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Found 197 results

  1. so I started playing fe4 today and am having the same problem and the only thing I could find even relating to my problem after an hour of google searches was this really old thread. I am using the snesx9 emulator and the A and B buttons are mapped to the z and x keys on my keyboard respectively. so I can't exit the shops nor use anything in town because the a and b buttons don't work once I enter a store or the arena. The arrow keys work, but that's it. Please help and thank you ❤️
  2. Hey there. One quick question. I'm trying to use HxD hex editor to insert custom portraits to FE4, but I just wanted to know where the data I copy from the bin folder is supposed to go after copying it.
  3. Does anyone know how to remove the weapon triangle from FE4 and FE5? If possible, through Nightmare or hex editing, because those are the only manners of editing that I know of. Thank you for reading!
  4. I figured I'd start one of these. RULES: 1. Please choose your character before joining! If you're choosing a character that doesn't have a specific father in Genealogy, specify the father before joining. Sibling pairs will share fathers, so if you want to join a sibling pair with someone who chose the other sibling, take note of the father. And try using the officially translated names, as listed below! 2. Only one character per person. That way, everyone has a chance to choose a character. Also, substitutes won't be allowed unless the person they substitute is already taken by someone else. 3. Each reply has to be one paragraph long. I don't want anything more. 4. Make it specific when you're speaking out of roleplay. 5. No godmodding or anything, obviously. 6. Now, we can mix with FE5 if you want, such as adding in FE5 exclusives. Though this is mainly an FE4 thread, if you want to portray an FE5 character, well, I'll be the one to decide if that character joins the roleplay, mostly so that FE5 doesn't run over FE4. 7. No drama, please. If you find yourself starting to hate one of the other roleplayers, just kindly block and leave! 8. If you have to leave the roleplay for any reason, please say so! That way, I can open up the character for someone else. This list of rules is flexible, but please try to follow them as best you can! If I need to add more rules, then I will. Now, for the list of characters. Seliph Lester, Lana (Father: Undecided) Ulster, Larcei (Father: Undecided) Oifey Diarmuid, Nanna (Father: Undecided) Julia Ced, Fee (Father: Undecided) Arthur, Tine (Father: Undecided) Iuchar, Iucharba Shannan Febail, Patty (Father: Dew) Febail: not elite Altena, Leif Finn: Dayni Ares Lene, Coirpre (Father: Undecided) Hannibal
  5. I wanted to try my first playthrough of FE4 with hard mode AI. Much appreciated if someone could send me their .srm, thanks!
  6. i just want to now what people think of dew . i think he's bad because after chapter 1 there are a lot of swords and lances
  7. -------------------------------------- Link to translation on tumblr Link to translation Google Doc - Images and Art -------------------------------------- EVEN IF YOU HAVE PLAYED THE GAMES AND DO NOT WANT TO READ THIS ENTIRE THING: I still highly recommend reading from the prologue, to Chapter 2!!!! These early parts address backstory that was not fully fleshed out in the games, including: 1) Loptous' meeting with Galle, 2) the story of the 12 Crusaders, and 3) Arvis' childhood. Follow me on tumblr, or twitter, for new translations the moment I finish them! I also do FE game localization vs. Japanese translations and analysis posts, so follow if you are interested in those as well! -------------------------------------- Links to FE5 novel translation, for those who haven't found it yet: Book 1 - Book 2 - Images and Art -------------------------------------- Howdy, everyone! Now that I have finished my translation of one of the FE5 novels (aside from minor edits, like updating to fit the new Project Exile naming standards), and the results of my "which should I translate next" poll are out, I have started work on one of the FE4 novels! It claimed 1/4 of the votes, even with other FE4 book options on the poll! Whoa! We as a fandom are really into Jugdral right now! FE4 is my favorite video game of all time, and I could not be more excited to translate this novel and share this retelling of the story with you all. I've currently translated up to Chapter 1 Part 1. Be sure to follow me at the links above for immediate updates! Of course I'll post here as well, but I mostly use tumblr and twitter, so those will get updated first.
