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  1. I'm editing the title screen on my rom hack however I want to stop the class reel from happening. I found out this was possible with the "rekka no ken title screen patch" (I think its by nintendlord) but when I apply the patch amd load up my rom the title screen glitches and then I get the "scream of death" (when the screen freezes and then produces a horrible screeching noise). Does anyone have any idea what might be wrong with my rom?
  2. Hey Guys! Finally we're allowed to present you our first Translation Patch for Fire Emblem If! We're working on the translation project since the JPN-Release of FE:If and finally we're able to share our first progress with the Community! This is our first Patch for this Game. We've more patches planned for the future. I hope everyone enjoy our Menu Patch. If you have Questions, Suggestions or if you want to report bugs, errors or something else, use this thread for it, we'll answer as fast as we can! A project of the Community of Serenes Forest Note: There are still some formatting issues with linebreaks in descriptions and some miscellaneous text. Please report any you find so that they can be fixed! [spoiler=Screenshots] [spoiler=Videos] WILL BE ADDED LATER [spoiler=The Team] Arachio2 - Tester Cellenseres - Project Leader, Technician, Tester, Proofreader, Translator Courtrecords - Main Translator CreAtor135 - Translator, Proofreader Czar_Yoshi - Main Translator DatKami - Translator, Main Tester, Proofreader DJPlayer - PA Rep Gamespage - Main Tester, Translator GermanTacos - Proofreader Horatio - Main Translator, Tester Kalimizu - Main Proofreader Kirokan - Translator, Proofreader Luyairis - Sub-Leader, Main Translator, PA Rep, Proofreader PharaohsVizier - Translator PotatoPower - Sub-Leader, Main Translator, Proofreader, Tester Ranaline - Main Proofreader SciresM - Co. Leader, Main Technician, Main Tester, Proofreader Solemnity - Proofreader Tymek - Translator, Proofreader Ziggyro - Proofreader [spoiler=DOWNLOAD LINKS] Fire Emblem If - Menu Patch (Rom Patcher Version) (v1.2) Fire Emblem If - Menu Patch (NTR_CFW Version) (v1.2) (only for SpecialEdition yet) (not supported anymore. To much Users have a problem to get this to work properly) [spoiler=HOW YOU CAN PLAY IT ON YOUR NINTENDO 3DS!] Many of you asked how I can play it on my Nintendo 3DS. I'll explain some methods now. This Methods should work on EUR/US/JAP Consoles (Regionfree plugin needed) [spoiler=Patching the Game using the Patcher] README.TXT [spoiler=NTR_CFW Method (Special Edition Only)] Some Users have problems to get it to work properly. Just use our Patcher-Method to use our Translation [spoiler=More Informations] We won't release a patched rom (.3ds/.cia) because we don't support piracy in any way. [spoiler=FAQ] A: Do we have to pay for this Patch? Q: No, this Patch is completely free :) You don't need to pay for it. A: Can I download a copy of the modified Game here? Q: No, we don't support piracy. We won't released patched roms or cias. A: Why do you translate the game? We'll get a official translation next year Q: Because we want to play this game early in english and to avoid censorship. We want to compare our fan-translation with the original one. And of course, we're trying to fully translate the game before the official US-Release
  3. Version 1.2.1 (5/26/15): -Daily Pokemon #3 (5/18/15 - 6/6/15) (New Pokemon: Girafarig, Kecleon, Relicanth, Shuckle, Spiritomb!) -Shaymin (Land forme) special stage added! (4 million download celebration!) (5/25/15 - 6/15/15) NEW: -5 Hearts will always regenerate separate from those gained from Streetpass and Jewel exchange -Pokemon's levels and Exp. are shown when optimizing on the stage selection screen. -Super Catch Power item used for increasing catch rate should first capture attempt after a clear fails added. -Mega Speedup item (speeds up a Pokemon's Mega Evolution rate) added -A number is now shown next to Mega Pokemon's powers in the Pokemon list. -Home Button trick no longer works -The game will remember stages selected for the current session -Victini is a Saturday stage (loads of experience) and Meowth's Coin Mania (loads of coins) is now a Sunday-only stage. -Anti-cheating mechanisms in place for ranked stages -Data regarding new Mega Effects and new abilities have been added -Bonbon Boulevard renamed to Sweet Strasse
  4. New promotion table of FE7. This patch will allow the module to be promotion table editor. Using this patch, each promotion can have its own requirement level. Still, incomplete battle animation of a class will cause a glitch(for example, promoting Druid into Paladin). This patch uses 0xD90000. This module doesn't make an item into a promotion item but change the result of the promotion. Download here
  5. So, I've been playing through FE4, and I have to praise the translators. It's a good patch. I know/ have heard that the ending of the game causes some issues and that some of the conversations bewtween lovers when returning back to base are missing, but those are minor things. Now, I'm wondering about FE5. I've heard a lot of different opinions on this patch. The translation page says it's mostly complete, but I can't find a full list of just what isn't finished. Are there any parts of the game that are unplayable due to this, or should I be fine going through the game as it is?
  6. Patch 3.12 Notes. I'm off to bed now, but let's discuss this next patch. Things I am rather pleased about: Jinx soonTM Garen visual update Katarina ult buff Obviously there's a shit ton more than this but yeah. Let me hear your thoughts.
  7. So basically whenever I try to launch fe 12 with no$gba the game just comes up and freezes.There is a message written in japanese and nothing else. Other games work fine however. So can someone tell me whhat to do. My operating system is linux by the way.
  8. I blew up the "Improving the Genealogy Path" thread with this and it was suggested I come over to the Hackers sub ... before we get started, I'm very comfortable with building software from source in a *NIX environment and hopefully you are too. OK, now to the nitty gritty - I haven't even made script changes to the patch, I'm just trying to build it vanilla in a SLES11 SP2 Linux environment. First issue - fe4p/fe4p.c, the #define macro for row and col vars doesn't like to compile. I manually moved it inline and I can compile this OK.The next big issue is in making the fonts. s11sp2:~/FE4/fe4transsrc # make menufont ... ./fe4enc newfont.bin zfont.bin gmake[1]: *** [zfont.bin] Segmentation fault If I run this command through GDB I see the issue is here: Compressing... 3.3% Program received signal SIGSEGV, Segmentation fault. 0x08048d6f in FindMatch (bestmatch=0xbffff514, readahead=0x8061239 "\347\271\ב\177\221o") at lz77.c:80 80 if(*match != *readahead || So I tried to fake this by using the Windows fe4enc.exe I've seen floating around by manually generating a zfont.bin from the newfont.bin included in the source package. I had to do this for another font file as well. I eventually got an .ips (yay!) but when I loaded it, everything was messed up in the game (boo!). OK, starting over. "make spotless" then just did a "make". All goes well until gmake[1]: Entering directory `/root/FE4/fe4transsrc/dcenc' ../bin/65816 -c -hi dcenc.asm ... [entering second pass] assembling code at $91FAB0...finished at $91FBD3. *** glibc detected *** ../bin/65816: double free or corruption (fasttop): 0x08063b20 *** ... Soo... Has anyone successfully compiled this from source in Linux to make a working .ips ? Anyone know why you'd make script, or make dump?
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