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  1. So I'm just curious; Why is Ephraim getting more gauntlet votes? What is wrong with our dear tomato boy?? (Is it the "you'll never guess which fruit i fancy... tomatoes"??) (It is, isn't it...) (I know he's a Freak but we love him anyway okay) (also yes I know that Sacred Stones is generally much more popular than Fates, I'm asking more on a character level than a story/plot level) (I thank you ahead of time for your consideration!)
  2. i started messing around with the nightmare editor and i was wondering if i could equip certain item to certain character for example lets say i want to give erika the mani katti (i know she cant use it) but could i do it from the item editor
  3. Here's the first hack which I'm currently working on. For simplicity, I decided to start with a difficulty hack to improve the gameplay of FE8. The aim of the hack is to ramp up Sacred Stone's difficulty via map design changes and enemy weapon/stat upgrades. In particular: -Enemy weapons scale very quickly -Enemies have high offensive stats -Weapon hit rates in general have been greatly improved (Hard mode enemies also get bonus +15 Hit) -Enemy AI/placement changes to prevent bait and kill tactics in some maps -Anti-turtling added to some maps in the form of thieves w/ chests/villages and reinforcement spawning (no ambush) -Player units also have their bases and growth rates buffed (except for Seth, who got a nerf to his bases but a buff to his growths nonetheless) -Better weapons are made available to the players a lot earlier via shop updates -All promotion item drops have been replaced with Master Seals -More stat boosters are dropped, obtained in the early game Hard mode is recommended. Though there do exist some differences between Normal and Hard (i.e. reinforcement timings and additional enemies on Hard), Normal is not properly balanced right now since some chapters are the same as Hard while others, especially the first few chapters, are a lot easier (also Normal was not tested). Dropbox Download Link: https://www.dropbox.com/sh/djolyst8u86t2gr/AACpWjp2tcQzKswGBg542ttMa Apply the patch to an English FE8 ROM. Change log is provided for download in the link above. Sample Gameplay (Prologue ~ Chapter 1): Some small features added to the hack: -Addition of weapon rank bonus (thanks to Vennobennu's patch) -Hard mode enemy Hit bonus (Vennobennu's patch) -DS style supports - bonuses are added once at the beginning of the chapter - see change log for the chapters required to build support rank (thanks again to Vennobennu) -Fixed enemy stationary range display (credit to circleseverywhere) -Danger zone toggle, use select key by default (credit to circleseverywhere) Current progress: Prologue ~ Chapter 8 has been done Have a try and please leave a feedback :) Also, feel free to suggest a name for this hack! I'm very uncreative :( Screenshots:
  4. Hi everyone in the Serenes Forest! I'm of the ansellplays YouTube Channel (Small channel of 35-36 subscribers) and I'd like to share a series I have underway which is a fan-dub of The Sacred Stones! Now, I am aware that there might be other groups dubbing this game, and they might be better and further ahead. This isn't a competition, I just want to share my own dub to get some support / feedback. At the moment, we have covered: - Prologue ( http://tinyurl.com/FE8Prologue ) ( The episodes past this won't include my commentary, as a few of my actors had pointed out that a fan dub is better left to the story, and leave out the gameplay ) - Neimi & Colm C Support ( http://tinyurl.com/FE8NeimiColm ) - Lute & Artur C Support ( http://tinyurl.com/FE8ArturLute ) - Chapter 1 ( In progress - editing stage ) All things involved with this dub is entirely free, and all rights are held towards the original creators of course. Please come and watch, say hello, and leave any feedback regarding the dub, the actors and/or overall feedback, It'd be greatly appreciated! Kind Regards!
  5. So i finished sacred stones a couple days a go and liked it for the most part. Not among my favorites bit all in all a good story line and great game.
  6. So I just started ephiraims route along with eirikas and I wanted to know why people think ch 11 is hard. Because I just blew right threw it, is it hard mode that makes it hard?
  7. I'm doing a little bit of imagework, and I would like to know if anyone has a reference to the background as seen in the preparations menu (pictured below). I'd like to put my own work on top of it, if that helps explain what I'm going for.
