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  1. Well, I haven't played vanilla Leaf green/Fire red in a long time and I wanted to lp something so I guess it's decided. It's not like I've mastered the game so I won't be doing any hardcore challenges but at least to make things more interesting I would like you to give me an average team to beat the game with. Here's how it will go. I will take the first 6 suggested pokemon with different type. If there's two of the same type, I will just take the 7th one instead. Don't make me use things like Kakuna and Magikarp though. Also, if most of the team is available later in the game, I will use some other pokemon in their place 'till I get them.
  2. Same format as the previous tag team that became inactive thanks to one or two inactive individuals finding their way on board, so I'm reviving it. Please, do not join unless you're adamant to see this through to the end. Do not disappoint me a second time. I was really looking forward to that previous game. Rules: 1. Hector Hard Mode, every chapter, including all Gaiden chapters. (Nils will reach level 7 in Lyn's story so we can play 19xx). 2. Each person must select 1 or 2 safe units for themselves. These units must be recruited, survive each chapter, and be used whenever possible. 3. An unit is allowed to die only if they don't give a Game Over screen, and if they do not prevent the recruitment of safe units later on (e.g. killing Priscilla before she can talk to a safe Raven prevents Raven's recruitment - so Priscilla must live, at least until then). 4. A player is allowed to forfeit a chapter and pass it on for the next person to complete ONLY if they cannot complete the chapter no matter how hard they feel they've tried, or find it impossible for themselves to complete the requirements to reach one of the Gaiden chapters. 5. A total of 5 players, each with 6 chapters to play. Whoever completes Chapter 31: Sands of Time will be responsible for Chapter 31x: Battle Preparations before passing along the .sav file. 6. Snaking format: 1,2,3,4,5,5,4,3,2,1,1,2...etc.This should help smooth out the run and keep it from going stagnant. --- Signups: 1. Raven - - Ch 11, 18, 19, 25, 26, Final 2. SilverHairedFreak25 | Tequila - - Ch 12, 17x, 19x, 24, 27, 32x 3. phobia | MrNight48 - - Ch 13, 17, 19xx, 23x, 28, 32 4. BlancHammer - - Ch 13x, 16, 20, 23, 28x, 31, 31x 5. Kaede Ryusaki - - Ch 14, 15, 21, 22, 29, 30 6. MrNight48 - Substitute --- Remember you must post your progress through chapters within this thread in the form of screenshots. Funny captions recommended but not mandatory. Simply stating what is going on/strategies, etc. is more than enough, and sometimes a lot more interesting, too. Subscribe to the thread so you get emails when people reply to it.
  3. Hi! You... Probably don't know me. Long time lurker, but a huge fan of the FE series. FE4 has always been my favorite FE game since the first time I played it, and with this recent randomizer craze (which I've been completely caught up in) I've found myself wishing that there was a randomizer that worked with FE4. Of course, there isn't. But what's the next best thing? Hours of tedious manual randomizing and nightmare editing all for one run! If I was able to use the most recent randomizer, what I did would have ended up looking like something along the lines of this: Just add an option to randomize abilities and demote Sigurd, and this is basically what I did. I'll include a long-winded explanation of how I did it in a spoiler at the end, if anyone is interested. What I'm really doing right now is trying to gauge interest. If people are interested in watching some random new guy play some random FE4, then awesome, I'll do it! I already have the first castle screenshot and written up, all I'd have to do is get everything on here. Of course, if people aren't interested, then I won't go through all the extra work, and I'll just play through on my own time. I'd love to share my run while I do it, however, so I thought I'd give this a shot! PLEASE let me know if this interests you! If it does, I'll work to get a first part up ASAP! [spoiler=How I did it]So when trying to figure out how to randomize stuff, the toughest thing to figure out was growths. However, the key to doing this was a site I found. Just google "random thing picker" if you want to do one of these on your own. This site makes everything a million times easier. I decided that, due to low overall growths in the first gen, and making first gen not crazily unbalanced, that characters' growths (BEFORE holy blood) would range from 5%-90%. To calculate growth variance for each character, I simply but -30 through 30 into the random thing picker, in 5% increments. I'd roll one for each character and then add it to the character's usual total growths (again, BEFORE holy blood. Not only does this makes things easier, but it is also what nightmare shows anyway.) Once I had the character's new total growths, I'd put 5% through 90% (again, in 5% increments) into the random thing picker, and I'd start to roll growths. The important thing to keep in mind when rolling growths are the total growths of the character. If the character has 70% total growths left, and four stats to go, the highest possible growth the