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  1. Feeling Determined I can't believe I just did that. Damn you, Undertale! You made me break a vow I made for myself. What was that you ask? Well, I vowed to never, ever use fonts as bad as Comic Sans and Papyrus for anything I write! Unless I made a game like Undertale, I guess. Or if I made a review of it. I played it first at a friend’s house for both our first time, not just mine. We were thinking “Damn, one designer made this outstanding game, can we make something this good?” Heh, anything’s possible. If one of my indie games gathers this much of a cult following, crying tears of joy would be the least thing I’d do. So yeah, the next morning in my own home, I just started playing it again and I didn’t stop until I reached the end. So here’s my review for a game made by one very talented designer (And a couple of other people.) I’ll use the format I introduced in Persona 3, I felt like it allowed me to talk about specific parts of the game with more depth as a short version of articles I could on those key points, and believe me, I will consider writing separate threads on, for example how well Persona does character development or why the Metroid Prime trilogy succeeds as a 3D Metroid Vania so on and so forth, I’ll leave that in consideration. In the meantime, enjoy my review. To Save an Underworld Undertale’s tale (No pun intended) is based on your player character, a human kid (Boy? Girl?) known as “The Fallen Human” Basically what happens at the beginning is you obviously name your character, then you fall down the underworld and you get to meet Flowy, a flower (Duh) that actually attacks you and then Tories, your goat mother figure character comes in for the rescue, and then everything onwards becomes a tutorial level. Until you leave the ruins and finish the prologue, after that you get to go to explore the game’s world and meet a variety of different colorful characters. Pretty much every character in this game is great, they’re all fun to listen to and interact with. The game’s story is short in length, took me about 8 hours, though theoretically it should be like 10 since I explored the early game more in my friend’s house, but anyway, it’s one of those games that are short but sweet, length is hardly an issue here. Wide Appeal It’s controversial to say that Undertale is universally appealing because there’s never a 100% universal appeal in pretty much anything, one of my readers right now could hate drinking water, or breathing Oxygen, I don’t know. (Okay if you hate breathing Oxygen I actually need to have a word with you) But I digress. I find Undertale’s gameplay and narrative to have so many choices of how to play through it that it could potentially have a pretty wide appeal. First of all, I’ll explain how it works. Undertale is a game that’s a bit similar to Earthbound in style (I dunno how similar it is since I haven’t played Earthbound despite constantly being told to play it, I will one day.) The game’s combat system works like a JRPG, its combat is turn based and you have your basic actions. Attack, Special, Item and Escape. Except here it’s Fight, Act, Item and Mercy. Fight and Item are pretty much the same as with every JRPG. Act and Mercy are quite different, though. Mercy gives you two options, to spare an enemy’s life or flee from the battle yourself. Act gives you context based actions, most of the time it’s choices that can convince the other enemy not to fight, and you will thus be able to Spare. That goes back to the idea of this game, being able to be as merciful and as bloodthirsty as you can, and your choices will provide you with one of three different endings. The Neutral ending is the one I got, and it has many different variations on it, but this adds to the replayibility and I may go back to see the other two endings. But most importantly, it goes back to my idea that this game has a wide appeal, a lot of players love grinding and battling, the game has that. Some others don’t like grinding at all, you don’t have to do it to win. Well… you may have to grind sparing enemies for money so you can buy healing items but that won’t be necessary if you’re very good at the dodging minigame. But that’s not the only part of this game that makes it appealing, the fact that there’s choices that alter the narrative is an appealing idea to many players, myself included. Because some players play for the story, and the story is already good. The story itself has a lot of humorous and serious moments so that could be considered as one of the things that make this game appealing to a wide variety of players. A lot of stories are like that but I feel like Undertale does it very well, and it touches on themes like genocide and death. It also has a lot of great cultural references, two great characters in this game are based off the worst fonts ever! I just couldn’t praise Undertale enough for all of the great qualities it has as a game. Other Comments: There’s a lot of other great things this game has that I could talk about, the soundtrack composed by Toby Fox, this game’s designer is fantastic. The variety of the tunes is as impressive as the tunes themselves, almost every boss has a different music track, unlike most RPGs where there’s one or two boss tracks that are repeated until the final boss. There’s not much to say about the sound design, it’s retro but has a couple of notable sound effects and voices that would be impossible in an old game due to the restrictions those consoles had. There’s not much else I could talk about in this game without spoiling it, but I do have some major problems that may just be me but I really don’t like the lack of key bindings, I have a feeling that they were designed in this way because if they were more convenient they would be a bit easy, I guess? I don’t like using the arrow keys as much as I like the good old WASD, the fact that the other important buttons are Z (Or Enter) X (Or Shift) isn’t too convenient for me, either. Perhaps I would like it more with a controller, but no excuse for making the Keyboard controls like that, the alternate keys don’t fix much. I don’t hate the bullet hell minigame I thought there was a lot of variety put into it, but the controls made it frustrating. The game’s short but I’m glad I got to talk extensively about it, Final Verdict time. Final Verdict: Undertale is a special game, I didn’t expect much out of it but got plenty, and I wish I played it the moment it released because it was such a huge thing, it’s still big now. I think missing Undertale is to miss out, it’s easily one of the best games of the year, and a big contender for me. It’s unique, charming, witty and just overall awesome. It’s really hard to find many faults with it, even though the length’s short which is to be expected, it still feels just long enough. The journey is one I wouldn’t dare spoiling and if you haven’t played it already then you should now. Undertale is a game that’s different but similar, short but sweet. Augh! It’s so good, play it now! Final Score: LOVE/10 Huh?! Failed to compile the script? What do you mean strings are unacceptable? Fine! 9/10 What did you guys think about Undertale? I know it stirred up quite the discussion here in particular, I want to know why at least some of you guys found this game pretty special. I thought it was the best indie game this year next to Lovers In a Dangerous Spaceime. (Check that game out if you have a friend willing to play along.)
