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Found 96 results

  1. I'm a fan of Eirika X Seth, and Ephraim X Tana, because I just see them legit.
  2. Getting right to the point, I know that Sacred Stones is the easiest, or at least among the easiest, Fire Emblem game(s) to date. I also know that it's tutorial is locked on the easiest difficulty, so I have two questions I want to ask: Is there any information in the tutorial of Sacred Stones that can't be figured out by playing the other entries? I.E. Is there anything unique to this game that isn't in the other Fire Emblem games that I should know about ahead of time? For reference, I've beaten Awakening on Normal!Classic and Hard!Casual, as well as Shadows of Valentia on Hard!Classic, and I've also started, but haven't finished, the other two GBA Fire Emblem games. Is the Hard difficulty of Sacred Stones a fine place to start, especially playing blind, or would it be a better idea to do a play--through of the game on Normal difficulty first? Thank you ahead of time for your answers.
  3. Lord: Lucina (Awakening.) Paladin: Seth (Sacred Stones.) Great Knight: Fredrick (Awakening.) Sniper: Takumi (Fates.) General: Amelia (Sacred Stones.) Falcon Knight: Florina (Blazing Sword.) Hero: Inigo/Laslow (Awakening/Fates.) Warrior: Garcia (Sacred Stones.) Sage/Onmyoji: Lilina (Binding Blade.) Bishop: Natasha (Sacred Stones.) Assassin: Matthew (Blazing Sword.) Swordmaster: Ryoma (Fates.) Valkyrie/Mage Knight/Strategist: Clarine (Binding Blade.) Bow Knight/Nomadic Trooper: Rath (Blazing Sword.) Berserker: Gonzales (Binding Blade.) Wyvern Lord: Milady (Binding Blade.) Sorcerer/Druid: Henry (Awakening.) Halberdier/Spear Master: Nephinee (Telius Series.) Rouge/Trickster/Adventurer: Sothe (Telius Series.) Dark Knight: Leo (Fates.) Master Ninja: Kaze (Fates.) War Monk/War Cleric: Lissa (Awakening.) Manakete: Tiki (Shadow Dragon/New Mystery of the Emblem/Awakening.) Other Shapeshifters: Tibarn (Telius games.) Decided to shorten it, because it would take up so much time, and probably fill up the whole comment. What are some of your favorites?
  4. So in order to get better at using FEBuilder I have decided to make an FE8 reskin up to the route split (and possibly further if I feel like it) To this end I'll be using this post to document my ideas and brainstorming as I go. I will put question marks (?) next to things that I'm unsure of how to do properly. I fully acknowledge that most people wouldn't be interested in playing this hack but I'm hoping that by developing my skills I'll eventually be able to make a hack that people do want to play :) RED Text has been completed and is in the ROM Eirika is now Lyn with all of her growths, bases, etc. The Rapier is also the Mani Katti. Seth is now the Black Knight and starts with a Light Brand (not sure if I want to make Alondite when Light Brand and Rune Sword exist). All Bows are now 1-3 range Blades are now 1-2 range Split Cavaliers into Sword, Lance, Axe, and Bow Knights a la Tellius Split Knights into Sword, Lance, and Axe Armors Gilliam is now Haar. He also comes with a sleep staff an Axe Cavalier Franz is now Tiki with an unlimited use 1-2 range Dragonstone Vanessa is now an Archer (In tribute to my deceased Lets Play) Moulder is now Boulder and is an Ax Armor Garcia is Ike, and I might make a Ragnell for him Ross is Troubador Mist "Ross and Garcia" are auto recruited to save everyone a headache Neimi and Colm are Mae and Boey respectively Artur and Lute are now Matthew and Leila BECAUSE THEY SHOULD BE HAPPY TOGETHER IN AT LEAST ONE GAME. Natasha is now Caeda and joins with a Wing Spear Joshua is Navarre with a hat Orson is now named "Johnny Badguy". No other changes are made to him. Forde is Lucia Kyle is Lowen Ephraim is Elincia, and I will make Amiti or else just give them a brave sword. EDIT: Crisis averted, I had a backup ROM :)
  5. I got to thinking, what if Sacred Stones's Story went differently? What if instead of Lyon using the Dark Stone, what if it was Vigarde? It's that premise that I was thinking to change Sacred Stones's story, adding some classes, characters, chapters, and many supports. I also was thinking of adding things from other games, like awakenings pair up and children system, both Awakening and Fates paralogue, system, and some other features I still need to think. My question is thoughts, suggestions, and has it been done already? I don't wanna take someone elses idea :/
