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  1. First things first; I haven't been very active around here since I joined besides engaging a bit in some of the discussion of the February Three Houses direct, so, hello. I recently finished this and posted it another (non-FE related) forum I'm on and figured there'd probably be people here who would be interested as well, so I decided to pop back in and crosspost it. Feedback here is welcome if you have any. Having (somewhat) recently finished a playthrough of Binding Blade, Sigune (the boss of the Ilia route's chapter 19 if you aren't familiar) was a character I was really struck by, particularly her death quote. Between, that her dialogue with Thea and Shanna, and her mention in Juno and Noah's supports, she's an intriguing character; we see that she's a quite cynical person and hear about her relationship with Juno and her sisters, and see that she died with a lot of regrets. This fic eventually came together out of that. As a warning beforehand, it gets... rather dark, both in terms of violence and just being not exactly uplifting overall. There's also some minor sexual content (I don't think anything that would be inappropriate to post but I don't know the standards here very well; if there's an issue I'll take it down or edit it some) and coarse language. Plus minor spoilers for both Binding Blade and Blazing Sword. Although it wasn't directly inspired by the song, I used a lot of seasonal motifs in a way that reminded me a little of a song by Christopher Tin (composer of Civilization IV's theme song Baba Yetu), and so I decided to borrow its title for this. ---Mado Kara Mieru--- Chapter 1: Winter (Remembering Spring) The snow, carried by a freezing wind, whipped at Sigune as she stood at the parapet, unflinching in the face of the Ilian weather. She looked out over the valley, although she could see little through the fierce blizzard that had engulfed it, mentally assessing the state of the battle she couldn't see and filling in the gaps in her soldiers' reports as best she could. No matter what assumptions she made, it was clear that the edge she'd thought her forces had over the approaching Etrurians was almost gone. They still had better than even odds, but her assumption that their knowledge of the terrain, combined with the harsh storm bearing down on Carrhae, would stop the Etrurian Army dead in their tracks here had been proven wrong. Even despite the numbers still favoring them, her usual confidence had been tempered, the increasingly frantic mood in the castle starting to get to her. That, and the eerie feeling in her gut, that, as much as she tried to push it back – she had no time for such things when her mind knew better – kept bubbling up again. "Captain! Captaaaiin!", she heard Eira, her lieutenant, shouting from the tower. Sigune turned to face her, into the wind that, mercifully was partly blocked by the tower's position, and, admitting the futility of trying to shout over the howling noise it made, strode over to the doorway, stepping inside. "What is it? Do we have more reports?". "Y-Yes...", she answered, haltingly. "The reinforcements aren't turning back the Etrurians... VIII, IX, and XII Squadrons were almost completely wiped out, and X and XI Squadrons have taken heavy casualties as well... What should we do?". The eerie feeling was back. Worse, the numbers were, unmistakably, getting worse. Even assuming the best from now on, if the Etrurian Army had truly cut down the pegasus knights that had flown to their aid from Edessa, her chances for victory weren't even a coin toss anymore. But as long as she still had a chance, she would fight and knew her knights would follow her. Even if there was no longer a chance, though they were not precisely under contract with Bern, to surrender without being released from duty would be a betrayal of everything she held dear as a knight of Ilia. That said, she had no intention of losing tonight. "They have heavier troops than we do. They have the advantage if it comes to a siege. The remaining squadrons will meet the Etrurians. Call all the knights to the great hall immedately." "...Yes, Captain". She raised her hand in salute and took her leave. The trepidation in her voice was obvious, and Sigune felt an odd pang of sympathy for her. There was a time when she might almost have been, like her, idealistic enough to at least entertain the notion that the Etrurians, of all people, would truly plan to help Ilia, although even then it would have been hard to swallow the thought of voiding her duty as an Ilian mercenary and standing down to a backwater Lycian prince almost half her age. And, after all, why defect from the winning side? She made her way to the hall as well, and upon reaching it, saw several dozen knights already assembled. Soon enough the last few, or at least the last few that could squeeze into the room, had filtered in from their posts, and she stood at the head of the room. "Knights of Ilia", she started. "The enemy draws close, and it will not be long now before they reach us. Our mobility and our knowledge of the land is our advantage, and we will meet them with it head on. Etruria claims it means to 'liberate' us from Bern. Do not be decieved. Only a fool fights a war for others. Only you can defend Ilia, and she will not survive by bowing to the weak simply as they claim to be our saviors.--". As she spoke, she felt the tiny doubts in the back of her mind weigh on her, and she could barely tell herself how much conviction she had behind her own words. "--We will defend Ilia with our very lives if we must. May Aenir smile on us as we fly. And may She fly with us. Now, forward!". They roared in approval, although even still she could tell it was less wholehearted than before. The soldiers dispersed to the armory and the stables, gathering weapons and mounting their pegasi. Sigune ran her hand over the hilt of her saber as she walked to the armory herself, taking a lance and a bundle of javelins from the wall before continuing on to the stables. She opened the stall gate, patting her steed's mane. He whinnied at her touch, and she took the reins, gently tugging on them. "Come now. It's time." He followed behind, and Sigune clambered up on to the saddle, guiding the pegasus out towards the courtyard. The castle gates had already been drawn open, and she urged her mount onwards, taking their position at the head of the middle column in the wide inverted wedge formation that had lined up. Already, the faint light of far-away torches could be seen ahead of them in the fog. She looked from side to side at the assembled troops, almost four hundred women, pegasus knights of Ilia, in all, and behind them perhaps another two hundred horse cavalry and troubadors. "What are your orders, Captain?". She glanced over her shoulder at Eira. "IV and V Squadrons will take their left flank under Nephele of IV Squadron. VI and VII Squadrons the right under Lunete of VII Squadron. I will lead I, II, and III Squadrons myself and attack the enemy line directly. The cavalry will back up the central column." "...Understood". She tugged up on her reins, shouting a command to her pegasus, and it spread its wings and kicked off into the air. She flew along their line, barking