Jump to content

Search the Community

Showing results for tags 'FE5'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. Hello, everyone! So my friend is doing a blind ironman of Thracia for the first time, and I'm meant to be his navigator. Problem is, I forgot about 8x, gave him certain information, and so he took certain risks that led to Tanya getting splatted. Doing some research, the best course seems to be this ancient Action Replay code list from 2001 on GameFaqs, [https://gamefaqs.gamespot.com/snes/577344-fire-emblem-thracia-776/faqs/11522] but there's no indication for living/dead status. There's been very little information on this topic since that I can find, unfortunately. Is there a way I can cheat in Tanya not being a corpse for my friend? Either through this method, a save editor, unpacking it in Python or something, really any method would work.
  2. Hello everyone! Over the past year or so I've been slowly going through the entire Fire Emblem franchise from start to finish, and I've finally gotten to Thracia (which I decided to Blind Ironman, so I'll see how that goes). There's just one problem: No matter what I do the game doesn't work. I was successfully able to patch the game and get it running on Mesen-S, but once I select a save file after hitting new game it doesn't go to the opening cutscene and I lose all control (the music is still going though, so it didn't freeze). Has anyone encountered this issue before or know how to deal with it? Thanks. For reference, this is the translation I'm using: Romhacking.net - Translations - Fire Emblem: Thracia 776
  3. Sorry if this is common knowledge but I had no idea it was a thing, and couldn't find it mentioned anywhere even after digging around various forums / websites (including the calculations page for FE5 here on serenes forest). I've been replaying FE5 again recently and got to the final chapter with a really annoying deployment order. After spending forever in preps, I decided the best odds I had was having Ced just dodge a 40% hit from Porcus/Zwolf, but to my surprise instead of attacking Ced he stole a 1 use warp staff I left on him just in case it came up, despite Ced having 36 speed with Forseti equipped. It's not a super important detail (I think this is the only way this can come up in the vanilla game?) but it seriously caught me off guard and I thought it was funny.
  4. This is a pretty minor philosophical quibble mostly intended to spark fun discussion. I recently played through Thracia 776 with the Lil'Munster patch. I deliberately decided not to install the reposition patch in order to experience Thracia as Kaga intended. Well, Kaga is a madman so that might've not been the greatest idea, but I digress. Anyway, I think not being able to reposition units enhances the way Chapter 19 hits you in the mouth. I get the feeling that if Kaga was in charge of a remake of Thracia, he wouldn't allow you to reposition units in that chapter because it is supposed to be an attack that catches you off guard and causes casualties. Having said that, I ended up restarting the level and picking more mounted units so I could rescue and escape faster. In a way, I circumvented the mechanics by picking different combinations of units and restarting the map a couple of times. In practice, it was like repositioning but in a less transparent manner. So, my philosophical question to the board is this: Did Kaga deliberately intend for us to not reposition our units or did he just lack the tech to do so? And if it was deliberate, should we play as Kaga intended or screw that and install all the QOL updates possible? Edit: I guess this could be extended to other NES/SNES era games as well. Experience them in their original form or patch them with QOL features?
  5. I’m playing FE5 right now & there’s a stat in the unit UI in my version that is titled: DDG… what does DDG symbolize & how is it calculated?
