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Found 267 results

  1. I changed Eirika's animation in FE8 causing the rom to crash when the class reel starts. How do I get rid of it?
  2. So I had the idea of a story for a FE8 ROMhack that I want to try my hand at, but I am not too sure just how to start or where to begin. Could somebody let me know what I can do?
  3. So after repointed standing map sprite table at 0xb2a610(free space), I inserted a custom map sprite at B2AE10(0x6B). And this happens... It only displays a shadow. I'm sure that map sprite itself works perfectly fine in other games. So I guess it must have something to do with hex. I already changed all these address 26706 2678A 2680C 26C68 27250 27B96 27C82 27D30 27DF0 27E84 27F5A 2804C to FF. But it didn't seem to work. Please help :( Edit: Never mind I figured it out lol Edit:Solution After use Standing map sprite editor in nightmare, open your rom in HxD, go to the address of your repointed table, to the address of that map sprite, you'll find it displays like 02 FF(unknown number) 01 FF(size 16x32) B4 C9 B2 08(graphic address). Change FF to 00 to solve the problem. (Don't know if csv have the same issue though)
  4. So I've been experimenting with the FE8 native instruments map by Circleseverywhere, and there is no string ensemble in FE8. I want to change this, so how do I take an instrument, such as string ensemble 1, from FE7 and put it in FE8 so I can use it with the instrument map?
  5. Hello, I'm doing a hack of FE8, and currently I'm editing palettes but the Shaman, Summoner, Druid won't change even after changing the palettes with BSPalette Assembler and doing the required modifications on nightmare. And (I don't know if this is related) but when Ewan hit lvl.10 the game softlock (Blackscreen after the dialogue but nothing else shows up) and I'm unable to continue the game since Ewan promotes at the start of a chapter. I'm using FEditor Adv, Nightmare, Fe_Recolor, BSPalette Assembler and HxD. What could I do do resolve those problems ?
  6. I'm a bit new to adding music to the game, so bear with me here. I ripped the song Endless Battle straight from New Mystery and inserted it into FE8 without any problems from what I can tell. However, there don't seem to be any native instruments that work with some of my tracks. It's be easier to show my problem then try to describe it, so here's a video of what I'm talking about: With the horns at the beginning, I figure I can probably just use a multi-instrument or something, since I really like the way they sound for the rest of the song. I have no idea what to do about the strings section though. I've tried throwing any instrument I can in that slot just to see what works, and it's usually an instrument that's hilariously inappropriate, if it even works correctly at all. There's some other things I'd like to change around too, of course, but honestly right now I'd be happy if I could get rid of that Proto-Man sounding part. The part in question starts around 0:35 in the original song
  7. Hello Everyone!! Welcome to my ongoing let's play of FE8 Randomized!!! I'll be posting links to each chapter on this post as a Table of Contents. This is my first Let's Play ever, so please feel free to comment any feedback if you think I should change/improve something, of if you just want to say that you like it!!! I hope you enjoy my adventure of humor, randomness, war, victory, defeat, and confusion!!!! Prologue: http://imgur.com/a/AJxap Chapter 1: http://imgur.com/a/v1r8i Chapter 2: http://imgur.com/a/SSIFa Chapter 3: http://imgur.com/a/a6IHm Chapter 4: http://imgur.com/a/7tHeQ Chapter 5: http://imgur.com/a/OWjlJ
  8. I am currently making a bunch of edits to FE8, one of which is changing Ross into a Pupil. I've changed his character to the class "Trainee Mage (1)". I've edited Ch.2 so that Ross comes as a "Trainee Mage (1)", holding a Fire tome and a Vulnerary. He's reached level 10, but he's not auto-promoting before the start of the next battle. What could be the problem? Apologies if this is a known issue.
  9. Quick question! Would it be possible to set some of the skills into scrolls in such a way that one could have the scroll in their inventory (or use it), and give them skills like Great Shield or Pierce?
  10. Does anyone know if its possible to add chapters to FE8? I titled it with Gaiden chapters because I figured that'd be the simplest method considering the FE8 map events are still tough(?). I don't necessarily need to know how to do it right away, but I'm in the planning stages and would like to know what's possible and what isn't before I get ahead of myself. But for example, say after chapter 10, chapter 10x would load up without taking you back to the map, and upon being cleared, the map events would continue as normal. I did use the search bar, but if the information's here and I missed it, I'm sorry for my senility.
  11. And technically first spriting attempt in general. As you can see, it looks almost nothing like Asvel. The current colours for his hair are from his Thracia sprite, I intend to tweak that a bit but the hair is a mess and I'm not sure if that base is going to be easy to work with. I tried to make his hair poofy-ish? Though it didn't exactly turn out that way. Tried to make a smile but it's more like a smirk. I guess I'm just asking for some advice, criticism, if someone wouldn't mind. I need direction.
  12. I thought I followed Ultimate Tutorial to insert a new background but it messed up pretty bad :( I repointed both the graphic pointer and palette pointer to free space but it still ended up like this. No idea how to solve it. Please help.
