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Magical Glace

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Everything posted by Magical Glace

  1. Yeah OG Mash is really good, but LB Mash... My heart kinda broke when I saw her "buff" in Olympus. Just make that skill targettable, that alone would have helped so much. A Defense ignore doesn't help when Mash isn't an offensive servant to begin with. It's even worse in the Zeus fight, where the one kind of useful thing LB Mash can do, have two taunts, is basically rendered utterly moot by the fact all the boss's attacks are AoE. And you can't even plugsuit her out because there's a fight specific Mystic Code. So she's just there, eating up space that could have gone to someone much more helpful, and likely dying slower than the more helpful non avengers you brought due to the story buffs to her defense. Why
  2. Spent three 10 rolls on Poster Girl and snagged one on the third. Now I can do more memes and help get rid of Mash without plugsuit when the game insists on bringing her with that defense buff and guts in Olympus.
  3. Yeah this was my reaction too. With Color Splash I could at least think, "well, they started too soon after Sticker Star's release to see the backlash and by the time people's reactions to Sticker Star were well noted they were too far along to completely change gears, or something" That... doesn't really fly anymore, so all I can do is blink slowly in confusion over what they might be thinking.
  4. I was a lazy bum for this CQ and just used Enkidu with two Merlins. It's mostly just a damage race, really, Hijikata does a lot of damage but so do you!
  5. Honestly so long as there's no situations like DQVII where the game has four open slots but five party members (not counting Kiefer since he leaves permanently), forcing you to awkwardly leave out exactly one person. I feel like if there's going to be customization and choosing party members you should have a decent amount of variety to choose from. But something like DQVIII where you get exactly four (except the 3DS version) and those four are going to be in combat at all times is also a valid design philosophy.
  6. And then, everyone playing JP obtained Waver. Because yes. We finally got a free SSR ticket. It's only non-limited non-storylocks released prior to Odysseus, but that's still amazing since Waver's in that pool. Picking Waver for JP, will probably pick Tamamo when it comes to NA assuming she doesn't spook me by then.
  7. I feel like it's worth noting that while the Fire Emblem lets Marth open chests, the same can't be said of doors, which thieves can open and often block off chests anyway iirc. Of course, you can just use door keys, so YMMV on how much of a boon that is, I guess.
  8. How tf is Malig Knight Camilla underwhelming? She's like, the best unit in the game even if you don't reclass her to Wyvern Lord. Why are you so fixated on how many of the class you get? Not getting many doesn't affect the strengths of the class for those who do get it. Vengeance and Luna are procs, therefore much less consistent than the Sniper skillset. You can't rely on proc skills the same way you can rely on Certain Blow, Bowfaire, and Quick Draw. Making a strategy that reliant on chance is a pretty bad strategy.
  9. Hard is the assumed difficulty in any gameplay discussion of FE6, unless specifically stating otherwise, because that is the more difficult setting. Basically everything is useable on Normal, except like, Wendy and Sophia maybe. Managing Snipers isn't difficult when most combat for your army as a whole is during the player phase. That is the entire point here. A class that can consistently kill things from a safe distance, even at WTD because Certain Blow is just that wonderful. Javelins and the like were pretty heavily nerfed in Fates, which makes this aspect of bows much more appealing. Bows are also generally much stronger than hidden weapons are as far as pure might goes, adding to their consistency. You think that's nothing to offer in a game where attempting to run an enemy phase team will kill you? Er, again, I don't think we actually disagree on the status of Snipers in FE7/8 beyond your apparent incapability of understanding what is meant by enemy phase oriented game vs a player phase oriented one. They are indeed bad in those two games. Weaker enemies make an enemy phase game because when enemies are weak you can just juggernaut your way through the enemy phase. You just seem to just be ranting for the sake of it. I wouldn't lump FE7/8 Snipers in with FE6 Snipers, because FE6 enemies being stronger causes most action to occur during player phase when bow units shine. It's not a player phase game to the same degree as Conquest, but it's still a player phase game. This argument makes no sense. Even reading Jotari's post again I still cannot understand what point you're trying to make.
  10. Wolt and Dorothy are bad because their bases are trash, the prepromoted Snipers in FE6 are both good units. Bows in and of themselves are not a terrible weapon type to use in FE6, because again, the enemies are strong enough to make the game player phase oriented and it spams flyers at you. Even if Shin was bowlocked the whole game he'd still be a decent enough unit, not as good as he is currently sure, but not awful or even mediocre either. You must have a really weird definition of exclusive. Because the fact you can get it through natural means, even in Conquest, would mean it's not exclusive. The fact it's technically a Hoshidan class is completely irrelevant for gameplay purposes, so I don't see how that would make it somehow worse for Conquest. Let me ask you something: Have you ever actually used a Sniper in Conquest? Because a Sniper in Conquest is a delete button. Basically the best thing you could possibly be in Conquest. Also I find it amusing that you bring up Swordmasters, another Hoshidan class, despite complaining that Snipers are somehow less good due to that. And, just because other classes are good too doesn't make Sniper a bad class. "General weak enemies" are precisely what makes FE7 and FE8 enemy phase oriented games, so we are probably on the same page on that front even if you somehow still don't get what's meant by player/enemy phase oriented game. I really don't know how else I can explain it other than "this is the part of the turn where most action happens in this specific game." The more Player Phase oriented a game is (Conquest being the best example) the better Snipers are. The more enemy phase oriented (Like FE7 or FE9) the worse they are. Even if you have better units, Snipers are still able to contribute pretty easily in FE6. It's a player phase game mostly (at least on Hard, on Normal it can slip into being an enemy phase game). At least in my case, I'm distinguishing Snipers for Conquest specifically since Certain Blow is a really useful skill for bosskilling there. In the other games yeah I'm lumping bows together a bit.