  6. Salve a tutti! Probabilmente avrete sentito parlare della traduzione inglese di Fire Emblem: Thracia 776, Lil’ Manster. Anni fa, un gruppo di fan molto dedicati di Fire Emblem si sono riuniti per tradurre questa patch (all’epoca Project Exile) in italiano. Purtroppo, a causa di una serie di problemi organizzativi, questo progetto non poté continuare, e sembrò sparire nell’oscurità… fino ad ora! Riprendendo da dove erano stati sospesi i lavori nel 2020, e con l’aiuto di alcuni di questi fan, la traduzione italiana di Fire Emblem: Thracia 776 è tornata in fase di sviluppo, con tutti i miglioramenti portati da Lil’ Manster! In questo momento, tutti i menu e i capitoli fino al 18 (inclusi i capitoli secondari) sono stati tradotti e inseriti nel gioco. Se volete seguire lo sviluppo del progetto o aiutarci provando la traduzione, potete unirvi al server Discord di Lil’ Manster, "FE5 Hacking Hel," dove abbiamo un canale dedicato al progetto. Download (v.0.8.18) Riconoscimenti: EnDavio - Capo progetto, programmatore, editor VittorioFGC - Capo editor, traduttore Ringraziamenti speciali: Miacis e il team di sviluppo di Lil’ Manster, su cui si basa questa traduzione Il team di sviluppo di Project Exile, su cui si basava originariamente questa traduzione Xylonphone, l’amministratore del server Discord "FE5 Hacking Hel" Il server Discord "I Genealogisti di Roy," per il supporto
  7. Shadow Dragon and The Blade of Light, Thracia 776... my two favorite games in the series. Despite their age gap, they're similar in some interesting ways, such as being the only two games where the Convoy/Storage is a physical building that can be visited during maps, and the only games out of the 10 I've played to have 25 mandatory story maps. (FE6 doesn't count) Having played some FE1 hacks with all new maps lately, it got me thinkin'- would it be possible to demake FE5 in FE1? I posted a hack on FEU in which I ported FE5 graphics to FE1, so I know it's possible from a visual standpoint, but what about deeper mechanics? Maybe Resistance could double as Magic, or actual trading could be implemented, I've no way to know for sure. https://feuniverse.us/t/fe1-visual-hacks/16924 I've attached renditions of the first three maps of the game (sorry 2x) I made in TileED to this post. I made these a while ago, and I want to see if others are interested in the idea.
  8. Not entirely sure if this belongs here or into Fan Projects, but Fan Projects specifies Hacks, so I won't post it there. I made a complete Super Thracia Guide! https://docs.google.com/document/d/1xQHEjnAJrgQmLGmvPXvsLF4HBRbfyQjOJ-6Rphr7BWU/edit?usp=sharing There's a lot of empty space due to formatting, but I believe it's still of over 100 pages of text. I attempted to cover every important part of the game in one single resource. Now there's no excuse to sleep on ST anymore, guys!
  9. I finished a warpless playthrough of FE5: https://www.youtube.com/playlist?list=PLjiK2hBPwZdHvibQIPyoURi__sViJ_QB5 The playthrough struck a balance between turncounts and reliability. It's a very fun way to play the game and I highly recommend it. I went B route which is likely slightly inefficient. I might do an improved version someday and I will do A route next time. Last year I did a theoretical LTC run that ignored reliability and used a hacked rom for 100% growths: https://www.youtube.com/playlist?list=PLjiK2hBPwZdFEixfqS5UTqQLIvUr0qaax This is a dumb gimmick run and not nearly as fun but is a lot easier to plan out. I haven't gotten around to attempting a full recruitment LTC run with or without warp but I predict the turncounts would be something like this: And this is what a warpskip SSS run would look like with a similar level of reliability as the warpless run I just completed: I'm mainly looking for ideas to improve the warpless route but if you have any ideas that would save turns in any of these playthroughs I'd like to hear those as well. Also if anyone want to try one of these LTC runs please do so.
  10. (I initially put this in the wrong subforum due to not being able to create a thread in Fan Projects, but it has since been moved.) So without any further ado, last year I made a FE5 randomiser, but it used a command-line interface, was incredibly cumbersome to use, and on account of me only releasing on reddit and not thinking about SEO at all (I called it a Thracia randomiser and didn't mention Fire Emblem 5 or FE5 at all), I think it rather left general awareness. More recently I've come back to it, adding a few extra options, some QOL updates, some bugfixes, and most importantly, I've added a proper GUI so it should actually be more-or-less as usable as randomisers for other games I've used. Features Well, I cannot figure out how to do one of those collapsible sections I've seen in other posts, so I guess I'm just going to regurgitate some screenshots right into the middle of this post to show the settings. Sorry? And here're some in-game