <Edit> Google Translate gave me this "Onushi, sorosoro washi ga hanasu no ni nareyo! Sono-do ni odoroite koroba rete mo komaru wa." That might be more helpful.<Edit>
  9. In terms of what's "optimal"... well, that kind of depends on the person doing the planning. What I have found through my own ongoing experiments with FEBuilder is that it's always best to start with a story already mapped out... that way, you'll already have a general idea of what you need to do, and you won't have to waste time going back and changing a lot of things if you find that something you were trying to do won't work. Another thing to keep in mind is not to wait until you've already started up an editor to decide what you want to do. In the NWN Modding community, we call this "Designing as you go", and it's something you definitely don't want to do, because it can easily snowball and cause your entire story to be disjointed, and observant players will definitely pick up on this. In general, as long as you're organized and don't wait until the last second to plan things out, you'll probably do fine.
  10. No problem. If you don't mind, could you post a list of the AR codes you found here? I might give RD another playthrough with working codes.
  11. Oh, well just keep looking down the list and you should find the thread I'm talking about. They have several updated codes in that thread, so hopefully someone is still monitoring it and will able to help you.
  12. I don't know much about code hacking; you'll have to get help from someone else who does; there are a few people who frequent SF who could help you with that. There was a thread in the Radiant Dawn forum that dealt with Gecko Codes; try asking around there.
  13. You posted at the exact same time that I updated my post. reread my earlier post for some more info.
  14. I haven't used Dolphin in a very long time, so I can't help you there; sorry about that. I could be wrong about the difficulty level having no effect on codes, though. Now that I think about it, I seem to remember some codes having Hard mode listed in the description. You might want to try asking someone else about it.
  15. As I understand it, the difficulty level doesn't affect codes, just the screen ratio; if you set the screen ratio to widescreen mode, it changes the way the game processes memory addresses, so you need alternate codes for widescreen mode.
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