  8. Just gonna make one thread about all of my questions, including future ones, because boy I have a lot of them😐 1-Changing the items you get from talk events Ex: changing the Silver Sword Alvis gives to Sigurd to something else. 2-Battle animation pallettes. I can't find a clear way of changing the unique pallettes. You don't have to answer both questions. Anything helps!
  9. Guest

    FE4 Nightmare skill help

    So, I'm trying to give skills to characters, but the Nightmare Modules leave me really confused. For my example, I'd like to give Sigurd Pavise and Charm. Can anyone explain how do I do this?
  10. I'm looking for someone who has successfully patched FE4 with the Project Naga translation patch on an android phone to give me a step by step walkthrough on how to do so, because I've had no luck trying to do so myself, nor have I found anyone who has done so that went into great detail of how they did so. I have RAR, Snes9x EX+, a working FE4 (Gharnef) rom, and the Project Naga patch all download on my phone.
  11. I'm on chapter 3 so I need to start thinking about what items and weapons should go to who What are the optimal weapons and rings to give to each mother and father? Edain - Midir Ayra - Chulainn Lachesis - Beowolf Erinys - Claud Brigid - Lex Tailtiu - Lewyn Ethlyn and Quan + Sigurd and Deirdre too, I guess Thanks for the help
  12. https://docs.google.com/document/d/1xYSbx-2hlfj0mQHziO91uVeABf_qYgimAfpyim93-NA/edit?usp=drivesdk Feel free to criticize on anything you think for the Alec > Levin argument.
  13. I just noticed that the generation 1 characters in FE4 all face to the left (their right), and all the generation 2 characters face to the right (their left) in there portraits. I'm just wondering if anyone else noticed this.
  14. Probably been asked before, but is it possible to force a pairing, such as FinnxLachesis, through codes? And if it is, a step-by-step guide would be very much appreciated as I am very green when it comes to things like this, and tech in general to be honest.
  15. Alright, I'm back. I am on chapter 9 of FE4 at the moment, and I just got finished capturing Grutia. And for the love of god... this glitch started right before I started the fight against Judah, and it's driving me nuts. For no apparent reason, at the start of every turn, Seliph is greyed out as if he's already moved, even though he hasn't. As such, he's only capable of moving if Lene uses her turn to dance for him. In addition to that, because of this (apparently), the cursor at the start of every turn defaults to the tile at the top left corner of the map, instead of the tile Seliph is standing on, and when Julia spoke to him to trigger the conversation that gives him Res+3, the on-map appearance of the Res+3 message appeared on an off-screen tile directly underneath him. Anyone know what's doing this? It's driving me crazy. I can't play like this!
  16. I spent some time recreating the coat of arms for the Jugdral countries and duchies used in the TCG and the cover art for Thracia 776. Hope you all enjoy! (You can find the original images on the Fire Emblem Wiki pages for these countries, fireemblemwiki.org). Link to the full album is here.
