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  1. Salutations! A while ago I found the amazing translations, made by Leif of Leonster Translations, of the Fire Emblem Genealogy of the Holy War Suzuki Novelization, and began making these little fan-made audio dramas by myself. These audio dramas are voiced entirely by me, and while I am an amateur (though it is my goal to improve and become a proper voice actor one day), I intend to keep making more of these videos. Reading this novelization made me super interested in Jugdral lore, and I am truly thankful to Leif of Leonster Translations for their work. I hope you may find enjoyment in these audio dramas, and hopefully, it too could get more people interested in Genealogy of the Holy War. I intend to update this topic every time I make a new audio drama related to the Genealogy of the Holy War Novelization, so be on the lookout for future parts, though I make no promises as to when! If, instead, you would like to read the translation of the novelization yourself, here's the link for Leif of Leonster Translations: https://four-loose-screws.tumblr.com/post/158382266965/fire-emblem-novel-translations
  2. Things I would add: Make the holy weapons more plot relevant A Berkut like character maybe a female noblewoman who's the cousin of Sigurd. Supports and Barracks More Classes Weapon types to existing classes A animal shifter of some kind Things I want to see: Make Lewyn x Erinys one of the canon pairings Fe5 did it so can this remake Azelle x Tailtiu maybe canon
  3. Ced: Through modification, this video will show off events you usually wouldn't be able to see in normal gameplay. Fee: If you don't like hacking or spoilers, you have been warned! Ced: By the way, these events I'm talking about... Fee: They exist in the data, but they're impossible to trigger. Ced: Fee, why are you stealing my lines? Fee: Oh, sorry, bro. I couldn't help myself... But who cares about that! It's the same no matter who provides exposition... Ced: I hardly appear in the game as it is... Fee: Well then, let's get this started. ❤️ Ced: Fee, that was supposed to be my line too! Quan: Sigurd, I'm glad to see you're alive! Sigurd: Quan? What are you doing here...? Quan: I heard about your battle with Verdane, and just couldn’t sit still. Let me join your cause. Sigurd: Are you sure you can leave Leonster unattended? I heard Thracia had its sights on it. Quan: You heard right. That’s why I only took Finn with me. I’ve entrusted the rest of my Lance Ritter with father. Sigurd: I see... Sorry Quan, I didn’t mean to drag you into this. Quan: What are you talking about, Sigurd? This is our oath. Sigurd: Huh...? Quan: Remember? When we were kids? You, me, and Eldigan. We met in Belhalla’s military academy. Then, we got to know one another, talked about our dreams, and swore an oath to help one another out of any predicament we might find ourselves in. Sigurd: That’s right... I haven’t forgotten... Quan: If it's me and you, those Verdane Barbarians don't stand a chance. We'll make short work of them. Sigurd, don’t forget it. I swore an oath, and I will never let you throw down your life in this paltry war. ____________________________________________ Quan: Haha, and I guess it is a request from Ethlyn. I love her. I can't stand to be away from her. Sigurd: Fufu, I see, so that's the real reason. Ethlyn's a pretty lucky gal. You don't come across a man like you every day. Quan: Don't tease me, Sigurd. C'mon, let's get going. The real battle's only just begun. Midir: Lord Azelle... Azelle: Oh, Midir, it's been so long. Midir: I'm so sorry about what happened to Lady Edain. I was with her, and yet... Azelle: It's not your fault. You don't have to hang yourself up on it. Midir: But Lady Edain was so dear to you, and I... Azelle: She was important to you too, wasn't she? Midir: What!? Azelle: I know it's hard, for both of us... But Midir, for now, we need to work together to get her back. Midir: As you wish, Lord Azelle. Alec: Lady Ethlyn, please, let's stop fighting. Once we enter Verdane, the fighting will only get worse. Ethlyn: Oh, Alec, it's been so long. Thank you for worrying about me. I'll be just fine. I mean, I used to be such a tomboy even your father was concerned about me. Alec: But... Ethlyn: I've been good friends with Edain since I was a child. I worry for her just as you worry for me. If she's going through hard times, I must rush to her side as fast as I can. Alec: ...You really take after Lord Sigurd. Especially how you never back down on your word. Fine, we'll do our best to protect you. But please don't do anything too unreasonable. Ethlyn: Thank you. I'll be careful, Alec. Naoise: We'll be fighting in Verdane from here on. Be on your guard, Alec. Alec: Hey now, don't