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Found 273 results

  1. Whassup! Guys, I have a problem that it recently appeared. I added the Halberdier class and sprites in Sacred Stones, replacing the Bard map sprites and Female General animations. When I finish the Chapter 1 and the last conversation ends, the game automatically restarts. :( I don't know how to fix it, so I've decided to open this topic (idk if this happened before :p)
  2. Hey, sorry to ask another question so soon , but again I couldn't find anything on it. Dunno if I need to be more specific or my search engine just sucks. But my question is just, how do I make it so the character who was originally a trainee can level past 10? I dunno if other editors have this issue, but I remember distinctly when I was using nightmare, if I changed a charecter who had trainee has a starting class, to another class(Like Ross to let's say, Merc), they would level to 10, and just stop. They can't go any further, so you are basically forced to promote them at 10. For my hack, I want to get rid of this, since I don't plan to use trainee classes. I just dunno if that's possible. I'm using FEBuilder, and I noticed it has an option to lock a character to max level of 10, but I noticed that at least for Ross, said option isn't checked for me. Now I have not ,actually used Ross to check if he can already level past 10 atm, which I'll probably do, but I was wondering if that's normal, and if he still cannot level past 10, how do I get rid of it?
  3. Im new to hacking and im trying to add the Passive stat boost from venno -->https://www.dropbox.com/sh/7lzqfa7l8zi66xi/AADhR85KlmuCoHBF1WxAYmdPa it says it need Camtech's Assembly Patcher and im using the python 2 version (the python 3 version dont seems to work for some reason). This are the instructions: This hack allows items to give stat boosts (except to Constitution and Movement) without having to be equipped. This behaviour is controlled by setting bit 8 in the Item Ability Byte 3 (labeled 0x80 by the module). If that bit is set, and the item has a stat boost pointer set, that item will apply its stat bonuses whenever it's in a unit's inventory. Multiple such items or copies of an item will stack their effects. Installing with Camtech's Assembly Patcher: 1. "Implementation.dmp" and "script - fe8.txt" are the files you'll need for patching. Copy them over, along with your FE8 ROM, to wherever you have the assembly patcher installed. 1a. Replace both occurences of "10 9B 80 08" in Implementation.dmp with a pointer to your item table, if you've repointed it in your ROM. 2. Rename your ROM to fe8.gba (or edit the filename in the script), then drag the script file over "run.py". 3. The program will ask you twice to input an address; enter the address, without the leading 0x8000000, that you want to place the hack at. 4. You're done! "fe8_patched.gba" is the ROM with the patch applied. -Vennobennu soo.. i got the fe8 rom and the implementation.dmp on the same folder that the camtech patcher, i run the run.py with the command line ( since i have no idea how to drag the script that comes included i just write it manually ) and then i open the rom, load the implementation.dmp and process it. Then it ask me about the offset to write the patch to but the commands on the script dont seems to be the right ones Script open fe8.gba load Implementation.dmp process patch link 0x16528 0 1 close fe8_patched.gba quit Could anyone explain me what im doing wrong?
  4. i wanted to make some tweaks to the fe8 master version hack, just for fun. I knew that using hacked rom could bring problems with febuilder, though actually there isnt as many as i was expecting. So... the problem is that went to the item editor, the item list dont appear, i tried to get the list using the hex adress and the counter but just bring me a list non sensical items, anyone got an idea off how to deal with type of problem ?
  5. I want to make some classes be armoured/not be armoured now. The class editor in nightmare doesn't have anything for it.
  6. So in order to get better at using FEBuilder I have decided to make an FE8 reskin up to the route split (and possibly further if I feel like it) To this end I'll be using this post to document my ideas and brainstorming as I go. I will put question marks (?) next to things that I'm unsure of how to do properly. I fully acknowledge that most people wouldn't be interested in playing this hack but I'm hoping that by developing my skills I'll eventually be able to make a hack that people do want to play :) RED Text has been completed and is in the ROM Eirika is now Lyn with all of her growths, bases, etc. The Rapier is also the Mani Katti. Seth is now the Black Knight and starts with a Light Brand (not sure if I want to make Alondite when Light Brand and Rune Sword exist). All Bows are now 1-3 range Blades are now 1-2 range Split Cavaliers into Sword, Lance, Axe, and Bow Knights a la Tellius Split Knights into Sword, Lance, and Axe Armors Gilliam is now Haar. He also comes with a sleep staff an Axe Cavalier Franz is now Tiki with an unlimited use 1-2 range Dragonstone Vanessa is now an Archer (In tribute to my deceased Lets Play) Moulder is now Boulder and is an Ax Armor Garcia is Ike, and I might make a Ragnell for him Ross is Troubador Mist "Ross and Garcia" are auto recruited to save everyone a headache Neimi and Colm are Mae and Boey respectively Artur and Lute are now Matthew and Leila BECAUSE THEY SHOULD BE HAPPY TOGETHER IN AT LEAST ONE GAME. Natasha is now Caeda and joins with a Wing Spear Joshua is Navarre with a hat Orson is now named "Johnny Badguy". No other changes are made to him. Forde is Lucia Kyle is Lowen Ephraim is Elincia, and I will make Amiti or else just give them a brave sword. EDIT: Crisis averted, I had a backup ROM :)
  7. Hey everyone, thinking of wanting to start a brand new fan game from the GBA era, but I’m not that good at it, group collaboration anyone?
