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  1. Which Fighter promotions do you prefer? Not much else to say.
  2. So, what your thoughts on having a game where no character have a class and they instead just use a specific weapon like in Heroes, except that they might have access to a second weapon or a new movement type upon promotion? I think it might open a more diverse set of characters. An archer would not have promote specifically to another class of just two options. Instead, he could become someone that wield a bow and lance, a bow and axe, or even just gain a mount and the bow itself. Meanwhile, his archer buddy might just promote to a unit with an entirely different set of weapon accessibility. Character identity would not be effected by this process either. I honestly think that the lack of classes would improve it. Here we have one sword fighter from a noble house; equipped with a skill that allows him to use rapiers and the legendary weapon and there, we have the gruff, buff warrior who is also a sword wielder. This guy would be wearing chains, rags, and large gauntlets to make him seem like a threat to his enemies. Hell, with the lack of classes, we could probably even have extremely tall allies and enemies. No one is bounded to the weapons their classes allowed them and their actual roles compared to what they do can be taken more seriously. (Actual knights for example that could use swords and lances and is not found wondering with a group of bandits for whatever reason. ) We could have mounted knights and lance wielding samurais. I personally could stop questioning the reason Lords have this specific class that no one else in the game have access to despite obviously being lords in other parts of the world. In terms of modelling and clothing, Intelligent Systems have a crap ton of funding and tech because of the success of FE Heroes and it's previous main stream FE games, I don't think it would be too much of a hassle for them to make a specific set clothing for each character. Hell, they can get away with people having similar clothing because of uniform standards and even keep the same general move set for the majority of the cast. (Although, I only guessed that Intelligent Systems had massive success. I'm doing a fact check at this movement. XD)
  3. Fates gave us a bunch of class dualities between the Europe-inspired Nohr and the Japan-inspired Hoshido to represent different cultural variants. Cool concept, but what if they made it possible for different culture factions to share classes, using different styles of armor following a particular layout code? For example, Fighters wear armor on one arm, but in Nohr that would be European plate while in Hoshido it would be more Samurai-esque panel. Or there could be a Greco-Roman faction with Gladiator-esque Fighters, or a Middle Eastern faction with Fighters that were more deserty garb, and so forth. Cavaliers would be mounted knights in Nohr and mounted samurai in Hoshido. Myrmidons would be fencers in Nohr and samurai in Hoshido. I'd thought of this idea for a Zelda/FE game where you have Hylians, Sheikah, and Gerudo each following clear cultural inspirations, and felt allowing overlaps with cultural distinction would make the classes easier to work with. So far however I like the idea of each tribe getting unique starting classes, with friendship class sharing like in Fates. Of course, this does make each faction feel less distinct mechanically, but each faction could get a different set of classes to which its own units have access. I suppose it depends on the number of factions within a given game; a title like Fates can handle distinct classes for each faction, but a game with 4-5 factions might have to resort to the aesthetic distinction.
  4. I hacked thracia to check the unused content and i found that the class lord knight (the class of sigurd in Fe4) have an incomplete staff animation (this class can use staves when is dismounted) and cause a softlock when i tried to use a staff with that class the next images are the selection of the staff, leif using the staff with animation and leif using the staff without animation (looks like he is attacking) i wanted to make leif promote to master knight or lord knight at the end of chapter 18 (i don't know how to do that) but the animations are imcomplete and cause glitches and bugs
  5. What are the best classes in the game? Why? I think we can agree the king of SoV is Dread Fighter. The loop, strong promotion gains, amazing abilities, and movement make it hard to beat. In addition, access to Zweihander gives them massive, consistent, damage output. How do other classes stack up though? I'm asking partially because I'm thinking of what to change all the mercenaries into before taking on the endgame but also out of curiosity.
  6. So we all know Barons are bad and are nothing but a hinderance, even more in the remake, I was wondering what fans would do to make the class worth it in Echoes: Shadows of Valentia?
