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  1. Discuss things and opinion on character customization. Which games have the best character customization? Which games would you like to have this feature implemented in? Any examples or memorable moments you had customizing? What do you add when making a character? It can be skills, attacks, stats, or appearance. The world is your canvas.
  2. Well, if you remember from way back when, I had a little thread were I threw out some FE ideas I had. Well, that was a while ago. Those ideas have gone though many, many drafts and revisions, and I'm still settled on very little. So, this thread is a place for to ramble on about my random thoughts second only to get input on them. What can I say, I'm a crowd pleaser. So, this thread will, for me, be more about concepts for characters and gameplay than plot. The reason there will be inconsistencies is not because I may dream it differently, but because I'm indecisive and will change my mind. This is likely the exact opposite of what actually developers of the games do, but who cares, let's get started! NOTE: From here down is a 'log' of all my ideas, for the convenience of those who would like to read all the ideas at once. [spoiler=Unit set 1] [spoiler=Phern] -Class: Mercenary (retooled) -Affinity: Anima -Age at the start- 18 -Stats: Ladies and gentlemen, the 'lord' of this game! Looking at his stat's, it's obvious he's statistically quite different from most other lords, with his ludicrous focus on skill and high strength, defense and resistance, making him quite tanky (akin to a light general in a way). His speed isn't as high as most lords but is still passable, while his magic and luck are garbage. Personality wise, he's also different. Like Ike, Phern is a mercenary leader. Unlike Ike, Phern's group of mercenaries is small, inexperienced, riddled with internal conflict, and largely self interested. This is no doubt due to Phern himself, affectionately calling his group the Phern's Mercenaries (a group of childhood friends seeking glory and fortune), one of many points of contention. Phern has an unnatural resolve and obsession with money, one time as a child having spent an entire night stabbing a trade ship with a bronze lance until it sunk for a bet, rewarding him with a small pouch of coins. Unlike other lords, Phern's father is alive and well, a retired soldier who tried to train Phern to be a swordsman but instead the child pursued spear play. The two have never gotten along, and their strained relationship is yet another contention point among the mercenaries. Phern's very ambitious, dedicated to whatever lines his pockets, impatient and apathetic. However, he was always a talented spearman, in the end loyal to his friends despite their arguments and he does have an internal concern for allies and tries to be helpful, in his own short tempered way. He even admits to his own flaws and mistakes, and tries to get better, but usually only when it will help him make money. Appearance: Phern is a clean faced individual with muddy red hair and green eyes. His armor is of a similar mahogany and is meant to look thrown together. The vambraces, greaves, poleyn and cuirass are stylistically meant to look distinct and are covered with scratches and paint with a slight drip, like he took some old hand-me-downs and painted them to colors he wanted and then wore them out some more. His upper arms are guarded by two oddly shaped metal plates (kind of like a cul-de-sac road) attached to them and his feet are covered by a pair of brown boots, which are the only things he's wearing that look new. Aside from his brown boots and black doublet and pants, his whole suit is a dark muddy red. [spoiler=Isaac] -Class: Cavalier -Affinity: Earth -Age at start: 20 -Stats: Isaac is the first cavalier in the game, and fulfills something of a more balanced glass canon roll. He has decent skill and HP, above average speed and strength, rather average defense and for a physical unit impressive magic, allowing him to use magic weapons rather well. However, his luck, while better than Phern's, is still poor, and his resistance isn't great either. Personality wise, he is the most noble of the three mercenaries. Isaac was the son of a retired soldier (no relation to Phern's father), and while Isaac had many excellent qualities for a knight he ultimately did not become one because his parents and him agreed he was not suited for a knights life. Isaac and his parents have a stark contrast to Phern and his, as the former's encouraged him to follow his own goals and his father taught him sword play because he wanted to learn it. When the three friends who would later become the Phern's Mercenaries were children, Isaac was the one who proposed the idea of becoming traveling mercenaries. Isaac is chipper and carefree individual, optimistic and often daydreaming. In a parallel to Lowen and Oscar, Isaac has all the knowledge needed to be a good cook, but unlike them lacks skill at it, which had lead to the (often joked about) matter of him tending to burn his culinary pursuits. However, that has never deterred him, and he keeps trying. He is generally relaxed and his dreaming nature leads to him making many introspective quotes. He's certainly the most down to earth member of the mercenaries despite that and is often the one to quell the arguments. However, Isaac is also a stickler. He is constantly getting on the case of the other two mercenaries to be cleaner, kinder, and less barbaric in general, and is the member of the three who consistently demands Phern write an annual letter to his father under threat of him leaving the group. Isaac attempts to be a friendly and caring person to most everyone but his stern belief in doing the right thing (other than annoying his comrades) has lead to him tending to explode under certain circumstances about traits such as disloyalty, prejudice and harming the innocent, often following with an immediate apology. He is the one of the group who Phern most considers a friend, and will often be the one drawing out the latter's softer side. Appearance: Isaac has slightly kept black hair and brown eyes. Unlike other early game cavaliers, Isaac is neither green nor red. Rather, his armor is shade of tan and his horse is a dark brown stallion. Cavalier armor in this game is mostly like that of FE7, with Isaac's lacking any distinctive traits other than it's brown color, the gorget being slightly larger and the fact that below it is mail instead of a shirt (slightly ironic Phern has higher defense despite not having visible mail, except it is stated that Phern wears chainmail under his clothes). [spoiler=Gall] -Class: Horse Archer -Affinity: Dark -Age at start: 17 -Stats: Making up for Phern and Isaac's poor luck, Gall has luck that shoots through the roof. Making up for his rather low strength is his insane speed. He can double Phern (if barely) from base and his growths insure he will not be left behind in that stat ever. His skill, while higher that Isaac's, is not as high as Phern's and overall would be considered average, but given his luck and accurate weapon type hitting shouldn't be a problem. He is not suited for direct combat at the start, and his defense and HP are rather poor, though his resistance is surprisingly good, and he is a natural dodging machine. His magic is better than Phern's, but still poor. Gall is a rather shrewd person and causes much of the strife within the Phern's Mercenaries. This is somewhat understandable though, as he is both an orphan and a runaway who ran from his homeland as a boy, but was taken in by an elder general who took care of him for a short time before allowing him to leave. A street rat with more of a tooth for money than Phern, the two actually met after being caught trying to steal the same loaf of bread. He is a compulsive gambler, and will often make bets on the outcomes of events and will incorporate elements of luck such as coin flips into his daily life. He has developed a sense of honor of sorts with gambling, and insists that it be done fairly, which isn't to harmful given how his high luck stat translates into his character, as he is an incredibly lucky person in the now. Gall is also notable for being very cold, smug and sarcastic. His inflated ego leads to him often remarking that he should be the leader of the Phern's Mercenaries and his rude, sometimes demeaning remarks often spark outbursts from Isaac and Phern. He is quick tempered and will join in these arguments in a heartbeat, and is a fan on strife in general. Even is his 'angered' states Gall is still largely in control of himself and will continue his snark mannerism regardless of the situation or tone of his voice. He will answer