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  1. Alright, now follow me on this. We could obviously do the "Walhart is one letter off from Walmart" thing, but there is an obvious connection between the two if you look deep enough. Well, there are multiple, so lets go down the list. For simplicities sake, we'll start with Walhart. 1) Walhart rules the continent Valm. Valm is Valencia, the Kingdom of Valencia was started by Alm. What color is most prominent on Alm? Blue. What color is Walmart famous for? Blue. Connection number 1 2) Walhart has multiple generals, one of which is named Excellus. Excellus is also the name of an iphone app. Phones are sold at Walmart. 3) Walhart comes with the skill Conquest. Fire Emblem Fates: Conquest can still be found at Walmart. 4) Another one of Walhart's generals was Cervantes. Cervantes is the last name of a famous Spanish writer. In his most famous book, "Don Quixote" (which could probably be found at a Walmart, but that's the easy way out), the main character lives in the La Mancha region. With La Mancha, we get to the movie "Man of La Mancha", an adaptation of a book by Dale Wasserman. Dale Wasserman died in Paradise Valley, Arizona, and guess what's at Paradise Valley, Arizona, A WALMART SUPERCENTER. 5) Walhart is voiced by Richard Epcar, who also is Ansem in KH3. KH3 is coming out for PS4 and Xbox 1 (again, can be bought at Walmart, but we're going in further). PlayStation is made by Sony, whose head office is in Minato, Tokyo, Japan. The Minato region of Tokyo is well known for the Tokyo Tower. The Tokyo Tower is 1,092 ft tall, making it the second tallest thing in Japan. You know what else is the second tallest of something? John Rogan, who is the second tallest person in the world (or was, he is dead). He lived and died in Tennessee (there are Walmart in Tennessee, but that's too easy, we did that last time). Tennessee is currently going through it's midterms, and has a few candidates. The Democratic nominee is Marsha Blackburn, who was just endorsed by Taylor Swift. Taylor Swift is a friend of Ed Sheeran, who recently played at the Nashville's Nissan Stadium. But while in Tennessee, you know where Mr. Sheeran went? That's right, he went to Walmart to get some pajamas. BOOM! If you have any other Walhart Walmart connections, please inform me of them immediately
  2. WhiteWoop

    Hello

    Just wanted to say hi. Looking forward to discussing anything with fellow fans of FE. On a personal note, hoping to learn a lot here.
  3. Hi everyone! I'm new to this, so I'm kind of figuring how things work on here. I know my name may be a bit questionable, but I thought it would be funny if I called myself that (haha please don't be weirded out). I'm an avid fan (and a somewhat new one) of the Fire Emblem franchise, and I've played a couple of the games, but I would also like recommendations for a few of the older games. Other than Fire Emblem, I enjoy video games like Final Fantasy, The Legend of Zelda, CS:GO Undertale, SSB, Persona, and I play a lot of MMOs. This community seems pretty friendly and I hope I don't regret joining, cuz there are lots of helpful tips on here... One question for you guys: Am I the only one hopelessly in love with Marth? Like as a character? He was the first Fire Emblem character that I knew of, and it brings back a lot of memories so he's quite..special to me. ANyways, have a nice day!
  4. Since interest in AC has returned thanks to today's update, and many people are likely rebuilding their towns, why not have a little community pool to help those who might wanna have some sweet FE theming in their new town? Or maybe you just want to run around in your favorite lord's clothes? That's fine too. So post any FE themed AC things you made or may have found in here! As of right now I haven't made anything, though I may make Shigure's sky knight outfit to the best of my ability (I've never been great at AC patterns lmao). I personally named my new town Valla, and am trying to find Lost in Thoughts All Alone in town tune form. Sadly, searching the web for AC FE stuff just turns up a lot of boring news articles about the mobile game being pushed back, so finding things has become a bit difficult.
  5. I was doing some grinding in Warriors to get Azura's Blessed Lance unlocked when I thought about a topic that I thought would be pretty cool. What is your favorite Fire Emblem weapon? It can legendary or common or locked to a certain character? You can give any reason why you like. Feel free to have fun with this one.
  6. Anybody know how to insert an midi music file into fe8 using fe builder? Not just from another fe game but from any game that has an midi file, and if it requires a certain patch? I see there is a section where you can import and export from other games but it doesn't specify which address is music. If anybody knows how to do this, the details would be appreciated thanks.
  7. Hai so I was bored, so I made this? I could imagine VIXX in Fire Emblem though, Leo and Hyuk could be mages. Ravi and Hongbin as shamans (They be wearing glasses). Also Hakyeon and Ken would be assassins (Sexy assassins)
  8. Does anybody know how to import and export gba music from other games into fe8 with fe builder, I know it has some music features in it but I'm not to familiar with them, thanks for any help.