character could have at that point is 55% (55+5+5+5=70). So if a character couldn't have some of the higher growths at any given point, I'd simply remove the impossible options. This way, you can ensure that all 8 of their growths combined add up to their growth total. Randomizing bases wasn't terribly difficult. In nightmare, FE4 HP bases are the character's actual base HP stat. For HP, I decided to use a variance of 10. So I put -10 through 10 into the random thing picker and rolled one to use for each character's HP base. All the other bases only have variances of 3, so I only needed to put in -3 through 3 and roll one for each of a character's other stats. Since the luck base in nightmare is, again, simply the character's base luck, I always kept my roll for the luck stat on luck. However once I had rolled a -3 through 3 number for Str, Mag, Skl, Spd, Def, and Res, I put those in the random thing picker, and let it decide how to redistribute those bases. This base randomizing strategy meant bases wouldn't get randomized to a ridiculously unfair amount, but it is still different enough to make a clear difference. Classes are easy with the random thing picker, and should be self-explanatory. There are only two things that I would point out. First off I forced an early game healer and 1 thief on each generation for game-balance reasons. Second is that depending on character class, their Str or Mag growth could screw them over more than in GBA, when Str and Mag are just one stat. Because of this, if a character had more magic, I would list magic classes in the random thing picker more than once, and physical only once. For someone with similar Str and Mag growths, everything would be listed once. This means a character will be less likely to be screwed over due to having good magic but bad strength, and getting a class like Lance Knight. Finally, skills. Non-child characters in the base game can only have up to 2 personal skills. (I think this is true? People like Aira who have a third should only be due to class.) Because of this, I put 0 1 and 2 into the random thing picker and rolled a number for each character. However, to make things more interesting, I listed 0 the least and 2 the most (I believe a 2:3:5 ratio). This way most characters should have at least one wacky ability. Then I put all the abilities into the random thing picker and started rolling what personal abilities people would get. There are two things to note about the way I did this: 1. I listed Pursuit, Critical and Adept 3 times, but everything else once, since these are abilities that should have wider availability. 2. I wouldn't recommend allowing Charisma more than once per generation. I've done a run with random skills before, and if you have too much Charisma at certain points, it can mess up enemy AI. I could have randomized stuff like weapons, character holy blood, and boss classes, but as a first playthrough, I figured that this would be enough of a test. The amount of randomization already promises wacky fun anyway. EDIT: Apparently there is the beginnings of a working FE4 randomizer. I never knew. This still is quite different from that though, this'll be a new and unique take on it. Totally not trying to make myself feel better for spending hours to get something "new and unique". I still want to do this though, if there is any interest.
  4. So, my last LP ended up boring me, but this one seems fun. At least it's new and exciting, and I'm nearly sure it was never done before at least here). Galaxy Robo is a Strategy RPG on Super NIntendo. It was recently translated, and why it may not look like much, it has some interresting maps (from what I saw so far.). And the scenario is classic, but have some interresting parts, which you'll see at some later point [spoiler=Introduction] Our story unfold on a star system called Farleus on its three inhabited planet named Rohan, Altomira and Luxia As time have passed, these words have developped unique cultures and governments which each attempting to influence and hold sway over the others This created a tipping point, and disputes concerning the overwhelming power of these mysterious mechanical relics led to armed aggression Though many perished, the warfare ended with the creation of machine similar in power to Ancient Robo Fighters - called "Mobile Soldiers" However, an undiscovered secret lies buried within the Ancient Robo Fighter This game will be played semi-blind. I went up to the 8th Map. EVerything after is a complete mystery. The game is constituted of chapters, each having 3 Scenario (AKA Map). So, now, how do you think a large scale conflcit involving multiple planets and ancient secret begins ? Thats, right : a bandit chapter ! [spoiler=Chapter 1 Scenario 1 : Game Intro] Each Scenario start with this. Here it's a route mission With the isolated incident of a sneak attack on his hometown, our story begins. Zoran : A group of mechanized bandits is raiding our town! Fatis : After all, we're the only one capable of operating the Mobile Soldiers! Coming, Dad? Gasch : Fatis, as of now, I want you to start piloting Freet. Fatis : B-But... That's your precious Ancient Robo Fighter! Do you really think I've got what it takes? Gasch : There's little doubts in my mind that you're