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  1. NOTE: Thread abandoned due to technical reasons, and the new thread/randomizer will be up shortly, and I'll link it when it's up. I promise I won't forget about/abandon this randomizer like just about every other one I've done. Welcome to my randomizer of Fire Emblem: The Binding Blade. It doesn't seem to be as popular as FE7 in the way of randomizers, so I figured I'd give it a try. This also happens to be my first time playing FE6 for the long run in general, so that should make this even more interesting. Here's to hoping it doesn't end up rendering this unwinnable as a result of not being able to get the Divinestone because of Fae being randomized. GENERAL RULE OF THUMB FOR STRUCTURE: First spoiler box is screenshots, second is growths/rating and commentary, third is level ups in the map. Without further ado, let's do this. Chapter 1
  2. Welcome to the FE6 poll! Whoever wins this poll will go up against all of the other favorites from all the other games! I already started a poll from FE1-FE5 in the NES/SNES era. Anyway, to start we have Roy and Lance and who wins is up to you!
  3. Hello, I've been working on a German FE6 Patch, and the German language has letters like "ä" and "ü", but they are of course not in the game code. Is there a way I can fix this, like, maybe how I can add it to the game?
  4. I want to use Saul as my Aureola user once I finally get it, but I'm worried he'll reach an S in staves before he can get his Light rank up high enough. What can I do to remedy this? Currently, I'm on chapter 11B.
  5. Like in the FE10 tierlist which was made this year it's also a public competition. You vote for the introduced units from the scale 1-10. Furthermore you also can give a short comment. But I will only accept the votes in the poll. After two days I'll upload the voting results and represent the next five units. If you missed a voting, you can still vote afterwards by posting your votes in this thread or via PM. Reference: hard mode, casual run voting results Tierlist Roy Bases + Growthrates Lord Level: 1 HP: 18 (80) Strength: 5 (40) Skill: 5 (50) Speed: 7 (40) Luck: 7 (60) Defense: 5 (25) Resistance: 0 (30) Oh boi... where shall I just begin? Roy is the lord who has some issues unfortunately: Low bases Low constitution: He can't even use killing edges without speed penalty. Poor growthrates. He has the best growthrates in the least needed stats. Way too late promotion. It makes him pretty useless in some chapters and he's just a wasted slot. Roy is quite painful to use in HM. He barely doubles and his output damage is pretty low. On the other hand he has wields the best weapon type in the game and can turn out into a pretty good dodgetank at least. His quick supports with Wolt, Marcus and Alance can make his earlygame slightly better. But nevertheless he's still the least useful lord in FE till he gets the Binding Blade. 4 Marcus Bases + Growthrates Paladin Level: 1 HP: 32 (60) Strength: 9 (25) Skill: 14 (20) Speed: 11 (25) Luck: 10 (20) Defense: 9 (15) Resistance: 8 (20) Marcus is an amazing Jagen. Without him most earlygame chapters (especially 4 + 7) are impossible to beat. His bases are good enough to deal with the enemies. Furthermore he can use all three melee weapon types which makes him very flexible regarding weapon triangle. He's also the best axe user in earlygame till Dieck's or Alance's promotion. Even at the end his low growthrates don't matter all that much. With an energy drop and speed wing he's still very usable. Without him HM would be almost impossible to beat. 9 Wolt Bases + Growthrates Level: 1 HP: 18 (80) Strength: 4 (40) Skill: 4 (50) Speed: 5 (40) Luck: 2 (40) Defense: 4 (20) Resistance: 0 (10) Wolt has two main issues: He's a GBA archer. He's suffering on the low accuracy of bows. He's a decent chipper against soldiers and helpful in chapter 7, but at the end he's not great at all. He's not even trustful due to the bad accuracy of bows. His con is quite nice but pretty much pointless later on when you have Sue and Shin. If his bases were better and bows were more accurate, you could work with him much more. 2.5 Alan + Lance Bases + Growthrates Alan Cavalier Level: 1 HP: 21 (85) Strength: 7 (45) Skill: 4 (40) Speed: 6 (45) Luck: 3 (40) Defense: 6 (25) Luck: 0 (10) Lance Cavalier Level: 1 HP: 20 (80) Strength: 5 (40) Skill: 6 (45) Speed: 8 (50) Luck: 2 (35) Defense: 6 (20) Resistance: 0 (15) Red and green cavalier turn pretty much into the same: great paladins. Alan is a bit more powerful than Lance who's however a bit faster so he can double more enemies. All in all both have the same usage in total for me and so I give both the exact same rating. Their quick support to each other and the ability to be mounted and to use all three melee weapon types later on make them pretty damn good. 8
