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  1. I make FE music arrangements and just wanted to share what I've got with you all. New songs will be added as they come, and I hope you enjoy. Feedback and requests are welcome! [FE16] Trailer Theme (No SFX) [FE7] Reminiscence - Ninian and Nils' Theme (Cinematic Orchestral Arrangement) [FE7] Winds Across the Plains - Lyn Map BGM (Relaxing Orchestra Arrangement)
  2. I recently watched a Lets Play of Hector Hard Mode where the player lamented that effective weapons suck in this game. I decided to see if anyone had made a patch to fix this and other gameplay changes made to the U.S. version of the game, and to my surprise, no one had! So I did it myself. This patch is meant to be applied to the U.S. version of the game. I used febuilder and Event Assembler to make this hack. I'd also like to thank Venno, as I used his FE7 Effectiveness Rework assembly hack to change the effective weapon multipliers (found here). (If I need to seek permission to use it, please let me know and I'll take this down until I have obtained permission.) This hack has only received minimal testing, but the alterations were mostly simple ones, so it should work alright. If you find any bugs or differences that haven't been corrected, though, please let me know. UPDATE: I have just completed version 1.1 of this hack. The only change made was slightly altering the inventories of four enemies whose items were slightly different in the Japanese version. This will most likely be my last and only revision. Version 1.1 is available here. Here is a list of things that have been changed in this hack: What Has Been Changed The "Gate" and "Throne" terrain types grant 30 Avoid instead of 20. (The "Castle Gate" terrain type still only grants 20 Avoid--it was like this in the Japanese version.) The "Gate," "Castle Gate," and "Throne" terrain types grant 3 Defense instead of 2. The effective damage multiplier was raised from 2 to 3 for Aureola and all non dragon-slaying weapons. Bosses that had their stats reduced in the U.S. version of the game have had them restored to their Japanese stats. In Chapter 27: Cog of Destiny, Lloyd and Linus each carry a Runesword rather than a Light Brand. In the first part of Final Chapter: Light, two doors open at the start of the map, after which two doors open every two turns. (By contrast, the U.S. version starts with one door open, and one door opens each turn.) The Fire Dragon's max stats have been increased (even though they don't hit those caps). Some enemies have had their inventories tweaked to match the Japanese version. (There were only four of these.) What Hasn't Been Changed: The "Blood Type" option is still absent from the Tactician creation screen. I'm not a good enough hacker to put it in, and since it only alters Affinity as far as I can tell, there is no significant gameplay change. Correct me if I'm wrong on this. Lyn mode cannot be skipped, and the extended epilogue plays by default. None of the text has been changed. This means translation errors and the glitchy text on the Wind Sword and Dragon Axe is still present. Old versions: Version 1.0
  3. In my last casual playthrough of FE7, I couldn't stand the dialogue font. Far too tall for how thin it is. With my experience messing around with roms over the years, I decided I could fix it myself. This is a personal QOL hack I made for myself, but I figured sharing it with others would be a great service. I started off by importing Sacred Stones' font. Unfortunately, I then discovered what a typographical nightmare that font is. Irregular x-heights make reading very uncomfortable, especially as a fast reader. So I made several edits to make it more palatable. Dialogue font x-heights have been normalized. The lowercase "y" is less thin. Menu fonts are also slightly modified and have had x-heights normalized. The lowercase "t" is taller. As I created it for my casual playthrough, I was able to playtest it from start to finish (Lyn Normal -> Eliwood Normal) with no issues. Here are some screenshots: FE7 Font Revamp v1.0.ips (Apply to a US FE7 ROM) Of course, I wasn't done there: there were still two other Fire Emblem games I've yet to play that feature the same crappy fonts. Well, I'm glad to announce that I have font patches available for both Sacred Stones and Binding Blade! I haven't had the chance to test either of these to a great extent, so let me know if you come across any problems. FE8 Font Revamp v1.0.ips (Apply to a US FE8 ROM) FE6 Font Revamp + Text Crawls v1.0.xdelta (Apply to Gringe's FE6 Translation v1.0) The following patch works on both the current fantranslation and the old one. It's missing text crawls, but it is functional. FE6 Font Revamp v1.0.ips (Apply to any English-patched FE6 ROM) Because this hack only modifies font graphics, almost all romhacks should be compatible! If you would like to use these font modifications in your own romhacks, feel free to do so! Credit is highly appreciated, but not necessary. Explicit permission is not needed, but I'd love to hear if you're planning on using these. I hope you are able to get as much out of these as I have!