  17. so, after gathering enough data regarding the 1st gen( and finally ending the first session of the game for the last time ), i've decided to make this thread in order to not only share some infos, but also to eventually give ideas to new players and veterans alike in case they wanted to try out something new/different in terms of unit build for both 1st and 2nd generation with inheritance. what follows are some of the best units i've managed to obtain throu the first part of the game. there was actually more, however some of them were not promoted yet, so i've decided to leave them out since they didn't manage to reach their default potential. for details about classes and skills: https://serenesforest.net/genealogy-of-the-holy-war/classes/introduction/ https://serenesforest.net/genealogy-of-the-holy-war/classes/weapon-ranks/ https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/skills/ ...and be prepared for a long topic! [ disclaimer: keep in mind that items swapping was also partially involved, so it's virtually impossible to have multiple rings of the same type in 1st generation, along with other unique items ] - Mid game units - [ Overview ] - Main roles: Mobile tank | Mobile damage dealer - Pros: Cuan's role is basicly a mobile frontline tank that can hit&run, and also counter ranged units with a Javelin when needed. relies mainly on one-shot tactics when dealing damage, and works well at covering angles in wall-formations. works even better with a Shield ring, as he basicly gets close to no damage by physical attacks. can eventually defend castles, as long as there's not many mages around. - Cons: sadly, by the time he will obtain his Crusader weapon, he won't actually be able to use it for long due to story development. his low Resistance also makes him a good target for mages. weak to Knight Killer lances. [ Overview ] - Main roles: Mobile healer - Pros: Ethlin starts as main healer in the first chapter of the game, and becomes a good kiting unit once she obtains the Light sword. her Skill will let her land critical hits quite often, and even more with a Skill ring equipped. a well balanced, multi-role unit. - Cons: same as Cuan, by the time she promotes it will be too late to actually enjoy her new class due to story development. weak to Knight Killer lances. [ Overview ] - Main roles: Mobile damage dealer | Mobile Dodge-tank - Pros: a speed-based version of the Duke Knight, Fin will be able to land 4 hits on most enemies thanks to the sinergy between his base speed, Pursuit and the Hero lance. Prayer also gives him more survival chances when he gets low on hp, and becomes almost untouchable by most enemies. the Speed ring is a nice boost for both damage dealing and survival chances. can counter ranged units as well with a Javelin. can also defend castles well, as long as there's not many mages around. - Cons: low Res means getting tons of damage from magic units, so always be careful about wich targets you want to pick. weak to Knight Killer lances. - Late game units - [ Overview ] - Main roles: Mobile damage dealer | Mobile Anti-mage unit | Mobile Dodge-tank - Pros: here's our main Lord in top form, the anti-mage unit by excellence: Sigurd. he mainly plays as mobile frontline tank, and thanks to Prayer on his Crusader weapon he will become almost impossible to hit when he gets low on hp. he can eventually counter ranged units too with magic swords and Javelins, but against mages it would probably be better to equip the Tyrfing in order to not only lower the damage, but also to increase the chances to dodge attacks. together with a Barrier ring, it's the bane of mages. using his Silver sword as much as possible would be a wise idea as well, since it can unlock the weapon's critical chance quite early compared to other units( 50 kills in total ). the Leg and Elite rings aren't necessary, but Seliph can always make good use of them pre-promotion. - Cons: he can get his Crusader weapon only in the last chapter of 1st gen, he needs to save a certain NPC to actually obtain it, and he even needs to repair it in order to use it( 50.000 gold isn't cheap either, but it can be made easily by visiting villages and farming arenas ). weak to Knight Killer lances. [ Overview ] - Main roles: Mobile tank | Mobile damage dealer - Pros: yet another mobile frontline tank unit, Lex is probably one of the strongest mounted units in 1st generation when equipped with the right tools. he can often deal 4 attacks on armored units with the Hero axe+Pursuit ring, and double on other common enemies as well. the Elite passive skill will help him to become a good unit quite early in the game, and Vantage will turn him into a good counter-attack unit as well when he gets low on hp. he can counter from the distance too with a Hand axe. can also defend castles very well, as long as there's not many mages around. - Cons: low res makes him weak against mages. you also need to know some secret event locations in order to obtain the Hero axe for Lex, and the Pursuit ring from another character. weak to Knight Killer lances. [ Overview ] - Main roles: Damage dealer - Pros: a killing machine, Aira is one of the strongest sword users in the game. due to her high speed, Pursuit, Hero sword and Astra, she'll kill anything that moves in most situations, and even armored units with Great Shield will struggle against her. the Speed ring will also