screenshots. (Don't mind the reordered menu, that's a silly optional setting) It should work with any regular Thracia 776 rom, but I've specifically tested with both a vanilla untranslated rom and Lil' Manster 1.07 Downloads (Dropbox): .py file Windows executable The former download can be used if you have Python 3 on your system, and also serves as the source code download if you want to check it's not doing anything shady. The executable should work if you don't have python, and was generated using PyInstaller 4.4, with the --onefile argument. While I've tried to find and fix bugs, chances are there'll be some bugs still because I can only test so much and there's a stupidly vast number of combinations of settings possible, and there's no way for me to find things like 'ch23 venin tome event gives Alphand a weapon he can't use' without actually playing the game through. Find bugs, lemme know, I'll try and fix them. Update History:
  11. Negative Growth patches have been around for some time now but they were always missing a little... something. The basic idea of a Negative Growths patch is that rather than gaining stats on a level up, you lose them instead. Now with this new FE5 patch, the biggest problem of a hack of this sort is solved! You can finally have a game where you randomly lose movement on a level up and experience real pain! This patch contains 2 different versions: One where scrolls still increase your growths and therefor also increase the chance of losing stats titled "UnforgivingScrolls" and one where they decrease your growths and give you a higher chance of keeping your precious stats with the name of "HelpfulScrolls". Pick the one you prefer. In addition to that you can find a couple of standard Lil' Manster optional patches in the "Optional" folder found in this download link but also two new ones. The first sets all movement growths in the game (including Dáinn's Scroll which would increase the move growth by 5%) to 0% so you don't get massively screwed over by a bad level up. The second guarantees that a staff will hit since losing skill on a level up can also ruin your hit chance later on in the game. But you have to keep in mind that all the enemies will also always hit with their staves. 😛 Download (v1.02) (You apply the patch the same way as the Lil' Manster patch; onto an unheadered japanese ROM) If you happen to find any bugs or glitches just send me a DM on Discord (Ultimage#6308) or join the Lil' Manster discord server (link in its post) Changelog:
  12. Download the lastest version here! (FE4) Download the lastest version here! (FE5) Download FE4's intro here! Hey guys, I'm not trying to make money with this remake, I only use Patreon as a media for easier access and easier management with other projects I'm working on, right now. The Remake is free for everyone and the subscription is not required, only if you want to donate something yourselves. Tell me what you think about this project so far! Fire Emblem IV-V: The Holy War is remake of Fire Emblem 4: Genealogy of the Holy War and Fire Emblem 5: Thracia 776 using the Lex Talionis Engine. It aims to be a new take on an SNES classic, adapting some features from the original to GBA ones as necessary, yet trying to stay faithful to the source material, rebalancing the levels, stats, weapons and places like the arena and the shops. Chapters are going to be done as huge as they were in the original game, being a total of 12 FE4 maps + 35 FE5 maps of variable length. Later, we aim to rewrite a little, only the necessary, of FE4 and FE5 stories so they fit as only 1, making it fluent to side with Sigurd, Seliph and Leaf (names used are going to be discussed in a form for every release if needed). Important note about playing As said before, this is made with Lex Taliones Engine, which means it is not a romhack, but a game itself, so no patches are needed, no roms from snes, no cheats of that kind. To start playing execute the GotHW776.exe file. Here you have the FEE3 from 2021 so you can see a demonstration of how the project goes: https://www.youtube.com/watch?v=D6ZjmkXQ--8 Credits inside the game. Most of them to FEuniverse and Serenes Forest Communities Plans for game versions Version 0.1.0 Add Prologue. Version 0.2.0 Add Chapter 1. Version 0.3.0 Add Chapter 2. and so on Version 1.0.0 Fully remade FE4's 2 Generations. Version 1.1.0 First FE5 map added and so on Version 2.0.0 Fully remade FE5's story and maps, now fitting with FE4's. ChangeLog and Features Download the full ChangeLog and Features file here! Notes Though I'm having all support I could ask from Rainlash and other people from the Lex Talionis Community it's still only me remaking everything, so there may be cosmeticals bugs and errors with some animations and sprites. Feel free to point them out to remind me of them if you wish. If you find any gamebreaking bugs, do post about it as soon as possible so I can look for a solution and issue a fix patch. ### Requires To run the game you need to download and install the following: Python 3.7.X+ Pygame 1.9.4+
