Jump to content

Search the Community

Showing results for tags 'FE7'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  2. I've been bored out of my mind lately and I've decided to start a let's play of FE7 instead. Notes I'd like to throw in: I did not save a backlog of the changes, but you will see some varying weapon types and changes throughout the run. Palettes will be altered so that they don't look like garbage. That's pretty much all. Onto the run itself!
  3. Fire Emblem: Chronicles A Kamen Rider Ex-Aid (Tokusatsu Superhero TV Series) x Fire Emblem Crossover This will be a FE7 Rom hack - at this point in time containing 5 chapters (Prologue - Ch.5) Features to be added (or hoping to add - still needs to be refined): New Characters (Pitch) Introducing characters from other Kamen Rider Series New Story, Events & Map New Sprites, Icons and UI Changes to classes and class changes Synopsis: Dan Masamune plans to world wide distribute Kamen Rider Chronicle however Dan Kuroto has found a way to enter Chronicle’s game area thus Ex-aid and friends have entered but a sudden turn of events have lead them to stray separating them all. Time is of the essence as they must regroup and find a means to defeat Masamune and stop the distribution of Chronicle. Additional Information: Dan Kuroto has been left in the real world due to his Godlike abilities he has created allied Bugsters to aid the riders on their adventure. Kuroto has found an abnormal glitch within Chronicle’s game area believing in the possibility that it could help them he forcefully asks the Riders to find, locate and examine this glitch. Class List/Changes (WIP) Characters (WIP - What I have so far) Screenshots/GIFS
  4. So I was thinking of a Fire Emblem crossover game. Not like Warriors or the other one I won't speak of. I was thinking a game where it crosses 2 GBA games. FE7 and FE8. Essentially merging Magvel and Elibe. I do not know if it's been done before or already in development.
  5. Hey all sorry if I'm not in the right place to ask this, I've been messing around with Nightmare Module 1.0 (2.0 kept being wonky for me) , and I got to a point where I want to be able to use multiple units for the Arena chapters because I like maxing out every units for Link Arena, I'm currently on 16x and it's letting me have a maximum of 6 units, how do I on the Nightmare module up that number from 6 to like 10 or 12? Also on that note, is there a way to increase exp gains from a battle? I don't care much for this particular answer but if there's an easy answer to that one that it be icing on the cake.
  6. So I've been playing around for awhile with the idea of De-making Shadow Dragon so to speak into the GBA games, I know there was a project floating around a few years back but it seems like it has more or less died off. I've been working on it for a few months actually, worked out how I'd do Growth Rates and Base Stats depending on a couple of scenarios. Right now I'm trying to determine if I'd be better off making the game using Fire Emblem 7, or Sacred Stones there are pros and cons to both for sure. Fire Emblem 7 Has a lot of material as well as the way it's designed is closer to the Vanilla Game in which each class had only one promotion. Sacred Stones however, has less reference materials for me to work with as well as myself being less familiar with editing it. But as a pro it has branching promotions which could allow me to get more creative with gameplay as well as help with unit diversity problems which is something I'd really want to somehow fix with this (I mean seriously, 7 Pre-Promote Cavaliers? If you were to promote them all you'd potentially have 10 Paladins). So I guess what I'm wondering is, should I try to use Sacred Stones as the base or Fire Emblem 7? My goal is to keep it close to the source material but also flesh out some characters with supports, and in trying to keep it close to the original experience should I try to go with Fire Emblem 7 which would make the experience more similar to FE3 in a sense, or should I go with Fire Emblem 8 which would likely prove more difficult but also allow for characters to be more unique in their development as well as make the project a more unique experience? EDIT: I also realize now that the title is likely inappropriate as neither is truly "better" but I can't think of a much better title.
  7. I'm trying to make a battle animation of a sprite I made for the tactician. I have the sprite sheet already made and now I'm in the process of putting it in the game to animate it. My issue is the FeAdv wont let me. I've been reading the Ultimate Tutorial by blazer which tells me I need 16 colors or less and a script with commands. In the tutorial Blazer kindly gave all the commands for you to copy and paste between the dash lines which I did. Blazer said to test out the standing frame first so put that in the game before you make any others. This is what I have been trying to do. I went over that Pdf constantly over 5 times trying to figure what I'm doing wrong and I'm at a complete loss here. Now on to my problem when I'm in the animation creator on FeAdv I load the script then press save to file. I get an error and I try again and again. Then I try something else I insert my standing frame and woo I finally get some progress guessing I was suppose to do that anyway right? >.< Then I load the script and click save to file and then I get Error incomplete animation! I tried it over and over going over my work seeing if I did anything wrong. I went through the check list blazer put and everything is correct as far as I can see. So can someone please help me out here? I'm really new at this to so forgive me for being a noob. UPDATE: Down in the replies I have added the script and screenshots so if anybody has the time I would really appreciate the help thank you in advance.
