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  1. I know there is already the fe8 self randomizer, that includes skills, but i really would rather use the universal randomizer. It has several options that I like, the most important one being that you can keep enemy classes the same. Unless there is a way to do that with fe8, I really would rather use the universal randomizer. When I've initially tried this though, it seems like they aren't compatible, at least simply.
  2. I recently started making custom animations for classes following the ultimate tutorial. I already managed to make and replace a few of them successfully. Yesterday I was making another one, I loaded the script with Feditor, but when I tried to save it it gave me the following error: Model.PortableClassAnimation.writeToFile: Exception PCA: Stream error in call to dump (File) and it only creates the Frame Data.dmp file. Now it happens even with the previous animations I made, which worked before, so it isn't the new script's fault. I tried closing, opening and saving feditor, loading an idle animation script from the ultimate tutorial, using an unmodified rom, downloading feditor again, and resetting the computer; but none of these changed the problem. Any ideas?
  3. Hey all, I’m a complete amateur (haven’t touched anything more complicated than FEBuilder and Nightmare) who’s drafting an FE8 hack. While this isn’t even a plan, I was wondering what adding RNG into combat calcs would look like. For example, what if I wanted Avoid to be calculated as AS*2 + (Luck*Random number between 1 and 2)? I’m also familiar with the concept of piecewise graphs in math, and was wondering if it’s possible to have altered damage calcs based on the participants’ current HP/max HP. Thanks to anyone who can help.
  4. So, I started working on a custom animation using a fixed version of FE8's Lyon animations, you can find what I used here: https://drive.google.com/drive/folders/1CAC-wxJOkgBT3Me3fkzS3qzSdXR_8RKu. So, I did all the frames, but for some reason, the first frame messes up the shading when in game. To show what I'm talking about, you can see for yourself in the two pictures; The first is what it looks like in GIMP, the 2nd is what it looks like in game: I don't know what causes this, I've reached out to multiple people about this and so far, I've come up blank (I don't hold it against them, don't worry)… I got recommended to take this problem to a larger place, hence me posting here now. I don't know if its a problem of the animations I was using or the (probably more likely) case of me missing something about custom animations, this is my first time making a custom animation so it's not unlikely... Oh, one other thing, I only include the magic animations as I don't have the staff animation yet, I wanted to get this glitch figured out before I jumped into that. The Empress' Magic.zip
  5. Hello Recently I started trying to make a little hack for some friends of mine, i began by using luna to apply the skills patch unaware of a newer version existing. Long story short after installing the new skills patch and changing the start of the game I have ran into a problem while attempting to view unit stats It gives me a similar screen everytime, glithed green bar and 33 something, it also softlocks the game leaving only the unit animation playing. Im kinda new so sorry if i broke any rules, just trying to get this fixed.
  6. Every few years, I try to make a mod. I have failed every time. But this year, I feel like I might be able to get it off the ground this time around. Here is the Idea: Make a Alt-History of our own world but with Fire Emblem Magic. Roman Emblem The year is 480, and the Island Sicily was just annexed by Odoacer. However, many Romans still live on the Island. One of the Romans is Fabius. Fabius, was a commander of West Rome before the fall. He is quite Depressed since, as an Orphan, Fabius had nothing but Rome. The other main character is Unnamed girl.png Basically, she is a Germanic girl, who has lot of money, and a powerful stone, which may or may not be the Fire Emblem of this world. She hired on Fabius, as a bodyguard. Fabius is cynical, but all he is good for is fighting and he needs the money. The main plot is that many people are trying to steal the stone that Unnamed girl has. NPCs There is also Roderick, an ex Roman commander that was Fabius's teacher. In the first part of the, Roderick seams like a good dude, and is growing an army to try to fight off Odoacer. However, later in the game we learn he might not be just trying to fight Odoacers. Quick note: This hack is not trying to follow history at all. It's a new timeline based on ours, but magic and other good stuff is real. The same people might not be in this time line and even if they are they might not be the same as they are IRL. Odoacers is a boss, and is tracking down unnamed girl. He does not want to kill her however. Uh here is the plot but uh it's made in ms paint. Here are a few things I have done. So what do you guys think?