  13. Hello everyone! Today I would like to present you my first Fire Emblem hack: FE5 Weapon Reversal. Over the time I've grown more and more accustomed to editing smaller things in FE5, like character data, class data and the likes and decided to search for a bigger project to work on. One day I heard of the discord user Scoop Poops doing some basic planning for a weapon reversal patch and then decided to pick it up and make it a reality. Over the last 4 months I've learned how to edit even more things like spell animations (it's a pain), map sprites to even writing my first custom ASM (which you can see in the picture above in the Arms Scroll). And here I am today... ready to release it. This patch is based on the Lil' Manster patch and was made with Zanes tools (and yes I've got his permission to release this before anyone asks). The only changes you will see are purely gameplay based, I did not change any dialogue so don't expect any memes to pop up here and there. General changes: Changelog with new bases, growths and inventories (sorry in advance that you have to deal with this not exactly visually pleasing spreadsheet) Download (Version 1.3) - You apply it the same was as the Lil' Manster or Project Exile patch; onto an unheadered japanese rom. (and don't try to apply both unit repositioning patches) Changelog: If you find any glitches, wrong items in inventories, or other things you can join the Lil' Manster discord server and tell me all about it. I'm glad to help! And keep in mind: The main focus with playing this is having fun 😄 Many thanks to: - the original Project Exile and Lil' Manster teams - Miacis who supports me and gives me feedback to various things - Zane Avernathy for letting me use his tools, his amazing QoL patches, and his general feedback and improvements to my Arms Scroll code - Min who created patches for the crit display during combat and the unit repositioning during preps - Robert of Normandy for the unit ordering patch - and everyone else who supported me and made this become reality
  14. Fire emblem has been straying further and further away from the "strategy" part of SRPG and more into the RPG direction. Before I start ranting and raving I want to get my biases out of the way first. My favorite games in the series are Mystery of the Emblem and Thracia 776. and the reasons I love those games so much more then the rest of the series is for 2 reasons. Meaningful class differences and a 20 stat cap. When I say "Meaningful class differences" what I mean is, for specific maps/parts of maps some classes have better tools then others that would better fit the task you're trying to do causing you to use a valuable deployment slot in order to field a unit of that class. For example take Mystery of the Emblem chapter 14, most of the chapter takes place indoors (meaning mounted units can't use there mounts) so you would generally want to bring foot units, but there are ice dragons inside who ignore defense so you'll you want to bring a unit with a lot of hp as well. Also there is a thief running away outside with a warp staff so you'll want to bring at least 1 high movement mounted unit to get that high value item. this Is why I love the fact that mounted units can't be indoors, not because it nerfs mounted unit, but because it adds another layer of strategy and consideration for the player to decide who to bring along for the chapter. Now some people might be hesitant to bench a unit they're "training" for a chapter, but luckily having stats cap at 20 across the board compliments this aspect of the game. By having a stat cap of 20, it doesn't matter if some units miss a chapter, or maybe even a few chapters! first off enemies are usually very bad in these games, but also training units 20/20 to cap their stats yields little reward to the amount of time you put in. also having super high stats are meaningless if whatever class a unit is in is unfit to deal with the level design. in fe4 there are tons of foot locked units with 10/10 combat that will clear the arena without fail 100% of the time, but that doesn't change the fact that it's very hard for them to see combat in the first place since the maps are so vast and spread out. In new games there is very little consideration on who to bring with you because of the level design. In 3 houses i'm never "oh a desert map, better not field any of my cavs" its more like "oh a desert map, sucks my cavs aren't going to see much combat but might as well bring them cause everyone else who I don't use regularly is to under leveled to use even if they would be useful otherwise." don't mean to sound elitist, but I think the pushing of RPG mechanics over strategy mechanics has made the series lose some of what made it unique in the first place. what do you guys think?