  8. Heya, I've got two questions! Would it be possible to reimplement the Tale selection screen from FE7? That is, the screen from which you choose whether to play Lyn's, Eliwood's, or Hector's Story when starting a new file (and where you choose which out of Eliwood's and Hector's to proceed down after completing Lyn's)? I wanted to allow for a choice of which character to follow at the beginning of my hack, and it'd be lovely if I could use that screen for it instead of a boring ol' pure-text menu. How feasible would it be to add new Affinities? I'm talking about increasing the total number of Affinities in the game, not just changing the icons and properties of existing Affinities. It was my plan to add in Tellius' Water, Earth, and Heaven Affinities, each with their own unique sets of bonuses, for a total of 10 different Affinity types. How might one go about doing this? Thanks in advance!
  9. Hey y'all! So, I believe the topic title says it all, but I'll elaborate here. So I bought an actual GBA cartridge of Blazing Sword and I lent it to my friend months ago and he's been playing it regularly and he'd come over and I'd watch him play it, and all that jazz. But everything was fine until a few days ago, he came over and all of the save files were deleted. He played the game that same day with the files intact but just in the span of a few hours all three save files were gone. Thankfully I didn't have any personal save files on it, and he was three chapters away from the final chapter, and I still had my save of the final chapter on the Wii U virtual console, so I showed him some cutscenes online had him play the final chapter, THANK GOD! Cause that way was better then things being anti-climactic. But I was really wondering what could have done that and if anyone else had any experiences like that in any of their FE GBA games? I looked a little online and I think the obvious answer would be the battery, but I thought Nintendo fixed that problem with the GBA. My Pokemon Sapphire and Emerald both had their batteries run dry and they can still save (they can't tell time but that's... that's another topic). Also the support log in my Blazing Sword is still intact. It even kept the supports that my friend got on his play through. So that's everything I got to say! Looking forward to what people have to say... that is... if people see this... THANKS!
  10. * Has there even been a stronger monster mod for The Sacred Stones that improves the strength of the monster classes? The closest I've seen is the old monster quest mod, which gave revenants the ability to steal, and merged the Skeleton weapon variants into one class. * Has there ever been a hack almost entirely focused on fighting Monster classes instead of humans? This would of course need more weapons, and stuff for the monsters to use, such as a healing monsters. Manaketes could possibly be added too? * Has anyone ever implemented a class that uses physical, and magic weapons? Is it even possible with the GBA engine? * Have people ever tried making more Dragonstones for Manaketes to use? As in a new Dragon transformation, and weapon? Or added the Manakete class to Blazing Sword.
  11. Does anyone know an easy way to get Bael's to spawn on Zaha woods after the 11th chapter onwards on the world map? Thanks for any help rendered in advance
  12. I now they don't seem to be planning to have tSS cards anytime soon. However it's cool to speculate to what unique mechanic it'll have. First, the SACRED TWINS (the weapons) Basically taking the Cain and Abel knight mechanic in previous series and cranking it up to 11. IE Great Lords Eirika and Ephraim with sieglinde and Sigmund respectively. Or Falcon Knight Tana and Sniper Innes for Vidofnir and Nidhogg respectively. Second, something with the trainees. But I have no idea how.
  13. As you might know, I will be finishing my Randomized Fire Emblem 6 Let's Play soon. However, at the time I want to play some other games besides just that. I have a poll that I want you guys to vote on. You can also post on this forum what other games you would like to see me play! I hope you guys vote a lot for which you would want to see me play and I hope to see you all and more in the near future! :) Here is the link to my channel: https://www.youtube.com/channel/UCOtD_gACSlGrSaDyxtNeGTw Here is the link to my Randomized Fire Emblem 6: https://www.youtube.com/playlist?list=PLse8DG1LjyttsJzVidFColEnsbhV09H5l
  14. I started a Sacred Stones Randomizer and guess who replaced Seth. I am currently in Chapter 3, and I can't wait to train a General with 8 Movement and 9 Speed (even though it's Lv 1). Edit: I forgot to ask: I would love to see more of this ridiculously OP randomized units, so please Reply with an image of your strongest unit from an FE Randomizer. Thanks. XD
  15. Yes you did indeed read the title of this topic correctly, I have never played a Fire Emblem game. I've wanted to play one for a while now and so I asked one of my friends whcih game I should start with. He originally replied with FE7, but then changed his decision to FE8 which is what I'll be playing through. I must start off with saying that I do know most of the basic things about Fire Emblem like the weapon triangle, which stats do what, and that I should "Share the experience" as my friend calls it. Any questions I ask about the story are completely my own thoughts and I do not want answers to them. Any tips or suggestions on how to play the game or which characters I should use would be greatly appreciated. I will be playing Fire Emblem Sacred Stones on Normal difficulty. I'm not sure if this usual Fire Emblem stats, but holy crud look at those stats! (I probably sound like the biggest noob ever) Despite Seth having good stats I used Eirika the entire Prologue Map and I managed to KO everyone with her. She got a critical on the very first boss and destroyed him immediately. This seems like a good level up to me. Hopefully I'm not wrong. And this was my entire Fire Emblem Sacred Stones Prologue Chapter in a nutshell. I don't have much to say on the story since it currently seems pretty generic, but my friend has told me it gets better, so I shall listen. Thank you for reading and hopefully I don't get everyone horribly dead and maimed.
