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Found 629 results

  1. As the title says, i will post here how my walktroughts are going. I dont know if im doing well or im the worst xD. Ostian Princess Hard Mode: Chapter 11 Link Wars Normal Mode: Chapter 5 Voids Blitzarre Adventure 2 Blitz Tendency Normal Mode: Chapter 3 Fire Emblem 6 Normal Mode Spanish: Chapter 21 Fire Emblem 7 CC (Class Change) HHM Iron Man: Chapter 17 Fire Emblem 7 (Growth and Stats Change) HHM Iron Man: Chapter 17 Serra Rangers HHM Iron Man: Chapter 12 (Stopped for now) Dorcas Emblem HHM Iron Man : Chapter 4 (Stopped for now)
  2. Hello everyone, If I were to make a fire emblem copycat game but with different characters, story and dialogue and but only keep the gameplay mechanics. Specifically of Fire Emblem Echoes: Shadows of Valentia, would I get into trouble with Nintendo over copyright disputes? because from what I can gather they can copyright the game, characters even aesthetics. but not gameplay. The reason I'm asking this here is does anyone have any experience with making their own FE inspired turn-based strategy game? and if so what would be the do's and don'ts? to ensure the project, myself and the team do not fall under any lawsuits by Nintendo. I know it may seem shallow to want to copy the mechanics of a game, but I'd rather make a really good copycat than a really bad original game. My other (more personal) objective with the project is to promote cultural awareness of my father country, it's language, dialects, scripture history and culture. there is a lot of media out there in surrounding it like books, movies, and music. But no video games. So that's my motivation for this project, I even found the perfect historic event to take inspiration from, one that would really fit the "FE" archetype I think. So, any thoughts or tips?
  3. What game mechanics should make a return in Three Houses? Or add your own ideas! Go hogwild!
  4. I keep pairing the lords, every time I play Blazing Sword, because I wanted to, I pair Hector with Florina, Lyn with Rath, and just like the other people I still pair Eliwood with Ninian.
  5. I was watching some FE6 videos a few days ago and I started thinking: Should Legendary Weapons even have uses? They're the arms of ancient heroes, forged to kill dragons, demons, and gods! If they break and disappear forever after 40 or so attacks, doesn't that undermine their significance in the game's lore?
  6. Which Fighter promotions do you prefer? Not much else to say.
  7. Based on the title and Edelgard's line about the Crests, it's looking like her, Dimitri, and Claude, are the "Lords" of the titular Three Houses, with "Teacher"/Byleth acting as a faction-neutral Avatar. We still don't know whether all four will be in the same army like Lyn, Eliwood, and Hector in Blazing Sword (or Chrom, Robin, and Lucina in Awakening, for newer fans), but if they do, Three Houses would have the highest number of playable Lords in the series*. That got me thinking, how many "Lord" characters should a Fire Emblem game have? Do the they ride together or can there be only one? Before We Do This, Let's Set A Few Ground Rules... For this discussion, a "Lord" is defined as a unit who... ...is the protagonist or a major character in the story. ...has higher stats and growths than the other units, as well as exclusive weapons (Ephraim's Reginleif, Hector's Wolf Beil, the Rapier, Legendary/Divine Weapons etc.). ...is required to be on the map. (Depending on the game or chapter, this can be only the main lord or all of them) ...and whose death results in an automatic Game Over. *Radiant Dawn technically had five Lords: Micaiah, Ike, Elincia, Geoffrey, and Tibarn. However, the latter three were only Lords for certain parts, whereas Ike and Micaiah retained their Lord status throughout the entire game. My Thoughts Narrative-wise, I like this. Having a deuter- or even a tritagonist Lord gives the protagonist someone to interact with and flesh out their character. For example, back when I still owned a copy of Blazing Sword, I could never figure out how to trigger Support conversations, so the main story was my only way to get invested in the characters. I'll admit, Eliwood may be the main Lord of one of my favorite FEs, but he's the weakest personality of the trio. But thanks to Hector's battle-hungry boisterousness and Lyn's kind, but stubborn spirit providing contrast, I still found him likable. As for gameplay, I'm a bit mixed. On one hand, a Lord's higher stats and growths, and their special equipment (especially Legendary Weapons) can make them gamebreakingly overpowered, so having more than one can make things worse. On the other hand, extra Lords means the enemy has extra chances to instantly defeat you, so the risk and reward sort of balance eachother out, to an extent. But what do you think?