  6. Remake of FE Sacred Stones, all or most of it (Nintendo probably isn't going to do it anytime soon...) November 23rd update to this topic WHAT IS PLANNED (and may change): ---Changed growths to both allies and enemies ---New story and events, characters will be more flushed out in main story rather than supports. Some will even have different roles or classes. ---Changes to character roster to include...expendable units. ---Increased difficulty, and I mean INCREASED. ---NEW MAPS with more complicated objectives (For example, Escape, Defend certain areas) ---Will plan to include an OPTIONAL stealth mission similar to the one in PoR, but better. ---World map changes? ---Skills and stuff like that PROGRESS AND UPDATES: Well...I'm in college and finals are coming up in a couple weeks. I do have a month of break, so I will work on this then. However, I still am learning how to make events, such as the Vanilla Seth vs Valter fight at the beginning. I somewhat have the difficulty down, and I know what the story for the first "arc" if I can put it that way, will be. I still need to make all/most of the maps. I need to learn about how to code in skills and stuff like that. I want to learn how to make character portraits and animation, though I probably will hold off on those two for now. I can't really say when the first STORY patch will be, but, if nothing goes wrong, I may have one for mid January. NOTE: This can all change, nothing is concrete at the moment. WHAT I NEED HELP WITH AT THE CURRENT TIME (if someone is willing, but I won't ask you to come forward, only offer if you are interested in long periods of silence from me, I don't even know the full extent of what I need yet.) ---Portraits/mugs ---Some animations and palettes. ---Map design, difficulty. THANKS FOR LISTENING Thanks for taking the time to read this. I hope I won't let you down...If you have any questions, feel free to post them, but I don't know how much I'll be able to answer depending on the question. Suggestions, of course, are welcome. A difficulty patch for Prologue-chapter 2 will be released sometime in the next few weeks. THANKS AGAIN. <3
  7. Hey! Quick question involving the super trainees. I know that you unlock them after beating both routes of the story. If I don't train the trainees during these initial playthroughs, will I be able to promote them to their super trainee classes on these older files, or do I have to start an entirely new file to access them?
  8. I'm a huge fan of Awakening. Also a huge dan of Sacred Stones's looks and their Wyvern Knight class (kreygasm). I have been looking and studying and thinking and thought it'd be cool to see awakening (with some tweaks and additions) using a hyper modified Sacred Stones. My research shows it'd be a massive ammount of work but hey. Thoughts, suggestions, tips, am i crazy?
  9. I'm going into chapter 14 Erika's route My Franz: LVL: 20 STR:15 SKL:9 SPD:13 LCK:8 DEF:10 RES:6 I was thinking of going great knight but i'm not sure My Amelia: Cavailer LVL:11 STR:10 SKL:16 SPD:14 LCK:16 DEF:8 RES:8 I'm not promoting her just yet, as i'm waiting for her to get to level 20, but just wanted to know what to promote her into beforehand, and I was leaning more towards the paladin class
  10. My favorites in the Fire Emblem series are. GBA: Elibe Saga. 2 Smash Characters: Telius Saga. 3DS: Echoes: Shadows of Valentia. (Finally playing it, and enjoying it so far.) Spinoff saga: Warriors. Past Titles: Genealogy of the Holy War.
  11. I know Sacred Stones is quite old, and this topic has probably been covered already, but I want to know which units are the best to use. I just started playing Sacred Stones not too long ago (currently on chapter four), so I want to know who I should bother training. People say Sacred Stones is easy and it doesn't matter who you pick, but I still want to know which units are strong (preferably to carry to the endgame). Side note: I don't mind babying some characters, but I don't like it and wouldn't prefer it.
  12. I'm planning on hosting a dance panel at Metrocon (Tampa FL). I have a lot of music already, but some of these songs loop and the actual part that I can use is between 30 seconds and 1 minute. Also I can't use every song that comes my way since music for games isn't always something that can be used for dance. I want to try to use a song from every Fire Emblem, so if anyone knows of songs that I can use that are between 2 and 5 minutes with no looping and not from Blazing Sword, Awakening, Fates, or Echoes (I already have songs from those games I can use) I'd really appreciate the extra ears looking for this.
  13. So I was thinking, the trainee units are great and all, but what do you suggest on them.
  14. Found this cool YouTube video some beginning ROM hacker made with Eirika and Lyon. Imo it seemed to portray his character quite well?
