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deuxhero

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Everything posted by deuxhero

  1. Over a third of the way through? That's about when Fir and Sin join in 6, Amelia joins in 8 and Zihark, Kieran, Nephenee and Jill join in 9. Nobody says those units have particularly early join dates.
  2. Since there's no bond/hand/field/boundless limit, is there anything actually preventing a game state where the retreat zone and deck are both empty? What happens if they are? Admittedly I don't see this happening without both players allowing it to happen.
  3. The skill of Lilina: Lovely Duchess draws me a (single) card whenever Lute: Matchless Prodigal Mage uses her skill right? Flying units often have Flying Emblem (You may choose one ally that is not the attacking unit, and move it.). Does this work on the defending unit? If so, what happens if their move makes them an illegal target?
  4. Or, better yet, Merc/Hero. I think Gregor (because he's so slow) is the only not great unit of that class that doesn't join stupidly late (and Gregor does just fairly late).
  5. FE7's translation is overall fairly good, but there's some glaring errors in places. Any compilations? Ones I know off hand... 1: The bits about Aenir's name 2: Barte's ending with Karla 3: Barte recruiting Karla without a weapon 4: Hanon being refered to as a man
  6. Is there any foobar component (or any way really) to play these files after ripping them? FE10's .brstm files play just fine with one of the general video game music plugins, but .stm seems to share a name with a more common format and none of the components I've tried worked. edit: Figured it out. They're actually DSP files with a different name. Just change the name.
  7. 1: Add support conversations for special pairs 2: Extended script in English 3: Add some Dawn Brigade gaiden chapters to fix their XP curve. 1-4X (and give them a defensively bulky unit without the catches their other ones have) and somewhere before 3-12 would be the ideal places in story. 4: Meg is now a Sword Knight with a unique skill called Farm Horse that reduces mounted terrain movement penalties and drops the indoor move change to -1. It can only be applied to horse cavalry. 5: Fiona doesn't suck. 6: Mist's special sword does damage based on her magic 7: Auto-level units who spend a long time off-screen like FE8 did with the other lord.
  8. The best knights are the ones in games where their low movement can be overcome with the aid of allies (FE6-10, 13/14) and have good units in the class. Unfortunately the overlap between this is Oswin and maybe Effie.
  9. I've always been of the opinion that unarmed lure, taxi (in games with Rescue) and village runner, taking out problem enemies not worth XP (thieves, random killing weapon users) and, in the games where it's plausible (Sothe), weakening major enemies without killing them were better than not-using them or making them equals. One suggestion related to hoarding items is not passing around early items so multiple units can use them on a turn with trade chains.
  10. Do you need a separate colored bond for each unit of the same color you want to deploy that turn or just one and enough bonds to cover all the point costs?
  11. The thing Eirika is being accused of being "a cruel and merciless fiend", which is cartoonish propaganda at best. At least the claim her brother takes opposing women as slaves being met with confusion works better than her mistaking Amelia for a civilian. She also has no doubts before this in Eirika's route like she does in the other. It's especially bad when Franz recruits her in Eirika's route since there is even less reason for her to join (Frankly Franz being able to recruit her in the first place is one of the more unusual recruiters in the series). As for FE11, I was talking about how they're literally all joining an army with a 50+% death rate. I remember at least one of the gaidens mentioned Marth was looking for recruits (since he killed everyone else) too so it wasn't just game mechanics. As for Gaius and Henry, I really ought to look up their Japanese join scripts with all the nonsense in FE13's translation (I already know Henry is one of the characters with a completely different and far worse characterization in English). I may do that tonight after dinner.
  12. Erika route Amelia. In Ephraim's route she's treated horribly by her CO, is aware she's being used as cannon fodder and expresses doubts on serving Grado before being asked. In Erika's route she is treated professionally and joins the enemy because... Erika isn't as bad as the propaganda makes her out to be and someone she admired was opposed to the war. All the FE11 Gaiden recruits.
  13. Problem is there's a few possible wordings ("face-down Bonds and flip it face-up", "unflip", "Flip one of your face-down Bonds face-up." "flip them face-up"). Deirdre, Ethlyn, Leif, Lewyn, and Linoan (all yellow/Jugdral) are the only ones I found that have a possible net positive unflipped. An google image search for サイファ 絆 表向きにする helped a bit, though it finds a lot of orb flips and the like too. Better than nothing I guess
  14. I'm going to put an outside bet and say FE9+10 for the next remake, but it would be more of a port with fairly minimal changes. Something like better graphics (14+'s battle areas matching where on the map the fighting is and better battle models for 9), 10's skill system in 9, an extra Dawn Brigade chapter in part 1 and part 3 so their XP curve works, buffs/nerfs in 10, and support conversations for special partners in FE10.
  15. I meant if there is a way to search existing cards to find what cards have a particular ability.
  16. Lilina and Illyana both share the misfortune of joining after a better mage has already joined, reached a higher level and become familiar to the player. Illyana has this problem in two games and makes it worse in RD by stealing XP from the fail brigade if she's used.
  17. Do Camus, Sirius and Zeke really count as different characters (so they can't class change into the other and may exist at the same time)? Same with Zelgius and Black Knight. Is Mist #B12-005N's ability replacing the support or adding to it? edit: Is Ilyana #B14-097S as solid an ability for a lord as it seems? Is there a way to check for cards that can unflip bonds? Have synergy with an affinity?
  18. Frey seems like he'd be top tier: He's Cain, but his growths are the same or better in literally every way, as are his bases except for 2 HP and a point of luck. Where would you place Athena, Norne, Horace, Etzel and Ymir though?
  19. Can random growths exceed 100% like Karel (FE6), Fa and Myrrh have? edit: I'd like to see an option for preventing characters from all getting the same class. Doing an FE8 run and got a ton of armor knights and cleric/priests edit 2: Cormag is unrecruitable if he's a non-flying class. Erika (even being ferried by a flyer you might not have) can't get next to him, and he can't move. I imagine this is true for
  20. Does this go first or second when combining with a randomizer?
  21. I knew he got his arm back, I was just blanking on his name. Is there a list of where the treasure in the desert chapter is?
  22. Is there a Karla like hidden character in 20x, or is Ernest mentioning the arena just related to his backstory? Enjoying the hack so far, though the swamp chapter and the one after it you fight the armless sage again in are pretty weak levels. The ones after it have picked back up though.
  23. Is there a list of where the music is taken from? I reconize the clocktower theme (Frozen in Time) from Ys and another from Swordcraft Story 2 (I'm not sure if it's actually in the game, it's not in the sound test, but it was song 42 when I used gba_mus_ripper) As for the hack itself, both penultimate chapters (not counting the shared Gaiden) are way harder than the final ones, which are pretty easy. Owen's takes some luck with very little room for error (finally got it, though I missed a red gem) unless you're going for absolute minimum clear and kill the boss on the first turn. Sawyer's is just crazy and the two fliers from the north that occur a few turns in are pretty much guaranteed to ruin your plans if you didn't know about them before hand (and only at the end did I notice the villages to the south. Hope I didn't miss anything). Not sure where Lily went in Owen's route, as unlike the others who disappear I didn't see any story reason for her vanishing (I did that one first and she took my Hoplon Guard. Boo.). Sawyer's final chapter is just an EXP farm where the only twist is predictable reinforcements, Owen's is a little annoying with how unpredictable the spawns are. Also the guy who joins in Owen's final chapter has 6 speed. I really suspect that's an error because that's really low. I noticed a small bug where only Grace could start the Grace/Sofia support.
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