  16. I am randomizing Sacred Stones. I am playing on Normal but increasing enemy growths by 10%. Weapons have random traits also. Characters are Recruited in random order and Random Classes. Can't wait to be screwed by the randomizer. Eirika got randomized into a Cavalier Ephraim. Probably wont be too bad for my lord. on the other hand Seth is a General Natasha. um... I don't think Natasha's defense will get much better. well now I guess seth went from a Oifrey to a Jeigen Franz is Gerik and my first monster Gilliam is Fado and a cavalier Vanessa is Amelia and she is a recruit moulder is hayden and a myrmidon um.... Ross is Innes.... AND HE IS A DANCER! I got real lucky with him dodging so Garcia is Joshua and josh is STILL a myrmidon!
  17. Hello all! It's been quite a while! I'm glad to be back. I'd been working on something for quite some time, and then had a major set back. My old dinosaur computer finally crashed, and then almost caught fire, so naturally I lost all my work, every sprite I'd ever made, and years of writing work. So, naturally, this discouraged Fire Emblem hacking for quite some time for me. However, thanks to my lovely boyfriend, I managed to get all that work back. By the time I got it, though, I'd already grown pretty disinterested in my original ideas for a hack, but I still had a lot of stuff piled up, so I figured I might as well put it to good use. So, I'm making a new hack, Fire Emblem ~ Maiden of Darkness! Yes, that is the FE6 Beta name. No, this hack will not have anything to do with FE6. I'm not remaking FE6 because I'm not talented enough. Though, I promise, the title will be relevant to the plot, which is heavily lightly inspired by Tactics Ogre: The Knight of Lodis, Diablo 3, and a few other games I've played in the past few months. The Story will take place in the country of Advhen, a highly religious island country, whose church and military are heavily interwoven, and ruled by the aging and devout King Gabrian, and his Holy Knights, each of whom governs a major city of Advhen. Due to the King's negligence, and the cruel, and dogmatic laws of the Holy Knights, a peasant uprising has begun, throwing Adhen into turmoil. The first few chapters will detail the Prince of Advhen's escape from one of the major cities, while it is being attacked by the rebels, while he seeks refuge with one of the Holy Knights, and then leads his own counter-attack on the rebellion. As he ventures on, certain truths that were hidden from him became clear, such as the Holy Knights hidden motives, and the true nature of the rebellion. A side plot (Chapter 5x) will focus on a young female commander in the rebellion, and her assault on an Advhen controlled fortress, sneaking in during the night in an attempt to get the drop on their forces. Debates will be had on the morality of some war crimes, such as taking hostages, betrayal, and killing civilians and gentry who are trying to keep out of the civil war. And that's all of the plot I'm going to put here! But I will also put my notes on some of my ideas, and the changes I'll be making from the vanilla Sacred Stones, below. A word of caution, I make my concept notes in all caps, with lots of curse words. It makes it more exciting, and keeps me on track. Character Replacements General Class Changes Item Changes Screen Shots ...Now, be aware, I've little experience with map creation/insertion, and even less with event hacking. And though there's been some advances on it recently, there's still not a whole lot in the way of FE8 hacking documentation, so this isn't going to be something super awesome and amazing. My talents mainly lie in writing, with a minor talent in spiriting, so that's what I'll be focusing on. However, if anyone would like to contribute anything (maps, hacking help, characters, sprites, etc), please just let me know! I'm unlikely to turn down any help, especially with maps or event hacking. However, I'm at least a moderately skilled spriter, and so I will be a bit picky when it comes to any character mugs from others I'm going to put in here. I'm not expecting anything super fancy (I'm actually not expecting anything at all), just so long as it looks clean, and has a nice palette. That's all for the moment. I'm not on my desktop, so I don't have any images to add to this at the moment, but I'll throw them on here as they're brought into existence. Any thoughts, ideas, or criticisms are appreciated! Thanks, ~Eldritch Abomination
  18. What will happen when Eirika/Ephraim normally promote? Eirika's a male lord and Ephraim's a cavalier, but I also have Joshua and Kyle as male lords and Garcia as a female lord Don't mind resetting if I have to because I'm on chapter 7 and I STILL don't have a priest or cleric (Moulder was randomized to Myrmidon, Natasha was randomized to archer)
  19. So I was thinking earlier, what if children were a feature in other Fire Emblem games and then Sacred Stones came to mind. So, this thread is what you guys think the kids of a certain pairing will be. You can list their personality, class and any other cool things about them.
