Jump to content

Search the Community

Showing results for tags 'FE7CM'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 2 results

  1. Hi. I'm back. With yet another Chaos Mode LP. Please attempt to restrain your exuberance. What's different this time, you ask? Well. This is an Iron Man run. What does that mean? It means that if a character dies, they stay dead. If a lord (or other allied character that must survive) dies, then I'll do some sort of RNG process to select another character to die. When I say allied, I mean people I have control over. I'm not killing someone just because Pent's a dumbass in the desert chapter and gets crit-killed by a ballista. In addition, I'll be skipping chapter 13x, meaning I don't get Merlinus. I'm gonna try doing something similar to dualdragon's blind FE6 run where I post a fuckton of detail. I'm curious to see whether that improves or detracts from the experience. Let me know what you all think. You're welcome to place bets on how far I'll get and how many people will end up dying. [spoiler=Chapter 11] Using my real name and birthday. I briefly considered using the name 'Asshole', but I figured that was a little too on the nose. Matthew breaks down the wall and Hector chips this soldier. On EP 1, the soldier suicides on Hector, doing 7 damage and dropping a door key. His archer friend hits Hector, who misses the counter attack. PP 2: Matthew was supposed to chip, but decides to crit instead. Whatever. He gets a vulnerary, which Hector borrows and takes a sip from. EP 2: The thief moves towards the door. PP3: Hector moves to the entrance and takes another vulnerary dose, maxing his HP. The thief will attack him instead of opening the chest, in theory. EP3: Thief opens the door. PP4: Nothing happens. EP4: The thief attacks, as expected, and Hector 1-hits him and gets his chest key. PP5: The duo move northwest. EP5: Nothing happens. PP6: I accidentally move Matthew into that northwest archer's range, so I guess I'll move Hector in there to. I put Matthew there to rescue Hector next turn. EP6: The archer misses. His friends (2 soldiers and an archer) move in from the southeast. PP7: Hector chips the soldier, gets a great level, and is whisked away by Matthew. EP7: They're still in hot pursuit. PP8: Matthew drops Hector. In retrospect, I could have dropped him 1SW of his current position so he could chip the archer, but I didn't know that the more southwestern archer wouldn't move. I'm playing it safe. EP8: Still pursuing. PP9: Hector kills the wounded soldier, while Matthew crit-kills the archer (I suck at taking pictures of crits when I'm not expecting them, sorry). EP9: The remaining soldier is still coming. PP10: If I go after the soldier now, I'll be in range of the archer. I retreat and let him come to me. EP10: Awfully obliging, ol' chap. The next couple of turns are me getting just out of range. PP13: Hector chips and Matthew kills, getting a pretty nice level. Albeit one without strength. He also gets C lances and an iron bow. Hector moves northeast where they started in order to lure the steel bow archer. EP13: Nada PP14: Hector's ready to lure the archer, while Matthew can rain death upon the knight south of the treasure chest. EP14: The archer and Hector exchange blows, both hitting. PP15: Hector uses up his last vulnerary dose so he has room to get the one that's going to be dropped by that archer. However, he retreats out of the way first. I realize the knight also has a vulnerary, and Matthew has no room. So I send him after Hector to grab Hector's chest key and get the chest, along with some space. EP15: The archer starts using his vulnerary. Oops. PP16: Hector attacks once again. They both hit each other. EP16: Archer uses vulnerary again. PP17: Hector kills archer, getting vulnerary and a nice level. Matthew opens the door. EP17: Nothing PP18: Hector trades Matthew his chest key. EP18: Nothing PP19: Hector chips the knight. Matthew grabs the red gem. EP19: The knight hits Hector. PP20: Hector kills the knight, netting him a vulnerary and C bows. Matthew picks him up and heads towards Wire, who is the only one left. After several turns, Hector finally kills Wire after his vulnerary runs out. He gets a nice level. Fin