most questions or demands with some dismissive remark and is in a way introverted, spending most free time practicing or gambling over talking with his allies (this is mostly with future units, as he, Phern and Isaac still retain their childhood friendship). He has a well hidden sense of honor, never taking something he doesn't earn (although he has a skewed definition of earn) and sticks around with the Phern's Mercenaries through thick and thin because of his belief in loyalty stemming from his past, and has a genuine care for young people for the same reason. Appearance: Gall has short, very dark black hair often covered with a red headband and grey-blue eyes. The outfit of a horse archer is a doublet under a shirt reminiscent of Sacean wear but without the cultural details, which is red in Gall's case, and pants which for Gall are dark green, and his horse is light brown. So, as you can see if you read that, there are a few gameplay changes noticeable right off the bat. The main lord class line is called Mercenary-Hero. As such, the traditional Mercenary-Hero line has been renamed to Swordsman-Vanguard. Nomads sort of return in the form of Horse Archers. And finally, affinities have returned! And another thing, these are the first units in the game you get. So already we have no Jeigan, no Marth, no Cain and Abel, etcetera. GAMEPLAY UPDATE 1: So, here I'm going to mention things which I thought would be good gameplay mechanics to have and explain either how they work or how they'd be different from previous mechanics. Starting off we have: [spoiler=Class System]There isn't a lot new to say about the class system here, it very similar to Awakening, which in own right was very similar to just about every other game in the series, barring the second seals. In this game, every character joins as a certain class and has 2 more they reclass into, which applies to the whole first generation, except for Phern, who has special lord privileges which give him 3 other classes. Another notable notable difference is how classes give skills. In this game, there are no skills learned at level one. Tier 1 classes grant a skill a at level 10, Tier 2 classes grant skills at level 5 and 15 for two total, and special classes (one's with a level cap of 30 and no promotion) give 3 skills, one at level 10, another at level 20, and another at level 30. Promotion and reclassing are much the same as well. At level 10 or higher, a Master Seal can be used to promote any character in a tier once class to a tier two class. At level 10 or higher of a tier one class, a second seal let's you reclass a character to any tier one class the character can access, while at level 10 or higher of a tier two class a second seal can reclass a character to any class they can access. In a special class, you can reclass to a tier once class once you hit level 10 and to any class once you hit level 20. The split promotion system returns, with every tier one class having 2 tier 2 classes to promote into. It should be noted that resources are far more limited for the main game here than in Awakening. Master Seals are not commonly available for several chapters, and by the time you get them it's still a fair amount of time before second seals become available at all. Neither are in limitless supply until the post game, the objective being to simulate to higher but more balanced challenge that Awakening lost transitioning from older games in the series. [spoiler=Mercenary System]Since Phern and his group are mercenaries, you can perform some good old fashioned mercenary work. Face it, in Awakening and Sacred Stones, it's very tempting to grind, but it's boring by a certain point and is there largely nothing besides EXP. Not that EXP isn't great, but the Mercenary System, in essence, is meant to make side missions more interesting. First thing is Reputability. Renown in Awakening was earned in certain ways and unlocked powerful items, but Reputability reflects the overall performance of your merry band. The more Reputability you have, the higher level jobs you can take on. Reputability is earned by either clearing chapters in the main game or by clearing other mercenary jobs, with better performances granting more Reputability. Every job requires a certain amount of Reputability to take on. Every side mission from here, and I mean EVERY ONE, has multiple requirements which are used to judge your performance. For example, at one point in the game is a mission to protect 6 merchants in a pass from bandits, keeping them from getting killed as they cross. The more merchants you save, the greater your reward at the end. For example, save 0 merchants, and you straight up fail, game over. Save every merchant, and enjoy 6 stat boosters. Similarly, the side objective is to defeat X/Y/Z bandits. Doing this will net you greater rewards as well. Either one, or both preferably, increase your Reputability gain depending on what level you complete the requirement to. The Mercenary System cannot be abused though. Each mission can only be completed once for an actual affect. While they can be replayed, this will not actually have any permanent effect. Levels are not kept and rewards are not given. In the after game however, these rules are broken. Levels gained from replaying missions are kept, and reaching requirements once failed nets the reward for them. These missions should not be confused for paralogues, though they are executed similarly. Rather than have a world map, the game offers lists (which take the form of old scrolls), one for paralogues, new paralogues being added to the list as they are unlocked and one's you complete being marked with a check. The other list is for the Mercenary System, and while you can only read the names of missions you've either completed or can try, you can see how much Reputability is required to play each mission. Gaiden chapters in the style of FE7 also return, which are executed the same. Completing certain requirements grants the ability to play these chapters, but they, like normal chapters, can only be played once. [spoiler=Other Systems]One notable thing is the changes to stat boosters. Rather than being one and done, stat boosters can be equipped and shuffled. Every tier one class can equip 3 boosters, and every tier 2/special class can equip 5. However, you cannot equip more than 2 of the same booster, and there is a limited number of equippable boosters throughout the game. For example, I can give 2 Seraph Robes to a unit and increase their max HP by 10. I can give boosts to a unit to grant them 2 more move, and then switch that to another unit when I want/need it. Capping stats can still be reached without a lot of luck and grinding though. A character get's a minimum of one stat every level unless all their stats are capped. In addition, BEXP is returned. Like Reputability, better performances grant more of it. BEXP gives at least 3 stat points unless the character it to close to their caps for that. What this means is that if a character has all but one stat capped, they get +3 in that one stat, unless that would put them over their cap. [spoiler=Visuals]Not exactly a gameplay thing, but more the aesthetic angle I have in mind. Character designs here lend themselves more to Tellius than other sagas, though FE7 and Magvel influences are far from absent. Portraits in this game are more styled like FE10, though with a higher polygon count since this would be on a more powerful system (the Wii U being what I have in mind). The character designs are meant to be realistic in proportion, and have feet. Battle's take their angle from FE10 over the rather...disappointing fight presentation in FE13. For one, the camera angles and the perspective the player gets are based off of FE10. Skills and other activations are notified and kept track of in the same little list in the corner as was used in FE10, and classes have separate animations for normal attacks, skill activation, and critical hits. Some notable things are that skills which happen to be critical hits don't get a special animation, it's just the skill animation with another pause to indicate the critical is happening. Also, Adept is represented by the striking twice animation like when using a Brave Weapon (Adept on a brave just runs the striking twice animation to start and then restarts the attack animation cycle, so to speak), and tier one classes simply attack 5 times in a row for Astra. HOWEVER. Every single promoted and special class has it's own, special, personal animation for Astra. Every class has a different motion and design for using the attack, from Phern's Hero class to Great Knights. GAMEPLAY UPDATE 2: This update, we will be talking about WEAPONS! Types: The 8 types from the GBA games