ready, son. Just remember what I've taught you Fatis : All right, Father... I'll certainly do my best. C'mon, let's get moving! Frank : Even though our job is done, technically... No matter... Let's blow'em away anyway! Leia : I WILL have my vengeance for what you did to Claire! Phew... we can now start. First, let's take a look at the map. It won't be too long. As I told you... Don't worry (or maybe we should worry...), this seems to be an exception. We'll have lots of large map later. Now, for a FE player, the color code may be confusing, so let's detail what we have here. The blue units are the ennemies. The one higher up with a slightly different design is Frank, this chapter Boss. The Red unit is our Lord, Fatis (or more exactly his Ancient Robo Fighter (shorten ARB from now on)), Freet. I suppose it comes from Ifreet, and have nothing to do with Fleet Leia is the green... hingy you can vaguely see in the forest. Gasch and Zohan are at the bottom of the screen. The battle is separated between Ally and Ennemy phase. You gain Exp for damaging ennemies and for being damaged. Units cannnot counterrattack. Well, let's take a closer look at our units : The left stats are the Robo(t?)'s, the right one the character's stats. SHIELD is HP, and the other stats seems pretty obvious. Freet is amazing. One of the best unit in this chapter. High Movement, and great power. His only drawback is that it doesn't have any ranged attack. However, it's fitted with few armaments, so it's combat ability is low. Leia is the healer. She can Refill units, given them a few SHIELD back, and restoring all ammo for all attack. Refill doesn't give any Exp, so we'll try to makes her earn a few levels in this chapter. PulseLaser is 1-2 Range The Early Game Archer equivalent. Not the best, but far from the worse. Vulcan is 1-2 Range, and Cannon is 3-4 Range. It was previously deployed by the Rohan Knight Punch is 1-Range, and Tackle 1-2 Range. His attacks will nearly destroy basic Imp, letting your unit get the kill. He's max level, so it shouldn't be used too much. And now our ennemies : I have no idea what the "some models" is referring too, because so far, they're the worst RF (Robo Fighters) I've seen. They're 1-shotted by Fatis and 2-shotted by the others. He have great stats, but his machine is quite bad. I'll detail him more during the battle. Well, this is already quite a lot. I'll show the 2 first Scenario a little later.
  5. Hello, everyone! I'm sure you missed me and my LPs terribly, so I'm going to rectify that. I'll be playing a reskin of FE8 called Master Version, by Bright Vega. The hack's topic can be found here. The objective is to make FE8 more difficult without just inflating stats; I hope the author has succeeded in this regard and look forward to playing this. I'll be playing Ephraim hard mode, which is supposed to be difficult. It should be noted I've not played this before, so any, uh, surprises will be, well, surprising. I'll almost certainly use savestates, but I'll try to minimize their use, and I'll also give a summary of what's different at the end of each chapter. Without further ado, let's master this version! That sounded better in my head. [spoiler=Chapter 1] So, we have a slightly modified title screen. It tells us we're playing something different from vanilla. I approve. The menu backgrounds have been changed, and I gotta admit, that looks spiffy. I will, as previously mentioned, be playing on difficult mode. The text hasn't been changed as far as I can tell, so I'm just skipping through the cutscenes. There's also a nice background for the chapter title, although I caught it a bit late (I'm guilty of mashing the space bar waaaay too often). Our enemies are the standard two fighters and O'Neill, so I won't show placement. I can't tell if these guys have been nerfed or if they were always this shoddy, but either way, they won't pose much of a problem. Also, notice the new background here as well! I'm not a HUGE fan, because it's sometimes hard to read the white text on the mostly-white background, but it's not a big issue, and the fact that Vega changed it at all is a nice touch. O'Neill, on the other hand, got a bit of a boost to his stats. Eirika can't double him anymore! In exchange, he gave up his name for the generic-sounding "Commander", and for some inexplicable reason has A in all physical weaponry. He also drops some gold, which is nice. On our side, Eirika seems to have gained a few new items. The slim sword needs no explanation, and it's nice to see the rapier's got some more uses, but what's this Star Seal nonsense? Tada! It gives +1 to all stats. Not overpowered, but a nice item to have when you're trying to level up some of the newbies. Eirika also starts out with E swords. Nothing new there. I like the vulnerary icon, incidentally. Seth's also got a surprise in the form of an Angelic Robe. I think Eirika would be the candidate for it at the moment, but I'm going to hold off using it for a bit. He also has a silver sword in place of a steel sword, and-hang on, 9 movement? I'm not sure this is a great idea, but I'm going to reserve judgement for now. The usual shenanigans for the prologue. Moving Eirika here allows her to... ...crit-kill the two fighters on EP 1. She does take a hit, but in vanilla, if