  4. Using Laytruce's Stat Screen Creator (thanks, buddy) I've created this set of screens based on an old concept of mine- an FE7 hack that takes place during the Scouring. The main character will be Roland, though Hartmut will likely play a large role. And anyways, there isn't a sprite for Hartmut. Here are the starting stat screens I've made for Roland, Durban, and Bramimond, plus a thief variant of Anna and Bill the Soldier, a completely-legit OC. Here are the screens. If anyone wants to make a fangame similar to this, you MAY use my stat spreads AND Bill, if you so choose. All non-Bill characters, plus Bill's sprite, are from FE7, as are the assets used to make up their spreads.
  5. I made an orchestral arrangement of Reminiscence from FE7 and wanted to share it with you all. I plan on doing a few more songs from FE7, so if you have any requests let me know!
  6. Is it possible to change which map the player starts with when they boot up the game? I want to skip directly to Eliwood's tale because I'm using his chapters as a base. EDIT: I solved it by activating the Seize flag in the start event of the prologue, which then makes it skip over to chapter 10, where I placed Lyn at the gate of the castle, so she can seize immediately. When I tried skipping directly to Chapter 11, the game was stuck in Lyn mode, making Eliwood unable to seize.
  7. Last night I had a weird dream. On the way between chapters 12 and 13, Dorcas has a dream about Zephiel becoming a madman and taking over the world (cough, fe6, cough), so he tells Hector. The two wonder about it, and ask Hannah when she joins the company, eventually realizing it's a vision and that Zephiel must die; however, that wouldn't fly with Eliwood, hence the name of the topic. The dream ended before Hector and Dorcas actually killed Zephiel, but all I remember for sure was that Serra kept trying to figure out their Ultimate, Top-Secret Plan to Kill Zephiel so she could blab to Eliwood or whatever...
  8. Hi guys, it's NeoVerdin. This is the feedback thread for my story. Link to the story Edit: I figured out how to add buttons, yay! But the original link back to the story is still there above the button. If you like, hate, or want to comment about the story, feel free to post in here. As stated in the author's note, I will post it in ff.net as well, but my priority is here, so expect a few days of lag over there if you see me posting new story content here. Also, if you have any constructive criticism about the writing itself, I would love to hear from you. My posting will be pretty infrequent because of grad school, but I'll see what I can do!
  9. Author's Note: Hi guys, I've finally finished the first part of my first fanfiction (well among, several ideas I originally had between FE7 and FE6). Though I'm not a prolific writer, I hope the read is still enjoyable. I've recently decided to join ff.net as well, so this story will be posted there. However, I've decided to have my story posted here first. Moving onto the content, this story takes place post-FE7, though the preclude does contain a large portion of how FE7 has ended. While future chapters will contain more original content, this is a warning to those who have not yet played the game and wish not to spoiled to turn back. For those who stayed behind, have fun! Link to feedback thread Edit: I figured out how to add buttons, yay! But the original link to the story's feedback thread is still there above the button. Prelude – The End of the Beginning The Dragon’s Gate, the Isle of Valor Bouncing off of the ancient temple walls, the sound of steel clashing and the cries of war animals rippled throughout the desolate battlefield. Sword onto sword, spear onto spear, Nergal’s remaining morphs had fought desperately to their end despite their master’s demise. Amidst this chaos, the young lord of Pherae named Eliwood made his way up the stairs as the last remaining fire dragon musters up its remaining defense. Not willing to give in without a fight, the red dragon let a deafening screech that could heard throughout the chamber. While the deafening sound had briefly stalled Eliwood, skillfully evades with the assistance of his mount, heavy blows from the creature’s sharp talons. Bringing it head back for a large attack, the dragon huffed letting out a giant wall of fire towards the young lord that was rushing up the stairs. As his eyes widened, Eliwood let out a loud scream as his hold onto the legendary weapon Durandal tightens. “Ahhh!” Having gained momentum enough momentum his horse leapt high into the air for one critical blow. With a clean cut, dealt the dragon a fatal wound as it shrieked in pain. Wailing rampantly before its