  7. I'm trying to make a hack in which a character contracts lycanthropy at a specific point in the plot, at which point they would gain access to some form of monster weapon or dragonstone (and have their strength growth inflate HARD). I know that the trainee class would allow a character to promote at a particular level, but can I make them promote at a specific chapter?
  8. Hello everyone! I'm currently making an Let's Play for The Sacred Stones. Specifically, I'm doing an Ironman run on Hard using a Changes-Lite patch I made. Here's a link to the first episode. And here's a link to the full playlist (you don't need to watch the intro). I'll be uploading daily, so if your interested, be sure to check it out. If you have any questions or comments, feel free to let me know. I hope to see you there!
  9. This is a ROM hack inspired by watching Mekkah's Troll FE so I decided to try and see if I could make my own, and have it be different. I have until Chapter 8 done but wanted to at least release it so that I could get some thoughts about it and some ideas for some chapters. I plan on doing the full game with story and whatnot (even though the story is meant to be a joke) but yet again, want some thoughts on this first. Another_troll_emblem.Patch_version_0.1.ups
  10. Welcome to my Changes-Lite Patch for The Sacred Stones! The Goal of this Patch was to make the least amount of changes to the base game for the greatest positive result. I’d recommend it to anyone who enjoys the base game, but is looking for a tighter experience with a handful of quality-of-life patches sprinkled in. If you’d like to learn more about the patch, I’ve created a video detailing what I believe to be some of the more important changes found within the patch. If you want to try the patch out yourself, or just learn more about it, feel free to click the links below: Changelog UPS Patch How to apply a UPS Patch (Thanks Arch!) If your interested, I’m also making a Let’s Play using the patch, so be sure to check it out. To those of you who made it this far, thank you for your interest! If you have any questions or comments, feel free to let me know. Enjoy!
  11. Hello everyone! I'm working on a small project at the moment. Right now it consists of turning the soldier class in FE8 into a trainee class and also having Franz be this trainee soldier class. I'm having trouble with the palettes though. there are no characters with their own soldier palette so I can't simply edit an existing palette and point to it. Also, I haven't messed with any ROM hacking tools in about a decade so FEbuilder is very new and strange to me. How do I go about adding new animations/palettes to FEbuilder as I need to make 6 new class palettes to accommodate Franz the trainee? Any help is greatly appreciated, and although this project isn't super crazy, I can certainly use this knowledge in the future(I plan on making a hack with the Dynasty Warriors cast). Thanks to all who decide to help show me the ropes!
  12. Welcome one and all to "SF Ruins Fire Emblem," the contest where we try our darnedest to avoid living up to the title. If you've ever thought about getting into hacking, this would be a good place to get your feet wet. We aren't here to make epic adventures or highly publicized masterpieces- just to make one chapter every round and hopefully have a good time in the process. Though each round has a winner, this contest isn't really about winning. Getting more hacking practice is the more important part. Everyone has a Fire Emblem story they'd like to tell, but what's a Fire Emblem game without fun chapters to play? "SF Ruins Fire Emblem" is a chance to hone your map design skills. It is currently Round 1 Design Phase. Round 1 Design Phase Countdown *** As there is no previous winner, I will chose the theme for round 1. Theme: Entries: Coming within 30 days *** @Benice@Jotari@This boi uses Nino@Popers1328@Eltosian Kadath Remember, real life comes first. Have fun!