  6. So I beat this game on normal mode. It wasn't too hard except that the enemy turn reinforcements made me have to restart a bunch of times. I enjoyed it though, so now I'm restarting on hard mode to do the other routes. This is the first time where I've felt like I can't actually beat a Fire Emblem game, at least not the way I'd like to. You see, I like to keep a brisk pace when I play because I find the game gets boring when I'm just healing and waiting for the enemies to attack. I feel like I can't do that in this game because my units are consistently weaker than the enemies. I'm still in the Lycia arc. I beat chapter 7 after doing some crazy save state BS and then realized I wasn't enjoying the game anymore. So I restarted and now I'm at chapter 4 and I'm not seeing any way to beat it without getting lucky or playing really defensively. Basically, it seems like it takes my units 4 rounds to beat enemy cavaliers while my units can only survive 3 rounds. Roy's rapier and Marcus's silver lance help a little bit but I still feel I'm just totally outmatched. I'm at the point where I'm thinking of just knocking the difficulty back down to normal so I can see the rest of the game. I'd really like to play on hard mode for the challenge but not if my only option is slowly peeling away at the enemies each turn. That's not fun to me. So yeah I need some help, or at least an assessment on whether or not it's possible to play hard mode without playing extremely cautious. As far as I can tell, I'm using the best characters: Marcus, Alllen, Lance, Deke, and Rutger with other units providing support and chip damage. Lance and Allen got to level 6 each by chapter 4 with C support but are still noticeably weaker than enemy cavaliers. The only other thing to add is that I'm using the numbers patch from the translation patch topic linked to by the main page. It doesn't seem to change much though and what is different seems like it would make the game easier.
  7. This isn't a LP of the original FE6 but of a patch called redux hack. It fixed some issues from the main game like balancing the stats and growthrates of most units and improving axes, lances and bows and make them as accurate as in other games. That means that no one should be disqualified in this game anymore. Units like Gonzales, Sophia and Wendy should be seriously usable now. However I have to say it's also the first time that I ever will play this hack; it's just what I expect. I'll mention some differences of the party members between the original game and this patch. Difficulty: hard These units have to be used in each chapter after they joined and must be kept alive. Maggy Lewd: Fae, Gonzales Glaceon Mage: Wolt, Tate FrostyFireMage: Sue, Zeiss Sophia: Sophia, Cecilia Claimed supports: A: Roy x Wolt B: Roy x Cecilia A: Elphin x Cecilia A: Fae x Sophia B: Sue x Wolt (if possible)
  8. drew best dragon full resolution here from reddit
  9. Well it looks like Roy beat out Lance (no surprise), but can he beat Alen? It's up to you!
  10. I want to insert several animations in all the GBA games but keep running into a problem. I've followed the steps in the animation thread for insertion, but I can't get the game to run afterward or worse. the game crashes when any battle takes place. Here are the steps I took: Open FE Editor Render Edition, go to Class Manager and up the max index by the number of animations I intend to put in, proceed to put in said animations then add the correct information in hex for the classes. If I try to replace existing animations it either freezes up or says something along the lines of using too many editors at once. The animations I'm trying to add/replace are as follows: FE Binding Blade: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Lalum w/ Staff, Elphin w/ Magic, Wyvern Lord w/Axes, Soldier Reworked, General FE Blazing Sword: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Ninian w/ Staff, Nils w/ Staff, Wyvern Lord w/Axes, Soldier Reworked, General, Knight Lord, Hector Lord/ Great Lord FE Sacred Stones: Thief, Thief F, Pegasus Knight, Falcon Knight, Hawkzerker, Tethys w/ Staff, Druidmancer, Wyvern Lord w/Axes, Soldier Reworked, General, Great Knight, Female Assassin I've tried looking through lots of threads to see if a similar problem was reported but I came up empty. Any push in the right direction would be appreciated!
  11. Is there a way to set the priority of music in FE6 so you can play your musics on maps and in cutscenes like you could in FE7? Also, how to do give stat bonuses in FE6 because I wanted to give some weapons stat bonuses like in FE7 with the Uber Spear so I was wondering how you give them to weapons in FE6?