  9. giselle

    My Sprites

    So, I don't know why I've taken this long to make a sprite thread considering sprite-making is basically the only thing I've done here. I've been splicing since earlier this year and my mild interest in art has led me to do a bit of custom stuff. A good amount of my sprites have big messes of palettes I won't bother to fix at any point (this is mostly an issue for the older ones, and is especially notable with skin colors.) I don't really make sprites that often anymore, but it's still fun. Splices: Looking back, a lot of these are worse than I thought. And a bit of custom stuff: Head/hair are spliced, body is custom I made this to use with a portrait and never did Frequent updates can't be expected considering how scarcely I find inspiration
  10. I'm curious to see people's favorite and least favorite lords. So I made these polls. Let me know if I forgot any and feel free to say why you like/dislike these lords if you want
  11. Hello! I'm working on a FE GBA Project that I had to put on hold for a long time. Without getting off topic I am requesting some or will commission (references needed) unique FE GBA character portraits in the FE8 format. Normally I would sprite myself but I lack the ability for this job. I need some skeleton bros. Yep. Full on monster MUGS/portraits. Mainly as of now I only need three particular characters sprited as follows. Skeleton Skeleton Archer Skeleton Berserker I have some ideas in mind but would love to see what you guys can come up with. I should mention blinking frames are not required since skeletons don't have eyes; however, speaking frames can be a simple as just the jaw opening can closing. This is also not required but welcome to try or come up with something of your own. The mini/chibi is also not required. If you wish to discuss payment privately we can chat through PMs.
  12. Who should compose/direct the soundtrack for a future Fire Emblem game? My personal pick would be Nier Automata's Keiichi Okabe.
  13. I had this idea whilst revisiting my old Final Fantasy Dissidia 012 game. In the game, there's a (now offline I believe) 'scenario building feature' that basically lets the player create scenarios to put on the Dissidia 012 network for others to download and play. These scenarios consisted of a series of fan created conversations between characters, with battles following usually after. The creator set the rules and limitations for these battles. I was thinking about it, and I would really love a feature similar to this for FE Switch or any subsequent titles. In regards to supports, It would certainly be would be fun for character building even if it would be non-canon, and I've seen Youtube videos of people making their own supports that are significantly more in depth and interesting than what's been pumped out lately. And in regards to battles, it'd be fun to see what interesting maps players could come up with. (though Im not sure how enemy units would work? Maybe a simplified version of user macros to set the actions of them, kinda like FF12?) What do you guys think? For or against? And if for, what other features would you be interested in seeing in a mode like this?
  14. Who do you guys & gals think should write a future Fire Emblem title? I've heard Yasumi Matsuno as a suggestion, what do you all think though? Have anyone in mind?
  15. Hello everyone! After two (very busy) weeks since my registration, I finally get to introduce myself to you all. My name is Auramaster, and I'm from East Coast USA. I've seen this fascinating website several times while searching for Fire Emblem information, and I finally decided to join in on the fun. I hope to talk with many fellow fans and participate in community discussions, because FE is one of my favorite series. The main reason I like Fire Emblem is its ability to weave strategic, challenging, and fun gameplay in with interesting characters. That type of narrative and action is what I look for in a video game. I also like delving into the lore of the FE world and learning about how all the royals and dragons are connected. I've been playing Fire Emblem since Awakening came out (Wow, its been over 5 years). I played the demo and immediately knew it was the type of game for me. Along with FE13, I've played FE14 Conquest and Revelation Routes. Up next on my list is Shadows of Valentia, but I am interested in the older games as well, especially the ones from the GBA era with their stunning battle animations. Any recommendations are certainly welcome. Overall, Awakening is my favorite so far. And while my opinions may come from a small pool of games, my favorite lord is probably Lucina, for her courage in the face of the apocalypse. The other video games/series that I enjoy are Persona, Overwatch, and a bit of Pokemon. Of course, I am up to talking about them here as well. I hope I get to get to know everyone over the coming days and share my love of Fire Emblem with you all! All of the best, Auramaster