  7. So, after finding so many who disliked Archers for their inability to counterattack on enemy phase (I love them anyway), I was curious to see what class you dislike the most, and if you want, what you would change about it to balance it with other classes. For me, that class would be Strategists. Valkyries I was okay with, I never loved them, and in Awakening, I always reclassed Maribelle. But I specifically hate Strategists, the unisex Valkyries from Fates. They just can't hit anything, which is frustrating because the payoff for training a healer is usually, upon promotion, they can participate in combat effectively, albeit without much security. It isn't just Elise, who I always bench because her skill growth is so bad, but I didn't want Leo in Dark Knight or Sorcerer, both of which also can't hit anything, so I tried him in Strategist. Nope. Still bad. He has utility as a healer, which is nice, but considering that in Revelations, Sakura was my go-to healer, that wasn't too helpful. Other times I tried Strategist included: Felicia (bad), Saizo (not bad, but much better as a butler, and awful caps held him back), Niles (never again), and Sakura (much better as a priestess). And going back to Awakening, I also tried Strategist Maribelle, but I hated it, because every single one of her caps was worse as a Valkyrie (with the exception of everyone's favorite stat, Luck) in comparison to Dark Flier, which suited her much better, because it was an offensive class and was simply better. To fix it, I would make them durable. There aren't any magic classes in Fates that can take a hit. Dark Knights are the closest, but really, they just have an HP cushion. A mounted unit should have better defenses than wet tissues, and should also be a little less concentrated on resistance because, it's clear that, if other mounted units are any indicator, horses have poor resistance :\ Strategists, and even Troubadours, could even bring back light magic, which would be awesome, and with their high constitution (although in Fates/Awakening that isn't a thing ) and possibly strength (again, mounted class) they would have no issue with carrying those tomes. With a lower magic stat in comparison to clerics, they wouldn't overshadow the cleric's supportive role instantaneously, either (Priscilla vs. Serra and Maribelle vs. Lissa, anyone) and with poor resistance, they could be less of a resistance sponge and more of a physical soaking magic class, something which is very rare, even though newer games are making it clear that magic will no longer be the go-to for damage because more and more enemies are given a resistance stat, and therefore not all magic units should be glass cannons. What class do you dislike and how would you make that class better?
  8. So, I'm wondering how to go about defining which battle and map sprites are associated with a given class. I'm trying to add in a female Knight to the Sum Patch to go along with female Generals, going into the "female Dismounted Knight" class slot. I've copied all the information over from the male Knight class (save for Class ID), and even set it to promote into the female General. The problem is, I have absolutely no idea how to go about setting which sprites the class uses, on the map or in battle. It appears to use the female General sprite in battle—at least, that's what shows up in the battle sprite box when the class is highlighted to be reclassed into—but it has no defined map sprite, and the game crashes when you try to back out into the main reclass menu after changing a character into it. Ideally, I would just set it to call the exact same files the male Knight uses for its battle and map sprites, but I don't know how to actually do that, or even if it's possible. I know Arch ported the female Cavalier and General classes back into Shadow Dragon, graphics and all, but I don't know what process he used to get the graphic importation and association working. If anyone knows how to do this, I'd greatly appreciate your wisdom! …As an addendum, does anybody know if Soldiers in Shadow Dragon are flagged as being able to reach level 30, like other single-tier classes? I can't seem to find any conclusive answer to that.
  9. In past FE's, we have seen 2 distinct types of promotions. Third tier classes, when classes like paladins or swordmasters could turn into gold knights or Trueblades. There are also branching promotions, where a myrmidon could turn into a swordmaster OR an assasin. With Fe switch on horizon, which one would you like to see return?
  10. So, I'm trying to change a characters starting class in FE7 (Renualt) I had figured out how to people that join on the map. I can't figure out how to do it when they join through a house. I'm using nightmare for this.
