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Pokémon Pokémon Emerald Chaos Mode?!
CrystalPoke posted a topic in ConceptsBRIEF INTRO So, some of you may know about Fire Emblem 7 Chaos Mode, a hack created by Klokinator fun fact, Klokinator's birthday was yesterday, which randomizes stats, weapons and growths, among other things. So, I played it some weeks ago, and I thought: ''Hey, I wonder how cool would it be if there was a Pokémon Chaos Mode!'' And since no one had the idea, I decided to do it myself. So, I started working on this some days ago, and since the last time I touched a hacking tool was MONTHS ago, I had to catch up and re-read some stuff, re-download some tools, etc... However, I think that this will be amazing when I complete it (and if I get my lazy ass to) SO, WHAT THE HELL IS THIS? This is a HackROM for Pokémon Emerald that randomizes a lot of stuff, including stats, ability and typing of a Pokémon, items scattered around the game, in-game trades, and a shitton of things that you'll discover as you play. The difficulty of the game has been GREATLY increased. This means that gym leaders, rivals (May/Brendan and Wally), the Elite Four, the admins of Team Aqua and Magma (Matt, Shelly and Tabitha. It seems you don't fight with Courtney in this game. Oh well.) and Archie and Maxie themselves, ALL of them, will have their AI and levels increased, and some of them will even have Full Restores when they are not supposed to. A lot of them will also have a smart choice of movesets according to their level, so they won't be stuck with 4 default attacks. No sir. There'll also be changes in move tutors, some dialogues, and some mechanics, among other things that I'll write below when I remember them! FEATURES! So, to avoid people who say ''yo bro for your information randomizers exist, stop doing this'' please READ this. Also note this section is subject to changes. [spoiler=Features] Green = Already done. Gold = Working on it! Red = Not yet implemented, and either not sure/too hard to implement. Characteristics of every single Pokémon will be random. (Stats, typing, abilities and movepool. Note that their stats will be changed, but their base total will remain the same, so they'll be distributed, leading to crazy things such as a slow Gengar! And yes, that crazy thing is in the hack. Oh boy.) Physical/Special split, like in 4 Gen games! The Pokémon you can encounter in every route are also randomized, as you can expect. Static and event Pokémon, such as the fossils or the legendaries, too! You can run indoors! Finally! Move tutors have been changed: They teach more useful movements, (most of them being of utility and not offensive) and EVERY Pokémon can learn them, which makes every Pokémon usable! Bad part is that they only teach it once. The starters will also form the Grass-Fire-Water triangle. Obviously, they're not Treecko, Torchic and Mudkip anymore! You receive the National Pokédex along with the normal one. You'll also receive 5 extra Pokéballs and 5 extra Potions! All important battles have been buffed. Generic trainers too, but in the final version, maybe. Trainers have their Pokémon randomized, except gym leaders and the Elite Four, which I'll change as I please. Shinies will be more frequent, meaning that you won't have to spend your entire life to find one! Speaking of gym leaders and Elite Four, they'll be REVERSED. Which means that Roxanne will change her spot with Drake, Brawly with Glacia, and so on. Of course, their levels will be corrected, so you don't have to fight against a Level 55 Drake! A bunch of hidden, side-battles that usually give a good reward. New trainer sprites and cameos. The access to the daycare will be blocked, so you can't breeze the game by leveling a Pokémon at the daycare. That means no breeding as well, but would you need it? Change to some dialogues. The Pokédex entry of a Pokémon will display a rating of it, like in FE7CM! Of course, that means changing like 365 entries, so It'll take some time. That ''hey, champion in the making!'' guy will give you a Fresh Water in every gym, like in Gen 5 games! All of the music will be replaced by HG/SS music! I'll do something to prevent HM Slaves. Some graphics will be changed. SCREENIES! [spoiler=Screenies] DOWNLOADS! Not quite yet. The first version will be released once I finish all the trainers and I change some dialogues. But it will come soon, I promise! OTHER THINGS! I don't know what to write here yet! Oh yeah, I regret losing that Jolly Gastly, because that's the best nature he can possibly get (edit: his best nature is actually Adamant), and I got it in the first try. IN A TEST RUN. WHY. HAVE FUN! ~
Screenshot Braixen Plays FE7 Randomized: TOTAL CHAOS
fengaridotdll posted a topic in Let's Play/StreamsIt's been like half a year since my last randomized FE, and my burnout on the series is over. I will be playing FE7, like with my fist two randomizer attempts, though this time I'm going to be more confident, and since I'm using OtakuReborn's randomizer instead of the older two, so I can do a lot more randomized stuff. First update in next post. Let's do this. This will probably make me want to end it all with some units, but whatever. Only didn't do randomized recruitment because I don't know which unit to recruit which unit with, unlike Sacred Stones.