give her better evasion chances, since it's her main way to survive enemy attacks. - Cons: you'll have to be very careful when trying to recruit her, because there's specific conditions that have to be met before being able to talk with her, and she starts the chapter as an enemy unit to make things harder. she will also need some care before promotion, in order to allow her speed to grow properly. [ Overview ] - Main roles: Damage dealer - Pros: an awesome unit, Holyn is yet another strong sword user that will literally destroy the arena. his high Skill will allow him to use properly most Blades, and with Pursuit+Luna he'll deal tons of damage against any unit. he can eventually counter ranged units too, but close quarters combat is where he truly shines. he relies mainly on Speed to avoid damage as well. - Cons: you need to actually defeat him in the arena first in order to recruit him, wich is something that can become quite tedious at times. his default stats also makes him weak to magic. [ Overview ] - Main roles: Healer | Supporter (becomes mobile after promotion) - Pros: she has pretty much the same role as Ethlin, with the difference that she starts on foot, and gains different kinds of gear as the game goes on. an overall balanced unit meant for supporting allies with Charisma, that can eventually kite with magic swords and increase her survival chances with the Prayer sword on low hp. the Earth sword should also be able to negate the Big Shield effect of armored units, while the Thief sword helps with getting some money out of brigands attacking towns. - Cons: if you want the Knight ring for double movement when on foot, you'll have to save all of her Paladins and keep them alive by the end of the chapter. getting the Earth sword is also no easy task, as she will need to speak with her brother during a specific battle. pre-promotion, she's not very suited for combat either, so it would be better to use her mostly as a healer until she can become a Master Knight. [ Overview ] - Main roles: Damage dealer - Pros: probably the best archer in 1st generation, Jamka is meant to be a critical machine thanks to his stats and unique bow. a Skill ring always help with increasing his critical rate, and the Killer bow alone will be more than enough from early to late game chapters due to his passive Critical skill built in, and good accuracy/weight. he relies mostly on one-shot tactics, but can also deal double/multiple attacks on most enemies thanks to his passive skills. - Cons: he's actually even harder to recruit compared to Aira, and starting as an enemy ranged unit fighting inside a forest doesn't make things easier either. prepare yourself for many restarts, if you really want this unit. he is worth the trouble thou, i guarantee on that. [ Overview ] - Main roles: Healer | Debuffer (can be a damage dealer after promotion) - Pros: a good healer that can eventually become quite strong against armored units, Aideen will be the one taking care of your un-mounted units for most of the game. her high Magic will also allow her to debuff most enemies with staffs such as Sleep or Silence. - Cons: starting as a "pure" healer, she'll be stuck with only healing until promotion, and even then, she'll always be more suited for healing rather than dealing damage. her low defence makes her a good target for physical classes, so don't leave her without protection. you'll have to be fast in order to save her from some bandits, and she's also the only one who can recruit Jamka. [ Overview ] - Main roles: Damage dealer | Dodge-tank (can be a healer/debuffer after promotion) - Pros: stats and skills-wise, the best mage in 1st generation, Levin can obliterate pretty much any enemy without Great Shield thanks to Holsety and his critical hits. after promotion, he can also debuff enemies with staffs, and heal allies when needed. his Crusader weapon will eventually allow him to play as dodge-tank as well, althou it's not something really viable due to weapon repair costs. - Cons: he needs some time and dedication before becoming really good. damage spikes based mainly on rng. [ Overview ] - Main roles: Damage dealer | Anti-mage unit - Pros: a good archer that can double attack quite often, brigid can one/two-shot most common enemies thanks to her Crusader weapon, while keeping a good evasion rate too. with a Hero bow, she can deal up to 4 hits and save money to repair the Ichival, wich will become more like a survival tool for critical situations in this case. she works well as anti-mage unit too, even better with a Barrier ring. - Cons: same as Aideen, you'll have to hurry up if you want to save her from some pirates chasing after her. you'll also need some specific pairing if you want to give her the Hero bow too. [ Overview ] - Main roles: Healer | Debuffer | Damage dealer - Pros: actually the best healer in 1st generation, he can AoE heal allies and even resurrect fallen comrades once thanks to the Valkyrie staff. he can't be touched by most enemy spells, and can deal some damage to armored units too. - Cons: you'll need to keep him alive during the pirates raid involving Brigid. while he's very strong against magic, he's also very weak against physical classes, so don't push his luck too much. well, i guess that's all for now. if anyone else is willing to share his/her ideas and discuss about different units and builds, feel free to do so.