  12. For the sake of not copy pasting a shit ton of information, everything you need to know can be found here, pairings wise: For those of you who saw the first release, welcome to version 2.0! Major changes I've made since the last update are: All characters names have been changed to reflect the Choose Your Legends event name localization. This is included with the patch. Jaffar is now the father of Lugh and Raigh. However, to prevent their growths from being completely screwed over, I increased all of Jaffar's growths by 5%, as if he was the recipient of Afa's Drops in the Blazing Blade. This leaves both of their magic growths the same as before, which I'm fine with. Lugh no longer starts with a goddess icon. Statwise, Jaffar really beefed the both of them up, so have fun with that Minor text fixes You can now patch this on a clean rom rather than a pretranslated one, the issue with the last release was my mistake. UPDATE V2.1: Thite is now Thea in accordance with Shanna from FE Heroes. UPDATE V2.2: Bartre now has the base stats of a legitimately promoted FE7 Bartre, at the minimum level required to unlock the Karla event. This was done by generating 7 columns of randomly sequenced numbers, and applying a set of those to Bartre's FE7 growth rates 25 times, simulating 25 in-game level ups. 25 level ups (or Level 5 Warrior) is required to recruit Karla, making this a canon thing to do, unless you can argue that Bartre somehow lost his FE7 stats over the generational gap (if you can, discussion's open) The new base stats are: HP/Str/Skl/Spd/Lck/Def/Res/Con/Mov | 50/23/15/14/14/12/4/14/6 Well that's it! I really hope you enjoy this release, as I put lots of time and effort into it. Let me know of any changes you would like to see in version 2.2 (the manga sword and staff are still open for changes)! Canonization v2.2.zip
  13. Hello! I have a little question or maybe a request. There is the "Earlier Roy Promotion Hack" by Omni. (Its under EXTRAS) Here is the download link: http://www.mediafire.com/file/mle7gutvbwqtciq/Early+Roy+Promotion+Hack.ups But the hack doenst work with the newest english patch for FE Binding Blade, cause it is already a translation patch by itself. I really want a usefull Roy when I play this game and the most recent translation. (cause the old one got some bugs) So my question is, can someone make something similar do this? Or update the hack? Or is there a way i can learn how do do it? Or is there already a new version of that? I would be very thankfully! :D (btw english is not my first language, also i hope i posted in th right place)
  14. So I was wondering if people would like to suggest edits for fe6 PME style but with a little bit of help with the randomizer! What I will be doing is taking requests. I will be using Nightmare editor to make the edits. How this will work is I will randomize a FE6 rom and apply the requested edits ontop of it. I will try to apply all the requests but I can't make any promises. I don't know exactly when I will be able to get this done yet but I will try to get it done as soon as possible. Request away!
  15. So yeah. Sophia is my favourite unit and I wanted to do a Solo run with her. I was thinking of replacing Roy with her in the first chapter, making Flux tomes obtainable earlier and making Zeiss recruitable from the start to make getting Apocalypse a bit easier. My question is: Can Sophia take the Late game alone? Or even the early game?
  16. Any chance someone has created a mod/hack that imports Roy from fe6 into fe8? Roy is one of my favorite characters and i would love to see this sort of minor hack. If something like this already exists I would appreciate a nudge in the right direction. Thanks!
  17. Hey everyone! I'm SEVA. I don't post regularly, but you might know me as the person who made Micro Emblem, and this Paper Mario fangame. So anyway, if you've been around the Fan Projects section, you probably know about FE6xna, a remake of Fire Emblem 6 using the FEXNA engine. Well, the remake has a sort of mixed reputation, so I'm going to be taking a look at the good and the bad of it, and I invite you to join me! This can be done by tuning in to my Twitch stream on Friday, 27th of January. (This is stream part 3.) You can find my Twitch channel here. The stream starts at 22:00 GMT. That's also 9:00 AM AEDT, 5:00 PM EST, 2:00 PM PST. Any other time zones, you can look up yourself. EDIT: second video https://www.youtube.com/watch?v=MRWjXuF6ZgQ