  20. I changed Seth's class to Archer (F) and made him female in both his recruitment AND his character, but he's still a paladin? His stats changed (I changed them) and he did get the bow I gave him, but he has his other weapons and his weapon ranks (in addition to a bow rank I gave him). Do I need to do more? Thanks!
  21. I've gotten to the point where you decide who's Journey to cover. Ephraim or Erikia. Who should I go with and what are the advantages?
  22. So, since my former playthrough was off topic far too boring, I decided to do something a little more interesting this time around. Fire Emblem: Sacred Stones, A 5-Character Run. This challenge idea came to me waaaaaaaaaaay back when, and it's inspired by Ephraim's end-game statement: I will be doing Ephraim's route (as honestly, I have ALWAYS played Ephraim's route, and do not truly have as much knowledge about Eirika's route for this sort of thing. Besides, I like Ephraim's route more than Eirika's. I like Ephraim more than Eirika, period. In fact, I'm an Ephraim fangirl so SPHEAL WITH IT. THE CHOSEN HEROES Ephraim (Lances*) Franz -> Great Knight (Swords*, Spears, Axes) Ross -> Fighter -> Warrior (Axes*, Bows) Neimi -> Ranger (Bows*, swords) Artur -> Sage (Light*, Anima, Staves) * = S rank. I tried to make a lineup that covers as many of the ancient weapons as possible... Utility Characters Eirika (Forced unit for first 7 chapters) Vanessa (For rescuing in ch2, distracting the spider in chapter 6) Any character which recruits another character RULES! 1: Only the five chosen characters may participate in combat. 2: All other units must have their weapons stripped off of them to prevent accidental attacking 3: The prologue, ch1, and possibly chapter 5x are exempt to the above rules for obvious reasons. 4: Eirika may see battle for the first 7 chapters, but after that, must not be used. Not even in the final chapter, despite being forced in that one. 5: Utility characters may be used, but they are not allowed to actually attack. 6: Nobody may die. 7: The Tower of Valni may only be used to increase levels before promotion. So obviously, in the end this isn't going to TRULY be a five-character run, but whatever. Technicalities aside, the goal here is to win 90% of the game with only five characters and prove Ephraim wrong, only for him to say it anyway because the devs didn't think of everything. XD This will be recorded, but I won't be actually commenting in the video, as it takes far too long for me to do that sort of thing, and it's usually why I lose interest in LP's to begin with. SO, HERE WE GO! Chapter 1, where I ATTEMPT to follow the rules, but unfortunately had to break them due to issues:
  23. Hello there! well I have been playing this hack called Fire Emblem Girls for quite some time and I am enjoying it a lot! I am at the final chapter now but gonna Tower abuse and Ruin abuse after in creature campaign. Now there are a few things about this hack that I still do not know despite me playing all the way up to the last chapter. I will list them below ah and did I mention this thing is ridiculous hard? i could have sworn I picked normal mode Lol. 1.What are the stat caps on this game? I went to the lagdou Runis and saw a skeleton with 50 strength!! what the heck is going on there? is that a bug there is no way they can be THAT HARD right? I think HP maxes at 80?? I noticed this hack has the flavor of SNES Fire Emblem games and I really like that since I loved the SNES era the most so I am really enjoy the HP not 60 cap as 60 is way too low for HP heck maybe I am still wrong and HP caps even higher. 2.How does weapon weight work in this game? is it still Con - weight of weapon? or Str - weight of weapon? I have on many occasions had enemies able to double attack my units despite them either having an almost equal speed stat or a speed stat that matches. Manaketes are very guilty of this actually manaketes got slighty downgraded here before they used to be the terror of the battlefield now.. I find they get Ok`ed easily darn weak dragon stones but maybe i can fix it with increased Con I hope. 3.How many times can that Knights crown Promotion item be used? and is it`s purpose what I think it is for? I have come to think after using it the purpose is to make it so your units stat caps can go further I believe that is how you get stats of 50 or higher? by repeated use of it? so when does it come to for them to stop being used? stats do have limits in this game right?? and is it possible to max stats without the use of this item? as there are certain units I would like to keep in their base classes like for example Selena she joins as a Mage Knight I would like her to stay as one but also able to ma stats the item does not give here choice to class swap to Mage knight again I am not a big fan of swapping classes. 