she's on the forest, O'Neill won't hit her. That being said, I heal up just in case this beefed up O'Neill Commander pulls of some bs. I'm not going to savestate on the prologue now, am I? But no bs ensues. Eirika crits for the win and gets a nice level and some gold. [spoiler=Chapter 1 Changes] All this information is taken from the text files kindly provided in the download. I'm not double-checking them in Nightmare. Growth Changes: Eirika: Str +5, Def -5, Res +5 Seth: HP +10, Skl -5, Spd +5, Def -10, Res +10 Bases Changes: Eirika: Str +1 Seth: Skl +1, Spd +2, Lck -1, Def +4, Res +2, Mov +1 Promoted Unit Caps Changes: Great Lord (F): Str +1, Skl +1 Paladin (M): Spd +4, Def -1, Res +3, Weapons Changes: Slim Sword: Might +1, Crit +10 Silver Sword: Rank -1, Might -1, Hit -10, Uses +5 Rapier: Hit +5, Uses +10 Silver Lance: Rank -1, Hit -5, Uses +5 Iron Axe: Weight -2, Uses +5 Enemy Growth/Bases Changes: None. Thoughts: You took Seth, arguably the best character in the game, and made him and his class even more OP. I'm not entirely sure how I feel about this. Iron axes having less weight makes things easier for Ross when he arrives, I suppose. [spoiler=Chapter 2] Our boss again has some cash, and the two soldiers traded in their iron lances for some two-range weaponry and droppable pure waters. They're still shit, though. Oh, hello! A and S ranks get some additional bonuses, detailed below, so this makes this guy slightly more dangerous. Eirika runs towards the fighter. Seth chills in the background. Will have to see whether their bases were changed. Eirika gets a meh level. Gilliam and this soldier demonstrate their incompetence. Some more than others. Franz was supposed to get the kill from Gilliam's chip; unfortunately, he'll probably have to take some damage now. BOTH OF YOU ARE DISGRACES TO YOUR RACE! Gilliam attempts to redeem himself. Hang on, something looks different about these guys... ...Yeah, probably not gonna use this guy. Apparently I'm going to need these. Neener neener neener blah! Forgot to free up his inventory beforehand. I dropped the 4-dose vulnerary. Utterly useless. Seth drops Eirika in front of the boss, he attacks her, and she ORKOs him for a nice level. Money and more money! [spoiler=Chapter 2 Changes] Growths: Gilliam: Str +10, Skl +10, Res +5 Franz: Hp -10, Str +10, Spd +5, Luk +10, Def -5 Bases: Gilliam: Con -2 Promoted Unit Caps: Great Knight (M): Str -1, Skl +3, Def -2, Res -1, Mov +1 General (M): Str +1, Skl +1, Spd -1, Res -3 Weapons: Iron Sword: Uses +4 Iron Lance: Weight -1, Uses +5 Enemy Growths/Bases: Knight: Base HP +3, Def growth +2 Ranks: A rank gives +1 damage and +5 hit S rank gives +1 damage, +10 hit, and +5 crit. Thoughts: Nothing too drastic changed here. Pegasus knights/Amelia become a tad more dangerous because they don't get weighed down as much by iron lances, which is kinda nice.
  6. Hello, everyone, and welcome to a Let’s Play of Micro Emblem! I’m sure you all recognize me from my Nuzlocke playthrough of Fire Emblem: Genealogy of the Holy War… Anyone? No? Well, today I present you with an LP of a creative and fun Fire Emblem fangame made by SEVA with 19 chapters. This game is supposed to be pretty challenging. I guess we’ll see as time goes on, won’t we~ I aim to get the secret ‘Good Ending’, which apparently exists in the game. Hmm, I wonder how you reach it… Well, on to Chapter One! [spoiler=Chapter One] As you can see, the creator chose an 8-bit art style for this game. I quite enjoy it. Naturally, I press start and… That’s right, this game even has a VS mode! I didn’t check it out, though… Anyway, I click story. Then new… And Chapter One begins! This is going to be fun : ] Here's the map. We get to use a King, an Archer, a Knight (cavalier), and a Soldier. Here we have the King’s stats. I thought for sure I got a screenshot of the unit’s placement… That’s not what matters here, though. Below his stats there’s what may turn out to be my favorite button in the game. the Rename button. I’m going to have fun with these names The King’s name. What? You think it’s a strange choice? Bah! You have no taste. Here we have Jiffy, the Archer. He’s so cute~ Viscoci the Knight, named after viscosity. Or at least I thought so, but apparently the second ‘C’ is an ‘S’... Here we have Ikrace the Soldier. His name does NOT stay the same, and his next name is ‘Tesla’. I shall refer to him as Tesla even while he’s Ikrace. Some menu changes here. Attack has been replaced with Fight while Wait is changed to Stop. There’s also no healing items like Vulneraries in this fangame, and no trading (since each unit is given a weapon they permanently use and it never breaks). Here’s a demonstration of Quek’s move. Don’t worry, this is average for Micro Emblem. Our starting formation. The plan is to lure the Butcher over there (not a Healer, I couldn’t tell either) and attack him while he’s separated from the rest of his army. Config is still here, not that I change anything in it. Quit is like Suspend but sends you to the beginning of the chapter (I did that once on Chapter One :(). And finally, End ends your turn. Quite a few enemies start to approach us. Jiffy heads forward to try and pick off the Butcher. Then, Viscoci goes in to… Yeah, Knights aren’t that great of fighters… Instead