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Found 6 results

  1. It's possible to make over 200 damage in one attack (Critical excluded) ?
  2. Hi, I was wondering, since I've been told that Beastbane doubles the weapon might on beasts and horses, is that true or is it classic 3x damage? It would be a huge gap between 12 and 18, 18 and 27 and whatever Mt beaststone+ may have. If it's only 2x like in FE6 then it's quite mediocre (no more than a silver weapon for base beaststone) but if it's 3x then it's insanely good (forged +3 silver then). At the end of the day, it's still unpenalized silver Mt, but stones/runes can't be forged sadly (after all you can buy them, why wouldn't they be forgeable/boostable one way or another?) so you can't get to insane damage if it's only double damage. At least beastrune is better than guard naginata and nohrian blade because it has 9 Mt and can deal effective damage to some of the most annoying ennemy types.
  3. I've always felt that the 3x multiplier on the critical hits is a bit too much. Is there any way to tone it down to 2x using FEBuilder?
  4. Hi, I'm trying to make 4 magic weapons in TSS with Nightmare. They're supposed to hit res for their MT +1/2 str but my Neimi has 21 MT with 7 str on her 13 damage bow, and she hit Bazba for 13 damage on his throne with 5 def. I don't understand, since she hit a fighter before for 20 damage without terrain bonus. How am I supposed to deal with something that deals different damage in different situations? My 13 str lv 7 Gilliam has 27 MT because of that, while she should have 20-21, it's completely broken since I gave it in chapter 3 chests like the lightning sword in Gaiden/SOV and wanted it to work like Fates magic weapons with half strength being the equivalent of physical units' magic stat (then I'll have to halve the MT to get something not broken from the get go and for the whole game...).
  5. I'm sure people have noticed this before, but I just wanted to comment on how odd it is that this game not only takes into account difference in level/class when calculating combat EXP, but also the amount of damage that you're character would take from the round of combat. It just seems like a rather odd gameplay feature to me, since it encourages me to make kills with WTD for the extra EXP, or to kill archers from range with a Javelin instead of close up... and perhaps worst of all really disincentivizes the use of Shields. Thankfully, EXP gain isn't really a huge deal in this game anyway, but I just found it rather strange.
  6. Greetings everyone, I would like to change the critical damage multiplier in my hack from 3 to 2. I looked for a nightmare module that could to this to no avail, I'm not comfortable enough with ASM to do that stuff on my own and I couldn't find a topic that has dealt with this issue. So I am reaching out to you wise sages of the Questions sub forum. Any help that can be provided is greatly appreciated. Gryphon
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