be so stiff. I mean, look at you. You're always way too serious in everything you do. Naoise: A knight should always serve his lord, resolved for death at every passing moment. Alec: Oh, enough of that! Look here, Lord Sigurd doesn't want us to die for his cause. You know that as well as I do. If you seriously want to be loyal to him, you have to survive no matter what. Naoise: ...I didn't need you to tell me that! Quit worrying about me, or else you'll be the one dropping dead, Alec. Jamke: Why! Why did it have to be like this Edain!? Edain: Oh no. Jamke!? I'm so sorry! Jamke: No, no Edain! Don't get any closer to me! Alec: It's finally time, Naoise. Naoise: Yeah. Alec: You've done a lot for me, you know that? Naoise: That goes both ways... Alec: It was fun. Naoise: It was... Alec: You take care, okay? Naoise: You too. Leif: Hmm... That woman over there... She's a Thracian Dracoknight! But, her eyes look so sad... Arvis: Seliph... Julia is in your hands... please... forg... (TL note: He doesn't get to finish saying 'forgive me.') Finn: Lene, were you waiting for me? Lene: Fufu, of course I was. ❤️ Welcome back, dear... Lene: Oh, Finn. Were you waiting for me to come back? You sure know how to make a girl happy. Finn: Yeah, I worry about you when you're away... please stay with me. Hannibal: Patty, you were waiting for this old man? Patty: Yep, course I was! Glad to see you sweetums! ❤️ Patty: Hi honey, I'm home! Wait. Hannibal? You were waiting for me? Well whaddaya know! Hannibal: Please, don't push yourself too hard. I don't want to lose you. Coirpre: Hey, I'm back Altena. Were you waiting for me? Altena: Yes, I grow anxious when you're not around... Altena: Coirpre!? You were seriously waiting for me? Coirpre: Yeah, glad to see you too Altena. All things aside, I'm glad you're safe. Ced: So, how was it? Fee: There weren't many of them, but I'm pretty sure I've never seen them before. Ced: Why was Naoise and Alec's conversation removed, I wonder. Fee: Right, right, Naoise barely has any conversations anyway. But I was pretty surprised that Hannibal and Altena had lovers' dialogue. They're not supposed to be able to form those relationships... Ced: Precisely. Fee: By the way, bro. Ced: Hm? What's wrong, Fee? Fee: We used hacks to force supports with Hannibal, but aren't you curious to see if they effect the ending? Ced: That definitely bugs me. Fee: Let me be blunt. There are no endings where Altena, Finn, or Hannibal return home with their lovers. Their ending will always be the same—saying they returned to Thracia. It makes no mention of their lover. Ced: I see. That's a shame. Fee: Well, even for the characters that do have romance options, when the female character is the one succeeding a country or dukedom, the male character's ending make no mention of lovers either. I think we should have been expecting Hannibal's and Finn's bios to follow suit. Just like Julia, Altena is set to return to her motherland regardless of who she does or doesn't end up with. Ced: I see. But Fee, there's something else that's bothering me. Fee: What's up? Ced: Do the endings of the people you pair them up with change at all? Fee: In this experiment, we paired Altena with Coirpre, and as we've said with male characters, his ending was unchanged. Ced: I guess that makes sense. Fee: However, not for Patty and Lene. Ced: What? Fee: You should probably take a look at them yourself. Ced: R-right. Then play the— Fee: Clip. ❤️ Ced: (She did it again.) Seliph: Patty? Are you crying? Patty: Yeah, I'm crying. *Sob* *Sob* Seliph: You liked Hannibal that much? Patty: I did. I really loved him, Lord Seliph. What should I do? Seliph: I... don't have an answer. But you know, Patty, you've got to live strong. Life has its share of sorrows, but you can't lose to them. Patty: Yeah... I'll try. There's just one thing I want to ask you. Could you lend me your chest for a bit? For now, I need somewhere to cry my eyes out. Seliph: Patty... Seliph: You're going to Velthomer, aren't you Lene. Please take care. Lene: Yeah. But if I ever get lonely, could I drop by Belhalla to play? Seliph: Of course you can, anytime you want. Lene: I've been feeling pretty down ever since Finn died. (The red text at the top says, "Hold up, he ain't dead!!") Seliph: I get how you feel. But we need to move forward. Velthomer depends on us. We both have to do our best. Lene: Yeah, leave it to me. Ced: Fee... remind me. When did Finn die? Fee: He's perfectly healthy. Finn: Did you need me for something? Ced: F-Finn!? No, it's nothing. Finn: I see... pardon me then. Ced: That one got me. Fee: Yes, where did he come from? Now, getting this back on track, it looks like even if Finn or Hannibal have a lover, those lovers will be mourning them in the ending. That's kinda sad... Ced: Patty's can be taken a few ways. They danced around the subject. But Lene's, on the other hand... Fee: He's dead. End of story. Ced: Well, we got it through hacking, after all. Let's just be happy the game didn't bug out on us. Fee: Yep! You're right! Took the words straight out of my mouth! Ced: T-then, it's about time to say goodbye. Fee: Thank you for sticking with us for so long! Ced: Thank you, and good— Fee: Good bye!