return, described in the list below. [spoiler=Physical]The weapon triangle is the standard lances best swords best axes best lances, and triumphantly each of those 3 weapon types sees the return of reaver weapons to it's arsenal! Swords: These weapons have the lowest power of physical weapons, but have the highest accuracy of them as well. Looking at conventional weapons (bronze, iron, steel, and silver), swords have 2 less might but 10 more hit than lances. Lances: The weapon of the main lord Phern, lances are balanced between power and accuracy, and have the most available 1-2 range options, making them some of the most versatile weapons in the game. Axes: Heavy hitting weapons, they have the highest might but lowest hit of any physical weapons, but rather affordable 1-2 range weapons. Conventional axes have 2 more might but 10 less hit than than their lance counterparts. Bows: As many player will tell you, bows are not the greatest weapons, but this game aims to make them far more useful. Conventional bows get 1 more might and 5 more hit over lances, making them statistically superior despite their general lack of 1-range abilities. Another thing is that now bows get a weapon triangle advantage at 2+ range, but a weapon triangle disadvantage at 1 range. [spoiler=Magical]Radiant Dawn's trinity of magic system returns, with anima besting light besting dark besting anima and inside anima there being another loop, but it's a bit...different, as I will cover later. Light: Typically light has not been seen as a very useful magic type, but as with bows I wanted to change this. So while light magic is still easily the weakest weapon type in terms of might, including swords, it features some pretty crazy critical hit. For example, the basic light tome has 2 might but 15 crit, and that's the basic variety. They also have higher accuracy than even swords. Anima: Introduced alongside wind, fire, and thunder is a new sub-category (all sub-categories are of the same weapon rank, and some anima isn't a part of one) of anima, Water. Inside anima is a 'magic square,' where thunder beats water, water beats fire, fire beats wind and wind beats thunder. Each type also has different effectivenesses and statistics. Wind is effective against pegasi and is statistically similar to swords. Fire has no effectivenesses normally and is between swords and lances in term of hit and might, but there are many fire tomes with unique effects. Water is statistically similar to lances. Thunder is between lances and axes in terms of might, but features hit more like axes in exchange for having critical and effectiveness against wyverns. Anima is not only the middle ground of magic, but anima tomes have the widest range of effects of all magic types, doing things that previously only physical weapons did. Dark: Dark has to forms. One form is like axes. The other specializes in unique effects compared to anima's physical-inspired ones. As an example, nosferatu and luna both return, as well as several other new dark tomes having original effects. Staves: Status staves do not return. While staves are largely just for healing, there are a few rare staves that allow the user to perform very weak magical attacks for self-defense, but cannot be used to attack. Unless one of these staves is equipped or the only weapon available, a staff user will default to whatever other options they have. Finally, here is just one little thing: [spoiler=S-ranks]S-rank weapons return, but because training units to fit a multitude of roles and reclassing is available, how do you make them something not frustrating? Well, in this game, once someone reaches enough experience to have an S-rank in a weapon, but already has an S-rank in a different weapon type, they will be given the option to switch there S-rank to whichever S-rank they have which matches a weapon type their class has. What weapon the S-rank is can be switched freely outside of battle at the base. Having an S-rank in a weapon gives a bonus of 1 to final attack (so a minimum of 1 damage is dealt), and 5 to final crit and hit (so a minimum critical and hit rate of 5) GAMEPLAY UPDATE 3 [spoiler=Non-Human Classes]Since the very first Fire Emblem game on the NES, there have been groups with the ability to change from a human-like form into that of a dragon, and fight with incredible power for a short time. In Path of Radiance, they established the tradition of a group with more bestial transformations, which returned in the sequel and Awakening. But after Radiant Dawn, the group with a bird transformations disappeared from the series. So, with that, I have long had the thought that if I were to direct a Fire Emblem game, I would return a bird-transforming class. Heck, I even dug around to find a name for it. So with that completed, I present to you the three non-human classes I planned to have: [spoiler=Manakete]The Manakete are able to use a magical stone called a DragonStone to transform into a dragon. As a dragon they have a constant 1-2 range weapon in Dragon Breath, and statistically are closest to generals of all human classes. They do not have an armor weakness, like Generals, but have the weaknesses of a dragon to thunder magic and wyrm-slaying weapons. They can exceed Generals in both defense and resistance, and have higher raw attack. However, they can be even slower than generals in certain circumstances, and their lack of ability to use various weapons means that they might not deal as much damage or have as many options. Manaketes do have the most options of their beast and bird counterparts though. Awakening offered a meager 2 dragonstones, while here Manaketes have 6 to chose from. Each of the six (Dragon Stone, Fire Stone, Thunder Stone, Ice Stone, Wind Stone, Dragon Stone+) have advantages and disadvantages. For example, the wind stone counts as Wind anima in the weapon cycle and has the highest speed boost, thunder stone deals the most damage and counts as thunder anima, ice stone counts as water anima and boosts attack/defense the most, and fire stone counts as fire anima with the most skill and luck, so overall is the most accurate. Even the dragon stone+ doesn't beat the elemental stones in their strongest category, instead being a generally useful stone (if less accurate and shorter lasting than a regular dragonstone) [spoiler=Taguel]Users of the beast stones, taguel can only attack at one range most of the time, and are the most balanced beast class. They have more mobility and speed than a Manakete but not as high as the bird tribe, and are middle of the road in attack and defenses as well, minus low resistance. They only have 3 stones (Beast Stone, Fang Stone, Beast Stone+), with one (Fang Stone) being a killer weapon. Their advantage over other non-humans is similar to that of vanguards, they do everything well enough to be reliable and then some, and unlike birds and dragons don't have very many weaknesses, simply one to beast killing weapons. [spoiler=Vulceo]Vulceo are this games bird tribe, so to speak, and they can use bird stones to turn into giant birds like Hawk and Raven Laguz. They are statistically like thieves or swordmasters, trading a bit of power for mobility and speed. Being fliers they can cross any terrain but are weak to arrows and wind magic. They feature an impressive 4 stones (Bird Stone, Talon Stone, Hawkeye Stone, Bird Stone+). A bird stone is the basic variety, a talon stone is a brave weapon with more attack but less defense or resistance, a Hawkeye Stone which makes them weaker but more accurate and evasive along with granting a 2-range counter, and Bird Stone+ which is a short lived but all around good weapon. Now, all this would come with another change as to how stones would work. When a Manakete, Taguel or Vulceo has an appropriate stone, they have an option to use it with the 'Transform' command. Once selected you merely choose the stone they have you want them to use (reminiscent of selecting a weapon) and they will change into their animal form, with the boosts and combat stats of the stone being used. This is all very similar to a normal unit using a weapon except for one major thing: Stones work by turn count, not uses. If a stone has a 17 uses, that means it's good for 17 turns, not 17 attacks. But if a stone users stone runs out they revert back to their weak human form, and will not transform again unless they have another stone and you have them use it. It also means that if they see no combat that turn, the stone wastes a use. Stone uses can be saved by selecting 'Untransform' when ordering a transformed unit, where they revert to their human form. So there you have it! Just some random ideas I had for a potential FE game! So, please do tell me what you think, and all input is welcome.