  16. Considering the fact that every Fire Emblem game since Path of Radiance (except Tokyo Mirage Sessions ) has contained at least one character that also appears in Smash Bros., I think an Echoes rep would be nigh on guaranteed. Also, Alm would be another generic AF swordlord, so he's not getting in! Now, sure, they could make Celica a Robin clone with recoil damage instead of the limited uses mechanic, but that's boring. So, here's my idea for her moveset, with some notes on how it could be used in a competitive setting. I'll assume the mechanics are smash-4-esque. Tilts (and jab): Jab: A fast string of two swings with the sword (to reference how easy it is to double in Gaiden) with reasonable damage and low knockback to start or continue combos. However, the move has pathetic range, allowing opponents to stuff the move with their own attacks. F-tilt: A small explosion comes out of her hand, which deals plenty of horizontal knockback, which makes it a good combo finisher to get the opponent offstage, and can potentially kill if the opponent has a lot of damage. However, the move hits high, so most characters can duck under it, and it also has lag so it's unsafe on shield. D-tilt: She stabs her sword into the ground, which spikes aerial opponents, breaks shields and buries grounded opponents for a short time. Great for punishing 2-frame vulnerability and starting kill confirms, but has poor frame data. U-tilt: Has her summon an angel above her (like the seraphim spell) to juggle opponents and block aerial approaches. However, this move won't hit anyone on the ground. Dash attack: She summons a cone of wind in front of her that is also an intangible hurtbox, so it can block incoming attacks. The animation is similar to her dash in the dungeons. Useful for stopping rushes but has a lot of endlag. Aerials: N-air: She sets herself on fire for a short amount of time for a multi hit attack, somewhat like Lucas's N-air. F-air: She swings her sword downward in front of her, which can be used for spacing. Similar to Lucina's F-air. B-air: She propels herself forward with a small blast of wind which has a powerful windbox at long range, and a decently strong hitbox up close. Could be used twice for an aerial cross-up. U-air: She summons an angel that flies up to the top blast zone, which can kill very early if the opponent doesn't know how to SDI. However, it deals pathetic damage and doesn't cover her sides or the ground at all, somewhat like megaman's up air. D-air: She makes a blade of wind underneath her. The start of the move (ie the blade itself) spikes while the later part of the move (her arms) deals weak horizontal knockback and can lead to follow-ups. Grab: A slow, short range grab animation that is VERY unsafe. Down tilt is a better shield punish every time. Her throws all involve her tossing the opponent with wind in the appropriate direction. High knockback, but the only significant damage you'll be getting is off her pummel. Smashes: F-smash: A sharp stab with her sword that deals a huge amount of damage and knockback. Causes a crumple animation if you hit with the hilt of the blade. However, the hitbox is very thin and the move has a lot of endlag. U-smash: A huge plume of fire with multiple hits for maximum damage output. Can cover every landing option except airdodge. However, if the opponent does airdodge or drift far enough away, you're fucked. D-Smash: Celica slams her hand into the ground, making a huge explosion that hits on both sides and deals insane knockback. However, it has a LOT of start up, the the opponent can react with a roll or spotdodge. It could cover all options in a tech chase if spaced correctly. Special: Neutral-B: Seraphim. She fires small angels in front of her, like Falco's lasers. Side-B: Throwaway food. She throws a food item at the opponent that deals damage and can be eaten for health. You can press B during the animation to hold the food in her hand where it can then be eaten with the attack button or thrown with the grab button. Down-B: Thunder. On the ground, she charges up a blast of lightning that deals huge damage and knockback and has a disjointed hitbox that extends all the way to the blast zone. In the air, she rises while charging (can be B-reversed) before launching the lightning downwards for the most badass-looking spike in the game. However, the very slow startup makes this move very much fashion over function. Up-B: Excalibur. On the ground, it's a toned down version of Cloud's limit-break blade beam. This combined with thunder would make a VERY flashy long-range trap that covers all grounded options except jump. In the air, it's a recovery move which surrounds her in wind as she travels up, which works somewhat like Meta Knight's drill Rush. Final smash: Ragnarok Omega. A VERY beefed up version of her down smash. Overall: Celica is a slow but long-range character who focuses on covering as many of the opponent's options as possible with powerful hits and combos. Alternate skins: Celica, Mae, Boey, Tobin, Faye, Silque, Nino(FE7), Lute(FE8) Stage ideas: There's already a boat stage. Thanks, Toon Link! PS: If any modders (or even people at Nintendo) want to steal my idea, go for it. As for why I didn't put this in my smash moveset ideas thread, curse you double-posting rules!
  17. So... forgive me if I'm posting wrongly. I haven't done this sort of thing before, I'm still new to this website and have no idea how to use it. I mostly use the subreddit or my own Tumblr, but, well, here goes. In this thread I'll be posting mostly Awakening art pieces I've done, though there might be a few other stragglers here and there. (If that's allowed? I read the rules I'm just not sure is all) Anyways... So here's my stuff from 2016: This one was a commission! Someone asked me to draw them as a Fire Emblem character in Severa's clothes and I had a ton of fun with that: Here's a few WIPs I'm doing: And this was a commission of someone's Corrin! Currently, I'm working to color this, but a friend and I also agreed to collaborate. I drew it, she's going to also color it! and while this piece is a little old, I still do like it: so again, apologies if I did any of this wrong, I'm still new to this, thank you for looking!