  4. I loaded an old save I had at the endgame and my plan was to get a lot of people killed and see if the dialogue is different. After killing some of my units and Killing Julius Seliph's sprite bugged out. I seized anyways because I just thought it was a graphical error. However after I seize the screen goes black and it stays that way. Is this because certain ending variations aren't translated or something else? I tried a couple more combinations with deaths and I keep getting a black screen. I don't think its my rom since I beat the game before with the same file. On said file I saw the ending on it when no one died. I don't know if this could be the problem but I did the Seliph x Julia glitch to get an early pairing on the file in question and in this latest attempt I killed berserk Julia to see the ending for her death. If anyone has anyway to help or knows the answer I would appreciate it. I just want to see some alternate endings. Thanks for your time. Translation used : https://forums.serenesforest.net/index.php?/topic/63676-fe4-translation-patch-open-beta-v7/
  5. I'm looking for at least a couple, I love genealogy and have been looking for these for a bit now, I can't seem to find any on ebay or any other equivalent I've seen.
  6. Download the lastest version here! (FE4) Download the lastest version here! (FE5) Download FE4's intro here! Hey guys, I'm not trying to make money with this remake, I only use Patreon as a media for easier access and easier management with other projects I'm working on, right now. The Remake is free for everyone and the subscription is not required, only if you want to donate something yourselves. Tell me what you think about this project so far! Fire Emblem IV-V: The Holy War is remake of Fire Emblem 4: Genealogy of the Holy War and Fire Emblem 5: Thracia 776 using the Lex Talionis Engine. It aims to be a new take on an SNES classic, adapting some features from the original to GBA ones as necessary, yet trying to stay faithful to the source material, rebalancing the levels, stats, weapons and places like the arena and the shops. Chapters are going to be done as huge as they were in the original game, being a total of 12 FE4 maps + 35 FE5 maps of variable length. Later, we aim to rewrite a little, only the necessary, of FE4 and FE5 stories so they fit as only 1, making it fluent to side with Sigurd, Seliph and Leaf (names used are going to be discussed in a form for every release if needed). Important note about playing As said before, this is made with Lex Taliones Engine, which means it is not a romhack, but a game itself, so no patches are needed, no roms from snes, no cheats of that kind. To start playing execute the GotHW776.exe file. Here you have the FEE3 from 2021 so you can see a demonstration of how the project goes: https://www.youtube.com/watch?v=D6ZjmkXQ--8 Credits inside the game. Most of them to FEuniverse and Serenes Forest Communities Plans for game versions Version 0.1.0 Add Prologue. Version 0.2.0 Add Chapter 1. Version 0.3.0 Add Chapter 2. and so on Version 1.0.0 Fully remade FE4's 2 Generations. Version 1.1.0 First FE5 map added and so on Version 2.0.0 Fully remade FE5's story and maps, now fitting with FE4's. ChangeLog and Features Download the full ChangeLog and Features file here! Notes Though I'm having all support I could ask from Rainlash and other people from the Lex Talionis Community it's still only me remaking everything, so there may be cosmeticals bugs and errors with some animations and sprites. Feel free to point them out to remind me of them if you wish. If you find any gamebreaking bugs, do post about it as soon as possible so I can look for a solution and issue a fix patch. ### Requires To run the game you need to download and install the following: Python 3.7.X+ Pygame 1.9.4+
  7. I've been eyeing the Genealogy of the Holy War Exceed a Generation figurines for several years but now that I want to buy some they totally disappeared from the market. I felt this would be the best place to ask about where to potentially find them and possibly locate some sellers. It makes sense that they only got rarer and more expensive over time but I have trouble coming up with the justification to pay more than $15 per figure at best. Hopefully someone here can point me in the right direction!