out Sigune's orders to the squadron flightleaders, before stopping to hover in front of her. "They await your order to attack." Sigune nodded. The torches were grower more distinct now in the distance. She tugged up on her own pegasus' reins, and he reared up, wings spread. "Charge! For Ilia!". The pegasus launched itself forward into the air with a kick and a sweep of its broad wings, Eira sounding her bugle, and Sigune spurred him forward. Four hundred behind her followed suit, soaring forward into the night sky to meet their foe. They pushed on through the snow and icey cold, seeing forms start to take shape ahead of them, and raised their lances as they closed the gap with the knights of Lycia and Etruria leading the enemy approach. As they burst out of the sky all around them, it was apparent the enemy had been unprepared. The line buckled, but did not break, and they quickly fell into a tight wedge formation as they were met on three sides by the Ilians. Sigune spurred her pegasus on faster, entering a shallow dive. She was almost close enough to strike them now, and with the element of surprise she knew they could crush their hastily adopted defensive position. She could almost taste it. From the flanks, a hail of javelins rained down on the Etrurians, the whistling sound as they sailed through the air and the screams and cries of men and horses as they connected with their targets tore through the sky, and then, an instant later, her column made contact. She hefted her lance, angling it with precision as she closed the last few yards between her and an Etrurian cavalier. She tugged up on the reins again and gave the lance another heave as her pegasus jerked upwards, the man tumbling off his own, now panicked steed. All around her she heard the awful din of steel clashing against steel and the unearthly screams of the weapons' wielders. She pressed on, the column attempting to pierce the Etrurian ranks and send them into a disarray from which they'd be unable to regroup, knocking several more men from their horses with her lance or with a kick from her pegasus' legs, and dispatching two more, again with well placed lance-strokes piercing gaps in their armor. Despite it all, the eerie feeling was back. For every Etrurian she laid low, it seemed she saw one of her own cut from the sky by a strike from one of their lances or a slash of a sword. Soon she saw, out of the fog, the unmistakeable shape of pegasi, wings spread and racing towards them. In this line of work, it was inevitable she would cross blades with fellow Ilians. She had long since made her peace with that fact. But this complicated her strategic calculation again. It really began to sink in when she again heard the whistling sound of missiles far above her. On the horizon now, she could see the bulk of the Etrurian Army, their line of archers readying a second volly. An arrow zipped by her head just to her right, grazing her pegasus' flank, and he neighed in pain. A little ahead of her and to her left, she saw an arrow, then in rapid succession a second and a third, strike one of her knights. She screamed in pain, doubling over and losing her grip on her reins and, despite her desperate grasps, fell from her saddle and plummeted to the earth below, her pegasus then itself being hit by an arrow as if to add one final insult. And then the enemy pegasus knights were nearly upon them. The tables turned, javelins fell down towards her and her knights, darting past her even as many of her sisters-in-arms were less lucky. She had stopped her advance by now, and her force had visibly winnowed. The casualties their initial attack had inflicted barely seemed to have made a dent in an Etrurian force easily well more than a thousand strong and, seeing the carnage around her, she felt a pain she thought she had became numb to a very long time ago. Sigune jerked back on the reins, and her pegasus climbed and propelled himself backwards as she rested her lance. In one swift motion, she reached for and grabbed a javelin from her back and flung it towards the approaching fliers. The knights continued hurling javelins back at the foes as they fell towards the castle, knocking down several of the riders racing towards them, but the enemy continued their diving charge none the less. She glanced down at the ground, only to see the Etrurians engaging her clearly outmatched cavalry and steadily pushing the line back towards Castle Carrhae itself. By the time she turned back to face the onslaught flying towards her, in a blink of an eye a pegasus knight had closed the distance between them, her lance raised to strike. Raising her own lance, Sigune barely managed to bat away her attacker's weapon. The enemy pulled back on her reins, her pegasus neighing as it beat its wings, braking its dive and stopping to hover in mid air. She could get a better look at the other woman now; to her Ilian blue armor she had added armbands in Lycian red, and a matching sash around her pegasus' chest. Her cyan hair and stoicly determined face seemed somehow familar to her. "...Captain Sigune". She swore her opponent's stare softed for just a second as she spoke before returning to its earlier unreadable expression. The voice jogged her memory at last. "Thea? What are you doing here?... Well, I suppose I know the answer. No matter...--", she smirked. "You don't need to call me Captain though. Just Sigune, like always. Tell me, how is Juno?". She felt a twinge of guilt. The change in Thea's face was minute, but she knew well enough to tell what she was thinking. "She was well last we parted." "I see. Thank you". Sigune raised her lance again. "I won't go easy on you. You know the code of the knights of Ilia as well as anyone. No matter what happens, no regrets or hard feelings, please." "...Of course not". Thea raised her lance in turn. "I've become a full-fledged knight since we last met. I'll give it my all as well." Sigune nodded. "I see. Be assured I don't intend to be the one who dies, though." She pulled back on the reins and her pegasus beat his wings, moving back and upwards again, and her opponent did the same. She eyed Thea ahead of her, too far away now to make out much of her facial expression. Thea spurred her pegasus on, and it took off towards her, wings beating and feet kicking against the air. Sigune jerked the reins and dodged to the right as Thea reached her, but was unable to get fully clear of her, and the lance grazed her left arm, slashing through her sleeve. She winced, feeling cold air against the stinging wound, and pushed her pegasus to dive right, away from Thea's second thrust. She glanced up for a split second, seeing Thea pull upwards and then push her pegasus into a dive as well after her. Sigune nudged her pegasus into a broad, shallowly climbing lefthand turn, forcing Thea to whip around to stay on her tail, and, as she did, a volley of arrows from the Etrurian line narrowly missed both of them. A sad irony it would be if Thea were to be felled by her own allies' arrows. And an unsatisfying conclusion to their duel. Thea was now fixed on her tail, and Sigune sped up, managing to put slightly more distance between them. She spurred her pegasus to pull up again, her climb getting steeper and steeper as he strained to keep the speed she