  18. If you had to pick a non-Japanese writer for a mainline Fire Emblem game, who would you pick? I'm asking specifically non-Japanese because someone over at /r/fireemblem had already basically asked a similar question but keeping it to Japanese writers, and even without any regional stipulations, most FE fans would probably pick a Japanese writer anyway, so it would be interesting to see what choices you guys make if forced to look outside of Japan. As an optional bonus challenge, pick a writer who is neither from Japan nor a predominantly English-speaking country. My pick would be Michael Kirkbride. He wrote the lore for Morrowind and he continued to write Elder Scrolls lore even after he left Bethesda. I think his writing style would add some really interesting flavor to the world of Fire Emblem. OPTIONAL BONUS CHALLENGE: The writer(s) for Nehrim: At Fate's Edge. The story and atmosphere completely blow (vanilla) Oblivion out of the water. EDIT: To clarify, I'm talking about writing for a brand new mainline FE, not rewriting a pre-existing mainline FE.
  19. So what are your thoughts on FE switch being open world (This has not been confirmed, just me asking a question) When I say "open world" I'm not talking a game that plays just like breath of the wild or anything, but instead a game where the map in between chapters (like in sacred stones, awakening, and echoes) that is open world and 3d with side quests. So for example - Chapters are played out just like in any other Fire emblem game, you still have support conversations and all of that stuff ( and maybe children, that is another thing, what are you guys thoughts on the marriage system? should it be brought back?) So it is like any other fire emblem game with the exception of in between chapters you have a giant map ( like breath of the wild size) That you get to run around on in 3d and explore. More and more parts of the map would open up as you progress through the story. But this can be used to get from one part of the story to the next just like in Sacred Stones, Awakening, and Echoes. While on this map you can encounter bandits attacking villages and monsters in caves, and when you encounter them you strike them and go into classic combat ,just like in echoes with the dungeons. There would also be hundreds of side quests that you can do, and you could find hidden castles and villages and rescue people to recruit them but they don't have to be rescued for the story. SO it would play like a regular FE game with an open world. I feel like this could add a like a hundred hours to your play time.In My opinion this would be (if done right) the best Fire Emblem game ever. And should this be ported over to new 3ds as well, (it just wouldn't work on old 3ds) I think they could port it I mean they ported Xenoblade Chronicles. SO those are my thoughts, What do you guys think?
  20. Hello, I'm new to this forum and I recently have been looking for something. I very much am a fan of the Fire Emblem series, from the combat and rich stories. However I was wondering if there is a official mode in one of the games, or a unofficial rom that added custom matches or skirmishes. This would mean picking and selecting units to fight on a pre determined map to your liking, no real story involved or perma death to worry about, but more about enjoying wholesome fun of your favorite team duking it out with another, If anyone would know about it official or not, please dont hesitate to let me know.
  21. Title is self-explaining. The poster gives a rating and a comment (optional) about the mentioned FE character in the above post. After that a new character is mentioned which has to be rated by the next person. First character (a classic) Ike
  22. Ho trovato Hector 5 stelle e subito mi sono messo ad allenarlo, fino al livello 23 , poi mi sono ricordato che potevo fare sostegno evocat. Per aumentargli le stats ma invece appena fatto, le stats si sono abbassate. In attacco aveva 43 e ora 39 , anche i ps si sono abbassati è normale? Aiutatemi
  23. FOR THOSE OF YOU STOPPING BY FROM THE FUTURE TO TAKE A GANDER: Some of the images in the first few pages, back when I still used Imageshack for uploading, are now broken. HOWEVER, FRET NOT! If you wish to view them, right-click on the image, click "Inspect Element", then right-click on the image link that pops up on the right and click "Open in New Tab." As far as I have tested, this allows you to view the image. If it doesn't work, then you're outta luck, I suppose. *Shrug* ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Seeing as how my old sprite topic is deader than a doornail, I feel like starting over, so to speak, with a clean slate. This time around, though, I'll be posting less exclusively FE sprites and more other styles of sprites. Anyway, sprites, in no particular order: Part of a series of sprites in a custom style where I sprite 100 of my favorite characters from my favorites games and franchises, with the stipulation of one character per game. Let's see if I can actually do it. A few FE-battle-styled sprites that I've made some time in the past year or so. A few Nintendo characters in ML3 style. The result of boredom and random scribbles in Paint. Another boredom piece from a while back. Also an experiment with limited colors on the mushroom; the grassy knoll came later. A custom style inspired by 8-bit graphics, though itself isn't. And a few maps: That should be enough for now. Comments and criticisms are always welcome.
  24. I've been wondering if the dialogue choices in this game even matter, since Fire Emblem Awakening had some choices but only the last one mattered. In the game the dialogue choices make me think that there's a hidden romance system, so i'm wondering if the choices have any effect on the story besides the dialogue.
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