  8. I'm currently creating some custom maps for my Fe7 hack. I'd like to know how to display wether an enemy will move once you get into his range or just stays put no matter what you do since it would make things a little easier and probably less frustrating for the player.
  9. So, I've been hacking FE7, and I got to chapter 15, but I can't locate chapter 15 in the nightmare modules.There is one 15, and it is the Hector mode chapter 15. It isn't marked with an H, and there isn't an E15 either. This chapter in Eliwood's story is where you get Lyn's party back, and I want to put their palettes back to the way I set them when they enter, but I can't find the chapter? Can anyone help me here? P.S. I'm sorry if this is a stupid question, I'm sort of a noob.
  10. (This is for those who have finished or are doing a randomized run of Fe7) This is the first forum I started, so it might be kind of rough, but stick with me. So anyways, the way you do the logs is you say the chapter your on (please State if your on Hector or Eliwood mode. It might get kinda confusing other wise), the units your using and there classes and growth rates. For the units your not using, State there class and why your not using them wether it be you just dislike them, they have a bad growth rate, or something else. I'll do a log of my progress as an example: Current Chapter: Chapter 3 Units I'm using: Lyn (Mage): Growth rates are 10% Hp, 80% mag, 30% skl, 90% spd, 115% luck, 5% def and res Kent (Hector Lord): Growth rates are 65% Hp, 75% str, 40% skl, 30% spd, 10% luck, 70% def,5% res Sain (Thief): Growths are 5% hp, 60% str, 45% skl, 20% spd, 100% luck, 30% def, 35% res Florina (Dancer): Growths are 75% hp, 5% str/mag, 20% skl, 80% spd, 20% luck, 45% def, 65% res Units I'm not using: Wil: Everyone of his growths except spd, def and res are 15% and under Dorcas: Has a 5% in every growth rate except for str, skl, spd, and luck.
  11. There is probably a simple answer to this question, but I've looked around the forum (and have searched for certain keywords) without finding the relevant solution. I am at least somewhat familiar with all of the typical GBA hacking utilities, and the game in question is Blazing Sword. My intention is to create a defense objective that has enemies targeting a specific location, whether that be a throne or a different square. As with the main games, the objective will be failed (resulting in a gameover) should the enemy reach that spot. The first thing I don't know how to do is pick the location I want. If I set the enemy AI to "SeizeThrone" they will pick a location independent of where my throne tile is currently set and will go somewhere else that seems related to the map I am replacing, but nevertheless I have not been able to locate the relevant value in Nightmare. Additionally, I assume that I must create an event to trigger the gameover once the enemy reaches that spot. Anyone familiar with the syntax I would need to use in order to accomplish this? I appreciate any help you can offer, and I apologize if this is something commonly addressed on this board.
  12. So, I'm trying to change a characters starting class in FE7 (Renualt) I had figured out how to people that join on the map. I can't figure out how to do it when they join through a house. I'm using nightmare for this.
  13. Yep, here we go again, harder, better, equally fast, strength NA. If you saw the last thread you know basically how this works, but I'll put everything you need to know here. There have been some improvements. If you want to know why its an auction and not draft style, the OP here will explain that. And yes, there is another FE7 draft open now, but that's randomized, EHM, and, uh, a draft, so distinctly different in three ways. Four if you count Eliwood mode and Hard mode as two differences. How the auction works Rules of play So if you want in, just PM me your bids. (And post that you did so that others know when its full) Here's a list of the units in recruitment order. Oh, and remember you can bid fractional components, like 0.5 if you don't think a unit will save a turn, but you think it might be useful backup if you don't get enough units by the time they appear. Or 6.5 if you think a unit will save 6 or 7 turns, but you aren't sure which. Unit List Like last time, here's the sha256 for my bids, so you know I didn't change them after receiving yours. b5b62888f8b2c1f593b05e7074f56cdfe594035392b291fdb8124a0a605aa962 I'm pretty excited, I think this time we'll get much better handicaps and it should be a really close contest!
