Jump to content

Search the Community

Showing results for tags 'FATES'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. Just as it says on the tin. Weekly, I will prompt discussion of a certain pair and their supports (whether or not they are of the same gender). Whether you like the pairing, what details there are that possibly change things, etc. If SoV is wanted, I will change this up. I’ll give my thoughts on a pairing later on in the week, after reading up on the support myself. First one up is a favorite of mine, Robin (M) x Tiki in Awakening. Edit: Now note that we will talk about one person from now on each week. As of this writing, that is Male Robin.
  2. Note: Feel free to move this topic if it’s in a bad place. Sometimes, (mostly in the newer games) you read a support conversation and think, “that was bad.” Whether it’s a P/C that doesn’t take the Non-Determinate parent into account enough, an S-Support that comes off as awkward or loveless *cough*FredrickxCordelia*cough*, or just a support that had incredible potential, but eschews interesting character development for the purposes of being “funny.” Well, as an aspiring author who has been thinking about these supports for a while, now, I thought I’d take a stab at being better than IntSys. List: (Requests accepted) Henry and Noire P/C C-A Corrin and Camilla C-A Hinata and Oboro S
  3. As a part of an upcoming story rewrite patch a friend and I decided that one of the issues that needs to be fixed is the map. So he made a political map that a kind person from the 3dsFE hacking discord made into a patchable file. To instal, simply make a file in romfs named field and remove the -1 from the patch file's name. hope you all enjoy! Credits: Direction, Fish Map, Hambone Patch creation, Puddles https://drive.google.com/file/d/1568XlAqAcO6iY1qBdJLePvdQjFn2ofIW/view?usp=sharing
  4. Hey, this is Azure. I came here on behalf of those working on Fire Emblem Fates 2: Electric Boogaloo. It’s basically a redoing of Fate’s story on all three paths. As well as monster encounters (basically make it to where everything isn’t just Faceless). While we may not need it now, we will eventually need an artist to make some custom portraits in the Kozaki artstyle for characters without portraits that need to be added into the game, new enemies, etc., if they have the time. Here is the link to the original thread: Have @SandstormSaber send you an invite. Thank you.
  5. Well, today I got some rare free time, and decided to try playing Fates again after about a year hiatus. I thought I'd limit myself by trying an Ironman run. The Rules: 1: We will be playing on Lunatic/Classic 2: We will not reset if a unit dies. If my Corrin dies, I reserve the right to try again, or this might be a very short run. 3: No DLC grinding for XP or gold. Grinding supports in castle battles is okay. 4: I will limit myself to one "bought" skill per unit 5: No Bond units will be used, but "Captured" units are okay. 6: We will be starting after the route split. 7: Children paralogs will be played, if available, and children units are okay to use. 8: I will be skipping over most of the story for this LP, since it's more about seeing how well badly I do. 9: To make things interesting, I will let the audience pick who my Corrin will wed in holy matrimony. 10: If I forgot any rules, I reserve the right to add more rules. I've already married Jakob and Kaze in past playthroughs, so I prefer to try someone different, but we'll see how it goes. If the top choice dies before we can consummate the marriage, I'll try to pick the next top available choice. If anyone wants to visit my castle during this glorious campaign, my address is 05107-66614-62592-54117. Feedback and comments are always welcome! For Marriages and Stuff Summary as of Page 24
  6. I've been digging through GBATemp and Serenes for awhile trying to get answers, I can't seem to find any. I am using FEFEditor and its built in FEFNightmare4, following the tutorial on editing character AIDS. I've been attempting to open ROM3.lz, only to have it open to nothing. Options in the file show that the file is open, but nothing shows up. I am running Java 8 Update 201 and running roms on Citra. Any Advice is welcome. EDIT: I'm able to open modules with the program, but I am still not able to open ROM3.lz.
  7. I am currently having trouble with installing the english translation for fire emblem if, I have all the necessary items for it, however when I start the process it stops working immediately, and yes I have Custom firmware. thank you and all help will be greatly appreciated.