  3. Specifically, which female unit has the largest breasts for each Fire Emblem game? PoR: RD: SD: ect. I'm primarily talking about recruit-able characters, but the likes of Sonia or Petrine can get an honorable mention. Feel free to include runners-up in order as well. -My estimates for the higher end of the Tellius cast, in decreasing / shrinking order, including within tiers: Top Tier Nailah Heather Mia High Tier Almedha Sigrun Upper mid / "decent" tier Vika Titania Average tier Lucia Elincia Marcia Fiona Jill? Calill
  4. The "The War For Our Future" thread is starting to become popular now, and in typical role playing fashion we're starting to make personalities and back story for our characters. This thread is where you write down your character bios! [spoiler=Bio template. This is optional, so use it if you wish]Name: Birthday: Birthplace: Last Known Residence: Class: Speciality: (List special skills). Voiced By: (Can take out if having trouble. You may list JAP and/or ENG voices). Crit/Skill Activation Quotes: [spoiler=Dusk]Name: DodgeDusk (Dodge and/or Dusk is acceptable) Class: Was a Sniper, but has recently reclassed into a Warrior Birthday: 30th July Birthplace: Small village in Ylisse Last known residence: A Valmese inn Critical hit/skill activation quote: "This is for them..!" "You never stood a chance!" "Meet you in the afterlife!" (He no longer says this, due to believing that he now has a reason to live) "How unfortunate!" "Your death will please me" Voice actor: Steve Valentine Stats: HP: 80 Str: 50 Mag: 5 Skl: 46 Spd: 42 Lck: 45 Def: 35 Res: 30 Axe: A, Bow: A Appearance: Has very similar hair to Narbarl/Naverre but is coloured white instead. He dons a light blue fedora with a white feather on the right side. He wears an asymmetrical white jacket, which reaches to the back of his left leg. Wears white trousers, white top and light blue gloves, boots and a light blue muffler, which covers most of the lower half of his face. Ever since chapter 1, his left sleeve has been mostly ripped off, due to being stabbed in the arm with a killer lance, and there is a gaping hole in his jacket, due to being shot in the shoulder by Breezy. He'd repair his clothes, but he thinks that the rugged look matches his personality and past Bio: Puts others before him, but his exterior is moderately cold. Has good intentions but can be a bit blunt and condescending but ultimately respects everyone in the army. Is very sarcastic and is the one who plays with his hair the most He never knew his parents, as they were killed by bandits before he could even remember. Somehow avoiding them, he ended up wandering into a small village and was adopted by a young couple out of pity. The couple weren't very nice however, as they forced him to study in isolation with little food or water. When he was around 9 bandits yet again attacked the village, killing the couple, as well as the others. He hid whilst this savagery was going on, and when it all finished the village was pretty much beyond the point of repair. Armed with a bronze axe one of his carers used trying to protect to village, he set off on his own. Not used to the outside world, he quickly fell unconscious out in the wilderness When he woke up, he found himself in a bed. Realising he was in a house he quickly found the owner outside chopping wood with his axe. After a conversation he found out that his man was a retired Feroxi soldier who used to fight representing Basilio in the arena until he was bested and nearly killed by the now-current champion, Lon'qu. The man decided on teaching Dusk everything he knew about an axe and trained him up until he was about 11. Around this time, Dusk noticed the man had an old iron bow in one of his closets. Explaining to Dusk that he used to be a warrior, warriors wielded both axes and bows. Dusk though that bows were a lot cooler and asked if he could be trained with a bow instead, which the man happily obliged to. This carried on until Dusk was around 13 or 14 when his training was finished. Thanking the old man, he decided to wander off and try life as a young mercenary. After a year or so, he found a quiet Ylissean village not too far from the Ylissean-Plegian border and decided to stay there. He tried joining the local mercenary group there (which consisted of a bunch of kids around his age, with the leader being a young adult) but none of them were happy with it and mocked him. Infuriated, he challenged the leader in a 1v1 to the death. After blundering wit his bronze axe the axe broke under the sheer strength of his opponent. Switching to the iron bow his old teacher gave him, he showed an excellent display of archery and nearly killed his opponent. Surrendering, the leader gave up his title and gave it to Dusk, thinking he was the better fighter. Thinking that he was much better with the bow than he was with the axe, he disregarded the axe and carried on training further with the bow. The other mercenaries quickly grew fond of him, and they eventually all became friends Was in the war against Plegia during Emmeryn's rule commanding a small force of close friends protecting a village. Would've won the day without any problems but the Plegians did a dirty trick which ultimately had the whole village burning to ashes and was the only Ylissean who walked out alive that day. Has survivor guilt because of this and doesn't want anybody to be too close to him, as the pain of losing another close friend could prove too much. His cold demeanour was somewhat forced by this event, but he was never exactly open arms to begin with After this he became a mercenary with morals, which is a rare trait for someone who had little money and barely any emotion. One day he was offered 50000G to be the husband of a daughter to a man who was an important figure in Valm. He accepted and is now officially married, although he had no special feelings towards this woman, until she was killed by a bunch of local bandits. Promising her he'd always be by her side protecting her he felt even more guilty about being alive. Since then he told himself he'd never get too attached to anybody ever again. In memory of her he still wears a chipped ring on his ring finger, but is covered up by a glove so nobody can see it. After the events of chapter 8 he no longer wears this ring, since he is in a relationship After chapter 3 he starts to question himself, seeing most of the things he believed in was crushed in a single night. He hides himself from everybody as he sees himself as a failure, only showing his face for important discussions. Otherwise he's either in his room or in the courtyard during the late hours of night, practising his bow (and maybe something else?) After the events of chapter 8 Kat and him started a relationship. For the first time in his life since his friends were killed he felt happy for once. Since that night his attitude has been a lot more upbeat and optimistic, but snaps very easily when something gets brought up that involves negativeness and Kat mixed together, or when his feeling of guilt is brought up [spoiler=Kat]Name: Kat Original name: Agrona Zaphikel, though if your name is Alicia, Sorin, Dusk, or Phoibus, call her that at your own peril. Most recent name before Kat: Elspeth Zatara Age: Appears 25. Her current body is over 200 years old, however, and her mind is even older. Birthday: No longer remembers. Celebrates it at the end of the year. Birthplace: Her original country is long gone, and forgotten by history. Last Known Residence: Ylisse, which is how she came across the Dreamers Class: Currently FE2!Priest Speciality: Assassinations, Rallying, Convoy management, Black Magic, Scolding Voiced By: Tara Platt Crit/Skill Activation Quotes: "Goddess Rally." -> For the Goddess Rally only "Yeah, no." "You're boring me." "Enjoy the afterlife." "I'm sorry, Mila…" Appearance: Currently has short black hair, with a bright blue right eye and a blue-green left eye, courtesy of Dan. Wears an assassin's outfit that's not quite as tight as the typical female assassin garb. Weapons: Swords and Black Magic, though she keeps a dagger on hand in case of emergencies Bio: Known as Mila's Warrior, Protector, and Assassin, she's far older than she looks. Due her contract with Mila, she has a type of immortality where she can be killed, but is instantly reincarnated as a baby again. Once she reaches a certain age, varying throughout the years, she regains her memories and takes her place again as a neutral guardian. Due to reasons she still hasn't truly revealed to the others, however, she has chosen to not be neutral in the Anna conflict, instead fighting alongside the Dreamers. However, the fact that they'll all eventually die on her scares her, due to how close she's becoming to all of them. ​In most of her lives, she's leaned towards the assassin profession as it's the most familiar to her. However, she has trained in many other types of weaponry and magic, though daggers, swords, and black magic are always her best. Since Tabitha's death, however, she hasn't practised and, to her chagrin, she's very rusty and practices often to regain her skills. Recalls only having one loving family in all of her lives, her most recent one. Thus, their loss was absolutely devastating to her (especially her little sister, Tabitha), and triggered events that separated her from Phoibus, her one constant throughout the many lives, due to his own contract with Doma. Has recently started up a relationship with Dusk, and, while this makes her incredibly happy, she's also very scared that his insistence on heroics will lead him to an early grave. Due to coming from a time where kissing wasn't kept just for couples, she freely kisses people, as a sign on admiration of affection, something Dusk hasn't realised yet. Remains the army's biggest enigma, due to everything she's seen, yet also appears to be one of the few people capable of holding all of the Dreamers together, something she doesn't quite understand. Her loyalty, or the faith she has towards a person can be lost if the person commits genocide, or something similar. A couple of days after chapter 11, she has been rendered bedridden and thus, can not do as much as she wants to. Yuffie has allowed her to travel via his dead wife's horse, which will make transporting her to and from places easier. [spoiler=Sorin]Name: Sorin Age: 20 Build: 1 Hair: 5 Hair: Silver Voice: 2 or Calm Birthday: August 29th HP: 80 Strength: 41 Magic: 41 Skill: 42+5 Speed: 44+5 Luck: 40 Defense: 38 Resistance: 42+5 Weapon Ranks (Awakening) Swords: A Magic(Anima, Light, and Dark): A Class Change "I will grow stronger. No matter what."(Class Up) Class Change "For the light at the end of the tunnel."(Class Change) Dual Support "I'm here." "This is nothing to you." "I'll watch your back." Dual Strike "Too Slow." "That all?" "Need a hand?" Dual Guard "I won't lose you." "Aren't you lucky." "Get Back!" "Just in time." Critical "Checkmate!"(Couldn't resist) "You're only asking to die." "Step Down." "C'mon, fight back." "There's no escape for you." Partner Defeated Enemy "I didn't need your help." "...Thanks I guess." "Well done." Enemy Defeated "Try again." "Did that hurt?" "*Sigh*" Voice actor: Brandon Karrer Appearance: A Grandmaster but with the clothing of Izanagi-No-Okami from Persona 4 The Golden (minus the helmet) or at least the cloak and chest guard. Roster A tactician found by Chrom in a field outside Ylisstol. He has a very rich bloodline that started back in the days of the Holy War. Also where his family blade, the Purgatorial Abysm was made. Refuses to use magic(Well this incarnation does.) no matter how proficient his is and chooses to hone his rather amazing sword craft. He mysteriously has both the Mark of Naga(On his chest from his mother, Chrom's Half-Aunt) and the Mark of Grima(on his right hand from his father, just guess) but tries his best to keep them hidden. Isn't afraid to get his hands dirty in wartime but loving to his allies and family. Fell into this outrealm and began helping the resistance somehow becoming its leader. Tries not to crack under the stress but... The most easily hid emotions of the army. His mother is the bastard child of Chrom's grandfather and a mistress of his. Although this making her Chrom's father's half sister, she was still shunned by him and the rest of House Ylisse despite her pacifistic nature(Which was later adopted by her half niece, Emmeryn.). Eventually she ran away and by chance met Validar. She somehow fell for him and bore him a son. Afterwards however she found out about his sadistic Grimleal desires and in attempt to save her son tried to return to Ylisstol but was denied by her half brother and exiled. The rest was lost to history....or was it? Due to Sorin's lineage of having Exalted and Grimleal blood along with many other bloods, using either Light or Dark Magic make the symbols of his hybrid blood cause him great pain. Using Thunder Magic is extremely easy for him and yet very powerful(During the Holy War, his blood becomes mixed with Tiltyu's Freege Blood.). Sorin himself has been reincarnated and has taken place in many major conflicts throughout history. It follows his bloodline and so far, he has been in Jugdral, Archanea, Elibe, Magvel, and Tellius. Once they die, that reincarnation's soul is sealed into Abysm to aid the future ones. His ancestors found the Purgatorial Abysm. Purgatorial Abysm was made back during the 12 Crusaders battle against the Dark God, Loptyr. Due to all the positive and negative energy from Naga and Loptyr this it was made from the mixture of both energies and took the shape of a blade. The blade was found by the original Sorin's family and was passed down eventually going to him. Abysm "infected" Sorin's family's blood with both Naga and Loptyr energy changing it into the only blood accepted by it. The Naga and Loptyr blood eventually fused many generations before the first Sorin was given the blade forming the Holy Blood known as, Purgatorial Since it was made from Light and Darkness it has an aversion to both while having a slayer effect on both and has been sought after because of the immense boost in power it gives. It is a powerful channel for light and dark magic as well as a unmatched physical weapon. Due to the blade's neutral alignment and the fact that the first hands laid on it were those of Sorin's family there is now a seal preventing those other than family from harnessing it's it because now Sorin's blood is the complete median. The blood can be replicated though. Just not easily. In Awakening, Abysm is acquired by Sorin from Tiki once they climb the Mila Tree. It was found by one of her followers once his mother lost it. [spoiler=Anonymous Speed]Name: Anon Class: Hero Birthday: 4/22 Birthplace: Unknown, somewhere on the Altean continent Residence: Wayfarer Specialty: Axes, science, surprise and variable tactics, preparation, deduction Voice actor: Nolan North Class change: 'Let's see what else I can learn this time...' Dual Strike: 'Impress me!' 'May help?' 'I love the feel of a fight during all times of the day!' Dual Strike: 'Excu-se me,' 'Worthless protoplasm!' 'Double the power!' Dual Guard; 'Access denied!' 'Ah-ah-ah,' 'Failure! You okay?' Critical: 'You think you've seen it all? I can do so much more!' 'Breathing is strictly prohibited among the enemy ranks!' 'Heheh, behold!' 'Strike a pose!' Partner defeats enemy: 'Well, color me impressed,' 'Hm, I must do better!' 'Well, I could learn a few things from you,' Defeats enemy: 'Heheh, I love a good fight!' 'Quite the experience!' 