own death, the dragon knocked over a massive stone pillar that had been supporting the Dragon’s Gate. From the uncontrollable swarm of dust and debris, it quickly engulfed the young Lycian lord. Hector, Lyn, and Nils, who had just made their way towards the Dragon’s Gate fighting together were shocked when they witnessed Eliwood’s mount came crashing before their eyes. With the person in question nowhere in sight, shock quickly turned into horror. Both shouting out their friend’s name, they hurried towards the piles of debris atop of the stairs near the still active gate. Just as the last morph which Hector and Lyn had fought was preventing them from proceeding any further, the Ostian lord roared. “You will NOT get in my way!!” Enraged by the morph’s actions, Hector took a powerful swing at the enemy with Armads, which broke the morph’s durable guard. Taking advantage of the opening Hector had made, Nils blew his flute to strengthen his companions with the blessing of Thor’s Ire. Lyn stepping forward with the Sol Katti quickly approached the morph. With the morph still disorientated from the strike Hector had dealt, Lyn dealt multiple slashes of her own, striking the morph’s vitals with pin-point precision. But even as the minion fell to the floor, everyone, without any other thoughts, they continued up the stairs to the pile of rubble that sat by the Dragon’s Gate. Upon reaching the debris, both lordlings and Nils breathed heavily as their body attempts to recover both from their fight against the morphs and their long trek from below. Exhausted, Nils was the first to slump down, dropping his flute in the process. Stricken with denial, Nils was at a loss of words, uttering, “i-it…can’t be…Lord Eliwood, he…” Though not as severe as Nils, Lyn too was struck with fear. “Gr…” Clutching his fists, Hector placed Armads beside the mound of rocks that stood nearly twice his size. Having disarmed, he began grabbing the rubble with his hands. “Come on buddy, don’t you dare die on me! Don’t you dare forgotten our oath!” He muttered as the Ostian Lord began to claw through the pile of rocks. Not in the mood to use pretty words to comfort his companions, instead he did what he had always done. “Snap out of it, both of you! Lyn, I never knew you as someone so weak!” Flaring up from his insult, Lyn bite her lip, “Hector, you take that back!” Without looking at Hector, Lyn began to remove rocks with her own two hands repeating, “I won’t lose.” With a grin in his face, Hector was pleased that his rouse had managed to get her confidence back. Even Nils who was beginning to tear up was helping out with the smaller debris. Though it was not like Hector himself remained completely detached from his own emotions, but he had to keep a strong demeanor for everyone’s sake. But without any response from the pile itself, Hector was deeply afraid of the what might have happened to his best friend. It was then, when the bard noticed the rubble in front of him began to move. “L-Lord Hector! Lyn! Over here!” The boy responded, catching the attention of both lordlings. Stepping back from the debris, a large stone stab began to tilt towards the side, revealing a red-hair lordling underneath. With the protection of his Divine Weapon being lodged deep into the stairs, it managed to stop the heavier debris from falling onto Eliwood. Hector and Lyn’s actions allowed Eliwood to worm himself out of the rubble. Falling over as the stone stab finally gave in to his strength. As regained his composure he coughed, accidently breathing in some of the dust that were floating around. “Lord Eliwood!” Nils cried out in relieve. “I’m here…!” Eliwood replied, trying to clear his throat from all the dust. “I’m…right here-!!” Just as he answered Nils, Hector began to roughing up Eliwood’s hair. “You little rascal…” Hector quietly growled. “Don’t you ever pull something like that again.” Eliwood let out a light-hearted laugh. “Alright, alright.” Though Hector, Lyn, and Nils haven’t noticed, the battlefield began to quiet as their band of friends and allies had finally defeated the last of the morph below the flight of stairs. Seeing that Nils and their lords were alright, they began to celebrate their final victory against Nergal and his plot to open the Dragon’s Gate. Eliwood, having been rescued, noticed Lyn, who had been silent the entire time, stood quietly behind Hector and Nils. Although it was supposed to be a joyous moment, Eliwood could see the Sacaen’s troubled face, though he couldn’t tell what was going through her mind. “Lyndis?” Eliwood called out. Turning around both Hector and Nils could see Lyn with one of her arms wrapped around her stomach. “Lyn?” Nils asked, “what’s