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  1. It's been bothering me. I love Fire Emblem and the new character customazation but in Fates can you change your class? Videos show people playing as the default lord but what if I want to be a Shinobi or a Swordmaster? Am I doomed to restrictions? I'll still get it either way. Anyway, I'd like to know. Thanks guys.
  2. Takumi. Prince of Hoshido Wielder of the legendary Fuujin Bow. Prone to violent mood swings and desperately seeks to be the centre of attention. Although he appears mentally weak, he has a friendly side, which catches people off-guard. Has the worst dreams. [spoiler=Marriage/Buddy Seals] Spoiler (Marriage/Buddy Seals) A Marriage/Buddy seal allows a unit to reclass into one of the select class trees of his spouse (S support) or buddy (A+ support). A unit may only achieve an S support with units of the opposite gender (exc. Kamui, Syalla, Zero), and may only achieve an A+ support with units of the same gender. (The credit for the following information goes to Gayserbeam, as I copied the wording of his explanation. Check out the Class Changing and Inheritance Thread for more information. If the user’s Primary Class is different than their Spouse’s/Buddy’s Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Primary Class, even if the user has that class as a Secondary Class already. If the user’s Primary Class is the same as their Spouse’s/Buddy’s Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Secondary Class. If the user is married or buddied with a unit who has an unlearnable class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Secondary Class. An unlearnable class is a class that may be unique to a character or their children. The following units have unlearnable classes: Nishiki (Fox Spirit), Flannel (Garou), Azura (Singer), Mozume (Villager). If the user is married or buddied with a unit who has an unlearnable class, and their Primary Class is the same as their Spouse’s/Buddy’s Secondary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Substitute Class. A Substitute Class is simply a select class a character with an unlearnable class passes down under certain circumstances. The following units have Substitute Classes: Nishiki (Herb Merchant), Flannel (Outlaw), Azura (Rod Knight), Mozume (Herb Merchant). If you’re still confused, let me use Takumi as an example to try and clarify matters! Takumi/Hana: Takumi’s Primary Class is Bowman, and Hana’s is Samurai. Therefore, Takumi would Marriage Seal into Samurai. Takumi/Oboro: Takumi’s Primary Class is Bowman, and Oboro’s is Lance Fighter. Therefore, Takumi would Marriage Seal into Lance Fighter. As Takumi’s Secondary Class is Lance Fighter, he would not receive a new class tree from Oboro. Takumi/Setsuna: Takumi’s Primary Class is Bowman, and Setsuna’s is Bowman. Therefore, Takumi would Marriage Seal into Setsuna’s Secondary Class-- Ninja. Takumi/Azura: As Azura’s Primary Class is Singer, an unlearnable class, Takumi would Marriage Seal into her Secondary Class-- Pegasus Warrior. Takumi/Mozume: Mozume’s Primary Class is Villager, an unlearnable class. Takumi’s Primary Class is Bowman, and Mozume’s Secondary Class is Bowman. Therefore, Takumi would Marriage Seal into her Substitute Class-- Herb Merchant. [spoiler=Possible Classes] Classes in red are ones Takumi can only achieve in either the Hoshido or the Invisible Kingdom campaign. Classes in blue are ones Takumi can only achieve in the Invisible Kingdom campaign Base Classes (8H, 3N, 11T) Bowman Dark Mage Herb Merchant Lance Bowman Ninja Oni Savage Pegasus Warrior Rod Knight Samurai Spellcaster Wyvern Rider Promoted Classes (13H, 6N, 19T) Basara Blacksmith Butler Dark Knight Exorcist Falcon Warrior Golden-Kite Warrior Great Merchant Holy Bowman Holy Lancer Jonin Puppeteer Revenant Knight Shura Sorcerer Strategist Trueblade Weapon Master Wyvern Lord [spoiler=Expansion of Possible Classes] Primary Base Class: Bowman Primary Promoted Classes: Golden-Kite Warrior, Holy Bowman Secondary Base Class: Lance Bowman Secondary Promoted Classes: Basara, Holy Lancer Marriage Seal Classes: These are organized alphabetically based on the localized names of the spouses. we listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Hana: Samurai -> Trueblade, Weapon Master Kagerou: Ninja -> Jonin, Puppeteer Oboro: n/a Orochi: Spellcaster -> Basara, Exorcist Rinka: Oni Savage -> Blacksmith, Shura Setsuna: Ninja -> Jonin, Puppeteer​ ​ Camilla: Wyvern Rider -> Revenant Knight, Wyvern Lord Elise: Rod Knight -> Butler, Strategist ​ Azura: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Felicia: Rod Knight -> Butler, Strategist Mozume: Herb Merchant -> Great Merchant, Puppeteer Buddy Seal Classes: These are organized alphabetically based on the localized names of the buddies. we listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Hinata: Samurai -> Trueblade, Weapon Master Jakob: Rod Knight -> Butler, Strategist Leo: Dark Mage -> Dark Knight, Sorcerer Ryoma: Samurai -> Trueblade, Weapon Master [spoiler=Notice] In the previous optional poll, Elise placed second, and Hinoka, Kaze, Nishiki, and Rinka all tied for third. Therefore, Elise gets 3 votes and Hinoka, Kaze, Nishiki and Rinkah get 1 vote each. Flannel received no votes so he'll be out in this poll he will return in Round 9 Ryoma and Benoit have been added back to the poll. if it is demonstrated again is that the forum is not interested in them, they will be out for 4 rounds, they would return round 12 [spoiler=Possible Skills] Personal Skill: Rivalry: When user is the lead unit and their Level is lower than their support unit’s Level, Critical rate +10, damage +3 and damage received -1 Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Takumi can acquire through her primary and secondary class trees are listed below. Descriptions of all the skills are located on the skills pages. Base Classes Skills Bowman: Skill +2, Prescient Victory Dark Mage: Bind, Devilish Wind Herb Merchant: Effective Medicine, Household Cure Lance Bowman: Defence Seal, Substitute Ninja: Locktouch, Snake Venom Oni Savage: Resistance Seal, Shove Pegasus Warrior: Swallow Strike, Eastern Heart Rod Knight: Resistance +2, Distinguished Son Samurai: Flowing Strike, Vantage Spellcaster: Magic +2, Fortune Wyvern Rider: Strength +2, Cut Through Promoted Classes Skills Basara: Breaking Sky, Flamboyant Blacksmith: Smithy Skill, Lancebreaker Butler: Servant's Joy, Tomebreaker Dark Knight: Magic Seal, Lifetaker Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike Golden-Kite Warrior: Soar, Sun God Great Merchant: Easy Life, Extravagance Holy Bowman: Raven Strike, Bowfaire Holy Lancer: Speed Seal, Lancefaire Jonin: Lethality, Kunaifaire Puppeteer: Puppet Break, Copycat Pupper Revenant Knight: Deadly Breath, Overbearing Shura: Ogre Strike, Counter Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire Weapon Master: Strength Seal, Line of Death Wyvern Lord: Rally Defence, Sword Breaker Skill +2: Skill +2. Prescient Victory: When user triggers the battle, damage +4 Raven Strike: When user triggers the battle, Hit rate +40 Bowfaire: When user is equipped with a Bow, damage +5 during battle Soar: Hit rate and Avoid +30 when facing Flying enemies Sun god: Allies within a 2 tile radius recover 20% HP at the start of the user’s Turn Defence Seal: After battle, enemy's defense -6 Substitute: Select the “Substitute” command to swap places with an adjacent ally on the map Breaking Sky: Skill x 1.5% chance of adding half the enemy’s Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage Flamboyant: User and enemy’s Hit rate +30 and skill activation rate +15% during battle Speed Seal: After battle, enemy’s Speed -6 Lancefaire: When user is equipped with a Lance, damage +5 during battle [spoiler=Summary] Well. I'm not surprised. Optimal Class 1. Holy Bowman [93.33%] 3. Golden-Kite Warrior [2.22%] 3. Holy Lancer [2.22%] 3. Puppeteer [2.22%] Practical (Hoshido) 1. Holy Bowman[84.44%] 2.5 Golden-Kite Warrior [4.44%] 2.5 Puppeteer [4.44%] Preferred 1. Holy Bowman [75.56%] 2. Golden-Kite Warrior [6.67%] 3. Trueblade [4.44%] DLC classes 1. Ballistician [86.67%] 2. Dread Fighter [4.44%] 3. Vanguard [2.22%] Next poll 1. Elise (8+3)[17.78%] 2. Hinoka (6+1)[13.33%] 3. Kaze (5+1)[11.11%] So next poll we will be voting for Elise