  13. Hello people, after some weeks of playtesting we finished to work on all the main things we needed for the release of our hack, so here it is "Fire Emblem: Inheritance", a original hack made by me and Vivider. The project is completed in the sense that everything essential to the experience has been done, but this does not mean we are done with working on the hack. We’d like to receive a lot of feedback, since we are going to add new stuff in the future (mainly some more dialogues between the characters and some sidequests), so your feedback could be very helful. The same applies to the gameplay: this game was designed with the idea in mind of creating something quite different from a regular GBA FE, for this reason we are open to work even on big changes on the balance of the chapters, if many of you were to tell us about the problems they encountered. The biggest shortcoming in the hack might be the lack of polishing in the dialogues. That is mainly due to the fact none of us is an English native. I am the one who wrote most of them, and, although I know English pretty well, it does not come natural to me. For this reason we would really appreciate some help form natives who could report and help us to polish the dialogues where needed. We have added a feature to the game which is the Minimug, some people might not like it so we put two versions in the link, one with and one without Minimug (named accordingly), choose the one you prefere. Minimug screenshot: You can download the hack here: https://drive.google.com/drive/u/1/folders/1vacH7nBlfIHWMiX6LQpB4JK0iDlF5mO- And here is the link to the discord: https://discord.gg/dNxJMVayXt We created a form where you can give us your feedback anonymously: https://forms.gle/sh1aMqrwimLrQVJN6 You can write anything you want, if you want to insult me for the map design or for certain plot choices, feel free to do it there. The only thing is, please motivate your thoughts Thanks. Also, new trailer for the romhack: The hack consists of 26 chapters, with 46 playable characters and it, as I already said, it was designed with in mind the idea of creating something different from most other fe games, both regarding the gameplay and the story. For this reason we’d like you to read the following information, otherwise you could find yourself really confused and have trouble going through the chapters. Difficulty: Gameplay notes: Story notes: Screenshots: Credits: Possible bugs: We hope you'll enjoy the game, and we look forward to the feedback you'll give us.div widgeiv widget
  14. Rules 1) Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and villages and Armories and dig up items in the desert. Undrafted Thieves can open chests and doors. (this is for forced deployed units) 2) Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, deploying a undrafted unit that aren't forced deployed, if they join the chapter later it's fine there just undrafted unless you drafted them 3) Skirmishes/use of the Tower or Ruins is disallowed. Skirmishes that are blocking your path may be activated and immediately fled from. 4) Map shopping is allowed. 5) Eirika, Ephraim and Orson are free. 6) Seth free until after chapter 5. Then he is banned from use. 7) Difficulty can be Normal or Hard. 😎 Either route can be taken. Up to you. 9) it's going to be me and the first 4 people that respond 10) Draftable units: Franz - Gilliam - Vanessa - Moulder - Ross - Garcia - Neimi - Colm - Artur - Lute - Natasha - Joshua - Forde - Kyle - Tana - Amelia - Innes - Gerik - Tethys - Marisa - Ewan - Duessel - Cormag - L'Arachel - Dozla - Saleh - Rennac - Knoll - Myrrh - Syrene 11) Six rounds of Drafting will leave each participant with Six units, and we will use the snake method so like 1,2,3,4,5 then 5,4,3,2,1 12) if you do deploy or use a undrafted unit add 4 turns to your count (unless they are required to get a drafted unit) , save states are fine just no other types of cheating this is just for fun
  15. Hi, TL;DR at the bottom if you don't want to read the whole thing including my personal experience with the challenge and my opinion on the route split + the choice deriving from there. Yesterday I started a Fire Emblem TSS playthrough with ONLY steel weapons/D-rank tomes and staves. Currently at ch7, so far the beginning was chaotic, since Seth is the only one with a steel weapon and the rank to even use it until ch2, where the *#@! armory doesn't sell steel weapons during the chapter (while it sells them on the global map THAT'S ANNOYING I was 2 uses away from not being able to complete this at all due to steels having 30 uses and chapter 2 being a rout map, BTW it's "rout", not "route", that is used to call a decimation objective, "route" is the way you go). After ch2 was