  11. You can get some (Mozu) without making your Corrin's alt class Archer = it's not exclusive. Sure you don't get a lot of them, particularly if you're not planning ahead to max out how many snipers you get, but that's different from not being available at all, which is what calling it exclusive implies. What's meant by Player phase is that most of the combat will happen during the player's turns, because relying on counterattacks to slaughter large amounts of enemies in a single enemy phase will probably just get someone killed in Conquest because enemies come with skills and weapons to discourage that. Just because you don't get a lot of Snipers in Conquest does not make it a bad class within Conquest's context. Snipers in the GBA games are a different, because they (except to some degree FE6) are largely enemy phase focused games. You win FE7 and FE8 by having a juggernaut with 1-2 range slaughter a bunch in an enemy phase, Snipers are indeed not so good in those two games because they can't do that. In FE6 Snipers are better off since the stronger enemies make it more player phase focused than the other two GBA games, and also because it likes to spam Wyvern Riders at you.
  12. The class isn't exclusive to Birthright, the post you were responding to already went over that. Being unable to hit at one range doesn't actually matter all that much in Conquest, because 90% of the action in Conquest happens during the player phase (where Snipers shine). The reason it's important in other games (like say, Path of Radiance or Blazing Blade) is those are enemy phase games, most of the action is about tanking things and killing on the counterattack and having 1-2 range is important to do that. In Conquest, trying to run an enemy phase team on any difficulty higher than normal (maybe Normal too, but I've never played CQ Normal, just Hard) you will get murdered easily because enemies in Conquest run skills/have weapons that punish that kind of play hard. Like debuffing Ninjas. Meanwhile Snipers (as they are in Fates) have things that benefit greatly from the player phase oriented playstyle that Conquest encourages, high hit rate, high might weapons, 2 range, and a boost to crit rate. It's the exact sort of game where traditional Snipers thrive, because their usual disadvantage of not being able to counterattack murder half the map in a turn isn't really a thing. This isn't complicated or hard to understand.
  13. Did you even read a word they said? Snipers are amazing in Conquest, because their weaknesses are mitigated by the map design. Conquest is a very player phase heavy game, where bows have relatively high might and are extremely accurate (Certain Blow is a godsend against bosses). Fragility doesn't matter all that much when your goal is to delete everything from a safe distance (which Snipers usually do, even against non-flying enemies). Honestly Sniper's only real problem in CQ is Mozu can be a pain to train.
  14. Surprise LB servant spoilers
  15. Sieg is so good. He loops with so little support needed. Definitely one of the better AoE welfares imo. People undersell him for the low attack sometimes but that doesn't stop him from being very useful in farm comps, sometimes even against non-Assassins. Mine on JP is currently like 90k bond away from 11 just because he's so key to my farm comps there.
  16. I've been considering grailing Sieg for a while, earlier today I remembered "Hm, he has double EXP right now. If I want to grail him, now would be the best time to do so. It's not like I'm doing anything else with those grails." #WorthIt, as someone who actually likes the guy.
  17. I could have sworn he could be killed off/not deployed in 4-E (you have to bring him into the tower but not into individual maps), but that's only the last five maps of the game.
  18. I only own three switch games besides SSB, and I'm assuming we're not including characters already in the game: DQXI: Uhhhh a monster I guess? Maybe a slime or something. Not sure how it'd work. DQB2: I guess the protagonist and Malroth working together, just one or the other wouldn't feel right. FETH: Claude I suppose.
  19. Because the unit you're attempting to heal isn't actively trying to get out of the way of being healed.
  20. Fates' story is pretty terrible. Fire Emblem has never been all that good at character balancing. Sophia and Wendy are the worst units in FE6 Having a horse > lacking a horse, unless you're Fiona I guess.
  21. One of the main complaints I've seen about Zelda I at least was the controls. Something that would most definitely would be fixed in a remake. As far as lack of direction goes, they can just add the Shiekah Stone hints like MM/OoT's 3DS remakes had. Edit: Also, a remake would probably update the translation. A lot of things that were cryptic in English made more sense in Japanese iirc since Japanese takes less characters to write out the same thought.
  22. Yeah the NES Zeldas never getting proper remakes is pretty odd. I imagine they could even remake both and sell it as a two in one deal in an effort to make it more enticing since they're pretty old games, or something... Zelda is like, the one big name franchise I can think of that never remade its oldest games.
  23. That's fair, I'm mostly just really frustrated that Lancer Diarmuid still has not been given a third skill (or in most situations, a second skill). I feel like the most of Zero crew aside from like Waver and maybe Gil could use the help to varying degrees, so. I feel like Saber Astolfo may have been intended for this event but got pushed up to Christmas for whatever reason. Though there's still room to have a surprise part II banner as Jeanne and Karna are mysteriously lacking in rate ups.
  24. Every collab rerun that gets strengthenings part of me becomes sadder nothing of the sort was done for the Zero rerun. Lancer Diarmuid and both Gilles still need strengthenings desperately, Iskandar still did when the rerun happened... Berserker Lancelot could also do with a NP interlude since he's currently pretty reliant on whale strats and np levels... That aside, good for my boy Amakusa getting a strengthening. It's... not really what he needed though. Amakusa's already really good at charging his NP as Baptism Rite is one of the best NP charge skills in the entire game in longer fights. I either would have given him a damage buff of some kind or (preferably, but this might seem too broken) given him a special buff to ignore unremovability of buffs for 1 turn.
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