  13. In my hack I've replaced Seth with Eliwood and Franz with Roy(and made him a Mercenary). Initially I was satisfied with them, but I wanted to go further and put in their personal lord animations and classes. I had already replaced the normal hero with Raven's personal hero sprite from FE7 and have replaced several classes(such as Tent with a promoted Soldier that uses the same animations), so I know how to do it, but I didn't want to make classes that are common with enemies have their lord animations, so I figured I could replace the Journeyman with the FE6 Lord and the Recruit with Knight Lord, since I'm using neither. After going through the process of changing everything in Nightmare and inserting the animations through FEditor Adv, I test the game in VBA and while everything's good on the naming/description/map sprite end, both of them acted as if animations were disabled when I tried to attack with them. I then started to wonder if this behaviour was the same that prevents the Priests and Shamans in my hack from having animations while using Light magic/Staves, where there might be some sort of weapon lock that Nightmare can't change. I'm still not sure if that's the case or not, because replacing the female Great Knight with the Knight Lord did trigger the entering battle animation, but it freezes partway. TL;DR how do I get this to work?
  14. download patch (fe8) interesting emblem 8 is a new hack i made and i can safely say that you have never played anything like this and it will blow your mind Screenshots: Testimonials: "wtf is interesting emblem tho i'm so confuuuuuuuused" - RisingSolaris "interesting emblem is interesting" - Mekkah "Interesting" - Ukelele "very interesting" - Darrman "oh fuck yes it is interesting" -Mystic "im enjoying it so far" -Lodestart_LTF "I liked this" -Dr. Letha, M.D. in Thracialogy "Why I Thought this was RWBY Hack :(" - EvilElectro "what the fuck circles" - Pixel "circs you son of a bitch" - Blaze "WAIUT WAHT THE OTHER UNITS MOVE OOOH" - Glacoe "reply soon" - Zane "i've never played this hack, why are you asking me" - SgtSmilies "10/10 blows every other game out of the water" - circleseverywhere ok that's all thanks for playing
  15. Hello. I'm fairly new to using Nightmare 2 (and hacking in general). With the help of Crimson Red's Ultimate tutorial I was able to figure out the basics of using the program. I set myself some easy goals at first, and I successfully changed around some basic weapon values, shops, and character stats in the FE7 rom, and everything was in working order. I wanted to do the same and a bit more in the Sacred stones, starting with swapping around spell animations, but, there isn't any "spell association" module for FE8 like there is with FE7 (I downloaded all my resources from FEshrine) and in fact, there seem to be a few differences in the modules included. I did do a bit of searching, but most of the info I find is only related to FE7. To clarify, all I'm trying to do at this juncture is edit existing animations that are already present within the ROM, like say, I want to give a non-ranged lance a throwing animation, or give an existing sword a spell animation. Is there any way around this? Is there any way to acquire more nightmare modules for FE8? Thanks for your time. So far I've only used Nightmare 2, nothing else.
  16. I just finished Eirika's route, after playing a bit over half around 8 months ago, then picking it up again this month. I really enjoyed the game, but is Ephraim's route that different or more difficult than Eirika's? As much as I liked it, the only enemies who gave me any trouble at all were the endgame manaketes and Lyon. I didn't finish with everything I wanted, either, as I barely got any supports before I got stuck in the endgame. I also just bought FE7, but I'm not sure whether I should just start playing that or to start Ephraim's route. Is the game worth playing again immediately after beating Eirika's route, or should I wait a while?
  17. So who should I focus on. Like who are the best units that i should put time into. I heard that both joshua and marissa are good gerik and Ephraim too.
  18. I want to insert several animations in all the GBA games but keep running into a problem. I've followed the steps in the animation thread for insertion, but I can't get the game to run afterward or worse. the game crashes when any battle takes place. Here are the steps I took: Open FE Editor Render Edition, go to Class Manager and up the max index by the number of animations I intend to put in, proceed to put in said animations then add the correct information in hex for the classes. If I try to replace existing animations it either freezes up or says something along the lines of using too many editors at once. The animations I'm trying to add/replace are as follows: FE Binding Blade: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Lalum w/ Staff, Elphin w/ Magic, Wyvern Lord w/Axes, Soldier Reworked, General FE Blazing Sword: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Ninian w/ Staff, Nils w/ Staff, Wyvern Lord w/Axes, Soldier Reworked, General, Knight Lord, Hector Lord/ Great Lord FE Sacred Stones: Thief, Thief F, Pegasus Knight, Falcon Knight, Hawkzerker, Tethys w/ Staff, Druidmancer, Wyvern Lord w/Axes, Soldier Reworked, General, Great Knight, Female Assassin I've tried looking through lots of threads to see if a similar problem was reported but I came up empty. Any push in the right direction would be appreciated!