urged him on to, lest the centrifugal force keeping her in the saddle let up and send her tumbling out of it. She pulled on the reins, and her pegasus rolled upright as they reached the crest of the half-loop. She rested her lance again, grabbing another javelin and readying it before she pushed her pegasus into another dive, plunging almost straight down towards Thea. She had evidently read Sigune's moves perfectly, already pulling her pegasus up into a steep climb. Sigune let go of the javelin, gravity doing most of her work in tossing it, and it whirled past Thea as it fell, glancing her mount's wing and cleaving a few feathers from it. She readied her lance, eyes firmly trained on Thea, pushing her pegasus to dive faster and faster. In an instant they closed the gap, but Thea managed to narrowly avoid her lance. She wasn't quite as lucky, her right arm meeting the spearhead's steel flange this time, although mercifully it left a shallower cut than on her left. She pulled up hard, her pegasus whinnying in discomfort as they rapidly leveled out and whipped around to face Thea again. Her knights had all but been routed by now. The eerie sinking feeling was stronger than ever. Sigune, though, ignored it all. The only thing left that mattered to her now was this duel. If nothing else, she would win it. She raised her lance once more, watching Thea smoothly turn her pegasus around, the two of them again facing each other head on. She twirled it above her head and pushed her pegasus onward one more time. Thea responded, rushing forward as well, and they raced past each other. Sigune pulled her lance back, thrusting at Thea and hitting her side, shredding the fabric of her shirt and her vest and leaving a gash. Both pegasus knights doubled back, not stopping as they made another pass. Weapon raised, Sigune prepared to land a final blow. Thea was faster. A split second too soon for Sigune to react, she thrust her lance, cleanly striking her. Her pegasus neighed as she reflexively pulled hard on the reins, stopping in mid air with a beat of its wings. Tugging on her own reins and dragging the shaft back, her pegasus coming to a stop and beating its wings to pull backwards, Thea dislodged the weapon from her. The sensation seemed to lag a few seconds behind the action. As Thea removed the lance, the searing pain in her gut became apparent. She tried to ignore it as best she could, her heart racing and adrenaline clouding her judgement, and she reached for her last javelin, throwing it at Thea point blank. She instinctively dodged, but it still grazed the pauldron on her shoulder. Thea raised her lance again, but hesitated. A sentimental fool just like her sisters. Sigune took the opening, swinging her own lance, but Thea reacted, driving the weapon into her again and swiftly drawing it back. She gasped in pain, glancing down at her abdomen where before she had kept her eyes fixed on her adversary and averted her gaze. She was bleeding profusely now, blood pooling in her saddle, and she suddenly felt the tiniest bit faint. Realization dawned on her. "Well, well...--", she struggled to say sitting upright in the face of the pain and light-headedness. "--So I'm the one to die here after all...". She paused to ponder something, looking up at the night sky. "But maybe I already died... A long time... Ago...". She let out a sigh, returning to look straight ahead again and smiling weakly. "You did well, Thea... Juno must be... So proud of you." She closed her eyes, and felt herself slipping. ______________________________ The snow was finally gone from the ground, but the spring chill still hung in the afternoon air. Readying herself, Sigune stood up straight, planted her training lance on the ground, and took a deep breath. She was behind the modest, weathered house, standing in a patch of grass between the back door and their sparse garden plot. "Hah!". She stepped forward in place, whipping the lance around to a thrusting position, and then returned to neutral in a second smooth motion. She continued the drill, over and over. "Hah! Hah! Hah! Hah! Hah!". She swiftly turned around and positioned her lance in one motion, continuing the drill. "Hah! Hah! Hah!". She mistimed a step and had to catch herself and start over. "Hah! Hah! Hah!". "Sigune! Sigune!", she heard her mother call from in front of their home. She dropped her lance and walked up the path around the house. She tensed up a little when she rounded the corner, seeing two people she didn't know standing with her mother. There was a woman with long, purple hair about her mother's age and in similar clothes, white tunic and a blue shawl around her shoulders contrasting with her mother's gray, and the same narrow white headband – a symbol of the Ilian pegasus knights. And next to her was a girl around her own age, the same purple hair but cut short, wearing a blue dress and a brown shawl, a curious look on her face. "Welcome home, mother", she said, politely but a bit flatly. "Ah, Sigune. You know I'm always saying it would be healthy for you to have more friends your age, so I thought it would do you good to meet Juno. Ah, be sure to play nice with her. Oh, or if you'd like some tea, I was going to make some for Juno's mother here anyway." "...I guess I'll play with her", Sigune said, reluctantly. Her mother smiled. "Alright. You two have fun.--", she stepped closer and leaned over, speaking quietly. "--Ah, still just moss-bread for supper tonight. But your mother will be going south again for a contract soon. We'll have more money for good food sometime next month... I promise, Sigune." She suddenly felt ashamed, hoping Juno and her mother hadn't heard. It didn't matter that, with her mother being a pegasus knight as well, they likely weren't much better off, or that it was probably already apparent from the state of their home how poor they were. She felt something burning inside her, the anger and determination she often felt in the face of this shame to prove to anyone that would listen that she was worth something, no matter how much they looked down on her. Her mother and Juno's went inside, leaving the two children alone together. "So... Do you want to play?", Juno asked, seeming slightly apprehensive, probably catching on to Sigune's coldness. "...Sure. Follow me". She led her behind the house. "Umm... My name's Juno... Oh, I guess your mom already told you that, huh?". She looked back over her shoulder at the girl. "Sigune." "Nice to meet you, Sigune", she replied politely. They reached the garden, and Sigune picked up her lance off the ground. "Hey... Your mother is a pegasus knight too, right?". Juno nodded her head yes. "Mhm!". "What about you? Are you going to be a pegasus knight?". "Hmmm...--", she paused. "--Probably. My mom and dad are both soldiers. I've already started learning some things... Just a little, but still." Sigune held out the lance in front of herself sideways. "Here. Show me." Juno hesitantly took the lance from Sigune. Planting her feet firmly on the ground and holding it at rest, she swung it up and brought it to the ready, swiftly stepping forward and thrusting with it. She reversed her steps and repeated her drill three times, her movement flawless. She turned to Sigune again, handing the lance back to her. "Uhh... Was that any good you think?". She took it from Juno. "...From now on, you're going to be my rival, ok?". "Huh?", Juno asked. "...You don't want to be friends?". "Well...