  8. Hello everyone! I've been lurking here for a long time, (maybe 4 or 5 years?) I think this account has been just sitting up and collecting dust for a while, I finally got some time for an introduction: I'm Fates Blade, a hacker who's currently working on some projects, with the most interesting one for now probably being Fire Emblem Fates: Upgraded which I plan to post on this forum, that's about it. Thank you all.
  9. This will be big. I'm sure you can tell that. This will be a giant PMU of Fates, where I try to use every unit in the game once in a PMU. I have the first one going on currently, and that is where we shall start. I will use this post to make quick summaries about each part of each run, as well as where you can vote for other members of later PMU's. So, let's see where this goes, shall we? First Run Here is a link to the place to vote if need be: Anyways, tomorrow, it's time to start the first episode, where we obtain Rhajat and get closer to finishing.
  10. This was an idea I had recently, were I try to do enough PMU's to have used every single Fates unit at least once. The first of these has been going on, but has been but on hold due to needing rescue staffs for Shiro when my only sources of them were Lottery or Skirmishes. But anyways, this will be about deciding on the units for the other PMU's (and a change for the first PMU). Obviously, there will be rules. And here they are: And to see who can be chosen, here is a google sheet showing the spaces left for each PMU as well as the units left to be chosen: Currently looking for 8 Gen 1 units and 2 Gen 2 units for the second PMU, as well as M!Kana's class. Here is a link to the main LP:
  11. I was considering running either a Dark mage, master ninja, mechanist, paladin, archer, cavalier, dread fighter or one of the knight(?) classes. I really have no idea; first file was a priestess with magic boon and luck or skill bane, it was decent as a support. For ref; female Corrin here!
  12. Back when fates first released, I was super excited to hear that wifi battles were finally making a return from Shadow Dragon. They might be a bit janky, but I love this kind of stuff. Well, one thing turned to another, and I didn't really get a chance to try it out. Now that the game's been out a few years (and presumably the meta has settled), I'm really curious to hear what's really considered meta. Stuff like team compositions, skill builds, weapons, all that juicy stuff. For that matter, is online really a thriving thing at this point? I'm kinda surprised not to see much discussion on it.
  13. Hi guys. I need some help with some Fire Emblem Fates pairings. I'll be playing on Revelations and what I want to get is the most "optimal" pairings for each child unit in the game. I'm aware that there seems to be a bit more of a compromise with pairings that you have to make in this game as compared to in Awakening. That being said, I do want to give Velouria, Shigure & Soleil the best inheritances they can have, and then I don't really mind with the rest of the units settling for whatever there is as a 'second-best'.
  14. Hey guys, Here's what's been done so far: - dumped the installed CIA as a .CXI using GodMode9 - extracted gamedata.bin.lz from .CXI file by mounting it as an Image - tried to paste edited gamedata.bin.lz within the currently installed title (mounted as image) - met with error saying I cannot paste files in a virtual game path I'm trying to edit the classes and characters using Nightmare and FEFeditor but to no avail. Any help would be greatly appreciated. Thank you!
  15. I finally got Conquest after so, so long, and there's something I'm really curious about: if I have someone in a class that has a certain weapon rank and it's maxed out, then I reclass them in a class whose max weapon rank with the weapon is lower than in the previous class, can that character still use weapons with a higher rank than the new class's rank cap? (ex: If I promote Nyx into a Sorcerer and work up her Tome rank to S, then reclass her into a Dark Knight (whose Tome rank is A), can I still use Excalibur on her as a Dark Knight?). I really need to know, this is gonna affect how I plan out my promotions.