  2. Wow it has been awhile since I started a topic so umm yeah title says all what are your favorite chrono Trigger setups? what parties work best for your personal tastes? Mine are. 1.Chrono, Ayla, Marle: Perfect team for me Chrono and especially Ayla for the heavy attacks and Marle for additional damage with Ice 2 and powerful dual techs with Chrono And eespecially Ayla seriously those Ice dual techs with Ayla are devastating I use this steam up till Chrono dies. 2.Ayla, Magus, Marle: Ayla for her very powerful physical attacks, Magus for his magic and later the powerful Dark Matter and Marle for healing+powerful dual techs with Ayla. I use this team as my end game team and usually fight Lavos with this set up works out perfectly.
  3. Hello once again you lot, Petitt here again offering a bridge RPG for those that are either interested in tabletop roleplaying games but are use to just roleplaying, or for those who have been playing tabletop RPGs allot and have forgotten how to just do a basic Roleplay. The tags tell everything about the basics, yes this is a crossover, but that is to make those less famillar with Warhammer lore feel more at home as they can compare the two settings, the reason it was Awakening is that is the most popular option that is currently out in the over seas market, excluding ROMs of fates. The system used is Warhammer Fantasy Roleplay 2nd edition, here are the books for that game https://www.dropbox.com/sh/j9eeiinpdrkfo77/AAC3uqwK4FHnUMfuENSsCa8fa?dl=0 For a extra information you do not need to make a character yet, all you have to do is post if you are interested here, and I will contact you either over skype, or Private message. This will have a roll 20 room as there will be dice rolling, the only dice you won't see is rolls made by me, as I try to keep those secret to encourage players to act as they would, and not by what dice they see. Characters when made with be using the books provided, excluding Vampire, Chaos, or Skaven characters, the books about them are for my information for NPCs, and lore for you, dwarfs, elves, Empire characters, Breton Characters, and Kislev characters are allowed though, and the specifics of the character creation process will be gone over as the time comes. The first three sessions will not have a crossover at all, they will just be in the Old World to introduce it to those interested, here is some exposition of the time and place you all will learn about if you join. Of the Year 2519 of the Imperial Calendar, the armies of Emperor Karl Franz push back a greenskin invasion in the third battle of Black Fire Pass. In the Imperial province of Nordland, troubles begin to spew for the small province, reports of Norscan raiders are appearing along the rivers and shorelines of the province, and beastmen are still in high numbers in the Drackwald forest, and are now attacking various towns around the border of the dark and ancient forest. Normally the provincial army would have responded to the threat first, however there is one issue that prevents such a thing from occurring; the entire treasury of Elector Count Theoderic Gausser was turned to lead three years ago for trying to invade the province of Hochland, preventing him from paying any form of army ofproffesionals to deal with the threats to the Empire. With greenskins still to the south the Emperor himself can not handle the threats to the north. With no Imperial army, hope for the province seems slim, with the only hope being rumors of an Imperial army under the command of a new General being sent to protect the province until the Emperor or the Reiksguard can handle the issue themselves. You are adventures of the Empire, seeking out the worst of the Empire for gold, honor, duty, or whatever motivates you, this has led to Drakenhoff, a small village on the edge of the Drackwald that barely survived a beastmen raid just days before, and are willing to pay each adventurer the handsome price of 15 crowns to remove the threat of beastmen in the nearby forest. Latter sessions will allow you to control some NPCs actions that are not set in stone in the Warhammer books, if you have any questions send me a message or leave them here in this thread. If you are interested indicate you are in this thread. Strength and Honor my friends.
