Jump to content

Search the Community

Showing results for tags 'FE Fates'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 14 results

  1. hello! made an account just for this lmao i'm playing on an emulator and i'm trying to add multiple avatar units to one save file but i'm having trouble figuring it out. i've speedrun the game three times (not very good times pls don't ask what they are) just to add three barely-touched corrins to the logbook and i'm wondering if there's a faster way i wanna play through the game with my brothers with each of us using our own avatar units, i thought it would be fun but having to abuse ryoma and speedrun to the endgame is time consuming : (
  2. I’m playing on a current Birthright save file as Male Kamui and since it is on a different cartridge from my original Conquest game card, I don’t have any decent skills for some units that I would like to use for the upcoming chapters of Birthright, namely Caeldori, Kaden and Female Kana. Specificly, I would highly appreciate it if Caeldori had Bowbreaker and Aptitude (this is what I require the most), since I’m planning on making her a dark Falcon (exactly the same canon class I chose for her in awakening lol) to make her into a speedy crit flier, Female Kana with Aptitude and Nohrian trust (highest priority right now), along with any offensive skill like Astra or Luna, and Kaden with Aptitude as a must-have and any breaker or offensive skill is fine, but if it had to be specific, I would go with Swordbreaker and Rend heaven . In exchange for this lengthy, long request of mine for certain skills for certain characters, which are high on my highest priority agenda, I have a fully-completed, post-game Revelations save file, that has some of the more popular and some unseen characters with rare and wonky skills, that may be hard to get or aren’t popular among most castles nowadays (mainly non-gen 1 royal units.) Here is some information on the skill based castle: Castle Name: HiddenTreasure Chosen Affinity: Revelations Avatar Name: Nacrina Resoruces: Meat lvl 3, Peaches lvl 3, Emerald lvl 3, Jade lvl 3 (I think, not sure) All shops and amenities are at lvl 3. Units currently on castle defense roster up for grabs: Note: the * is used to indicate certain skills that are DLC based only and that cannot be inherited through any means of castle inheritance skills. MU (Nacrina): Dragon Fang, Shurikenbreaker, Nohrian Trust, Lethality, Astra Laslow: Aptitude, Death Blow, Lethality, *Dancing Blade, Astra Azura: Dragon Fang, Astra, Inspiring Song, Aptitude, Vantage Camilia: Bowbreaker, Death Blow, Sol, Rend heaven, Aptitude Ryoma: Shurikenbreaker, Hoshidan unity, Dragon Fang, Aptitude, Death Blow (?. Again not sure) Sakura: Counter, Aptitude, Miracle, Amasterasu, Rally Luck Shigure: Draconic hex, Dragon Fang, Hoshidan Unity, Bowbreaker, aptitude Soleil: Nohrian Trust, Death Blow, Aptitude, Astra, Hoshidan Unity Kana (M); Draconic hex, Nohrian trust, Dragon Fang, Aptitude, Lethality Shiro: Draconic Hex, Bowbreaker, Dragon Fang, Hoshidan Unity, Aptitude. Every unit is on hold, but armed and won’t attack, there is no Lilith or crazy defense enemies (such as Golems and Automatons) that will attack, and the easiest way to seize is to go either left or use a paired up flying unit with a ninja unit and go straight. If somehow my castle isn’t working properly and my units start attacking out of the blue, PM me on Reddit (which my username is u/YuarieNarukami_P4) and I’ll fix it right away. I visit back whoever visits my castle and any accessory is appericated. Ciao and happy embleming!
  3. Okay, so one thing I have never been able to figure out is the eternal seals. I understand it can only be used a on promoted unit at their max level, but it won't work for me. Like, in my new file I have Luna maxed out as a lvl 20 Hero. Yet when I use the seal, it doesn't add stats or any levels; it's just zeros. Am I using it wrong? What should I be doing?