'Whoo, glad that's over,' Appearance: Tall, pale faced with curly brown hair. Has a flawless jawline. Bio: A high end mercenary, Anon has spent almost half his life trying to better his faith, fighting and mind, and over the years has accumulated an impressive collection of texts, weapons, scrolls, and other trinkets and trophies. He has very high professional standards, believing that any qualified professional should be able to complete their job without collateral damage or civilian casualties. Despite his love of warfare and obsession with weaponry, he is picky about who employs him, and has a strong hatred of unnecessary death, such as slaying surrendered humans and slaughtering individuals not directly involved in the fighting. He has vast array of fighting techniques and facts at his disposal learned from intercontinental travel and devoted study, to the point of his having a web if contacts in several underground circles if battle and theorization. Generally, Anon is boastful, difficult to deter and upbeat, taking joy in every moment of his fights and every so often making some snark remark. He's also very scientific, thinking through even the most ludicrous of possibilities and explanation and being well versed in a handful of fields of research. He is rarely worried or somber, except in scenarios were he perceives himself unable to protect close associates of his, such as his family or allies. However, he has a difficult time getting over his failures. His many possessions make his quarters the most cluttered of anyone in the army, he despises waste or time or resources, and is very strict about being prepared. One last defining trait about him is his over-zealously celibate tendencies, taking pride in his single life style and having high disgust to the point of hatred towards explicit sexual material. He has a brother named Block, an archer of engineering ability to rival Anon's genius. Anon puts a lot of faith in his brother and is on good terms with him, as he writes when time allows and has left him in charge of looking after his family while he is busy in the Dreamers campaign, never showing doubt in Block's ability. [spoiler=Carter]Name: Carter Birthday: October 21st Birthplace: Ylisse Last Known Residence: Ylisstol Outskirts Class: Dark Flier; War Cleric on foot. Speciality: (Timeless) Tomes, Singing Voiced By: Karen Strassman Crit/Skill Activation Quotes: "You can try..." "Get ready!" "Slow down!" "Not today!" Appearance: Long, smooth brown ombre hair. Usually puts hair as a bun (w/ side braid) or high ponytail (just in case any of you don't know what these look like). Has her share of dresses, usually shirtdresses or wrap dresses. If not, she normally wears crop tops with high mini skirts, or her tank tops with skinny jeans & UGG boots, or short shorts and sperrys'.. (LOL I feel like I just described my dream wardrobe). Bio: A generally nice girl with an alter ego.. that is if you can trigger it. Is honestly blunt, and extremely rude. If you can get onto her soft side, then kudos. A normal girl in Ylisse, living with her brother and sister. She joined the group after reading said recruitment. Being one of the first to sign up, she has become the Master Tactician, alongside her old friend, Sorin, who has become the commander. Her reasons for being mean are unknown, but you should never do anything to upset her. Gets upset real easily, and likes to have things her way. Is smart academically, but physically weak. When in a tantrum, adrenaline rises a thousand fold, and her strength becomes uncontrollable. Doesn't spend much time fighting with most of the group, as she just stays behind and practices her magic. She spends most of her time singing, regardless of others' opinions. She is usually shy and withdrawn, and extremely self-conscious. She aspires to be a singer. The one with the loudest scream. [spoiler=Polydeuces]Name: Polydeuces (Poly for short) Birthday: April 25th Birthplace: Regna Ferox Last Known Residence: Ylisstol Outskirts Class: Hero Speciality: Ranged Swords, Diversions Voiced By: Katsuyuki Konishi (JP)/DC Douglas (ENG) Crit/Skill Activation Quotes: "Time for the showdown!" "I'll rip you in two!" "Witness the impossible!" "Your ass is mine!" Appearance: Short, messy, greyish-white hair and a scar on his face. His battle model is more akin to Linus & Raven's models from FE7, as he wears a dark blue and black longcoat with the Roman numeral 'IV' on it, signifying his past as "The Emperor of North Ferox" as well as lending to the tarot motif. Under the coat, he wears light armor akin to that of the Bow Knight or the traditional Mercenary class. Bio: A young man from Regna Ferox with a chip on his shoulder and a flair for dramatic entries into battle. He joined the Anti-Anna Brigade alongside Kat and several others, but due to a supply snafu, he did not appear until later in the liberation campaign. Poly is a classic case of split personality syndrome; on the battlefield, he was formerly known as "The Emperor of Northern Ferox" due to his wild and vicious fighting style - which he pays homage to with the 'IV' on his coat - whereas off of the battlefield, his scatterbrained intellect allows him to be the ideal diversion specialist for the army, though he occasionally gets lost in the woods if he ventures too far in. He's known for being a great cook amongst his friends, though he is generally reluctant to showcase this side of himself. As a former Khan of Regna Ferox, Poly holds considerable influence amongst the Dreamers, but rarely acts serious in relation to missions due to his rather lackadaisical nature towards life in general. His family is considered a very touchy subject, as his parents were both high-ranking Grimleal priests from Ferox and his former wife, Sumia, was murdered and devoured by the Risen after an ambush led to the fall of Regna Ferox to the control of the Annas and their legions. His daughter, Cynthia, remains alive, and is currently travelling with Chrom and several other survivors in order to find a safe haven whilst the Dreamers attempt to purge the world of the Anna infestation. He has an eye for romance, at least where it concerns others, and often attempts to pair people in the army up with their comrades in order to promote chemistry (or something like that). Despite this, he has no eye for romance relating to himself now, since his wife was killed. He's also noted as the one who slayed the former Khan of Ferox, Basilio, in combat, though he claims it was out of respect for him as opposed to a grab for power. [spoiler=Ace Tactician]Name: Ace Tactician (or just Ace) class: Grandmaster Birthday May 1 Birthplace: ??? Last Known Residance: Ylisstol Castle Voice Actor: Wendee Lee Critical hit/skill activation quotes: "Keep your hand raised to the level of your eyes!" "Rest in ashes and dust!" "You can't stop Chaos" "My appearance means doom for you all!" Stats: HP: 80 Str: 39 Mag: 44 Skl: 37 Spd: 42 Lck: 45 Def: 39 Res: 42 Appearance: Long brown hair kept in a high ponytail with long side bangs, wears glasses. Wears the standard Grandmaster outfit but with a red sash around her waist. Has on her right hand, a brand consisting of a golden bird flying towards the rising dawn sun. Bio: A kind, cheerful and idealistic woman who is an expert with swords and magic tomes. She values friendship, honesty and loyalty. Ace was born with strange powers, although she had trouble controlling them until she was eighteen years old. Whenever Ace gets angry or upset, her normally brown eyes turn deep red and she becomes a formidable opponent in battle. She watched her best friend, Gaius die before her eyes by an Anna, and because of this awful tragedy, refuses to let anybody else that she considers a friend die. Due to slipping into an extreme grief fueled blind rage, Ace suffered from memory loss afterwards for a time. Due to spending time with the Azure Dreamers, Ace remembered that her best friend's name is Gaius and that she married Ylisse's Prince Chrom