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BigMeatyClawz

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About BigMeatyClawz

  • Birthday 01/19/1991

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. Just about done with my first maddening playthrough. Most of my final team has/had their niche at one point. For skills everyone has canter because that shit is broken. Alear + Corrin: Dragon Veins are amazing if you keep her in her base class . Her combat is weak though, but her utility is unmatched. Also she has pretty good mixed bulk, insane HP, and good avoid so she's quite tanky. Overall disappointed compared to other self inserts, but still very useful. Chloe + Sigurd: Very useful early game. Flight and doubling. Gave her Micaiah for the early game for flying healing and she ended up powerleveling a bit with Great Sacrifice. Went griffin, but regretted is once Ivy and Hortensia joined. Fell off as the game went on as enemy bulk outpaced her offenses. She still contributed with a levin sword once able to go Wyvren. Diamiant + Ike: A God during midgame. He was instrumental in holding any choke point as avoid tanking wasn't broken yet. Engaging with Ike for better defenses and Sol made him almost unkillable for a while. Dex becomes a problem later on as he caps at 22, but he can still backup with his tomahawk and Ike stuff. Alcryst + Lyn: I expected to drop him once I got Fogado, but Astra + Luna was too funny to pass up. Bows are quite strong with this game with triggering chain attacks and a healthy amount of fliers. He's a good boss killer too with Luna and not alot of bosses having 1-2 range. One or two speed takers let's him double swordmaster. Lyn does a lot of the heavy lifting with her pretty wild kit. Ivy + Celica: Will almost never double, but her magic is strong enough to 2 shot most physical units. Instantly became my only mage once she joined, as she was decently tanky. Her Dex and Speed are quite lacking late game, but she's a good dance target since her personal let's her clean up her misses or nuke something else. Probably the best user of secret books. Also can use lot staves in a pinch. Hortensia + Micaiah: She does Staff stuff which is insane this game. Potentially not spending a use does wonders for me being more liberal with staff. Not much else to say. Kagetsu + Marth: Broken bases, great growths and instant sealing to whatever class you want makes him your best unit. Once I got Marth back, he became pretty dodge tanky while still being able to take a few hits as a Hero. If he goes Wyvren, it's quite unfair. Zelkov + Lucina: He was instrumental in holding choke points with fog. No one would target him, but allowed me to slowly chip away at the enemies with 1-2 ranged weapons and canter. Poison is also nice. Yunaka is better offensively, but I enjoy Zelkovs avoid more. Rosado + Eirika : Inherited speed taker and he was just gross. Competed with Kagero for best unit depending on the map. Lunar Brace increases your damage so much its not funny. Even without, he has great stats and can still contribute with any other ring. Seadal: Dancer who doesn't die if sneezed on. Like that a lot. Pandero was my filler guy and he used staves and hit armors.
  2. Happy Birthday!!! (again)

  3. I have a bunch of stats from my current lunatic PT. It's all saved on an excel sheet and it's a lot of work converting to code so I'll just ink to the sheet. Also I picked +Speed - Luck. I know it's not what you all wanted, but it's too good to pass up. Stats
  4. Once you use the Demonn Fighter Scroll/ Bride item is the class added to your class list? Can you make someone a Demon Fighter, go back to different class with a second seal, and then second seal back to Demon Fighter? Or will you have to use the Class item again?
  5. No one changed classes, and it was on Lunatic although it's not relevant because none of these people get bonuses. Virion - Archer Lv HP Str Mag Skl Spd Lck Def Res 20 35 14 4 20 15 15 12 6 Thraja - Dark Mage Lv HP Str Mag Skl Spd Lck Def Res 20 35 8 18 11 22 4 12 8 Lonqu - Myrmidon Lv HP Str Mag Skl Spd Lck Def Res 20 32 16 4 20 26 17 12 5 Cordelia - Pegasus Knight Lv HP Str Mag Skl Spd Lck Def Res 20 35 16 4 23 19 14 12 16 MU - Tactician (+Speed - Res) Lv HP Str Mag Skl Spd Lck Def Res 20 36 14 11 15 22 15 15 7
  6. Is there a way to turn off the random words/grunts that the characters say/make during the cutout conversations? They were pretty annoying in the demo.
  7. Happy Birthday!!! (again)

  8. Happy Birthday!!! (again)

  9. happy birthday broval

  10. I like that idea as well. The animations in this game aren't as tedious, but I think we've seen them enough in the first 15 chapters. Also it cuts out 7-10 ninutes from the video making it easier to upload and record for you.
  11. I can playtest it. I'll be able to figure it out eventually.
  12. Can you still skip the entire enemy phase like you could in 11 and 12?
  13. I've been doing this and I'm about halfway done. Just didn't have enough time to be posting during the week. In fact here's my progress so far. Not gonna post stats or indepth logs unless I'm asked. I have pics for the stats but I'm lazy. Chapter 1: 4/4 As long as you have Luke/Rody/Cecile this is an easy 4 turn. They have to be able to kill Lawrence or else it'll be 5. Chapter 2: 6/10 Standard stuff here. Chapter 3: 17/27 Pirate Luke was ORKOing everything in sight. Bord and Julian cost a bunch of turns. Chapter 3x: 6/33 Yup. Chapter 4: 7/40 Promoted Luke kills all. Chapter 5: 5/45 Ditto. Chapter 6: 6/51 The thieves let me get all the treasure without moving Marth towards them. Chapter 6x: 2/53 Yawn. Chapter 7: 5/58 Lots of rigged crits and a couple of dodges too. Chapter 8: 3/61 Killed Jorge just cause. Chapter 9: 8/69 Copied Ravens thief staff strategy and used a trade chain to get the boots farther out and let Marth get danced to move further. Which should explain the one less turn. Chapter 10: 2/71 Merric gets a couple of nice dodges and crits. Chapter 10x: 1/72 No explanation necessary. Chapter 11: 10/82 Everybody was promoted, but they still kinda suck except Luke, Minerva and Bord. And by suck I mean they don't ORKO everything and get 6RKO'd in return. Chapter 12: 6/88 Marth was not good enough to straight up rush the place. Chapter 13: 4/92 I didn't know Feena could cross rivers, so the 4 turner took a while. Chapter 13x: 2/94 Got the Delphi shield. Chapter 14: 6/100 Luke and Chainey were unkillable and advanced as far as they can every turn. Used the thief staff to grab the again staff. Chapter 15: 6/106 Barst and Minverva crossed the river and everyone else went through Est's side.
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