  4. So with the help from a few of you guys on the last post I made a few weeks back, I finally finished my Conquest run on hard/classic mode. For anyone interested, I just wanted to go over what I really liked about the game, as well as list my final team/units for the last chapter(s). With that said, I’m also looking for some advice to get more out of Fates, as well as any tips/advice for playing Conquest on Lunatic. — So starting with my overall experience. I was initially using DLC to earn some extra gold, and grind some supports, as well as utilizing path bonuses and so on, but not too long after I utilized the DLC, I felt like I was hampering the experience for my first playthrough, and ended up starting a brand new save file without using the DLC whatsoever (outside of one dread scroll, and one witches mark but only on already promoted units). Even though my overall FE experience is rather limited (only played the “Radiant” series on GC/Wii), I have to say that Conquest really impressed me, and is hands down the best FE experience I’ve had so far (at least from a gameplay perspective). Some of the finer points for me include: - The map design was absolutely incredible, and is hands down the thing I enjoyed the most about the game. I loved all the unique objectives and the overall pressure you feel in a lot of maps to get things done as fast as possible. With Chapter 10 being the best map I’ve ever played in the series so far. - I loved the whole reclassing aspect as it adds endless replay-ability and customization. With that said, I greatly enjoyed the skill system as it added a whole new layer of depth and strategy in utilizing them, especially in comparison to PoR where skills weren’t a main focus, and RD where just about every skill was “one shot kill”. - I felt the game provided a steady challenge from start to finish, that really made it feel like all my choices mattered. In the other FE games I played, PoR didn’t offer much if any challenge whatsoever, and RD’s challenge was practically non-existent outside of the first act, and hard/maniac mode didn’t do much to make the gameplay actually harder outside of making it annoying by removing enemy attack ranges. - THE MUSIC! Seriously! I loved the music in this game, especially Azura’s voice/song is absolutely beautiful, and I loved the music in the final chapter. - Lastly was the endgame chapter(s). I actually really enjoyed them if I’m being honest. I felt the endgame chapter, atleast on hard mode was pretty well designed. I did have rescue uses left, but I did not do what seems to be what most players prefer, and rescue “cheese” to the boss for a 1/2 turn clear. Instead I played it out normally, and really enjoyed the challenge of making it to the boss before getting over-whelmed, and used my rescue staffs only on pulling my units out of danger. I ended up completing it in 6 turns with no unit deaths (but several resets), and felt really accomplished upon completing it. I can imagine this chapter being hell on lunatic though. This could be due to me having a lot of competent combat units though, as I spread the exp out for my units rather efficiently, and every unit I deployed was capable of combat, besides the 2 that were used strictly for pair-up. For anyone curious, my final team was: - F!Corrin (+Str | -Mag / Master Ninja) - [Shurikenfaire / Dragon Fang / Replicate / Strength+2 / Draconic Hex] - Holy hell did my Corrin turn out insane. She was insanely clutch the last few chapters, replicate was just overkill. Draconic Hex didn’t really do much if anything since she pretty much one rounded everything with forged iron daggers or the yato. - Xander(Hero) - [Elbow Room / Defender / Sol / Aegis / HP+5] - Fucking love this dude! One of the few characters I really enjoyed from a story perspective, and one of my favorite characters in the entire series. Also, insane combat unit.. reclassed to Hero for Sol & HP+5, ended up staying there due to all the beast killers in the last few chapters. - Charlotte(Berserker) - She was strictly a backpack for Xander. - Velouria(Wolfssenger) - [HP+5 / Odd Shaped / Trample / Better Odds / Grisly Wound] - Mom was Camilla. What a beast. Seriously... such a godly unit. Will use her every future run without question. - Keaton(Wolfssenger) - Used him up until I got Velouria, which he then became a backpack for either Velouria, Beruka, or Camilla. Was glued to Velouria last few chapters. - Effie(Great Knight) - [Def+2 / HP+5 / Luna / Armored Blow / Natural Cover] - I almost benched her as soon as I saw her base 4 move. Glad I didn’t... insanely solid unit up until the very end. Dipped into fighter for extra HP, and general for Wary Fighter, which I didn’t even need