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  1. Most people probably know about FE4's love system. Many people may also be aware of a "Jealousy" mechanic which is part of it. The way it works is described on SF. But in short: If a female unit A is standing next to male unit B and female unit C, and C has higher priority with Unit B than unit A does, then Unit C will receive +5 love points with Unit B, while Unit A will get 0. The mechanic is occasionally, useful, but the priority system seems a bit odd. It changes based on whether you've reset the game, and the "normal" way it works is based on recruitment order rather than character relationships. Edain/Lachesis have a higher priority with Lewyn than Erinys or Sylvia? What were the game makers thinking here? Well, it turns out they weren't thinking. It was a bug the whole time. FE4 calculates adjacent growth bonuses in more or less the following way: For every female unit A, check if some other unit B is Less than 1 space away Is not female. Apply the adjacent bonus if both conditions passed This mostly works, but the developers forgot to reset a variable between steps one and two which is supposed to hold a pointer to Unit A between steps 1 and 2. This means that if Unit A happens to be next to a female unit C, all future distance checks will actually use the position of Unit C for checking distance. A pseudocode example maybe illustrates this better: So, yeah. It was a bug all along.
  2. I said I was going to make this thread like a year ago, but it had completely slipped my mind, and I had set out on looking into FE9, getting burned out, and then getting everything back together again to actually make things happen. In any case, here's the link to the repo for Yune. Link Latest Release: 0.9.3 The downloads can be found in the releases section. The readme also goes over how all of the options work and what they do. As the randomizer is written in Java, the only requirement is that you need a somewhat recent JRE installed to be able to run the randomizer. It has been compiled for Windows (32-bit or 64-bit), MacOS, and Linux (GTK). Supported titles: Fire Emblem 4: Genealogy of the Holy War - Requires JP ROM (headered or unheadered) or Pre-patched ROM with Project Naga translation patch. Fire Emblem 6: Binding Blade - Requires JP ROM or Pre-patched ROM with the Redux translation patch. Fire Emblem 7: Blazing Sword - Requires US ROM Fire Emblem 8: Sacred Stones - Requires US ROM Fire Emblem 9: Path of Radiance - Requires US ISO (Note that there is a good chance of an out of memory error when using a 32-bit JRE for FE9 randomization). I trust FE4 and the GBAFEs to be fairly stable, but FE9 is a bit shaky (and likely quite buggy, if you enable too many options that I haven't had the chance to test simultaneously), because it's not quite up to the standard I would have liked for it to be. I'm still trying to figure a lot of things out for how FE9 actually works and the next step is one that will likely take a long time because it involves chapter scripting. Rather than hold it for that long, I'd rather have people able to test it and start finding bugs that need to be addressed, as well as solicit information if anybody has anything that might help with FE9 quirks. Those bugs could also help give me other ideas on how FE9 might actually work under the covers. Please file any bugs you find in the GitHub repository directly in the Issues section so that I can track them, alongside any suggestions that could help me improve Yune. EDIT: 0.9.1 is now available. Changelog: EDIT: 0.9.2 is now available! Changelog: EDIT: 0.9.3 is now available! Changelog:
  3. Well, since I have been kinda bored of engage, I decided to fire up FE4 for the first time in like 10ish years, problem is the game has that real obtuse individual pools of money per character thing, and trading is even more obtuse. I spent the better part of three hours fiddling around with memory values, but I cannot get the money value to stay locked at 99999 (what I am assuming to be the maximum) I kinda just want to bypass the money issue when it comes to "trading". Does anybody have a set of infinite money codes for the entire cast? Thanks very much.
  4. Hello! Hope y’all are doing well today! I’ve got a question! The title says it all, if you know a way to edit the the text of FE4, just let me know down below if you’ve got something! (Please!) I’ve been wanting to do this for a little while now (Like a couple of years or so). I wish to edit a piece of text here and there across the game (basically all of the swear words). I took a look at this thread but it’s not exactly what I’m looking for. I searched for hours looking for snes text editors and all of them couldn’t even run on modern operating systems (or I chickened out in fear of it being a virus), or they didn’t do what I wanted. I heard you could do some stuff with Nightmare, but I’ve never touched it before…but if it’s what I need then sign me up! Nevertheless, thanks for your time and advice in advance! Let me know if I need to be clearer on anything I said! See you around! Later! -MegaCowsamMan
  5. Download the lastest version here! (FE4) Download the lastest version here! (FE5) Download FE4's intro here! Hey guys, I'm not trying to make money with this remake, I only use Patreon as a media for easier access and easier management with other projects I'm working on, right now. The Remake is free for everyone and the subscription is not required, only if you want to donate something yourselves. Tell me what you think about this project so far! Fire Emblem IV-V: The Holy War is remake of Fire Emblem 4: Genealogy of the Holy War and Fire Emblem 5: Thracia 776 using the Lex Talionis Engine. It aims to be a new take on an SNES classic, adapting some features from the original to GBA ones as necessary, yet trying to stay faithful to the source material, rebalancing the levels, stats, weapons and places like the arena and the shops. Chapters are going to be done as huge as they were in the original game, being a total of 12 FE4 maps + 35 FE5 maps of variable length. Later, we aim to rewrite a little, only the necessary, of FE4 and FE5 stories so they fit as only 1, making it fluent to side with Sigurd, Seliph and Leaf (names used are going to be discussed in a form for every release if needed). Important note about playing As said before, this is made with Lex Taliones Engine, which means it is not a romhack, but a game itself, so no patches are needed, no roms from snes, no cheats of that kind. To start playing execute the GotHW776.exe file. Here you have the FEE3 from 2021 so you can see a demonstration of how the project goes: https://www.youtube.com/watch?v=D6ZjmkXQ--8 Credits inside the game. Most of them to FEuniverse and Serenes Forest Communities Plans for game versions Version 0.1.0 Add Prologue. Version 0.2.0 Add Chapter 1. Version 0.3.0 Add Chapter 2. and so on Version 1.0.0 Fully remade FE4's 2 Generations. Version 1.1.0 First FE5 map added and so on Version 2.0.0 Fully remade FE5's story and maps, now fitting with FE4's. ChangeLog and Features Download the full ChangeLog and Features file here! Notes Though I'm having all support I could ask from Rainlash and other people from the Lex Talionis Community it's still only me remaking everything, so there may be cosmeticals bugs and errors with some animations and sprites. Feel free to point them out to remind me of them if you wish. If you find any gamebreaking bugs, do post about it as soon as possible so I can look for a solution and issue a fix patch. ### Requires To run the game you need to download and install the following: Python 3.7.X+ Pygame 1.9.4+