  8. So I've made a new staff using FEBuilder in FE8. The problem is I can't figure out how to make it heal more - as it is, the staff heals for the user's magic stat as opposed to 10+Magic as Heal and Physic do. I've made sure that it matches Physic (it's another long-range heal staff) in every way as far as the dialogues in FEBuilder go, so I'm thinking it's some kind of hex code issue, unless I'm missing something...and I have next to no clue how to use a hex editor. Any help is appreciated!
  9. I've been working on a GBA hack for a while now and am just starting to toy with the idea of inserting my own custom animations. However, upon trying to feed the editor my script after finishing up the frames, it won't parse past line 285. I have included a screenshot of my script and the error, can anyone help me out?
  10. Remake of FE Sacred Stones, all or most of it (Nintendo probably isn't going to do it anytime soon...) November 23rd update to this topic WHAT IS PLANNED (and may change): ---Changed growths to both allies and enemies ---New story and events, characters will be more flushed out in main story rather than supports. Some will even have different roles or classes. ---Changes to character roster to include...expendable units. ---Increased difficulty, and I mean INCREASED. ---NEW MAPS with more complicated objectives (For example, Escape, Defend certain areas) ---Will plan to include an OPTIONAL stealth mission similar to the one in PoR, but better. ---World map changes? ---Skills and stuff like that PROGRESS AND UPDATES: Well...I'm in college and finals are coming up in a couple weeks. I do have a month of break, so I will work on this then. However, I still am learning how to make events, such as the Vanilla Seth vs Valter fight at the beginning. I somewhat have the difficulty down, and I know what the story for the first "arc" if I can put it that way, will be. I still need to make all/most of the maps. I need to learn about how to code in skills and stuff like that. I want to learn how to make character portraits and animation, though I probably will hold off on those two for now. I can't really say when the first STORY patch will be, but, if nothing goes wrong, I may have one for mid January. NOTE: This can all change, nothing is concrete at the moment. WHAT I NEED HELP WITH AT THE CURRENT TIME (if someone is willing, but I won't ask you to come forward, only offer if you are interested in long periods of silence from me, I don't even know the full extent of what I need yet.) ---Portraits/mugs ---Some animations and palettes. ---Map design, difficulty. THANKS FOR LISTENING Thanks for taking the time to read this. I hope I won't let you down...If you have any questions, feel free to post them, but I don't know how much I'll be able to answer depending on the question. Suggestions, of course, are welcome. A difficulty patch for Prologue-chapter 2 will be released sometime in the next few weeks. THANKS AGAIN. <3
  11. Hey! Quick question involving the super trainees. I know that you unlock them after beating both routes of the story. If I don't train the trainees during these initial playthroughs, will I be able to promote them to their super trainee classes on these older files, or do I have to start an entirely new file to access them?
  12. I've been working on a GBA hack for a while now and am just starting to toy with the idea of inserting my own custom animations. However, upon trying to feed the editor my script after finishing up the frames, it won't parse past line 285. I have included a screenshot of my script and the error, can anyone help me out?
  13. I saw this video https://www.youtube.com/watch?v=xyQxRFZy5G8 and I started wondering if there was a version of that strength/magic split for FE8, does anyone have a link to a version of that for FE8? EDIT: Nevermind, I'm an idiot, I found a video containing the FE8 version. I didn't look hard enough.
  14. I'm trying to make Sword Armor and Ax Armor classes but I can't figure out how to make them...well...armor classes. I've looked at the class data for Knight and General and can't figure out what makes them weak to armorslayers. What am I supposed to do? EDIT: NVM Someone one Discord answered this for me
  15. Hello, my name is Dualitysl and for a couple of days and nights, I have been working on a Fire Emblem patch that includes FE7's characters. I wanted to do this just so I can see other characters I wanted to promote as different classes but also include a promotion branch as well. I've tested everything up to Chapter 14 on Erikia's story, but I believe for the most part that this game is stable to play fully with some bugs to be listed below. Features: - Lloyd (ER) and Linus (EPH) are your lords. - Hector revised palette battle animation. - Characters from FE7 and some FE6. - New class: Dark Knight (Promotion from Shaman) replaces Necromancer. - Portraits are changed to their respective characters. - Main enemy bosses base stats has rose. (Game is to be played on hard. Normal is too easy.) - Fighter battle animation is now from Fire Emblem 10. + Much more to come! Known Bugs: Do not follow the story and promote EPH or ER using their respective braces to avoid anything happen to your game. Some characters still may be able to use their original weapon from their starting class if they're not a different character/class. i.e, Linus who replaces Ephraim may be able to use lances. I will get to the story soon. It will just take a tedious amount of time but I will get around it soon. PALETTES FOR EVERY CLASS ARE STILL A WORK IN PROGRESS Any bugs anyone is able to find, please comment down below and I'll see if I can work on it. But for the most part, this game should be stable to play. UPS Patch Growth chart coming soon. Charcter/class change chart coming soon. **When I get back on my desktop I will credit everyone who made anything custom for this game. Sorry, I’m not talented enough to create everything myself. :-) S/o to the FE Community.