  18. The main reason I want to play it is because I often hear that it has a great storyline, and memorable characters (basically the main reasons what I look for in any game). Why I've not started it already is because I'm afraid I will make stupid mistakes early on, and end up having bitter memories of it, or give up halfway through. I'm not really familiar with the gameplay of the Jugdral series, I've played the GBA and some latter titles only. So, the point is, is there anything I should know before sitting down and playing it? Units worth using, units that aren't, what to watch out for, etc. Any tips are welcome, really, just please don't post spoilers, I was stupid enough to let FEH reveal some parts of the plot to me already....
  19. Sorry to ask this but I've been quite unsuccessful in this so far, likely due to my own difficulty reading current guides on this. I'd like to change a few of the character names in a patched rom of FE4. I've tried using Nightmare plugins but, frankly, I don't know what I'm doing and the only way for this to get done will be if I ask for help. On the bright side, if I can edit the names to match the up-to-date localised versions (Diadora to Deirdre and the like) I could make a new patch and share it, so that other people don't have to do the same. Sorry if this is in the wrong place, or anything like that. As you can tell (especially by my username) I haven't used this website much or posted anything really. That's why my name is eeeeeee.
  20. So from what I've seen, the family of Sigyun were careful to never have more than one child to prevent the Loptyr cult from mating the kids and bringing the thousand years of darkness and whatnot. Maybe question is, why don't they just not have any kids at all if that worries them and let the Unholy blood die out? Secondly, what's to stop the Loptyr cult from just mating the son to the mother Oedipus style and having their unholy spawn that way? It's not like incest is a problem for them, and a parent is as close genetically as a sibling. (I know it's half-siblings here, but I doubt that matters for them.)
  21. Alright, I know there's already a topic about item inheritance on here, but that guy has different pairs than mine. I also didn't really want to derail things there, if it happened, so... either way, new topic. I've got a few plans for my item inheritance sorted out, but I'd like some pointers for the remainder because I've been agonizing over this for a few days now. I'm at the beginning of chapter 4 and I missed the Knight Ring and the Bargain Ring. To my knowledge, every other stat-boosting and skill-granting ring available up to this point in the game is in someone's inventory or the pawn shop (except the Speed Ring, I had that on Finn and forgot to unequip it before he left). Here's my pairs. Adean and Jamke: Obvious inheritance weapons are obvious, but I'm also considering giving Jamke the Power Ring to pass down because I don't know if I want to give Lester the Pursuit Ring. Ayra and Lex: Obviously, Larcei is getting Ayra's Brave Sword (what kind of idiot would I be otherwise). She's also inheriting the Skill and Leg rings from her mother, for the horse movement and Astra proc rate. However, I'm not totally sure what to do with Ulster. I know he gets an A rank in swords starting off. If I give Lex the Silver Blade (just a possibility, I have a spare Silver Sword he could use as well), would he pass it down to Ulster even though Lex can't use it? Lachesis and Beowulf: Naturally, Nanna is getting the Prayer Sword and her Heal Staff (and probably the Thief Sword and Earth Sword as well because I don't like using either of them). But the same question with Lex and Ulster comes up again with Beowulf and Diarmuid: Beowulf has a B rank in swords (I haven't been using him much) while Diarmuid has an A starting out. If I give Beowulf an A-rank sword that he can't use, will he pass it down to Diarmuid, who can use it? I also want to give Diarmuid the Shield Ring to make up for the fact that I haven't been using either of his parents too much, and if he can't inherit A-rank swords from Beowulf, I may also pass down the Defender Sword. Sylvia is unpaired, so her inheritance is moot. Erinys and Azel: I mostly went with this pairing so Ced would be at his second-best (since I've got Tailtiu with Lewyn this time around). Not really sure what he should inherit. On the other hand, I feel the best