  6. Continuation of the FE4 manga will be on this thread, but please refer to the other FE4 manga thread for Holsety Scans' work for the first five volumes and first two chapters of volume six. Holsety Scans and Fala Scans are composed entirely of different people, and we therefore take no credit for the work they put into their scans/translations. All credit for their contributions goes strictly to them (I've had confusion in the past where we mistaken for also being the old team by people new to the manga). Chapters hosted on Mega. ~ Current situation as of 1/1/2023: Background progress. The remaining chapters might not be posted one at a time or over a period of time. Most likely, they will be put up in groups now. There are a few reasons for this, but our translator has actually finished everything through volume fifteen. We'll roll out chapters later on. This project is still in progress! The translation has been being worked on for a while now! We've gone through our share of long delays for releases for numerous reasons over the years and we've been backed up with cleaning, but currently the translation is going smoothly and we're in volume fourteen for translation! I know it's been literal years since we started this and we've had horribly erratic activity since we stopped being able to update monthly. It's been in the works, just quietly behind the scenes for a while. I appreciate everyone's patience more than I've felt I was able to say (especially because I've been insisting the project hasn't been dropped for goddamn years and we've essentially had nothing to show for it, hence this update to assure y'all it's still in existence and not in some otherworldly, other dimensional plane of existence). I'm currently in talks with a couple of people regarding additions to this project (avoiding specifying particulars at the moment in case we don't go through with it, but I'm hoping to expand in a sense, basically), so if there's any fruit to those I will post about those when they're confirmed! Quality updates are as before still held off until we get some newer releases up. Basically that's when I go back and edit small sections for cleaning or typesetting to make it look better and try to keep it more up to date with our current style/progress as a team. This was our very first project, so I prefer to edit some of our older work where possible to make it look better (unfortunately we're not redoing everything, so some of the oldest stuff from us is still gonna be meh... like some of volume six). That's basically our lowest priority right now. Thank youuuu so much for sticking around and letting the team know you've appreciated our work! 🙇‍♀️ ~ Note: Chapter 66 is currently unavailable. It will be re-added soon. To clarify what happened, because I had not been able to get onto the Mega account that held these files for an extended period of time, the data on the account was deleted by the website. I had these chapters on my old desktop's hard drive and I'm not sure I'll be able to manually pull those off the hard drive at this time. This may also mean in the future that another means of hosting these chapters will be necessary, as Mega will eventually delete the data on the account if I stop logging in for an extended period of time. Someday I may have reason to stop logging into the account, such as all our active projects being completed or the team being on break once the major projects are completed, and the account will be deemed inactive. I will try to eventually find another solution, but Mega is still fine at this time. When things change if they do, I'll let you guys know. ~ Note: If there is not an update date beside the chapter, it has not undergone thorough changes since the date it was released or since the dates listed in the bulk updates section. They may still be updated at a later time even if they don't have a date beside them yet. These updates are for a variety of things such as to fix the color levels, to fix the typesetting, page rotation, if there's been any translation change (which can range from something as small as an sfx to a major change, but any major changes will be noted in a new post), etc. This being the team's first collective major project, we've changed how we manage levels, typesetting, etc since we began. To keep the older chapters as up to date as possible, I eventually go through and edit them. We will not redo entire chapters, so some will still have a different look to them (such as chapter 38 - since it was our very first release, we weren't set on our styles yet but it would require redoing it over from scratch to really fix it now), but I will update them as best I can. Volume 7 and onward have not received their quality updates. This will happen at a later date. Volume six: Volume seven: Volume eight: Volume nine: Volume ten: Volume eleven: Volume twelve: Chapter 68 (Updated 10/10/2021) Chapter 69 Chapter 70 ~ JD's edits: NOTE: Some of these changes may or may not be gone due to an incident regarding Mega (as explained above). This means it's possible the versions I have available at this time uploaded here (as I cannot currently access the files on my old desktop - I'm not sure if this will change, but I still have the hard drive in case I work something out) are not the final versions. Please inform me if chapters are missing any pages! Text positioning/size and minor grammar error edits were done to volume six on 12/21/15. Major edits done for volumes six through nine (chapter 53) on 9/2/2016. Chapters 38-40 edited (date unknown). Major leveling and typesetting edits will be done to all volumes where needed later on. ~ Other information: Current team members are: Jugdral Defender (scanner, cleaner, typesetter), ChildofDain (cleaner/redrawer), kitsudori (cleaner/redrawer), PatMagroyn (cleaner/redrawer), S3RAPH (cleaner/redrawer), and LeifOfLeonsterTranslations (translator). Please note we are always accepting new cleaners! You'll probably notice some blurry edge lines. That's because I did not (and will not) debind my books. We do our best to make it look nice without working with separated pages. Volumes one through six are also very thick volumes, so spine blurs will not be quite so defined as of volume seven and onward. Lastly, please feel free to notify us of any errors (typos, possible missed words, etc.). We'll fix them as soon as possible after hearing about them. Enjoy your share of FE4 pain and all the pain to come!