  8. Hi, there everyone. The purpose of this topic is to revisit a project of mine, a balance patch and see if there is anything else I can do to improve on it. For that purpose, I'm going to post here videos and screenshots of my playthrough so that everyone can see and throw in their opinions on this patch. Well, then, for starters, the characters growths for chapter 1: Roy: HP 90% STR 65% SKL 55% SPD 70% LUK 60% DEF 35% RES 35% Wolt: 80% STR 50% SKL 50% SPD 45% LUK 40% DEF 25% RES 15% Marcus:: HP 60% STR 35% SKL 40% SPD 30% LUK 20% DEF 20% RES 20% Allen: HP 85% STR 55% SKL 40% SPD 35% LUK 40% DEF 35% RES 20% Lance: HP 80% STR 40% SKL 50% SPD 50% LUK 35% DEF 20% RES 25% Bors: HP 90% STR 50% SKL 40% SPD 35% LUK 50% DEF 45% RES 20% Now, here are the level ups in this chapter: Wolt off to a nice start Allen gets level ups in areas that aren't particularly his expertise but will do Lance doesn't start so well Wolt gets an level for killing the boss and is a bit meh I will post the video at a later date.
  9. Working on some new ideas for skills. Here's my first one: Ward Type: Command Target: Self Effect: When activated, physical attacks (Swords, Lances, Axes, Bows, Daggers, and non-magical Monster Weapons etc.) target Resistance instead of Defense for 3 turns. Once the effect ends, the user can not use Ward again for 3 turns.
  10. Hi guys. I need some help with some Fire Emblem Fates pairings. I'll be playing on Revelations and what I want to get is the most "optimal" pairings for each child unit in the game. I'm aware that there seems to be a bit more of a compromise with pairings that you have to make in this game as compared to in Awakening. That being said, I do want to give Velouria, Shigure & Soleil the best inheritances they can have, and then I don't really mind with the rest of the units settling for whatever there is as a 'second-best'.
  11. Hey all. I booted up my Awakening cartridge to find out that I didn't have my Lunatic+ save loaded, and it appears I have also lost my backup ;-; So I have decided I'm going to replay the game through Lunatic+, and I want to have all the most 'optimal'/'best' pairings. Now I've decided I'll probably be going with some sort of +Mag male avatar, and will most likely pair him with Cherche, if not Lucina. With this in mind, I would like to ask what are the best pairings in Awakening? Please and thanks.
  12. As in, a Fire Emblem crossover with what other videogame franchise, since we already have Tokyo Mirage Sessions and Fire Emblem Warriors. I'd like a Fire Emblem x Octopath Traveler crossover (weird, I know ), because for some reason I think they could blend really well gameplay wise, since FE is not just tactical but has rpg elements, while OT has a good number of protagonists rather than the usual quantity showed in JRPGs; and story wise, because of the medieval fantasy setting they both have. Even some of the character classes are shared by the two, like cleric, dancer, knight, and thief. But mostly I'd like it because OT has such interesting mechanics it could add to FE. What about you ?
  13. Hi there! So a while back, I met some guys interested in making a hack. Together, we thought up the storyline, the characters, and most of the maps. While it's not done yet (meaning we don't at least have a patch ready), I would like to draw it to your attention. What is it about? Do you remember FE4 and how it was split up into two generations? Our hack is very similar to that. In the first generation, you follow Griffith, who has escaped his home country while it was being invaded, and his journey to try and challenge the Empire. In the second generation, you will follow Aurelio as he finishes what his father started and head off to challenge the Empire....too. Progress As far as I know, we are mostly done with the development. However, right now, I'm waiting for someone to install my Internet ;-;. Don't worry, as soon as I do have it, we'll begin giving you some updates and, probably soon, a patch. I'm hoping that we will have a public beta ready before the next FEE3. If you have any questions like the stories, gameplay, characters, etc., just post them here. Thank you for your time. Screenshots and download links
  14. Hey folks! So here, I'll be linking my new Youtube Fire Emblem series. Tentatively called "Support Science" It's pretty straightforward. It's a review/top list/critical analysis of my favorite supports for any particular character in Fire Emblem. The first video is about Azura! Take a look!
  15. And I don't mean just the obvious ones that are globally amazing from the beginning nor am I talking about manaketes and such. I was speaking with a friend the other day about our past conquest run, and I discovered he thinks Charlotte is a very bad unit. That kind of shocked me, because in my conquest run Charlotte was such a beast, she was so great I would sometimes throw her in the middle of a group of enemies and she would not only survive with good hp still, but would kill more than half of them, thanks to some crazy good hp, str, spd and crit rate she had. We both played conquest in classic hard, which has less enemies than lunatic mode but definitely more than normal mode. And I didn't have any dlc for lvl grinding. I was very surprised he thought she was so bad. So I was wondering which units from any FE game have you guys ever had that unexpectedly became some of your best and also some of your favorites?