  18. And by "Balanced" I mean fix characters that are borderline unusable, like the Knights or give me a reason to use unit X when unit Y is 10 times better. Also, imma try make more weapons...you know... NOT HORRIBLE. So, I want some suggestions on fixes. It does make the game somewhat easier. Major changes I'm thinking of (Anything not specified has been left the same) [spoiler=Roy] Growths: 40->55% Str (+15) 40->55% Spd (+15) 25->35% Def (+10) Bases: Level 1 22 HP (+4) 7 Str (+2) 7 Skl (+2) 6 Def (+1) 3 Res (+3) Items: Starts with Iron Sword too I buffed him somewhat much because he will be useless for a while and he WILL cap his level without being able to promote. I also felt like it was unreasonable that he had less Def than Res AND buffed both HP and Res bases so that he won't be Bolting and Purge material in castle chapters. The Iron Sword is just so that he won't have to strip a Cavalier to save his Rapier uses. [spoiler=Bors] Knight movement is now 5. General is 6. Growths: 30 -> 45% Str and Skill (+15) 10 -> 15% Res (+5) Bases: 8 Str (+1) 6 Skl (+2) 5 Spd (+2) 6 Lck (+2) I tried making Bors the jack-of-all-trades Knight of the trio whose best feature is his superior availability and being well-rounded. Soon will be Barth the Knightliest Knight to have ever Knighted and Wendy, the FE6 incarnation of Effie. [spoiler=Barth] Growths: 110% HP (+10, so it is 10% chance to gain 2 HP and you are guaranteed to get 1) 70% Str (+10) 40% Skl (+15) 50 Def (+10) Bases: 10 level (+1, Insta-promotion) 12 Str (+2) 8 Skl (+2) 6 Lck (+4, though it's not growing...) 3 Res (+1 because lol 2% growth) Extreme much? His Knightly stats rise like there's no tomorrow. Lck, Spd and Res are for sissies so no serious Knightly Knight cares. [spoiler=Best unit in the game] Wendy's new growths: 50% Str (+10) 45% Skl (+5) 55% Spd (+15) Wendy's actually functional bases: Level 6 Knight: 23 HP (+4) 7 Str (+3) 7 Skl (+4) 7 Spd (+4) 10 Def (+2) C Lances (+1) Now Wendy has above average Str, Skl and Spd with respectable Lck, Def and bad Res. Her Def base is now high but she is less bulky than her comrades. She is the child of a Myrmidon and a Knight. I am thinking of lowering her Def to make her have less of an advantage than the other Knights, but I'm not sure. Anyways, I've got more ideas but I got tired of writing. So, any suggestions?
  19. So before I begin let me say im sorry for posting all this crap about binding blade in the wrong forum I was still new. I just recently beat it and I am now sure it is among my favorites, and you wont have to see anything else posted about it in this general forum since I know what to expect now that I have beaten it. Love how the storys connect and love Roy way more than eliwood. Guess thats all I have to say really.
  20. So the title says it all Im now going to speed run the game to make up for lost time. I didnt recruit zeiss and so all the work I put into the game is poof what are some of your screw ups?!
  21. So while playing Binding blade I have to say I am quite happy with Roys growths. So my question is who is better Eliwood or Roy? Im going with Roy because at ch 5 level 12 he is currently 11 str. If it were eliwood he'd be at least 9 or so and Id have to use an energy ring on him to even make him decent at this point. So who would you go with Eliwood or Roy.
  22. So Im at chapter 9 and I just need a few things cleared before I really get invested. 1. So Is there a difficulty for either route A or B, is one more difficult than the other? This question applies to the illia and sacae split to. 2. Are the gaiden chapters affected by whichever route chosen or does it not matter? What are the exact requirements for each gaiden chapter? I plan on going a route to illia and Im on normal mode l. If anyone can answer these Id be very happy.
  23. So, we all know Zephiel is the bad guy in Binding Blade/Sealed Sword. He is also the same person that you need to save in Blazing Sword/Rekka no Ken. If Jaffar and Nino killed Zephiel, FE6 WILL NOT EXIST and Roy wouldn't have to venture out Pherae. So, whose fault was it? The fault that made the FE6 storyline happen? Here is my observation: Jaffar and Nino was ordered to kill Zephiel right? And they didn't kill him. So, it's their fault. But, they are members of The Black Fang and the King of Bern, Desmond, had contact with the group, so, he sent out an order to kill his own son, so it's his fault right? No, it isn't. Desmond didn't treat Zephiel as his own "son" because they were "not alike". So, whose fault was it? Enough of that for now, let's move on to Eliwood and his army. The Queen of Bern, Helene, ordered Eliwood and his army to save Zephiel from the "assassination" attempt, so they saved him and blah blah blah, it's their fault because they intervened with Jaffar and Nino. No, it isn't Eliwood's fault either. Right now, there are a few suspects: Desmond Helene Black Fang as a whole Jaffar and his change of heart Nino for changing Jaffar's heart Eliwood's army And the tactician for ordering Serra/Priscilla to use that rescue staff on Zephiel. And IntSys for making FE7 ( ͡° ͜ʖ ͡°) Short Note, Feel free to ignore: I've been really delighted of the people replying to my thread but there's a point when we have to stop, it's not right now since more points need more discussion. Short Note #2: Please respect each others opinions in this thread, I created this for discussion, not for disCUSSion (Bad pun, I know, I know.)