  7. Hello some of you might remember about my genealogy of the holy war and fates story swap post but yea this time its about what if sigurd and anankos were in each other's role like for example what if sigurd was the antagonist of fe4 instead of Julius and what if anankos was not the antagonist of fates like say what if Sigurd was influenced by tyrfring or something or corrupted by manfroy and anankos would a father who died while corrin was a baby and imagine seliph having to fight his father what story would you say about this ? Comment below to say
  8. Ok so hear me out what if fire emblem genealogy of the holy war and fire emblem fates revelations had a story swap so imagine Sigurd and seliph and anankos and corrin having game swap thus anankos would be the protagonist of the first gen and Sigurd would have been the antagonist and Julia and azura image that swapped and not to forget mikoto and deirdre imagine how the story would be if swapped so in other like role swap with a different fire emblem game would it be amazing or no ? What would the game be called because of the swap what class for corrin ? Or seliph ? How would the relationship between fathers and their children be like ? How would deirdre be if she was in mikoto's position or Julia in azura's position in fact would seliph be adopted by a royal family like corrin being adopted by nohr family ? What story would you guys imagine in this position would it be a good fanfic story
  9. Is there any fe4 fanfic with an avatar aka my unit u know like Similar to corrin or robin or Kris like that and how would the avatar be introduced?
  10. I figured maybe in the remake they could add choices for seliph to make like of what route to choose Good route ? Like the original Or evil route u know if there evil choices you can do what ending you might get ? Comment to say your opinion
  11. Have you or a friend of yours wanted to play Genealogy of the Holy War but thought it was too difficult compared to the western games? The point of this patch is to make FE4 easy so you can enjoy the story without much in your way. For those who played FE4 already, this could just be a fun run through the game. Nothing about the story is changed, so it will still be the same throughout. Link: (snip) Please notify me if there are any bugs, glitches or anything that needs fixing. Changes: MAJOR growth rate increase (Some characters may have +2 when leveling up) Everyone has holy blood (Some who do have holy blood have other holy blood or even major holy blood) More units are promoted like Sigurd and Quan (Ethlin, Dew, and Edain are promoted) Heroes can now use axes (but the weapon doesn't show up in battle) Marriages are pretty much forced now with massive increase love growths with curtain units, (Lex and Ayra; Raquesis and Beowolf; Edain and Midayle; Jamke and Bridgid; Sylvia and Claud; and Lewyn and Erin) though Lewyn and Erin have the same love growth due to a conversation after Lewyn gets Forseti that makes them instant lovers. Sigurd starts out with the Paragon Ring and 5 Leadership stars (There is a weird glitch where if you reset the game, Sigurd goes back to 2. The way I found to prevent this is save states) Some holy weapons has changed stats (Naga gives +20 to all stats except str and Mjolnir got nerfed to half of original bonuses due to it being used against you) If you can get the Pursuit ring in chapter, you will receive a great reward: +5 to all stats except luck and hp; +3 to move; and gain the skills of Thief, Prayer, Paragon, Recover, Bargain, Return, Pursuit, and Knight/Canto
  12. This is a hack which removes FE4’s fixed Gen 1 pairings (Sigurd/Deirdre and Quan/Ethlyn). This allows Sigurd/Quan to be fathers for other children, and for other male units to be fathers for Seliph/Leif/Altena. Some info which may be useful: Deirdre and Ethlyn's love bases and growths I used Finn’s growths as a reference since he’s around for mostly the same time period as Ethlyn is. It’s not (supposed to be) possible to pair Sigurd and Ethlyn. Hopefully I don’t need to explain why… Sigurd and Quan's love bases and growths These should probably be tables but IDK how to make those. :V I’m too lazy to calculate bases and growths for all possible children. Maybe I’ll do it later. What happens is Deirdre/Ethlyn are unpaired: Default pairings A few gameplay tweaks were made to accommodate the new pairings. Gáe Bolg can now be inherited in the same way as Forseti and the Valkyrie staff. One of the Steel Lances in the Chapter 8 Vendor was moved to Altena’s starting inventory, to avoid a case where she winds up without a weapon. Tyrfing is still obtained in Chapter 10, but the Palmark even is now activated by Sigurd’s primary child. Patches for headered and unheadered roms may be found on Github. Caveat: I haven’t tested this all the way through, because I’m lazy. I used a modified save to test inheritance + all of Gen 2, and I did some testing from the Prologue - Chapter 3. I think that should cover everything I need to, but it’s possible I missed something. This may be a relatively small change in the end, but I hope everyone has some fun with it.