  11. Been wondering about this for a while now. What would be the best way to play Conquest? Which characters should you use? Which pairings should you use? Which classes should you use? I'm sorry, I realize that this is a very big question to ask, but I'm just super curious and I think that others would benefit from this information as well.
  12. I have completed my Revelations pairings and would now like to know which of my kids should be paired with one another or if some should just be completely left out to be a solo galeforce assassins. Your suggestions should have a reason behind the pairings along with the build the pairings should be (i.e: A nohrian trust build, dodge build, galeforce taker build, go wild with your imagination because there are probably plenty other builds out there). Also would appreciate if you went into depth and gave me the whole skillset rather than just name a build as i'm not that experienced in this in the first place. Without further ado, here is the list of kids I need help pairing and optimizing: (I'll also be leaving the class/es that i'll be making each of my kids but feel free to suggest a different class if you feel necessary) Elise!Ophelia - Witch Orochi!Rhajat - Witch Oboro!Sophie - Paladin or Hero Rinkah!Caeldori - General, Great knight or Falcon Knight (Has S rank with Ignatius) Setsuna!Dywer - Master ninja (Has A+ rank with Asugi) Nina!Kana - Witch Kaze!Shigure - Swordsmaster or Master Ninja (If I want him as a Swordsmaster I need to make him A+ with Hisame) Selena!Hisame - Master of Arms, Hero or Blacksmith Felicia!Forrest - Strategist or Sorc Charlotte!Siegbert - Berserker, Hero or Paladin Hinoka!Mitama - Dread Fighter Camilla!Velouria - Wolfssenger Nyx!Nina - Adventurer or Onmyoji Mozu!Kiragi - Sniper or Kinshi knight Effie!Percy - Hero, Wyvern Lord or Berserker Beruka!Ignatius - General Azura!Midori - Master Ninja Kagero!Shiro - Spear Master Peri!Soleil - Paladin or Hero Hana!Selkie - Nine-Tails Sakura!Asugi - Dark Falcon
  13. Oboro. A Hoshidan lance fighter; Takumis subordinate. Her parents owned a big kimono shop. Following the trauma of her parents deaths at the hands of Nohr, she sees Nohrians as the devil. Fashionable and well-versed with the kimono trends. Changes attire the most. [spoiler=Marriage/Buddy Seals] Spoiler (Marriage/Buddy Seals) A Marriage/Buddy seal allows a unit to reclass into one of the select class trees of his spouse (S support) or buddy (A+ support). A unit may only achieve an S support with units of the opposite gender (exc. Kamui, Syalla, Zero), and may only achieve an A+ support with units of the same gender. (The credit for the following information goes to Gayserbeam, as I copied the wording of his explanation. Check out the Class Changing and Inheritance Thread for more information. If the users Primary Class is different than their Spouses/Buddys Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouses/Buddys Primary Class, even if the user has that class as a Secondary Class already. If the users Primary Class is the same as their Spouses/Buddys Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouses/Buddys Secondary Class. If the user is married or buddied with a unit who has an unlearnable class, then the Marriage/Buddy Seal will reclass them to the Spouses/Buddys Secondary Class.An unlearnable class is a class that may be unique to a character or their children. The following units have unlearnable classes: Nishiki (Fox Spirit), Flannel (Garou), Azura (Singer), Mozume (Villager). If the user is married or buddied with a unit who has an unlearnable class, and their Primary Class is the same as their Spouses/Buddys Secondary Class, then the Marriage/Buddy Seal will reclass them to the Spouses/Buddys Substitute Class. A Substitute Class is simply a select class a character with an unlearnable class passes down under certain circumstances. The following units have Substitute Classes: Nishiki (Herb Merchant), Flannel (Outlaw), Azura (Rod Knight), Mozume (Herb Merchant). If you're still