  4. Winter Is Coming: Intro: They’re late, how dare they delay The Witcher 3: Wild Hunt to May? But then again, I was late in playing it. But here I am, after 80 hours of experience, I am here to provide an analysis of Geralt’s final chapter. The finale of The Witcher trilogy as a whole. I played every other Witcher game, and I expected this game to easily top the previous Witcher games. Did it manage to achieve that? Let’s find out. Story: Witcher 3 continues right after The Witcher 2 ends. If you haven’t played it, the game gives you enough context to work with so you don’t have to worry too much about playing the previous Witcher games. This game follows Geralt of Rivia once again, this time he’s on a quest to find his adopted daughter, Ciri, on the request of her real father, Emhyr Var Emries, the emperor of Nilfgaard. Throughout the journey, Geralt will encounter deadly beasts, but humans who can sometimes be just as dangerous, in a world where political warfare is waged and there is little room for trust. And also a world threatened by the White Frost and the Wild Hunt, a group of ruthless marauders who command beasts and come to capture Ciri in order to use her power for their evil deeds. Geralt’s primary goal, even more important than rescuing Ciri, is to defeat the Wild Hunt and save the world. Thus the name Witcher 3: Wild Hunt. The story is told mostly through the perspective of Geralt but Ciri is playable at some points in the story, which helps to flesh out the events from her perspective. Geralt’s epic story spans tons of hours which gives it room to breathe, the most impressive thing about it, though. Is the huge variety of interesting side character and sub plots. The game’s side stories are equally as interesting as the main quest, which rarely happens in RPGs, if ever. Every quest in the game has flavor to it, and it keeps it feeling fresh and interesting. Stories in the game all have reason for every action you do. The characters of The Witcher 3 are memorable and interesting. The Bloody Baron who may seem like an utter asshole actually has very deep and interesting character development. The Sorceress Yennefer, Geralt’s first love, shows up for the first time. Strong, independent, stoic. She has all sorts of traits that makes her deserving of Geralt’s love and more. Returning characters reprise their roles and are still as excellent as ever. Vernon Roche, Zoltan Chivay and Dandelion have important significance in the story without feeling like they were recycled characters. New characters such as Dijkstra and Emhyr Var Emries also fail to disappoint. All and all, The Witcher 3’s story is filled with intrigue, politics but mainly a personal story about family, love, friendship and valor while faced with mighty odds. The main character himself, Geralt is one of the greatest protagonists ever written. As a witcher, he is a monster slayer, ridder of the world’s filth. A professional for hire but also a hero to the rescue, that’s his strongest quality. Geralt is also flawed, especially after suffering amnesia in The Witcher 2. But his biggest flaw is he’s human and can only do things that his strengths allow him to do. Geralt is brave and will do anything to survive and find his lost child. The Witcher 3’s story is one of the finest tales ever told in any game. It is definitely worth experiencing and will convince you to read the books eventually. I will talk more about the story, specifically, the pacing in the gameplay section. Since it affects it as much. Graphics and Presentation: The Witcher 3’s is a power house in graphical prowess and it never fails to show why. Hands down, the best looking game to date with outstanding character models, detailed textures, dense environments, impressive draw distance and of course, NVIDIA hair works. Who could forget that? The game’s technical achievement varies depending on which platform you play on, but if you played on the PC, the visuals are almost unmatched. But besides the technical achievement, the most impressive thing about the graphics is the visual design. Sure, the game has a lot of green areas and there’s no shortage of forests. But that’s not really all of what the game has to offer, despite being very frequent, it doesn’t feel repetitive. The game has enough variety within those forest environments that it never gets old. The villages and cities can be a nice break from it. And there’s no shortage of caves and dungeons in the game. With a dark fantasy medieval feel to it, having these kind of environments support the game’s storytelling and it has this Polish touch to it, naturally since it was created by Polish people. But there’s a lot of lore and in game bits that are related to Polish lore. Which makes this game an excellent cultural bridge to the world outside of Poland. The Wild Hunt’s audio is masterful! From the crackling sound of steel punching through your foes to the ambient sound effects to the sound of people in the world doing various activities that simulate the natural ecosystem, to even the monsters, is done beautifully. The monsters especially. The animation work is superb, one of my biggest gripes with The Witcher 2 is that the facial expressions were stiff, and that made it fail to express character emotion. Thankfully, they fixed that in The Witcher 3. Every character have very well done facial animations and always realistically act accordingly to their lines. Speaking of which, the voice acting is the best it’s ever been, the English team had aced it once again. Doug Cockle seemed to have finally grasped the Geralt of Rivia character. When he’s on screen, you hear Geralt speaking, not Doug Cockle. Which makes me feel that after the first two games, he finally adapted to the gruff voice and played Geralt like he his own persona. Charles Dance from Game of Thrones as Emhyr Var Emries is spectacular as expected. And pretty much every other character is well done. The audiovisual experience of The Witcher 3 is just as masterful as the story itself. Gameplay: Geralt returns and is stronger than ever. Now leaving the world of convoluted politics of The Witcher 2 and returning to his job as a Witcher. The core game is an Action RPG with lots of emergence and progression involved. The progression mostly lie in the skill trees and leveling up. Every time Geralt levels up, he can invest points in any of the following trees: Combat, Signs, Alchemy and General. The combat tree progresses Geralt’s combat prowess, self-explanatory. The Sign tree progresses his signs which are essentially spells in this game. Alchemy improves potions, decoctions and brewing, and the general tree gives him general skills like a lot more HP, bonuses for light armor and such. You equip those skills by placing them in the appropriate open slots. The skill tree is made more interesting by the mutagens. A