  15. I'm just curious as to how much the enemy growth rate is increased in hard mode.
  16. Hello everyone I was just hoping to find an answer as searching through the internet hasn't given me the result I had hoped to find does anyone know if midnight sun is still in the making or has it been abandoned or anything of the nature?
  17. Hey guys, I've been using Serene's for years, just created an account recently in case any of you wanna see the parody vid I made. If there's a better place to post this please let me know!
  18. I've been toying around with randomly reclassing FE8 characters, and I decided to try my hand at splicing some more appropriate portraits for them. I'm quite new to it, so the splices aren't entirely detailed, this first post is mainly looking for insight about my stitch work. Lord Colm and his knight Niemi. Merc Garcia and Theif Ross. Fighter, Cavalier, Myrmidon, and Monk in their respective, miscellaneous orders. Thanks.
  19. Ok, so this is my first Fe hack and it's probably really bad, but I'll give it my best shot anyway. Anyway, it's called Fe OP Stones because, as the name suggests, it is super op. Changes: All ally characters are promoted and there are some slight class changes. All maxed out stats Bosses are promoted, but it doesn't help them much Overpowered weapons right from the start All weapons have infinite uses, including the dragonstone. Short bows have 1-2 range, nidhogg has 1-3 Sacred weapons are SUPER OP. Let me know if I can edit it in any way because I have very little experience in hacking :D Patch:Fire Emblem OP Stones.ups Have fun! :D
  20. HELLLLLLLLLLLLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOO AAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!! sorry I would love so much if anyone could provide me with a randomized ROM of FE 6, 7 or 8... but is HAS to be a .gba file as the only GBA emulator I will use is gba4ios on my iPad. If any one could do this i'd be ever in your debt. I won't be licking any toes though ;)
  21. Hello everyone! I have a question about save files and emulation and any help or insight would be very appreciated! Thanks in advance :) I'm doing an Ironman playthrough of Sacred Stones hard mode (playlist here if you're interested: With a suspended mission saved, I can't practice on this file or cartridge now because my understanding of the save system is that once you start another instance of a chapter or save file, you lose any suspended data. And I definitely want to practice the coming chapters for the next session, so there won't be a bloodbath haha. The obvious solution is for us to just meet up again, finish this chapter, and open up the cartridge again so I can practice for next month, but this got be thinking... Is there a way to create save files for an emulator of the GBA fire emblem with specified character stats? I've heard of something like this for Pokemon games, and wondered if it is possible or already exists for FE. Thanks for being my favorite community! -Vaughn
  22. With Gaiden getting a remake and the fact that many of us now presume that Echoes is going to be a subseries or remakes, what would you like in a hypothetical Sacred Stones Remake? For me personally: 1. The ability to go down both Eirika's and Ephraim's path on the same playthrough. They could do something like in RD where you split up your army between the twins and like in Gaiden, you can go through their stories at any speed you want (Like: Ephraim 1-->Eirika 1-->Ephraim 2 or Ephraim 1-->Ephraim 2-->Eirika 1). 2. More history. While this is a given, sadly Magvel's history is not as developed as say Elibe's (I mean we only know the names of 2 of the 5 heroes). 3. Expanded skill system. SS was the first game after Thracia that used a skill system. This could really be expanded to just simply put, be better and more up to date. 4. Reclassing. While I don't want reclassing on the same level as Awakening or Fates, I think being able to reclass between a units two promotion options i.e. Joshua can reclass between Swordmaster and Assassin, would be pretty cool. 5. Non-limited supports. Basically, don't limit the supports to 5 for each character. Allow us to get all B supports but only one A support, or something along those lines. or they could introduce an S rank where S rank equates to a paired ending i.e. Eirika and Forde get an S rank so they get their PE, but Eirkia can still get an A with Seth and Forde can get an A with Kyle, they just don't get their paired endings. Obviously this is all hypothetical. I mean, I'm pretty sure we will get Binding Blade remakes before anything else if Heroes is any indication, but yeah. What are you thoughts?
  23. Basically, I need someone proficient in sprite work to make me some portraits and talking animations for said portraits for my Sacred Stones pick my edits, If you are proficient please respond and I'll tell you what I need
  24. Quick question! Would it be possible to set some of the skills into scrolls in such a way that one could have the scroll in their inventory (or use it), and give them skills like Great Shield or Pierce?
