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Found 6 results

  1. Hey no idea if this has been done before and hopefully allowed (if not let me know/remove post) I just wanted to see peoples builds of all the dragons in the FEH game all in one place I have almost all the dragons available in the game so far just missing 3 I think These are some of mine definitely not perfect but they get the job done minus naga and mila whom I'm still trying to figure out what I want from them lol
  2. Hi there, The question has been asked a few years ago, but I want to throw it in once more, to see if things have changed. How would you like form-changers to return in a new entry or a fan project/hack/mod? Laguz: they have a transformation gauge, in PoR they could only transform by filling the gauge in human form, but they had Taguel-like bonus stats when they were transformed with good base stats compared with Beorcs and better caps although they lacked late game weapon might scaling; in RD they had better gauge management, transformation on demand once the gauge was filled, they could hit back when in human form and gain massive exp, but their human form was very vulnerable, rendering them unusable when untransformed in higher difficulties. In both games, their Con was too high most of the time to be rescued (even in human form they were excessively heavy) but skills like Smite made units like Mordecai somewhat useful anyway (and smite + massive Con was really practical). They had normal moement while in human form and cavalier movement while in beast form, without the cavalry terrain penalties. Manakete (old school): 1 range locked, vulnerable to arrows, their dragonstones made them sturdy and strong enough to get exp without help in their joining chapter (at least Myrrh) at base while being massively underlevelled. Their growth rates made them top combat units in 10 level ups (rivaling with Seth and Duessel for Myrrh's case). But they had only 50 uses of the only weapon they could ever use without cheating. They could fly. Manakete (Awakening): 1-2 range, slow and awful start (needing to pair up with Gregor just not to get ORKOd in her joining chapter, Nowi starts like a snail, not even flyer mobility like Myrrh had going for her), but dragonstones are busted and 1-2 with massive stat bonuses is overkill and they were like the middle-ground between Deghinsea and king Kurthnaga gameplay-wise, without the tide skill though, meaning that Awakening Manaketes were only very selfish units without anything useful for the team except stats. They used breath to hit but their main stat was strength o_o just like old school Manaketes (but these were old times, we can understand some lack of logic in GBA games, while in the 3DS they could have used their experience and logic to be more careful with that, specially when Tellius games had physical AND magical dragons). Manakete (Fates): 1 range locked again, this time dragonstone is way shittier than it has ever been. You can't double (okay, manaketes were never known for their speed) BUT THEY CAN BE DOUBLED with a stupid speed debuff, rendering dragonstone tanking more risky, they use physical horn impalement in their animation although it scales with magic (please IS stop the crap, fire isn't physical and horn attack isn't magical! Even 1996 Pokémon games knew that, although they had ghost hitting physical for 3 gens while dark hit special for 2 gens...), they hit hard but struggle to OHKO , which leads to asking why on earth did they make the main lord weak to dragon-killing weapons whatever his/her class is while dragonstone isn't even half decent before you finally get the upgraded version, dragonstone+, which comes by late game when you don't use dragonstone anymore anyway, since you can rather use tomes or shuriken for 1-2 range, ability to double and to proc skills and horse spirit is better than the basic dragonstone in every way that is not raw damage (although the fact you can double with it means it can deal more damage on ennemies with middling res at best). Dragonstone + is obtainable through battle or visit points...yes...when you've been visiting 3k castles and battling them, good luck see you in 5 years no-life. Taguel: 1 range locked, specializing in the same areas than swordmasters, only 50 uses before chapter 10 boss is defeated. Straight up garbage class with a garbage weapon until around chapter 20. Meanwhile Manaketes can buy as much dragonstone + as you have the gold for from einherjar Tiki and gain insane stats from it. Ninetailed fox: Taguel with unlimited uses, actual res stat, the first one you get has good level and bases, but t1 foot unit movement is really garbage for a unit with a beast weakness he carries in whatever class he goes. Good against mages, decent against cavalry, good avoid compared with 90% of the Fates cast (even in t1 he has good avoid,being a good dodge tank is better than not being one), gives speed on pair up (useful reclassed for orochi backpack, at least). Comes with beastbane. Their beaststone is garbage for him though, doesn't do anything for his res, kills his mediocre def and buffs his overkill speed and average skill. Beastrune is better in every way. Good t2 skills at least, for what it's worth considering he won't learn lv 35 skill before endgame. Bulk-thing that could have been a wolf: if only beaststone didn't lower def, it would be very good. The first unit in this class you can play chooses between doubling but loosing bulk to do so and not doubling but tanking more (around 5 more def and 3 res) and dealing more raw damage. Nice tank bonus stats in t2 but not as good as swordmaster...sorry, ninetailed fox bonus to avoid and crit. Middle-ground between warrior and berserker with only 1 range weapons. What do you think was the best implementation between these and how could we make a better one? transformation gauge or stone? unbreakable stone or limited uses? stat balance or only stat bonuses (Awakening and old school vs Fates)? weakness to arrow or not? flight or not? 1 range or 1-2? For Manaketes I think flight gives them a niche while arrow weakness keeps them in check, they don't need to double but they can use some raw damage. Range or not I don't know. Don't need to be a 1 kid army. For beasts/birds etc. I liked the tactical aspect of RD gauge management, choice between wild heart or full transformation, but I think PoR did the stats a little better because they weren't useles when in human form (meatbag is still useful). I liked different skills too. A middle ground between PoR and RD would be my best way to enjoy them (with mobility, since it's what kills any interest from Fates metamorphs, being footlocked without any bonus movement outside certains areas).