much needed upgrade that help form a marriage between gameplay and narrative. Geralt is a mutant, so it makes sense to give him mutagens. The way how it works is with every skill color in a tab where there’s a mutagen of the same color, the bonuses improve. This gives a lot of interesting synergy to build creation and allows you to apply different bonuses and seeing what works best with your build. But not only is the leveling system fun, but the game’s combat is visceral and skill based. It’s a hack and slash-like combat system that offers a lot of depth and freedom to your approaches. Geralt’s controls and swings are responsive, new functions like dodging without rolling are excellent. And more key assignments added make combat a lot more convenient than ever before, like finally being able to have proper controls for blocking and heavy attacks, at first it was hard to get used to, but after I got used to it, I never want to go back to Witcher 2 (Don’t get me wrong, it’s a great game) combat has never felt more exciting and fresh in The Witcher series as it has here. The additions of the crossbow help add variety to the combat. And playing at higher difficulties makes using features like potions and bombs essential. Speaking of bombs and potion, the crafting system of The Witcher 3 had much needed improvements from Witcher 2. In terms of alchemy, you now only have to brew a potion, decoction or make a bomb only ONCE! And if you have strong alcohol in your inventory, then they will all refill. It’s a very convenient feature since the open world of this game is massive and it would be tedious to craft them over and over again. Geralt doesn’t have any smithing or armor crafting skills so you must find a blacksmith or armorer in order to craft these items. You obviously don’t refill them if you drop them or sell them as that wouldn’t make sense at all, but the system for that have remained more or less similar, which isn’t bad. The in game exploration is also improved significantly. Loot is now much better and much more exciting. All of the items and armor look great and have distinct looks. Witcher gear are weak at the start and don’t look all that good, but they get better and better as you create higher grade versions of them. The city of Novigrad is massive in scale and has billions of tasks for you to do. It’s impressive how much detail they have put in one area of the game, and it’s the biggest city in the game as well. It’s not like the game has a lot of massive cities which I was misled to believe, but it’s not necessarily a bad thing. Especially since Novigrad has enough depth in it for you to spend hours doing quests and activities in it. The character interaction in The Witcher 3 is one of the greatest things the game features. I can’t praise the game enough for its amazing pacing, both for the story and gameplay. The game never feels like a drag or like a chore to play since it has a fun feel to it in the moments where you’re interacting with other characters. Stuff like getting drunk with your friends and doing crazy things. Spending time with the lovely sorceresses the game allows you to romance. A lot of them can be emotional, striking sadness and grief, and there are some others that are cheerful and happy, some others are awe-inspiring. The game has a lot of variety in those moments and there’s much more that I will not dare spoil, but the game can get really creative at times with these moments. The main object of the game is Ciri, Geralt’s adopted daughter. In her gameplay section, you get some more depth in her storyline by seeing it directly played out in front of you, but what’s even better is your ability to control it. You can play as Ciri in certain sections of the game, and while it isn’t as nonlinear or as open as Geralt’s part of the story, it’s still very well done. You get to control a decent amount of dialogue choices as her and progress her tale. But her powers as child of the elder blood are more impressive than anything Geralt can do. There are times in the game where she can be devastatingly overpowered, like a wrecking ball, she smashes everything in her path. She’s able to use teleportation, blinking and delivering quick and powerful blows to make quick work of her enemies. Overall, it’s fun to play as her, even if she doesn’t have as many options as Geralt has. There’s one more important thing to talk about when it comes to this game. But before that, I would like to talk about the flaws I have with it. Different than my other reviews where I typically talked about gameplay flaws as my last thing. First of all, it can be immersion breaking that sometimes, in quests where NPCs accompany you, they can talk casually all the time, even while fighting with filthy monsters of the wild. In the inventory screen, the potion and decoction effect durations are highlighted in seconds all the time. Which is inconvenient when you have some of them that could last anytime several minutes to an hour, it doesn’t make sense that this flaw exists because it perfectly highlights the duration, minutes and seconds, in the actual gameplay, but this is a smaller nitpick. A somewhat bigger problem is the crossbow felt useless a lot of times, which is a shame because it’s one of the things I was most excited about, but it really doesn’t break the game, I just would’ve loved to see it utilized more, it still has its important uses. My biggest problem with the game is that it crashes on PC from time to time. It’s not as bad as I’m making it sound, there are some sessions where it never crashed, and others where it crashed four times over. It’s not terribly game breaking since it didn’t happen that much for me to consider it game breaking. There are also other bizarre glitches and bugs in the game that are typical in an open world game, but not nearly as many as Bethesda titles like Fallout and Elder Scrolls. None of these flaws take enough from the experience for me to not recommend it. And now I’m ready to talk about probably the greatest mini game in any open world game, probably the greatest mini game there is, Gwent! Gwent is a collectable card game inside the world of The Witcher 3. It’s very addictive and fun. The rules are simple but the synergy of cards adds a great deal of depth to the game. It has similarities to other CCGs (Collectable card games.) but enough differences to set it apart. The objective of the game is to defeat your opponent by taking out both of his or her life tokens. Each player plays cards that have different numbers, the numbers are strength points, you add them together at the end of the round and the victor is the one with the higher strength number. The game continues until one player is defeated by losing all of their health tokens. The game has a couple of twists, though. For example, you cannot draw cards. You