--", she wasn't sure what to say. "--I guess we can be friends too. But I still want to know who's better. I hate losing to anyone." Juno smiled. "Ok! If you think I'm good enough that you want to compete with me... I'm happy. I don't think I've ever had a rival before!". "You know I'm not going to go easy on you!", she said back. Even if she had said she would be Juno's friend, it didn't mean she wouldn't see her as a rival first and foremost. With Juno having proven her talent for the lance, Sigune suggested they play jousting, and that afternoon they found blunt sticks in the slowly rotting shed in the garden and set about playing for what felt like an hour or two, although likely well shorter, before Juno's mother called her to the front of the house, insistent they return home before darkness fell. Their mothers knew each other well enough, so they often had the opportunity to play together, and Juno introduced her to her friends. Every game they played, she always wanted to be on the opposite team as Juno when there were teams at all, and every time she gave it her all, no matter what. At first she still treated it as a rivalry more than a friendship, and she felt out of place with Juno's friends. But, in time, she found herself softening just a little. Eventually, she found herself just enjoying their company, though she still tried to play it cool and act like she tolerated them more than liked them. And throughout it all, she never lost her competitive edge. As she got older, her play jousting with Juno became more serious sparring, even if their relationship had become more of a true friendship and less of a simple rivalry. It was one winter day, four years and a few months after they had first met, that Juno came to her in tears. It was the first snowfall of the season, and by that standard, even for Ilia, it was unusually thick, leaving a carpet a few inches thick across the ground by that night. She had stepped outside, looking up at the dark sky as it continued to fall when she saw a lantern down the rutted country road, its surface shrouded in white, and out of the darkness and swirling snow she saw her, walking slowly. "...Juno? You're here at this time of night? You know you've kept me waiting since yesterday. And now it's too late to spar, so...--". She trailed off, feeling a pang of guilt as Juno, silent, came close enough for her to see her face clearly. She had dark circles beneath her eyes, and tears streamed down her cheeks from them. She had never seen her look so pained before in all the years she had known her. "...Sigune. Oh, gods, Sigune, my... My...". "--...Come inside". She ushered her in to her empty house. Once again, her mother had gone away on assignment and, by now, figured she was old enough at just shy of fourteen to look after herself. But without her here she had felt lonely and lost, even if she had been somehow making do the past few days. Juno set the lantern down on a table in what passed for a parlor as Sigune stoked the hearthflames and took down from over them the kettle of tea she had clumsily brewed for herself, pouring its contents into a cup and passing it to Juno, who had slumped down on the bench, its hard wooden surface covered by tattered pillows. "...What's wrong, Juno?", she asked as she sat down next to her. Juno took a sip of the tea, wincing perhaps at its heat or perhaps at Sigune's attempt at brewing it, and turned to face her. "My mother and father, they... They didn't come home...". She felt an awful, sinking feeling. "Oh no... Juno, I...--". The words eluded her. She tried to think of different explanations. Perhaps she meant what she said literally, that they simply hadn't come home. In the unseasonably heavy snowfall, after all, it wouldn't be unexpected for travellers to be waylaid. She suddenly felt stupid. Juno was sensitive, but was always sensible and level-headed as well. For her to react like this simply because her parents had been late in arriving home wouldn't be like Juno. Her mind drifted to Juno's sisters. Shanna would never know her parents at all, but that seemed almost merciful compared to Thea, who had been just a newborn when she first met Juno, losing them so young. "--...I'm sorry. I'm so sorry, Juno." Juno nodded in acknowledgement. She felt so guilty that there was nothing more she could do for her than this. She wrapped her arms around her, and Juno slumped towards her, laying her head on her shoulder and quietly sobbing. "...We can stay here as long as you need". They sat almost in silence for a while longer, Sigune's embrace loosening and Juno sitting back up, finishing her tea and setting the cup down on the table. "Do you want to stay until morning? It's so cold tonight...". Juno shook her head. "No... I... I need to be back home for my sisters. They're... I'm...--", her tears, newly dried, welled up again. "I'm the only one they have now." "...You're wrong", Sigune replied. "You're a precious friend to me Juno. Anything I can do to help you I will. And that means they have me too." Juno's tears kept coming, even faster now, but somehow, she smiled through them this time. "You've... You've never said anything like that to me before, Sigune." "...Come on. I'll walk home with you. I don't want you to be alone in the dark and the cold."
  2. If you'll indulge me: Balancing is integral in rpgs in all games balancing is a delicate practice and requires many deliberate and meticulous little tweaks that on the large scale may seem inconsequential but can drastically affect the players relationship to the game. This is especially true of rpgs as in an rpg the players main way of interacting with the game is based on there stats as well as often how rng and the stats of opponents relate to it. I've spent a bit of time on this forum talking with the fanbase on binding blade it's flawed, as well as it's merits, and i've come to the conclusion that consistently people seem to feel it's biggest flaw is in it's balancing. In some of the best fire emblem games and in tactical games in general, every unit is viable, while also having strengths and weaknesses requiring you to use them to there fullest potential in tandem with other units, in chess each unit is suited to a particular role for example rooks can be used to defend the king in a practice known as "castling", pawns are limited in movement but have potential to move and knights are great offensively (Forgive my limited chess-knowledge). The idea of each unit being viable in fire emblem also parallels themes within the franchise, every individual unit is of value and can change the course of battle. Good balancing and carefull attention to stat values can also help to convey certain aspects of a character, such as a clumsy character having low skill, but then developing that stat throughout the game, both developing in a character sense and in a gameplay sense. I think if Binding Blade is to be remade it would benefit from focusing on implimenting balancing of this nature, making characters not only more viable but more developed through this kind of subtle visual storytelling.