wrong?” Lyn shook her head. Following up with her response, Hector asked, “Aren’t you glad that Eliwood’s okay?” Lyn shook her head again, though this time she finally spoke. “I am overjoyed. I really am.” Baffled with her response, Hector came over to his friend. “…you don’t look overjoyed.” “I-it’s…it’ just…,” Lyn replied, stuttering for the first time, “it’s just that I froze up when I thought Eliwood has…” Gripping her arm, she continued. “If it weren’t for you…Eliwood, what would have happened to-…?” Feeling a firm grip on her shoulder, Lyn looked up seeing Hector shaking his head with a smirk. “H-Hector?” “What? That’s it?” Hector laughed. “You helped out in the end right? You’re not that weak, right?” Lyn could see that the blue-haired lordling was trying to cheer her up from her slight misstep. Lightly tugging the female lordling towards Eliwood, Hector urged Lyn to see their friend. “Go on,” he replied with a light-hearted smiled. Lyn were surprised to finally see the softer side to him. “Hector, wait. I…” Before Lyn could compliment him for what he was doing for her, Hector gave Lyn a light-hearted pat on the shoulder, causing her to stumbled. Though it was originally well-intended, it turned out more of a shove than a push, causing Lyn glare at Hector at what he had just done. “I take that back. You’re just a big brute.” Bothered that his kindness was met with criticism, Hector retorted with frustration. “Hey, I was just trying to help! Right Nils?!” With Nils backing out from their fighting, Eliwood laughed wholeheartedly seeing that his friends were back to their usual shenanigans. Bramimond, who had just teleported back into the chambers with the unconscious Ninian after the dragon had fallen, silently witnessed to the scene from the background heard footsteps approaching behind him. Turning around, the dark mage could see Athos and the celebration that was taking place in the stairs below. With cheers, hugs, and kisses, everyone was relieved that everything was finally over. Despite their initial disagreements in helping humanity, Athos was grateful that his old friend for everything he has done. Without his assistance in unsealing the sacred weapons from their resting places, Athos feared Nergal would have triumphed, and humanity would be lost. “Bramimond, friend. I couldn’t thank you enough you for you help.” Mirroring both Athos’ voice Bramimond was calm in his reply, reaffirming their their long held friendship. “I want nothing more than to help a friend in need.” Athos seeing the blue-haired woman resting in Bramimond’s arms, he asked given out hints of concern, “how is she?” Looking down the person in his arms, Bramimond replied, “…though I cannot speak of her mind, I can assure you that her body and soul has returned to their original state.” “And you?” Hearing Athos’ response, he nodded. “I am fine, old friend. Though I have expended most of my magical reserves, they’ll replenish with time.” Relieved, Athos warmly placed his hand on Bramimond’s shoulder. Turning around to see Nils and the three lordlings, Athos remarked with grief. “This really takes me back, Bramimond. That night before the battle at the Temple of Dragons-.” Finally noticing the waning strength of his old friend, Bramimond interjected. “…Athos, you…” Shaking his head, Athos answered his friend. “…With Nergal gone, their future is bright…please Bramimond. Look after them for me.” Not far from Eliwood and his friends, Athos left Bramimond and Ninian behind to approach them. “Well done, brave successor to Roland. It’s finally over.” While his remained speech held firm and assuring, Bramimond could tell Athos was barely holding onto himself. “Finally, everything is…” Right before he finished his statement, he collapsed onto the floor. “Lord Athos!? Eliwood responded in shock. Surprised by his collapse, Hector was the first arrived by the old sage’s side. Gently lifting the elderly man from the hard floor, he commented, “Hey Greybeard, this isn’t funny. We had just won! What’s the meaning of this?!” With that remark Athos gave out a laugh before turning his attention for the young boy that was holding on to his arm. Athos had always treated Nils like the grandchildren he never had. For Nils to see his benefactor must have been heart-wrenching. “Please…please don’t go…” He plead. “Nils!” Hector rebuked, causing Nils to flinch. In seeing this, Lyn were quick to the young boy’s side, placing her gently hands on the boy’s shoulders. “Nils, it’s alright, everything will be okay.” Trying to comfort the grieving boy, she looked at Nils in the eye before turning and reprimanding the Ostian lordling for his insensitivity. “Hector!” In realizing his rash