of that, we make the most well-planned wall in existence. Definitely no glaring flaws in its design… Naturally, the Butcher attacks Jiffy so Tesla goes in to stab him. He does a whopping 5 damage to him, too! That village isn’t just there for show. You can visit it and get… His name is Berah. Don’t listen to that lie of a name. His stats are good, though. Heal has been replaced with treat despite the class’s name being Healer. Tesla gets some of his precious health back. He needs it… Our new formation. Don’t worry, Berah can’t be attacked by the Butcher. There’s still a large amount of forces walking over to us, and I’m very intimidated. We’ll be able to pull through though, I’m sure! Spot the problem with this plan! I found it! What a close call… Tesla attacks and kills the Butcher. Jiffy moves forward while Quek starts aggressively stabbing this poor Soldier. Viscoci is actually useful! :D The best formation. We (obviously) survived that but now another Butcher is approaching! Jiffy chips away at the Soldier’s health (and is only in range of the Soldier). Viscoci is so good… Well, he’s able to kill the Soldier right here. Good job unless you’re fighting a Butcher! Berah helps Quek make a wall. Quek slices this Butcher’s arm off and… If there weren’t as many Butchers in this game, then you would be a pretty great unit, Viscoci. But there are so you’re going to the bench (if there is one). The worst formation. Berah and Jiffy are both attacked and put in pain. Jiffy, I think, could survive another blow however. Quek misses. Thanks a lot, RNG. No one else can get into a position in which they could kill the Butcher except for Jiffy… Who also misses! Thank you Anna, this is very helpful >.< Tesla attacks the Soldier, by the way. I would’ve been able to kill the Soldier if Quek had hit the Butcher and Jiffy had attacked the Soldier, but sure let’s just let me get RNG’d. So yeah, Tesla and Berah both died. I reset and take a break. I’ll see you all next time! Obviously, I was kidding. LET’S DO THIS. We lure out the Butcher. And I didn’t take any other screenshots for this oops, but the Butcher walked over and died. I create a wall to block off any and all possible death. Except for the fact that Jiffy’s in the wall. God, I need to plan better. Nonetheless, the wall works and someone even kills one of the Soldiers or he backs away. My units begin their advance and let our useful worm do its job. Apparently that Soldier isn’t biting… Oh well, all the better for me to work with. Quek decides that he wants to stand in the range of the Butcher as well. How selfish. The fish bites but it appears the Soldier is standing in the range of it for backup. Yes, the generic Soldier had smart enough A.I. that he KNEW to do that. I was impressed. I make one of the better formations of the chapter... And it allows me to reel in our catch! The Soldier is wounded as well. Well, that’s the end of the Chapter. You guys put up a great fight. Good game! Wow, that was fun and had just the right amount of challenge for the beginning of the game. It was intelligently planned and genuinely required me to think unlike Awakening. Great job so far, SEVA. Alright, I plan on uploading these once a day, but I wouldn’t count on that being 100% the case. Could someone help me create a gif showing the map in it? I don't know how to do that with Imgur. Thanks!
  7. NOTE: This thread is currently on a hiatus and is no longer being updated. It might return someday, however! And everything that it contains should still be there, if anyone wants to read it. Hello everyone! So, you might be wondering how this is supposed to work. Basically, I got tired of going to all the effort of choosing what hack I want to do next, so I'm gonna let you do the whole "picking" thing for me! You see that vote up there? Basically, people suggest stuff, I add it to the poll, and you can guys can vote for stuff you're interested in. I've added three choices up there to start us off, and you're probably only going to recognize one of them. All you have to do is vote. However, if you want to suggest something, it's a bit more complicated: SUGGESTION RULES SUGGESTIONS: 1: You don't have to be anyone or anything special. Just say you want a hack added to the poll, and I'll probably add it. BUT... 2: It would be VERY helpful if you were to provide a link. Some of the really old hacks can be kinda hard to find, even with google. 3: On that note, I, personally, would prefer to have some old or obscure hacks that most people don't know about in the poll. I'll do LPs of stuff people might not have seen before! 4: I reserve the right to deny hacks being allowed into the poll for pretty much any reason, like "too mainstream"(ex: Midnight Sun, everyone would vote for it because it's amazing and then we'd have 8 chapters of stuff we've already seen, just with my semi-witty comments). 