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Found 11 results

  1. Probably barely counts as fan works but didn't know where else to post it, just a psuedo-collage using promotional materials from the series I made. Also sorry if the picture quality is bad. IMG_E5688.HEIC
  2. This is kinda dumb but there's this like types of gamers alignment chart that someone edited over with the Archanea characters, but for the life of me I can't find the Archanea version for some reason. If anyone knows what I'm talking about would you be able to help me find it?
  3. Does the Legacy of Archanea have artwork that the Archanea/Akaneia memorial book doesn't have? On the opposite end, does the Archanea memorial book have artwork not in the Legacy of Archanea such as the Artemis and Cartas picture? I own the Archanea memorial book, but not the Legacy of Archanea and want to know if I'm missing out.
  4. Hey guys, tired of the constant Edelgard, Rhea, Dimitri, Claude arguments about X and Y? Good, so am I. So let's talk about something that I think is WAY more fun, or rather, present a theory of mine that I started to make about Fodlan that ISN'T about the story and who's right and wrong. Namely, in regards to magic. How does magic in Fódlan work? Unlike most FE games, where magic is from tomes and staves, Fódlan forgoes the use of such things, and can cast them on their own. So does magic in Fodlan simply work differently? In a Fire Emblem interview, Kaga actually explains exactly how magic works in Archanea, and it's very interesting. Now, the part where I bolded is where I think holds the key to the question. I believe that the principles of magic in Fódlan works the same way as it does in Archanea, but simply done differently. Or perhaps is more advanced than Arcahnea's. In every FE game, magic at times tends to always form glyphs and magic circles at times when being used. With tomes and staves, the energy is stored inside them, and thus the chants and such releases the magic. And the energy is overall diminished from its storage, hence how tomes and staves "break" in games. I won't go into how Fates doesn't do that, cause that's something different I can explain another way. But there's also Gaiden/Echoes, which actually has similar functions to 3H's magic, which does not use tomes or staves. Instead, use of magic consumes HP, which I theorize is harnessing the energy within one's own body rather than the natural energy that surrounds them. I think Fódlan's magic is a more step up from that. I want to point people to an aesthetic that has always appeared in Fire Emblem. Whenever mages cast spells, there's generally a a circle of glyphs and symbols that surround them, or appear as magic circles in front of or underneath them. My belief is that these glyphs represent are the very thing that is storing the energy of the magic and you are now releasing that energy. So these glyphs and symbols also appear in Three Houses, and actually seem a lot more intricate and complex when you look at them. With that, I wish to point to something in Annette and Sylvain's support that caught my eye: What's interesting here is how Annette and Sylvain are talking about magic "formulas" which is very interesting. If you watch how whenever people try to explain magic, they try to "explain" it by making the magic be something that is similar to things like computer programs and such, like they do in the Dr. Strange movie. Well, this is the similar case. A formula basically means that the the symbols and characters are formed to allow the spell to do what it is meant to do. Now things start to become a bit clearer. Basically, Fódlan's magic is based on memorizing and utilizing magical formulas that for what tomes and staves do. It's more intricate and difficult overall because it's more advanced. This is because Fódlan's magical formulas has you immediately have the natural energy be drawn into the magical seal, and then immediately discharged, without the need tomes to act as the storage. However, I also theorize that the drawback is that magic formulas act as a way of limited use, because of the intricate design of the formulas. So that is why units cannot use spells only a limited amount of times per battle, unlike tomes, which can store a lot more energy. And only more advanced classes are able to attain abilities to use spells more, since the class is meant to represent that you have attained a level of knowledge that lets you adjust the formulas that allow you to use a bit more often. And Crests that let you save spell from being consumed is basically the Crests providing the energy for the magic formula that basically acts as a variable that can avoid disrupting the formula. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And that has been my theory on how magic in Fódlan works. Do you have any ideas on how it could work? Obviously I may very well be overthinking this, but it's interesting to consider how things work at times, and at least this is one of those discussions about 3H that won't have to get into the the typical kinds of arguments, so it should be more enjoyable. Hope to have a discussion that could be momentarily enjoyable if anyone is interested.