  8. So I was playing echos and noticed the forging system in the game I am pretty sure this was not in Fe 2 So if a Fe 4 remake ever came out I think a Forging system of some kind would be pretty cool it probably would not function like it did in echos and more like forging in Fe 9 or 10 where you could change the stats on a weapon individually like hit rate, MT and so on. The weapons in FE4 already feel pretty unique even ones like the silver sword you get in the prologue its not just a silver sword its Sigurd's Silver sword. Idk how limited the system would have to be as to not take away the value of the sheer power of holy weapons ( unless they can be forged to ). I just think I would be a cool little edition to give weapons the extra bit of flair. oh and you should be able to change the name of non holy weapons, and the forged weapons would cost more in the pawn shop. idk if this has been posted before I looked for a bit and couldn't find anything like it so I hope I am not breaking any rules
  9. Alright so just as the title suggests, Any pairing can be chosen. Have fun! Edit: Lex/Tailtiu has been chose, those two are out of the decision. Alec/Sylvia have been chosen Lachesis/Finn 😳 Fury (ew) / Noish Dew/Briggid Arden/Ayra Adean/ Azel All Gen1 pairings have been chosen, sadly Lewyn doesn't get to pass down his magnificent genes but this is the rules. Thank you all for commenting and giving your suggestions! If you wanted to You can add Gen2 pairings just for fun in the comments, thats up to you.
  10. Hello, I was wondering if there is a SNES cartridge of Genealogy of the Holy War that has the Naga translation that I can buy online? I've only found that the Gharnef translation is put on an SNES cartridge. I just like having the game on a cartridge, its just something I like doing. Thank you for anyone giving me an answer.
  11. Hey, all! I'm currently hacking FE4, and I had a few questions that I wanted to see if anyone can answer. I have pored over the threads containing all the tools and info from Lamia and others (such as this thread here: https://forums.serenesforest.net/index.php?/topic/39603-lamias-fe4-stuff/#comments ) and there's been a lot of useful information! However, I do have some specific issues that I haven't been able to find answers to yet. If anyone has the time and know-how, I was wondering if you could give me some advice? 🙂 1. Using the Broken weapon slots to implement new weapons. Lamia included a broken weapon editor and indicated that it can be used to consolidate broken weapons in order to free space in the item list. I tried doing so by having each of the weapon ranks refer to the A rank broken weapon. This causes the game to always crash when a battle is initiated. Any idea on how I should be doing this? 2. D rank patch The sword skill patch works just fine with the Project Naga translation, but the D rank patch does not (regardless of whether there's any other patches other than Naga on top of it.) Has anyone played around with this and found a way to make it work? It just crashes my game when used, similar to the broken weapon issue. (And yeah, I did make sure that the area it specified in the readme was blank before patching, and it was without me having to do anything, so that's not the issue. Right now, the only thing I can think of would be to apply the patch to a clean rom, and THEN put project Naga on top of that and painstakingly implement all the other changes I've done on top of that. But, eh... I'd rather not.) 3. Editing enemy Stats, skills, etc. I can't find any way to edit enemy data AT ALL besides the enemy editor modules, which really only allow you to change their class and inventories. How have others gone about this? Hex? 4. Text editing I haven't experimented with Lamia's tools yet on this front, so I'll try that first. But in the meantime, is there any specific advice people could offer for text editing in FE4? Thanks so much! EDIT: 5. Also, being able to edit max stats for classes would be just swell! kthxbye!