  3. Haven't seen the thread started yet so here we go~ The map isn't super hard, took a few tries but got Abyssal~ Go ahead and start sharing your clears! Map (Abyssal)
  4. So on my first run through this game (on a reproduction cartridge, not emulator) I got a glitched Hugh? Mind you this did happen over a year ago, just curious about this. I only realized he had glitched stats when I checked him on chapter 19B. His Magic and Skill stats were both maxed out, but all of his other bases were normal for the price I bought him for, which was the lowest possible. Of course I used him from that point on, especially after figuring out he was Canas' son. But just wondering if this is a common glitch, or if anyone else had similar experiences.
  5. I did a fe8 no shop challenge, but that was a bit too easy so I'm going to do a harder game, fe6. Rules should be simple, just no shops in any situation. This is ch1-part of ch3 since I had to go in the middle of it. The first 15 mins is like me waiting for my co-commentator, the Amelia dude, unkirb (that's not his actual name but I call him that). Communication problems, but I'll get them fixed next video. Of course I'm also using rigging in this challenge and I feel like it's going to be a make bigger difference than SS.
  6. Dealing with reinforcements this time~ I have a team I wanted to use to beat it but it's a very physically ranged heavy map for the first wave and my planned team was mostly mages so they're struggling a bit on Infernal~ I may just try to do Lunatic with them~ I beat Infernal with a very boring H!Myrrh sitting and eating everything strat so I'm probably going to end up killing off half my Barracks trying to get the other team to do it, LEL~ I killed off only maybe 4-5 units to get Infernal, mwahaha~ Anyway, post your clears! Enemy Stats: INFERNAL
  7. Boy Roy is kind of the worst lord isn't he? from a character perspective, he's very generic, he's just sort of a noble, unconflicted good guy prince, with no strong motivations save for honor and duty and yeah it's probably because the game was never localized, that would be a fine counter-argument until you consider that stats wise he's bottom tier until his own game until receiving the sword of seals, anybody have similar complaints about the other protagonists? certainly not Ike or Lyn, Lucina, or Seliph, from a character perspective the original version of Marth is comparably flat but at least he's useful in battle, and usually the writers will use the support system as a way to provide exposition and flush out the characters, a great idea, but, i'm not sure to what extent it helps roy, shannas is good from a characterization standpoint, but of the handfull i've read i know Roy pressures himself to be a good leader, to act honorably, and to be a great warrior maybe i just don't like him, i don't know, he's great in smash though...
  8. Hi, there everyone. The purpose of this topic is to revisit a project of mine, a balance patch and see if there is anything else I can do to improve on it. For that purpose, I'm going to post here videos and screenshots of my playthrough so that everyone can see and throw in their opinions on this patch. Well, then, for starters, the characters growths for chapter 1: Roy: HP 90% STR 65% SKL 55% SPD 70% LUK 60% DEF 35% RES 35% Wolt: 80% STR 50% SKL 50% SPD 45% LUK 40% DEF 25% RES 15% Marcus:: HP 60% STR 35% SKL 40% SPD 30% LUK 20% DEF 20% RES 20% Allen: HP 85% STR 55% SKL 40% SPD 35% LUK 40% DEF 35% RES 20% Lance: HP 80% STR 40% SKL 50% SPD 50% LUK 35% DEF 20% RES 25% Bors: HP 90% STR 50% SKL 40% SPD 35% LUK 50% DEF 45% RES 20% Now, here are the level ups in this chapter: Wolt off to a nice start Allen gets level ups in areas that aren't particularly his expertise but will do Lance doesn't start so well Wolt gets an level for killing the boss and is a bit meh I will post the video at a later date.
  9. So I basically thought of something odd. I basically wondered how it'd look if FEGBA classes were the same, but without someone here. Just the mounts. I thought it was a nice idea, so I wondered if anyone thought or can make sprites of the mounts (Anthropomorphic to fit the rider's movements, though) alone? thanks. Oh, and for non-mounted characters, any should work/fitting to future promotions.
  10. I had a crazy headcanon the other day and wanted to see what SF thought about it. Occasionally, I find myself wondering what the other side of the Dragon's Gate looks like. We never actually get to see the other side of it. BUT there is one other location in the series that we know of called the Dragon's Gate: The one in Fateslandia. What if Fates is set in the future on the other side of Elibe's Dragon's Gate. We do know that both Dragons and Humans lived past the Dragon's Gate which matches up with Fates' world. The Dragon's Gate exists in both Elibe and Fateslandia, and Fateslandia - as far as we know - lacks any other ties to other places (save for dimensional travel). Does anyone have any opinions on this? Thoughts they could add to this? This possibility blew my mind when I thought of it, even if it is just strung together by a few coincidences. I really wasn't sure which section to put this in, but figured I'd put it here given that there are two distinct Elibean games to pull from vs Fate's three variations.
  11. Hey all, so I've been modding Fire Emblem 6 and everything is going as I've planned expect one thing. When a character levels up, instead of an arrow pointing up with a 1 next to it, the 1 is some glitchy looking blob. Anyone have any idea what I did do make this happen and how I can fix it?