  14. So I've been trying for a while now, but I still can't for the life of me figure out how to insert custom music into the game. Every tutorial I seem to find is either full of broken images, videos and tags making them really hard to follow or they're just very confusing in general. So, can someone point me to the easiest method of inserting music into the game?
  15. So I expanded/relocated the Boss Music array (and changed the editor.nmm accordingly) and this happens when battle animations are viewed in game. It freezes up, before continuing but with distorted/echo-ey sounds and no music. I can say with 99% confidence that I expanded it correctly. There was only one pointer that needed replacing... I wanna say I've encountered this before but I can't remember. Is there a known cause for it? Thanks as always.
  16. okay so in my FE7 randomized playthrough, i ran into a rather bad issue. When i beat chapter 15, and i did with a green solider alive to give me the option to go to chapter 16x, I would- upon getting the option, have either yes or no. Now this is normal but it would become a black screen forever. any thoughts and tips on how to fix this? thank you for reading this if you have. i think the only thing that could have lead to this glitch could possibly be that Lucious became dart and it messed up, but i find that highly unlikely to be the cause of the glitch I have learned that even if i try to suspend the game, then it goes to a blackscreen
  17. NOTE: This is an old release. Please get v2.1 Here it is; The beta release of a project that took way too many stressful days to complete... It unintentionally re-balances most of the units in FE6... "FIRE EMBLEM: THE BINDING BLADE" CANONIZATION PROJECT now in public beta ___________________________________________________________________________________________________________________________________ Introduction This is a project I've been working on for the past few days; adding FE4-like generation mechanics to FE6. Now, because I don't feel like frankensteining two GBA roms together, a few days ago I asked /r/FireEmblem to give me their favorite FE7 pairings (that lead to children in FE6). After calculating growths and base stats using the awakening formulae, I inserted those changed stats into the game via Nightmare. In addition to this, I gave all returning units from FE7 their FE7 growths, so now Bartre is more usable and Karel is a shining turd (sorry karel fans). I also took a leif from the FE4 inheritance book, and gave all children characters an item or weapon from their parents' inventory (Geese also gets a Killer Axe from Geitz). With these introduction thoughts out of the way, here are the pairings that /r/FireEmblem gave me; ___________________________________________________________________________________________________________________________________ Pairings Eliwood x Ninian Hector x Farina Rath x Lyn (Lyn is only possible mother for Sue) Nino x Erk (Jaffar Soonâ„¢) Rebecca x Lowen Hawkeye x ??? Bartre x Karla (already canon) Pent x Louise (already canon) Canas x ??? Harken x Isadora (May or may not be implemented) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- RELEASE (OPEN BETA) Patch: Binding Blade Canonization Patch v1.0.zip Note: Please apply this patch on top of a ROM that has already been patched with the latest translation, failing to do so will result in error while trying to access certain content. Excel Document Reflecting Changed Stats and Growths: https://docs.google.com/spreadsheets/d/1ph2ex8qWRpAwt7jdTWJbqemt1LmpoDEpSSeEfJANLxA/edit?usp=sharing Word Document Reflecting Changed Factors: https://docs.google.com/document/d/1ajdD7gG2YGYczZMCnz_QeZZUxlactIKIl4TRBlSUTN8/edit?usp=sharing -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please let me know of any bugs or errors, as this is my first hack. Also, if someone requests it, I will change the other Manga weapons to reflect fan-favorite FE7 characters. Gant's Lance is now Lowen's Pike and appears in Wolt's starting inventory, so the ones left are the Staff and the Sword. Thank you, and enjoy! Also, the reason this is in beta is because I had some problems with editing starting stats before, and I need conformation that the children characters after the first chapter turned out the way I wanted to. Please compare the starting stats of changed units with the excel sheet linked above. COMING SOON: Adjusted pairings (Nino x Jaffar), but using Erk's magic growth because fuck that 15% Name patch to match with Heroes. Will release a separate patch with just the name changes. Binding Blade Canonization Patch v1.0.zip
  18. I'm trying to use animation event assembler instead of Feditor to insert custom animation. But for some reason I got this message: Dark mage Installer.event, Line 13, Column 27: Didn't reach end, currently at Colon(:) I googled around but couldn't find any solution. Any idea how to fix it? My master animation installer event: Dark mage installer event:
  19. I've been trying to mess with the game so that all units have at least 100 in every growth. I found out how to do it, but I have a few problems with it. I'll go to add a module on Nightmare and it will say that there are entry names, but it won't load. Does anyone know what this is or how to to fix it?