  3. It's common in FE games for deacons to go insane. However have you ever wandered why it happens? What we know about the 'dragon condition': Seems like every dragon eventually goes mad; It's not exclusive to divine dragons, as Anakos goes insane as well (and he was an astral dragon); It's not exclusive to male dragons either. In FE3, Tiki mentiones that she sometimes has an urge to go on a rampage, what can be seen as first simptoms of the condition; Despite his age, Morva from FE8 seems not to be suffering from the illness; Duma did go mad, but Mila and (especially) Naga seem to be completely healthy and sane; There are young dragon around, but they never mention the illness nor seem to suffer from it (exception being probably Tiki, as mentioned before); There is no record of dragons going mad in the previous generations of dragons (for example it is said that they coexisted peacefully with humans on Elibe); Some dragons are aware that they will eventually go mad (Mila, Duma); Dragons can be stopped form going mad by performing certain acts (Azura's song easing Anankos) What is happening here? What is the source of dragon madness and why is it so selective? Does somebody have any ideas?
  4. One of the more noticeable additions to the next Fire Emblem game is the fact that a group of generic soldiers now accompany a character. This should make battles seem larger than they were in the past, and the new formations option will undoubtedly add several new strategic options to the Fire Emblem gameplay we all know and love (for the most part). It also means that there will undoubtedly be a few characters that buck this new mechanic by ignoring it altogether. The giant robot in the trailer already proves this, but it can't be the only example. And this thread will be about sharing ideas about what they could be and how they could work. As for some of my own: Dragons It's very possible that manaketes will return, or at least, some form of a dragon will eventually join your side. In most works of fiction dragons tend to be quite large, and Fire Emblem isn't an exception, so a single dragon being able to stand up to an entire squadron won't be jarring. To make up for loosing formations, dragons could have different methods to attack instead, each with their own strengths and weaknesses. For example, they could swing their tail as a powerful but slow and easy to dodge attack, or they could use their claws for a faster and more accurate attack, but at the risk of harm due to being closer to the action. Their dragon breath could tear up low res units, but be near useless against those with a high resistance stat, and so on and so forth. It's possible that dragonstones won't return, given that we don't know if this Fire Emblem game will have degradation, or they could appear and work similarly to how the did in the original Mystery of the Emblem, where dragons remained transform for several turns instead of a single battle at the cost of dragonstones having fewer uses. Shapeshifters We don't know whether or not shapeshifting units will return at this point, and it is very possible that they will work as normal squadrons, with the generics being other shapeshifters. It's also possible that one or two shapeshifters will either be strong/violent enough that they don't need soldiers behind them, and/or they can transform into a wider variety of animals/classes than normal. This could mean that instead of formations, they have transformations, and can turn into a different creature on a whim to best handle the situation. Whether they will be limited to animals, other classes (like Xane), or bizarre and otherworldy creatures (or all of the above) is up to debate. Assassins/Thieves It's hard to see characters like Jaffar or Gaius leading a group of soldiers, considering their skill set lies elsewhere. However, assassins and thieves could still have their use in this game, while still not being front-line units. For assassins, it's possible that they will have the ability to ignore formations, or at least, downplay their bonuses/advantages (if the generics bring any) and will have special abilities that target the enemy commander, such as sniping them from a distance, sneaking in during the chaos of a battle to kill the commander, impersonating a generic soldier and either taking temporary control of an enemy unit and/or getting a better shot at assassinating a commander without having to deal with the generics first. Despite these abilities, they still won't be one-man armies, and can't hold out in longer fights. As for thieves, the formations menu could replaced with actions such as pick-pocketing (gaining gold from enemy generics, and the more there are, the more money you'll get) stealing (obviously taking an item or weapon from an enemy) or possibly even capturing (we'll have to wait and see if this mechanic returns or not, as well as how it will function). This makes them a high-risk, high-reward kind of class because you will have to place them next to an enemy unit in order for them to activate their skills, but the benefits could very well be work it. That's only a few ideas. What are your thoughts on characters that won't command a squadron of their own for one reason or another?