  3. BEFORE YOU READ: This is based on personal experience and is thus my opinion Chrom: Master Lord or Paladin Robin: Varies Freddy: Paladin Lissa: Battle Cleric Sully: Paladin Virion: Dark Knight Stahl: Paladin Vaike: Hero Miriel: Sage Kellam: General Sumia: Falcoknight Donnel: Hero Lon'qu: Swordmaster Ricken: Dark Knight Maribelle: Valkyrie Gaius: Assassin Panne: Taguel Cordy: Falcoknight Gregor: Hero Nowi: Manakete Libra: Battle Monk? Tharja: Sorceror Olivia: Dancer Cherhce: Wyvern Lord Henry: Sorceror Say'ri: Swordmaster or Assassin Tiki: Manakete Basilio: Hero Flavia; Hero Gangrel: Trickster or Assassin Walhart: Conqueror Emmeryn: Sage? Yen'fay: Swordmaster or Assassin Aversa: Dark Flier? Priam: Hero or Dread Fighter Lucina: Master Lord Morgan: Varies Owain: Dread Fighter Inigo: Hero Severa: Hero Kjelle: Hero if she has it, otherwise Great Knight Yarne: Taguel Nah: Manakete Brady: Dark Knight, Battle Monk, or Sage Cynthia: Falcoknight Gerome: Wyvern Lord Laurent: Sorceror Noire: Sorceror
  4. Since Riku is somehow on hiatus. I'll be continuing her polls. But no longer weekly. Mozume a humble villager from a doomed hometown who joins the Avatar's army after being rescued by them. Starts as a weak unit that may end up strong if one invests in her. [spoiler=Possible Classes] Classes in red are ones Mozume can only achieve in either the Hoshido or the Invisible Kingdom campaign. Classes in black are ones Mozume can only achieve in the Nohr or the Invisible Kingdom campaign. Classes in blue are ones Mozume can achieve in all 3 campaigns. Base Classes (8H, 7N, 15T) Bowman Cavalier Dark Mage Fighter Knight Lance Fighter Mercenary Ninja Outlaw Pegasus Warrior Priestess Rod Knight Samurai Spellcaster Villager Promoted Classes (12H, 11N, 23T) Adventurer Basara Berserker Bow Knight Brave Hero Dark Knight Exorcist Falcon Warrior General Golden-Kite Warrior Great Knight Great Merchant Holy Bowman Holy Lancer Jonin Maid Paladin Puppeteer Sorcerer Strategist Trueblade War Priestess Weapon Master [spoiler=Expansion of Possible Classes] Primary Base Class: Villager Primary Promoted Classes: Great Merchant, Weapon Master Secondary Base Class: Bowman Secondary Promoted Classes: Golden-Kite Warrior, Holy Bowman Marriage Seal Classes: These are organized alphabetically based on the localized names of the spouses. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Asama: Priestess -> Exorcist, War Priestess Hinata: Samurai -> Trueblade, Weapon Master Nishiki: Spellcaster -> Basara, Exorcist Ryoma: Samurai -> Trueblade, Weapon Master Saizou: Ninja -> Jonin, Puppeteer ​Subaki: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Takumi: n/a​ ​ Arthur: Fighter -> Berserker, Brave Hero Benoit: Knight -> General, Great Knight Flannel: Fighter -> Berserker, Brave Hero Lazward: Mercenary -> Bow Knight, Brave Hero Leo: Dark Mage -> Dark Knight, Sorcerer Odin: Dark Mage -> Dark Knight, Sorcerer Xander: Cavalier -> Great Knight, Paladin Zero: Outlaw -> Adventurer, Bow Knight ​ Jakob: Rod Knight -> Maid, Strategist Kaze: Ninja -> Jonin, Puppeteer Silas: Cavalier -> Great Knight, Paladin Buddy Seal Classes: These are organized alphabetically based on the localized names of the buddies. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Oboro: Lance Fighter -> Basara, Holy Lancer Effie: Knight -> General, Great Knight Nyx: Dark Mage -> Dark Knight, Sorcerer [spoiler=Clarifications] In the previous optional poll, Takumi placed second, and Hinoka and Kaze tied for third. Therefore, Takumi gets 3 votes and Hinoka and Kaze get 1 vote each. Jakob only received 1 vote so he'll be out in this poll he will return in Round 8 Xander and Tsukoyomi have been added back to the poll. if it is demonstrated again is that the forum is not interested in them, they will be out for 4 rounds, they would return round 11 [spoiler=Possible Skills] Personal Skill: Farmland Master: When standing on Mountain, Forest, Wasteland or Field terrain, the user recovers 20% HP at the start of the Turn Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Charlotte can acquire through her primary and secondary class trees are listed below. Descriptions of all the skills are located on the skills pages. Classes in black are ones Mozume can achieve in either the Nohr or Invisible Kingdom campaign. Classes in red are ones Mzume can achieve in either the Hoshido or Invisible Kindom campaign. Classes in blue are ones Mozume can achieve in all three campaigns. Base Classes Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defense +2, Confined Defense Lance Fighter: Defense Seal, Substitute Mercenary: Stubbornness, Patient Assurance Ninja: Locktouch, Snake Venom Outlaw: Locktouch, Movement +1 Pegasus Warrior: Swallow Strike, Eastern Heart Priestess: Miracle, Rally Luck Rod Knight: Resistance +2, Demoiselle Samurai: Flowing Strike, Vantage Spellcaster: Magic +2, Fortune Villager: Aptitute, Underdog Promoted Classes Skills Adventurer: Lucky Seven, Pass Basara: Breaking Sky, Flamboyant Berserker: Rally Strength, Axefaire Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Dark Knight: Magic Seal, Lifetaker Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike General: Defensive Formation, Pavise Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Great Merchant: Easy Life, Extravagance Holy Bowman: Raven Strike, Bowfaire Holy Lancer: Speed Seal, Lancefaire Jonin: Lethality, Kunaifaire Maid: Servent's Joy, Tomebreaker Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Comand Trueblade: Astra, Swordfaire War Priestess: Renewal, Magic Counter Weapon Master: Strenght Seal, Line of Death Aptitude: Adds 10% to all growth rates during Level Ups Underdog: Hit rate and Avoid +15 when user’s Level is lower than the enemy (promoted units count as Level +20) Easy Life: Luck% chance of obtaining a Golden Coin after moving during the first seven Turns Extravagance: During battles, if user spends a Golden Coin, damage +10 and damage received -10 Strength Seal: After battle, enemy’s Strength -6 Line of Death: During battles, damage +10, damage received +10 Skill +2: Skill +2. Prescient Victory: When user triggers the battle, damage +4 Raven Strike: When user triggers the battle, Hit rate +40 Bowfaire: When user is equipped with a Bow, damage +5 during battle Soar: Hit rate and Avoid +30 when facing Flying enemies Sun god: Allies within a 2 tile radius recover 20% HP at the start of the user’s Turn [spoiler=Summary] The forum has mixed opinions regarding the class of our Killager. However, the top 3 (or 4) is pretty consistent. Optimal 1.5 Great Merchant [20.00%] 1.5 Holy Lancer [20.00%] 3.5 Holy Bowman [15.00%] 3.5 Weapon Master [15.00%] Practical (Nohr) 1. Great Merchant [35.00%] 2. Weapon Master [25.00%] 3. Holy Bowman [20.00%] Practical (Hoshido) 1. Great Merchant [25.00%] 2.5 Holy Lancer [20.00%] 2.5 Weapon Master [20.00%] Preferred 1.5 Great Merchant [20.00%] 1.5 Weapon Master [15.00%] 3 Holy Lancer [15.00%] Next Round 1 Takumi (3+3 votes) [15.00%] 2 Elise (5 votes) [25.00%] 4.5 Hinoka (1+1 votes) [5.00%] 4.5 Kaze (1+1 votes) [5.00%] 4.5 Nishiki (2 votes) [10.00%] 4.5 Camilla (2 votes) [10.00%] Takumi placed ahead of Elise due to placing 2nd in the previous poll. Hinoka and Kaze tied with Nishiki and Camilla due to placing 3rd in the previous poll. So next poll, we're talking about the G-G-G-G-GAME BRRRRRRREEEEEEEAKERR CritKumi!