  20. I've been working on some custom portraits for a while. However, even edited a thousand times I still feel something wrong with them. So if someone experienced in spriting could give me any suggestion, I would really appreciate it.
  21. So I repointed the weapon icon graphic as well as the item list. But when I assigned a custom icon for an item, this happened: I have absolutely no idea how to fix this. Any help would be much appreciated.
  22. If you are one of those special people that managed to buy an NES Classic this past year, then I have some good news for you. In the past few months, applications like Hakchi and RetroArch allow us to put any NES, SNES, GBA, and many more onto our NES. Now it is possible to play Fire Emblem 1 all the way through to 8 on your television. Of course you can always play emulations on your computer, but I've always enjoyed playing NES and SNES on the big screen. The menu music now is the 8 bit FE theme song. I'm thinking about making an entire FE theme for the NES Classic. I hope this thread inspires someone else with a mini to download the FE titles. This tutorial is not mine, but it is the best one out there right now. NOTICE*- The GBA games (FE6, FE7, FE8) require a Wii Pro Controler if you would like to enjoy the full experience. It is still possible to play them, but the NES controller does not have bumpers.
  23. Figured an asm or simple command for this already existed, but I haven't found anything. I just want Hector to fall asleep after talking to Eliwood or something stupid. Any help/direction is great as always.
  24. I don't know if this has been tried before, but I want to try and make an FE7 ROM hack (or fan game) based on the events of the Scouring, and the origin of the eight legends, or perhaps just allies of the eight legends (if the legends seem a bit to OP to make a game with). There's a decent amount of backstory to work with, but there is also a nice gap for creative liberties, and original story. My Skills are: * Portrait Splicing * Nightmare editing of unit stats, starting items, etc. * Menu text editing of descriptions, names, and the like. I have only really worked on one project before, the Binding Blade Canonization Patch, so I am kind of limited in experience. Skilled persons I will most likely require for the project: * Those with a decent to excellent grasp of event editing * Those with a decent to excellent grasp of how and where the game stores code, offsets, etc. Especially with Feditor, Eventiel, etc. This job may consist of inserting the script into the game properly, bug fixing, and troubleshooting. * An editor or co-writer for the script * Map maker to design maps, and enemy placement, supervisor of most gameplay related subjects * Other positions are most likely available besides these examples, I will consider all applications. I really hope this project amounts to something, but I can't do it without some of the talented people in our community. Thanks in advance, and have fun playing Fire Emblem!
  25. Hello ^-^ I'm new here so bare with me if I make any mistakes. Before I explain the problem I just wanted to add that I read the rules and I looked very hard to put this post in the right place. I saw what looked like new post on this forum so I figured it was safe to post my problem here. Anyhoo to my problem which makes me want to throw my laptop in anger off my balcony. I've been hacking Fire Emblem Blazing Sword to make it the way I want it. Everything is going fine except for the text editing .I read the ultimate tutorial by Blazer, watched countless videos and read tons of threads. So I'm not just going blank into this. I have all of the required tools FEeditor,nightmare,Nups,Evential,EventAssembler,HexEditor etc. I have absolutely no problem with any right now except for one program and that is FEeditor. I can not get it to work with me. Everytime I changed one tiny little word the whole entire game would freeze and not work at all. Then I learned that when using a clean fresh rom that has never been text edited you must open it save it on gba emulator, and then open FEeditor open the rom in the program don't do anything in the program just save the rom close it following with the program then play rom. After that you were free to edit texts all you want. This did not work for me the words would be haywire everywhere in the game then freeze. Every script I tried to alter I made sure it was within the character limit, and then I would apply and save rom constantly. I also tried telling FEeditor to save the stuff to 00D0000-00E0000 and then I actually one time got it to work, but I found typos and grammar mistakes so I went to edit them in FEeditor. The background picture was a tiny bit distorted to but I don't really care about that. It did not work after that one time. Right now I am trying to make a script on text 0815 but FEeditor keeps switching the place of the script to 00001. So where Yes[.][X] is supposed to be it will put my whole entire script on where only the word yes should be and messes up my entire rom. I always put apply after every sentence and I put replace all as well. Only when I press save it switches my script from text 0815 to 0001. Why is this stupid thing switching my script to the very first part of the game? How can I make it stop? Thank you for reading and sorry for the long post I just needed to put everything in detail so you know everything and know exactly what to tell me.
×
×
  • Create New...