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Found 1 result

  1. HELLO SERENES FOREST! TacticsEmblem here to give you guys an introduction to a project I have been working on all summer. Dungeons & Emblems is a multiplayer Fire Emblem I crafted in Excel and Google Sheets. It has been no easy task, but I finally wrote enough information to actually play the game! New features are often being added, so expect expansion packs. Here are some of the features in this game so far: 56 jobs, each with three ranks, distributed between 7 classes: Soldier, Mercenary, Occultist, Mystic, Outlaw, Performer, and Noble. 7 types of physical arms: Sword, Lance, Axe, Bow, Knife, and new Caestus and Staff (for healers to bonk their enemies with). 8 types of magic spells: Staff, Fire, Wind, Water, Thunder, Light, Darkness, and Geomancy. 2 types of performance: Song and Dance Many Heavy Armors, Light Armors, Shields, Boots, and Accessories 20 personality types, each offering a unique set of bonuses for support units 175 Skills 17 status ailments, more ways to inflict them, and RNG rolls to do so Neat experience table 50 levels of character growth Features coming soon (once I recover the info from my HDD): Monsters, some actually original, most borrowed from myth, legend, literature, and other games. An original world map Some mostly original characters 2 types of crafting, Alchemy and Enchantment 4 types of summon spells: Necromancy, Demonology, Hagiology, and Animation Changes and Omissions (based on features found in GBA and GC versions of Fire Emblem): No character constitution or weight, and therefore no rescuing or shoving No biorhythm No Laguz Magic stat renamed to Intelligence, Skill stat renamed to Dexterity, Resistance shortened to Resist Items like Vulnerary can be used on units, rather than used BY them (think Final Fantasy Tactics) Spell tomes don't degrade if they miss. Difference in experience award between mere survival/missing and avoiding, and between killing and one-hit killing Physical damage weapons with elemental attributes That's all I can think of right now. I'm interested in questions, comments, and concerns anyone might have about this project. I have been working pretty hard on it, and it's still being tested and developed, so any volunteers would be appreciated. I'll post some files later, maybe in an hour so hang tight.
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