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Light12x

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Everything posted by Light12x

  1. Sorry for grave-digging this thread but it's the first one I found on the matter of Awakening's EXP Formula. I wanted to use Awakening's formula for an Awakening based roleplay, but after reading the thread, I'm still having a bit of a hard time picking out the actual full formula from the posts. Can someone post just the formula?
  2. I thought about that {code} but it would only be good for quantitative chart info. I have other qualitative information that needs to be displayable, mostly textual stuff, and using {code} while possible, would result in clunky chart lay-outs and massive text-walls.
  3. As soon as I figure out how to chart and list all the stats ans stuff so that there isn't walls of text across the universe, I'll make the OOC.
  4. I'm used to using coding on forums, and this is the third forum that I've come to that does roleplaying. The problem is for me to host a roleplay idea that I usually run, I need to be able to easily display several charts of information like stats, skills, etc. I've tried both [table border=1] and [TABLE=class: grid, width: 500], with neither of them working to create tables. Is there other forms of code I can use to make displays like the one included in this post?
  5. Avatar with +Mag and any flaw that does not hinder Mag. Avatar's set: Sage class. HP and Mag capped Limit Breaker skill Vengeance skill Aggressor skill Tomefaire skill Magic +2 skill Thoron tome with Might forge max. A-Rank in Tomes Spouse's set: Sage class, Mag over 30. S-Rank support Other allies apply Rally Magic. MATH TIME Avatar's Mag cap: 50 Limit Breaker: +10 Tomefaire: +5 Magic +2: +2 Spouse's Mag stat support: +3 Spouse's Mag class support: +4 Spouse's Mag S-Rank support: +2 Rally Magic: +4 Avatar's Total Mag: 80 Thoron tome might: 14 Might forge max: +5 Thoron Total Might: 19 (Highest possible Mt for Sage, Mjiolnr/Valflame/Book-o-Naga is non-forgable, Aversa's Night is dark magic) Avatar's total Mag: 80 Thoron total Might: +19 Aggressor skill during player phase: +10 A-Rank in Tomes: +2 Avatar's Total Attack: 111 Total Attack: 111 Vengance with 1HP remaining: +[(79/2) = 39.5] = 39 Critical: *3 Total incoming damage: 450 Someone please tell me I messed up somewhere, because if it really is possible to incur over 400 damage in one hit then I'm gunna flip tables.
  6. I would be the one doing that, but it would be in my tile-maker program. It's actually really easy to do and it supports all the sprite sheets from the GBA games and even your own custom sprites.
  7. I have a tile-maker program, and sprite sheets with all the map tie sprites from all 3 GBA games, and sprite sheets for every possible color of every possible unit. I could even show you and share the files if you want.
  8. I'm sure that most of you on SF are used to long and drawn out roleplays with lots of character development, story-driving conflicts, and your typical red and green cavaliers in the early game. For those of you who would like a change of pace, or just like boasting your tactical prowess, I present to you: Fire Emblem: Battle Royale! Battle Royale is a storyless, combat driven roleplay, where players will be able to use their own custom Lords and armies to wage wars with and against other players in the game engines that make Fire Emblem one of the best strategy game series of all time. Many key features of Battle Royale include: Like I said before, there is no story for this roleplay, no character development, etc. BUT, if you as the players want to create a story to go along with the grudge matches that I will be hosting, then by all means do so, as long as the premise or flow of the plot does not conflict with the system I've set up for this. I am also encouraging any ideas you guys have for new classes, skills, game-types or other mechanics. They won't be taken for granted but I will give consideration to any suggestions made. With enough interest, I'll supply an OOC with everything you need to know about how to create your character, charts with class information, skills, and how to use your units in battle with the Command System I designed.
  9. So then Marribelle would need 10 more Mag than Lissa, not 12. Same staff, same proficiency takes out variables besides character specifics: At any amount of Mag, if Marribelle and Lissa have the same amount of Mag, Lissa will heal only 5 more because Lissa/2 + Staff + Prof + Heal Touch > Marribelle/2 + Staff + Prof In order to make up those 5 points, Marribelle needs to gain 2 Mag for every 1 point of healing she is behind on, which would be: Lissa/2 + Staff + Prof + Heal Touch = (Marribelle + 10)/2 + Staff + Prof A 10 Mag advantage is something Marribelle is more than capable of with her good Mag growth, especially considering Lissa's vulnerability to being Mag screwed.
  10. Heal Touch only adds 5 to the amount healed, if they're both using the same staff (which they are because it would be impossible to compare the two units if they aren't), and if they have the same amount of Mag, than Lissa would heal people by 5 more than Marribelle, obviously. But if Lissa has 5 less Mag than Marribelle, then she would heal 5 less HP but the Heal Touch skill gives that 5 back. So if Marribelle's Mag was greater than Lissa's by at least 6, than even with Heal touch, Lissa would be healing less HP than Marribelle when using the same staff. And why use a 2nd seal on Lissa when you can save it for Avatar or Panne?