only have the ten cards you have at the start of the match. There are some ways to draw more cards either by your faction’s perk if you’re the Northern Realms or by using spy cards. A double edged sword that you can play for giving your opponent a minion but being allowed to draw 2 cards as a result. Those spy cards can become essential later on. Card advantage is a big part of Gwent. So it’s one of the few games I know where it can be a good strategy to let your opponent win, because you may end up with the card advantage and thus winning the round. The game has a lot of depth to it, a variety of different cards to collect and an interesting lineup of factions all with different advantages and disadvantages. It’s very rewarding to build your deck and keep developing it with every new card you get. There’s always new challengers to find who may have better cards than you do. The game still remains a game of skills. Luck of the draw can be argued but the ability to mulligan at least two cards mitigates that. Gwent is challenging, fun, rewarding, addicting and adds a whole other layer of depth to an already amazing game. I could go on forever talking about things The Witcher 3’s greatest triumphs. Boss battles are very well designed, each of the monster boss battles typically have interesting stories behind them that you could get by investigating using your Witcher senses, talking to NPCs or reading your bestiaries. Every monster has their own strengths and weaknesses that forced me to change my tactics and equip different potions, decoctions and other items. All of the five signs you have distinct uses in battle. Each with their own color, particle effect and ability. Aard is a telekinetic blast that pushes your enemies, useful for throwing them off of high places for significant damage or if it pushes them enough, it can make them fall down for the ground, vulnerable for an instant kill. Quen is the Witcher’s shield, protecting Geralt from all damage for one blow. Igni is The Witcher’s fire spell, allowing you to light up fires, extinguish them, burn enemies or melt down frost armor. Yrden is a field that slows down all enemies, trapping them in there for enough time for Geralt to take advantage. Finally, Axii is the mind control spell, allowing Geralt to stun enemies in battle or mind control people in dialogue and make them obey you. It’s all very deep and there are skills that give them alternate modes for different functionalities. Igni for example has an alternate called Firestream that allows you to use it as a flamethrower for burst damage and extra control for aim. There’s just a lot of depth that this game has, its maps feature a lot of white question marks that are all points of interest, there’s almost always something to do in there. There are brawls, races, Witcher Contracts which are essentially side quests but for hunting monsters, these have their own stories too, and you can haggle the client for more money too. I’m running out of breath, the game probably has the largest open world in a single player adventure game and there’s enough content here to give you over 100 hours of gameplay. I’ve played it for 80 hours and have gotten a lot of side activities done on top of the captivating main story. And there’s enough reason to play through it again on a higher difficulty to see more reactions from your different choices. Even if there wasn’t a New Game+ added as free DLC. It still has enough replayibilty in it to keep you busy for months. And now, for the final verdict. Final Verdict: The Witcher 3 is a hard game to fault and it has impressed me in multiple ways that it’s hard to comprehend. Its single greatest victory is not only having some of the best visual design in a game, or having side quests of equal quality as the main quest, or also its ability to provide a marriage between gameplay and story, but most importantly its ability to create a dark, violent, yet beautiful world that’s believable and enjoyable to go through. There are a lot of stuff in this game worth covering, but a lot of it is better for the player to find on their own. The Witcher 3: Wild Hunt is an achievement that won’t be surpassed for quite a while. The next generation of open world RPGs is upon us, and CD Projekt Red delivered what they touted. The Witcher 3: Wild Hunt is a masterpiece that is one of the best games ever created, and perhaps the best RPG ever conceived. Final Score: 10/10 Masterpiece! Update On Upcoming Reviews: Well, I'm back! The next game on my plate is Metal Gear Solid 5: The Phantom Pain. Snake returns for his last adventure, the closing of a saga and the beginning of the end.
  5. Hello hello people! If you're reading this, I'm assuming you're fans of tabletop RPGs and Fire Emblem. I know of a few tabletop Fire Emblem RPGs out there but a lot of them aren't being updated or haven't had progress on them since 2013 at the latest. So! I had made my own a few months back using fed20 as a base, and building upon that and expanding. Currently I'm moving the content from my old site onto my new one as listed below. Old Site New Site I'm still in the process of moving things over, then organizing everything to look all fine and dandy. Currently I need to move over the Generic NPC Guide and the Holy Blood alternate rules. If anybody has any suggestions or comments on this, please feel free to share them! And by all means, if you have any criticisms be sure to voice them (though try to be constructive).
  6. Okay, since the last thread did not go over so well I am starting this new one with clarifications from past mistakes. Fists I am the Game Master of the group and I have 3 open spots to my group, which is haply named Ghosts of Altdorf. First thing this is a Fire Emblem Warhammer Fantasy Battle crossover group, so a character that would work in Fire Emblem, of any world due to the out realm gates actually being a thing in awakening, will work here (provided they are not say a high level king for example). I am asking you to make a character’s history and name first as that is what I am using to determine stats. Stats works on a modified system, using a base from Warhammer Fantasy Roleplay 2nd edition, in it, characters can play Lizardmen, Wood Elves, Dwarfs, Humans, and Halflings. The system itself is based on d100 rolls, though the game is muddied in parts to feel more like a Fire Emblem game. The story goes as follows; the worlds themselves were separated before the events of our group, however some adventures from Tellius, and Ylisse, wanted to become heroes themselves, have legends told of them, the best way they thought of this was to explore outrealms. This did not turn out well for our adventures as they themselves ended up in a realm known as The Old World, housing a collection of human nations that are constantly are war. At the heart of hope