Jump to content

Search the Community

Showing results for tags 'Ike'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 66 results

  1. I just thought I'd bring this up because it's a beautiful thing for the Fire Emblem series. South Park's Ike, Hurricane Ike, Ike Turner and the 34th President of the United States all are behind Fire Emblem's Ike in Google's search engine. That is fantastic (even though I know most of Ike's fame came from Smash Bros.)
  2. As I'm sure many of us have, I've been playing a lot of Smash for 3DS, especially with the four Fire Emblem characters. Gotta say it's great, and they're all fun. Except... I think I'm missing something with Marth. So, I know the main difference between Marth and Lucina is that Marth does more damage at the tip of his sword and less damage on the rest of it, while Lucina's damage is a balanced middle along the entire blade. My first thought was "oh, so Lucina is a kind of skill-gate character. You play as her to get used to the mechanics, but Marth will be better since he takes more skill to use." I thought the tipper was enough to make Marth the superior character. Except, in practice, it isn't; at least in my experience so far. Because Lucina's sword is balanced throughout, she doesn't have to rely on keeping the enemy a certain distance away. As long as her sword can touch them, it will do solid damage. This means that she actually has a useful up-smash, unlike Marth's, which is completely useless unless you land the tipper (which is more trouble than it's worth, and you should probably up-tilt instead). Also, Marth's sword has been shortened even more since Brawl, which itself had shortened it from Melee. I'm pretty sure it's shorter than Link's sword now. Lucina's Falchion is of the same length, but if you have to get that much closer to hit someone, it's easier to just close the distance and attack than closing the distance while also worrying about landing the tipper. And the tipper itself. In Melee, the tipper was much easier to land, and was integral to his attacks. In Brawl, the tipper was made significantly smaller and much harder to land, which continues into SSB4. This was fine and dandy in Brawl, but now he has a clone who is better off without the tipper. (And he doesn't have chaingrabs anymore, but that's beside the point.) Ironically, I can't help but compare Marth to Roy. Roy 'sucked' because he had a poor sweetspot on his weapon, and sourspotting his attacks would hit like a wet noodle. Marth is the same way in this game. If you don't land that precise tipper, that forward-smash isn't doing anything. Meanwhile, Lucina's forward-smash is amazing, and can kill at medium percentages. Not to mention how both characters have the revamped Shield Breaker, which is basically the same thing in case their forward-smash is stale. Except Marth's Shield Breaker runs into the same problem as his up-smash: gotta land that tipper, bro. Stabbing is not Marth's strong suit. So I'd deduced most of this while playing, but then a thought occurred to me. The two Falchions deal different damages, but what about knockback? From what I've been able to determine since then, I've found that they are pretty much exactly the same. That is, Lucina's knockback isn't distributed throughout her sword; rather, it's identical to Marth's Falchion. An example is both character's down-aerials. I had assumed that Marth was the only one with a meteor smash, since you had to land the tipper for that to work and Lucina, well, didn't have one of those. I had also tried to land a meteor with Lucina several times and failed, but apparently those failures were just me sucking at the game, because I now know that her dair does, in fact, have a meteor smash at the tip. It seems to be just as powerful, too. I basically dropped my 3DS at this point, completely dumbfounded. What does Marth have that Lucina doesn't? Lucina appears to be superior in practically every way to Marth, with his only advantage being that little tipper. I posit that question to anyone reading this: am I missing something with Marth? Does he have some other advantage I don't know about? I hope the great Marth doesn't have to step down from his consistent place in the upper echelons of the tier lists. TL;DR: What's so great about Marth compared to Lucina? Thanks for the reply.
  3. A friend of mine put together a review for the narrative of Fire Emblem: Path of Radiance. I recorded most of the footage for this review and I also provided a voice for Soren. He'd really appreciate any feedback you have to help make his upcoming review of the sequel, Radiant Dawn, even better, so give it a watch if you have the time: Main review: https://www.youtube.com/watch?v=asDxyhYIkfY Supplemental character study of Ike: https://www.youtube.com/watch?v=joPOFHTItF0
  4. Besides me? I just felt like the story itself was too forced and contrived.....like trying to make it epic or something but was imo an utter failure.