  5. For the fifth week, we’re going to vote and dicuss on the best class for Charlotte, the surprisingly thoughtful warrior. I have seen people laud Charlotte’s characterization, so hopefully we can improve her value as a unit by selecting the best class for her! The format for this post is similar as that of the previous weeks: The following spoiler tags will mostly contain information regarding Charlotte. (The information regarding Marriage/Buddy Seals has been updated, as players have figured out more regarding their functions.) Certain information will be uploaded through the rest of the week. Feel free to look at what you need, and ignore what you don’t need. If you find mistakes within the information, please tell me so that I may correct it. Without further ado: Which is the best class for Charlotte? [spoiler=Marriage/Buddy Seals] Spoiler (Marriage/Buddy Seals) A Marriage/Buddy seal allows a unit to reclass into one of the select class trees of his spouse (S support) or buddy (A+ support). A unit may only achieve an S support with units of the opposite gender (exc. Kamui, Syalla, Zero), and may only achieve an A+ support with units of the same gender. (The credit for the following information goes to Gayserbeam, as I copied the wording of his explanation. Check out the Class Changing and Inheritance Thread for more information. If the user’s Primary Class is different than their Spouse’s/Buddy’s Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Primary Class, even if the user has that class as a Secondary Class already. If the user’s Primary Class is the same as their Spouse’s/Buddy’s Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Secondary Class. If the user is married or buddied with a unit who has an unlearnable class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Secondary Class. An unlearnable class is a class that may be unique to a character or their children. The following units have unlearnable classes: Nishiki (Fox Spirit), Flannel (Garou), Azura (Singer), Mozume (Villager). If the user is married or buddied with a unit who has an unlearnable class, and their Primary Class is the same as their Spouse’s/Buddy’s Secondary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Substitute Class. A Substitute Class is simply a select class a character with an unlearnable class passes down under certain circumstances. The following units have Substitute Classes: Nishiki (Herb Merchant), Flannel (Outlaw), Azura (Rod Knight), Mozume (Herb Merchant). If you’re still confused, let me use Charlotte as an example to try and clarify matters! Charlotte/Saizou: Charlotte’s Primary Class is Fighter, and Saizou’s is Ninja. Therefore, Charlotte would Marriage Seal into Ninja. Charlotte/Jakob: Charlotte’s Primary Class is Fighter, and Jakob’s is Rod Knight. Therefore, Charlotte would Marriage Seal into Rod Knight. As Charlotte’s Secondary Class is Rod Knight, she would not receive a new class tree from Jakob. Charlotte/Arthur: Charlotte’s Primary Class is Fighter, and Arthur’s is Fighter. Therefore, Charlotte would Marriage Seal into Arthur’s Secondary Class-- Cavalier. Charlotte/Nishiki: As Nishiki’s Primary Class is Fox Spirit, an unlearnable class, Charlotte would Marriage Seal into his Secondary Class-- Spellcaster. Charlotte/Flannel: Flannel’s Primary Class is Garou, an unlearnable class. Charlotte’s Primary Class is Fighter, and Flannel’s Secondary Class is Fighter. Therefore, Charlotte would Marriage Seal into his Substitute Class-- Outlaw. [spoiler=Rules, Notices, & Clarifications] Spoiler (Rules, Notices, & Clarifications) Rules Please be respectful! This is a huge given, but I still see people break it all the time. Don’t be arrogant-- your opinion is important, but hardly the end-all-- and please don’t be a troll. I don’t want these polls to serve only for people who have played the game. Therefore, please be careful with spoilers. As we’re discussing classes, I’m assuming that most people are fine with gameplay spoilers. However, this does not guarantee that people are fine with story spoilers as well, so if you must bring them up, make sure to tag them as spoilers. If you’re tagging story spoilers, leave an explanation. Many people may assume that you simply tagged it as a spoiler because it was a long post, or because it was related to gameplay. Clarify what exactly you’re tagging-- it doesn’t take that many words. Notices In the optional poll, Takumi placed second, and Camilla and Elise placed third. As such, Takumi will receive three additional votes, and Camilla and Elise will each receive one. Ryoma received only one vote and Benoit received none. Therefore, the two were eliminated from this week’s optional poll. As it has been proven that the forum does not wish to discuss them at the current moment, they have a waiting period of two weeks before they will be re-entered into the optional poll. As the victor, Charlotte has also been removed from this week’s optional poll. Sakura has been re-entered into the optional poll. If it is demonstrated once again that the forum is not interested in her, she will have a waiting period of four weeks before she will be re-entered into the optional poll. Flannel has been added into the optional poll. Clarification If you’re confused as to what this post is all about, refer to the original post. Week Four polls concerned Leo, Week Three polls concerned Felicia, Week Two polls concerned Silas, and Week One polls concerned Azura. We are discussing the end class for Charlotte. You are free to consider reclassing options along the way (just make sure to factor in the cost of reclassing for the Practicality polls), but your vote should be based on your predicted end class. We’re excluding DLC classes from the polls to preserve balance. However (considering last week), a DLC poll has been added for those interested in them. A DLC poll will not be included for shared characters, as there is space for only five questions. Children will not be introduced until the localized game is released, or we have gone through all of the first-generation characters. We’re ignoring any class options the Avatar may give to Charlotte, as it introduces too many new variables. There will not be Practicality polls for the Invisible Kingdom campaign. I limited the Optimization/Practicality poll options to the promoted classes. [spoiler=Possible Classes] Spoiler (Possible Classes) Classes in black are ones Charlotte can achieve in either the Nohr or Invisible Kingdom campaign. Classes in blue are ones Charlotte can only achieve in the Invisible Kingdom campaign. Base Classes (3H, 8N, 11T) Cavalier Dark Mage Fighter Knight Mercenary Ninja Oni Savage Outlaw Rod Knight Spellcaster Wyvern Rider Promoted Classes (6H, 13N, 19T) Adventurer Basara Berserker Blacksmith Bow Knight Brave Hero Dark Knight Elite Ninja Exorcist General Great Knight Maid Paladin Puppeteer Revenant Knight Shura Sorcerer Strategist Wyvern Lord [spoiler=Expansion of Possible Classes] Spoiler (Expansion of Possible Classes) Primary Base Class: Fighter Primary Promoted Classes: Berserker, Brave Hero Secondary Base Class: Rod Knight Secondary Promoted Classes: Maid, Strategist Marriage Seal Classes: These are organized alphabetically based on the localized names of the spouses. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. As Charlotte is a Nohr exclusive character, she can only marry the Hoshido characters in the Invisible Kingdom campaign. Saizou: Ninja -> Elite Ninja, Puppeteer Nishiki: Spellcaster -> Basara, Exorcist Arthur: Cavalier -> Great Knight, Paladin Benoit: Knight -> General, Great Knight Flannel: Outlaw -> Adventurer, Bow Knight Lazward: Mercenary -> Bow Knight, Brave Hero Leo: Dark Mage -> Dark Knight, Sorcerer Odin: Dark Mage -> Dark Knight, Sorcerer Xander: Cavalier -> Great Knight, Paladin Zero: Outlaw -> Adventurer, Bow Knight Jakob: n/a Kaze: Ninja -> Elite Ninja, Puppeteer Silas: Cavalier -> Great Knight, Paladin Buddy Seal Classes: These are organized alphabetically based on the localized names of the buddies. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. As Charlotte is a Nohr exclusive character, she can only marry the Hoshido characters in the Invisible Kingdom campaign. Rinkah: Oni Savage -> Blacksmith, Shura Berka: Wyvern Rider -> Revenant Knight, Wyvern Lord Nyx: Dark Mage -> Dark Knight, Sorcerer Pieri: Cavalier -> Great Knight, Paladin [spoiler=Basic Information (inc. Profile, Recruitment Conditions, Base Stats)] Spoiler (Basic Information (inc. Profile, Recruitment Conditions, Base Stats)) Profile Charlotte is a Nohrian fighter who’s a member of the border guards. She was born a commoner and dreams of marrying into high society. At first glance, she seems like a sweet and pure lady, but this is merely a cover-up for her true personality and a means to get men at her feet. She was born on May 4th, and is the best in fights. Recruitment Conditions Charlotte joins at the start of Turn 3 in Chapter 13 in the Nohr campaign. In the Invisible Kingdom campaign, she joins in Chapter 14 after talking with Elise. Base Stats Level: 10 HP: 28 Str: 15 Mag: 0 Skl: 10 Spd: 13 Lck: 9 Def: 8 Res: 2 Mov: 5 [spoiler=Maximum Stats] Spoiler (Maximum Stats) Charlotte adds +3 Str, +2 Spd, -2 Def, and -2 Res. [spoiler=Growth Rates] Spoiler (Growth Rates) Natural Growth Rates HP: 65 Str: 55 Mag: 0 Skl: 35 Spd: 50 Lck: 45 Def: 20 Res: 5 [spoiler=Pair Up Bonuses] Spoiler (Pair Up Bonuses) Natural Pair Up Bonuses C Support: Str +1 B Support: Str +2 A Support: Str +2, Spd +1 S Support: Str +3, Spd +2 [spoiler=Possible Skills] Spoiler (Possible Skills) Personal Skill: Woman’s Nature: When engaging a female enemy, Damage +4 and Critical Rate +20. Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Charlotte can acquire through her primary and secondary class trees are listed below. Descriptions of all the skills are located on the skills pages. Classes in black are ones Charlotte can achieve in either the Nohr or Invisible Kingdom campaign. Classes in blue are ones Charlotte can only achieve in the Invisible Kingdom campaign. Base Class Skills Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defence +2, Confined Defence Mercenary: Stubbornness, Patient Assurance Ninja: Locktouch, Snake Venom Oni Savage: Resistance Seal, Shove Outlaw: Locktouch, Movement +1 Rod Knight: Resistance +2, Demoiselle Spellcaster: Magic +2, Fortune Wyvern Rider: Strength +2, Cut Through Promoted Class Skills Adventurer: Lucky Seven, Pass Basara: Breaking Sky, Flamboyant Berserker: Rally Strength, Axefaire Blacksmith: Smithy Skill, Lancebreaker Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Dark Knight: Magic Seal, Lifetaker Elite Ninja: Lethality, Kunaifaire Exorcist: Rally Magic, Tomefaire General: Defensive Formation, Pavise Great Knight: Luna, Diamond Strike Maid: Servant’s Joy, Tomebreaker Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet Revenant Knight: Deadly Breath, Overbearing Shura: Ogre Strike, Counter Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Wyvern Lord: Rally Defence, Swordbreaker HP +5: HP +5. Roundhouse: Hit Rate -10, Critical Rate +10. Rally Strength: Strength +4 to all allies within a 2-tile radius when the “Rally” command is used. Axefaire: When the user is equipped with an Axe, damage +5 during battle. Sol: Skill% chance of restoring half the damage deal to the enemy. Axebreaker: Hit Rate and Avoid +50 when the enemy is equipped with an Axe. Resistance +2: Resistance +2. Demoiselle: Male allies within a 2-tile radius receive 2 less damage during battles. Servant’s Joy: When healing an ally, the user recovers the same amount of HP. Tomebreaker: Hit Rate and Avoid +50 when the enemy is equipped with a Tome. Rally Resistance: Resistance +4 to all allies within a 2-tile radius when the “Rally” command is used. Battle Command: Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles.
  6. Hey Guys. I'm pretty new to the concept of 'breeding' children for optimal stats and skills and wanted to give it a go during my FEF: Invisible Kingdom run through. I have already calculated the max stats and growth rates for each child as the result of each pairing available to the father or mother in Azura's case. This is where things begin to get a little confusing for me. How do you determine which mother is the best for what child? Is it more preferable to balance the child units stats or polarise them towards having higher stats in some areas (i.e. a +6 in DEF or a +7 in STR, etc)? Then, going on from the stats, how do you determine which of their available class sets would complement them the best? I understand how skill inheritance, class inheritance and seals work and have not gotten around to considering the best options in depth for the child units yet. If anybody would like to use Shinonome as an example to explain how to determine who the best mother is l have provided all of the stats from each pairing below. (The stats next to Shinonome's name are Ryoma's stats). Ignore the colours, they are for my own reference. Any help or direction would be greatly appreciated.
  7. Does her second child get the ability to transform into the deer manakete thing? For example if she marries Leon, both kanna and foleo get the dark prince class and can transform via dragonstone? or is it only kanna that inherits it?