  12. Hello everyone, so I've recently been working on a remake of fe6. Basically fe6 ported to fe8. I'd like to think your opinion about it. This project will include; -Better text -QoF patch (even though I'd love to have more mechanics like a strength and magic split) -Display all weapons patch -more weapons (like Noble Rapier etc.) -Blinking frames for the portraits and recoloured and lastly! -nothing here have some screenshots
  13. OK, since the success of Echoes: Shadows of Valentia, people have seen that Both stories of Mystery of the Emblem, War of Shadows, and War of Heroes have been remade, and everyone is speculating that Genealogy of the Holy War is going to be remade next, but the Director of Echoes: Shadows of Valentia, Kenta Nakanishi wants to remake Binding Blade next, Binding Blade was fan translated, and wasn't very good, but an official release of a Binding Blade remake will make up for it's mistakes, so here's how I would like the game to be like. The Gameplay. The GBA trilogy had amazing gameplay, but out of the 3 Blazing Sword had the best map layouts, the only issue I have with Sacred Stones' map layouts is that it had too many advantages, and the maps were far too easy, except for the final maps of the game, Binding Blade, had a bit of a poor map layout, honestly since it is going to follow the same maps of Binding Blade, I think this will be left unchanged unfortunately. The Difficulty. The Hard mode can be unlocked if you complete the game once, and some units get bonuses, in Hard Mode, but if Intelligent Systems manage to put Normal, and Hard Mode on it on the 1st gameplay, and once Hard Mode is completed, Lunatic Mode will be available, and considering that New Mystery of the Emblem carried out the Casual Mode for new players to enjoy, it will be added on here, but Rutger, Sin, Milady, and Percival get hard mode bonuses, I consider Casual Mode, and Normal Mode to be treated as Easy Mode. Seperate Paths. In Chapter 9, you are given the choice between 2 villages to rescue, depending on your choice, it alters the next 2 chapters, if you get Larum, then you'll pick up Echidna, and a better Gonzales, for more effort to train, and a late promotion, if you get Elffin, then you'll get Bartre, and a worse Gonzales, for an early promotion, and less effort to train, also after you get through Retaking the Capital, or Pinnacle of Light, depending on how you level up Shanna, Thea, Sue, and Sin, if Shanna and Thea's levels are higher, you go to Ilia, and if Sue and Sin's levels are higher, you go to Sacae, depending on your choice between Larum, and Elffin, one becomes a playable character while the other is resigned to Fortune Telling, and depending on your choice, one Divine Weapon will be obtained on your own while the other is obtained by the Elimine church and you get either Juno, or Dayan, if you choose to go to Ilia, you get Juno, and Maltet, if you choose to go to Sacae, you get Dayan and Murgleis, I think that it would be interesting to get both of them on your own, 1st you go to Ilia, then you go to Sacae, or there should be multiple conditions of victory to decide which path you should take, like Route the Enemy, you go one route, and the other route, you Defend a Stronghold, or Seize one. The characters. You know what's a load of shit? Thieves cannot promote into Assassins in Binding Blade, and Assassins are rare enemies, the only notable ones are Jerme, Gecko, Jamil, and Porcus, and if you count the Master Ninjas, the only notable one is Kotaro, returning the Assassin Class can help Chad be a better assassin than most of the Assassins in the series, the only ones he might not surpass in the series, are Jaffar, and Matthew, and Astolfo a slightly better unit, and all around Cath Sucks, plus some of the characters were pretty shitty, Sophia, Gwendolyn, Treck, Cath, etc. and some of the characters had no personality, Roy is nowhere worse as Kris, and Corrin, having no personality, and shitty growth rates, But there were great units such as Lilina, Milady, Clarine, Percival, Raigh, Rutger, Dieck, it would be good to fix some of the bad characters' stats and the Child Units, by adding Blazing Sword in the Remake, putting in the Parent System, making Roy's growth rates better, Lilina easier to train, Wolt a better unit, etc. And I'm wondering what happened to Lyn, maybe she died, or maybe she disappeared, and who is she married to, Eliwood is less likely because Eliwood's supports and some evidence shows that he married Ninian, Lyn Marrying Kent on the other hand, not likely, but the only possible husbands for Lyn are Hector, and Rath, making her the mother of either Lilina or Sue, but unfortunately, if they reveal who Lyn's real husband is, then it will effect the entire fanbase, a flame war will begin, then again, they might have Lyn remain single, Lyn never made an appearance in Binding Blade, so we are unsure what happened to her during the events of Binding Blade, however there are other characters that appeared as playable characters in Binding Blade, those being Marcus, Bartre, and Karel, so why not bring back older characters like Matthew and Raven, I was glad they didn't remove the support system in Echoes: Shadows of Valentia, supports show the characters their full personalities, but Zephiel is one of the most well written villains in the series. Weapon Forging. Weapon Forging is an iconic addition to Fire Emblem, it 1st appeared in Path of Radiance, then continued on in the later games, so it would be nice to have Weapon Forging, those who don't know about Weapon Forging, it is a thing where you upgrade weapons, having their strength, critical rate, and accuracy increased, if Intelligent Systems can, they can decrease some weapon weight, so that units with low constitution, and speed can wield heavier weapons, plus the Divine Weapons were breakable in Binding Blade, which was a load of bullshit, but if they make them unbreakable it will be better. Trial Maps. The Trial Maps were added after reaching a certain condition in completing Binding Blade, some of them even needs you to download them, but adding them as DLC can make the Trial Maps available right away, the old maps will not require you to pay for them, but adding in new maps will. That's all I have right now, what are your thoughts? If they manage to remake Binding Blade, then it would be known as Fire Emblem Echoes: Legends of Elibe, or something like that.
  14. My favorites in the Fire Emblem series are. GBA: Elibe Saga. 2 Smash Characters: Telius Saga. 3DS: Echoes: Shadows of Valentia. (Finally playing it, and enjoying it so far.) Spinoff saga: Warriors. Past Titles: Genealogy of the Holy War.
  15. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  16. So let me get this straight, so if Eliwood marries Ninian (Which I believe that he did.) then Roy would be part dragon, wouldn't it be just awesome or completely crazy that Roy can be a Manakete, like Morgan can be if Male Robin marries either Nowi, Nah, or Tiki? I know it is just a silly question, but I'm a little confused about the situation.