  13. These are thoughts I had while replaying Genealogy and watching a let's play for Thracia 776. I love discussing the lore of Fire Emblem, and especially Jugdral, my favorite continent in the series. I am dabbling with writing a fanfiction about Cigyun, and this is an aspect of Jugdral law and culture that I became a little confused about. I would love to start a conversation about this with anyone else who is also passionate about discussing the lore of Jugdral. MAJOR SPOILERS AHEAD FOR THE ENDINGS OF BOTH GAMES. As we know, in the ending of Genealogy of the Holy War Seliph becomes the king of Grannvale (and assorted other kingdoms, depending on your pairings and character deaths) and Leif becomes king of the New Kingdom of Thracia. This seems natural at first glance, but upon further reflection, they may not be the characters with the best claim to their respective thrones. SELIPH At the end of Genealogy of the Holy War, this conversation occurs: Lewyn: The crusaders' heirs will be returning home to assume their rightful thrones. And with the proper leadership, they can pool their strengths again to build a world, one where all can live in happiness. Seliph: A new world, you say... Lewyn: Yeah, Seliph.. a new world. And your role is the most crucial of all. You'll remain here in Belhalla, and you'll guide the rise of this new world as the King of Grannvale. Seliph: Hold on. I'M to be the king?! Lewyn: Mm-hmm. After all that's happened, you and Julia are the last living heirs of the blood of Grannvale's kings. The two of you have inherited the last will of all who lost their lives on this path. These souls watch over you, even now. You mustn't forget the light for which they strove. Seliph: Mm... I understand, Lewyn. So long as I have the power, I'll do all I can. Lewyn: Now, Julia. What do you say? Julia: I agree, of course. I wish to aid Lord Seliph, no, my lord brother, every step of the way. I know this path will be a grueling one, but that's all the more reason to give it my all. (Epilogue, Genealogy of the Holy War) Seliph is the oldest child of Deirdre, who was the heir to the throne. However, he did not inherit the major blood of Saint Heim, or the ability to wield the tome of Naga. His younger sister, Julia, was the only child of Deirdre to do this. It seems here that because of this, Lewyn appoints them to rule side-by-side. However, the epilogue states: In the royal capital of Belhalla itself, with overwhelming support from the public, Seliph was officially hailed as their king. The newly appointed king Seliph devoted himself to rebuilding his land and bringing peace to all, his goal nothing short of a prosperous world free of oppression and bigotry. And by his side, one would always find his loving wife, [wife], and his sister, Princess Julia, regarding his toil with the warmest of eyes... Here, Julia's role as a ruler alongside her brother Seliph, and her conviction to "give it her all" to be a good ruler for Grannvale, is reduced to simply watching over the progress of King Seliph "with warm eyes" as a princess. This seems strange to me, when she is the sole, rightful inheritor of the power of Naga and major holy blood of Saint Heim. According to King Azmur: "Lord Naga's lineage through Saint Heim must not be allowed to perish! I want the two of you to bear a son as soon as possible! If the child inherits the power of Naga, he shall be Prince of Grannvale. And once I pass on he'll become the King of Grannvale. Lord Arvis, until the boy is old enough to rule, you shall be the provisional king. Do raise him well." It seems, according to this, that inheriting "the power of Naga" (which I interpret to mean the power to wield the Naga tome, or major Heim blood) is a necessary precondition to inheriting the throne of Belhalla and thus, Grannvale. Azmur says that IF the child inherits the power of Naga he shall become King of Grannvale. That indicates that if their child does NOT inherit the power of Naga, he will not become King of Grannvale. From this quote alone, it seems that of the three children of Princess Deirdre, Julia alone would possess the right to the throne of Grannvale. However, I also noticed that King Azmur specifically asks for a great- grandson, and only makes reference to a male child inheriting the power of Naga. He doesn't make provisions for a potential great-granddaughter inheriting the power of Naga, which is what he gets in Julia. This seems strange, since he knows female children can inherit this power as well, such as Deirdre. It could be an indication that the Houses of Grannvale practice male-preference primogeniture, although I am not sure how this can exist alongside a system in which it is necessary for a child to possess the power of Naga in order to inherit the throne. It's also interesting that he doesn't name Deirdre Queen of Grannvale, but rather names her husband, Arvis, "provisional king." Even in cultures which practice male-preference primogeniture, it is preferable to have a female heir of your bloodline rule rather than pass control of a kingdom to another House, such as her husband's. (We see this in real world examples such as Queens Mary, Elizabeth I, Victoria, and Elizabeth II.) Does this indicate that in Grannvale women cannot legally serve as monarchs or leaders of Houses? This could be the case, although their neighboring countries don't seem to have the same restrictions, since Queen Rahna ruled Silesse for many years in Lewyn's absence, and Linoan serves as Duchess of Tahra for most of her life. Maybe only single/widowed women can rule countries, but if they marry their husband takes the reigns? Even if this is the case, should the seat of King of Grannvale have gone to Julia's husband and eventual child rather than Seliph, since she was the inheritor of the power of Naga? After all, none of Seliph's children will ever be capable of inheriting major Heim blood, or wielding the tome of Naga, unless he practices incest by marrying Julia (which I do not accept as possible canonically, since it is purely a mistake that this is even possible in the game) or perhaps marries someone else with minor Heim blood, such as Linoan (who is said to have never married in her lifetime). However, it is more than likely that Julia will bear a child with major Heim blood if she ever marries. Would that child not pose a threat to Seliph and his children's claim to the throne of Belhalla? Would this lead to a civil war in the future of Grannvale? As I see it, there are four options for why Seliph becomes the King of Grannvale over Julia: 1) Right of conquest: he led the liberation, he conquered the Empire, therefore the throne is his, and he chooses not to give it up to the rightful heir. 2) Absolute primogeniture: despite King Azmur's words, the eldest child of the heir always inherits the throne of a Kingdom or House, in spite of holy blood inheritance patterns. 