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Found 5 results

  1. Hello everyone, I'm not sure if this is the right place to ask this, but I'm also unsure where else to put my question. A few months ago I came across a fire emblem rom hack for one of the gba games, I think it was fire emblem 7 but I'm not entirely sure. In this rom hack they updated the sprites to match what the characters looked like in their portraits. To my knowledge there were no new characters or classes etc., just updated sprites to match the playable characters more accurately. I have been searching on google and through the forums for multiple hours, but I cannot for the life of me find it again. Can anyone help me? Has anyone else seen this hack before? and could you link me to it? Much appreciated.
  2. Hello, I'm new in hacking. I want to make my own custom sprites and animation for a project. The question is, What is the easiest way to "draw" the sprites?, or the easiest tool to do it? If someone can give some advices i will be very grateful. Oh, another question. Is it easier to draw a sprite using an already existing one or start one from zero? Sorry for the bad english, thank to everyone.
  3. I remember trying a long time ago but I can't seem to get it correctly now. I go to FEditor -> Click Spell Animation Inserter -> Load From Script -> Press Quit -> Press Save. I then check but nothing shows up, just the same hand axe animation. Oops I was pressing the wrong button. Hee-hee I figured it out. (Press Terminate and not Quit)
  4. I know I just uploaded, but I really need help with this. I think I did everything right for my custom battle animation, but for some reason, it keeps saying error. Here's my script and animation. Is there something I'm missing? [spoiler=Script] /// - Mode 1 C03 - C07 - 3 p- standing.png /// - Attack Frames C04 C1A C1F /// - Frames after hitting but before stopping to wait for HP depletion C01 /// - RETURN TO BASE 3 p- standing.png C06 C0D ~~~ - /// - Mode 3 C03 - C07 - 3 p- standing.png /// - Critical Frames C04 C08 C1F /// - Frames after hitting but before stopping to wait for HP depletion C01 /// - RETURN TO BASE 3 p- standing.png C06 C0D ~~~ - Mode 5 C03 - C07 - 5 p- standing.PNG C05 4 p- standing.PNG C01 4 p- standing.PNG C06 3 p- standing.png C0D ~~~ - Mode 6 C03 - C07 - 5 p- standing.PNG C05 4 p- standing.PNG C01 4 p- standing.PNG C06 3 p- standing.png C0D ~~~ - Mode 7 C02 2 p- standing.PNG C0E 3 p- standing.PNG C01 2 p- standing.PNG C06 2 p- standing.png C0D ~~~ - Mode 8 C02 2 p- standing.PNG C0E 3 p- standing.PNG C01 2 p- standing.PNG C06 2 p- standing.png C0D ~~~ - Mode 9 3 p- standing.png C01 - ~~~ - Mode 10 3 p- standing.png C01 - ~~~ - Mode 11 3 p- standing.png C01 - ~~~ - Mode 12 C03 - C07 - 3 p- standing.png /// - Attack-That-Will-Miss Frames C04 C1F /// - Frames after hitting but before stopping to wait for HP depletion C01 /// - RETURN TO BASE 3 p- standing.png C06 C0D ~~~ - End Animation Data And my picture: http://i.imgur.com/7nR5ktA.png
  5. Okay, so, I've been hacking for a pretty long time, but I've only done minor stuff (to fire emblem atleast) and I've found a lot of amazing custom animations I'd like to try adding to my game, and while I've read the tutorials and understand how, my current problem is that I want to start with a pre-hacked base rom, specifically: http://serenesforest.net/forums/index.php?showtopic=58795 why, because this hack fixes every problem I had with fire emblem 8. What I'd like to do is add some custom animations to add some new weapons to specific classes to make the game a bit more challenging.(I'd be giving the enemy these new weapons also) My problem is however that I tried opening the rom in Feditor and it wouldnt let me access the animations at all, but I opened a clean rom of FE8, and it did allow me. So my main question is: is there a way for me to add the animations to this hack, or is there no way for me to do so. If you need more information I'm happy to provide it.
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