  5. There have been plenty of threads about which classes play the best, but what about the classes that look the best? We're talking 100% aesthetics here. The actual effectiveness of any of the classes doesn't come into question. I think the best looking is the myrmidon class. I love classes that use fur, and the emblem on the sash takes the cake for me. The worst in my opinion goes to the Hero class. I don't what Intelligence Systems were thinking, making one of the best classes in the game look the most ridiculous. I don't even want Ike's DLC character because I think his avatar and portrait look silly. The only character in the game with a decent looking hero avatar is Flavia. Sucks that it's character exclusive to her, though.
  6. For me they are Rosalina, Peach, Villager, Marth, and Lucario. I believe that all of them would be fun to play as.
  7. We already know that Marth, Ike, Robin and Lucina will be playable in SSB4. To my mind there's at least one character too much already. Lucina looks more like a copy of Marth. And there are too many swordusers: Link, Marth, Ike, Lucina, Robin and Toon-Link. She seems to be more like a filler. I just don't like it, if "clones" will be added only to inflate the character roster. "Fire Emblem" will represent the same number of characters like the "Mario" and "Zelda" series did in SSBB and even more than the "Kirby" and "Starfox" series. Is "Fire Emblem" really that important now that this franchise should have 4 character spots in SSB4?
  8. So I noticed that there hasn't been a tier list for lords in these forums so I thought we could make one and discuss. Like any tier list this one can totally change (and probably will change several times) if a good argument is being made for said changes. This list will just give us something to start with. I'm looking forward to what you guys have to say. Oh quick question: Should we add in Lucina and if so, where would you say she should go? (Assume Robin!Lucina for this tier list). *Assume Ephraim is being rated on his performance in Ephraim route. Eirika is also being rated on her performance in Eirika route. Top Tier 1) Sigurd 2) Alm 3) RD Ike 4) Seliph 5) FE 1 Marth Solid Tier 6) Ephraim 7) FE 9 Ike 8) Chrom 9) FE 12 Marth 10) FE 3 Marth (Book 2) Mixed Bag Tier 11) Hector 12) Leif 13) Celica 14) Micaiah Bottom Tier 15) Shadow Dragon Marth 16) Eirika 17) Lyn 18) Eliwood 19) Roy Can't Comment Tier *FE 3 Book 1 Marth* Okay so I haven't played FE 3 Book 1 so I don't know how powerful Marth is in that part of Fire Emblem 3. Can anyone who has played FE 3 Book 1 give me feedback about that please? EDIT # 1: Ephraim has been moved to top of Solid Tier. FE 3 Marth has been moved to Solid Tier. Celica and Leif have switched places.
  9. So I've had a question that's been bugging me for a while and I thought I'd ask you guys and see what you thought. Who of the various lords do you consider the most efficient in their game? FE 1 Marth FE 12 Marth Hector Alm Chrom Seliph FE 9 Ike
  10. I was very surprised and also very happy, when I read Ike is confirmed for SSB4. It was funny the announcement of Ike's returning came just at the moment, when I started to play part 3 in FE10. To be honest I did not expect to see Ike again in SSB. I predicted for a character from FE13. Maybe it will even happen.
  11. This thread is a failure and a dud. Even I think it is a failure *facepalm*
  12. I remember hearing that if Mordecai died, then the Wolves base conversation has a bit of difference in dialogue. Does anyone have that part?
  13. I've heard this mentioned plenty of times and have yet to see anyone state an actual reason for this.Yes, I'll admit Awakening was a jack-of-all things good throughout the series, but don't you think this is a little pushing it? Granted, I wont deny that there may be similarities, but I'd really like to know where the idea comes from.
