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Fire emblem game based off of the black fang
issysito posted a topic in Fire EmblemYo so basically a while back I had an idea for a game that revolves around the black fang and I just saw this cool box art and it reignited my interest. So basically in this game, it would start off at around 5-10 years from lyns story, and before Nergals infiltration of the fang, it would obviously give some backstory between the members of the black fang, (such as why they joined their history ect) show the black fangs slow downfall by Nergal and how the members reacted and tie in some events that happened in elibe. one example I had is that Ostia recruited the fang to assassinate house Cornwell leader (raven and Priscilla's former houses) while the ostian troops destroy the soldiers. I think the game could work as a spin-off or something, there are certainly enough characters to have a balancedish cast and you could just fill out the blank spaces with characters, that got killed later on in the story.(probably by legault) anyway tell me what you think down below, i love making these kinds of idea threads
jaffar Jaffar, Angel of Death
Lushen posted a topic in Heroes AnalysisJaffar has been a somewhat controversial unit since weapon refinery. Some have argued that he is a god while others have argued he is still garbage or LND fodder. I will say he is most certainty not LND fodder, but his uses are highly dependent on what it is you are using him for. I'm going to explain why I built him the way I did and how he is much more useful than he seems on paper. However, you may want to avoid using him if you're pursuing T20 arena because Jaffar counters are unintentionally flooding the meta right now. Level 40 Stats HP: 38/41/44 Atk: 23/26/30 Spd: 30/33/36 Def: 22/25/29 Res: 19/22/25 Total : 147~148 Default Skills: Weapon : Deathly Dagger Special : Night Sky - Glimmer Passive A : Life and Death 3 Passive C : Threaten Spd 3 No one can deny that he has one of the worst stat spreads in the entire game. With 25/22 def/res and only 33 spd, he is incapable of tanking more than one shot even if you build his speed way up (which I highly recommend). He also suffers from an extremely low atk stat. His only redeeming quality is his high(ish) HP. On the bright side, Jaffar can receive a super boon for atk which I recommend no matter what Jaffar you're building. For his (-) stat, you could go -hp, -def, or -res. Preferably, -def or -res because your goal is for him to never get doubled and in that scenario -hp is usually not great. In summary: +atk is preferable, +spd is acceptable -def/res is preferable, -hp is acceptable "Chipping" Build General Use, Arena Assault, Arena Offense* * I do NOT recommend Jaffar for T20 arena at this time. While I think he has the potential to do really well in arena, there are A LOT of Jaffar counters in T20. DC Units (especially with vantage or QR) and Brave weapon units will destroy Jaffar. Brave units will bypass his spd to secure ORKOs against him. And if you see a team in AA running 4x DC/Lightning Breath users, DO NOT deploy Jaffar. Sure he can attack them once but he's not going to ORKO any of them and then he's worthless for the rest of the map because a lot of them have vantage. But if you happen to find a team that doesnt follow the current meta (or the meta changes), you can do this: (Jaffar is amazing on the lava map) https://streamable.com/8qkda If I deploy him into ~712 arena he will get destroyed because all four units have some version of DC 90% of the time. But he can be good in AA since you can see who you're facing first. What about Windsweep? I've seen a lot of people saying that windsweep Jaffar is the ultimate chipper build. While he may be better at actually chipping I think Vantage is much more efficient. Why? Because with windsweep you are taking your Jaffar and sending him into a cluster of units (at least 2). Not only is he not going to kill the unit he's attacking (he can't double), but he's probably going to have to tank several hits from ranged units and whoever you just attacked. Vantage + LND gives him a surprisingly high chance to survive said cluster as long as at least two infantry cannot attack him during the same turn (which is unlikely). Also, windsweep is going to prevent you from securing any ORKOs and he will have the same problem he did before the update of only being capable of chipping and never kill anything. I think Windsweep is a terrible idea to be quite honest. Do not run this build in Arena Defense. Jaffar is only good when you successfully manipulate the AI. Players aren't that dumb (well, most of them).
SdarkyNecro posted a topic in ConceptsNot sure if this is in Elibian nights,but I would LOVE to see a Nino epilogue, maybe with Jaffar/Erk as Raigh,Lugh and Chad encounter her fighting off bandits or something. Nino would be using FE8's Sage mechanics (Ability to wield light magic because of her magical prowess) And would be decked out with coll stuff like physic,Excalibur and Fimbulevtr while Jaffar had weapons to increase the chance of a silencer.(and a angelic robe,because he's the angel of death lol) Chad would probably be a rogue. Not sure how this works,but what do you think of this?
"My Fire Emblem Story"
OnYx posted a topic in IntroductionsDear fellow Fire Emblem fans, The first Fire Emblem game that I played was the very first one released in the US/ Europe. The game that got me interested was Super Smash bros. melee. Roy was my favorite character, and he was someone I wasn't even familiar with. When Fire Emblem was released for the first time in a language I could understand I immediately bought the game, and fell in love... Fire Emblem is my all time favorite game with Jaffar being my favorite character in this game. (Zach Fair is my all time favorite video game character) With the release of Sacred stones I was once again captivated, but let down at the same time. By the time the endgame had come along all of my characters were lvl. 20/20... Grinding was made possible, and as a result every decision I now made carried significantly less weight. Exp. could be gained unlimited. When Path of Radiance was released I was filled with joy. However after playing through the game without ever having to really think about any of the decisions that I made with once again all of my characters at lvl. 20/20 by the time I finished the game, and to top it all off the story wasn't even done... When the Nintendo DS was released I happened to have enough money to buy one with the hope that one day a Fire Emblem game would be released on the system. What a disappointment Shadow Dragon was... Due to my disappointment with Path of Radiance, and my lack of finances I decided to not buy a Wii, and let this one pass me by. When I caught wind of Awakening being released I pre-ordered the limited edition Fire Emblem 3ds XL. This is the game that I am currently still playing. (Actually the only reason I bought a 3ds, and the only game that I own on a 3ds) I'm on my first play through, (Hard/ Classic) and will not pass any (real) judgement until I've at least beaten it. Due to the possibility of grinding... (I seriously hate grinding...) the difficulty level is a joke, and obviously has nothing to do with why it is taking me so long to beat this game. I'm a very casual gamer, and the story/ game has not been able to motivate me to keep playing out of excitement for what's to come next. That, and I'm very indecisive when it comes to picking a partner for myself, and all of my other characters... I'm actually here to seek help for that... :P (And to thank whoever made the translation to Sword of Seals which I will be playing once I've finished Awakening :D)