course of action with Azel as her father is for Fee to be my resident magic sword user. As such, I'm passing down those to her, plus the Magic Ring to give her that extra boost until her stats start to round out. She'll also get Erinys' Slim Lance because it has some kills on it and I don't want her to be locked to swords, plus the Barrier Ring to help combat the magic users she'll inevitably be going up against. Another question: does the trinity of magic apply to magic swords? Tailtiu and Lewyn: Again, obvious weapon inheritance is obvious. Arthur is getting Elwind and Forseti, and Tine... well, she can't inherit Thoron (I think), so she'll probably stick with her starting Elthunder for a while. These two are the reason that I'm on the fence about Lester getting the Pursuit Ring, however. They'll both have great speed thanks to Lewyn, but neither one will have Pursuit right off the bat (and I don't think they'll get it through promotion either). For the first generation, I've got the Pursuit Ring on Lewyn for gameplay purposes over inheritance purposes and I was planning to keep it on him, mostly because Tailtiu doesn't really have a whole lot of gold and I don't think she'll be able to buy it to pass it down to Tine in the first place. Thoughts? Briggid and Holyn: Of course, Febail is getting Yewfelle (and Briggid's also passing down her Silver Bow because I don't want his only weapon to be a holy weapon). Patty's a bit trickier, though, since she's not much of a combat unit. She has a starting sword rank of B, so she could inherit a Steel Sword, but not a Blade or a Silver Sword (I think), and I'd rather that be the case so she has something other than the Sleep Sword to use. Would it be worth passing something down to her and trying to make her a combat unit? I hear she's a pretty decent Thief Fighter on promotion, but lack of Pursuit leaves me skeptical. That's about it. I also have the Paragon Band, and absolutely no idea who to give that to, as well as two Return Rings, which I'm also totally baffled on, and I think that's about it. Any help would be greatly appreciated.
  22. Apologies if this has already been asked somewhat recently. If I recall correctly, bookofholsety gave a rough estimate some months ago that the updated translation patch for Genealogy of the Holy War would be completed by the end of this year. I understand that real life can get in the way of fan projects such as these, especially college and work. Nonetheless, has anyone heard any recent news from him or others involved on the patch?
  23. I'm about to finish chapter 3, so I'd like to have all the items for the second generation prepared. Here are my pairings: Aideen - Midir Ayra - Lex Raquesis - Finn Sylvia - Nobody Erin - Claude Bridget - Holyn Tyldu - Azel And also Sigurd+Deirdre and Quan+Ethlyn too I guess Thanks!
  24. Alike

    FE4: Tips

    I'm thinking about starting Geneology of the Holy War. Since this game is a bit more complex, what are some overall tips. While I dont want any spoilers in it, I already know about Alvis's family BBQ and the 2cd Gen. I'm trying to play this game mostly blind and am avoiding strategy or pairing guides.
  25. So, I'm replaying Genealogy of the Holy War again and was wondering about the Valkyrie staff. I've never used it before (either because I never had to or wasn't able to pass it down) on my past playthrough, so I don't know the details of how it works. I've looked some stuff up, so here's what I understand: - it can only be used at the very start of a turn and the user has to be in the base castle - it can be repaired and reused - it can be used on anyone who has died within the current generation Correct me if any of this is wrong, but my question is this: does the revived character return with all items they had when they died, or are they lost and their inventory emptied? I made a pairing that I've decided I don't want, so I was going to kill them and revive them to undo this. I forgot to empty their inventory before killing them, so I want to make sure I've not lost those items. Also, as a side note, I know that killing them will remove the pairing, but when they are revived, do they return with love points cleared, or should I wait to form a new pairing before reviving them? I'm pretty sure that lover points are cleared for the revived character, but I'd appreciate a definite answer. Thanks.
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