  14. Hello everyone! This is my first topic posted but I wanted to discuss an idea I had for the upcoming smash 4. As we all know Marth has finally been confirmed and now the issue remains as to who will be the second rep. Other questions also come into play such as can fire emblem get three characters, or will Marth get a Lucina skin. These questions are difficult to answer at the moment although there is strong evidence for Chrom. Now the real issue I wanted to discuss here was that of character representation and how the fire emblem series has fallen under the flavor of the month category. If you are not familiar with the term it means the game uses the newest character and replaces one who isn't relevant anymore. This can be seen in the case of Ike replacing Roy. Now Fire Emblem isn't the only series stuck in this category, it happens with pokemon to some extent, with Mewtwo being swapped out for Lucario and possibly pichu for trainer. However, other pokemon can get some representation through the pokeball item. For example, players can pick up a randomly dropped pokeball and call out someone to assist them, like Chikorita using razor leaf on the other characters. This can give the pokemon series a very good representation as many pokemon appear and it is not through the use of assist trophies. Here comes the idea: what if the same principal were applied to FE characters. You can call out a certain character to help do your bidding on the battle field. Instead of a pokeball, we would use an Einherjar card to summon characters, much like what happens in awakening's dlc. An example I'll use is Hector. Unfortunately he will probably not be playable, but let's say he made an appearance through this system. Your character can grab a card item and summon him in a way similar to calling out a pokemon. He would come onto the stage and smash everyones face in with his axe. With this system many characters from all the different fire emblems could appear. Different classes who are not blue haired lords could get some great representation too. Lissa could be summoned to heal the player who called her out, a strong mage could attack with a powerful spell, a weaker mage could attack with a simple tome like fire, thunder or wind. The possibilities are endless. Another important point to bring up is how this would separate the FE characters from the assist trophies. Lyn would now be moved to a card but would more or less do the same thing. Now you could make the argument that each series could get this kind of special item. That would be interesting too, but the franchises that fall into flavor of the month benefit from this the most. If you have any thoughts on to why this would or wouldn't work feel free to state them. If you have any ideas of which characters should be represented in the Einherjar cards or which attacks they would use please comment that too. Anyway, it's just an idea I was tossing around.
  15. Okay, so I'm sincerely suprised at the lack of Character and Series threads here, ESPECIALLY a FE character discussion thread. This is a general FE character discussion thread. Come and discuss Ike, and Marth, as well as Roy and any other potential newcomers. To start things off, I'll give my little two cents. Who's staying: Marth, Ike I really don't see either of them being cut, despite the pretty much guarantee that SOME characters will not return. Ike doesn't really seem like the type to cut. I have no real reasons to back up him not being cut other than gut instinct, though. I just don't see TOO MANY cuts, and the characters I see being cut aren't him. Who's being included? I don't know. I think the current pool would be between Roy, Chrom, Lucina, and Lyn though. Not only are they the most popular choices, but they all have a bit extra going for them besides that. Roy was in Melee, which, is a big deal in itself. Chrom and Lucina are from the most current FE game, which PROBABLY DOES mean something considering Intellegent Systems seems to suggest characters to Sakurai. And Lyn was an AT, which is something. Who I would LIKE: Eirkia & Ephraim Duo, Tharja, Caeda I like Eirika and Ephraim a lot, they're from the only FE game I've played. Tharja has a lot of charm, and I like her design and moveset potential. Caeda got dem Lances, and she's Marth's lady. I've always had a thing for her, iunno why. Now, let's discuss :)
  16. You remember that whole scuffle with Valm? I never cared for it, as I stated in a previous post, it just feels... Wrong. Priam on the other hand could make a potentially slightly more interesting second half of the game, in my opinion. Maybe the crew could've followed Priam on some sort of journey to help him find the mythical Ragnell, or have a physical or spiritual realization of some sort. Or they could have him "pull a Joshua" an he'd discover he was Ike's descendant and be given Ragnell. It'd ruin the contingency of the story, but I'm sure we could live without Excellus or Cervantes. I'd miss my sweet Cherche though... What do you make of this? Would you replace the Valm campaign? If so, with what?
  • Create New...