after defeating Mad King Gangrel and that she has a daughter, Lucina. And there were events that suggested Gaius might not have been dead after all, and that she was from an outrealm. Ever since meeting her twin sister, Alicia for the first time since being separated at birth Ace learned that Gaius was alive thanks to Alicia’s powers of Soul Judging. The two have since formed a close bond despite their separation for so long. Ace has since then become a bit protective when it comes to Alicia, even going to far as to pummel those who would hurt her, physically or mentally. She has also developed an aversion to watching people die, either by suicide or an enemy. Ace fights on for the day she can see her husband and daughter again, though after hearing what Alicia went through in life Ace also wishes for her twin’s sisters. happiness. Outside of battles, Ace can be found constantly studying to improve her skills and tactical prowess as to not lose her edge. The one most likely to lose her temper. Ace’s powers include: super strength when Chaos Mode is active, taking the form of either a bird or blue flames and empowering her allies by channeling her power into her friends. And occasionally dreaming about events. Tumultuous Arrangement's (AKA chaos mode) limitations is this: 1) Ace has to get angry at something, eg a foe or something the foe did. 2) There has to be enough chaos around her to tap into the skill, like a raging battlefield with lots of fighting and bloodshed. 3) There's also the risk of Ace losing her perception on who's a friend and who's a foe if she stays in Chaos Mode for too long since she hasn't mastered it yet. So Tumultuous Arrangement is purely a battle skill since it requires Chaotic energy to be used. [spoiler=Alicia Taylor]Name: Alicia Taylor (or just Alicia) Class: Grandmaster Birthday: May 1 Birthplace: ??? Last Known Residence: Somewhere in Eastern Ferox Voice Actor: Caitlin Glass Critical Hit/Skill Activation quotes: "Rulebreakers shall be punished!" "Your actions shall be your undoing!" "Your time on this plane has ended!" "Farewell." Dual Guard quotes: "Overruled!" and "Motion denied!" Stats: HP: 80 Str: 44 Mag: 40 Skl: 41 Spd: 37 Lck: 44 Def: 42 Res: 40 Appearance: Long brown hair with half in a bun and the other half down to her waist. Also wears glasses. Wears the standard Grandmaster outfit but with a blue sash. Also has on her left hand, a brand consisting of the morning sun rising over a blue set of scales. Bio: Ace Tactician's twin sister and the Heiress of Order, also skilled with blades and tomes. She was raised in Ferox by her uncle, an assassin known as ‘Twilight Jack Taylor’ who she referred to as Father in public to make everyone think she was his child. Alicia values honesty, order, friendship and written rules and regulations. Alicia used to come off as cold, logical and emotionless to most people, but now she's better about being herself around others. Alicia deeply cares about her twin sister, Poly and the friends she makes. Alicia being the Heiress of Order has the duty of guiding the souls of the deceased to their proper plane of existence, which means she is capable of reviving a select few people who are not ready to move on to the next plane of existence. Her powers include turning the vilest of evildoers into stone and the Risen since they are unnatural creatures, dismissing the bound souls inside Risen under the right conditions and empowering her allies. She can also cast magic without tomes, though doing so tires her out since it uses her own energy to power the spell. Her limitations are these: 1) Alicia's surroundings must be calm for her to use her powers, it can't be in the middle of a raging battle. 2) Alicia herself must be calm and collected. 3) For dismissing Risen, the souls used to create said Risen must be displaced from their proper plane. If no soul was used, this ability doesn't work. Also doesn't work if they are souls Alicia hasn't guided to the correct plane yet. Alicia as a child discovered she could sync with the emotions of others, given the proper environment and the person allowing her to peer inside. Though this ability was sought after by many people seeking answers their loved ones, leading to Alicia’s empathy power being abused for purposes without the best intentions in mind. Tired of being someone else’s tool, Alicia ran away and discovered a place where the planes of Earth, Heaven and Hell intersected, creating a neutral ground where secrets could not be concealed. It was also where the souls of the deceased would often gather before moving on. This place became Alicia’s safe haven where she often expressed her feelings, locked away from the outside world below her. When Alicia’s uncle died from walking into a trap set by his rival, she found out first when she encountered his spirit in the Neutral Ground. Alicia would later find out her crush was the one responsible for setting up her uncle’s demise. This added grief caused Alicia to become disillusioned with romantic relationships, and resulted in the young man being turned to stone. Even after taking over leadership of her uncle’s assassin group as ‘Emotionless Judge Taylor’ people still sought after her empathy powers, now even more so after being refuted to lack emotions of her own. Alicia fled to the Neutral Ground one night, frustrated over being used to solve other people’s relationship problems and inadvertently summoned her uncle’s soul from heaven. At his advice, Alicia resigned as leader of the assassin group and freely wandered around Ferox, Ylisse and Plegia as a freelance mercenary. Though years of having her empathy power used for other people’s personal gain rendered her unable to freely express her emotions around other people out of fear that her gift would be discovered, thus adopting a façade of being logical and stoic. Her only safe haven at that time was the Neutral Ground. After noticing the disappearance of many deceased souls from other planes, Alicia traced their disappearance to the very outrealm where she meet her twin sister for the first time since birth. It was in this same outrealm that she met and eventually fell in love with Polydeuces, the ruler of Regna Ferox, after seven years of believing she’d never love again. Alicia has since then decided that her true home is here by the side of the man she dearly loves, using her intellect to help the country prosper after the war. Outside of battles, Alicia is normally found reading books pertaining to legends, rare weapons and items and/or tactical strategy tomes. Has the best control of her emotions of the army. [spoiler=Crizix]HP 63 STR 21 MAG 42 SKL 35 SPD 40 LCK 43 DEF 20 RES 47 Bio: A modest, self-effacing girl that loves to help others when she can. She is very kind, but quiet and somewhat of a doormat. She values solitude, but is always happy to hang out with friends. The one who stutters most. She spent her childhood reading fiction and studying magic in a convent. As her "sisters" always spoke against violence, she started learning to use Staffs at a very early age, avoiding Tomes until she was fourteen. Even then, she had to train with her offensive magic in secret. After she was given Luna, her trusty steed, for her sixteenth birthday, she decided to travel around Yliesse to learn more about the world. However, the Annas started trying to wipe out humanity after some time, so she joined the fight against the unnatural family tree. Although she tends to shy away from everyone in the army, deep down she truly cares about them all. [spoiler=Giraffatitan]Swordfaire, Zeal, Wrath, Gamble, Astra Bio: Niall was adopted at 15 when his parents died of some strange disease. 2 years have passed since then and he teaches many how to wield a blade. Other bios are in second post