confused, let me use Oboro as an example to try and clarify matters! Oboro/Takumi: Oboro's Primary Class is Lance Fighter, and Takumi's is Bowman. Therefore, Oboro would Marriage Seal into Bowman.there is no Herb Merchant Oboro can directly/normally support there is no fellow Lance Fighter Oboro can directly/normally support Oboro/Nishiki: As Nishiki's Primary Class is Fox Spirit, an unlearnable class, Oboro would Marriage Seal into his Secondary Class-- Spellcaster. Oboro/Lance Fighter!Avatar: Avatar's Primary Class is Nohr Princess, an unlearnable class. Oboro's Primary Class is Lance Fighter, and Avatar's Secondary Class is Lance Fighter. Therefore, Oboro would Marriage Seal into his Substitute Class-- Knight. [spoiler=Possible Classes] Classes in red are ones Oboro can only achieve in either the Hoshido or the Invisible Kingdom campaign. Classes in blue are ones Oboro can only achieve in the Invisible Kingdom campaign Base Classes (9H, 5N, 14T) Bowman Cavalier Herb Merchant Knight Lance Fighter Ninja Oni Savage Outlaw Pegasus Warrior Priestess Rod Knight Samurai Spellcaster Wyvern Rider Promoted Classes (14H, 9N, 23T) Adventurer Basara Blacksmith Bow Knight Exorcist Falcon Warrior General Golden-Kite Warrior Great Knight Great Merchant Holy Bowman Holy Lancer Jonin Maid Paladin Puppeteer Revenant Knight Shura Strategist Trueblade War Priestess Weapon Master Wyvern Lord [spoiler=Expansion of Possible Classes] Primary Base Class: Cavalier Primary Promoted Classes: Great Knight, Paladin Secondary Base Class: Wyvern Rider Secondary Promoted Classes: Revenant Knight, Wyvern Lord Marriage Seal Classes: These are organized alphabetically based on the localized names of the spouses. we listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Asama: Priestess -> Exorcist, War Priestess Hinata: Samurai -> Trueblade, Weapon Master Ryoma: Samurai -> Trueblade, Weapon Master Saizou: Ninja -> Jonin, Puppeteer Nishiki: Spellcaster -> Basara, Exorcist Subaki: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Takumi: Bowman -> Golden-Kite Warrior, Holy Bowman Tsukuyomi: Spellcaster -> Basara, Exorcist ​ Benoit: Knight -> General, Great Knight Zero: Outlaw -> Adventurer, Bow Knight ​ Jakob: Rod Knight -> Maid, Strategist Kaze: Ninja -> Jonin, Puppeteer Silas: Cavalier -> Great Knight, Paladin Buddy Seal Classes: These are organized alphabetically based on the localized names of the buddies. we listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Orochi: Spellcaster -> Basara, Exorcist Rinkah: Oni Savage -> Blacksmith, Shura Belka: Wyvern Rider -> Revenant Knight, Wyvern Lord Mozume: Bowman -> Golden-Kite Warrior, Holy Bowman [spoiler=Notice] In the previous optional poll, Kaze placed 2nd and Ryoma, Nyx and Lazward tied at 3rd (technically 4th). Therefore, Oboro would get 3 votes and Ryoma, Nyx and Lazward will get 1 vote each. No one has been eliminated this time Tsukuyomi has been added back to the poll. if it is demonstrated again is that the forum is not interested in him, he will be out for 8 polls (poll 25). Note: If you plan to go through multiple classes, vote for the Final/Endgame class. ​ [spoiler=Possible Skills] Personal Skill: Nohr Hater: When engaging a Nohr-related enemy, damage +3 Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Sakura can acquire through her primary and secondary class trees are listed below. Descriptions of all the skills are located on the skills pages. Base Classes Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Herb Merchant: Effective Medicine, Household Cure Knight: Defense +2, Confined Defense Lance Fighter: Defence Seal, Substitute Ninja: Locktouch, Snake Venom Oni Savage: Resistance Seal, Shove Outlaw: Locktouch, Movement +1 Pegasus Warrior: Swallow Strike, Eastern Heart Priestess: Miracle, Rally Luck Rod Knight: Resistance +2, Distinguished Son Samurai: Flowing Strike Vantage Spellcaster: Magic +2, Fortune Wyvern Rider: Strength +2, Cut Through Promoted Classes Skills Adventurer: Lucky Seven, Pass Basara: Breaking Sky, Flamboyant