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  1. This is the feedback for my new story: Link to Fire Emblem: The Grimleal's return: A few things to keep in mind: I am NOT confirming any ships whatsoever, there's a few that you can probably guess but they will not be mentionned directly in this story. The chapters will be written like if they would be written in a video game Robin is female because I want her too. Robin could also be male, it has no effect on the story. This story is not an explanation of what happened before what is shown on the Awakening Drama CD. In fact I would say it's something entirely different, basically of how I would see everything that happened before they go back to the future. Have a good read and post if you find any mistakes!
  2. I was watching Lord of the Rings: Return of the King recently, and this idea came to me; despite not being true domestic animals, War Elephants were a very powerful force to reckon with in ancient and medieval warfare. With me being a FE fan, I thought that maybe if it could work, a War Elephant would be a very interesting unit-they would effectively be mobile fortresses. Here's how I think they would work: because they are so massive, War Elephants would take up 4 spaces, and on their back they would have a unit wielding a lance, an archer unit, and a unit that throws Spears. I think it would be very disappointing and a missed opportunity if the Elephant itself wasn't used as an enemy, so it would use it's tusks that are attached with swords as a move which is either sword-type or lance type (since they are long like Lances), but I would say sword-type because I think a long pole weapon would be the best kind of melee weapon if you were faced against one of these. The War Elephant's stats would be very high HP, Atk, and Def, decent luck (maybe a high luck stat if Elephants are considered good luck in some cultures), okay resistance, good skill, but low speed. It would move either 5-7 spaces. If you take the Elephant down, you could also take its riders down with it, but this should be very hard to do because of how much help they give it. The War Elephant would also function as a movable high ground, which gives all projectile enemies on top of it at least 1 additional space that their projectile would cover; this means that an enemy with a Spear would cover up to at least 3 spaces, and an enemy unit with a Longbow (because they would have to appear in late-game anyway) would cover up to at least 4 spaces. The Lance wielder would always dual-attack with the War Elephant (another reason why I think that a War Elephant's attack should function as sword-type). If you try to hit it from a distance, you'd also have to deal with the Spear-thrower and Sniper who are highly likely to dual-attack you. I am thinking that because of how powerful they are meant to be, War Elephants should be enemy-only units. The first War Elephant you'd meet would probably be only one as a boss or with the boss riding it, but very late in the game the enemy army could have many War Elephants supported by infantry. In ancient and medieval warfare, the sight of War Elephants was enough to terrify an enemy army and lower morale, they could take on a whole bunch of an enemies soldiers at the same time, so I'd like War Elephants in FE to give the player that feeling of a very intimidating giant walking fortress that they'd really have to strategize in order to take down. However, since Elephants are intelligent animals, they could work where you might be able to recruit an Elephant rider and have the Elephant as a character with some personality (esp. in the supports with their rider), and plus, wouldn't it just be totally satisfying to rampage on your enemy with a gigantic beast and have a mobile fortress of your own?
  3. Hey everyone, thinking of wanting to start a brand new fan game from the GBA era, but I’m not that good at it, group collaboration anyone?
  4. I never even got Deen, because he is the worst between him and Sonya, in order to get Sonya I had to give up on Deen, so with Jesse, Saber, and Kamui, which classes should they be once they become villagers?
  5. Download: Marc's Precious - Revenge v1.0 What the heck is this? This is Marc's Precious: Revenge, a ROM hack of Fire Emblem 8: The Sacred Stones. It was made by EvilEggoWaffle and MarkyJoe1990 as a response to the ending of FdRStar's Ragefest IV Submission, titled Marc's Precious. What is Ragefest? It's a Fire Emblem hacking contest hosted by me, MarkyJoe1990. The goal is to make a difficult, but enjoyable Fire Emblem chapter. You can watch my playthrough of every submission here, or you can play them for yourself here. What does this hack have? 2 custom chapters, with new story, characters, and level design.