  19. What is Charity Emblem? Charity Emblem is a for-charity 24-hour streaming event taking place on March 4th-5th where a group of friends will play Fire Emblem games and raise money for St. Jude’s Children Research Hospital. Heavily inspired by Zeldathon, we wanted to give back to the world and support children’s research in a meaningful way and have fun doing it! Check us out at twitch.tv/CharityEmblem Who Are We? -Phillip Ball -Zane Nelson -Alex Ball -Josh Ball -Charles Schmitz -Ian Farrell -Tony DeWitt -Nathan Himes -Ariana Selzler What’s The Plan? (All times PST) 1:00 P.M. March 4th: Zane kicks off the stream with Fire Emblem 7, the first game released in the U.S. ~10:00 P.M.: Phillip takes the reigns with Fire Emblem: The Sacred Stones. ~5:00 A.M. March 5th: The Couch Squad will collectively take on Fire Emblem: Path of Radiance with hilarious results. **If we have extra time we will be playing some more stuff, but we’ll leave that as a surprise for now!** Why St. Judes? We chose St. Jude's Children Research Hospital because they have been fighting cancer and other horrible diseases since 1962. They've proven to be a reliable charity that has helped the lives of millions of children either directly through treatment or indirectly through their research. We are happy to help them kick cancer's butt and have fun doing it! How To Help 1. Come watch us and donate! We’ll be live on twitch.tv/CharityEmblem on March 4th-5th. 2. Advertise! Tell your friends about this awesome event coming up! 3. Have a suggestion for something you would like to see us do at the event? Message us here, or at [email protected]
  20. im ultra and here im going to put down come concepts for a around 10 chapter hack which i call "Fire emblem Terraform" now this is the first hack im working on in over 4 years and thus i am incredibly rusty with just about anything regarding hacks, let alone fire emblem hacks so please bare with me and i will take all Criticism. This is a hack of Fe8 Specifically for the monster classes and world map Plot in the continent known as Terran Humans and Monsters Co-existed as Equals and lived in peace for thousands of years, however due to the Monstrous appearance of the Monsters the Humans attacked them after a great battle to decided the war both sides came to an agreement. Terran would be Divided into 6 Kingdoms Separating the humans and monsters into 3 kingdoms each. the human kingdoms Vitcoln, Colay, and Luno and the monster kingdoms Sullioe, Embol, and Terraleo. Peace Reigned once again. one day the human kingdom of Vitcoln launches an attack on the Neighboring Monster kingdom of Embol. the Vitcoln Prince Mike Learns about his fathers intentions to attack Embol and Flees the Vitcoln Castle with childhood friend Rix, and Monster guardian Yevelt. they flee to form an Alliance to stop the inevitable War. this is their story Progress Dialogue for the prologue has been Written the Lords Mike (Bow)Lord Growths: Hp: 70 Str: 80 Skl: 80 Spd: 60 Lck: 10 Def: 40 Res: 40 Rix (Light magic)Lord Growths: Hp: 70 Mag: 60 Skl: 100 Spd: 50 Lck: 40 Def: 10 Res: 50 here is what is planned: - a ton of new classes with new animations - updated Animations for old classes - Making bow users actually good - some sub par at best map design - around 10 chapters - around(hopefully) 18 playable characters - uhhh Moral Grey plot??? i will Cross out the ones that are done i will be sure to update this when more progress is done on this Tragic story, Tragically im sure
  21. i started messing around with the nightmare editor and i was wondering if i could equip certain item to certain character for example lets say i want to give erika the mani katti (i know she cant use it) but could i do it from the item editor
  22. Does anybody know of a DESCRIPTIVE TUTORIAL on how to put in custom music in fe8? And how does it work? Can I put in ANY SONG from anywhere? If so how? Please be very descriptive, I have no clue how this is done and I really want to put all kinds of music in my game. Thanks for listening.
  23. Does anybody know how in fe8 eventing, I can make like a kind of "if" event. in other words, an event that is triggered only if something specific happened or happens. an example would be: if a specific character dies, then a unit warps in and gives You an ítem. which the ítem part i know just not how To trigger it ONLY if a specific character dies. thanks...
  24. Ok, so I know that this: FIG1 attacker defender 0x0 starts a normal fight... You just put the character ids in and the characters have a normal fight. But does anybody know what I need to do, If I wanted two specific units to do exactly what i want? By that I mean, get them to do criticals, automatically miss, sureshot, pierce, etc. Thank you....
  25. I'm relatively new to nightmare and how to use it effectively, i figured i'd preface this because it might be a simple fix. I was curious as to how i could edit Eirika's base class to be a mage so the Recolor i did of her palette could put inserted. Even if i can't edit her (if it messes up the game a little too much she can just deal) some other characters like Gilliam for example don't have an option to be changed to a social knight (what he randomized into). Franz on the other hand i can change into a myrmidon for his base class so changing his colors should be easy. Am i missing something obvious? or is it more complex? I'm going to apologize ahead of time if this has been solved before and i just didn't find it in the 5 pages of searching i did. Edit: I'm dumb my bad, you can't scroll when its engaged but if you just have it as regular you can scroll when its not open
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