Jump to content

Kobazco

Member
  • Posts

    296
  • Joined

  • Last visited

Everything posted by Kobazco

  1. Adds in an entirely new DLC style chapter for you to play in Fire Emblem: Awakening that is a "what if" scenario for the end of the Plegia/Gangrel arc. This takes place in an alternate ending where the death of Gangrel wasn't so abrupt, and the war continued for a few more chapters. Consider this an alternate Endgame kind of chapter. All of the units in it are prebuilt. Think of it like a DLC challenge map. Features: Units select dialogue(Like in the endgame of SoV) Unit voice select quotes (Like in modern FE games) Paired up enemies New weapons Unique map mechanics including objective protecting and stairs that move your units. Mediocre writing/dialogue Don't Speak Her Name! (Premium Arrangement) Video Preview: Screenshots: Once installed, follow the following instructions in order to play it: Create a new game (preferably on hard mode as that is what this was made for. Normal and Lunatic work, but are not balanced at all) Beat the premonition And that should take you to the new chapter Install Instructions: Place the romfs folder into the title id folder for Awakening (00040000000A0500). Works on Citra and Luma3ds Credits: Phives for writing some dialogue for me. missNowi, Phives, Mathcat, AutismoGizmo, and PPPPP270 for playtesting. thane98 for making Paragon and Exalt tools. The 3DSFE romhacking community for their knowledge and assistance. Yes I know that Robin in battle has no voice. DL Link: Fall of the Mad King
  2. Wow, new update after how long? A year+? Decided to come back cause the community has made new cool animations and I had some stuff I don't think I ever released. Also bug fixes (yay) Changes: Gave Ephraim a new base class animation (pictured below) Gave Eirika a new base class animation (pictured below) Gave Ross a new trainee battle and map animation (pictured in main post) Gave Amelia new battle and map animations for several of her classes. Fixed a bug causing the game to crash on entering battle with a Gargoyle in skirmishes. Fixed a bug causing a healer in chapter 3 to not heal anyone. Changed all Myrmidons in said chapter to Sword Brigands. Fixed description bugs of the bosses in the Final Chapter. Also made them count as boss units. Disabled easy mode. Updated unit panel to include stats and active weapon. Weapon Reversal.ups
  3. Regardless if this counts as a necropost, I need to say this. As the creator of the original FE8 Weapon Reversal hack, I can't believe I am just now learning that other people made Weapon Reversal hacks of other Fire Emblem games. Seeing these makes me so very happy, and I can't wait to give them a try!
  4. Wings of Despair Beta - All 3, practically no story elements. Game play focused, minimal story (for now) This is planned to be a series of chapters focusing around Robin and Lucina. Currently only 2 of the 3 chapters are done, and their stories are currently very minimal. Screenshots - Wings of Despair 1: Wings of Despair 1 overview: If Robin dies, a game over results. Enemy stats are late/end game level. Tested by a few people and (hopefully) well balanced with a margin for error. Screenshots - Wings of Despair 2: Screenshots - Wings of Despair 3 Wings of Despair 3 (Grima) Includes Id (Purpose) as a custom theme. As such, the mod no longer works with the fates undub. Big sorry. Download: https://drive.google.com/file/d/1Wztvj8ND9fNz22Yt3TAEgWzPrHWxug3J/view?usp=sharing Instructions: Make sure you have the folder F:\luma\titles (Obviously this requires Custom Firmware to use) Create a folder titled 0004000000179800 if you have the Fire Emblem Fates Special edition. (0004000000179600 for Conquest. 0004000000179400 for Birthright.) Create a folder within called romfs Place the contents of the "patch" folder within the romfs folder. Make sure "enable game patching" is enabled in the luma3ds config. Launch Fire Emblem fates Credits: DeathChaos, thane98, and TildeHat for providing various assistance and the necessary tools. Geodude671 for helping playtest. Arms of Sorrow for storyboard/ideas (even those not implemented) Assistance Needed! I'm currently looking for anyone interested in helping playtest and/or write for this trilogy. I eventually want it to have a decent story of sorts, and while I have the baseline down, I'm a trash writer. Please let me know if you're interested!
  5. I could, but I don't have a capture card and to be honest, screenshot lps are a lot more relaxing. I can play anytime and anywhere I want, as long as I remember to take screenshots that is. I don't know when the brigand caps, maybe around 20 yeah. I'm thinking of looping Gray back around to level 1 brigand at level 10 though and upping his movement to 5 since otherwise he'll be useless. Well, onwards to the rest of act 1!