  6. Favorite Heroes: Ike, Lucina, Hector, Marth, and Alm. Favorite Side Heroes: Leo, Takumi, Inigo/Laslow, Florina, Soren, Amelia, Rutger, Ryoma, Caeda, Saber, Gray, Tobin, Kliff, Raven, Sakura, Clarine, Clair, Henry, Python and Lilina. Favorite Villains: King Zephiel, and Lord Berkut. Despised Heroes: Corrin, Kris and Ephraim. Despised Side Heroes: Faye, Tharja, Lowen, Shinon, Astrid, Cath, Meg, Rennac, Innes, Naesala, Rhajat, Asugi, Laurent, Azama, Severa/Selena, and Delthea. Despised Villains: Validar, Grima, Garon, Iago, Hans, and Anankos. Those are my new favorites, and least favorites. What are yours?
  7. What's your least favorite character in the whole series itself? Personally, my least favorite is most likely Peri (FE FATES)
  8. OK, since the success of Echoes: Shadows of Valentia, people have seen that Both stories of Mystery of the Emblem, War of Shadows, and War of Heroes have been remade, and everyone is speculating that Genealogy of the Holy War is going to be remade next, but the Director of Echoes: Shadows of Valentia, Kenta Nakanishi wants to remake Binding Blade next, Binding Blade was fan translated, and wasn't very good, but an official release of a Binding Blade remake will make up for it's mistakes, so here's how I would like the game to be like. The Gameplay. The GBA trilogy had amazing gameplay, but out of the 3 Blazing Sword had the best map layouts, the only issue I have with Sacred Stones' map layouts is that it had too many advantages, and the maps were far too easy, except for the final maps of the game, Binding Blade, had a bit of a poor map layout, honestly since it is going to follow the same maps of Binding Blade, I think this will be left unchanged unfortunately. The Difficulty. The Hard mode can be unlocked if you complete the game once, and some units get bonuses, in Hard Mode, but if Intelligent Systems manage to put Normal, and Hard Mode on it on the 1st gameplay, and once Hard Mode is completed, Lunatic Mode will be available, and considering that New Mystery of the Emblem carried out the Casual Mode for new players to enjoy, it will be added on here, but Rutger, Sin, Milady, and Percival get hard mode bonuses, I consider Casual Mode, and Normal Mode to be treated as Easy Mode. Seperate Paths. In Chapter 9, you are given the choice between 2 villages to rescue, depending on your choice, it alters the next 2 chapters, if you get Larum, then you'll pick up Echidna, and a better Gonzales, for more effort to train, and a late promotion, if you get Elffin, then you'll get Bartre, and a worse Gonzales, for an early promotion, and less effort to train, also after you get through Retaking the Capital, or Pinnacle of Light, depending on how you level up Shanna, Thea, Sue, and Sin, if Shanna and Thea's levels are higher, you go to Ilia, and if Sue and Sin's levels are higher, you go to Sacae, depending on your choice between Larum, and Elffin, one becomes a playable character while the other is resigned to Fortune Telling, and depending on your choice, one Divine Weapon will be obtained on your own while the other is obtained by the Elimine church and you get either Juno, or Dayan, if you choose to go to Ilia, you get Juno, and Maltet, if you choose to go to Sacae, you get Dayan and Murgleis, I think that it would be interesting to get both of them on your own, 1st you go to Ilia, then you go to Sacae, or there should be multiple conditions of victory to decide which path you should take, like Route the Enemy, you go one route, and the other route, you Defend a Stronghold, or Seize one. The characters. You know what's a load of shit? Thieves cannot promote into Assassins in Binding Blade, and Assassins are rare enemies, the only notable ones are Jerme, Gecko, Jamil, and Porcus, and if you count the Master Ninjas, the only notable one is Kotaro, returning the Assassin Class can help Chad be a better assassin than most of the Assassins in the series, the only ones he might not surpass in the series, are Jaffar, and Matthew, and Astolfo a slightly better unit, and all around Cath Sucks, plus some of the characters were pretty shitty, Sophia, Gwendolyn, Treck, Cath, etc. and some of the characters had no personality, Roy is nowhere worse as Kris, and Corrin, having no personality, and shitty growth rates, But there were great units such as Lilina, Milady, Clarine, Percival, Raigh, Rutger, Dieck, it would be good to fix some of the bad characters' stats and the Child Units, by adding Blazing Sword in the Remake, putting in the Parent System, making Roy's growth rates better, Lilina easier to train, Wolt a better unit, etc. And I'm wondering what happened to Lyn, maybe she died, or maybe she disappeared, and who is she married to, Eliwood is less likely because Eliwood's supports and some evidence shows that he married Ninian, Lyn Marrying Kent on the other hand, not likely, but the only possible