  5. okay so we all know that after a while dragons in this universe will begin to degenerate which causes them to grow more feral and bloodthirsty. It’s main reason why dragon stones are needed in the first place. It’s also the reason why a good number of dragons in the franchise are evil cause they’ve degenerated or are starting to degenerate(have yet to finish SD or the elibe games yet so correct me if I’m wrong here). Though Grima is a little different. Given his backstory in echoes it’s kind of implied that he’s always been like he was in awakening. My question I guess then is that could Grima be subject to degeneration?
  6. So as you all know, in Fire Emblem Awakening, Naga states that neither she nor Grima can kill the other, as neither are true gods. However, then we get in Future Past 3 where Grima states that he had in fact killed Naga, so Lucina cannot perform the Awakening. Naturally, this contradicts what Naga claimed about how they cannot kill one another. But then there's the case about Tiki suddenly appeared in spirit form, and declared that she has become the new Naga. This implies that Naga is in fact a title that powerful Manaketes can inherit, and this Naga is not necessarily the original Naga, but is that truly the case? Allow me to explain by using a term that FE7 players should know, quintessence. We know that quintessence exists in all living things, being the source of life itself, meaning that it's part of the planet, almost like the Lifestream in Final Fantasy VII. So when living things die, the quintessence within them is released. Quintessence isn't just unique to the Elibe series, as FE4 had Claud explain the limitations of the Valkyrie staff and how quintessence is involved, but was unable to fully explain. Now this is where I explain how this relates to Naga. Dragons are said to have very large amounts of quintessence, so much that if Nergal could unleash the dragons and absorb their quintessence, he would be invincible. And in Archanea, we know that Naga is said to have been the most powerful dragon there was. And throughout the Fire Emblem franchise, her power are always held in high regard. Her fang forged into Falchion allowed her to slay the likes of the fellow Divine Dragons Duma and Mila, and even Medeus when he was an Earth Dragon and a Dark Dragon, and by Awakening, her fang could be used to put Grima to sleep. In Genealogy, her tome is able to defeat Loptyr as well. And by Awakening's time, Naga showed the ability to warp space and time, allowing her to help others travel through time, and another Naga brought people from the past to an alternate future. This ability to break the taboo is so amazing that even Anankos, a god-dragon, is in absolute awe. Naturally, this means that Naga had to have held an absolute phenomenal amount of quintessence within her body. This is where I delve even deeper. Recall how in Mount Prism, it is said that Naga's power actually runs through the very land itself, and hence why it is regarded as holy grounds. In Future Past, Tiki explains to Grima that because he defiled the land, Naga's power now focuses on another land, being Ylisstol due to housing Tiki's corpse. Get it? Naga's power is her quintessence, which has now become part of the world itself. Naga's will is so powerful that its tied to the quintessence that has become part of the planet. This is why Grima cannot kill her. Naga will always revive so long as her power remains attached to the land. Meaning that even if she's killed, sooner or later, she would actually revive herself. If you guys don't believe that she could revive herself, remember Shadow Dragon and New Mystery of the Emblem. In those games, we have a character named Nagi, who is heavily implied to be Naga's reincarnation. But that can't be possible. Why? Because Tiki is the last born Manakete (Nowi doesn't count here for this conversation). Naga dies after sealing Tiki away. Well, in that case, how could Nagi be Naga's reincarnation if she would have to be born and actually be younger than Tiki? Because Nagi wasn't born the natural way. Rather Nagi is a body that was created by Naga herself for a vessel to enter the moral plane. This means that even if Grima ends the Manakete species, Naga can still return by creating a new body, but she would need time. However, this is not needed if another Manakete of sufficient power can inherit the title as well. This means the only way that Grima could have ensured that he killed Naga is to actually destroy the world itself, as then Naga's spirit would be destroyed as well. - Whew, that was a very long explanation. Let me know what you guys all think of it.
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