4.Is it my eyes or do the monsters inside the Tower of Valni and Lagdou Ruins every visit getting stronger and stronger? the last time I went to the tower the enemies seemed to jump to Level 39 and higher seeing Zombies and skeletons walking around with max stats.. is not.. normal Monsters are not supposed to be a threat like that gah especially in the Tower of all places that was supposed to be a level grinding spot but it is not safe to train weak units there anymore it seems. Well with the use of Mine bug it can be possible but without no. So yeah do enemies get stronger each visit? this is starting to remind me of Romancing Saga the stronger you got the stronger the monsters and i level grind a lot so... But anyway yeah I just wanted to know that stuff as I plan on 100% completing the game so i need to know what stat caps are so I can max out every unit. I wanna record a video of this game some day and show off the ruins and tower but it won`t happen with enemy units walking around with 50 stats.
  24. Well I've gotten no replies to any of my questions and I know I'm probably behind on rom hacking as most people seemed to be doing so in 2010-11. I am trying to add FE-7 and 8 sprites/portraits, chapters, music in one. I've found so far the only way to add without replacing is adding in HXD so I wondered where free space is in sacred stones.gba. Starting at offset 00E47180 FF FF FF FF FF...... FF FF FF............ and above that 00 00 00..... 00 00 00........ appear in many places. Are all of those chunks free space to add characters and will this add to my nightmare character modules? Also, do you know any other offsets I am free to edit without ruining my rom? Blazer if you see this how did you put FE7 and FE8 characters in the same game as seen on youtube and is that rom available to download? Thanks, sorry I'm so nooby at this stuff.
  25. Well, everyone else is doing one and the game's relatively short so hell, I might as well throw everything into the blender and see what transpires. Using the same settings as Klok's LP so...let's get this random party started! [spoiler=Prologue & Ch1: Monster Quest] Yeah, I'm no weakling. Go big or go home for challenge I say! Someone hit the red button and changed everyone. Names, classes, you name it, the jerk that hit the red button likely caused it. Apparently the enemy hates monsters. I suppose they aren't anyone we know, right? Oh hey, there's a king...who was really a monster this whole time. That being said, he doesn't seem too bad. That speed is likely going to lead him into being doubled before long, meaning he's going to need to travel very carefully as the game progress, but good starting magic & resistance scores means he's no slouch at dealing damage right out of the gate. Being a flyer gives him some utility too, allowing him to reach important points in a map before anyone else potentially. If one king wasn't enough, how about two? Fado's having none of this dying bullshit on his home turf and he too turned himself into a monster. Lots of move, acceptable bases. Should be able to help Hayden mop up the joint if needed. Just a reminder that Hayden isn't very tanky right now. Since I want to feed him as much experience as possible, I'm going to have to get a bit crafty. By crafty, I mean Fado stands in front of Hayden and trades his weapon away to him so he can act as a giant monster-esque wall to which the enemies will have to put in some serious work to break down. Like so. I've got six Vulneraries to burn so Fado can keep on tanking hits like this. Not much needs to be said about my strategy here. Hayden keeps plinking away while Fado uses a Vulnerary so he can keep up with his tanking duties. Repeat until Hayden drops the two nobodies. You know, assuming he can hit said nobodies in the first place. After a good 4-5 rounds of a giant eye nuking things, there's only the leader and...oh god that's another monster, haha. So I'm 3/3 on player units & bosses being monsters. I'd love to see this keep up honestly. In any case, O'Neill has a ton of speed, enough to double the two monster kings, but he's no stronger physically than his lackeys. All this means is that Fado will likely take 6 damage a round compared to 3 damage. Fado rushes forward into a forest and pops another Vulnerary as he's going to be tanking again. Monsters wanting to kill other monsters...oddly amusing to be honest. That high speed does mean O'Neill will be a