in this war torn continent is a land so vast that it is just simply known as, the Empire. The Empire was a nation formed over 2,500 by the first Emperor, Sigmar, uniting all the tribes of man in the current Empire to hold back against Chaos and Orc invasions. These tribes still exist today as various counties of the Empire, Middenland, Stirland, Ostland, Hochland, Reikland, Nordland, Averland, Wissenland, Ostermark, and Talabecland. Each of these counties is ruled by an Elector Count, and each serve under the Elected Emperor, who they and 5 over electors choose after the death of the previous Emperor. This party of adventures was nearly trapped, until assistance to get back to their world was given by the Empire, with an audience with the Emperor himself, Elector count of Reikland, Prince of Altdorf, and Deifier of the Dark, Emperor Karl Franz. Through the various wizards of different orders of magic, they were able to return to their home, but not to their time. As they were looking for a way home, Chaos was on the move in their home effecting the nature of their world slowly till it was consumed into worship of the four dark gods, Khorne, Slaanesh, Nurgle, and Tzeentch. They returned to a time before Grima’s defeat, and before Plegia’s first declaration of war on Ylisse as it would turn out, the time they knew of has long since destroyed. This party did not return alone, as with them came a representative selected by Karl Franz for diplomacy was sent with them, the then captain of a minor Reikland army, Markus Wilhelm von Brandenburg. Through him the Empire and Ylisse are still today allies, and the currency of the Empire, crowns shilling and pennies, were accepted into use throughout the lands. Though a new alliance was formed, chaos was on the move as even then people suffered, such a Donnel having Marauders pillage his village and killing all of the inhabitants, Chrom being nowhere nearby, left the duty of protector of what little remained to Captain von Brandenburg. Though Chaos was in the lands that did not stop the Mad King of Plegia’s thirst for revenge, as he still instigated a war with Ylisse, though at the same time, also declared war on the Empire. Scenes set up by the Grimeal failed, from the assassination of Emmeryn, to the hopes of a costly war for Ylisse, Markus outwitted them all in each attempt. The war with Plegia, while still a hurt to Ylisse as they lost their capital, Markus with his small army went on the offensive, and through faith, steel, and gunpowder, took over Plegia’s southern costal lands, and its capital. The Mad King wanting his revenge still tried to execute the current Exalt, and obtain the Fire Emblem, though due to a lack of communication, the trapper became the one trapped with nowhere left to turn, and his plan foiled by the Empire accepted a last ditch deal to the captain, though this deal did not see him be dropped over a kick, has he handed over the lands taken by Markus over, he was kicked off instead, becoming impaled on the rocks below. As this went on Chaos struck again as a warrior on a black Pegasus with two heads and leathery wings landed near Emmeryn, and preformed an act named only as the Blood Eagle. With the Exalt dead, Ylisse’s rulership turned over to Chrom and his wife Robin, and southern Plegia became a new province of the Empire, New Drackwald as it was given over to Captain von Brandenburg to serve as the Elector Count of new lands, as the other counts did not want it since it was far away from their lands. Erzherzog Markus Wilhelm von Brandenburg served as a watchful eye over the lands for chaos, sending state troopers to engage with Marauders before they could strike, and Witch Hunters to weed out worship of Dark Gods in his lands. Though Markus was not alone as he worked, as through the help of others was the only reason he succeeded, from Father Martin Luther who come his court Chaplin, Gaertner Alunni of the light order, who would become his advisor in the winds of magic, Jochlem Koestler a master engineer who would become his steward, and the individual originally called Marth, though that was an alias hiding her name of Lucina, you provided him with foresight, and would later become the Erzherzogin of New Drackwald. As the formation of New Drackwald, the Elector count formed a new unit under his personal command that would act as his sword against the enemies of the Empire and making, the Order of the Exalted Griffon. The Order itself has proven effective against many a different foes, though due to the Orcs now arriving in Valm during the war with Valm, the order itself is undermanned as all of the original group was lost, and now only the court, the royals of New Drackwald, Donnel who lost his original home and turned to the faith of Sigmar, and a not so brave knight of the Blazing Sun are all that remain. You are one of the chosen to replace the lost soldiers through potential you have, or experience. Your motivations for joining could be as simple as the pay being good, a sense of duty, or religious fervor, though whatever your reasons you are still needed, as the end of times draw near, and the world with either have its salvation, or its damnation. Through the coming troubled times heroes are needed throughout the lands, like never before. Okay so that out of the way Warhammer characters will be limited to what can be created in Warhammer fantasy second edition, meaning no high elves riding Dragons for example, though there are some exceptions like one can be an inner circle knight in the Empire and ride a Demigryph, or a Bretonnian knight and have a hipppogrif as your mount, if you are going this route contact me with the class and specifics of your character with a PM before posting. For basic lore on Warhammer Fantasy I direct you to Arch Warhammer’s channel on youtube, though Norwegian and his microphone can be a bit of a problem, his lore is accurate. Here is a link to his channel https://www.youtube.com/channel/UChS9wazLlTUHSTeKVG39hZw there is also Call of Warhammer videos there if you enjoy watching total war, and the Lore videos are geared into giving lore that would be relevant to the upcoming game, Total War Warhammer, or Total Warhammer as I call it. Now with that all out of the way, the person I selected to overlook the submissions with me look forward to the creative backstories you lot come up with, and eagerly await to read them. If you have any questions leave them in the thread below and I will be sure to get to them as fast as I can. I would also like to apologize for having one of the members of the group starting the topic of recruitment before, I should have done it myself as it is quite lazy of me to have put the face work on him
  7. What is the hardest rpg that makes you sit there and let your enemies bitch slap you while you wait your turn like a good little boy.