completed, I could finally sell all of trash weapons and my heal staff to buy 3 steels to Garcia who soloed ch3-4 and 40% of ch5 until Vanessa visited the south-eastern, the western and the north-western villages, baiting the bandits away from Garcia who didn't have any elixir left to heal and finally visited the armory to send steel lances and swords to the supply. After that Gilliam caught up to and left Garcia collecting dust even with less level ups since Garcia's speed is barely better than Gilliam by level 10-20 and Garcia's def is a joke when Gilliam basically doubles it by level 10-12 and only gets better from there, on top of having 0 speed penalty with steel, which makes him about as fast as Garcia in a few level ups. Franz is unusable, don't bother with him, really, he'll never double with anything other than steel sword and he can't even use them before promo since he starts with a useless E rank in swords. With a steel lance, he can't hit shit and gets a 4 speed penalty. y stat screwed Kyle reached 11 str, 10 spd/def around level 10/11 so he can at least be a passable Duessel light with +1 con to wield steel swords without a penalty and only -1 speed with steel lances after promo. Vanessa...how to say it, well, until wyvern lord promo, instead of having mediocre accuracy with iron and inexistant damage, she has Franz-level accuracy and -8 speed with steel, so it's like she starts with Gilliam's speed only she has 8 points more in it so she will cap at 12 effective speed after you/I manage to feed her exp while she's really hot garbage (I already have trouble feeding her kills before ch4 in a normal playthrough sine it's axe land with an archer in each one, but here she's a liability more than anything else, for real, 17 HP 6 def 3 speed is 3 HP less than Franz with the same speed, it's unusable). Ephraim while being stuck at 7/8 def around lv 10 has at least 14/15spd to double with steel, which is the best I can hope from a non promoted unit since GBA weight/con system is hot garb (while it may seem logical, it only makes light units a liability since everything above E rank ways them down and lowers massively their generally only tank stat, which is speed for dodge). So, my combat units (that I of course recommend) are Seth, Garcia since he's the only unit usable from chapter 3 to 5 and a half (thanks IS for this hot garbage that are early game shops, selling slims instead of steel while slim deals no damage and the crit is highly unneeded since most units would deal more with iron or steel without needing to rely on 8% crit chance, and of course the only staves I can buy at this point are torches because ch5 shop doesn't even sell the D rank healing staff, and D tomes are impossible to get at all before like chapter 9 Eirika's route or 10 Ephraim's route so mages are perfectly unusable), Gilliam (#2 after Seth, as I guessed before playing), Vanessa is level 3 and didn't gain a single point of speed so she won't ever fight again, useless unit only good to travel through the map without doing anything out of it except visiting villages. Kyle will soon replace Gilliam as the #2 unit, while Joshua is equal to Garcia since he's faster but takes less of a beating in return for having more chances of killing. Once Moulder promotes into a sage he'll use that juicy Inferno tome in Eirika's route. Why people say Ephraim's route is harder is beyong me, Duessel nearly solos the phantom ship, trained Ephraim is better than Seth unless Seth is already level 14+ which is unlikekly since if you don't feed him every ennemy on each map he should be lower level, I typically feed him the dodgy ennemies or the ones that are annoying to deal with like the cavaliers on the top-side of ch6 and the Halberd looting fighter for Garcia's contribution later on, still these 3 units are all you need with a pure water per guy to tank the eyeballs, and actually Ephraim!Cormag is garbage until ch12 because ch11 has FoW and mixed magic/phyical damage so he's dying very fast with his garbage speed and shaky con because wyverns have lower con than they should, male wyvern lords having paladin con and male wyvern knights having even less which is ridiculous for dragon riding classes. Really, Ephraim's route is Seth, Ephraim and chosen cavalier storming every map unless you impose yourself a challenge, the only hard to beat map is 14 but still if you're not into full completion of treasures/recruitment then it's actually easie than Eirika's route, since Duessel basically solos the rest of the game at base with a speedwing or 2 to double without the Garm. On Eirika's route side objectives like getting the 2 villages in ch9 for the 2nd rapier, the dragonshield and the angelic robe bonus, recruiting Marisa without