  17. Lord: Lucina (Awakening.) Paladin: Seth (Sacred Stones.) Great Knight: Fredrick (Awakening.) Sniper: Takumi (Fates.) General: Amelia (Sacred Stones.) Falcon Knight: Florina (Blazing Sword.) Hero: Inigo/Laslow (Awakening/Fates.) Warrior: Garcia (Sacred Stones.) Sage/Onmyoji: Lilina (Binding Blade.) Bishop: Natasha (Sacred Stones.) Assassin: Matthew (Blazing Sword.) Swordmaster: Ryoma (Fates.) Valkyrie/Mage Knight/Strategist: Clarine (Binding Blade.) Bow Knight/Nomadic Trooper: Rath (Blazing Sword.) Berserker: Gonzales (Binding Blade.) Wyvern Lord: Milady (Binding Blade.) Sorcerer/Druid: Henry (Awakening.) Halberdier/Spear Master: Nephinee (Telius Series.) Rouge/Trickster/Adventurer: Sothe (Telius Series.) Dark Knight: Leo (Fates.) Master Ninja: Kaze (Fates.) War Monk/War Cleric: Lissa (Awakening.) Manakete: Tiki (Shadow Dragon/New Mystery of the Emblem/Awakening.) Other Shapeshifters: Tibarn (Telius games.) Decided to shorten it, because it would take up so much time, and probably fill up the whole comment. What are some of your favorites?
  18. The feeling of having a Genealogy of the Holy War remake could be potentially be a possibility, and the Elibe Saga remake I always wanted, could copy some of the elements Genealogy of the Holy War offered, making the growth rates better than before, and have the units more useful, and not have them easily killed. That would have Roy's shit growths better, and more of the child units more powerful, and I'm hoping that it won't be forced to be like Awakening again, having the Child units being playable at the same time as the parent units, and having an avatar to have "Waifus or Husbandos." and I also want them to make the Legendary Weapons unbreakable, let's wait for Fire Emblem Switch 1st, to see if it is an official installment or a remake, then we'll see if we get a Genealogy of the Holy War remake, and an Elibe Saga remake.
  19. My Endgame Team. 1) Roy (Needed.) 2) Fa (Needed.) 3) Lilina (Pwns everyone.) 4) Dieck (Durandal.) 5) Rutger (Pwns everyone.) 6) Clarine (Forblaze.) 7) Gonzales (Armads.) 8) Sin (Mulagir.) 9) Shanna (Maltet.) 10) Raigh (Apocalypse.)
  20. After roughly 9 months there were many main series additions that aren't event-related. Almost every series got more faces to its roster ... but almost is almost. I'm pretty one of the banners for November is going to be a special one, so it leaves space for another main series entry. The progression so far from launch: - Sacred Stones/Genealogy - Genealogy/Thracia/Binding Blade/Radiant Dawn - Blazing Blade - Shadows of Valentia - Path of Radiance - Shadows of Valentia - Mystery of the Emblem - Shadows of Valentia - Sacred Stones - Path of Radiance - Genealogy of the Holy War So far the only main series that didn't get any more faces are the newer entries, Awakening and Fates. Fates kinda cheats in that regard since we got Charlotte and Shigure in their event forms before the actual incarnation. Both games are, of course, represented often in special banners though there are some rather important characters missing. Awakening has still a lot of the original shepherds (Sumia, Maribelle, Vaike, Miriel, Ricken ... no I didn't forget someone), while Fates is missing pretty much everyone who isn't a retainer to a royal (most notably Kaze, Silas, maybe Rinkah and Flora). The ones that didn't get 'proper' banner presentation are the participants from the Sibling Bonds banner; Thracia, Binding Blade and Radiant Dawn. Noticeably, Leif and Micaiah, the protagonist of their respective games, are still missing. The latter is also quite high in CYL which begs the question of her whereabouts. What do you guys think about this? What game is going to get the spotlight?
  21. I have been thinking about something regarding the game's eponymous sword recently, leading to the question in this topic's title. And of course, the Falchions in the series are the primary objects in the comparison. So what is it they have in common? Well, each weapon is the main ultimate weapons of the main characters. Each are effective against Manaketes and the game's (true) final boss. And each can be used to heal its user. And that's pretty much all the similarities aside from the design up to Echoes, where the Binding Blade is the one of the few things, alongside the Nosferatu spell and Marth's and Alm's Falchions, that can finish off Duma and Grima. (Why Lucina's Falchion can't do that in Echoes, we'll never know. But I think it may be an oversight. Someone let me know if that's the case, please and thank you.) This, however, had me thinking: How? And why? Given the recent expansion on Gaiden's lore, the only answer that I keep coming back to for now is that it might be a Falchion, or a weapon forged from the same materials as Falchion. Given it's strength in-game (as it's the only weapon in its debut game that has effective DMG against the final boss, save Fae's Divinestone), its empathy (remember: The Binding Blade adjusted its own strength to its wielder's will to spare Idunn, and Lucina's Falchion also shows at least some form of empathy in Lucina's sibling supports), and the fact that it's not considered to be part of the same set as the weapons wielded by the Eight Generals (though its first known user, Hartmut, is among said group) this would make at least some sense. I admit, this brings up more questions than answers. Such as who among Elibe's Divine Dragons would create a Falchion-esque blade. But I think some of those questions might be answered in side material. Particularly, the Hasha no Tsurugi manga. Which is, admittedly, non-canon side material, but side material nonetheless. I bring that manga up because of the fact that it's depiction of Elibe's version of the series' eponymous object. In the game, the Fire Emblem is the ceremonial family heirloom of Bern's Royal Family, and is required to be set in the hilt of the Binding Blade for the sword to be used. And in the Hasha no Tsurugi manga, that same heirloom is shown to be a Dragonstone. And if I remember correctly, the developer's notes for Genealogy of the Holy War says that the Holy Weapons had Dragonstones embedded within them. And the stone within Marth's Falchion is speculated to be a Dragonstone as well. I think where I'm going with this is pretty apparent. Of course, this understandably brings up questions about the Binding Blade's maker. And something about Roy that wouldn't be hinted at otherwise. After all, each Falchion is forged from a Divine Dragon's fang. And I can't think of any user of a Falchion that wasn't somehow not a royal family member of sorts. All I can think of in regards to this is that Idunn wasn't the only Divine Dragon that remained behind during the Souring. And that at some point, Bern's Royal Family branched off, and some of those members that did branch off were some of Eliwood's ancestors. (Seeing as none of Roy's potential mothers have any ties to Bern's Royal Family. Not to mention, the fact that Pherae's near Bern's border might have played a part in that.) Of course, this isn't without its holes. Like for starters, the Binding Blade can break. And in other appearances, specifically Heroes (as the Binding Blade didn't appear in any other FE related game besides Smash Bros.), the Binding Blade didn't retain its anti-dragon properties. (Though it does share an effect with the Book of Naga in that same game.) Anyways, this is something that I've been thinking about. And I wanted to see your thoughts on this. That's all I can say. At least for now.