Screenshot LunaticScreamer plays FE7 Chaos Mode
LunaticScreamer posted a topic in Let's Play/StreamsWell, I think it's time to get this show on the road and start playing FE7 Chaos Mode! I've only played through the hack once way back when it was first released and only know that one certain character in the game is going to be a permanent fixture in my party when he appears. That being said, let's begin, shall we? [spoiler=Ch11: The Pain Begins] Despite the fact you can select whichever main character you want, you'll always be railroaded into Hector Hard Mode to start out with. Well, I certainly don't want to own myself before the game even begins. There we go. Let's do this! Turn left to go to FE7 Chaos Mode or turn right and go to FE7if Hector Hard Mode and smash my head into a wall again. This is not the hardest decision to make here, heh. Also, some of the text has been changed. Only one word changes to start, but it'll quickly ramp up in hilarity as the game progresses. Well, this is a good sign already, isn't it? Harsh words from Hector because Lord Uther doesn't believe in onii-chans or something like that, even if that onii-chan belongs to a close friend of Hector, Eliwood. I guess the onii-chan hate extends to the guardsmen of Ostia Castle as well if Matthew's words are anything to go by. Guess they can start their quest by breaking through the back door and killing some random bad guys that wanted to pay a visit, but first... There's a lot of things FE7 Chaos Mode changes up and it starts with Hector here. As you can probably tell right away, his class has changed. In fact, every character that joins in this hack (with one exception) will have a different class. Another thing to take note of is growths. Some characters will have unchanged growths, but one constant across all characters...aside from one exception, everyone is going to have 0% for a luck growth. All unpromoted units will have 10 luck to start with (again, with a couple exceptions which will be seen as the LP goes on). That being said...since Hector's growths haven't changed at all besides the 0% luck, he's still going to have very knight-like growths, but with a speed growth that isn't super low. Probably a good thing since Hector's speed base is pretty bad. Now, if you think Hector is going to be in trouble due to the weapon type he'll be locked to, think again. Weapons have been totally rebalanced as well. True to the nature of chaos, every weapon is going to be unique and a little random in some way. The Iron Bow only has 10 uses and a bit on the heavy side, but has high Mt. The Steel Bow is weaker, but light enough for Hector to use with no AS penalties and has 1-3 range and 45 uses. Finally, every character has had their description changed to give you a rough idea on their combat potential for the entire game. Of course, the RNG will probably play a hand in that to some extent. Matthew has given up the life of a Thief to turn to a more noble job of being mounted and thusly being able to move multiple squares in a single turn. As his description states, strength is going to be the stat that will do him in if it doesn't trigger on level ups often enough. With a 30% growth, a strength screwed Matthew is a very real possibility, but even then, he has excellent growths everywhere else. Not a single one below 50% for that matter. Matthew's weapons. The Iron Lance is just...well, look at its description, heh. The Iron Sword is very heavy, but 2 range and packing quite a bit of Mt. The Armorslayer though is going to be your panic button for the early portions of the game. 2-3 range, plenty of uses, light, high crit rate. Very very useful, just make sure not to get into a habit of over using it, lest you leave yourself without a good option to kill a potentially nasty enemy. Starting off the map, there's these two enemies to the west. Nothing special, but they have enough power between them to bring Hector from full health to very near death. This may not be FE7if, but that doesn't mean you can be reckless early on unless you want to die very quickly. There's going to be a Thief making way to the sole treasure chest of the map and I want to be there to intercept him, thusly Matthew uses his Iron Sword to break down this wall and Hector moves forward enough so that he's only in range of the Soldier and equips his Steel Bow to do some counterattacking. Palette changes for the characters too. Both are pretty spiffy I must say. Also, probably should have had Matthew break open the wall from the north so he wouldn't attract the ire of an Archer to the south. The next couple of turns involve Hector dealing with the Soldier & Archer to the west, getting a pack of Vulneraries from the Archer. Once those two enemies are dead, Matthew unlocks the door to the treasure chest with his Door Key. Hector has a Chest Key on hand to open up the chest, but first... Hector stands in front of Matthew and uses one of his Vulneraries to heal up. This Thief has a higher priority on stealing items rather than opening chests. As such, he swipes the Chest Key, but Matthew gets it back by breaking out his Armorslayer. Hector, with the chest safe & sound now, backs up a bit so only one Soldier can attack him. A pointless battle ensues with the first one that attacked him. Hector begins wearing down the Soldier and gets his first level. A pretty good one to start out! One Archer down, then Matthew weakens a Soldier (or kills it, don't remember exactly). Weapon rank get for Hector as he mops up the Soldiers. Going to need that Archer in the east to die so Hector heals up with a Vulnerary again and prepares for a counterattack. Of course, he dodges, then proceeds to pull out a critical and instantly end the poor Archer's life. Hector then decides that critical wasn't strong enough and takes measures to correct that. While Hector heads south to deal with a Knight, it's a good time to mention that Knights have weapon proficiency in all physical weapon types. However, as of the 1.34 patch, a bug makes it so that they have no animations when they attack, defaulting to map animations only. I decided to feed the Knight to Matthew and see what he gets for a level. Said level doesn't inspire me to use him in any great capacity beyond the first few chapters. Since Hector starts with no gold in the war chest, this is effectively 2500 gold when I can sell it next chapter, something he appreciates quite a bit. With a bit of counterattacking, Hector's able to drop the second to last enemy and get a spare Iron Bow in the process. As for the boss, Wire is nothing special besides good strength & defense scores, but no ranged weaponry and the fact he won't move unless he uses a Vulnerary means Hector or Matthew can outrange and kill him easily. Did need to make Wire burn all of his Vulneraries, but Hector goes it solo in killing Wire. He picks up this level during the killing process, a good one because it contains precious speed. As Wire kicks off, he mention Ner...grinch? Well then, he's going to be a lovely individual to have a chat with when that time comes to pass, eh? Matthew is no longer a spy, but rather someone that gets to stick by Hector's side until the end...or when I get a chance to bench his ass, one of the two. Uther, worried about his brother's desire to help his friend and find his onii-chan, sends Oswin out to keep an eye on him as chapter 11 comes to a close. Next time: How FE7if should have balanced chapter 12. [spoiler=Growths & Comments (Hector, Matthew)] Hector's growths: Hp: 90% Luk: 0% Str: 60% Def: 50% Skl: 45% Res: 25% Spd: 35% Hector's growths have remain largely unchanged, even though he's now an Archer. That means he can still be a main character with very Knight-like qualities, able to cap or nearly cap strength & defense before promotion and hopefully get enough speed to not be doubled by enemies once the game starts to pick up in difficulty. Just watch out for his low resistance when in the presence of magic users. Matthew's growths: Hp: 85% Luk: 0% Str: 30% Def: 50% Skl: 70% Res: 70% Spd: 80% Matthew's one big problem is going to be that strength growth. If he doesn't get any quickly, he might be a lost cause despite having excellent growths everywhere else.