killing Gerik in ch10 (screw sleep staff spammer seriously, may he burn in Hell for a million years over and over) on top of that this chapter has falcon knight+pegasi 5 women formation with a few wielding steel lances to deal actual damage and a stealable talisman that requires you to go out of your way to level up Colm until he has at least 15 speed and can survive 2 hits from steel lance pegasi/the falcon knight and a ruby to steal to the myrmidon near the boss, a ranger with a steel bow who can one shoot Vanessa/Tana I guess unless she's very trained but even then she would die to anything coming at her if she takes a hit from that ranger, namely the pegasi with steel lances who can get her even in the mountains. Ch11 is easier than phantom ship but is annoying due to the map split, ch12 is filler, ch13 sends you a LOT of ennemies all at once a la Awakening, many of which are cavaliers, has 2 or 3 ballistas that you need to seize before you get poked from everywhere and can't use any flier at all, Aias is way harder to beat than LOLSelena who dies to any cavalier effective weaponry, while Aias has HP and def and packs a punch (pure waters give 7 res and you get several for free from the beginning of the game, so magic ennemies are mostly useless for anyone with 5/6 res and enough luck to not eat a bolting/thunder crit). Also Ephraim's route can promote 2 heroes while Eirika's can only promote one until chapter 14, which means one less promoted unit to play with, it's far more restricting since knight crests are also very restricted with the second being held by Aias himself so not usable before the end of ch13, you are fighting with Seth, Gerik or Garcia or Joshua and one paladin/Gilliam until ch14. Ch14 is also very annoying as unlike Ephraim's, it's a maze where you don't see the stats/formation of the ennemies before you open the door, which is very tricky especially when the bottom-left room has a knight guarding 4 or 5 shamans, so you need a really tanky unit to survive that or you have to disarm the facing unit and kill the knight after the ennemy turn and then clear the shamans. All in all I think Ephraim's route is much more reliant on stats while Eirika's relies on strats. And Duessel is RNG-proof, while Innes and Saleh don't have such an insanely easy ennemy phase (Duessel literally takes 1 pure water, 1 elixir/potion and 3 hand axes and solos the game from ch 11 onwards with 0 investment and berserk doesn't hurt him much since he doesn't have eight move to come at your team and kill it like Seth would). So I chose Eirika's route, because it's less of a slugfest and there are more monsters for my steel party to kill (on top of that, I can let Eirika rot on someone's horse so she'll never be able to cause me a Game Over, while Ephraim would be wasted if he was left to collect dust, and Ephraim's route ch 15 is very easy to screw up with Eirika's starting position and her inexistant stats to survive wyverns), and Innes and Saleh will see use as the first useful archer at base and the first mage who has instant access to D rank weapons at a time he can actually buy them. I'll certainly feed a robe and a dragonshield to Saleh so he can be as good as Franz on EP. Saleh is like the only unit that can use a 1-2 range weapons with stats that make it useful without grinding if you can't use E-ranks at all like in this challenge. Syrene will be useful with a steel sword and a pure water to hunt magic users and doesn't need anything other than her base stats and pure water to take negative damage from any unpromoted magic ennemy, she could maybe even take out the Fimbulvetr sage with a pure water, but I'm not sure, I don't have his stats and Fimbulvetr's damage in mind. Of course the fina boss will be killed with legendary weapons since it's impossible otherwise without luck (pierce activation) and Shine with slayer doesn't even scratch him unless it's capped magic but no one will have capped magic as a bishop in a grindless playthrough. That's it, I gave the challenge and my choices/advice. TL;DR: Never use anything (edit) OTHER (end of edit) than steel weapons, D-rank staves and D-rank tomes except for the final boss, good luck. Gilliam will save your ass, try not to overlook him for once, since Franz and Vanessa are useless with steel lances only available from chapter 5 onwards and steel swords requirind D rank Franz doesn't even have at base. Basically both have Gilliam's speed, but neihter of them has HP or defense to take hits and even less to take double attacks. The only things Vanessa can last hit/OHKO are Mogalls and soldiers/mercenaries. Everything else she should stay far away from. Don't bother raising your pegasi. Kyle is the only worthy cavalier as a steel locked unit.