  16. Hi! I am not sure if this is just me, but I seriously find that upgrading and interacting with the home instance in Fire Emblem: Fates - Birthright feels like a chore. I recall that even in my very first playthrough, towards the end, I stopped bothering to upgrade and harvest resources, let alone eventually interact with anything in the instance. Don't get me wrong, I adore the support conversations in all Fire Emblem games which feature it, as well as other niches, such as off-plot instances, but in Birthright, it really seems too tedious to click on each building and take your time to make decisions on what to do next. I think that the main reason why I fail to have the motivation to interact with the instance is simply that it is not necessary on Normal/Hard difficulty playthroughs. Let me know your thoughts. This is just my opinion, I am sure that others adore the progression and watching it grow maybe? Please note that the poll is only including Birthright on Hard or lower difficulties (therefore excluding Lunatic). Furthermore, necessities such as the shops and your house for relationship growth, I do use! These aren't part of the poll in my opinion. Have a nice day :)
  17. Out of all of the personal skills in Fates the one I found the most difficult to activate is Selena's Fierce Rival. Just the idea of following up a critical hit with a critical hit sounds like an overkill. Did anyone got it to work?
  18. Which of the secondary Weapon Triangles would you like to see more of in future titles?
  19. Chapter 20 can go die in a ditch somewhere in FE hell
  20. Hi, Today I'm sharing my thoughts on Fates' exp system and why I hate it. Sure, avoiding your overlevelled units to take a level by killing 3-5 units is good because it forces you to use more units than Avatar+1 and roflstomp with a 10 levels lead on ennemies (especially after promotion). But FE Fates is a game, and we want to play the way we like. If we want to play with 2 units, why would you keep us from getting levels while the ennemies are scaling faster than our own units? Promoted units' exp gains are simply awful, and prepromotes like MILFkinshi can barely level up without taking out the prepromote ennemies (which can also kill her easy if you play hard or lunatic birthright since MILF is so squishy OMG) while you could want to feed these kills to your overlevelled non promoted units (because it's the only way to give them exp outside boo camp DLC) or to lower levelled units to give them 80+ % of their exp bar in order to catch up to the higher level units in your army and not stay dead weight. Meanwhile, staff users have less preferable classes and growths but they can level up from 1 unpromoted to 20/20 in no time by spamming heal on each other then finish the ennemies in 1 hit. What's the goal of making half-assed exp nerfs? I'm forced to use this or that unit as a staff bot if I want anyone to reach said skill level to grab it and enjoy my build. Otherwise, I can wait all the game before reaching the level I have to reach to grab one skill, not even talking of level 15 promoted skills (what's the point of keeping them if close to no one will get them in no grind playthroughs, and close to no one even in grindfest playthroughs? Getting 1 exp per kill is really trash way to nerf powerlevelling, it's just annoying and keeps you away from ever using prepromotes as more than strategic units for a few chapters). Weak prepromotes should have better exp gains than 20/1 units (by a large margin since most of them have lower stats on top of lower exp gain) and I don't see why MILF has so low base stats with shit exp rate while LOLRyoma and ScarLOL have like +20 to their base stats not even including HP alongside better growth rates AND better class (wyvern gives good bases/growths, swordmaster is good and Ryoma makes this class absolutely gamebreaking with his bases and his OP AF personal weapon, meanwhile MILF has to play with the same exp gains, shit bases and a class only viable for her joining chapter with many flyers to kill and awful map design making flyers much needed for rout). I don't know why Gunter has the same exp growth as unpromoted level 10 units while MILF has level 20/1 exp gain or close to it. It's disrespectful for such an original unit (Kinshi is an original class and she would be very useful if only she had stats and the class itself wasn't garbage in terms of stat bases/growths, being worse than Onmyoji, Sorcerer and other non-hybrid classes accessible from the same class as hybrid classes, with some differences of 8+ base