5: I MIGHT have to make a new thread for a hack if it's too long. Typically, 8-10 chapters if where I'm gonna give it it's own thread, though it does depend on the length of individual chapters. That's kinda generous though, so don't expect this thread to move super-fast. I'll keep the updates coming out at a moderate pace, but hacks can remain in the list for a long time. 6: I will play hacks in pretty much ANY state of completion; complete, beta, alpha, "only one chapter complete V.00000001"... I'll play stuff that wasn't/isn't released to the public too, but I'll need you to PM me a link. Anyways! Enough rules. It'll probably be a few days before I get the first update out here. Until then, just vote and suggest. TABLE OF CONTENTS: Vaati's Revenge(Page 1, completed) Rage Emblem(Page 2, more-or-less completed) Tacthack(Page 3, completed for now) Different Dimensions Ostian Princess(Page 7, completed) Yet Another Ragefest Hack(Page 9, completed) Le Chien Est Adorable(Page 11, completed) One-Day Hack(Page 12, completed) Maiden Quest(Page 13, completed more-or-less) Mr. Night's Ragefest Defense Mission(Page 22, completed more-or-less) The Sacred Contention(Page 23, left uncompleted) Enderslicer's Escape(Page 27, completed) Athos Mode(Page 28, completed) Awful Emblem(Page 28, completed for now) Bloodlines(Page 34, completed for now)
  8. So, yeah. I'm doing this. This is a run of Fire Emblem: Mystery of the Emblem (both books) where I will only use Marth and female units. Male units besides Marth can't see combat, open doors or chests, be danced for, or be the target of a status stave(excepting staves that affect all units). The only things male units beside Marth are permitted to do are visit houses, talk to other units (for recruiting, or other purposes), and to get hidden treasure. LET'S DO THIS! Book 1, Chapter 1:
  9. From the creator of Corrupt Theocracy, Blademaster! has created a sequel called Sun God's Wrath in Fe8. Looks really good so I am going to LP it and play it blind. I didn't read everything in moniker's LP but I am more of a gameplay guy anyway so not knowing the history exactly is not a big deal to me, I can still get the gist of it. For more information on the lore and stuff go here: http://serenesforest.net/forums/index.php?showtopic=53190 I will be playing this in hard mode to also be somewhat of a beta tester for that mode and provide feedback as I go. Let's get this shit started. Prologue, laying down the story
  10. Y’know, Fire Emblem’s been kinda boring lately. There are only so many times you can play the same game before you get tired of it. I can’t help but wonder if anything could make everyone’s favorite, most reliable GBAFE even more fun. Hmm, maybe… Yes, the 30 Hit minimum really is necessary. Fuck FE6 axes. To top everything off, I didn’t apply the translation patch, which broke the changelog! And I’m far too lazy to open everything in Nightmare to check it, so this is a completely blind run as well! I post changelog stuff on Imgur! https://sniperknight.imgur.com/ [spoiler=Chapters] Chapter 1: http://serenesforest.net/forums/index.php?showtopic=58421&p=4080481 Chapter 2: Chapter 3:
  11. After the disaster that was the FRLG nuzlocke, another one has appeared. Venturing into a remake of a sequel which had a prequel remade, our five bold heroes strive to blindly stumble through a game or something! In the LILAC corner, being called by pipes everywhere is Terrador! In the MAGENTA corner, with more mind tricks than that guy who sold you that set of knives you didn't need, Jedi! In the GOLDEN BROWN corner, the king of fast food and also no scoping noobs, Refa! In the SEPIA corner, a contemporary of Hippocrates, Shin! And sitting in the middle of the stage due to space constraints, is Horace! Dem rules; - If a mon dies, it's gone - First mon is catchable in the area, regardless if it's been caught or not before - Losing all your mons is only a game over if you have none in your box - Amazing names are mandatory - Trades between players will occur at given intervals permitting for hardware allowances - Starter Pokemon options have been selected by other players before start PROGRESS Terrador: Rocket Hideout - 0 Jedi: Bugsy - 0 Refa: Bug Catching Contest - 0 Shin: Rocket Hideout - 1 Horace: Rocket Hideout - 1 BUG CATCHING CONTEST 1. Terrador - Weedle 295 POINTS 2. Shin - Metapod - 259 POINTS 3. Refa - Metapod - ~245 POINTS 4. Horace - Metapod - ~240 POINTS 5. Jedi - DEAD
  12. Hi everyone ! I'm starting a LP! ... You have no idea, who I am? Well, why do you care? I'm not important here. The game is, so let's talk about it. So Aëdemphia is a (unfinished) RPG maker (2003) game you can download here. So... if you have taken a look at the previous image, you might have noticed the game is not in english. Indeed, it's french and don't have a translation because of the sheer size of it and the... not so warm reception of the english speaking RPG maker community. But don't worry, I'll be there to translate the most important of it. Woohoo! So... it's a RPG. What else? Aëdemphia distinguish itself by blending the two main groups of RPGs, japanese and western. Like a JRPG it has a developped story, a turn by turn battle system and people with gravity defying hair. And like a WRPG, it has an extensive world with lots of optional quests and loads of choices to make (and they do have consequences.) The actual demo contains around two thirds of the game and propose more than 30 hours of gameplay (for the average player) And more importantly, it's very good, yep I said it. And if you don't believe me... Read a bit more. So let's start, I guess. Part 1 : Introduction and dialogue Why emoticon limit!