  24. So I'm not a big fan of the idea of randomizing the recruitment order and giving independent teams to each player, so let's try something different. Basically, everyone randomizes their rom before the drafting phase, and each character is draftable exactly one time. Mention the classes when picking your units. Drafting: 1. This draft is for 5 players. 2. Roy, Marcus and Merlinus are free for all to use. 3. One undrafted Dancer / Bard is free to use for each player. 4. One unit will remain undrafted. 5. The game will be played on Normal Mode. Randomizer options: Note: if a stat rolls more than +/- 3, I'll reduce the change to 3, and suggest you do it too. I'll leave that optional to keep things simple, though. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, and opening Doors or Chests. 3. Use of the Warp staff is allowed. 4. All Gaiden chapters are required to be visited. Chapter 20x (either route) does not count towards the total turncount up to 20 turns taken. 5. NPCs may do as they please without penalty. 6. The game must be played out to the True Ending. 7. Dancers / Bards may not dance for each other. 8. If you promote Roy, you are free to hack his auto-demotion after chapter 21x away. 9. Glitches caused by the randomizer may not be made use of. These include non-Roy Lords being able to seize and the possibility of moving units on tiles they cannot normally pass by using the drop command or a Warp/Rescue staff. Penalties: 1. Undrafted units have a 4-turn penalty, per unit per chapter. 2. Dancers / Bards dancing for each other has a 15-turn penalty, per chapter. Exceptions: 1. Undrafted Thieves may be used to obtain necessary promotion items. Teams: Gradivus.: Mercenary!Roy, Druid!Marcus, Bard!Shin + Nomad!Lugh, Wyvern Rider!Noah, Fighter!Lance, Cleric!Wolt, Dancer!Zeiss, Lord!Saul, Thief!Barth, Sniper!Dayan, Sage!Karel, Berserker!Bartre fireemblemcai: Shaman!Roy, mManakete!Marcus, Bard!Bors + Nomad!Chad, Mage!Miledy, Wyvern Rider!Treck, Cavalier!Ward, Cleric!Gonzales, Bard!Astore, Cavalier!Hugh, General!Douglas, Nomad Trooper!Fa, Mercenary!Lalum TempestStorm: Knight!Roy, Nomad Trooper!Marcus, Bard!Ray + Wyvern Rider!Alan, Falcoknight!Zealot, Archer!Lot, Pegasus Knight!Dorothy, Hero!Igrene, Myrmidon!Wendy, Shaman!Clarine, Thief!Elphin, Druid!Yuno, Nomad!Cath Irysa: Shaman!Roy, Hero!Marcus, Troubadour!Alan + Cavalier!Dieck, Pegasus Knight!Ellen, Nomad!Shanna, Wyvern Rider!Ray, Druid!Percival, Pirate!Bors, Wyvern Rider!Fir, Falcoknight!Yodel, Valkyrie!Niime, Pirate!Tate Sniper Knight: Archer!Roy, Warrior!Marcus, Dancer!Ellen + Wyvern Rider!Oujay, Druid!Klein, Cavalier!Geese, Mage!Rutger, Falcoknight!Echidna, Wyvern Lord!Cecilia, Dancer!Lilina, Myrmidon!Sue, Nomad Trooper!Garret, Pegasus Knight!Sophia [spoiler=Remaining units]Shin The randomizer: http://serenesforest.net/forums/index.php?showtopic=55809
  25. Up front I'll go ahead and admit that my case for this theory is admittedly quite weak lol. That said, here's what I know: - Sophia is half-dragon and her dad is a human. Needless to say we know which parent the dragon part came from. - In their sprites, they both have the same (or at least a very similar) shade of lavender hair. By anime logictm, and the fact that no one else (correct me if I'm wrong) has the same shade of hair, this could point to them being related. That said, there are some problems with this theory as well, at least if we assume that Idenn is the mother: - Sophia's supports mention how most of the residents of Nabata village are part-dragon to some degree, so Sophia being a half-breed isn't exactly uncommon or 'special' - Idenn's hair color is more of a silver in her official art (and besides that her hair color could have come from her dad I guess? The purple seems like more of a dragon color though) - apparently it was Zephiel who released Idenn from the shrine of seals, right? (IDK the details that well but this is what it sounds like...?) So if that's the case, it's unlikely that she was out long enough for this to be a realistic possibility - Since Sophia looks hardly any different in Blazing Sword than she does in Binding Blade (about... between 10-20 years difference, IIRC), it's same to assume that she is at least a few hundred years old? So the only way this could be the case is if... uhh... Sophia's dad went to go give her a conjugal visit at the shrine or something, lol. Is it possible that Idenn could have a sister of the same hair color and possibly be like an aunt to Sophia or something? IDK it seems significant to me that Sophia is presented as what she is, and that Idenn appears similar... but hell, maybe it's just a design coincidence and I'm trying to make something out of nothing.
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