  22. A couple years ago, I began working on a hack in which Guinevere was implemented as a fully playable character and can be played as for whenever she is with Roy, (So really everywhere but the Western Isles) but to be fully content, I have to add boss conversations. Somehow, I managed to create a boss conversation between her and Narcian about a year ago, and I've been pulling my hair out trying to figure out how to do it again. Not having her talk to Zephiel upon initiating combat with him would leave a bad taste in my mouth. And yeah, I know it could be argued that Guinevere fighting against Bern more actively is wholly against her character, but my Guinevere is a bit different from the canon one. (: I have a good amount of experience with Event Assembler, Mappy, Zahlman's Song Editor (lol), Nightmare 2.0, and FEditor, but I'm not sure where to begin anymore. I've gotten event editing down to a science (again, aside from boss conversations) and I know how to edit the text WITHIN the pre-existing boss conversations (ex. I can make Lilina talk Legance's ear off...) I just don't know how to create new boss conversations anymore. I want to finish this project, if only for my own personal satisfaction, though I do plan on publishing it upon completion. So, to reiterate, I'm hoping to add new, unique, boss conversations, but can't remember how to do that. I didn't want to have to ask, but i've about given up on the project and don't want to let it die quite yet. If anyone knows how to insert a new boss conversation somewhere in FE6, that would be a tremendous help. Thanks sooo much! Also, I'm also wondering if it's possible to add additonal character endings, as characters I add really SHOULD have those... Any little bit of knowledge helps. (:
  23. A couple years ago, I began working on a hack in which Guinevere was implemented as a fully playable character and can be played as for whenever she is with Roy, (So really everywhere but the Western Isles) but to be fully content, I have to add boss conversations. Somehow, I managed to create a boss conversation between her and Narcian about a year ago, and I've been pulling my hair out trying to figure out how to do it again. Not having her talk to Zephiel upon initiating combat with him would leave a bad taste in my mouth. And yeah, I know it could be argued that Guinevere fighting against Bern more actively is wholly against her character, but my Guinevere is a bit different from the canon one. (: I have a good amount of experience with Event Assembler, Mappy, Zahlman's Song Editor (lol), Nightmare 2.0, and FEditor, but I'm not sure where to begin anymore. I've gotten event editing down to a science (again, aside from boss conversations) and I know how to edit the text WITHIN the pre-existing boss conversations (ex. I can make Lilina talk Legance's ear off...) I just don't know how to create new boss conversations anymore. I want to finish this project, if only for my own personal satisfaction, though I do plan on publishing it upon completion. So, to reiterate, I'm hoping to add new, unique, boss conversations, but can't remember how to do that. I didn't want to have to ask, but i've about given up on the project and don't want to let it die quite yet. If anyone knows how to insert a new boss conversation somewhere in FE6, that would be a tremendous help. Thanks sooo much! Any little bit of knowledge helps. (:
  24. It always bothered me how growths and bases make little sense in this game, thus, I've created this patch, which I dubbed Vindication. since it's meant to make everyone to be as balanced as possible as they deserve. Broken characters shall be knocked from their high horse, while characters that are too hard to use will become just as good as your usual good character. Changed quite a few things and removed some irritations (like Echidna using an heavy axe and being easily beaten in Hard mode for instance, now she is equipped with a sword by default and thus the RNG is much less likely to hate you). This project is finished, but it migth be tweaked further later on. Also, if anyone could point me to a way to raise Roy's level cap as a lord and experience gained (not as a Great Lord) and only for him, I would be gratefull. NOTE: This balancing patch is meant to be played in Hard mode, if playing in normal mode, characters dependent on Hard bonuses might become underwhelming as a result. *UPDATED TO V.2.1.* (New Update) 2.1 changes -Made some more changes to characters growths and bases. - Knight and General MOV increased by 1. - Horselaying weapons updated (needs to be tested whoever, so might have bugs, we will see) Now, it can be downloaded via MEGA, if the link isn't working for some reason, do tell if that's the case: https://mega.nz/#!22JQlY5D!tO8Rx2TPLo4UOCiaIUpn-Q9b7ScoECZ8nXeTmSJXaY8 Future plans: -Tweak any issues that might pop up. Keep me informed of any oddities. NOTE: Due to not having the microsoft tools program active, I will not post the excel file from here on, until that problem is solved. I will see if I can find another method to make a list.
  25. And, I'm back with a new randomizer because my old one's save stopped working. I'm not going to bother with a long intro, so I'm just going to start again right away. Also the format for the spoiler tags is: top-screenshots/commentary middle-new units/unit ratings bottom-level ups And here's the settings I used. The growth randomization was a bit more extreme
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