3) Male-preference primogeniture: despite the fact that his sister inherited the power of Naga and he did not, the kingdom cannot legally be ruled over by a woman, and so must pass to a male heir. 4) Will of the people: it is stated in his ending that the public overwhelmingly supported his right to rule Grannvale. He was more popular with the people as the "Inheritor of Light," while she carried the stain of her relation to Emperor Arvis and Julius. Whatever the case, with this act, Seliph has essentially changed the ruling House of Grannvale from the House of Belhalla to the House of Chalphy, with the "true" inheritor of the House of Belhalla serving only as an advisor. His children can only inherit major Baldur blood from him, and can only wield Tyrfing, while Julia's descendants will continue to pass down major Heim blood and the ability to wield the tome of Naga. Could this spell civil war for the future of Grannvale? LEIF A similar, indeed, nearly identical, issue happens in the Thracian peninsula. After the liberation army sweeps through, despite discovering and reuniting with his elder sister, Leif takes the throne of Northern Thracian, and eventually the New Kingdom of Thracia. Finn: Lord Leif, the only nation in Northern Thracia that has a male heir is Lenster. The people want you to take the throne and unite Leonster, Alster, Conote, and Manster under one flag. (Epilogue, Thracia 776) Leif's older sister, Altena, simply "helps" him rebuild the country. Leif: I know my sister, Altena, wishes dearly for a restored Thracia as well. Seliph: Indeed. This war has lain waste to Thracia, and I can only imagine the burden laid upon you, the king-to-be of a united peninsula. I pray you give it your best, no matter what happens. Leaf: I will. Seliph: So you're destined for Thracia as well, Princess Altena... Altena: I am, sir. I've got to help the new king in his quest to give rise to a united Thracia. At the very least, I ought to atone for the legacy of my adoptive family... Travant and Arion. Seliph: How wonderful it would be, if Arion were to work together with you... Altena: I...I don't believe that could happen for the time being, sir. But perhaps someday, he'll feel the time is right... (Epilogue, Genealogy of the Holy War) Altena is the oldest child of Quan and Ethlyn, and also the inheritor of major Njörun blood and the Gáe Bolg. It is heavily hinted that Altena eventually marries Arion, inheritor of the blood of Dain and wielder of Gungnir. It seems like this uniting of the two bloodlines that have ruled Thracia for centuries would be the perfect opportunity for the countries to unite under a single House. Years from now, there will probably be Altena-Arion children running around, who have major blood of both Thracian houses in their veins, yet they yield the throne to Leif and his descendants, who only possess minor Njörun blood (and most likely minor Hezul blood, but that's irrelevant to Thracia). This time I see only three possible reasons for this outcome: 1) Right of conquest: like Seliph, Leif lead the liberation army that conquered Thracia, and so has the power to take the throne, regardless of previous traditions of inheritance. 2) Male-preference primogeniture: regardless of the inheritance of holy blood, male children are always given preference to rule over female children. This is supported by Finn's statement that Leonster is "the only nation in Northern Thracia that has a male heir." 3) Will of the people: Finn states that the people if Northern Thracia want Leif to unite the kingdoms there and be their king. This does explain how he could be given right to rule over Northern Thracia; however, I doubt the people of southern Thracia would choose Leif when Arion and Altena still exist. In fact, in Altena's ending in Genealogy of the Holy War, it is stated that Leif "entrusts" the lands of southern Thracia to her. It is not clear what this means, since he still rules over The Kingdom of New Thracia. Perhaps she is a kind of governor figure in the south? Arion's involvement is not mentioned. CONCLUSION These two instances alone seem to suggest that male-preference primogeniture is the established system for inheritance in Jugdral instead of absolute primogeniture or major holy blood/branded children as inheritors. However, with everything else we know about the world of Jugdral, this seems an unlikely form of inheritance for the crusader Houses. How is it that nearly every Duke or King we see in the game has major holy blood if male-preference primogeniture is the practice? It seems unlikely that every inheritor of major holy blood from the crusaders till the time of Sigurd happened to be male. How did the bloodlines continue when we know that children with minor holy blood cannot pass on major holy blood to children (without incest)? Perhaps holy blood preference is the usual system in place, but in these two instances, Leif and Seliph seized thrones only by right of conquest/will of the people. Why do they never bring up the fact they are disinheriting their sisters? What does this say about them and their hunger for power? Could this all come down to the game developers thinking that the only satisfying ending for the player would be to have their main lords become kings of their respective countries? That they thought the players would be disappointed if the ending was "Seliph ceded the right to rule to Julia, inheritor of the power of Naga, and Altena and Arion married and together ruled over a united Thracian peninsula." I don't see a logical reason for these endings when you consider how things must have been done in Jugdral for centuries, and the importance of major holy blood and holy weapons to these ruling Houses. What does this mean for the future of these countries? Several years down the line, would there be civil wars and faction battles? What are the roles of the inheritors of the holy blood of Heim, Dain, and Njörun in the future? What do you think is the best explanation for why things ended the way they did? In possible remakes of these games, do you think the disinheritance of Julia and Altena/Arion should be addressed? Would you want the endings to change, or stay the same?
  14. Hi, I'm using Nightmare to make a hack for FE4, and thought I might as well make some classes better. I was wondering if adding weapon types to a class (such as Axes to Sword Knight or Staves to Prince) would cause any issues? I don't mind if animations look janky so long as they don't cause the game to not function.