  11. That's not true. At best, Lissa's best possible Mag growth in the whole game is 55% as a Mage, Sage, Troub or Valkyrie which you'd need to use Master and 2nd seals to get. Marribelle starts off with 60% upon recruitment and only stays that way into promotion. The only way Lissa could keep up at any point past level 10 is if her Mag stat it at most 5 less than Marribelle's at any given time, which I'd rather not waste seals to get a CHANCE of that happening when I can just use someone who will ultimately have more Mag by a lot and therefore heal much more health per use, as well has better default mobility to reach those who need healing without, again, wasting 2nd seals (to give Lissa a pegasus).
  12. That was exactly my intention. I'm planning to let Henry lead the pair with Nosferatu's and possibly even reclass for Life Taker if possible, and Make Miriel a Sage for the insane Mag boost to Henry, excellent Dual-Strike damage, and doubles as a healer in a pinch. The only things is that I just have to cross my fingers and pray that the -5% Spd from my flaw doesn't kill me.
  13. I do think that the higher Mag growth will pull off in the long run over Heal Touch. Even with large investment on easier difficulties, Lissa get Mag screwed sometimes. I've even had her Str not only catch up but become greater than her Mag. A +10% overall growth rate difference (50% for Lissa as cleric, 60% for Marribelle as troub) in early game plus +2 starting mobility makes Marribelle much better for Mag only builds like straight healing or healing and nuking. I'd rather use a straight magic build with Marribelle over Lissa's "spell-sword" (staff-lance) build as a Falco Knight for the same reason I want to avoid spell-swording with my Avatar, I'd rather have Str OR Mag be at its full potential as opposed to trying to level out both, and as I also stated earlier, most enemies have lower Res than Def. On a side note, I'm starting to lean towards +Def and -Mag. I want to avoid -Str because of the -5% Def it gives, and I'm willing to take a -5% Spd for that cause since Chrom can help out in the speed department a bit if it really becomes an issue.
  14. Having a higher Mag growth is much better in the long run, also I can give Marribelle a 2nd Seal to get her heal touch if she really needs it, since she's drawing from the staff exp pool it wouldnt be a waste of a 2nd seal to grind her out.
  15. I've never been fond of building marriages in the interest of children, since they take a while to show up, and some like Owain suffer from bad-parent syndrome. I've heard about using Panne as a Wyvern Lord, I might have her pair with Lon'qu in place of Cherche', or with someone who can give her Res if she's desperate for it. I never thought about using a smaller team actually. I always thought that the sheer amount of enemies on Lunatic would be too overwhelming. There's no way I can give up Skill for my avatar, but I'm ok with using HP or Def as an asset, I'd probably make the flaw either Str or Mag, since I don't like to use both tomes and weaponry because I feel like using both takes away from making one even better. With +HP/Def and -Str/Mag in mind, which reclass options would be good for the avatar? I suppose we'd have to compare the good +HP/Def -Str build VS +HP/Def -Mag build and compare the best reclass/promotion options. I personally favor Mag because in general, enemies tend to have lower Res than Def and nuking reds with bursts of magic always feels so good. I guess Fematar is better than male because xChrom, so I'll roll with the following so far: Chrom x Avatar (+HP/Def -Str/Mag) Stahl x Cordelia (never liked Frederdick) RussianSpeedBot9000 x Nowi Miriel x Henry Lon'qu x Panne (w.lord) Marribelle (because higher Mag than Lissa, better healing) Morgan/Lucina (maybe)
  16. So I've been playing Awakening for quite some time, I've beaten the game on Hard several times with different Avatar builds and team pairings and such. But the only time I tried Lunatic, I got beat back really hard very early on, so I just derped around on Hard more. I was talking to some friends and they suggested I come to Serene's Forest for some help on planning my revenge on the true "hard" mode. Essentially, I'd like to ask for your help in planning my team for my Lunatic run, and I'll be keeping a log of the run here as well. The team I use the most in my Hard mode runs is this: [spoiler=Main Team] Chrom x Avatar (+mag/-str, tome-only build) Vaike x Lissa Stahl x Sully Lon'qu x Cherche' Libra x Tharja Henry x Miriel Gregor (bot) x Nowi Morgan (tome-only just like mommy) x Lucina (siblings but still awesome) I'm open to any ideas for other avatar builds, team members, marriage pairings and children builds. This team did not get me far on Lunatic, so I was hoping I can get wiser foresight here.
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