action, Hector gritted his teeth. “Tsk…” With a weak, but soft smile, Athos himself placed his hand over Nil’s hand to comfort him. “Although the time we spent was short, I was pleased to have both met you and your sister. It was thanks to you that I was able to finally see my wish come true. That dragons and human could exist outside of Arcadia…” “…Lord Athos…” Nils whimpered. With a centuries-old mastery of dark magic, Bramimond had long lost his own personality. Though it was likely to be the influence of those that was around him, Bramimond was uncharacteristically concerned over his last remaining friend. Seeing Athos’s collapse only confirms his concerns over his health. “Athos…” To not know whether or not his concerns for Athos were genuine or not, it must have been cruel to Bramimond, especially since it was in fact the last, Bramimond would ever seen his friend. On the other hand, Athos was just relieved to have a dear friend by his side before his dying breath. “…I’m sorry Bramimond…ha...looks like I’ve exhausted my strength. I…I’ll die before you, friend.” “…” He bent over to Eliwood to gently handed Ninian to the red-haired lordling. “Ninian!” Eliwood replied. Standing back up, Bramimond silently nodded, giving Athos’ his response. “I may well follow you soon, old friend. For now…I will sleep again.” Athos sighed. He knew from the start that it would difficult to convince Bramimond to take a more proactive role as a guardian to Elibe in his place. But that’s just who Bramimond was as a person. Shifting his attention to the three teenage lordlings, he continued. “Eliwood…Hector… Lyn…I’ve lived a long, long time. But now…I’m done. Do not grieve. Soon, I will be with long-absent friends…I have no regrets.” As Bramimond continues to quietly watch over them, Elwood cried out with Ninian still in his hands. “Lord Athos!!” Catching his breath, the old sage continues, “now…my friends...my family…let me give you a parting gift…as I lay dying…I see many things…I see the future…” From this Bramimond could see the change in Athos’ demeanor, distress by what he had just seen. “Oh…why? Why…is this not now…? Neither Bramimond nor I…will be…here…to help a land…in need…” Though scared of what the future has in store for them, Lyn couldn’t help but to ask. “What…do you see?” Lyn questioned the dying sage. “An evil star…rises in Bern…All of Elibe will once again awash in blood…but do not fear. Once again, Lycia brings hope. Children of fire…everything…” With that, Athos, one of the eight legendary heroes of the Scourging has passed on. As Athos mutter his final word, everyone near Athos fell silent as Nils began to weep. Lyn, who was trying to fight back her own tears, softly caressed his trembling shoulders. Breaking the silence, Eliwood silently remarked, “Lord Athos…even at the end…he thought of us…” “Greybeard…” Hector miserably muttered. Shaking her head, Lyn replied, “look, both of you…Lord Athos…It’s almost as though he’s smiling. Isn’t that right, Nils?” Sniffling, Nils softly nodded, “yes.” While Eliwood and his friends were trying hard comforting each other in their time of loss of a great mentor, Bramimond on the other hand was silently distraught. With the passing of Athos, Bramimond became the last remaining of hero on the continent. Again, Bramimond tried to attribute this to the people he was hearing around him, but the dark mage was taken aback by what Athos said before his death. “Bern…” He silently muttered to himself. With his final promise to Athos has fulfilled, he decided to leave before the feeling of grief could overwhelm him. As the rest of Eliwood’s party began to walk up to see what has just happened on the stair above, Bramimond quietly himself slips away from the Dragon’s Gate without uttering another word. The Shrine of Seals, Bern “…” Having teleported out of Valor, Bramimond could see a familiar building standing in the distance. Having expended most of his magic restoring a lost soul, the man had resorted to talismans and magic circles for traveling great distances. Standing on top of one of those magic circles, he took out from under his robe with a worn-out red tome. Opening it up to the first page, his other hand gently touched the equally worned-out words that were written on it. To my prec s fr end and riv Br mond, In celeb ion to your m tery over elder ma , a gift you ld sur ly like. Our f t mai c tome tog er. At os Handling book with great care, he slowly closing the book, bringing it back under his robes. Step away, Bramimond silently made his way towards the building. Lying unconsciously in front of the massive structure, a woman(?) who’s torso had been lazily bandaged up could be seen resting by stairs.