  8. i don't have the game yet but i got enough info to make the routing for shared, and hoshido characters. im still trying my best to make the best route for nohr, i will start with the shared characters routing tell me what you think about my idea thank you Gunter:starting class Great Knight >> parallel seal >> lv 1 to 5 hero >> paralled seal >> lv 5 to 15 Reverent Knight >> parallel seal >> back to lv 15 to max Great Knight noted obtained skills: Sol, Deadly Breath, Overbearing, Diamond Strike, Rescue (for me, i will swap Diamond Strike and Rescue for Beast Shield and Armor Shield if the shields are DLC only skill) Felicia: starting class Maid >> parallel seal >> lv 1 to 15 Hero >> parallel seal >> lv 15 to 17 strategist >> parallel seal >> lv 17 to max Maid noted obtained skills: Sol, Axebreaker, Battle Command, Servant's Joy, Tomebreaker (for me, i will swap Tomebreaker for Patient Assurance) Jakob: starting class Butler >> parallel seal >> lv 1 to 15 Great Knight >> parallel seal >> lv 15 to 17 Strategist >> parallel seal >> lv 17 to 19 Paladin >> parallel seal >> lv 19 to max Butler noted obtained skills: Luna, Diamond Strike, Battle Command, Aegis, Servant's Joy Kaze: starting class Ninja >> Master Seal >> lv 1 to 5 Puppeteer >> parallel seal >> lv 5 to 15 Trueblade >> parallel seal >> lv 15 to max Elite Ninja noted obtained skills: Snake Venom, Astra(or Lethality), Puppet Break, Swordfaire, Kunaifaire Azure: Starting class to 10 Singer >> P. seal >> lv 10 to max Pegasus Warrior >> M. Seal >> lv 1 to 15 Golden-kite Warrior >> p. seal >> lv 15 to max Singer noted obtained skills: Special Song, Voice of Peace, Foreign Princess, Swallow Strike, Sun God Silas: Starting class to max lv Cavalier >> M. seal >> lv 5 to 15 Great Knight >> P. seal >> lv 15 to 18 Hero >> P. seal >> lv 18 to max Paladin noted obtained skills: Diamond Strike, Patient Assurance, Sol, Aegis, Defender (for me, i will swap Defender for Beast shiled) Mozume: starting class Villager to lv 15 >> P. seal >> lv 15 to max Bowman >> M. seal >> lv to 15 Golden-kite Warrior >> P. seal >> lv 15 to max Great Merchant noted obtained skills: (Aptitude but once all stats maxed, remove Aptitude), Prescient Victory, Soar, Sun God, Easy Life, Extravagance i will post more units if you want to see the rest, i do have Izana and Asura's routing since they are shared but it also depends if you guys want to see more
  9. Would anyone be interested in participating in weekly polls to determine the best class for each character? Each Saturday, we'd vote on the best class of one or more characters. I know the word "best" is quite vague, so there would be three types of polls-- optimization, practicality, and preference. While I understand that people have already started discussing class options for various characters, I feel like it would be nice to have more organized discussions. Additionally, this could serve as a semi-countdown for the NA release date, as weekly polls would be finished before then. It could also be a point of reference for new (or old) players, as I plan to conclude the polls each Friday by summarizing the main points brought up on the topic. As I'm sure many of you detest chunks of text, all other relevant information is hidden under various spoiler tags, so feel free to take a look at them if you're interested. Regardless of your stance on these polls, please vote on the topic poll so that I can judge SF's overall disposition toward this project. Thank you for reading! [spoiler=Types of Polls]The first type of polls would be based on optimization, in which you would ignore the limited experience, money, seals, etc. and choose the class that would best bring out the character's full potential. The second type of polls would be based on practicality, in which you would consider the limitations and circumstances surrounding the character. There would likely be two polls of this type for shared characters-- one for Birthright (Hoshido), and one for Conquest (Nohr). The third type of polls would be based on preference, in which you simply choose the class that you best like for the character. This class could be based on aesthetic, originality, hilarity, etc. If you're still confused, feel free to jump over to Further Clarification, in which I use Leo as an example to walk through the polls. [spoiler=Further Clarification]The topic states “Best Class for Leo,” and the first poll asks me to choose Leo’s optimal class. I recall that he uses a legendary tome, and that he has a Mag modifier of +2. While he does have some physical attributes, I feel that Sorcerer is the optimal class for Leo, as it gives him an S rank in Tomes and has a higher Mag cap. Thus, I choose “Sorcerer” on the first poll, and move onto the next one. The next poll asks me to consider practicality, and I realize that Leo is recruited on Chapter 14. However, Nyx comes in on Chapter 9, and with a Personal Skill that’s essentially a magical Counter. Given her availability and her affinity towards Mag, I decide that Nyx is the more practical Sorcerer. Meanwhile, I want to maintain diversity and flexibility on my team, and Leo’s a more than decent Dark Knight. Additionally, if I leave him in his starting class, I don’t have to use a seal on him, which saves up on resources. Therefore, I decide to leave him as a Dark Knight, and choose “Dark Knight” on the second poll. The final poll asks me for preference, and I immediately choose “Butler” without a single moment of hesitation. After all, what’s better than demoting a proud prince to a mere servant? (Please note that this is simply an example, and not a reflection of my actual opinions or an assertion that these are the “right” or “canon” classes for Leo. Also, these arguments are very simple, and hardly cover the wide range of variables that could be considered in selecting the best class. Since these polls are referring to end classes, you're free to consider possible skills you'd pick up by reclassing. Just remember to factor in the resource cost of reclassing for the second type of polls.) [spoiler=List of Classes]For the first and third type of polls, the list of classes will include all of the character’s potential classes-- including ones that could be achieved from Buddy Seals and Marriage Seals. (Of course, if I don’t have the available information, such as which units can A+ support each other, I won’t add it in.) However, the second type of polls will only include the character’s original and alternative base classes and their respective promotions. There will be an “Other” option, but… I’d suggest only choosing that if you truly feel that the character’s given classes suit them horribly. (Please note that the maximum options per poll is 20, and that I will be working within that range. Therefore, if a character has more than 20 potential classes (e.g. Avatar), I will only list the base classes.) [spoiler=Miscellaneous]If SF is onboard with this idea, the first weekly polls will be posted on next Saturday-- 7/11. Along with the polls, I’ll include some basic information about the unit(s) in question. For instance, there will probably be a table (or some semblance of one) that shows the unit’s max stats or growth rates for his/her different classes. Recruitment chapters and profiles are a given, but they’ll probably be copy and pasted from the main SF website. I do have a tentative schedule on which character’s classes we’d be voting on each week. However, I’d like to adjust to the forum’s tastes. So once the main characters are finished, I’ll probably have a fifth poll that asks “Which character(s) do you want to vote on next week?” and change the schedule accordingly. Admittedly, I may not be the best candidate for this type of project, but I haven't seen anyone take the initiative... and I'm a huge sucker for these types of posts.
  10. I have been following this link (http://feuniverse.us/t/repointing-tutorial/584) for trying to repoint/expand, but I have been running into problems. I do not know how to find addresses of the tables (items, characters, classes) and I am wondering if there's a simpler explanation for this tutorial. By simpler, I mean an actual video showing all of this. English was not my first language, hence I hope to be able to see it being done rather than assume what the article is referring to in some instances. I can do portraits, events, and maps easy, but I wanna expand the data (possibly using free space or just new data at the end of the hex editor). If no video is available, I would love if pictures of the steps for expansion is available. I understand the calculations fine, but I really need to know how to find the starting addresses for characters, classes, items, etc. Items is: : 0xBE222c if I recall correctly, but what about the others. Any info to know in addition for easier results?