  25. My favorite FE game is without a doubt, Sacred Stones. There are many reasons for that, but this post isn't about discussing what makes FE8 superior to other FE games, this post is about discussing the glaring flaw that looms in the story of SS, which is its place in the Fire Emblem universe. Through out the series, we can see games connect back to older games, implying that they are relevant. As for SS, there is no indication of it relating to other games, other than the hint that they exist in the same universe(as seen in references in Awakening), there is nothing that really puts FE8 in context of the FE series. There is nothing inherently wrong with this, but since they went out of their way to reference it in Awakening(rather obvious reference as you can practically find Erika's swords scattered just about anywhere in the world), I am convinced that there should be a continuation of the story that ties it to the overall story of FE. As such, here is my take on how FE8's continuation should play out. The battle was hard fought, but victorious in the end, Prince Ephraim and his Princess Erika defeated the Demon King, Fomortiis. As an honor and tribute to their bravery and valor, house Rausten entrusted the final Sacred Stone to the care of Renais. Though it contained a portion of the power of Fomortiis, it was nothing more than sealed dark energy, devoid of will. As such, Rausten considered the Stone to be an omen of misfortune, unfit to be held in its holy lands. Soon after the war ended, the calamity that was foreseen by the late Prince Lyon struck Grado. A massive earthquake destroyed the land. With the royalty of Grado dead, and no ruler to lead them, the country fell into despair. Seeking to take responsibility, Ephraim, now the king of Renais, proposed that the remaining land of Grado be divided among Frelia, Renais, and Jehanna. Pontifex Mansel, the ruler of Rausten, was grateful to King Ephraim for not even raising the question to include Rausten in the distribution of the land. Not only was there an existing friction between Raustens and Gradonians, but Rausten was land locked from the lands of Grado and had no means of intentions of expanding their borders. King Hayden, reluctant to accept the heavy burden of rebuilding Grado, was persuaded by Princess Tana and Prince Innes to accept the moral obligation. Emperor Joshua of Jehanna, who was also newly appointed as the ruler of the White Dunes, questioned why the land should be divided at all. Gradonians were a cultured people with a history of resilience. Rather, he proposed that the country should be aided, yet kept intact to preserve their identity. Shocked by their peer’s calmness and foresight, King Ephraim struggled to make a decision. After consulting with his council and the other nations, the decision was made to split Grado into three provinces with an appointed governor. Friela took responsibility for the Western province that spanned from Borgo Ride down to the Bethroen Peninsula. Cormag, a hero of Grado was appointed governor of the Western province. The Central province spanned from Renval to Taizel. King Ephraim at first considered to appoint Dussel to the heart of Grado in the Eastern Province, but was persuaded by Dussel himself to be appointed to the Central Province where the majority of the damage wrought by the earthquake lay. To Dussel, it was ever important that he stood as a symbol of hope for the people. Dussel also advised King Ephraim to appoint the heart of Grado to High Sorcerer Knoll, Lyon’s right hand man. Knoll undertook this responsibility with great care and set out to rebuild Grado both physically and politically. Under the guidance of Knoll, Grado became a republic, and as time passed Grado began to recover 20 years afterwards, King Ephraim, Emperor Joshua, and the new King of Frelia, King Innes, concluded that the restoration effort was a success and Grado no longer needed the support of its fellow nations. Happiness flourished in Magvel, and the war was becoming a distant memory. This was soon to change, unbeknownst to King Ephraim, a secret cult had formed among the High Council of Priests in Renais. They sought to exploit the stone, hearing of rumors of seeing into the future. They conducted experiments in secret, until they came across something they had never seen before. A vision of a land, a great war was being fought between a scarlet haired prince and a great evil. Feared by the destruction, they approached King Ephraim and told him of their experiments. King Ephraim immediately contacted Emperor Joshua. Joshua’s son, Prince Jonah was known for his bright red hair, a signature of royalty in Jehanna. Jonah was his father’s son, when his Joshua approached him with the fortune seen by Ephraim’s priest’s. Jonah refused to bear the burden and disappeared. The matter was not disclosed to the public and scouts were sent around the continent to find the fated leader of their battle. King Ephraim reached out to his daughter Eliana, and his nephew Elias, who were good friends of Jonah, to reach out to him and be there for him, lest he turns to a dark path. Ephraim and Erika appointed Franz the Faithful, who tutored Eliana the lance and sword, and Lute the Prodigy who tutored Elias the arts of magic and staves to accompany them on their journey. And so, the story of our young heroes began, yet none would expect the future that laid in store for them. _____________________________________________________________________________ So that's my prologue! let me know what you guys think! If you guys like it I will work on it some more, if not then please give me your feedback. I would love to improve my writing. Thanks!
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