  10. Hello, so I am desperate and I have no activity to do in my free time and I thought of doing this rather than doing something else, creative. So, here's a poll
  11. Hi, I'm taking a second stab at doing another FE randomizer for FE7. I wanted to be able to move some units around randomly and also detect potential issues with scripting, but that requires some knowledge of the map layout that's in the game. I could hard code these values, but I'd prefer to reconstruct the maps in code so that it has some knowledge on how to handle that dynamically. I've found the pointers to the map data, but I'm unsure how to read it. I'm not sure what the first 5 bytes are, but I can guess that bytes 6 and 7 are referring to the dimensions (width and height, respectively). But after that, just taking the prologue map as an example (which starts at 0x36AF00), I've messed around with the hex there and I've gathered that it's using some kind of encoding that lets it specify multiple occurrences of a tile pattern within a single instance of a byte pair. For example, changing the hex at 0x36AF07 from B0 to another value will change not only the tile in the top left, but also two tiles near the mountains on the right side of the map, presumably because it's the same pattern being used. I'm just curious if there's any documentation on how this is encoded and how it could be decoded. I figure it must exist somewhere if the map insertion tools exist because they're presumably doing the same thing when encoding it.
  12. Hey everyone, thinking of wanting to start a brand new fan game from the GBA era, but I’m not that good at it, group collaboration anyone?
  13. Hey, guys. I've been working on a ROM hack of Fire Emblem 7, making various adjustments (about which I may update from time to time) similar to the fashion of FE 8 Master Mode, and one of them is the overall HP cap being raised to 80, like in FE 4. Now, I've gone into the hex, and went to the following offsets and changed 3C(60) to 50(80): 017C7C, 029996, 0299AC. As for raising the HP cap, this worked perfectly! However, in testing I've run into a number of issues about which I'll elaborate in the order they occurred. I went to turn three. The battle window said Hector would double the General and that the General had a 28% chance of hitting. Hector attacks, and does damage just fine. The General retaliates, and surprisingly hits. But then the General attacked again, and hit again. I burned RN several times, and every time the General would hit and double. As for enemy phase, it played like it normally would just fine. I restarted, went to turn three (this oddity did not occur on turn two, and Hector could not reach the General on turn one), attacked again, and it still happened. I continued to try this on multiple different turns after two, and wound up with the same result. And then, to top it all off, the General landed a critical hit, despite having a 0% crit rate. Basically, what I'm hoping for is that I just did it slightly incorrect, and somebody could set me back on track. Thanks, everyone!
  14. Recently, I’ve been trying to get into FE Rom Hacking. So I looked up some tutorials, downloaded NUPS and Nightmare, and was ready to start messing around and learning the ropes, but after I added the No Tutorial Patch to my FE7 ROM, the game refused to run. So I thought, “Well, okay. That’s fine. Tutorial doesn’t matter anyway.” So, then I tried to begin messing around with Nightmare, but then once I tried to use the FE7 Character and Class editor, a message popped up saying that the “ROM is not compatible with the module”, or something along those lines. What am I doing wrong? Am I just being retarded? (By the way, I did delete the the ROM that had the No Tutorial patch, and got a fresh ROM for Nightmare).
  15. I know that there are multiple topics on this issue, but I've read all of them and am still hopelessly confused. I'm really new to FE hacking(this is literally my first attempt at doing anything outside of basic nightmare editor) and was going through Blazer's ultimate tutorial(http://www.feshrine.net/ultimatetutorial/) when I got very stuck on the custom animation part. I made a frame called standing.png and then copied Blazer's default script(below if you want to see it) to try and test it. It came up with the error " Unexpected error reading or loading the script." I can't figure out what's wrong with it, I'm assuming it's something wrong with my sprite since I'm using Blazer's script, but I have no clue what the issue is. The image is 248x160, I used Usenti and made sure it only had 16 colors, which I put into an 8x2 palette in the top right, and there's only one file so it shouldn't be an issue with mixed up palettes. I'm so confused and just really need help.