  16. REDFE is a hack of FE8 (U) featuring red haired characters from all over the FE series. Yes, Roy Radd is in this game. Download here. Some images of the game. Features: FEU's skill system New maps, new events, new characters. Press select for Danger Zone on the map Press select for growths on a character's stat screen A lot of smaller QoL life hacks to make this game a bit smoother Radd Crew: I'm the project lead and the map designer for this. Thanks to quite a few people for the mugs used in this hack or that will be used in this hack. Blueeyedman24 - Salem, Radd, Saias, current Xane, recolors of 6/7 mugs to FE8 standards. Also battle palettes. Tyty - Anna, Cordelia Blade - Lena, Lukas, Subaki, Maria Xigdar - Saizo, Norris, Selena, Gazelle, Lawson Atey - Julian Nickt - Kieran, Titania Zmr - Cain On the animations side, thanks to Salvaged for their Cavaliers. They're real nice, looking forward to the Paladins. Thanks to Glaceo for helping out with the C2 and C6 maps.
  17. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  18. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  19. So I was thinking of a Fire Emblem crossover game. Not like Warriors or the other one I won't speak of. I was thinking a game where it crosses 2 GBA games. FE7 and FE8. Essentially merging Magvel and Elibe. I do not know if it's been done before or already in development.
  20. So I've been playing around for awhile with the idea of De-making Shadow Dragon so to speak into the GBA games, I know there was a project floating around a few years back but it seems like it has more or less died off. I've been working on it for a few months actually, worked out how I'd do Growth Rates and Base Stats depending on a couple of scenarios. Right now I'm trying to determine if I'd be better off making the game using Fire Emblem 7, or Sacred Stones there are pros and cons to both for sure. Fire Emblem 7 Has a lot of material as well as the way it's designed is closer to the Vanilla Game in which each class had only one promotion. Sacred Stones however, has less reference materials for me to work with as well as myself being less familiar with editing it. But as a pro it has branching promotions which could allow me to get more creative with gameplay as well as help with unit diversity problems which is something I'd really want to somehow fix with this (I mean seriously, 7 Pre-Promote Cavaliers? If you were to promote them all you'd potentially have 10 Paladins). So I guess what I'm wondering is, should I try to use Sacred Stones as the base or Fire Emblem 7? My goal is to keep it close to the source material but also flesh out some characters with supports, and in trying to keep it close to the original experience should I try to go with Fire Emblem 7 which would make the experience more similar to FE3 in a sense, or should I go with Fire Emblem 8 which would likely prove more difficult but also allow for characters to be more unique in their development as well as make the project a more unique experience? EDIT: I also realize now that the title is likely inappropriate as neither is truly "better" but I can't think of a much better title.
  21. I just recently heard about a new hacking tool in FEBuilderGBA, but I cant seem to get any of my changes to show up in the game. Are there any tutorials for it out there that could help me with this? Really, any tutorials or instructions would be great help. Should I even bother with this? Or should I just stick to Nightmare and the other necessary programs?
  22. This is a really simple patch. Only thing changed is that all of the sacred twin weapons are now indestructible. I've tested it, but if you find any bugs just let me know. Download
  23. So I'm sure most of us are aware that attempting to give magic animations to melee axes causes the game to freeze, since there are no ranged animations for the melee axes. I haven't tried yet, but would it be possible to simply edit the script of all sprites with axe animations to include a ranged attack? For my hack I don't need anything extravagant, it'd be fine even if they stood absolutely still.
  24. No one S tier: Lute A tier: Everyone else except Amelia. F tier: Amelia
  25. I'm very new to hex editing, but I thought it was simple enough that I could do it on my own. So, I'm trying to put Circleseverywhere's FE8 Native Instruments BIN into my FE8 hack, and it worked perfectly with a clean file (the custom music works and everything). Now, I tried the same with my edited ROM, which has nightmare edits and text/portrait/sprite edits from Feditor Adv, and the game crashes whenever actual gameplay comes up. I can navigate the title screen and even access the sound room to hear my custom music, but the World Map and Link Arena cause the game to freeze. I tried inserting the BIN into the free space at 00B2A610 and free space I made myself at the end of the ROM, both with the same results. Another quirk is when I start a new game: immediately after the cutscenes end, the game resets itself. Is there an issue with the free space that's conflicting with Feditor Adv or Nightmare? And if it is, is there an easy fix or would I simply have to start all over with a clean ROM?
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