since she was actually doubling things let alone worrying about being doubled. - Arthur(Berserker) - Backpack for Effie. - Azura(Dancer) - [Camaraderie / Sing / Voice of Peace / Amaterasu / Foreign Princess] - Always used the heron’s in the radiant series, so no different here. Amaterasu on her was awesome! Also what does Foreign Princess do exactly? I couldn’t find any direct answers.. - Jakob(Paladin) - [Elbow Room / Defender / Luna / Tomebreaker / Gentilhomme] - Jakob was amazing, and was easily one of my better combat units. Didn’t really understand how good he was at first, as I didn’t know his level cap was 40, nor did I know how easily I could obtain skills on him. - Shigure(Falcon Knight) - [Rally Speed / Warding Blow / Camaraderie / Amaterasu / Locktouch] - Kaze was his dad. Was mostly used for support/staffing. Between Amaterasu, Locktouch and Rally Speed, he had a lot of utility to offer. - Beruka(Berserker) - [Trample / HP+5 / Sol / Gamble / Strength+2] - Holy hell did my Beruka turn out OP, capping skill, speed, luck, and def. Between the Killer Axe giving her 70%+ critical hit rates, and the Dual Club letter her counter swords/tomes while still having 40%-50% critical rate, she was an absolutely insane combat unit, dare I say second to Corrin/Xander. No regrets making her a full time zerker. - Nina(Adventurer) - [Mov+1 / Trample / Lucky 7 / Pass / Shurikenbreaker] - Beruka was her mom. Probably not the best pairing for her, but I recruited her pretty late so I’m assuming the offspring seal helped a ton, because her stats were awesome. Fed her all my spirit dust, and she made excellent use of the Shining Bow and was a great second staff user. - Mozu(Sniper) - [Certain Blow / Bowfaire / Quickdraw / Air Superiority / Amaterasu] - I did not regret putting the time into her. Once I got a Killer Bow, there wasn’t a single boss/enemy she did not one shot. Dipped into Kinshi for Amaterasu, having 3 units with this skill was amazing. - Ophelia(Witch) - [Demoiselle / Malefic Aura / Heartseeker / Warp / Witch’s Brew] - Elise was her mom. I did my best to avoid using the DLC classes and avoiding path bonuses, but I couldn’t resist once I saw the Witch class and the Warp skill. Warp was so insanely powerful and useful, even without it though, I still probably would’ve used Ophelia as a Sorcerer as she was just so damn good. Plus her paralogue had some insanely useful tomes. - Kaze(Master Ninja) - [Shurikenfaire / Aggressor / Clarity / Poison Strike / Lethality] - I had Kaze spend a few levels in Dread Fighter from 20/10 to 20/15 to try and get some better strength grows, and to pick up clarity/aggressor. In the end it didn’t do much as he still kept his same old job of being one of my best mage killers and putting enemies into kill range for other units. He was mostly used as a backpack for Beruka in the final chapters, as that 5-6 speed and +1 move for pair-up is amazing. - Ren(Master of Arms) - [Rally Strength / Rally Defense] - The one and only unit I captured. He was strictly used for Rallying, not much else to say here. Honorable mentions for: - Camilla - She was incredibly useful from chapter 10 onwards, just towards the end she kind of fell off for me when compared to my other combat units, with only 36 HP and average at best defense/res. Meanwhile my main combat units (beruka, xander, jakob, velouria, etc) were sitting around 50 HP without tonics. Next time I’ll reclass her into a Wyvern Lord earlier for better bulk growths, or maybe I should’ve dipped into Fighter with a partner seal and snagged +5HP. I probably just got unlucky with her growths though. - Elise - Another one that was incredibly useful throughout the game. Just towards the end I had Ophelia who was out damaging her, and had Shigure/Nina as staffers that could actually take a hit if needed. Really loved her character though! Her facial expressions were always hilarious.. haha. - Leo - Even though I didn’t use him, he was another character that I really liked from a story perspective. Next play-through I will definitely give him a chance, as he did seem pretty good combat/stat wise. — Okay, so.. moving on. I’m looking for recommendations/advice in regards to getting more out of Fates. 1) So for someone who greatly enjoyed Conquest gameplay, how do Birthright & Revelation stack up to it and are they worth checking out and playing? - Coming from hard Conquest, would it be advised to play them on hard for my first run, or should I just jump straight into Lunatic as I heard these routes are a bit easier? - Now I’m all about a good story. And I thought the Conquest story was meh, and it actually had me laughing at some of the more “serious” parts if I’m being honest. So even if the gameplay in Birthright and Revelations doesn’t stack up to Conquest, how is the story? Because as easy as something like Path of Radiance was, that game had me sucked in because I was enthralled by the story, so I’d be perfectly willing to play them if the story is actually good/decent. 