husbands for Lyn are Hector, and Rath, making her the mother of either Lilina or Sue, but unfortunately, if they reveal who Lyn's real husband is, then it will effect the entire fanbase, a flame war will begin, then again, they might have Lyn remain single, Lyn never made an appearance in Binding Blade, so we are unsure what happened to her during the events of Binding Blade, however there are other characters that appeared as playable characters in Binding Blade, those being Marcus, Bartre, and Karel, so why not bring back older characters like Matthew and Raven, I was glad they didn't remove the support system in Echoes: Shadows of Valentia, supports show the characters their full personalities, but Zephiel is one of the most well written villains in the series. Weapon Forging. Weapon Forging is an iconic addition to Fire Emblem, it 1st appeared in Path of Radiance, then continued on in the later games, so it would be nice to have Weapon Forging, those who don't know about Weapon Forging, it is a thing where you upgrade weapons, having their strength, critical rate, and accuracy increased, if Intelligent Systems can, they can decrease some weapon weight, so that units with low constitution, and speed can wield heavier weapons, plus the Divine Weapons were breakable in Binding Blade, which was a load of bullshit, but if they make them unbreakable it will be better. Trial Maps. The Trial Maps were added after reaching a certain condition in completing Binding Blade, some of them even needs you to download them, but adding them as DLC can make the Trial Maps available right away, the old maps will not require you to pay for them, but adding in new maps will. That's all I have right now, what are your thoughts? If they manage to remake Binding Blade, then it would be known as Fire Emblem Echoes: Legends of Elibe, or something like that.
  9. So... forgive me if I'm posting wrongly. I haven't done this sort of thing before, I'm still new to this website and have no idea how to use it. I mostly use the subreddit or my own Tumblr, but, well, here goes. In this thread I'll be posting mostly Awakening art pieces I've done, though there might be a few other stragglers here and there. (If that's allowed? I read the rules I'm just not sure is all) Anyways... So here's my stuff from 2016: This one was a commission! Someone asked me to draw them as a Fire Emblem character in Severa's clothes and I had a ton of fun with that: Here's a few WIPs I'm doing: And this was a commission of someone's Corrin! Currently, I'm working to color this, but a friend and I also agreed to collaborate. I drew it, she's going to also color it! and while this piece is a little old, I still do like it: so again, apologies if I did any of this wrong, I'm still new to this, thank you for looking!
  10. I need some good skills on my rhajat pls im playing on birthright and have little access to the really good skills like shurikenbreaker and vengence so if anyone had a Rhajat with such skills feel free to put your castle address here (I just restarted I dont have much to offer but a pretty decent takumi build)
  11. NOTE: I will post the builds at a later time. for now, I have stats and a long description. Siegbert: Future King Siegbert has managed to extract himself from his Father's shadow and stand on his own 4 legs, trading away the defensive, Distant Counter Siegfriedfor an offensive, Swift Sparrow 2 Dark Greatsword. Compared to his father Xander has slightly lower defense and Resistance, and significantly reduced health, but slightly increases his Attack and shoots his speed through the roof, being the fastest cavalier to date. His massive power lets him break through and kill nearly every Red unit lacking Wary Fighter, whereas a special proc from Draconic Aura or Dragon Fang let him bust through a significant portion of blue units. With Swift Sparrow 2 in his A slot, he reaches 58/43 Atk/Spd offenses at neutral, allowing him to double any unit with less than 38 base speed. Most importantly however, he is mounted, capable of initating with the range of an infantry mage/archer to improve his offensive niche, and grabbing Hone Cavalry for a mind-blowing 64/49 initiation offense, allowing him to kill just about anyone who isn't wielding Swordbreaker/Wary Fighter, or an incredibly bulky blue. He pays for it however with painfully mediocre HP for a melee unit, and an utterly destructive resistance stat, with only Fredrick's 14 losing to his 15. His mediocre health may let him easily activate Desperation, but his awful Res results in a magic user needing a mere 34 magic to 2HKO him, or 43 for Green mages, a stat every single optimized magic tome reaches. This makes it dangerous for him to rest in the range of any Blade-Tome user when in Desperation range, and the range of Blue Mages, Blue and even Red Dragons are simply off limits to him at all times as he