Blacksmith: Smithy Skill, Lancebreaker Bow Knight: Rally Skill, Kunaibreaker Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike General: Defensive Formation, Pavise Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Great Merchant: Easy Life, Extravagance Holy Bowman: Raven Strike, Bowfaire Holy Lancer: Speed Seal, Lancefaire Jonin: Lethality, Kunaifaire Maid: Servant's Joy, Tomebreaker Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet Revenant Knight: Deadly Breath, Overbearing Shura: Ogre Strike, Counter Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire War Priestess: Renewal, Magic Counter Weapon Master: Strength Seal, Line of Death Wyvern Lord: Rally Defence, Swordbreaker Defence Seal: After battle, enemy's Defence -6 Substitute: Select the Substitute command to swap places with an adjacent ally on the map Breaking Sky: Skill x 1.5% chance of adding half the enemy's Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage Flamboyant: User and enemy's Hit rate +30 and skill activation rate +15% during battle Speed Seal: After battle, enemy's Speed -6 Lancefaire: When user is equipped with a Lance, damage +5 during battle Effective Medicine: The effect of HP recovery and stat-boosting potions is increased by 50% Household Cure: After consuming a HP recovery or stat-boosting potion, the user can perform another action Easy Life: Luck% chance of obtaining a Golden Coin after moving during the first seven Turns Extravagance: During battles, if user spends a Golden Coin, damage +10 and damage received -10 Puppet Break: Attacks are effective against Puppeteers, Puppets and Golems Copycat Puppet: Select the Copycat command once per map to create a puppet with the same appearance, stats, inventory and HP as the user (Anything that happens to the puppet happens to the user and vice versaeven death) For more info about stats and growths, please go to http://serenesforest.net/fire-emblem-fates/ [spoiler=Summary] Optimal 1. Holy Lancer [87.50%] 2. Basara [6.25%] 3. n/a Practical (Hoshido) 1. Holy Lancer [87.50%] 2. Basara [6.25%] 3. Weapon Master [3.12%] Preferred 1. Holy Lancer [84.38%] 2. Basara [9.38%] 3. n/a DLC 1. Great Lord [37.50%] 2. Dread Fighter [15.62%] 3. Witch [9.38%] Optional Poll 1. Kaze [25.00%](8+3 votes) 2. Lazward [12.50%](4+1 votes) 3.5 Setsuna [12.50%](4 votes) 3.5 Effie [12.50%](4 votes)
  14. I'm replaying Conquest on Lunatic, and following the best marriage pairings guide here: https://www.reddit.com/r/fireemblem/comments/48u8b4/fe14_optimal_fates_pairings_birthright_conquest/ I have been Googling around for the best classes I should be working towards for each character, and skill sets for them... But I have only found this thread which didn't go anywhere: http://www.gamefaqs.com/boards/114533-fire-emblem-fates-conquest/73487346 Access to DLC and amiibo classes is fine, I'm very early into the game still with school keeping me busy, but have been trying to play around with different skill sets. Maybe this thread could develop into some fun discussion about classes and skill sets? Have you created or seen any interesting skill sets for characters via online battles that interested you? :)
  15. I went and made a thing where virtually all of the non-dummied out classes exist alongside one another and added a few third tier classes that didn't exist before (I also ended up finishing the stat caps and growth rates for the 0th and 1st tier classes). If you guys think I did good enough then that's cool; I just wanted to show off something that you guys could talk about for the time being. The files are attached below. 0thTierClasses.txt 1stTierClasses.txt OriginalNameClasses.txt
  16. Since the villager class is most likely returning in fire emblem switch (and the rest of the future titles), what weapon do you think they should use going forward in the series? Swords and Lances are both weapons that the villagers have used, but what about axes? I want to see what you think about this. I think that lances fit them the best, but that's just me.