2) Regardless if I jump into the other paths or not, I do 100% plan on playing Conquest on Lunatic. - How is the transition from Hard to Lunatic? Is there still a lot of freedom in which units and so on you can use? - Any important skills I should try to focus on acquiring (outside of Shurikenbreaker, which seems like a given). - I’m guessing Niles would have a lot more utility on Lunatic with Capture, so besides the infamous Rallyman, any other units I should focus on capturing? - This question is probably subjective. But is Lunatic difficulty.. fair? Like is the gameplay still fun and rewarding, or is it just incredibly frustrating? - I GREATLY enjoyed my Master Ninja Corrin, and on my next playthrough I plan on using Male Corrin, so any good boon/bane + talent combinations that you recommend would be awesome. 3) How are the other 3DS titles, like Awakening or Shadows of Valentia? I know SoV is a remake of a very old FE title, but I’m interested in FE as a whole. So I’ll take any recommendations for which FE games are worth checking out, even outside of 3DS era. I honestly prefer gameplay > story, but having a good story is always a plus. — I think that’s it. Anybody that takes the time to read this and/or replies, I just want to thank you in advance and say I greatly appreciate any comments that offer advice for future playthroughs. This board has been awesome for any questions I’ve had up until this point, and I’m super glad I came across this website. Thanks again!
  5. Hey everyone! As I sometimes play Fire Emblem Fates for visit other castles and essentially do online stuffs on the game, I wanted to go online for see if there was anyone who's still playing. And- that doesn't surprised me- there was nobody online. I don't know if there's also the same visit restrictions for online, but in my case I find nobody online. (I have FE Birthright PAL version, maybe less peoples play in the regions we can play with.). So the idea to create a Discord server came in my mind. This server would be used for resquest online matches, and some other stuffs, I don't know if there will be persons who will come, but I'm still trying. Also, I would share the link to the server if only I know if peoples would come on it, so feel free to reply in that case 🙂 Here is the link: https://discord.gg/sBducT
  6. Hello guys, I’m Yellow Duck and as my first post in Serene Forest Forum, I’m going to make a post about my theory regarding Takumi and Sakura from FE fates. Enjoy ❤️ SPOILER ALERT: Contain some fe fates plot (and also beware of some angsty fan theory) And also, some T/M RATED CONTENT WARNING So, as we all know, King Sumeragi met Mikoto, Corrin’s mother when Corrin was still a baby and he immediately fell in love with her. That means, when King Sumeragi fell in love with Mikoto, Takumi wasn’t born yet or even conceived and his first wife, Ikona was still alive. My theory is, King Sumeragi keep Mikoto as his secret lover because he doesn’t want to make Ikona Sad. But, his lust for Mikoto just so overwhelming that he had intercourse with Ikona just to satisfy his lust for Mikoto. Those intercourses resulting in Ikona’s pregnancy to Takumi and later, Sakura. Upon discovering that Sumeragi has a secret lover, Ikona got so stressed. When someone is stressed or under pressure, their Cortisol Hormone level in their blood gonna increase. Cortisol, also known as the stress hormone can disturb foetus’ development, causing premature birth and also some personality disorder later in the foetus’ life. Stress also proved to affect physical health and immune system. So, I presume that Ikona also get sickly due to stress and thus, died when giving birth to Sakura. Ikona’s high level of maternal Cortsol makes Takumi and Sakura having the personality we see in fe fates with Takumi being tsundere, easilly stressed or offended, often having nightmares (read fe fates 4 koma manga about Takumi description) and also with Sakura being super shy. Not to mention that their figures also looks less robust than their older siblings (I know its kinda obvious but u can also read this for more evidence: fe 4 koma manga . The title Is “You have really gotten big, haven’t you”). Making me presume that their prenatal growth is disturbed or they’re actually preemies (premature babies). So that’s all about my Fe Fates fan theory. Hope u enjoy it and I’m sorry for any grammatical error bcause english isn’t my first language.