can never reliably take hits from any of them except an unbuffed Blarblade Odin, and he cannot kill either Adult nor Young Tiki on initiation without dying to Quick Riposte. Siegbert is only summonable at 5-stars. However, he has a boosted BST that brings his stats to the level of a lower-BST Infantry unit. Similarly to Sigurd, this gives him a boost in Arena, as he has both that and an exclusive weapon to boost his weighting to that of any usual legendary infantry such as Lucina or Seliph. Overall Pros/Cons Base Kit Builds (Heavily WIP) Legend Bold = Reccomended for build Italics = Distinctly Suboptimal yet possible for build Underlined Bold = Necessary for build Desperate Move (General Offense) Usage: General-Use, Deadly Initiator (Aim to initiate combat, risking life for more likely kills), Endurance(Becomes significantly more capable of killing as time goes on) Our Other Boy (Galeforce Offense) Usage: Arena Offense(Excelling either at point score or at killing meta units) , Safe Initiator (Aim to initiate combat, surviving the fallout almost assuredly alive), Penny Pincher (Budget Offense) Usage: Extremely Cheap (3-4* inherits only, <= 3 inherited units) Deadly Initiator (Aim to initiate combat, risking life for more likely kills)
  12. My favorites in the Fire Emblem series are. GBA: Elibe Saga. 2 Smash Characters: Telius Saga. 3DS: Echoes: Shadows of Valentia. (Finally playing it, and enjoying it so far.) Spinoff saga: Warriors. Past Titles: Genealogy of the Holy War.
  13. I personally like Alm's route better. I just really hate Desert Maps, and Swamp Maps. And I just like Alm better. Plus keeping Celica's army alive is a pain.
  14. Uh well after all the time spent on it finally, finally I feel it is ready and completed. The final version of my Fire Emblem hack project. I call it Fire Emblem 4: Overpowered. As the name suggests things are overpowered in this hack in fact everything is player characters and enemies especially everything is inflated in some way affectively becoming broken. Now the concept of my hack may turn a few of you off due to it`s nature but my earlier version actually had some people actually love the overpowered characters and stuff. So I hope more will feel the same with this final one. This is my first ever hack and it really isn`t supposed to be all that serious a project if it was I would have done something much large scale than this. This hack is pretty much for a few laughs as some of the edits I did are crazy as heck this is pretty much fire emblem on crack or something haha Sigurd`s hair is even purple in this. This hack was largely done out of my love of Holy Weapons I always loved how epic it was in FE4 when you fought against someone like Ishtar or someone and you would face them down with a holy weapon or your own and that epic white flash would come across the screen for both of you. I`ll make a short list of changes in this hack here the rest you can see in the readme file I have included with the patch please do read the readme there is vital info inside that needs to be known and I address a few things about the hack in there too. Also another note about this hack it can be patched to english with an english I tested it by downloading an english patch from here it works. Because I have had many people constantly ask me is there an english patch for this hack so yes you can patch over it again and turn it english everything remains intact in the hack. Patch Download:http://www.mediafire.com/file/92uwlx62xjb25dq/FE4_Overpowered_patch.zip *Almost everyone has a holy weapon enemies included there are also fake holy weapons in here most are strong silver weapons or magic spells that give the same bonuses but have inferior attack power and accuracy. *Almost every deleted or unused skill or item are brought back here everything from the Silence Sword to Darkness Sword skill and Holy Sword. Ah and the Great Arch is revived here too basically the strongest Ballista type enemy that just never made it in the final release of the original game don`t know why. I woulda have included the charm staff and thief staff too but those are impossible since they just lock the thing up and freeze it. *Substitute characters don`t suck anymore. They are actually worth using however still inferior in ways to the regular children. they have inferior skill sets most of them and in this game skills are vital especially stuff like awareness and charisma. Awareness is a godsend in this hack because a lot of weapons now do extra damage to certain classes or enemies have the critical skill which is insta death so pay attention to special skills. *More love options. Altenna can now be paired up and Yuria can too no more relying on the jealousy system you can pair her up normally. The substitute units can also be paired with literally anyone yes even sibling pairups so yep sums that up. *Oddly colored maps