  16. Current version (8 chapters + some drafts): FFX ups file *Use on FE8 U (This link is automatically updated as I develop.) Post last updated: May 28, 2020 If you'd like to make a chapter for this game, or contribute in another way, please join my discord server. All are welcome (eg. to follow updates and provide feedback). Random battles: Pitch: Final Fantasy 10 is an excellent game well-suited to a Fire Emblem Remake due to its cohesive and linear story line. The final fantasy series is well known and has many assets readily available. This could provide a breath of fresh air to FE Rom Hacks and open the gates for final fantasy crossovers. Enemies assets from final fantasy tactics, which can be imported into Fire Emblem. FFX script, which we'd draw on for inspiration FFX portraits are already imported, but some could be touched up. This game is a JRPG, not quite fire emblem anymore. As so many things differ from Vanilla, expect many things that could be improved on. Feedback is always appreciated. Once this hack is completed, I'd like to allow anybody to make use of the random battles code as well as any assets imported or developed for it. This would mean final fantasy monster map sprites for anyone's use. Thanks for the support, everybody. 🙂 Credits
  17. Good night! Tonight I want to suggest a challenge on FE 8: TSS. The concept is this: make the route split real. In hard mode no grind of course. Rules: 1. Ephraim route will never use any unit from Eirika's route past chapter 8. Not even Colm. I suggest you keep your keys for Ephraim's chapter 9 otherwise you will miss the ocean seal worth 5k gold which will be your only item worth gold for quite some time if I recall correctly. 2. Not only units : Eirika's inventory is Eirika only and every item in the supply gotten before chapter 8 will be discarded and every unit prior to chapter 8 outside Eirika and Kyle/Forde will be killed before the route split (you can kill Colm after it for convenience). 3. The only exception to rule 2. is ch7 knight crest, which is given to either of Ephraim's guards before ch9 (ideally after the route split and before entering the first route exclusive chapter) so that you have a Seth-like Jagen and a normal cavalier. 4. You can and should raise both cavs in ch5x (because it's more convenient for ch9 and 10 and also because the next point is quite restrictive). 5. Your chosen prepromote: Kyle: he must have a speed inferior to 13 before promotion and be level 1 promoted for ch9. The goal is to have a mini-Duessel with 8 movement. Forde: he must not be able to ORKO ch9/10 units (at least the mercenaries) after promotion. He must also be level 1 promoted for ch9. None can get any exp as a paladin before ch9. Forde will be a mini-Seth but he will certainly struggle doubling or ORKOing for the whole game, thus I suggest that Kyle is the one early promoting since being mini-Duessel for what's left of the game is better than being inferior to both Seth and Titania. At least with lv 20 stats he can remain useful for the whole game. 6. If you want to make the route split even more real, you must also kill Innes and Saleh when they come back, bye bye to their inventories too. Eirika will have to find her path alone to Ephraim unless you can send someone from Ephraim's group to help her. 7. To continue on the same settings, I suggest you kill Gerik and Tethys without taking their inventories. They're more Eirika's underlings by being Innes' mercenaries than they are Ephraim's. 8. Dozla, L'Arachel, Ewan, Marisa, Cormag, Duessel, Tana, Amelia, Rennac, Myrrh, Knoll and Syrene are all usable, either because they're route neutral (Marisa is an ennemy anyway, Amelia too, Ewan recruits Marisa, he's also your only mage besides promoted L'Arachel, Rennac is an ennemy recruited by L'Arachel, Myrrh is glued to Ephraim and Knoll is purely coming from Ephraim's route since he comes from Grado's prison, Cormag comes in Gerik's place in Ephraim's route with the same settings and Syrene comes post reunion so she's allowed on both routes, and L'Arachel is recruited in the same conditions in both routes). 