  15. I applied the patch, and the end result was such that the game is in English, but - upon clicking New Game, it displays a “k” where the Chapter title should go in the save slot - the opening narration is broken, with it displaying endless amounts of SSSSSSSSSSS that break the text bar - the game immediately freezes upon Chapter 1 player phase beginning can’t find a good result as to why this is happening
  16. I recorded an SSS rank playthrough of FE5. I took 163 turns, played on normal mode, and did not use movement growth or movement stars. I prioritized safety over turncount, but recorded best-case-scenarios. I know most people here just care about getting the lowest turncount so I have some notes on that as well. Here are the videos: https://www.youtube.com/playlist?list=PLjiK2hBPwZdHKtH-kd8TQegZrA8GsElEr Here are my turncounts: ch1 - 4 ch2 - 4 ch2x - 8 ch3 - 6 ch4 - 13 ch4x - 8 ch5 - 15 ch6 - 7 ch7 - 7 ch8 - 4 ch8x - 0 ch9 - 2 ch10 - 6 ch11 - 4 ch11x - 2 ch12 - 2 ch12x - 5 ch13 - 5 ch14 - 10 ch14x - 0 ch15 - 2 ch16a - 2 ch17a - 2 ch18 - 9 ch19 - 1 ch20 - 15 ch21 - 1 ch21x - 5 ch22 - 1 ch23 - 1 ch24 - 6 ch24x - 3 ch25 - 3 total - 163 As for an elite mode SSS route that prioritizes turns over reliability here are the turncounts I would expect: ch1 - 4 ch2 - 4 ch2x - 7 ch3 - 6 ch4 - 9 ch4x - 5 ch5 - 11 ch6 - 6 ch7 - 6 ch8 - 2 ch8x - 0 ch9 - 2 ch10 - 2 ch11 - 3 ch11x - 2 ch12 - 2 ch12x - 5 ch13 - 1 ch14 - 10 ch14x - 0 ch15 - 2 ch16a - 2 ch17a - 2 ch18 - 7 ch19 - 1 ch20 - 15 ch21 - 1 ch21x - 3 ch22 - 1 ch23 - 1 ch24 - 6 ch24x - 3 ch25 - 3 total - 134 I am looking for information on potential improvements to this run, either to increase reliability or to decrease turncount. Please let me know what I've missed. Edit: added turncounts for unreliable route
  17. Hey I'm new here in the sense that I've only been a lurker up until this post. I would love to play Thracia 776 and wanted to know what the best patch out there was. And if there are any issues with it, what I should be aware of. I did however check the pinned post on this forum. But the link did not work (refer to the picture below). Regardless, I would also like some help getting it to work. Though if installing the patch is exactly the same as setting up Project Naga's patch for FE4 on the snes9x emulator, then I should be fine. Thanks. P.S. Are usernames on this forum unique? I've had a harder time on other sites trying to get variations of Hilda Goneril, but not here. If names aren't unique then that checks out.
  18. Which mainline Fire Emblem game do you feel hard the hardest soldiers and why?
  19. [FE5] EnDavio's Thracia Palette Mod - Version 1.0 This hack for Fire Emblem: Thracia 776 modifies some units' portraits and palettes to make them consistent with the game's official artwork. The modified units right now are: -Callion -Dean -Glade -Saias -Homer This patch is compatible with the Project Exile english translation patch. If you wish to apply both of them, remember to APPLY THE TRANSLATION PATCH FIRST, otherwise it won't work. Download Here Changelog: - Ver. 1.0: Initial release Installation guide: 1) Obtain an unmodified ROM of Fire Emblem: Thracia 776. I can't help you with this. This patch only works with the cartridge/ROM version of the game. 2) Extract your ROM, flips.exe (included in the patch folder) and EnDavio's Thracia Palette Mod.bps. 3) Open flips.exe and click the "Apply Patch" button. 4) Select EnDavio's Thracia Palette Mod.bps. 5) Select your unmodified ROM. 6) Choose a filename for the patched ROM and open it in an emulator to play it. Credits: EnDavio - Hacking Special thanks to everyone that supported this project in the Project Exile Discord Server, especially to Ando, HidoranBlaze and Robert of Normandy, for helping me to understand the ways of ROM hacking. Also, thanks to Raymerald for helping with some colour choices. Finally, thanks to Shouzou Kaga, Intelligent Systems and Nintendo for making this great game. -EnDavio
  20. Does anyone know how to remove the weapon triangle from FE4 and FE5? If possible, through Nightmare or hex editing, because those are the only manners of editing that I know of. Thank you for reading!
  21. I'm at the end of Chapter 19 in Thracia 776, which I understand is the last escape chapter before the Gaiden that requires me to have let someone get captured to access it. I was thinking of leaving MIranda behind to teach her a lesson for being so rude to me when I rescued her the first time. I used her to recruit Conomer this chapter already. I won't miss anything by putting her in time-out for a few maps, will I? If she's needed for something, my next choice would be Shiva, and if he's needed for something, I've got other possible candidates, but Miranda is my first choice.