  13. Everyone says archers are bad. I would agree with them. So, lets play FE8 with possibly the worst class in the game! [spoiler=Rules] Difficult mode because FE8 has the tower of grinding You get to decide which route I take (Please not Ephraim...) I'm doing Ephraim's route because the people have spoken. Only the twins (Eirika and Ephraim) and bow using classes may be used. Moulder, Natasha, Tethys, and Colm may be used. Any class that is not naturally bow locked (Warriors, Rangers, etc.) Can only use bows. The poll decided I get to not have this be a thing! I can only use archers. Savestates will be used. Tower and Arena abuse is a thing. Now that that's sorted, let's start this thing! [spoiler=Prologue] As said before, I'm playing Difficult mode. Plot. Nothing's changed here. Gimme that sword and get the hell out of dodge. Today is the day a little girl will face multiple grown men in fisticuffs and emerge victorious. As seen here (Yes that was a crit. On my first attack. Luck seems to be with this run.) Now to get the boss off that forest of his. TACTICS! Prologue Bosses: Getting beaten by little girls since FE7. Now that's how you don't get a 4-Stat Level Up, folks. Prologue is as easy as ever. See you next time on LITTLE GIRL SOLO: THE RUN ARCHER EMBLEM!
  14. NOTE:THIS LP IS ON HIATUS UNTIL FURTHER NOTICE OFFICIALLY CANCELLED Hello, this is Voidlord with my third attempt at an LP! Hopefully, it will go better than last time (AKA no getting burned out on randomization). Extremely low growths (10% or lower) will be in BOLD, while extremely high growths (100% or higher) will be UNDERLINED [spoiler=Prologue] Because I needed one that's not too hard but lacks easily breakable tutorials Fado sure likes magic users and spooky scary skeletons Lyon sure knows that you're bringing your a-game for evil when you bring a demon Valter is now a crazy axe murderer [spoiler=Growths] Growths: HP: 105% Mag: 60% Skill: 215% Speed: 45% Luck: 5% Defense: 90% Res: 115% Comments: Insane growth in the Defensive areas and Skill, with decent magic and Luck that is four times worse than regular Knoll's Voidlord's rating: 9/10 Cormag Growths: HP: 10% Strength: 60% Skill: 0% Speed: 80% Luck: 10% Defense: 75% Res: 95% Comments: Despite serious Crit and Crit Evade issues, he's usable with his high speed and unorthodox Defense/Resistance growths Voidlord's rating: 6/10
  15. So... I don't know why I'm doing this, or how badly this is going to turn out, but... here we go! Okay, so, this is going to be a run of FE8 where you chose the units... and basically everything else too. And for some reason, I decided we can only have 8 units, including lords. Go figure. First off, the ground rules. I don't want all the cavaliers of Renais running about, and certainly not a team of trainees, so... With that said, get to it! I'll be going by popular vote, so the top 6 characters that get chosen.You can vote multiple times, but please don't spam the poll, just pick your 6. You guys also pick the route. I'll consolidate voting in 72 hours ish.