  16. 1. Milady (Binding Of Isaac's Blade) 2. Veruca Salt (Fates Kong Quest) 3. Altenan Prince (Geniealogy Of The Holy Bored) 4. Chair-cherry (Link's Awakening) 5. Haardin (Path Of Radiance/Radiant Gong) 6. Mikhail is (Shadow Dragon) 7. Core Mag (Sacred Stoned) 8. Heathcliff (Blazing Knight) 9. Dean Connery (Trachea 776) 10. Jill Scott (Path Of Radiance/Radiant Bong)
  17. Good Morning I am new to this forum and I am trying to learn to use Photoshop. I have designed a weapon system for fire emblem I hope you like it and I wish to get some feed back on what people think about it and how it will affect class composition and game play etc Weapons Swords will cover all variants on traditional blades: Rapiers, Broad Swords, Sweihandlers and also oriental blades such as katakana and masamune etc Axes are covering blunt weapons such as clubs, scythes and magi-stars. Lances cover piked weapons such a tridents and poles etc Magic Arcane is the new replacement for "dark" magic. I found the term quite archaic so I replaced it with the study of the arcane mostly dealing with space and time. practitioners can use spells such as warp, re-warp, teleport and worm. They will also be able to build nexus's, powerful areas on empty times that serve a variety of functions, for example similar to the light rune from FE-7 and the effects of the barrier staff. These concepts are still a work in progress. Tomes represent the contemporary studies of magic and are concerned with the manipulation of energy in it's terrestrial forms, Fire, Wind, Ice and Thunder. These will all be lumped into a Anima and fall under the Weapon Type of tomes. Not all mages will wield every type, for balancing issues. I am still playing with this concept. Users of Scepters specialize in light magic which can be used to vanquish otherworldly creatures, bestow powerful buffs and deal damaged with excellent accuracy. Projectiles All projectiles have a max range of two from the get-go, some classes many have attributes that modify this to their specialization. Kunai still work as de-buffers but will also receive a new feature, the "set trap" command which can be used on various surfaces to incapacitate, debilitate or eliminate foes. Guns are a new weapon that will be in early stage of development in the story line. Not many classes will wield this weapon as it will be specifically implemented as a siege weapon; Cannons. The application of airships is also something to consider. Considering allowing it's range to be in cardinal directions, only impeded by trees, walls, etc. Bows will have more variety between those that have a 1-2 and a 1-3 range which I hope will redeem archers. Otherwise no changes. Magic Effects Primal: All characters will have access to this in some form or the other whether it be a mount or a beast stone to transform into a creature, dragon, taguel etc. There will not be many major stat boost when it comes to mounts as i feel the extra move and weaknesses will be enough of a trade off. This will require more discussion. Mounts I have in mind are: Alicorns, Griffins, Dire Wolfs, Horse (of-course) and Rolling Calfs(Dark knight Only). Staves have been nerfed and buffed, many of the effects they used to have, have been handed off to wands, however they will retain their healing and status relieving function (heal, physic, fortify, etc) and as a design choice will be mostly composed of wood and other living-esque materials to differentiate them from scepters. Range of most spells are not 1-2 except Recover. Staff users will have some attacks, mostly endgame and boss only magic, based on the earth and water to manipulate terrain. Still researching this. Wands, impose your will upon the flesh using blood magic. Use of wands drain the users health upon casting. Users will have access to spells such as: Warg(Control an enemy, cannot move during this), death(causes instant death, low accuracy, bosses immune), sacrifice(heal an ally using your hp (conversion from hp lost to hp gained will be 1/2 higher.) etc. Please leave comments and feedback, thank you. *This is my first time using Photoshop pls excuse the choppy work.
  18. I decided to do a randomized 0% growths run for the fun of it. Tbh I won't be consistent with uploads so expect a few hiatuses here and there. I'm not doing commentary and idk if that'll change or not, I am putting my thought in the description though. So, if you wanna get an idea of what I'm thinking through each chapter, just read that.