stats between hybrid and non-hybrid). So yeah, Fates exp system forces you to use only the units who can reach certain thresholds before being limited to -5 exp per kill, like doubling a certain unit or OHKO this unit. The prepromoted are hit or miss, wit everything not royal or prepromoted wyverns being trash (and even Leo is not good in his base class and needs boosts to be of any use meanwhile Camilla comes earlier and recks everything for a while at base). Using non-optimal units like Subaki, Setsuna, dark mage!Odin, DK!Leo without stat boosters etc. is heavily punished because they won't reach the necessary thresholds for beating said units in said chapters and will make these chapters a real pain to deal with. If they could just gain 1 or 2 more levels they would maybe reach these thresholds alongside having other nice features (like Subaki's skill or Setsuna's speed) but they won't because the game cuts your exp gain with a chainsaw level after level until you barely gain any exp per kill. Meanwhile your staff users reach 20/20 before anyone reaches level 8 promoted. Without even trying, just spamming staves as you would've done in GBA FEs. Healers became no brain exp scaling bags while fighting units took a severe nerf. Sakura/Azama as a Priestess/Mountain priest outscale your whole army so fast excet maybe LOLRyoma an staff user avatar that it's not even funny, they just go frontline with 10 more levels than your highest availability fighters and blow everything up just with E-D weapons without stat penalties (especially Sakura and Azama who're really good scaling units). TO SUM UP, FE healers have always been slower to level up before Fates and you would promote them to get weapon access so they could contribute a little by softening an ennemy here and there for your fighters to destroy them, but in Fates they gain so much exp from the beginning to the end (because they only have to be close or under the target's level to gain massive exp from each heal) that they will simply reach OP stats before your fighters even promote. Healers are often my 1st units to reach level 20 before promotion, thus using the early master seals and completely destroying ennemies faster than light while completely benching my other units, just healing each other in the middle of the ennemies while Azama counterkills everyone with bronze naginata in no time. They don't even need a support bag, they just outscale everything for the whole game just by healing, meanwhile your fighters sit on the side because they can't compete statwise nor skillwise nor utility-wise.
  21. This is a new version of an old topic because necroposting rules and all that... So, just post some funny forged weapon names/name ideas you have here. My Weapon Names: Killing Edge - Epifex Vex Killer Bow - Goddamn Crits (Short for Goddamn Critical Hits) Explanation: References to a Nuzlocke Comic by the name of Goddamn Critical Hits drawn by Epifex from DeviantArt. Makes sense since these weapons have higher chances of getting crits. Nohrian Blade - Nohrian Scum Should be self-explanatory. Arthur's Iron Axe (+2) - "Lucky" You Because he usually has bad luck but now he's getting a really powerful axe... Hand Axe - Boomerang...? Because of its shape. Hoe - HOEDOWN!!! - Reference to a song that I would hear in primary school. Cupid Bow - Grinder Because that's what it's useful for, considering its ability to restore enemy HP. Grinding for EXP and weapon proficiency. Raider Axe - Lé Stripper Raider Knife - Stripper! (As though you're calling out a stripper.) Raider Yumi - Nudity Alert! Disrobing Gale - Stripper's Tome You should know why these names were picked for this sort of weapon by now. Idea for Shuriken Weapons: Death Star (succeeded by) Death Star V2 (succeeded by) Starkiller Explanation: Shurikens are also called "Ninja Stars" so the Death Star from Star Wars came to mind and Starkiller is a reference to Starkiller base, which is pretty much a more destructive version of the Death star, fitting with the running gag.. Also, someone names their Raider Weapons Send Nudes Spoiler'd because this image seems quite big. ONE BIG NOTICE! You don't have to have actually have had renamed weapons or even have played Fire Emblem Fates to participate in this thread, as I will accept any weapon rename, real or idea, AS LONG AS IT RELATES TO FIRE EMBLEM FATES! There HAVE been ideas on this thread that haven't been put into practice yet, so you may post your unused ideas, just so long as you say something like "I would/plan to/wish I could rename my weapon to this..."