  11. Not sure if anyone saw these but there's new videos introducing classes in both versions of Fire Emblem Fates! Nohr: https://youtu.be/4WjKqx6iTFk Hoshido: https://youtu.be/bcDpKihUWTY
  12. At 60+ classes that's a lot of skills. Plus characters have character specific skills. We could potentially have around 150+ skills with our current knowledge. The skill mechanics of If are very different with Parallel Seals being in the game. If there are no Secondary Seals, then the game will be forcing a very specific skill path. That doesn't really make sense though now that I think on it, because there are 6 slots, 1 is filled by default. Then there's 5 more, and if each class has only 2, then with Parallel seals you can only attain 4 more skills per character, so then there must be a way to reset the characters level or somehow get more skills than at cap. Plus the UI before battles has a "Swap Skills" section, imposing that you will have multiple skills. How do you think they will handle skills in Fire Emblem If? Will Hoshido and Nohr share classes and class skills? Will there be Secondary Skills or a way to reset EXP? Will different classes on Hoshido and Nohr have the same skills (I.e. Dragon classes and Pegasus Classes having the same skills)? There are too many questions for skills.
  13. Hi, Kagehoshi here again - you might remember me as the one who ranted on a different topic about the release date gap. Anywho, I'm not here to rant, I just wish to talk about something I picked up on after having watched the trailers/screenshot a lot, and I want to hear everyone's thoughts. My apologies for the lengthy post. Screenshots I'm mentioning can be found on this site under "Images and Videos." Something I would like to point out (and I'm most likely not the first to think of it) is that there might not be any gender-locked classes in FE:if, but rather, faction-locked; Amongst Hoshido's forces (seen in screenshots etc.) we see mymidons and swordmasters, based on their battle stance (same as Awakening) which fits with how someone would wield a katana. We also see assassins on the Hoshido side, as they share the same sprites from Awakening again, but we don't see any cavaliers at all. Ryoma himself looks like a swordmaster, same stance and all. On the Nohr side, however (screenshots, again) we see that there are no assassins/swordmasters/myrmidons around - only knights and cavaliers. My theory/speculation is that the myrmidons/assassins/swordmasters will be for Hoshido only since they're more reminiscent to samurais and ninjas, which goes with the "feudal Japan" feel on Hoshido, while cavaliers, knights, great knights, and paladins will be exclusive to Nohr as they traditionally look more western/european in appearance, which goes with the western influence of Nohr. We don't see any of these classes on the opposite sides at all so far - so if certain classes are faction-locked, it could explain why we might see male pegasus knights and female warriors (Rinka, the horned-masked girl seen in trailers, screenshots, and next toRyoma as he tells Kamui about being his brother, appears to be a warrior with a kanabo - the eastern version of an axe - her attack animation is just like warriors/berserkers in Awakening); it would still give your forces more class options despite that some are exlcusive to the opposite faction. It does makes sense, in the way that a knight, with it's western-inspired armour, would look outlandish on Hoshido's side, while a ninja/assassin (Saizou being an example, appearance wise) would look strange in the Nohr army. Again, before people bash me, remember that we don't see any of these classes in the opposite faction; all screenshots show these classes fighting the other side, such as knights and cavaliers agains myrmidons/swordmasters, and the only assassin sprites are shown with other Hoshido characters. Hell, maybe even Dark Knights will only be for Nohr as well? We know that Leon is a Dark Knight, and we've seen (appearance wise, at least) Dark Knights being the enemy in screenshot and the first trailer, at least. Your thoughts? EDIT: Someone pointed out that perhaps it was just showcased to look like there were faction-locked classes, but in the second trailer (speficially, when both your families beckons you to their side) you can see Hoshido's and Nohr's armies in the background - Nohr has soldiers similar to Awakening with their western style, complese with lances, while Hoshido show katana-wielding myrmidons as their main force, further supporting my theory. However, there's a possibility that you can recruit units from the opposite faction, as seen on these screenshots: http://vignette2.wikia.nocookie.net/fireemblem/images/7/70/Saizou_sprite.png/revision/latest?cb=20150410071751 http://serenesforest.net/wp-content/gallery/january-2015-nintendo-direct/Jan_006.jpg Notice how the sprite is the same - first, a Nohrian marked as red, the standard colour of enemies in the series, and in the next, blue - he's with you. It's not a stretch to say that the only way you could get your faction's missing classes is by recruiting them from the opposite side?
  14. So in the trailer we saw some of the units to be included in IF. I had an idea of a fun little game, lets try to guess what classes the general group of characters will end up being. Feel free to put number of characters to the list to if you so desire, I just felt it would be fun to start this now and update along as we get more characters. Feel free to talk about our already revealed characters too of course.
  15. Hey, so quick question. How do you change unit's classes in fe7? I've tried, but it didn't work. I'm using Nightmare 2 on mac.
  16. Okay, time to go full nerd here, so bear with me. Say you're a playable unit in one of the Fire Emblem games - What would your class/level be? What items would you come equipped with? If it's by Awakening standards, what are your class sets? It's stuff like that. I'd try to ask more, but I'm not sure what else to ask. Keep in mind, if you're a level 19 Hero coming equipped with extremely overpowered weapons and mostly capped stats, you'd probably be recruited in the last chapter or something. Enjoy! Personally, I think I'd be a low level myrmidon, (About level 3-5) coming equipped with a simple Iron Sword or the like. Definitly a vulnerary, maybe a Killing Edge or something so I can fit the Navarre archetype. By Awakening standards, my class sets would be Mercenary, Myrmidon, and Thief. (Keep in mind, all 3 of those can use swords! That's because I really like swords.) Slightly above average strength for a Myrmidon, (Like all Myrmidons,) good skill, and kind of average speed. Some really low luck, alright defence, below-average resistence, and average health. Usually if I create characters in games or something, I try to make them look as much like me as possible, to feel like I'm almost part of the experience. That's just me, though- you could reply to this with your unit basically being you, or your own original character. Whatever works for you. /nerdism
  17. An independent gaming journalism site that I frequent just published a comprehensive breakdown of the use of skills throughout the history of the Fire Emblem series, from "Holy War" to "Awakening", the latter of which the writer is very critical of, and it was very fascinating to read. Be sure to check it out if you're interested in the mechanics the series: http://www.gatheryou...-emblem-series/
  18. Chrom-Great Lord Robin-Varies, otherwise Grandmaster, Dread Fighter(M), Bride(F) Fred- Wyvern Lord Lissa-Valkyrie or Dark Flier Sully-Great Knightress Virion-Bow Knight Stahl-Great Knight Vaike-Warrior, Hero, or Zerker Miriel-Sage, Sorceress, or Dark Knightress Sumia-Dark Flier Kellam-General, Sage, or Assasin Donny-Warrior, Hero, or Bow Knight Lon'qu-Assasin or Swordmaster Ricken-Sage or Dark Knight Maribelle-Valkyrie, Dark Knightress, Sage, or Dark Flier Panne-Assasin or Wyvern Lady Gaius-Assasin Cordelia-Dark Flier Gregor-Hero or Bow Knight Nowi-Wyvern Lady Libra-Sage Tharja-Sorceress or Dark Knightress Anna-Assasin Olivia-Dancer Cherche-Wyvern Lady Henry-Sorceror or Dark Knight Lucina-Great Lady Say'ri-Swordmistress Tiki-Varies Basilio-Zerker or Hero Flavia-Assasin or Heroine Gangrel-Assasin Walhart-Varies Emmeryn-Dark Flier or Sage Yen'fay-Swordmaster Aversa-Dark Flier Priam-(Radiant) Hero Owain-Assasin or Swordmaster Inigo-Hero or Bow Knight Brady-Sage Kjelle-General, Great Knightress, or Swordmistress Cynthia-Dark Flier Severa-Heroine Gerome-Wyvern Lord Morgan-Varies Yarne-Swordmaster, Zerker, Paladin, or Warrior Laurent-Sage, Sorceror, or Zerker Noire-Sorceress, Dark Knightress, or Sniper Nah-Wyvern Lady So there's my chronologically-ordered opinion list of who should be what class by the end of the game,opinions are welcome. This is before Grima This is my opinion This assumes the unit has been every other class they have access to
  19. There have been plenty of threads about which classes play the best, but what about the classes that look the best? We're talking 100% aesthetics here. The actual effectiveness of any of the classes doesn't come into question. I think the best looking is the myrmidon class. I love classes that use fur, and the emblem on the sash takes the cake for me. The worst in my opinion goes to the Hero class. I don't what Intelligence Systems were thinking, making one of the best classes in the game look the most ridiculous. I don't even want Ike's DLC character because I think his avatar and portrait look silly. The only character in the game with a decent looking hero avatar is Flavia. Sucks that it's character exclusive to her, though.