  19. A hack of FE8, Tiding Bonds takes place on the continent of Listeria. One year prior to the story events, an unfortunate accident befell Prince Vincent of Cistellia. Since then, no member of the royal family has been seen besides the young Princess Maya. Terrors have risen seemingly out of nowhere, attacking civilians and sowing havoc wherever they roam. Amidst the chaos rise two lords, the twins Castor and Pollux, wielders of two of the Divine Weapons. However, they are lacking the third to complete the trio. One day, they find a lone traveler clinging to a capsized boat in the harbor. A young mage from Khadein by the name of Musica. Realizing they have found the third, the three set off to save Listeria. Featuring: Mixed melee and magic, the Freelancer class (hopefully), and other features that will hopefully be added should volunteers be willing to help. Right now, I'm a one-man team (and rather new at hacking) in high school, so if I tried to singlehandedly implement all the features I want, I'd probably be nearing my 30s by the time it would be finished. I'm looking for pretty much anyone, though I'm especially in need of mappers and people who can make battle animations. I'm really dedicated to this, and I've already written more than half the script. Thanks to the FEU discord (especially sme) for suffering through my noob questions and helping me make this demo a reality! Credits: Circles, for the female Ephraim animation. And Dancer A, for the first level map. Tiding Bonds demo patch.ups
  20. Been around Serenes Forest for a good amount of time now but never really posted or got involved with the community. That being said I would love to join this incredible community of Fire Emblem Fans and discuss this series we all love so much. A little about me, of course I adore Fire Emblem and my personal favorites would either have to be Genealogy of the Holy War and Heroes of Light and Shadow though Blazing Blade holds a special place in my heart thanks to its incredible characters. I am also a pretty mediocre artist but do enjoy it a lot and enjoy music of every genre and when I say every genre I mean all of them. So ya hope to have a great time here and get to know some great people.
  21. Hey there everybody! I've been something of a long time lurker on Serenes, but I figured I should Introduce myself! I stream a TON of Fire Emblem and Pokemon, particularly with a focus on silly Rom Hacking. You might recognize me from my association with Mangs, for whom I am a scriptreader/editor for his character spotlight videos. Drop on by my discord for a general good time, and to get updates on when I'm streaming! we also have a nsfw section. Enjoy if u wish XD MODEDIT: we have our own discord, don't advertise yours LUNAEDIT: oops, sorry about that. MODEDIT: no worries cheers, welcome to sf
  22. I have a game i am making, but before i do make this game i was wondering if im allowed to ask for help here about unity and fire emblem
  23. Hello, I'm glad to be here ! I'm a great fan of FE series and I like a lot the work of this site ! So, I decided to sign up here for help if I can. I've played at ALL FE games (excepted 1,2 and 3 but I've played at their remakes so it's the same thing lol). My Favourite FE is Path of Radiance, Ranulf top tier ! My pseudo is a popular French joke, you have it ? I hope we will get along well ! Have a nice day
  24. Fire Emblem: The Blade's Legacy So, about one year ago, after being a FE fan and lurking these forums for a very long time, I decided to try and make a Fire Emblem hack of my own. The hack's release was nothing short of a trainwreck, so I lost interest in hacking for a long time. However, the hack stuck on my mind, and I finally decided to work on it again and make a second patch, which ironed out some bugs, rebalanced some things, slightly changed some text, and added 5 brand-new chapters! Oh, and I also changed the name of the hack, because Fire Emblem: Spreading Flames was a dumb name. This hack has: custom events, story, maps, names, portraits, chapters, battle palletes and two custom animation made by me. ---------- The story follows an ongoing war where the eastern kingdons of the continent of Rozar band together to defend against Uhanda, a invading country from the Uhandan Desert, which is seen by the Rozarians as a country of barbarians. The story is about the struggles of Zofia, a petty kingdon in Eastern Rozar as it tries to survive the conflict despite all odds. ------Screenshots------ -------Download------- LINK TO THE PATCH The patch goes up to Chapter 8 and contains 12 chapters, including the Prologue, a route split, and two gaiden chapters. Patch it to FE7 btw. -------Credits------ Arch, Blazer and Primefusion for their tutorials Agro, Primefusion and others I can't think of right now for kindly answering my questions circleseverywhere for the Enemy Range Display Hacks Brendor for the str/mag animation fix jjl2357 for the Weapon Rank Display Hack eCut and Skitty of Time for the Female Berzerker animation The Blind Archer for the Halberdier 2.0 animation MarkyJoe1990 and Feaw for the Female Shaman animation A Nintenlord for a few of his patches The creators of FEditor, Event Assembler, GBAGE, FE Recolor, Nightmare Modules, FE Map Creator, BSPallete Assembler, NUPS, etc Probably more people I forgot And Blazer and MarkyJoe1990 for inspiring me to make this hack ------------------ I didn't have anyone else to do playtesting, debugging for me, so any feedback and constructive criticism would be greatly appreciated, also, don't expect too much from the story, as I'm a terrible writer and didn't really have a vision while making it.
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