  8. Inception Intro: Mario is everywhere now, he’s been in every gaming genre there is. Sports, Racing, Platformers and when Square released Legend of The Seven Stars came out, Mario has started his own RPGs. Super Mario RPG: Legend of The Seven Stars was a solid beginning in the Mario RPG series. But then it passed the torch to Paper Mario and Mario and Luigi. And in 2013 also known as “The Year of Luigi” Alpha Dream released the fourth game in the Mario and Luigi series. Dream Team, a fitting and clever name to an interesting concept. So how far did it go? That’s the question I intend to answer here. Story: Dream Team lives up to its name in both story and gameplay. The story of the game starts when Mario, Luigi and Peach take a vacation to Pi’llo Island. However, their vacation is cut short by Antasma and Bowser, the villains teamed up with each other to conquer the world, because that’s what all the cool villains want nowadays. Antasma is an evil being spawned by nightmares and hatred, he once fought a war against the Pi’llo folk lead by Prince Dreambert. And now, he wants to work with Bowser to steal the dream stone so he can get what he wants. So the brothers’ goal is to save Pi’llo Island from Antasma and Bowser by using Luigi’s mysterious ability to manipulate dreams to his will. The humor is still as solid as it always was, Alpha Dream still manages to deliver hilarious dialogue into the characters without feeling old. Along the journey, the brothers will encounter a cast of new and familiar characters. Familiar ones including Bowser (Obviously) Peach, Toadsworth, Broque Monsieur, Broque Madame and Starlow. The new characters however, are the ones who stole the show. Such as the hilarious Brickle, the beefy Massif Bros and the badass Antasma. And the story has a lot of cool hidden texts and references that add more depth to the storyline for players who care to explore them. Antasma is a particularly strong character because of how he was inspired by Dracula but his character wasn’t cliche, he wasn’t a vampire lord looking to suck people’s blood or build his own castle. He’s a nightmare creature who wants to help Bowser get what he wants so that they can both combine their power to conquer the world. While the characters are great, the actual plot of the game suffers from pacing issues. It gives you too many different arcs to solve and never focusing on the main goal. The Ultibed part for example was completely unnecessary and felt like it was there just to pad out the game’s length. Overall, the game’s story is decent, but it’s nowhere near as good or as well focused as Bowser’s inside story. Graphics and Presentation: Mario and Luigi’s first outing in 3D is visually astonishing. The game’s textures look nice and the visual effects are particularly impressive. The particle effects when Dreamy Luigi fuses with Mario, the Luiginary attacks, they all look pretty good. But the one problem here is the game uses sprites for its characters, and the only characters that are 3D meshes are the ones in the giant battles. Those sprites still look pretty good, but I would’ve much preferred if they haven’t cut corners and went all out 3D if they wanted to make the first 3D M&L game. The sound design is good, I like how punchy they made the hammers sound and all of the other sound effects are pretty good. The soundtrack is epic, I’d say it’s on par with Bowser’s Inside Story. Every environment has a music track for it and a music track for the dreamy version of it. And they are for the most part, memorable. Gameplay: If you are unfamiliar with how the Mario and Luigi series play, the are turn based action RPGs in the vain of Final Fantasy. But it still feels very much like a Mario game. You use blocks instead of menus for your actions, your items are mushrooms and nuts for healing, and a 1-UP mushroom for reviving. What sets this game apart from other RPGs are action commands and reaction commands, which exist in Paper Mario and Legend of The Seven Stars but here, they are done better. As you can completely avoid damage if you time your evasions and counters right instead of reducing damage. Each bro has two actions for solo attacks, hammers and jumping, both deal similar damage in this game but aerial enemies can only be hit by jumping attacks, and spiked enemies can only be hit by hammer attacks. And that’s the extent of hit rate in this game, there’s no RNG to stop you from hitting or avoiding attacks, it’s all dictated by user input, which makes Mario and Luigi more skill based than your typical turn based RPGs, allowing players to potentially go through the entire journey without taking a single point of unscripted damage. So the combat in these games are superb, and it still shines here. One clear difference, though, is there are some enemies that are deceptive and move during your turn such as the crabs, watch out for those. This game’s primary gimmick is the dream world segments. Mario can use Luiginary works (Spawned from Luigi’s imagination) to manipulate the environments around him, change the way how it works by changing its speed, freezing it, burning it, flying across it in zero gravity and even spawn Luiginoids to create different shapes for him to use, he can also extend Luigi’s mustache to shoot him across a room which is pretty funny. The game’s controls for these segments can sometimes feel too cumbersome, particularly in the Luiginary wheel, but otherwise, it controls fine. The time puzzles in the dream world are pretty fun and well designed, needing you to slow down for higher jumps or fast forward for jumping further, and it was a smart design choice to require one jump for blocks that need slowing down, it cuts down the tedium of jumping slowly over and over again. The combat in the dream world is also different, as Mario and Luigi combine their stats to make up for the fact that Luigi isn’t there to help (Just dreamy Luigi) and instead of Bros. attacks, Mario can use Luiginary attacks which are some of the most powerful attacks in the game. Some of the special attacks (Bros. and Luiginary) use the 3DS’ motion controls which when you get used to it will be quite easy for you to pull of. And I like how the special attacks have their own action commands, requiring not only BP to do, but also skillful player input to allow you to dish out some damage/status effects. Unlike in other turn based RPGs where you only require mana for such attacks. The combat of the game is hard to adapt to since they made attack timing much more different, but when you do adapt to it, the combat will be much easier than BIS’ combat (Bowser’s Inside Story). It appears that Alpha Dream are making their game much more accessible for newcomers, they even allow you to restart battles at any time without needing retry clocks like you did previously. And you can draw your hammer forever unlike in BIS where you have a specific amount of time of how much you can draw your hammer. Returning from BIS are giant battles, and they are even better than ever. You play as giant Luigi and now have a bunch of options of how you wanna tackle your oversized enemy. You can throw him to the background, throw him across the screen or jump on top of him. The battles feel a lot more epic because of how