9. Eirika can use the ch5 skill tome and dragonshield, otherwise she's useless in the last chapter. She has to be used only in the Endgame (promote her before the final chapter). The other chapters she has to be benched (except ch8 where she must clear her entry room by herself and can help for the last parts of the chapter, if you're short on ch5x potions and elixirs, since Ephraim and his guys are forbidden to use the supply and Eirika's inventory). She also must be the only unit to take kills in her team before the route split. It is a good way to make her at least playable in the Endgame, and with so few decent units you'll need all the fighting force you can get. For Eirika's route: 1. Choose between pre-route split group and post-route split. If you choose pre-route split, Seth is forbidden. If you choose post-route split, he's the only unit who can be used alongside Eirika, Tana and Amelia in ch9. You can even choose to kill him after Innes' group has joined, since you don't need a Jagen anymore, Gerik is OP and Eirika's route doesn't need to rush before Rennac's recruitment. If you use Seth, he must have base speed before chapter 9. Good luck getting both villages for the angelic robe! 2. No unit from Ephraim's route is allowed (Cormag, Duessel, Knoll, Myrrh are forbidden) and if you consider Tana to be Ephraim's wife before Eirika's friend, then she can only be used for ch9 village rescue. If you play with pre-route split units of course none of ch9 onward units are playable, including Tana (you'll need to ferry Eirika to Innes in that case, which is harder than talking to Innes with Tana). 3. Any pre-route split unit used must be at the same level Ephraim's group would be if you chose Ephraim's route, and Gilliam or Franz must be Jagenized with the same rule as Kyle (well, Gilliam must be at 13 def max before promotion since it implies 15 def after promo which is already overkill for Eirika's route, but honestly pre-promoting Gilliam is 100% better than Franz, at least Gilliam will be useful without doubling everyone while Franz would be trash). 4. Same rule for inventory and supply, same restrictions as Ephraim's route, Eirika only once your units are on equal level with Ephraim's group in the Ephraim's route scenario. It's like Eirika is your Jagen XD. Pre-route split units are forbidden to use pre-route split stat boosters or to carry anything other than their initial inventory into ch9 onwards. 5. Forde and Kyle must be killed once you've completed ch5x, manage Ephraim's inventory wisely! He will carry it to the Endgame with the Solar Seal and Siegmund! If anything seems vague, you can ask me or suggest your complements to these rules. Have...fun? LoL.
  18. I have been working on a custom spell animation, and it seems fine. However, FE Editor gets the "Unexpected error loading" every time I attempt to load the script. I've read through the Ultimate Tutorial and used it as my guide, and looked online for answers with no luck. /// - Start Animation C00 C00 C00 C00 C00 C00 C00 C000040 O p- fireo.png B p- fire1.png 3 O p- fireo.png B p- fire2.png 2 O p- fireo.png B p- fire3.png 1 O p- fireo.png B p- fire4.png 1 O p- fireo.png B p- fire5.png 1 O p- fireo.png B p- fire6.png 1 O p- fireo.png B p- bbg.png 1 C00001A C1F ~~~ O p- fireo.png B p- fire1.png 3 O p- fireo.png B p- fire2.png 2 O p- fireo.png B p- fire3.png 1 O p- fireo.png B p- fire4.png 1 O p- fireo.png B p- fire5.png 1 O p- fireo.png B p- fire6.png 1 O p- fireo.png B p- bbg.png 1 /// - End Animation Am I doing something wrong? Missing something? Please help! Also, how can I make sure the spell is centered on the enemy whether it is a ranged attack or melee? I appreciate any advice anyone can provide!
  19. Heya ~ Using FE8, FEBuilderGBA So I've returned to my hack after a while because I couldn't fix an issue with Chapter 9 (Distant Blade). I have edited the unit spawns but they seem to still appear in their original positions for the map (with one unit spawning on top of another). When in preparation you can move almost all the units back to my chosen spawn points (with exception to lord units), but that's not really a fix. My immediate assumption was there are some route split shenanigans to deal with.. Like I said it's been months since I was working on my hack so I'm rusty on most things atm.. be kind ^^ Thanks in advance for any help!