  12. I've been looking desperately for a clean version of the "Castle Seized" sound effect to no avail. In fact, I can't seem to find any FE4 sound effects that aren't leveling up. Just wondering if there was a way to bulk download them or if anyone specifically had the "Castle Seized" effect
  13. A year and a half ago I did this series with FE1-3 but had a huge block with FE. However I am back baby! I wanted to save this for tomorrow but I was too excited for this! I had been putting this off for almost a year and a fucking half but no more! It is time for the Fire Emblem Retrospective to return with a 1/6th preview of my first FE4 video!
  14. does Valkyrie get passed down if broken
  15. so finn was on the other side of chapter 3 than bridigid and now they are lovers what happened
  16. does the valkerie staff reset love because ayra is unable to be saved
  17. ok so I am trying to get lex x ayra going. I heard about the jealousy system and looked it up. does it work if the one in the line jealousy is already married like ethlyn?
  18. 1. the critical skill gives 15+skill% percent chance to preform a critical 2. noish has adept instead of accost 3. arden has a new skill (leave suggestions) 4. armors and mages have +1 move 5. fire tomes have 6 extra might and deal effective damage against armors and mounted units (so it makes since that alvis beat sigurd) 6. nihil negates all skills and effective attacks (thank god pavis in not has annoying) 7. non sword or infantry units can use luna. solar and astra 8. reclasing costs a lot of gold 9. thunder tomes have -5 weight and give the critical skill 10.axes have there weight reduced by 7 11 lances have -5 weight 12. heros have b axes and get weight -3 13. master knight have a light and a dark 14. nihil and vantage rings 15. sigurd has aether 16. tiltyu joins at 10th level and has better bases 17. non boss enemies have personal skills 18.more bonus scenes depending on your rank 19. olwen because Reinhardt is to popular 20. hard mode because fe 4 is easy 21. jamke has bow range +4 22. midir has bowrange +1 23. brigid has bow range + 6 24. princes can use lances 25. aidean has bow range +3 and miracle 26. the sons inherit there fathers hair color where has the daughters hair color is of there mothers 27. you can buy hair dyes at castles 28. female seliph ( with sliver hair and staff utility but worse stats) 29. no incest pairings corpell should never be able to use the valkire staff 30. a alternate ending if you input the konami code where Sigurd doges alvis attack and lands a tyrfang critical 31. that boss that reks midir actually has the critical skill 32. Claude meets Claude secret event ( you must turn your switch upside down near a tree in chapter 5) 33.wind magic has +2 might and is effective against fliers 34. aura has 1 weight 35. you get a light tome in chapter 4 36. comedy mode where the entire tone of the game changes to that of a parody 37. villages on hard give half as much money 38. more civilians to save 39. more Easter egg chacters in the arena 40. diedres stuff is moved to pawnsho[ 41. you always get the nosfratu tome in chapter 6
  19. Hi The past 2 days i have been reading a lot about FE4 hacking this and while i can now customize the game with nightmare tools That is not enough for me, for example i'd like to add new weapons and give it bonus stat Thats all, thanks
  20. I said I was going to make this thread like a year ago, but it had completely slipped my mind, and I had set out on looking into FE9, getting burned out, and then getting everything back together again to actually make things happen. In any case, here's the link to the repo for Yune. Link Latest Release: 0.9.3 The downloads can be found in the releases section. The readme also goes over how all of the options work and what they do. As the randomizer is written in Java, the only requirement is that you need a somewhat recent JRE installed to be able to run the randomizer. It has been compiled for Windows (32-bit or 64-bit), MacOS, and Linux (GTK). Supported titles: Fire Emblem 4: Genealogy of the Holy War - Requires JP ROM (headered or unheadered) or Pre-patched ROM with Project Naga translation patch. Fire Emblem 6: Binding Blade - Requires JP ROM or Pre-patched ROM with the Redux translation patch. Fire Emblem 7: Blazing Sword - Requires US ROM Fire Emblem 8: Sacred Stones - Requires US ROM Fire Emblem 9: Path of Radiance - Requires US ISO (Note that there is a good chance of an out of memory error when using a 32-bit JRE for FE9 randomization). I trust FE4 and the GBAFEs to be fairly stable, but FE9 is a bit shaky (and likely quite buggy, if you enable too many options that I haven't had the chance to test simultaneously), because it's not quite up to the standard I would have liked for it to be. I'm still trying to figure a lot of things out for how FE9 actually works and the next step is one that will likely take a long time because it involves chapter scripting. Rather than hold it for that long, I'd rather have people able to test it and start finding bugs that need to be addressed, as well as solicit information if anybody has anything that might help with FE9 quirks. Those bugs could also help give me other ideas on how FE9 might actually work under the covers. Please file any bugs you find in the GitHub repository directly in the Issues section so that I can track them, alongside any suggestions that could help me improve Yune. EDIT: 0.9.1 is now available. Changelog: EDIT: 0.9.2 is now available! Changelog: EDIT: 0.9.3 is now available! Changelog:
  21. Which mainline Fire Emblem game do you feel hard the hardest soldiers and why?
  22. doing my first playthrough of fe4 and currently halfway through chapter 3. was wondering of some general things to keep in mind while playing through the rest of the game.
  23. I've been writing on and off for a while, but between a relatively recent replay of Echoes and a less-recent replaying of GotHW, I came up with a Crossover story centered around Sigurd surviving Belhalla in a modern AU where he finds himself barred from contacting anyone he ever knew. While I'll try to update it here first from here on, here's the first chapter of Little Chalphy (link leads to AO3, so warning if your Job/School forbids access to it). Any feedback is welcome here. While I've been translating documentation and whatnot for a long time, it was only up until a few years ago that I gained enough confidence to start writing fiction in English, so any daft bits you find that sound odd/goofy/out of place to you, do not hesitate to let me know. Good day to you all and thanks in advance.
  24. Hello Again everyone, since now my last LP/Challenge Run is over, I decided to take a break between games in order to not get frustrated and leave everything on the floor (Especially since the 3rd can be rage inducing if not careful). So instead I decided to do an side-series, which is.... Yeah, I'm going to start playing these babies randomized to see if things get too hectic (spoiler: they got really stupid as soon as the prologue). Since I'm using one of the best utility programs out there (Yune is a fantastic thing), here are the settings I choose: Growths & Bases: Going here full random since I want units really different from the original cast (especially when it comes to parenting). Assign Holy Blood: I like this mechanics, so I went full yolo and gave everyone holy blood to see if wild things happen later down the line while also messing up the bonuses for more options later down the line Skills: This is really important because I want actual options when it comes to choose pairings, so everyone has the same chances to get really wacky stuff (outside of pursuit with a really nice 50% chance per skill roll). I turn off Charge, Renewal, Paragon and Bargain because those are either too useful, powerful or an actual nuisance to deal with (I'm looking at you charge). Classes: Everyone's outside of dancers is in the blender so of course there's a good chance I need to deal with Julius without Narga. Children Options: Since the 2nd Generation will have it easy with all the inheritance I decided to have them randomized too in order to reduce my advantage (this option just only check if the kid have a weapon that share his parent, so people with a parent in the master knight class can be whatever). Holy Blood: I went shuffle because getting the same holy weapons is a bummer (Also, the legendary weapons have random bonuses so that's a thing to watch out too). Shops/Conversation Gifts: I went ahead and tailor that depending of the party since I want to actually beat this game. Enemies Table: Everything is randomized, so I can be ambushed by the whole church or assault a kingdom of princesses at the drop of a hat, so be prepared for some weird stuff. Promotions: Everyone can be anything, so expect shit like Noish tossing his horse in order to ride a dragon or Fury chopping her ride's wing since she has nausea. Buff Enemies: 50% growths for every enemies and a 25% chance for each enemy to spawn something outright painful....I'm feeling good about this one (Famous Last Words - 2019). Forced Holy Weapon: I hope I don't get something as dumb as Thorhammer frying my team as soon as CH2 pops in. I went against randomized the rings just because I don't want something as dumb as having two bargain/pursuit rings to abuse. With these out of the way, let's start our journey into the alternate Jugdral: Prologue, Part 1 - Jungby
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