yeah remember how I said this is like if fire emblem is on crack or something I think the colors of some of the maps I did shows that for sure don`t be shocked at weird colored water and stuff. *you can now do the triangle attack there are 2 sets Fin, Ethlin & Cuan and then there is Celice, Leaf & Aless *Almost everyone can class change so keep an eye for that. Even pre promoted units like Cuan or Hannibal can change classes. Also Diadora can class change too no longer is she locked to Shaman. Speaking of Diadora you can now sell her Circlet. *Almost every Holy Weapon can be sold and passed around. Most all Holy weapons are merely A rank weapons now. The only ones I left locked are Naga and Loptousu because they are both way too OP even for this game standards to just be passed around. So be careful with Loptousu as you only get 1 from a village and the person must have major Lopto blood to use if not you are screwed as ya can`t sell it in the shop. If you are curious to what village it`s the village on chapter 9 that has Loptousu your gonna want that. But keep it away from Tyrfing and Naga yes Tyrfing negates Lopto`s affects so only 2 threats and well..critical hits those will do it. Anyway I think that about sums up this hack again be sure to check the readme file and hope some of you actually enjoy this little silly project. I`ll leave a few screen shots and video footage of the gameplay so you can see how it plays out as I am also recording gameplay of it to show it off.
  15. Favorite Heroes: Ike (Path of Radiance/Radiant Dawn.) and Lucina. (Awakening.) Favorite Villain: King Zephiel. (Binding Blade.) Despised Hero: Kris (New Mystery of the Emblem.) Despised Villains: Iago and Hans. (Fates.) What are some of your favorite and despised heroes and villains in the Fire Emblem series?
  16. Hey there everyone! My name is Lucas and I've been around Serenes Forest for a while, typically just using it as a resource for the games, as well as a resource for finding other Fire Emblem related content, but now I figure is as good a time as any to start trying to be a part of the community in some way, shape, or form. As for a little bit about me, I'm a 24 year old Canadian currently living in the U.K. trying to give my career a kick start and have a little fun while I'm here. As for my Fire Emblem experience, I'm by no means a total expert in the intricacies of the games, but I enjoy them nonetheless and I'd say I'm at least somewhat tactically savvy. My first Fire Emblem game was FE7 from back in middle school, which still remains my favourite installment to date. Not to say I haven't enjoyed the others. I also really like the Tellius games and Echoes. And Heroes, for a different kind of gameplay. I like to challenge myself with different kinds of challenges, but usually ones that get me to use characters that I wouldn't normally use or leave out ones that I would. I'm not one to jump straight into Lunatic mode. Maybe one day lol. I also like to write and have an Awakening fanfiction on the go which I've kind of lost a bit of motivation to continue but hopefully posting on the appropriate forum for that will spark my creative juices again. Look out for it. Hope to hear from some of you on here soon. Lucas
  17. Hello fellow FE mates! So, I just recently beat Fire Emblem: Genealogy of the Holy War. Now the only remaining game in the series that I have yet to play is Thracia 776, but I am having some serious issues finding a working ROM for it. So far I've downloaded four ROMs and all of them have either only been one part of the game translated. All I want is to finally say I've beaten the whole series. Can anyone guide this poor boy to a translation that at least has translated story/dialogue, items, options/moves, and character names? Some translations even mess up on the intro. The very first screen of text introducing the game will have a sentence that starts with gibberish letters like "rn." Anyway, it'd be greatly appreciated. Seeyaround!
  18. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  19. The feeling of having a Genealogy of the Holy War remake could be potentially be a possibility, and the Elibe Saga remake I always wanted, could copy some of the elements Genealogy of the Holy War offered, making the growth rates better than before, and have the units more useful, and not have them easily killed. That would have Roy's shit growths better, and more of the child units more powerful, and I'm hoping that it won't be forced to be like Awakening again, having the Child units being playable at the same time as the parent units, and having an avatar to have "Waifus or Husbandos." and I also want them to make the Legendary Weapons unbreakable, let's wait for Fire Emblem Switch 1st, to see if it is an official installment or a remake, then we'll see if we get a Genealogy of the Holy War remake, and an Elibe Saga remake.