  20. Hiya all! I'm pretty new to the hacking community, however I am currently using FE Builder to edit FE8, and have a couple questions I am hoping some more experienced people can answer 😁 1. How would I change a palette for a boss only? I know how to change enemy palettes, etc. but i can't figure out how to do it for individual enemies. 2. I am getting an issue where random enemies suddenly do 250+ damage, and I can't figure out why. It's totally possible I screwed something up, but any guidance would be helpful. 3. I am having an issue with getting the map loaded before characters appear, conversation text, etc. I want the map to appear, then units come on screen but I am having trouble. Any advice would be much, much appreciated! 😊
  21. Fire Emblem: Sacred Stones the Definitive Edition? FE Echoes: Sacred Stones/Shadows of Magvel? or just a new title like Fire Emblem: Twin Dragons? What would you want it to be called?
  22. In my current probject and one I'm going to be theoretically doing in the future, I want to add a base like in FE9/10 with conversations, forges, etc. It doesn't need to have any of the fancy stuff, but I do want it to be different from the preparations screen and have Base conversations. I also want to add AoE spells, but don't know how. Any advice is appreciated! I'm making it in FEBuilder.
  23. In Fe builder, every single time I try to change the opening of the game, the same error occurs: I open up/create a save file, start the game, at which point the opening blurb about the sacred stones defeating the deamon king happens as usual. Instead of loading my events lined up for the opening cutscene, it just loads my lord unit on the world map with nowhere to go. Since this happens every time, I'm assuming it's a simple problem. The only time this didn't happen is when it loaded both the world map and chapter map onto each other, but I think it's because I put the chapter start event in the world map events by accident. Any help/suggestions? I've been working to fix this problem a LOT of times.
  24. I said I was going to make this thread like a year ago, but it had completely slipped my mind, and I had set out on looking into FE9, getting burned out, and then getting everything back together again to actually make things happen. In any case, here's the link to the repo for Yune. Link Latest Release: 0.9.3 The downloads can be found in the releases section. The readme also goes over how all of the options work and what they do. As the randomizer is written in Java, the only requirement is that you need a somewhat recent JRE installed to be able to run the randomizer. It has been compiled for Windows (32-bit or 64-bit), MacOS, and Linux (GTK). Supported titles: Fire Emblem 4: Genealogy of the Holy War - Requires JP ROM (headered or unheadered) or Pre-patched ROM with Project Naga translation patch. Fire Emblem 6: Binding Blade - Requires JP ROM or Pre-patched ROM with the Redux translation patch. Fire Emblem 7: Blazing Sword - Requires US ROM Fire Emblem 8: Sacred Stones - Requires US ROM Fire Emblem 9: Path of Radiance - Requires US ISO (Note that there is a good chance of an out of memory error when using a 32-bit JRE for FE9 randomization). I trust FE4 and the GBAFEs to be fairly stable, but FE9 is a bit shaky (and likely quite buggy, if you enable too many options that I haven't had the chance to test simultaneously), because it's not quite up to the standard I would have liked for it to be. I'm still trying to figure a lot of things out for how FE9 actually works and the next step is one that will likely take a long time because it involves chapter scripting. Rather than hold it for that long, I'd rather have people able to test it and start finding bugs that need to be addressed, as well as solicit information if anybody has anything that might help with FE9 quirks. Those bugs could also help give me other ideas on how FE9 might actually work under the covers. Please file any bugs you find in the GitHub repository directly in the Issues section so that I can track them, alongside any suggestions that could help me improve Yune. EDIT: 0.9.1 is now available. Changelog: EDIT: 0.9.2 is now available! Changelog: EDIT: 0.9.3 is now available! Changelog:
  25. In my current hack, I created a new class called "Hexblade," which uses swords and anima. For the battle animation, I used Gabrielknight's Alt (F) Mage battle sprite and a swordmaster sprite for the map. However, since it's a mage animation and all, the enemies' hp doesn't go down in the animation after the hexblade attacks. Would it be possible to change that or even give a sword attack animation? Oh, and the game freezes if my hexblade attacks someone who has a handaxe.
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