  2. I promised y'all a thwomp run after Klok's majestic update, so here I am. The characters used have been determined via the formula HP+STR+DEF+RES-(3*SPD) (growths, not bases). Therefore, the following characters will be used" ('Jaffar - General', 170) ('Bartre - Thief', 160) ('Nino - Wyvern Lord', 156) ('Wallace - Valkyrie', 135) ('Oswin - Mercenary', 125) ('Hector - Archer', 120) ('Lowen - Wyvern Knt', 110) ('Eliwood - Mage', 110) ('Renault - Druid', 100) ('Rath - Hector Lord', 95) ('Priscilla - Cavalier', 90) ('Marcus - Troubadour', 90) ('Guy - Knight', 80) ('Dorcas - Cavalier', 75) Out of all of these, Rath, Renault, Oswin, Wallace, and Jaffar have not been used in my previous runs. I should note that I used Ninian for 2 chapters before I remembered she wasn't on the list. I do apologize for this breach. My eyes are lowered, as they say in Seanchan. Without further ado, let's go! I'm currently at chapter 26, so I'll update as soon as people comment so I'm not octuple-posting. [spoiler=Headin' Out to the Highway'] The exclamation point makes ALL the difference. Trust me. BRING IT ON The things Matthew does for his liege lord... What are they gonna do, drool on the soldiers? I'll see myself out. Yes, I do use Matthew in this chapter. Purely out of necessity, since I made some silly lapses in judgment. Hector will do all the killing, though. Inventory space is at a premium, for the moment. Matthew's ready to hit the thief when he goes for the chest. But the thief is stupid, and attacks instead. Fortunately, Matthew's counterattack doesn't 1-hit the poor sap. How gallant of you to donate that gem to us. This is the lapse in judgment, stage 1. Stage 2. Not bad, not bad at all RUN THE HELL AWAY KEEP RUNNING THE HELL AWAY K, he's gone...but there's 2 more soldiers coming, and I have no vulneraries left. Matthew "tanks" So, I had Matthew chip and Hector finish, cause Hector needs enough HP to not die to... This guy (he has 3 hp left). BLESSED HEALTH Time to deal with this noob knight. The knight drops a vulnerary too. I dropped a chest key for the previous one, now I drop a door key. I am ok with this. Since Hector procced strength at some point, the iron bow would KO Wire. I decide to chip with the steel one so he uses his vulnerary. It's coming down to the wire! Tanky tanky! Nergrinch? What is this, chaos mode Christmas special? Oh wait. [spoiler=War] I still don't understand this title. AWWW YIS. Matthew and Serra are not in this run, so they scurry away like mice. Oswin, however, makes his presence known. You are the weakest link. You will be upgraded. ALL HAIL MARCUS THE CYBERDALEK 'Becca's the gofer. That book's going to Eliwood, as usual. End of turn 2. Skill, excellent. Copycat. Strength is good. Eliwood can now hit things! The secret to getting Marcus to proc defense is by giving him dragonshields. Teach him how it's done. I'm totally abusing supports this run. Matthew and Rebecca corner the fighter boss whilst this happens. Semi-thwompy. I'll take it. That's THWOMP with a capital exclamation point. [spoiler=A Touch of Evil] LIES Becca and Serra to the corner, everyone else to position of maximum ass-kicking. Ass-kicking confirmed. I'm also not gonna abuse the mine glitch this run. Should make 28x interesting. Lowen is on a mission of utmost importance. Getting strength, while great, isn't it. More thwomp! Whew. Merlinus get. My next run will be Merlinus-free. Should be fun. I love these 3% crits. They make me feel warm and fuzzy on the inside. To the southeast, things aren't going so great. So we run the hell away. Again. Probably the smart thing to do would be wait a day before getting the torch village, so that the bandits with handaxes stay away a bit longer. What do we do? Yes...run away some more. I approve. And some more...but we have wyvern backup now. This is the point in the movie when the bad guy's beating up the good guy and the good guy's on the ground, just trying to survive, and then suddenly HELLO SUPPORT This is Matthew's second-to-last function in this run. This is Guy's first. Need speed dude. The bad guy wipes blood from his mouth, disbelieving. The good guy is cut, bruised, tottering on his feet. But he's up. And he's dangerous. And shit's about to get real. Shitgettingreal.jpg I randomly got this. Forgot how quick EliwoodxHector is. The extra crit is really welcome, too. Plus, great thwompy level. STRENGTH Middle one is MarcusxLowen, in case you didn't know. Here I come to save the day! And I look fabulous!
×
×
  • Create New...