  15. excuse the pretentious topic title, I'd like to go ahead and share some stuff for FE4 that everyone might not have access to or find all that easily fe4hackdocs first thing is twilkitri's old data, useful for learning some of the basics and has some things like dialogue coding that may be important to have, most of it is handled by nightmare these days but some isn't I also added the codes for using menu text https://drive.google.com/open?id=1WFmJnnSmjOWV_1wu3FqlDEHB1YLex_vX FE4MAP the japanese map editor, I 'translated' the necessary stuff (not much to translate but still looks better) google translate can help you if you want to check out the readme, but if you need some help with the program lemme know the important thing is that once you save a map, drag the map file you saved onto 'encofe4.exe' in order to compress it, then insert it to the ROM https://drive.google.com/open?id=1-UlWV_A8rZT-bd2ismNN3d177jqT0mLO Note: FE4MAP makes the army editor nearly obsolete, use the appropriate editor in the program instead Note 2: Modifying castle and village data (just this data) can screw up the game due to structure misalignment errors in the program. I believe there's info about modifying the data directly somewhere, but either way you can look at the bytes in the map editor itself and figure it out where it is in a hex editor New Nightmare Modules more things to make your life easier Hair Color Editor edits the hair colors for battle animations, they're stored specially since IS was too lazy to make custom palettes for every character Triangle Attack Editor self-explanatory, there are three possible combinations Children Definition is this where children are born? I dunno, haven't played with it or anything, but hopefully it will act how I want it to later on Battle Sprite Editor just modified the defining bytes so it's better to customize Custom Battle Palette Editor provides a custom palette to any character with the matching class Class/Item Name Editor well there was a character one why not these too for huge convenience Magic Animation Editor just copy-pasted it from the FE5 one pretty much Chapter Music Editor the second one is for when chapters start from a save I didn't finish collecting all the phase data but it should be easy enough to figure out for anyone else (if you needed to) Skill Table Editors this new set of editors will allow you to assign any skill you want to the skill lists available for characters, classes, or items, the class one especially important due to the lack of skills you can give them it's pretty much for replacing all those unused and/or unneeded skills in the lists to use it, you designate a skill to a certain flag, which you then are able to use said flags in the other editors Shield Sprite Editor and Shield Definition Editor these will change the shields used by the various knightly classes, allowing for more customization you can give a certain shield of a certain color to a certain character using a certain class, which is pretty great - another note, relating to map sprites and shield sprites: if you use and customize the map sprite editor, the pointers for them are at $3825E I believe - this applies to both the map sprite and shield definition/sprite editor too: when pointing to a certain class, it will read from each class in the list until it reaches a character(shields) or gender(map sprites) that reads FF, then it moves to the next pointer - this is why when making someone not sigurd or celice into a lord knight, they look like a duke knight because duke knights come right after; since only the lords are lord knights, and their sprites are specified by character, there's no need to give them gender or an 'end list' code Item Sprite Editor this'll allow you to change the battle animation sprite and palette designations for items, giving you more customization on a side note, if you'd like to insert your own graphics like I have, the tile pointer table starts at $198A1F Battle Music Editor lets you change the music used during battle, though you can only use other music allowed for battle, mostly just useful after using the FE5 music patch Chapter Intro Music Editor changes the music that plays when a chapter loads and shows the name, right after the world map screen Skill Icon Display this set of modules is simply for changing which skill graphics are displayed for each skill with this you can give icons to 'hidden' skills such as canto, recover, etc I did this myself for those two and also some new skills in my hack so that none of the graphics get wasted Holy Weapon Flash Editor + Modified modifies the items that have the special weapon flash; there is a patch available that modifies the data to allow more entries, which you should then use the (Modified) version of the editor Magic Animation Pointer Editor advanced reference module for magic editing, don't be too concerned about it Broken Weapon Editor allows you to modify the broken weapon for every combination of weapon and rank; HOWEVER dark uses the same entry as light does, unless you change the pointers just before the data at 7E4DC - 7E4EF Battle Positions Editor changes how the characters appear in battle; like you know how ranged swords have them start at a distance, and long range tomes/ballistae start with one character invisible and they're both in the center of the screen? use this to change that stuff modules download: (overwrite the folders of the original nightmare package) last updated: Apr 9, 2017 https://drive.google.com/open?id=1p24fkGOEXapEOqFJ6sXyv4ZgRxiUoXQ9 other stuff Portrait Tutorial Magic Animation Tutorial link to some more tools in this topic: https://serenesforest.net/forums/index.php?/topic/39603-lamias-fe4-stuff/&do=findComment&comment=2775837 anyway that'll do for now, I'd like to think I'm pretty versed in FE4 if anyone wants to ask whatever, or not, I know noone cares about FE4
  16. I've always wondered this playing Genealogy of the Holy War, but what made having Major Blood so special than having Minor Blood? While I get only Major Blooded characters can wield the Divine Weapons of their respective bloodlines, it still never made sense to me storywise. Were they meant to be the next incarnation of the Crusaders to stand against Loptyr? or were they simply meant to signify who was important and who wasn't? I do like that three Houses kind of abolished this kind of weird mechanic as it doesn't matter if you have a Major or Minor Crest you can still wield your bloodline's Hero Relic or Sacred Weapon. But why didn't they just call them Crests then?
  17. -------------------------------------- Link to translation on tumblr Link to translation on Google Docs: Google Doc, Book 1 - Google Doc, Book 2 - Google Doc, Book 3 - Images and Art -------------------------------------- EVEN IF YOU HAVE PLAYED THE GAMES AND DO NOT WANT TO READ THIS ENTIRE THING: I still highly recommend reading from the prologue, to Chapter 3. These early parts address backstory that was not fully fleshed out in the games, including: 1) Loptous' meeting with Galle, 2) the story of the 12 Crusaders, 3) Arvis' childhood, and 4) the attack on Darna. Follow me on tumblr, or twitter, for new translations the moment I finish them! I also do FE game localization vs. Japanese translations and analysis posts, so follow if you are interested in those as well! -------------------------------------- Links to FE5 novel translation, for those who haven't found it yet: Book 1 - Book 2 - Images and Art -------------------------------------- Howdy, everyone! Now that I have finished my translation of one of the FE5 novels (aside from minor edits, like updating to fit the new Project Exile naming standards), and the results of my "which should I translate next" poll are out, I have started work on one of the FE4 novels! It claimed 1/4 of the votes, even with other FE4 book options on the poll! Whoa! We as a fandom are really into Jugdral right now! FE4 is my favorite video game of all time, and I could not be more excited to translate this novel and share this retelling of the story with you all. Be sure to follow me at the links above for immediate updates! Of course I'll post here as well, but I mostly use tumblr and the Google Docs/Folders, so those will get updated first. ***Final Update: This project is now COMPLETE!! 😄 Look forward to the FE8 novel translation, starting Jan 2021!!