  20. And I do mean "create." You're not dragging an old class from another Fire Emblem game and putting it in Awakening's roster. Let's say IS decided to do DLC again and add a new class to the game, and you were given creative authority on it. This class can be a standalone like the Dread Fighter or Bride or can be a new third tier class that caps at level 30. Please include Class Name, Weapons, 2 Skills (Since this is a DLC only class they'll be learned at levels 1 and 15. Just keep that in mind,) whether the class is gender exclusive or not; and finally, a brief description of the class that you would see at the promotion/reclassing screen. (If the class you create is the third tier to an existing class, please name the class it promotes from.​) Now... Let me break the ice. Class Name: Warden Weapons: Spears & Tombs Skill 1: [Impale] - Allows the user to strike three times in one attack. Activation: Skill divided by 2. Skill 2: [Beastbreaker] - Increases Hit Rate & Evasion by 20% when fighting beast units. Gender Exclusivity: None Description: Wardens are knights who've trained in the wilderness to accumulate sharp instincts. They are especially deadly when facing beast units. Promotes From: None
  21. Awakening, unlike most other Fire Emblems, encourage the player to experiment with character classes and find what works best for them. This being said, which characters who's original classes do you tend to keep the same throughout your playthroughs. And when I say original classes I'm including promotions as well. IE: Turning Severa into a Hero or a Bow Knight is still keeping her in her original class.
  22. Okay, so this is something that has been bothering me for a really long time, but when I finally went to go do some reasearch on it I couldn't find anything. Different classes/weapons deal damage depending on the on one of the specific units stats: tomes=magic, swords/lances/axes=strength, bows=skill. But how exactly does it work for dragonstones/manaketes? Specifically in FE13 but really any answers are appreciated.
  23. I'm new to the Fire Emblem series. Awakening is the very first game that I have played and it has become my favorite game that I have played on any system. I have been struggling very much lately with my Lunatic mode save file. I have tried looking online for guides for optimal parent pairings for the top children. I have not had much luck in finding anything to help me out. I am trying to find Chrom a wife since the next chapter is the chapter where he is married automatically afterwards. I was thinking Sumia because she really just seems like a power house. I'm not sure though if that is wasting Chrom's fantastic skills or not. I've also seen a lot of places that Olivia is a great choice, but for a defensive Lucina. There is just so much information that I am overwhelmed and undecided on any pairings. I'd really appreciate help on this and some guidance for optimal pairings.
  24. Here is the list of possible ways to have one at least of the children characters achieve the highest stat cap modifier for a specific stat for both genders, showing the second generation children with the variable parent as well as third generation Morgan (with the listed Asset/Flaw combinations required for the Avatar) and the highest possible stat when applied to a class with the Limit Break skill equipped. For the case of the children character having access to the Taguel or Manakete class, the Taguel or Manakete class will be shown in addition to the regular class that character can access with the Limit Break skill equipped along with the stat bonus Beaststone+ or Dragonstone+ provides when equipped respectively. This list is done for convenience and is NOT intended to be an optimization guide because of the following reasons: Optimization is not required to make a child character gamebreaking. The listed combinations may cause a child character to have possible penalties in stats. The listed combinations may cause a child character to miss out on possible class/skill options. A combination can cause other child characters to miss out on stat cap boosts and class/skill options. You can just use this list so you can make a child character with a very high stat just to show off in a Streetpass team. Such wow. Please let me know if there are any errors in the list or any possible combination that I may have missed. Enjoy! Highest Strength: Males: Vaike!Gerome: +7 [65 Strength in Warrior class w/LB] Walhart!M!Morgan (+Str/-Mag, Spd, Def, Res): +9 [69 Strength in Berserker or General class w/ LB] Vaike!Gerome!M!Morgan (+Str/-Mag, Spd, Def, Res): +11 [71 Strength in Berserker or General class w/ LB] Females: Vaike!Severa: +5 [65 Strength in General class w/LB] Vaike!Nah: +5 [65 Strength in General class w/ LB or 66 Strength as Manakete class w/ LB using Dragonstone+] Cherche!F!Morgan (+Str/-Mag, Spd, Def, Res): +8 [68 Strength in General class w/ LB] Vaike!Severa!F!Morgan (+Str/-Mag, Spd, Def, Res): +9 [69 Strength in General class w/ LB] Vaike!Nah!F!Morgan (+Str/-Mag, Spd, Def, Res): +9 [69 Strength in General class w/LB or 70 Strength as Manakete class w/ LB using Dragonstone+] Highest Magic: Males: Ricken!Laurent: +6 [62 Magic in Sage class w/ LB] Ricken!M!Morgan (+Mag/-Str, Skl, Spd, Def): +7 [63 Magic in Sage class w/ LB] Ricken!Laurent!M!Morgan (+Mag/-Str, Skl, Spd, Def): +10 [66 Magic in Sage class w/ LB] Females: Ricken!Noire: +6 [62 Magic in Sage class w/ LB] Emmeryn!F!Morgan (+Mag/-Str, Skl, Spd, Def): +9 [65 Magic in Sage class w/ LB] Ricken!Noire!F!Morgan (+Mag/-Str, Skl, Spd, Def): +10 [66 Magic in Sage class w/ LB] Highest Skill: Males: Lon’qu!Yarne: +6 [64 Skill as Assassin class w/ LB or Taguel class w/ LB using Beaststone+] Lon’qu!M!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +8 [66 Skill as Assassin or Sniper class w/ LB] Gangrel!M!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +8 [66 Skill as Assassin or Sniper class w/ LB] Lon’qu!Yarne!M!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +10 [68 Skill as Assassin or Sniper class w/ LB or Taguel class w/ LB using Beaststone+] Females: Lon’qu!Severa: +6 [64 Skill as Assassin class w/ LB] Sully!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +7 [65 Skill as Assassin or Sniper class w/ LB] Sumia!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +7 [65 Skill as Assassin or Sniper class w/ LB] Panne!