  5. I was wondering what characters everyone liked from the different Fire Emblem games. This is something I've been thinking about for a while, and I think I've finally come to a conclusion about my favourite character from each game. I'm also going to count remakes as the same as the original, for simplicities sake (unless they're FE11/12 exclusive, such as Horace or Frey). FE1/11: Merric. Merric is the character that really sold me on mages, but it wasn't just because of his stats. The head canon I created for him with Elice also helped. His magic wasn't very high compared to other games, but the res stat for this game's enemy units was also incredibly low. FE2: "Zeke." I'm not saying he's Camus with amnesia or anything, but he's totally Camus with amnesia. He's Camus. Nuff said. FE3/12: Nabarl. Nabarl is the character that got me into loving the swordmaster characters. His stats also didn't hurt x) He was so mysterious, and I ended up creating so much head canon for him. (Looking at you, Feena) FE4: Gen 1, so totally Lewyn/Levin. He is my favourite character of all time in Fire Emblem for his wit alone, but his incredible stats don't hurt either. Gen 2: Aless/Ares. He was my second gen game-breaker, along with Ced. Aless/Ares made me realize why we hardly ever get playable characters like Camus: it would be way too easy in any other game if their stats and growths lived up to their lore. FE5: Mareeta. Mareeta overcomes some of the worst things, including a cursed sword that eventually becomes her personal weapon of world domination. FE6: Karel, because of his character development from the following game. That, and he's the only character guaranteed to get a perfect level up, to my knowledge. FE6 didn't really have a lot of great characters for me, personally. FE7: Hector! Hector is tied with Ephraim for my favourite lord, and Hector was such a change for me on the average lord. I don't always agree with Hector's rash decisions, but the way he, Lyn, and Eliwood contrasted was really cool to see. FE8: This one was one of the harder ones to pick, because there wasn't a single character that I disliked. Unfortunately, I have to make a call on it. Joshua's personality was awesome, Gilliam was a hard-hitting tank, Franz was a mobile tank, Ross had absurd strength, and Ewan grew into a beast from great growths. However, Ephraim capitalized on all of this to some degree, which is why I'm going to choose him, even though I have so many other favourites. FE9: Soren. All hail the rightful King of Daein! Soren is pretty much a carbon copy of my best friend, and he's a wind mage to boot (See a pattern?). Soren has been one of my best units on each of my FE9 playthroughs, so I can't imagine the game without that moody mage. FE10: Radiant Dawn didn't have very much character development, unless they were some of the main cast of the previous game or this one. All of the other units get about two lines of dialogue (No real support). However, I'm going to choose Prince Pelleas. Pelleas sacrifices everything for his people on the first RD playthrough. Even though he wasn't royal blood, he showed the resolve of a true ruler. FE13: Awakening had a lot of characters that I really liked, but some stood out above them all. My favourite from gen 1 is Tharja with Henry and Lon'qu tied for second. Tharja was a beastly unit with an awesome personality, and Noire is incredible when Lon'qu is her dad. My gen 2 pick is Severa. Even though Gerome is Batman and Noire is hilarious, Severa was a beast on my playthrough. I paired Cordelia with Gregor, so her stats were awesome, but I also liked how her drive came from a passion to get out of her parent's shadow. I could totally empathize with the feeling of not living up to a parent, so Severa became one of the characters that I could relate to. You guys don't have to give an explanation (it took me a LONG time to type all of that), but I think that it really helped me solidify my choices. It actually made me change my mind a couple times once I started typing, too.
  6. Hello! This here is a thread I started to discuss and help refine ideas I had for an FE game. So, why don't I start out? My plot frame: You have a Mercenary band, whom are hired by a kingdom (Lanex) to help them avoid being conquered by a neighboring kingdom (Akur) who is currently kicking their ass. Events ensue and we see that the king of the Akur (Albin) has a talented warrior and tactician (Cyth) leading his army, whom also seems to be very secluded. The player army eventually leads a counter offensive against Akur after being typical FE protagonists and kicking everyone into ash. In one timeline (ah la Awakening), the army goes in and defeats Albin, but Cyth starts a trap, incapacitating the mercenary force and allowing him to take control of Akur and lead a yet more successful military campaign, taking over the continents and (when they attack him once again) killing the original generation. This leaves the second generation alone in a desolate future, where the children, resorting to underground tactics, can barely put up a fight and are soon defeated by Cyth who, testing the power of a new incarnation of the Fire Emblem (Dark Emblem, a treasure hidden within the castle of Akur from a war many centuries ago), fucks up time itself and sends the children and a bunch of other things back to the past, just after the start of the original quest. The break in time causes a similar reaction to occur with the Dark Emblem in the past, and now a whole new chain of events have been set into action to motivate the rest of the game. Well, that was the basic outline of the plot. Of course, it's devoid of a ton of details, backstory, and the extensive character list I created (as well all the gameplay ideas I had), but I thought it was a good way to break the ice. So please, tell me what you think of this and any future updates I may have. All constructive criticism in great appreciated!
  7. So, what are the highest rated characters on your team? In the few streetpass battles I've had, I've literally destroyed the other team in a few short turns. I'm interested to see how I would fair (probably poorly) against other people that truly love the game, opposed to the casual player. Also, feel free to post any skills you have equipped on the unit. As for me, mine are MU- 356 Lissa- 358 Morgan-309 Owain-304 Tiki- 305 Nowi- 294 Nah- 290 Lucina- 270 Cynthia- 234 Chrom- 227 Quite a dip at the end, I know......
  8. Link is behind by 1200ish votes with around a half hour left. Gamblers, fanboys and some Trent guy on twitter with 170k followers are involved. Possible DDoS by LoL fans. If you need a reminder of how worked up people will get over the silliest things head to GFAQs.
  9. Source Touhou: Double Dealing Character has been announced. Apparently, a demo will be made available at May 26. Judging from the screenshots: - Sakuya will finally be playable once more~ - Spell Practice will also be available once more. Let's hope it stays this way for all future main Touhou titles~ - The engine used seems to be the same as Ten Desires' - in-game, everything looks the same aside from the absence of the trance gauge. Looks like life and bomb pieces have become a standard. Dunno what kind of special gimmick to expect from this game yet, though - I couldn't spot anything promising in the screenshots.
  10. What keeps your Fire Emblem gears turning? After reaching two hundred recorded hours of playing, I asked myself this, and I'm curious, what keeps everyone else going? Characters? Enjoyable grinding? DLC? (I wouldn't know too much about that)... Fanservice (ie. Summer scramble)? Or do you just enjoy maxing out your stats and skills? I enjoy having my units reach ridiculous levels of strength and throwing them into the final chapter alone, watching them wreck shop with all those grimleal, but what about you?
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