  6. Hey everyone, Kobazco (just call me Kobe tho) here, bringing you my first screenshot lp! I've always really liked reading these, but never had a good excuse to start one of my own. I'm gonna keep commentary and such basic I think though, I don't see much of a reason to do anything over the top. Somethings to establish about this run/lp. Yes, this is Shadows of Valentia randomized. I randomize above level 1 units via a save editor. I randomize level 1 units by reclassing them via cheats. All randomization choices are done via a list randomizer including all classes. Sadly, I can't use the arcanist/cantor class as much as I want to due to magic lists not working (units won't learn spells) Additionally, the only gender specific class that I will abide to is the Cleric, as male Clerics will not learn heal/nosferatu for the above reason. All villager characters will be randomized upon their class change from villager, as there is no villager equivalent to random to. To make things.... interesting, no mila gear is allowed and this is an ironman run. I assume if you're reading this, you've already seen/played SoV, so I'll be skipping all story elements. Without further ado, let's begin.
  7. One of the other promotion items should work for soldier, I think the one that promotes mercs/myrms? I can't remember for certain, but one of them does it.
  8. Ross should be able to live just fine, also Vanessa can cross mountains although at a slower rate.
  9. The one they played on FEE3 was outdated, but the one linked here is up to date. Go ahead and download it, the hack is finished except for portraits (which are likely never getting done/happening) If the sword brigands have a really shitty animation, then its outdated and the latest version (for reals) can be found here: http://feuniverse.us/t/fire-emblem-sacred-stones-weapon-reversal/1820
  10. This is mainly a placeholder because the old pirate animation softlocked the game and was overall poorly designed. As such the old palette got carried over. Sorry about that.
  11. One of the most active things, yet I still don't update/post that often.
  12. New patch. Franz has a slim lance. Both Ephraim and Eirika have had their con increased by 2. Thieves have base 8 con. Sword Brigand animation added. http://www.mediafire.com/file/qslf7sho4gcqf6g/Weapon_Reversal.ups http://www.mediafire.com/file/u869xt0xfs7hmpn/Weapon_Reversal_No_HP_Bars.ups
  13. You guys have done it. Weapon Reversal has reached 1k+ downloads (including the no HP bars and other random versions)! On this note I'm going to make an announcement. Thats right, the tower of Valini, Lagdou Ruins, and the Melkaen Coast are all coming your way! Thanks so much for everyone for playing this simple reskin, it means a lot to me!
  14. Dozla is now a rogue properly in Ephraim route, and has weapons he can use. http://www.mediafire.com/file/u869xt0xfs7hmpn/Weapon_Reversal_No_HP_Bars.ups http://www.mediafire.com/file/qslf7sho4gcqf6g/Weapon_Reversal.ups
  15. Emergency patch to make Eirika end game beatable again. I dont understand why stats are different between 2 routes to such a degree. http://www.mediafire.com/file/u869xt0xfs7hmpn/Weapon_Reversal_No_HP_Bars.ups http://www.mediafire.com/file/qslf7sho4gcqf6g/Weapon_Reversal.ups
  16. http://www.mediafire.com/file/u869xt0xfs7hmpn/Weapon_Reversal_No_HP_Bars.ups http://www.mediafire.com/file/qslf7sho4gcqf6g/Weapon_Reversal.ups New patch, Can't really give away much but if you want to venture into the spoiler, go ahead.
  17. Some essential fixes all around. Changelog Selena no longer summons like the Demon King does in endgame. Several units that had improper weapons now have proper weapons. Messed around with Ephraim route endgame but dont worry about that. http://www.mediafire.com/file/u869xt0xfs7hmpn/Weapon_Reversal_No_HP_Bars.ups http://www.mediafire.com/file/qslf7sho4gcqf6g/Weapon_Reversal.ups
  18. The devil sword does infact, have a chance to inflict damage on yourself. You're just lucky.
  19. New update. Mainly quality of life but actually quite a few fixes. Changelog: Dozla is now a Rogue in Eirika's route Devil Sword has a proper name and weapon rank Promotion items now work on intended classes. Chapter 18 Eirika Route has been fixed to not contain Gargoyles. Battle stats without animations on Patches: http://www.mediafire.com/file/u869xt0xfs7hmpn/Weapon_Reversal_No_HP_Bars.ups http://www.mediafire.com/file/qslf7sho4gcqf6g/Weapon_Reversal.ups
  20. Oh did I forget to give the devil sword a weapon rank? My bad.
  21. Is Tana a Great Knight in this case? Does it happen when using any swords?
  22. Theres not really anything major left to do, so I'd say just bugfixes and smaller things here and there.
  23. More patches my b. 2 new palettes and Vanessa can finally steal like the rest of the brigands. Now Ross can finally go Myrmidon without worry. http://www.mediafire.com/file/qslf7sho4gcqf6g/Weapon_Reversal.ups http://www.mediafire.com/file/u869xt0xfs7hmpn/Weapon_Reversal_No_HP_Bars.ups
×
×
  • Create New...