  5. We have Phina, Norne, Nagi, and some guy who doesn't look familiar at all. Do you guys recognize him? I don't.
  6. I was thinking of this for a while. Since Ylisse and Valm are the future continent of Archanea and Valentia, I do noticed while playing Fire Emblem: Shadow Dragon and Fire Emblem Echoes: Shadows of Valentia had some classes were completely absent in Awakening. I do know that Awakening doesn't use Third Tier class promotions since Valentia had them and this game does travel to Valm. I think the Third Tier class promotions were absent because Awakening uses the Class Branch Promotion. To my knowledge that I do know that Dread Fighter and Bow Knight were the only recurring classes in Awakening that were formerly Third Tiers to become as DLC for Dread Fighter and 2nd Promotion for Archer and Mercenary class. Does anyone know kinda wondered why some of these classes from Archanea and Valm where completely absent in Awakening? I do know that some games like Judgral, Elibe, and Tellius usually keep the classes that appeared in the first part later returned in the second part. I did seen some classes from Archanea were absent in Awakening were: Hunter -> Horseman (I definitely do know that Horseman class were definitely replaced by Bow Knight class since you need an archer riding a horse) Bishop (I definitely know that they were replaced by War Monks and War Clerics) Pirates Ballitician (But, we do know they did comeback in Fates) Freelancer (I definitely do know Freelancer is Xane's Exclusive Class since Xane is no where to be seen in Awakening) Rest of the Manakete classes except Divine Dragon and what Nowi's and Nah's Manakete as far as we know of (I think they might have been killed off sometime between Marth's/Alm's and Chrom's timeline) Emperor I did seen some classes from Valentia were absent in Awakening nor in seen in Valm as well: Fighter (not the Axe version of Fighter) Priestess Princess Rest of the Third Tier class except Dread Fighter and Bow Knight Brigand Arcanist (We don't know if they have relationships with Sorcerer class) -> Cantor Witch (We definitely know Duma was the one used Women in Valentia to become Witches, but they did made comeback in Fates) Rest of the Monster classes except Revenants and Emtombeds
  7. This is a question I've always had, and I just don't get it. Why does everyone hate Matthis in particular so much? He's just a subpar unit, other subpar units like Macellan, Dolph, and the entirety of the Wolfguard are also bad units and are much more difficult to recruit/keep alive in their join maps, yet they aren't hated nearly as much. Even in the games where he's not that bad in, people still shit on him. In FE1 he's an earlygame mount that can use Silver Lances at base. In FE3 it's the same deal, hell I would go as far and say that he's better than Cecil, Roderick, Luke, and Ryan. In FE11 he's not great, and is one of the games I would say he's legit bad in because he can no longer use silvers at base and reclassing removes his niche as a mount, but even then he starts with a D rank in lances, which is one rank away from using the most broken weapon in the game, and can already use javelins at base, which is better than what Cain can do. Though, there's not much reason to use him over Abel, Vyland, Frey, or Roshea. In FE12, like FE11 he can no longer use silvers and reclassing removes his niche. In FE12 he's just Roderick with better base stats and has growths that are more defensively oriented. Discounting growths, I'd say that Matthis is one of more mid-tier units in the game. A bad unit that joins early is better than a bad unit that joins later. Recruiting him isn't even hard because you have to go around the mountain anyway to get Bord and Julian. For his personality, he doesn't have too much of a character just like 90% of the cast. Though, the few lines he does get give him a bit of a personality which is more than I can say about Cain, Abel, Macellan , or Dolph. From what I can put together from his recruitment and his dialogue with Marth in SD, he's a pretty calm and cowardly person. He initially fights for Michalis because Lena refused to marry Michalis and naturally Michalis forces her brother to fight for his army while threatening his life because of his dislike for him. After finding out that Lena was safe and part of Marth's army, he joins Marth's army as well. His recruitment convo with Julian in FE12 is a little bit more interesting. You can see how reluctant Matthis is to have Julian be the lover of his sister and see how he doesn't trust him. From his recruitment you can tell that he is mostly the overprotective older brother type, which is understandable, considering the past Julian has as a thief and even being so competent as a thief that he's the commander