  17. So I'm finally getting back into Birthright and I was wondering which BR characters are best with which DLC classes. I've tried looking through the forums but usually the answers are for children or Nohr characters, so I was hoping you guys could help me out. It's still early game so everyone on the BR path is an option, although Mozu and Kagero are already Dread Fighters, and I'd rather not use any special classes on Corrin. Children aren't really a consideration unless they would really excel in a class regardless of their parents, because I tend to pair people up for LOVE and not eugenics the first time. Shush. With all that in mind, who would you suggest I make these classes? -Great Lord -Lodestar -Dark Falcon -Grandmaster -Vanguard -Witch -Ballistician Thanks for all you help, Serenes.
  18. Since this game does have DLC and any characters except Alm and Celica can reclass back to Villagers using the new Reclass item. But, what kind of Special DLC Classes, Items, Skills, and maybe a character rewards do you like to see it happening for Fire Emblem Echoes: Shadows of Valentia just they did with Fire Emblem Awakening and Fates like how they added Dread Fighter, Bride, Dark Falcon, Bastillian, and Witch as a DLC reward? I personally wanted to see if they can might add the Swordmaster class from the April Fools prank from the Japanese website that was shown from this April Fools day, Dark Knights, Dark Fliers (or Dark Falcon), Great Knights, Assassins, War Clerics, and/or Dancers since we did saw those Dancing Girls were in Zofian Castle that was shown in the Fire Emblem Direct as a DLC class. I know that Dread Fighters are third tiers from the Mercenary line for Echoes, but I personally wanted to see Witches to be playable in Echoes since Fire Emblem Fates have Witches returned and got a chance to be playable for the first time. For DLC Skills, I do wanted to see if Vantage, Lethality, Aether, Weaponfaire skills, Weaponbreaker skills, Gamble, and Shadowgift return as a DLC skill. For Items, I'm not exactly sure which one to pick besides Scrolls and DLC Reclass Items? If there doing a character reward if Alm or Celica's team goes to one of the Xenologue maps that a character needs to be rescued like how Fates have Anna in her own map and she joins as a DLC character. I do want to see if they can might add Anna join as a DLC, add one of recurring characters like Jake, one of the Fates characters, or other characters in the previous Fire Emblem games, or it be a completely brand new character.
  19. I am personally dissapointed by the fact that the classes remain unchanged from Gaiden's classes. I was hoping that they would add some new classes, like third tier classes for the classes that didn't have them in the original, or making one villager (Atlas) have access to the brigand class). I still believe that the game will still be good regardless, but I really wanted archsages or seraph knights to return as well as new third tier classes for the cleric and the femal mages. Edit: I have never played gaiden, so I don't now which classes are overpowered or bad. Just letting you know.