  20. So what are your thoughts on FE switch being open world (This has not been confirmed, just me asking a question) When I say "open world" I'm not talking a game that plays just like breath of the wild or anything, but instead a game where the map in between chapters (like in sacred stones, awakening, and echoes) that is open world and 3d with side quests. So for example - Chapters are played out just like in any other Fire emblem game, you still have support conversations and all of that stuff ( and maybe children, that is another thing, what are you guys thoughts on the marriage system? should it be brought back?) So it is like any other fire emblem game with the exception of in between chapters you have a giant map ( like breath of the wild size) That you get to run around on in 3d and explore. More and more parts of the map would open up as you progress through the story. But this can be used to get from one part of the story to the next just like in Sacred Stones, Awakening, and Echoes. While on this map you can encounter bandits attacking villages and monsters in caves, and when you encounter them you strike them and go into classic combat ,just like in echoes with the dungeons. There would also be hundreds of side quests that you can do, and you could find hidden castles and villages and rescue people to recruit them but they don't have to be rescued for the story. SO it would play like a regular FE game with an open world. I feel like this could add a like a hundred hours to your play time.In My opinion this would be (if done right) the best Fire Emblem game ever. And should this be ported over to new 3ds as well, (it just wouldn't work on old 3ds) I think they could port it I mean they ported Xenoblade Chronicles. SO those are my thoughts, What do you guys think?
  21. Hello there! From what I see, the scramble pack lets characters interact in more exciting ways by entering the DLC maps. If this is true, what would be the best way to try out as many interactions as possible without having to start fresh save files? Many thanks!
  22. So I finally got around to beating Path of Radiance on Hard, first time, although I can't say it was my first time trying it. Fuck you, Ashnard. On a side note, I can see why everyone gives Awakening so much shit about it's story and character development. This is the second Fire Emblem game I've completed, and with Awakening being my first... I'm ashamed to say it got me into the series. But I love it all the more for it, nonetheless. I didn't come here to complain, though. I've an incoming shipment for Radiant Dawn from a nearby GameStop ($70, jeez) and it'll be here... soon, haha. My question is, in the meantime, I'm going to be doing a Random Mode Transfer Run. Now, the characters below I've listed by their priority, Level/Stat Cap-wise. 1. Shinon (Favorite character in the game, don't know why) 2. Ike (Surprise <_<) 3. Elincia (It feels fitting, having her capped) 4. Ranulf (^^) 5. Boyd (Only Fighter, and even in Radiant Dawn, he's one of two) 6. Mist (I've heard she's common to cap, by people?) 7. Mia (It's always easy to have Mia cap... unless she's Strength screwed) 8. Ilyana (I originally left her out, only to grind for supports with Zihark so I can recruit him easier in Radiant Dawn, but I found she wasn't all that bad) 9. Zihark (^^) 10. Soren (Grinded supports with Ike, grew on me) 11. Gatrie (Grinded supports with Shin- you get the drift) 12. Geoffrey (Paragon) 13. Sothe (I heard he kinda gets useless later in Radiant Dawn? I'd like to fix that) 14. Marcia (Heavily suggested) 15. Jill (Heavily suggested) 16. Rhys (Only Bishop, yeah?) 17. Astrid (She needs it, correct) 18. Makalov (For Supporting with Astrid's sake) My question is: Will this all be possible? I originally wanted all the Greil Mercenaries to be capped, but with Rolf, Titania, and Oscar... I'd rather not. I didn't come here to ask whether or not WHOM I should cap, but rather if its all possible, and if so, how can I... maximize success?
  23. Art by Avraxas Ragefest V: The Enragement Ring Read this for all the information you need to know OR you can watch the announcement video!
  24. My Endgame Team. 1) Roy (Needed.) 2) Fa (Needed.) 3) Lilina (Pwns everyone.) 4) Dieck (Durandal.) 5) Rutger (Pwns everyone.) 6) Clarine (Forblaze.) 7) Gonzales (Armads.) 8) Sin (Mulagir.) 9) Shanna (Maltet.) 10) Raigh (Apocalypse.)
  25. So I was thinking, the trainee units are great and all, but what do you suggest on them.
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