of Rickard. As an older brother of a younger sister myself, I would want my sister to be safe and not to date just anyone, so I can understand Matthis's worries. Near the end of their convo Julian manipulates(?) Matthis and by telling him that Lena and he wouldn't work out and it works and calms Matthis down and they become somewhat of friends. I find Matthis's supports with Kris kind of amusing, in his C support he's mostly worried about his sister and afraid of all the things that the dark priests can be doing to her. In his B support with Kris, he decides that he doesn't want to wallow in worry for his sister and wants to rescue her himself, so he asks Kris to help him train. When I initially read this it was pretty nice to see Matthis go through some development and how he wanted to be stronger. In his A support, it reveals that he just gives up his training and entrusts his sister to Kris (because Kris is a Mary Sue). At first, I was pretty disappointed that Matthis just gives up, but then I found it kinda funny. It's in character for Matthis, he cares deeply about his sister and wants the best for her, but he is too cowardly to be able to protect her. It would be boring if he was just a typical "weak person but wants to get stronger" type of character since Julian and many other characters have that same motive, this way he's mostly still a comic relief type of character, though he's still a static character which isn't necessarily a bad thing. He's not really a major character, he's mostly a side character so being a static character makes sense and works in Matthis's case. Something I wish though is that his supports were with Julian and not Kris, as it would work better and further develop the relationship being Matthis and Julian. Something I like about Matthis is that he's not really a brave courageous knight, nor is he a weak person who wants to be strong. He's just a regular ass dude who doesn't like fighting and adores the peaceful and tranquil life. His cowardice and seemingly denseness are flaws on his part, but they also make him seem more human. When a character doesn't have any flaws they become a Mary Sue. I love characters with flaws, and Matthis, in general, is just one huge flaw, which is something I like. I can see why people would dislike a character like Matthis (seeing how Makalov is similar to him and also gets a lot of hate), but I don't understand why he seems to have so much hate aimed towards him than any Archanea character, I just don't get it.
  8. This... came up to me just today, and not sure if anyone else noticed this, but I may have discovered evidence that there is a connection to Naga through the crests in Three Houses. Today, I took a look at this artwork of the circle that bore several crests. On it, I wanted to look at the crests and then noticed one crest, in particular, the crest just below the moon crest 90 degrees to the right, which is also next to the crest Byleth wears on him. I was shocked. So I looked over this reddit thread and found this image that has the crests and numbered to boot. Credit to @VincentASM for that. Everyone, take a look at Crest #16 on the link to the image. Recognize it? Or take a look at the circlet that Tiki wears. That crest is the mark of Naga. This cannot be a mere coincidence. Naga's mark wouldn't be used as one of the crests unless it was meant to hold a connection to the actual Naga, and therefore, to Archanea. This is getting more and more interesting for me. Could IS actually make this continent be in the planet as Archanea, Valentia, and Jugdral?
  9. I finished this up today in Photoshop, it's based off of the Awakening and Fates rubber keychains that they were selling a while back. I used Chrom as a template, and worked from there. What do you guys think? Also, if anyone knows a reliable website where I can make a custom two-sided rubber keychain and order it, I'd love to know. I just don't know where to look!
  10. Basically, this. When I got Awakening I pronounced it "Fall-key-on", but Rey in his LP of the game pronounced it as "Fall-shee-on". In Japanese it's "Farushion", but things get adapted, so... "Fall-shee-on" feel so weird to me, but I actually believe it's the right one. I thought it had to do with birds (an adaptation of "falcon", of course), but it's probably wrong as it's linked to dragons instead.
  11. Awakening did a poor job of keeping the continuity set up by Shadow Dragon and New Mystery of the Emblem, having retconned quite a bit of the lore. Examples: Medeus' revival, Lucina's ability to use the Falchion, geography, degenerating, and so forth I want to here others' takes on it, but I'll probably still debate (not in a mean way) that there is just about no continuity.
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