Screenshot TheMoniker plays Fe7 Chaos Mode
TheMoniker posted a topic in Let's Play/StreamsHello, everyone! I am here to provide you all with an LP of FE7 CHAOS MODE, brought to me, and maybe to you, by KLOKINATOR! Yes, I know that FE7 chaos mode is quite possibly the most LPed hack in all of serenes forest, but I decided to LP it anyways, partially because none of the LPs has actually been finished(although with its official release, there are a few still in progress), and partially because FE7 chaos mode is a pretty awesome hack and deserves more attention. HERE IS ITS THREAD: FE7 Chaos Mode Thread Klokinator said that when he made this, he wanted to make a hack different from all the other inflation hacks, with just ludicrously inflated enemy and player stats, fake difficulty, and lots of BS everywhere that tries to trick you into thinking it's hard(the other hacks had those things, not this one.). And, although I wouldn't know because this is the only hack of that type I've ever played, I think he succeeded! FE7 Chaos Mode is the best hack of its type that I've ever played! Maybe you want to know a bit more about the hack before I start. Well, I'll tell you about all the many changes Klok made to everything as we go along. Let me just say that EVERYTHING is different. EVERYTHING. Except the maps. And the game's genre and premise. And the plot, which is only a little different. And probably a few other things that I missed. BUT EVERYTHING ELSE IS DIFFERENT, I PROMISE. Of course, as I introduce them to you, I'll assume you have absolutely no foreknowledge of this hack. I'm new to this whole LPing thing, of course, so tell me how I do. And without further ado, it's time for EVEN MORE ADO: THE INTRODUCTION: Before I go, I realize I need something to make this LP DIFFERENT. So, I will be running a lot on audience participation! You guys get to choose who to drop, who to keep, who to uberboost, and maybe even who to kill! All I ask is that you please be decisive, it is very tempting to try to include every character, as all of them make you want to use them, but we have very limited deployment spots, and if we don't focus our limited XP(no arenas!), I'll be in big trouble. I'm done...for now.
Hello, So I've been following Klok's FE7 hack for awhile and finally got it and have started playing it. Needless to say it is fun as hell. The mods he made really make for some different strategies and the fact that everyone is useable is also great. I'm doin a mostly female run since I feel like they have not been popular choices by the other lps and some seem amazing (Isadora and Priscilla especially). I will also use the trio of Hector, Eliwood, and Lyn in addition to Marcus because it seemed pretty difficult to do the beginning with no healer. Also thieves will be used and I did use Lowen, Oswin, and guy early game because you really don't get too many females early and I'm lame :P Anyways here is the team (in no particular order): Hector Eliwood Lyn Priscilla Nino Isadora Serra Rebecca Fiora Florina Farina Ninian I think that is 12 but Vaida, Louise, Leila, and Karla will also be considered. (I don't think I forgot any females other than Lucius ) I use savestates and don't care about turns, just a casual and fun run! Also I'm on chapter 18 I believe right now so a bunch of chapters are incoming.
Fire Emblem Music Download?
Robinigo posted a topic in Fire Emblem: AwakeningDoes anyone have the mp3s or other music file downloads? Preferably not .zip or .rar files because my phone and I'm sure a few other's phones are picky little sons-a-guns. Only if you have any laying around though, and if I'm completely ignorant and you can't link to files in forum posts, disregard this whole post and let me know please. Thanks! By the way, I have a couple versions of "Don't Speak Her Name!" if anyone wants that, when I learn how links work at least...
Where do you fit in?
Knife posted a topic in Far from the Forest...I'm pretty sure I'd be considered chaos. You all probably know why.