  20. I'm playing FE Fates on lunatic casual Revelation, and I want to know what classes I should make the children characters, since I challenged myself to finish the game using only them. I'll list the information below. Forest: Azura/Leo, Astra and Voice of Peace as inherited skills, no A+ support. Rhajat: Hayato/Nyx, Luna and Renewal, no A+. Nina: Niles/Beruka, Axebreaker and Shurikenbreaker, no A+. Selkie: Kaden/Hinoka, Astra and Renewal, no A+. Kiragi: Takumi/Orochi, Bowbreaker, Astra, no A+. Siegbert: Xander/Sakura, Swordbreaker and Renewal, no A+. Shigure: Azura/Leo, Renewal and Inspiration, A+ with Hisame. Kana: Male Corrin (oni savage)/Flora, Counter and Lifetaker, no A+. Soleil: Laslow/Felicia, Bowbreaker and Astra, no A+. Caeldori: Subaki/Selena, Swordbreaker and Renewal, no A+. Dwyer: Jakob/Oboro, Lancebreaker and Amaterasu, no A+. Percy: Arthur/Setsuna, Axebreaker and Renewal, no A+. Mitama: Azama/Effie, Axebreaker and Tomebreaker, no A+. Asugi: Saizo/Hana, Luna and Axebreaker, no A+. Ophelia: Odin/Kagero, Tomefaire and Shurikenbreaker, no A+. Ignatius: Benny/Rinkah, Lancebreaker andAxebreaker, no A+. Shiro: Ryoma/Camilla, Bowbreaker and Luna, no A+. Midori: Kaze/Charlotte, Astra and Swordbreaker, no A+. Velouria: Keaton/Mozu, Axebreaker and Lifetaker, no A+. Sophie: Silas/Elise, Astra and Renewal, no A+. Hisame: Hinata/Peri, Lethality and Lifetaker, no A+. Will take suggestions for which ones to go endgame with.
  21. I haven't been using using FERecolor in a while since I have been playing the FE6 Redux patch after watching Mangs playthrough. So my question is that the directory for the classes is missing a lot of the FE6 style animations and I was wondering is there a way to find them or in the event I have to do them myself, how could I go about doing it?
  22. Yo dudes and dudettes! So I've played a couple fire emblem games (shadow dragon and blazing sword) and I can't really get along with something.. Basically in every game what I did was decide which units I wanted to train and basically ignored all others. I choose to level them up to lv. 20 before promoting them, but what happened is that in the end of the game they all were mostly lv 18 or 19 and only a couple had been promoted, and didn't even get to level up. So yeah, I loved both games, but before moving on the next title I wanted to ask you guys, is this really it? I feel as if I'm not getting the most out of my units.. is there some sort of strategy to make them more powerfull or something? What use is there in pushing them to lv 20 before promoting if you're not gonna enjoy them once promoted? Any tips are really welcome. Thanks a bunch!
  23. Hi! I've been attempting to make a fun little romhack where I basically just dick around, changing people's classes and making dumb "Balance changes" to make the game (FE7) a little more fun for myself. In the process, I "added" (edited the peer and others) the female myrmidon, female mercenary, female brigand and a nifty little mage class and gave it to a few of the characters. My thing is that should I ever feel like randomizing this for extra fun, these classes are never going to be randomized themselves (keep in mind that I'm using the universal gba fe randomizer). Given that my knowledge of romhacking extends to Nightmare, FEditor and changing palettes, I would have no idea if it is possible to randomize them and if so, how I would go about doing it. I was thinking that perhaps there was a particular attribute in nightmare that the "usual" classes have that the others (like the peer) do not have but I noticed nothing of note. The one thing I did notice was a certain ***UNKNOWN*** attribute that most classes had a value on but stuff like the peer had a 0 value on it. However, while the mercenary (F) also had the 0x00 value attibuted to it, the female myrmidon, shaman and druid (all of which are unrandomizable as well) had actual values on them, so I guess that's not it. Plus, the values were going up with every different class so it didn't appear to be related to that at all. I'm asking this because Klokinator made a "fixpatch" for fe7 for a different randomizer and now he made one for fe8 for the universal randomizer that apparently make those classes randomizable (as long as he edits them in a specific way) but I don't think he's done that to his FE8 fix patch yet and I'm pretty sure after a several tries that the normal fe7 fix patch does not work on the universal randomizer. Any thoughts?
  24. In the original Gaiden, some, but not all, of the classes had three tiers, notable the Knight, Mercenary, Archer and Cavalier lines. Could the magic users, Pegasus knights, our two lords and any others be able to have three tiers? Could new (and modern) classes be added? Could branching promotion aside from the Villagers be included?
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