much tension they added to the reaction commands, such as a certain fight with the Zeekeeper where you have to touch his legs on the touchscreen and then pull down with the stylus so that you can drag him down to the ground. As for the role-playing elements of this game, there are badges. Each bro has a set of badges that they can choose and combining different badges will give vastly different effects. There are a lot more badges than in BIS, and all of the different effects are fun to use and can be synergized to give different effects. For example, the badge that gives all allies and enemies increased POW sounds terrible on paper because of its extremely high risk vs reward, but when combined with the badge that removes all status effects from enemies, it can be wonderful. Other RP elements are things such as customizing the bros’ equipment to your liking, but there’s sadly not that much role playing in this game to excuse it’s insane 56 hour length. I’m an explorative player and I love finding exciting new areas/loot, but Dream Team doesn’t have that much of it. The overworld is dull and devoid of any exploration, the only things that are there for the players to discover are the hidden beans which increase certain stats by a point each. That, combined with the badges is not enough to excuse the fact that the game is too long. BIS took me 30 hours to beat while this game was close enough to 60. But BIS had more depth because of the extra party member this game doesn’t have, Bowser. He played much differently than the brothers, and while you can argue that Mario in the dream world was different enough, that still doesn’t change the fact that he is still Mario. You can’t customize the bros to your liking enough, there are no RPG archetypes here, the bros are mostly damage dealers who can support each other, the reason why it’s okay for games like Final Fantasy and Fire Emblem to be as long as they are is because of their job/class systems. While the adventure is grand, it doesn’t feel like a drag because trying out different specialization makes it feel always fresh and engaging. While in this game, the game already feels too long without the Ultibed quest, which is just padding, padding, padding, it’s inexcusable to have it there, it’s just there to hurt the game’s pacing. And the tutorials are riddled with too much dialogue shoved upon the player’s throat. It can also be annoying, such as the times where Dreambert makes the most astute observations by telling you exactly what just happened in great detail “Oh, it looks like turning this wheel has made it faster/slower” No shit Sherlock! And why i the map purely touchscreen? And why does it move back to its origin once the bros move? That’s a bad design choice, I say. I dunno why can’t the game allow the player to pause and hover through the map at will. The bosses are some of the strongest points in the game for a lot of people, but I mostly find them to be mostly too easy. And it takes quite a while for you to get to the good ones, the ones that are more interesting and complex, but when you get there, they are spectacular. There are challenges in the game that you can get different rewards for. And most of these aren’t particularly difficult, but rewarding nonetheless. The game doesn’t have many technical problems although it did once break for me, the camera glitched and all characters disappeared which was thankfully solved by saving and reloading the game. And with all of these things covered, let’s get to the final verdict. Final Verdict: Dream Team is another good entry in the Mario and Luigi series of RPGs, it’s the first one in 3D and it had great improvements and addition of new gameplay mechanics, and it kept the series fresh and managed to be quite impressive on a technical side, especially in those miraculous giant battles. It’s a good game, but not a great one. It suffers from a lot of pacing issues, especially in the late game, and it just felt like a drag in the second half, and didn’t need to be this long for it’s lack of robust enough RPG elements so it also overstayed its welcome. I hope Alpha Dream takes all of this feedback into consideration as they’re making Mario and Luigi: Paper Jam. Because Bowser’s Inside Story was a phenomenal game, it had almost flawless pacing and it was really hard to find major faults with it. It’s disappointing that they didn’t hit the same level of quality here but I’m hoping they do that for Paper Jam. Overall, I recommend this game for Mario RPG fans who are craving for a new type of adventure that focuses more on the cooler brother. Final Score: 7/10 Good. Update on Upcoming Reviews: After finishing Dream Team, now I have time to revisit titles that I need to finish. Fire Emblem: Blazing Sword aka Fire Emblem aka Fire Emblem 7 may be my next game to review. Though I am unsure, it could also be Captain Toad, Batman: Arkham Knight, Superstar Saga or Okami. I actually have a lot more shelved games than those. Deciding on which to review is going to be quite difficult. But it’s most likely gonna be Fire Emblem: Blazing Sword. It’s gonna be more difficult to review it since I haven’t jotted down any notes and I just finished Lyn’s arc. But hopefully, there won’t be a writer’s block for me.
  9. It just started at 9 th July 2014 I am posting this since some people like to get early user id in the games :D The game is 100% free (no donation, no premium etc.) PokemonPets home page : http://www.pokemonpets.com/ Pokemon Pets register page : http://www.pokemonpets.com/Register PokemonPets gameplay screenshots page: http://www.pokemonpets.com/Screenshots 2 Screenshots :
  10. It is like Pokemon guys. You start game with picking up your overworld avatar and your starting monster. Then you can move on the map with using arrow keys or w,a,s,d keys. Then follow the markings on the map to navigate between maps. Also on the grass areas you can find wild monsters to battle. While battling reduce their hp and throw monster boxes to catch. You can have up to 6 monsters in your team and the future ones will be sent to your storage. Here few links for more details the game url : http://www.monstermmorpg.com/ the game register url : http://www.monstermmorpg.com/Register short tutorial : http://www.monstermmorpg.com/How-To-Play extended tutorial video : cons and pros cons : laggy movement, bad ui, the site interface need revamp, not complete yet, no music, very little graphical effects, it is very confusing at the beginning, no in game tutorial (step the step ones that is common in nowadays) pros : very detailed game mechanics, cheat free (yes extreme precautions), 1801 unique monsters (some of them bad and some of them are very good quality), 520 maps (massive area to explore well defined), pvp battles, trade/buy/sell Here few of the new monsters they added/updated
  11. We know its going to be an RPG of sorts but what kind? RPG has so many sub genre possibilities. Turn based? Strategy? Action? Just what will it be? We could be seeing something entirely new too Heck we've seen a Platformer RPG (Super Mario RPG) and Beat em up RPGs too (River City Ransom, Scott Pilgrim Video Game)
  12. Its n rpg, u gaiz r dum. has no stratergy 1111!!!
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