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Found 9 results

  1. ( This topic will be updated everyday) I’ll now be posting some of my birthright gameplay for now and please send feedback about anything I should fix in it. Sofar I’m at chapter 9 and nobodies master sealed but my hayato is a grandmaster. I did that to hayato so he can be a pair up boy sort of. I have the two master seals and the heart seal you get at the beginning and never used them. I got the sighting lens from the DLC. I also have the 1st map for the DLC so I can to the first wave of them. So this I will be doing for now on and please tell me what I should do for this account. If I’m good where I am for now or I should change something please tell me. should I also make Azura a kinshi knight Birthright journey part 2 I beat chapter 10 And I made my Hinoka a kinshi knight and Hanna as a Swordmaster. I Made Hinoka a Kinshi so she can learn the lvl 5 skill and then I’m making her a sphere master so she can get S in Lance. Hanna I’m probably going to make her a priestess so she can learn miracle and later counter magic. Kaze is starting to get to A with Corrin and I might make Kaze and Corrin marry. I also made Sakura a falcon knight because I feel like she is way better in that than a priestess but I’ll change her back to learn renewal so she gets a 40% Hp increase. I made her a Falcon in my revelation play through and I might do that with Sakura for now on. I also might make her a kinshi to learn Amaterasu to be a better support unit.
  2. Since adding portraits has been figured out for hacks of Shadow Dragon and Mystery of the Emblem, I'm wondering if is anyone interested in doing some minor edits of the DS Era portraits? I have neither the know how nor the tools to do it myself. To start with, a mini portrait version of generic soldier, Ruffian and Fightmonger, so they could potentially be used as actual units in a hack. Comparison of Mini portraits used for a unit to see the style used in Shadow Dragon and its DS remake. This unused portrait in Shadow Dragon was ripped somewhat messily and could be cleaned up a bit. A link to the sprite sheet it was ripped from. > New Mystery portraits tend to be somewhat brighter in New Mystery of the Emblem, so brightening up the portraits not used in New Mystery of the Emblem could be an interesting activity.
  3. By the title, I mean the first two "generations", so to speak, of the GBA and DS Pokémon Mystery Dungeon games. Given that these games are twelve and nine years old, respectively, I feel like the only person left who still goes back to them non-infrequently. Of course, I don't go back to these games too often, because they're the games I spent the most time with in my teenage years by a long shot, but I still think the first two Mystery Dungeon series are great games that deserve all the praise they get. I was playing MD Blue on and off for a total of about 5-6 years to recruit all 386 Pokémon species, and currently, I'm trying to do the same in MD Sky whenever I feel like taking a break from Fire Emblem. I'd say I'm well on my way, but there's still a lot left to do, like train up a Pokémon capable of learning Fast Friend to completely max stats so it's possible for me to recruit Kecleon. For some reason I started as a Skitty in my current file... even though Normalize is literally the worst ability ever. I'd probably start over again if I hadn't already maxed out my Explorer Rank, cleared Zero Isle (and Destiny Tower, after like 50 attempts) and recruited about two-thirds total of the game's roster of 493. And for anyone who might be wondering, I don't have much to say about Gates to Infinity or Super Mystery Dungeon. GTI was pretty awful and I didn't find SMD to be much better, but if you've enjoyed those games, that's perfectly fine, they just weren't for me. I picked them up once and put them down after finishing the main stories.
  4. I'm looking for a 3ds emulator to play 3ds games on a Nintendo ds console. Is it possible?
  5. So I've been wanting to play this game again... possibly even LP it to put my own spin on it like I've been doing with Valkyria Chronicles (which actually sorta was a PMU, too, and am... still slowly in the process of doing). Lemme give you the low down. I will be using 14 units besides Marth. I will be using Marth and the fourteen others until endgame, but no one else except when I need to recruit units. The number is, incidentally, based off of the number of units one can take to the final chapter. I am playing a modified version of the game (that I patched myself, mind you) that lets me play the Gaiden chapters without killing troops off like some ritualistic lunatic, so I'll have access to the units gained in those chapters. This also means that I won't get Gotoh, I believe, unless the hack somehow changed that. Because I'm not playing on Normal (I'm playing Savage difficulty, which is somewhere in the middle between Hard and Merciless), I'll be starting only with the traditional team, most of whom I won't even be using I'm not aiming for low turn counts or anything like that, so I'm probably not gonna abuse warp staves to beat the chapters in one turn or whatever. I'm not a meta-gamer. No real limits on forges, but I don't often use the forge anyway because I'm a philistine. I'm not saying that I'll let people pick my weapons or anything; I'm just letting everyone know this. Stat boosters and Anna's shops are fair game. Not like I particularly need all of that stuff too much, but they'll be a failsafe in case one of my allies winds up sucking too much. I will actually use allies in their original classes up until the soonest briefing screen. So for example, I will use Maria as a cleric in the level she joins in, but she will switch to pegasus knight as soon as I get to the next chapter. I'll be using the following units:
  6. Hey, I struck gold the other day, and found a used copy of Fire Emblem: Shadow Dragon. I'm extremely happy that I found this game, and now I finally get to experience the Archanea story line... (Finally! So excited!) I am an semi-average player when it comes to FE games. I can determine what will be effective and different combinations of res, speed, attack, etc, but I am nothing compared to the pros. I know that the mechanics work differently in Shadow Dragon compared to more recent games, (Especially the no Casual mode... which I'm going to struggle with...) but is there any tips or tricks I should know about?
  7. I know in GBA it was 31, and any stat above that would loop back around if you reset the game, but I'm curious about DSFE.
  8. This might be a dumb question, but I was wondering if it was at all possible to do a patch of the English translation of FE12 to the actual cartridge? I don't know much about it, but I heard that it was possible to do a patch of the fan translation to Japanese carts of Fates. From what I understand, with a hacked 3DS, you use something called "HANS" (I think) to do a sort of "live patch" of the game. I wanted to know if a similar thing could be done with FE12 cart (and how)? I have a Japanese copy of FE12 and I'd like to be able to actually play it (in English), rather than having it just sit on my shelf. Thank you for any help.
  9. So im on Chapter 13 of FE12. This chapter is beating my ass hard. Units Used: http://i.imgur.com/mu1FPWM.jpg Is there anything else i should try? I beat this chapter in FE3 like this, but that was years ago. I have tried a few strategies such as splitting my army in half and covering both routes. Then the Wyverns come down and double any of my magic users except my MU. Then i tried going through the left path only and then the enemies from the right path catch up to me and then just jump everyone. Side Note: I'm trying to recruit Beck and reach 13x. And a ton of my other units are terrible.
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