  18. In development since late 2012, this project is one of the rare English hacking community FE4 hacks out there. This is planned to be more in-depth than most, with several system tweaks, customized weapons and new magic types, new classes and items, maps and events, and more. Unlike the base game, this project does not have a generational system; instead, it is split into Part 1 and Part 2. It may hurt replay value, but it is not the intention of the game as a whole, and the story takes place on a much smaller time frame. Currently, the first five chapters are playable. Many of the system tweaks are more or less finished; most of what's left are creating new maps and dialogue, and total portrait reconstruction of course due to the furry populace. List of Changes New weapons and personal weapons Additional Killer weapons, a number of personal weapons, extra skill-giving weapons New magic tomes Complete with their own mostly-custom animations New accessories More and different skill-giving jewelry and the like New classes Hero, Wyvern Knight, Trickster, Ranger, and more New maps Of course, none of which matches the continental view New conversations New characters means different characters interested in others, a wide variety of personalities Event modification Progression is generally different, some chapters especially having reduced numbers of castles No children The game is split into Part 1 and Part 2 instead, in order to preserve balance and to add longer familiarity and development with each character Some changed graphics Items and skills get new icons, the menus are a different color, more to come System Changes - Statscreen changes in the class name, map sprite position, and weapon ranks - Gold cap decreased to 30000 (all items have been balanced to reflect this) - Critical rates are displayed on the statscreen and also during battle, replacing the Level - Force and Spirit magic do physical damage (this effectively makes Lamia a Strength-based mage) - Magic Swords do magical damage at close range by default - Weapon weight is reduced by STR/2 or MGC/2 depending on the weapon type - NPC and Neutral-aligned unit battles use Real animation - Previously hidden skills such as Canto and Recover now appear on statscreens and have proper names and descriptions - S weapon rank has been added along with weapons - Sword skills can now be activated by any weapon type - Hit% is now calculated with Skill*2 + Luck*1 - Giving gold from one with the Steal skill gives up to half the giver's gold, up to 5000G Things to not pay attention to - Map animations will result in glitches and potential crashing, don't use it - Portraits, because the entire populace are furries and it takes time to make new portraits, which I need to do for the player heroes and also every single boss and NPC - Castle and enemy names, they'll all be reworked in the end - Untranslated/unscripted dialogue and menu text stuff because I usually do the important things first like gameplay, however you have my assurance that character/class/item names won't be ignored - Poor writing, I'll make a better-written story once I can complete the game Chapter Progress: Part 1-1: 99% Part 1-2: 80% (map may be fully reworked) Part 1-3: 95% Part 1-4: 99% Part 1-5: 99% Part 1-6: 20% Part 2-1: 0% Part 2-2: 0% Part 2-3: 0% Part 2-4: 0% Part 2-5: 0% Part 2-6: 10% Current Public WIP: Download IPS v0.6b This patch is compatible with the original, (J) ROM, with a header. here's some screenshots things I need to figure out: - decode battle sprite animations - advanced event coding - change which icons items use - find all of the holy blood graphics - probably more that don't come to mind right now thanks: ~ pukachi, camus, and whoever else made the original nightmare modules ~ shin for pointing out some stuff I've missed ~ the english FE romhack community for being cool and there ~ much of this project couldn't be done without all of the Binary research and data, thank you very much to all of the japanese FE4 hackers, without which this project most likely would not be where it is today, nor possibly exist without.
  19. Wow, it's been a while since I posted on this forum. Hello there! So, I've been fiddling with FE4 lately, which basically means that I scavenged into Lamia's Stuff with the help of the humble google translate. Speaking of Lamia, if you read this: the patch that shows crit chance in battle instead of level still disables wrath. Not too hard to fix, the code that needs changing is in the readme, but you said you updated the link with a fixed patch and that doesn't seem to be the case. Anyway, through the various binary stuff I found a folder called "handaxe", which has a patch that changes the battle animation 30 (an unused one for the soldier) to a throwing axe animation usable by swordfighters/mercenaries and forrests/heroes. I applied it and it seems to work. Problem is: the animation is in, but the actual sprites are not, so whenever a forrest attacks with a throwing axe it basically shows Missingno making the attack. In the "handaxe" folder I also found the handaxe sprites for the swordfighter/mercenary, forrest/hero and a third one which looks like a bowfighter or sniper but whatever. For each sprite there's three files: a .png showing the final product, a .png all cut up in 8px by 8px chunks and a .bin file. I tried to search around but I really found nothing, so I ask you: how do I put those sprites into the ROM so that I can assign them with the "battle sprite editor" nightmare module?