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +7 [65 Skill as Assassin or Sniper class w/ LB] Cordelia!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +7 [65 Skill as Assassin or Sniper class w/ LB] Lon’qu!Severa!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +10 [68 Skill as Assassin or Sniper class w/ LB] Highest Speed: Males: Lon’qu!Yarne: +7 [63 Speed as Assassin or Swordmaster class w/ LB or 65 Speed as Taguel w/ LB using Beaststone+] Yen’fay!M!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +9 [65 Speed as Assassin or Swordmaster class w/ LB] Lon’qu!Yarne!M!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +11 [67 Speed as Assassin or Swordmaster class w/ LB or 69 Speed as Taguel w/ LB using Beaststone+] Females: Lon’qu!Kjelle: +6 [62 Speed as Assassin or Swordmaster class w/LB] Lon’qu!Severa: +6 [62 Speed as Assassin or Swordmaster class w/LB] Gaius!Cynthia: +6 [62 Speed as Assassin or Swordmaster class w/LB] Sumia!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +8 [64 Speed as Assassin or Swordmaster class w/ LB] Panne!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +8 [64 Speed as Assassin or Swordmaster class w/ LB or 66 Speed as Taguel w/ LB using Beaststone+] Lon’qu!Kjelle!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +10 [66 Speed as Assassin or Swordmaster class w/LB] Lon’qu!Severa!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +10 [66 Speed as Assassin or Swordmaster class w/LB] Gaius!Cynthia!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +10 [66 Speed as Assassin or Swordmaster class w/LB] Highest Luck: Males: Donnel!Brady: +7 [62 Luck in any advanced class and Dread Fighter class w/ LB] Donnel!M!Morgan (+Lck/-Str, Mag, Skl, Res): +8 [63 Luck in any advanced class and Dread Fighter class w/ LB] Donnel!Brady!M!Morgan (+Lck/-Str, Mag, Skl, Res): +11 [66 Luck in any advanced class and Dread Fighter class w/ LB] Donnel!Inigo: +4 [63 Luck in any advanced class and Dread Fighter class w/ LB and if Luck +4 skill is inherited and equipped.] Donnel!Inigo!M!Morgan (+Lck/-Str, Mag, Skl, Res): +8 [67 Luck in any advanced class and Dread Fighter class w/ LB and if Luck +4 skill is inherited and equipped.] Females: Donnel!Nah: +5 [60 Luck in any advanced class and Manakete and Bride class w/ LB] Anna!F!Morgan (+Lck/-Str, Mag, Skl, Res): +8 [63 Luck in any advanced class and Bride class w/ LB] Donnel!Nah!F!Morgan (+Lck/-Str, Mag, Skl, Res): +9 [64 Luck in any advanced class and Manakete and Bride class w/ LB] Olivia!Lucina: +2 [61 Luck in any advanced class and Bride class w/ LB and Luck +4 skill inherited and equipped.] Olivia!F!Morgan (+Lck/-Str, Mag, Skl, Res): +5 [64 Luck in any advanced class and Bride class w/ LB and Luck +4 skill inherited and equipped] Highest Defense: Males: Kellam!Gerome: +6 [66 Defense as General class w/ LB] Walhart!M!Morgan (+Def/-Mag, Spd, Lck, Res): +9 [69 Defense as General class w/ LB] Kellam!Gerome!M!Morgan (+Def/-Mag, Spd, Lck, Res): +10 [70 Defense as General class w/ LB] Females: Kellam!Nah: +7 [67 Defense as General class w/ LB or 70 Defense as Manakete class w/ LB using Dragonstone+] Nowi!F!Morgan (+Def/-Mag, Spd, Lck, Res): +8 [68 Defense as General class w/ LB or 71 Defense as Manakete class w/ LB using Dragonstone+] Kellam!Nah!F!Morgan (+Def/-Mag, Spd, Lck, Res): +11 [71 Defense as General class w/ LB or 74 Defense as Manakete class w/ LB using Dragonstone+] Highest Resistance: Males: Libra!Brady: +4 [58 Resistance as Sorcerer class w/ LB] Libra!M!Morgan (+Res/-Str, Skl, Spd, Lck): +6 [60 Resistance as Sorcerer class w/ LB] Libra!Brady!M!Morgan (+Res/-Str, Skl, Spd, Lck): +8 [62 Resistance as Sorcerer class w/ LB] Females: Libra!Nah: +4 [58 Resistance as Sorcerer class w/LB or 63 Resistance as Manakete class w/ LB using Dragonstone+] Maribelle!F!Morgan (+Res/-Str, Skl, Spd, Lck): +7 [62 Resistance as Valkyrie class w/ LB] Nowi!F!Morgan (+Res/-Str, Skl, Spd, Lck): +7 [62 Resistance as Valkyrie class w/ LB or 64 Resistance as Manakete class w/ LB using Dragonstone+] Tiki!F!Morgan (+Res/-Str, Skl, Spd, Lck): +7 [62 Resistance as Valkyrie class w/ LB or 64 Resistance as Manakete class w/ LB using Dragonstone+] Libra!Nah!F!Morgan (+Res/-Str, Skl, Spd, Lck): +8 [63 Resistance as Valkyrie class w/LB or 65 Resistance as Manakete class w/ LB using Dragonstone+] Lowest possible Luck stat cap modifier (for the lulz): (Stahl/Kellam/Gaius/Henry)!Noire!F!Morgan (+Str, Mag, Skl, Res/-Lck): -7 [48 maximum raw Luck as any advanced class or Bride class w/ LB]
  25. Hey guys, I was exploring the FE13 Subforum and I didn't really see any threads that specifically delve into which classes are the most useful in Awakening, so I thought I'd make one just for that purpose. The idea of this thread is to sort the classes for how useful they're generally considered to be for the postgame metagame-- namely spotpass challenges and challenge maps like Apotheosis. This refers more generally to which classes are the most useful to reclass into, regardless of the character. (Assume all DLC content available.) I'll keep track of more or less what the general consensus is in the OP for reference to anyone looking for like a general classing / strategy guide. S-Rank: Top of the line, second to none. - Sage [s / A Limbo] - Darkflier A-Rank: The best units with the most essential qualities required for success in the postgame. - Valkyrie - Falcoknight - Hero - Dancer B-Rank: Very strong units that typically act as good filler. May be interchangeable with one another or some A-rank units. - Berserker - Paladin - Sniper - Assassin - Dreadfighter - Bride C-Rank: Strong units with unique niches, though these roles are usually overshadowed by more powerful units. - Wyvern Lord - Sorcerer - Dark Knight - Greatlord - Grandmaster - Manakete D-Rank: Units that are usable, but mostly outclassed by other units. Not bad, but typically not worth a team slot. - Bow Knight - Warrior - General - Great Knight - Griffon Rider - Swordmaster - Trickster - War Monk E-Rank: Bottom-of-the-barrel units that have no practical use or application in competitive settings. - Villager - Taguel - Lodestar General Conduct: For discussion purposes, try to stick to discussing one or a few units at a time. While completed, the list may still be subject to change if enough substantial evidence for the change is offered up. **When discussing a unit, don't forget to mention which tier you think it belongs in.**
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