bit tricky to hit, but luckily for Hayden, he nails both of his attacks over the next two turns, killing O'Neill. Considering he's gotten all the kills thus far, something else happens... Hayden's first level! Not that bad actually since he can now hit harder and be more accurate, two things he'll sorely need if that speed is anything to go by. Eirika really needs to lay off the drinks because monsters are appearing everywhere, but whatever, chapter 1 time now! Not much to say about the start here. Fado uses his turn to take back his Demon Surge weapon since I'm going to need him ready for offensive strikes if needed. Meanwhile, Hayden gets as close to the Soldier's attack range without being in it as he can. He'll take a hit most likely from the Fighter in the next enemy phase, but he'll be fine. I think he's even seeing through this whole farce...or maybe he's drunk too, who knows? You didn't miss much here. Just Hayden trading blows with that Fighter. Reinforcements for us, but obviously they aren't who they say they are. Oh hey Ephraim, fancy meeting you this early. Problem here is that his magic is abysmal and he's not that much faster than Hayden. Hopefully his growths don't disappoint. Please please please have awesome growths Saleh. Amazing bases, high move, and a flyer to top it all off. Ephraim's 2 magic just hurts him so badly. He needs to feed off of very low hp enemies if he wants to get anywhere. Saleh though kicks all kinds of ass. Give him some Vulneraries and he'll likely be able to fend for himself if needs to fly somewhere dangerous. Fado wipes out a Fighter while Hayden finishes off the Fighter he counterattacked last turn, picking up the same level he got in the prologue. Enemy phase highlight right here folks. Saleh promptly kills the foolish Soldier on his counterattack. Saleh still owns face as he continues to either ORKO or OHKO his opponents. He grabs a bit of an underwhelming level after counterkilling a Soldier, but whatever. Strong bases ensure he'll be pretty good up to at least lv8-10. Oh sure, more random mooks to slay. Going to let Ephraim lure in one Fighter and do some damage via a counterattack with everyone else out of range and ready to pounce on the enemy trio in the next turn. Some people can murder well enough. Others would murder if they could actually hit their targets. That's why Fado's here to correct said failure to murder. You didn't miss anything on the enemy phase aside from the Soldier & Ephraim trading blows. The Soldier is weak enough that Ephraim can finish him off on the next player phase, leaving only the boss to deal with. Another monster as a boss, fantastic. Too bad he sucks besides his modest hp total. Between just about everyone getting in some random hits for lulzs and unneeded rescue shenanigans (Fado rescued Saleh just in case someone wanted to attack the boss at melee range), the boss falls to an attack by Hayden who picks up another level. No magic in this one, but he gets some precious hp which is just as important. He then seizes on the next turn. Ephraim confirmed to be a secret agent working undercover without the girls noticing. That concludes this update. [spoiler=Growths & Comments (Hayden, Fado, Ephraim, Saleh)]Hayden's growths: Hp: 15% Luk: 20% Mag: 80% Def: 0% Skl: 100% Res: 80% Spd: 20% Eh, he's going to become more and more of a liability as the game progresses with those kind of hp & spd growths. Not as worried about him having no def growth as that simply means he'll need to ensure that there's no physical bearing enemies near him when he ends a turn. Fado's growths: Hp: 25% Luk: 30% Mag: 0% Def: 45% Skl: 60% Res: 95% Spd: 75% If there's a 0% in someone's growths, it had better not be in a stat they're going to need desperately. Fado clearly didn't get this. Hopefully the enemies don't get too resistance blessed later on. Alternatively, I get another Gorgon that rocks the house down the line. Ephraim's growths: Hp: 45% Luk: 35% Mag: 25% Def: 35% Skl: 55% Res: 70% Spd: 50% 2 magic with a 25% growth sucks, but his other growths aren't horrid. I guess I'll give him a chance and see if he gets enough lucky magic level ups for himself. May even consider promoting him if I don't run into a staff user quickly enough, just to have a staffbot available. Saleh's growths: Hp: 105% Luk: 50% Str: 25% Def: 0% Skl: 45% Res: 0% Spd : 15% Dammit Saleh, I thought we had something special going on here and you decide to have god awful strength & speed growths. Even so though, his fantastic bases coupled with flyer capabilities means he should stay relevant for awhile.
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