  16. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  17. Hello, my name is Dualitysl and for a couple of days and nights, I have been working on a Fire Emblem patch that includes FE7's characters. I wanted to do this just so I can see other characters I wanted to promote as different classes but also include a promotion branch as well. I've tested everything up to Chapter 14 on Erikia's story, but I believe for the most part that this game is stable to play fully with some bugs to be listed below. Features: - Lloyd (ER) and Linus (EPH) are your lords. - Hector revised palette battle animation. - Characters from FE7 and some FE6. - New class: Dark Knight (Promotion from Shaman) replaces Necromancer. - Portraits are changed to their respective characters. - Main enemy bosses base stats has rose. (Game is to be played on hard. Normal is too easy.) - Fighter battle animation is now from Fire Emblem 10. + Much more to come! Known Bugs: Do not follow the story and promote EPH or ER using their respective braces to avoid anything happen to your game. Some characters still may be able to use their original weapon from their starting class if they're not a different character/class. i.e, Linus who replaces Ephraim may be able to use lances. I will get to the story soon. It will just take a tedious amount of time but I will get around it soon. PALETTES FOR EVERY CLASS ARE STILL A WORK IN PROGRESS Any bugs anyone is able to find, please comment down below and I'll see if I can work on it. But for the most part, this game should be stable to play. UPS Patch Growth chart coming soon. Charcter/class change chart coming soon. **When I get back on my desktop I will credit everyone who made anything custom for this game. Sorry, I’m not talented enough to create everything myself. :-) S/o to the FE Community.
  18. Have you ever got a feeling like, Well then! Aren't you in luck. Presenting Dorcas Emblem 2.0! Featuring all new Dorcas content! Individual Dorcases now somewhat identifiable! Text and graphics overhauled to scratch that Dorcas itch! Obligatory mutton memes! Shocking surprises, and much, much more! What are you waiting for? Play Dorcas Emblem today! So yes, this is basically a FE7 reskin, but there are some gameplay changes as well - though all in the spirit of fun rather than obnoxious romhack difficulty, and honestly only to the player's benefit. I made the first version of this a little over a year ago after seeing that post at the top. Version 2 has individualized Dorcas portraits for everyone (except the original, who's the original, and the lords, because this IS Dorcas Emblem after all - but don't worry, they all got some love as well, in one way or another) and a few more graphical changes, along with a few... tweaks here and there. It's available as a UPS patch and requires a FE7 rom. Please report any errors, oddities, or instances of unDorcased individuals! Edit: Version 2.1 is up - fixed a crash bug that happened when fighting generic enemy monks and tweaked Lyn's unpromoted handaxe animation.
  19. Hiya! I'm Zane. You might know me from my FE5 Menu Translation. Although work on the menu translation has essentially ceased, I've been steadily working on a project that uses it as its base. So, I'd like to introduce Emblem Chronicle VII (henceforth called ECVII): ECVII is essentially a demake of FE7 within FE5. It's a proof-of-concept, learning tool, and showcase all in one. I'm currently planning on making all of Hector mode, skipping Lyn mode. This release has two chapters. This isn't 1-to-1, however. I'm not looking to write Elibe fanfiction, but this won't ever be a cut/paste job from 7 to 5. Classes, enemies, maps, and dialogue, along with some other things, will likely be changed. Unit stats, skills, and classes are not final. This is partially due to the WIP nature of the hack, but is mainly just me figuring out how to play with FE5. Have some screenshots: Here's a patch: ECVII [12-1-17] This is for an unheadered, unedited FE5 ROM. I'm not responsible for anything past chapter 2. Please don't ask me why it's vanilla. I'd also like to reiterate that essentially none of this is final--if you have a suggestion, I'd like to hear it. If you've got a complaint about stats/levels, be thankful that they'll be getting smoothed out later. I'd like to thank everyone involved--I certainly couldn't do it without you: There are plenty of bugs in the current build. If you find one not listed here, let me know. I'll probably be releasing more tools, doc, and whatnot sometime soon. More info, plans, and screenshots are likely to be appended to this post shortly.