  22. Yes, I am 100% serious. We had it for the other games, it's only fair we have this topic even for Fates. Otherwise we are exactly like IS, who decides to treat certain games differently, just because. So, the rules for this topic are as follows: 1. You have to create an hypothetic new banner for Fates, who makes some sort of sense thematically and has 3-4 units in it, with a TT reward and a GHB 2. No alts whatsoever. 3. This rule is not as strict as the others, but I will follow it. No Kaden, Keaton, Selkie or Velouria. If beasts come, they should really come in a Tellius banner first. With that said, I have three idead in mind. First, a Nohr banner: Benny, Charlotte, Nyx and Shura. With Young!Garon as a TT reward and Arete as GHB. Benny, Charlotte and Nyx are among the few Nohrians not in the game yet, and Shura lives in Nohr, even if he is Hoshidan. Young!Garon on a horse, wielding Siegfried is something I always wanted. We always heard that Garon used to be a just king, and noble warrior before he was transformed in the Blob, but we never get to see this for ourselves. This doesn't break the 2° rule, because I consider the original Garon and the Goo Monster to be different characters. Arete makes sense as a GHB since she was a boss unit and the queen of Nohr for a while. Plus we will never get a Revelation banner. The second banner is a Hoshidan one, and for this I have a lot more options: Rinkah, Hayato, Orochi and Reina on the banner, with a Scarlet TT and Mikoto or Sumeragi as a GHB. Rinkah, Hayato and Orochi are easy to explain, and Reina would be the clear star of the banner as the third flying bow. Scarlet is there because of her deep connection with Ryoma, the future king of Hoshido. Mikoto or Sumeragi are interchangeable. My third idea is a new kids banner: Forrest, Kiragi, Caeldori and Midori. Asugi as the TT reward and for the GHB... Candace! Forrest and Kiragi are the last remaining prince, they should be in the game, and Forrest can be the first male horse healer. Caeldori is popular and female, so she makes sense. Midori I will explain together with the GHB and Asugi is here to finish the awakening clones trio and be done with it. Now, Candace as the GHB, let me explain. I always found the capturable bosses a really cool addition, and even if I understand that main villains like Iago or even Anankos should have precedence, I can't help but want one of them in the game, and I feel like Candace is one of the more memorable, and she is connected to Midori, who I put on the banner. But I could see the case for Nichol as the GHB and Sophie on the banner, so that's fine too. Well, I'm about done here, can't wait to hear your opinions.
  23. I wanted to share this 3-part orchestral suite I wrote with those that might be interested. Each movement features a different game (I. Birthright, II. Conquest, III. Revelation) and totals to around 27 minutes of orchestrated and arranged Fire Emblem music. Had a blast making these over the course of this last year, and hopefully you all will enjoy them as much as I do. Given that, I appreciate comments as they are a good source of motivation and if you like my stuff, feel free to follow me! I plan to keep releasing Fire Emblem orchestral music over time (as well as a bunch of other Nintendo arrangements) :D
  24. So yes i have cfw and all that jazz. Im curious as to how I can put a specific model on a specific character despite class. Ive seen it done before but its never explained. An example would be Keeping Rinkahs original body on a promoted class shes in. Or keeping Camilla in her original outfit despite being an unmounted class. Or lets say, Giving Arete's body model to one of my characters. Any help would be great.
  25. So, after struggling through a True Classic Awakening run, breezing through an Awakening Only Shepherds run, and struggling through a Hard/Classic Conquest run, I figured that I might as well mix things up a bit. Time for a Let's Play! Questions You May Have What kind of LP is this? Screenshot, of course. Video LPs are for the weak! (and people who don't sound like third grade girls) How will you take the screenshots? With my Ipad, which I will post these updates on. The images won't be super great, but, hey! It worked for Rezzy! Are you playing on Hard or Lunatic? ...Lunatic? HAHAHA! The first time I played Conquest, I had to go Normal/Phoenix just to complete the game. I've improved significantly, but not that much. I'm going Hard. Now, viewers, if you so wish, you may select one of these lovely royals to be our main character. Jamie. Naive and girlish. Loves helping people, doing chores, and the color pink. Boon: Clever Bane: Clumsy Talent: Troubadour Michele. Narcoleptic and somewhat cynical. While she has nihilistic beliefs, she figures she might as well make the most of her once chance. Boon: Calm Bane: Unlucky Talent: Wyvern Rider Jordan. Kind of dumb. Thinks of himself as cooler than he really is. Wears an eyepatch even though he doesn't need one. Boon: Robust Bane: Dull Talent: Mercenary Roland. Puts on a gruff exterior, but has a sensitive side as well. Surprisingly agile for his build. Boon: Quick Bane: Unlucky Talent: Spear Fighter
×
×
  • Create New...