  20. I'm working on making a FE4 hack with custom maps, and I cannot seem to find where/how to change the initial positions of Sigurd, Alec, Noaise, and the starting position of Arden (although he eventually shuffles his way to where I put him in the fe4map unit placer). Which tool would I go to change those and how? And I suppose, by extension, how would I do the same for the other spawns on later turns (Lex/Azelle, Quan/Ethlyn/Fin)
  21. Things I would add: Make the holy weapons more plot relevant A Berkut like character maybe a female noblewoman who's the cousin of Sigurd. Supports and Barracks More Classes Weapon types to existing classes A animal shifter of some kind Things I want to see: Make Lewyn x Erinys one of the canon pairings Fe5 did it so can this remake Azelle x Tailtiu maybe canon
  22. Hey so I am starting this series/discussion to ask and share opinions and ideas for this question. How would you balance Holy Blood In Fe4 Part 1 Growths If you notice with the holy blood growths you can see quite a few good ones like to name a few neir fjalar baldur noba forseti However some of the bloods boosts a kind of stupid/pointless stat being luck the biggest offender being ulir like 20% hp is good but almost every holy blood has that and the 30% luck oh naga thats terrible at least in future games luck gives you crit avoid but in fe4 crit chance is set and being crit is so rare this applies to blagi as well but you know at least it gives mag and res unlike ulir which is pure luck How would I balance ulir holy blood well considering that ulir is supposed to be on bow users i feel like the luck should go to skill and speed you know actually useful stats that archers tend to have high growths in yeah time to talk about another idea in the community which is Lowering holy blood growth bonuses the idea here is that the holy blood would give an overall lesser effect on a units potential In my opinion I think thats its good idea however it would also mean boosting the growths of minor blood units who rely on their growths to be good like Azel yah 10% growth in magic as a Mage yeah terrible so tell me what you think about holy blood growths should they be better should they be worse I would genuinely like to know
  23. Any advice for a sub run ? To prevent Pairings in Gen 1, what items to inherit Leif/Altena and Seliph, and how to improve the scrub squad that are Substitutes ?
  24. hi folks, I'm gonna teach you how to insert portraits into FE4 so here's a step by step guide, pay attention class 1. First thing you need is a portrait, and the size of Jugdral saga portraits are 48x64. For this tutorial I'll use a picture of my furry kitten OC, Lamia. EDIT: Consult this post later on in this topic about a palette fix required for portraits as a very important first step: http://serenesforest.net/forums/index.php?showtopic=43520#entry2683698 2. In order to format it correctly for insertion and to make the mouth movement accurate, this is what it needs to look like: It's much the same as GBA portrait insertion, although that's automated now Here's a guideline to where the mouth is replaced: Follow these above examples in order to prepare it for inserting. Once you have it correctly set up, save the portrait as a .BMP image type, as a later step requires it. 3. Download this makeshift ROM file (don't worry it's not an actual game, just a placeholder thing to help portrait setup): https://drive.google.com/open?id=1sRawpsb7M0UJHDd7DjQ5Qs4MI9JTCpo1 The above ROM is set to be just the right size to fit your portrait. Grab your favorite SNES graphics editor (YY-CHR, Tile Layer Pro, etcetera) and check for the Import Bitmap feature, choosing your portrait. The editor should be set to SNES, 4BPP. Once it's in, make sure you actually DO have 16 colors, and that the FIRST color in the palette is the background (black in this image). Don't worry about correcting the colors in the editor, since you'll need to adjust the palette of it in the ROM itself. If all 16 colors are registered but the background is using the wrong color (this happens to me in TLP), save it as an SMC and use YY-CHR's color-swapper tool for a quick fix. If you have trouble getting all 16 colors in (like, one or two are missing) then convert the BMP to a 16-color format with something like a GIF editor/animator like GIF Movie Gear. It will save BMP files to the minimum amount of colors, while preserving said colors unlike MSPaint. Once you have it set up, save your portrait as an SMC file (SNES ROM). This will make it ready to compress. 4. Speaking of the compressor, this is what you need: https://drive.google.com/open?id=1oGKii9yT5Y3weA__l-dqPEZS-frGF3wp Contained within is a compressor for FE4 (and also FE3 but I don't have data on that) along with a readme. You don't need to have your portrait in the same folder as the program. If you have your SMC file of your portrait ready, all you have to do is drag your portrait's ROM onto the 'old' or 'new' FE4 compressor. I think the only difference really is that the newer one uses slightly less space, but I kept both of them in the zip in case of errors and whatnot. This will create a yourrom.BIN in the same folder as the file you dragged onto it. This BIN contains your compressed portrait data. 5. Refer to this data I stole from the FE4Binary collection: https://drive.google.com/open?id=1yFCE-AASWIUxg0zlSO3mQhuRxFjWcZdM This contains all of the addresses of portrait data in the (headered) ROM. The numbers counting up are the reference, which is then used in the Portrait Pointer Editor in Nightmare. 00 is Sigurd, for example. The first address is the location of the compressed data. Sigurd's portrait is at A67B5. Now, open your portrait's BIN file in your hex editor of choice and copy all of the data. Find a portrait you want to replace (Sigurd in this guide), make sure you don't overwrite the next portrait, and replace one portrait's data with your own. Now, save the ROM, and open it up in your emulator to check if it loaded properly. 6. If you're successful, now's the time to change the palette. The second number in the portrait data list is the palette; Sigurd's is at CAA00. With this, all you have to do is figure out what is colored by what, and change it to the appropriate 256-color byte pair. Each single color uses 2 bytes. I personally use GBA Color Picker in order to match the colors as close as I can. To make a certain color in the palette more visible, I recommend setting one color to FF00, which turns it into a bright red, making it way easier to detect and find out what color it needs to be. Additionally, make sure that when adding your colors, the two bytes are switched around in the ROM. 7. After toiling around with that, along with all the testing and reloading, you should slowly see your portrait come to life within the game itself. 8. Eureka! Enjoy your inserted portrait.
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