  20. Fire Emblem: Chronicles A Kamen Rider Ex-Aid (Tokusatsu Superhero TV Series) x Fire Emblem Crossover This will be a FE7 Rom hack - at this point in time containing 5 chapters (Prologue - Ch.5) Features to be added (or hoping to add - still needs to be refined): New Characters (Pitch) Introducing characters from other Kamen Rider Series New Story, Events & Map New Sprites, Icons and UI Changes to classes and class changes Synopsis: Dan Masamune plans to world wide distribute Kamen Rider Chronicle however Dan Kuroto has found a way to enter Chronicle’s game area thus Ex-aid and friends have entered but a sudden turn of events have lead them to stray separating them all. Time is of the essence as they must regroup and find a means to defeat Masamune and stop the distribution of Chronicle. Additional Information: Dan Kuroto has been left in the real world due to his Godlike abilities he has created allied Bugsters to aid the riders on their adventure. Kuroto has found an abnormal glitch within Chronicle’s game area believing in the possibility that it could help them he forcefully asks the Riders to find, locate and examine this glitch. Class List/Changes (WIP) Characters (WIP - What I have so far) Screenshots/GIFS
  21. So I was thinking of a Fire Emblem crossover game. Not like Warriors or the other one I won't speak of. I was thinking a game where it crosses 2 GBA games. FE7 and FE8. Essentially merging Magvel and Elibe. I do not know if it's been done before or already in development.
  22. I've been bored out of my mind lately and I've decided to start a let's play of FE7 instead. Notes I'd like to throw in: I did not save a backlog of the changes, but you will see some varying weapon types and changes throughout the run. Palettes will be altered so that they don't look like garbage. That's pretty much all. Onto the run itself!
  23. Hey all sorry if I'm not in the right place to ask this, I've been messing around with Nightmare Module 1.0 (2.0 kept being wonky for me) , and I got to a point where I want to be able to use multiple units for the Arena chapters because I like maxing out every units for Link Arena, I'm currently on 16x and it's letting me have a maximum of 6 units, how do I on the Nightmare module up that number from 6 to like 10 or 12? Also on that note, is there a way to increase exp gains from a battle? I don't care much for this particular answer but if there's an easy answer to that one that it be icing on the cake.
  24. So I've been playing around for awhile with the idea of De-making Shadow Dragon so to speak into the GBA games, I know there was a project floating around a few years back but it seems like it has more or less died off. I've been working on it for a few months actually, worked out how I'd do Growth Rates and Base Stats depending on a couple of scenarios. Right now I'm trying to determine if I'd be better off making the game using Fire Emblem 7, or Sacred Stones there are pros and cons to both for sure. Fire Emblem 7 Has a lot of material as well as the way it's designed is closer to the Vanilla Game in which each class had only one promotion. Sacred Stones however, has less reference materials for me to work with as well as myself being less familiar with editing it. But as a pro it has branching promotions which could allow me to get more creative with gameplay as well as help with unit diversity problems which is something I'd really want to somehow fix with this (I mean seriously, 7 Pre-Promote Cavaliers? If you were to promote them all you'd potentially have 10 Paladins). So I guess what I'm wondering is, should I try to use Sacred Stones as the base or Fire Emblem 7? My goal is to keep it close to the source material but also flesh out some characters with supports, and in trying to keep it close to the original experience should I try to go with Fire Emblem 7 which would make the experience more similar to FE3 in a sense, or should I go with Fire Emblem 8 which would likely prove more difficult but also allow for characters to be more unique in their development as well as make the project a more unique experience? EDIT: I also realize now that the title is likely inappropriate as neither is truly "better" but I can't think of a much better title.
  25. I'm currently creating some custom maps for my Fe7 hack. I'd like to know how to display wether an enemy will move once you get into his range or just stays put no matter what you do since it would make things a little easier and probably less frustrating for the player.
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