  7. In case people want to make bond units, all of the threads on a lot of forums are closed, so if you want to have bond units in 2019 and onward... Post your MyCastle Code, Path, and avatar's name in a spoiler How does one make a bond unit? Get each other's Calling Cards Get at least one accessory from the other player Continue giving them accessories each day (you won't lose these accessories) Voila! Why should you post your path? So that you can hand pick the pool of skills your bond unit gets. Always check your accessory page in your inbox and take their calling card and give them accessories. I'll just post all the possible skills in a spoiler.
  8. Would it be possible to capture a Kitsune/Wolfsegner on their stages with Kidnap/Capture, or are they un captureable?
  9. I have corrin and takumi as butlers. im having trouble with ryoma. how do i do it>
  10. so in cyrkeensia in birthright i beat xander and king garon. the avatar still thinks xander is so much stronger. Why? i beat garon with 1 turn.
  11. Honestly, I believe the old/new divide is New Mystery of the Emblem: Heroes of Light and Shadow (a game I've never played bc it's hard to emulate). Anything before is rooted in the old formula (the one I prefer). There's a Kaga/Anime subdivide in there, but I won't get into that. It has weapon durability, deep stories filled with war, politics, evil gods, etc., no waifus (Genealogy does have marriage, but there's no self-insert of yourself, so no waifus), and no phoenix mode (I know casual mode exists. I'm fine with it). Sorry to sound elitist, but it's all the really good stuff. The new stuff is anything after, and its differences pander to the casuals. That's not a bad thing. I honestly like how there's a huge aspect on reclassing and customization. I (though I don't use it) think casual mode is a good crutch if you're scared of losing units and don't want to reset every time a unit dies. It's stories are meh (Awakening's is rushed, Fates' is bad, and Echoes is a remake, but Berkut and Fernand are new, so they make the original parts of the story great). Weapon durability was dropped in this era, and was handled well. The avatar gained priority over time (much to my dismay), and waifus (or husbandos) and children units went from a good idea to a unnecessary one. This era was more... experimental. New Mystery splices these two eras. It has a story and gameplay rooted in the old formula, and an avatar and casual mode from the new. That is what I say is the old/new divide.
  12. I've recently started re-playing Fates again and I've been thinking a lot about the support conversations. I wasn't really excited about the children in this game, but I wanted to have the "best" platonic couples S rank each other purely because the support conversation between the two of them was great (and by "best" and "great" conversations, I mean that the two characters don't suddenly want each others babies for no reason by S rank, but they build up a close and meaningful relationship throughout C, B and A ranks). However, I'm far too lazy to have every character reach A rank to then look over the conversations myself and decide, and I really can't be bothered to watch videos on the support conversations. :/ So, in a short paragraph or in just a couple of sentences, what were your "best" support conversations in Fates? Perhaps don't try to lean towards saying, "xx character and xx character because their child gets xx ability..." because that, unless you then explain why the parents have a good relationship together, defeats the purpose of my question. (And I do understand that Fates had some bad characters in this game and not all of the conversations were designed to be cute and happy, as some reveal more backstory about another character, so just have fun with this.)
  13. So im about to go to my friends house to use his powersave. Does Omega Yato in birthright on corrin work? Can i give him lodestar class after i already have on another save? can i give them seals and the rank increase thing and then an s rank weapon on the second level?
  14. Hello everyone! I was just wondering how many still prefer Fates over Echoes, or how many of you at least play Fates on a regular basis. I used to be an avid player- but not once have I had an active friends list on my 3ds (i have one registered friend), let alone a decent group of people actively visiting my castle and exchanging recources with me on Fates in particular. Keep in mind having people on your friends list allows you to see them separately from other fates players by choosing to visit their castle via friends list. I will give my friend code as well as my castle address. (Maybe you only need my friend code) After you add me, feel free to post yours here so everyone else on this post can exchange info! Friend Code (add this and see if it puts my castle in your friends tab): 3025-0593-7620 If that doesnt allow you to see my castle for some reason, heres my castle address: 09990-39058-67245-10383 It would also be nice if we could try to create as many bond units as possible. Also, i started a new conquest save and im on ch. 8. However, im no newbie at FE. Feel free to add!
×
×
  • Create New...