  22. I figured I'd start one of these. RULES: 1. Please choose your character before joining! If you're choosing a character that doesn't have a specific father in Genealogy, specify the father before joining. Sibling pairs will share fathers, so if you want to join a sibling pair with someone who chose the other sibling, take note of the father. And try using the officially translated names, as listed below! 2. Only one character per person. That way, everyone has a chance to choose a character. Also, substitutes won't be allowed unless the person they substitute is already taken by someone else. 3. Each reply has to be one paragraph long. I don't want anything more. 4. Make it specific when you're speaking out of roleplay. 5. No godmodding or anything, obviously. 6. Now, we can mix with FE5 if you want, such as adding in FE5 exclusives. Though this is mainly an FE4 thread, if you want to portray an FE5 character, well, I'll be the one to decide if that character joins the roleplay, mostly so that FE5 doesn't run over FE4. 7. No drama, please. If you find yourself starting to hate one of the other roleplayers, just kindly block and leave! 8. If you have to leave the roleplay for any reason, please say so! That way, I can open up the character for someone else. This list of rules is flexible, but please try to follow them as best you can! If I need to add more rules, then I will. Now, for the list of characters. Seliph Lester, Lana (Father: Undecided) Ulster, Larcei (Father: Undecided) Oifey Diarmuid, Nanna (Father: Undecided) Julia Ced, Fee (Father: Undecided) Arthur, Tine (Father: Undecided) Iuchar, Iucharba Shannan Febail, Patty (Father: Dew) Febail: not elite Altena, Leif Finn: Dayni Ares Lene, Coirpre (Father: Undecided) Hannibal
  23. Hey Folks! So I've been running through Thracia for the first time using the Translation patch and have hit something of a roadblock on Chapter 23 Cyas is Recruited at the beginning of the chapter and every guide says if you don't choose Sety then Cyas joins you (if you choose Cety Cyas leaves at the end of the chapter). Sety Enters the map and kills the boss when someone from your army enters the green square; however, if you kill the boss guarding the castle before the NPC turn he doesn't appear at all. Heres what I tried, Killed boss on the first turn and seized the castle. Cyas left at the End of the chapter for the Tower of Blagi rather than joining my army signifying that I'd recruited Sety Instead (though I didn't). When that didn't work I baited the green square with a Dracoknight and Sety appeared. I brought him to the upper right corner with a Draco later on, but didn't recruit him. I finished the chapter without recruiting Sety and Cyas still left. Am I missing a detail to his recruitment here? Has anyone else had this problem? Is this perhaps a glitch?
  24. Hello! I have been a part of the Serenes Forest for a few months, and I've mostly been inactive in all this time. Because of this, I decided that I would share something I have been doing and enjoying: Writing! Since Fire Emblem is a franchise I enjoy a lot, I decided to take a shot in the realm of fanfiction and see what comes from it. I've actually written a few (actually just 3, lol) complete FE stories, and I have quite a lot of ideas for many future ones. The thing is... All of them are centered around FE5: Thracia 776. "Why might that be something special or worthy of pointing out?" you might ask. Well, as far as I'm concerned FE5 is now the least-played game in the series (thanks to Echoes officially getting Gaiden out of meme obscurity), and that means that quite a lot of people aren't familiar with it's characters. Because of this, I feel like there really isn't an audience for them, as again the majority of people might not know of the characters or the stories told within the game. Thracia is just flat out my favorite FE game with all of it's shortcomings included, plus the cast of 56 characters and the fact that there are no Support Conversations whatsoever made me really excited to try and make its characters feel more alive and like actual character. Here I leave my second story overall, called "A Glimmer of Hope". It's meant to be a prologue of the game set shortly before they stumble upon Fiana. I would actually love any feedback I could get on this story, since it's sort of my introduction to how I write and it contains the 3 main characters of Thracia. I have actually published this story, and since the rules never said anything in regards to links, so if there's somehow a problem with sharing the story that way, I will still publish it below. There it is! I really hope that it is of people's liking and that I didn't screw up in any way (let it be the story, or the way I made this topic). I've honestly been in a block of sorts being afraid that no one will really read my work due to the good chunk of people who haven't played FE5, since I will be delving into absolutely all of it's characters, from the characters with the most potential (Shiva, Mareeta, Lara, Homer, Saias) to the downright unthinkable (Brighton, Troude, Salem, Hicks, Miranda, Ronan, Kane-Alva-and-Robert, etc). That, and seeing how supportive and varied the community is, I thought this could be my opportunity to throw myself out there. Again, I'm open to feedback of all sorts :) Thank you for reading and have a wonderful night! (Or day!)
  25. Do you like to edit Nanna No Cloak's Sprite? Nanna (No Cloak) is Nanna (Paladin) without Cloak and Feather Decoration. Base Nanna (No Cloak) Sprite ↓ Nanna (Paladin) Sprite ↓
×
×
  • Create New...