  16. After dissecting Myrrh in Klok's topic, I decided to try an experiment of my own. Unfortunately, I forgot to take a screenshot of the randomizer, so you'll just have to take my word for it. PRE-PATCH: - Any non-HP growth that was above 60% was dropped to 60% (this affected Tethys, Myrrh, and Ewan's phantom) - Myrrh's HP growth was halved (from 130% to 65%) RANDOMIZER STUFF: - I set the growth variance to 50%, for the most chaos I could muster - Con has a variance of 5, with 4 being the minimum (I think) - Weapon MT has a variance of 4 - Movement ranges from 5 to 8 - Randomized affinities - Everything else is what Klok outlined (here) ACTUAL RUN STUFF: - Skirmishes get fought if and only if they're in the way of a store I need to get to - The Tower of Valni/Lagdou Ruins are BANNED - RNG abusing will be used as necessary (and it WILL be necessary) As a result. . . Prologue Chapter 1 NEW UNITS
  17. Hello, and welcome to Supershyguy94s playthrough of Fire Emblem: Genealogy of the Holy War!!!!! We know what were here for. LUTE GET OUT I will not be doing just any run, though. I am going to be doing a Nuzlocke, or no resets run. I am mainly doing this for self-torture enjoyment. : ] Here are the rules: If someone dies, I dont reset and cover up their death with lies. If Sigurd/Seliph dies, I reset and send others who had died in the failed attempt to their doom. NO abuse of the second rule. EVER. I can use one use of the Valkyrie Staff, but only to revive a future mother in Generation 1. Those are the rules! I think they seem fair enough I hope [spoiler=Jungby Castle] Wow, the run is starting! Obligatory history class. The only important part is the Lopt. Sect killing people and the 12 crusaders stopping them. These two are the rulers of Freege and Dozel. They dont like theyre good guys, though Oh hey, its Alvis the most OP Mage in the game! (that mains fire, anyway) A crisis? Well, its to be expected in Fire Emblem games. Also, this guy can see the future. The previously peaceful country attacking? WHO WOULDVE THOUGHT. In all seriousness, though, any country with ugly rulers is probably evil. Id use them as a wall. See? Even Midir wants to be a wall! Whoa. Theyre violent. Alec, by the way, youre wrong. They burn the place first. Its a gameplay element. Oh hey! Its Oifaye! (that sounded more clever in my head.) Oifaye is the best! Hes our tactician! Without him, this playthrough wouldnt happen! Basically, we play as Oifaye! We start! Also, Turn one formation and the like. ; ] Wow, Ardan is slow. He has vantage, or charge, or whatever they call it these days, but not pursuit. Benched Now we look at someone quite the opposite of Ardan. Sigurd, the somewhat OP main lord of this generation, has pursuit. That means he can double. No pursuit :/ He has critical, though, which might earn him a lover Yes criticals are a skill in this game (with two exceptions) Alec is better than Noish in practically every way. He has Pursuit and Nihil, which negates critical and, I believe, the special sword effects of death. Hes not staying on the team for long though. Midir got criticaled? No fair, Gandolf didnt have the ability. Thank you. this cutscene would take forever without this. Also, Aideens ONE guard didnt do so well so shes not exactly NOT being kidnapped right now. Man, the enemy phase theme is so catchy We meet our two new characters, both of which will get a lover (because theyre both good). Lex, the guy on the right, is really good and hopefully wont die. Azel Well, hes pretty good. Aw, Azel likes Aideen. He is not marrying her. Definitely not. Oh, and he can ORKO these bandits too. Thanks, clever level design. Azel mains fire magic, the worst in the game. He has pursuit, though. Lex doesnt have pursuit, but I can solve that problem he does have vantage and Paragon, though. That, with my plan, will make him top tier. Lex visits the village Azel saved, and a turn later these guys show up. Theyre Cuan and Ethlin, and they rock. Also, theyre married. Yay lovers critical! Poor Fin. Only gets one forced line of dialogue (and is still really good) Ethlin has critical, but no pursuit. At least she uses staves though Fin, meanwhile, has pursuit and an extra prayer skill! Thatll be helpful in a pinch. Cuan has continue, which is like pursuit but doesnt always trigger and attacks more. Ooh, close. Noish was severely injured by these fighters and Ethlin couldnt heal him this turn, so I built a wall. The healer animations are cool. But why doesnt she have a stave? Getting Fin experience! [spoiler=O.O] Or not I forgot about that village, so Noish and Alec go around the long way and build up their love points. Azels mission is to save these two villages in six turns. Good luck, Azel. Azel isnt the fastest, so Lex heads over for some help. We dont need it here, after all. Also, I had Noish visit the speed ring village -.- One village down. Only one more left. Fin versus the boss! Who will win? Whoa. Fin, get out of there. I decide Fin isnt worthy of defeating the boss. Lex can instead. Meanwhile, Alec and Noish block the chokepoint and rack up them love points. Azel isnt far behind. Also, Lex saved that village in the nick of time. Lex dodged : ] And hit him One round of combat later, Lex gets the kill! Jungby Castle is seized! Then we recruit Midir. Gandolf, if you wouldve have cheated to get a critical, this wouldnt have happened. Yikes. That pursuit is nice, but those stats Well, thats all for now. I hope you enjoyed so far (I promise, this will get exciting) I would like any feedback you have, because I have no idea if Im Lets Playing well or not. Thanks!
  18. So one day I had a brilliant idea "Lets do a KOTOR Run where I RNG my Attributes and Skills and let everyone else vote on my feats" but I decided that since there ain't a whole lot of builds that are really sub-optimal in KOTOR that it wouldn't be torture enough. So I looked up on how to Screenshot DA:O and decided to go with that instead. So this basically this is as described above. I use a Random Number Generator for my stats and you all get to decide what combat skills I'm picking up. And as you can judge by the "masochism" tag I don't trust you all to not force me to switch between 4 sets of weapons all the time. So this is going to be fun. Before we can get to the meat though, we need to create our character We have a choice of Humans, Elves and Dwarves, as well as 6 backgrounds, Dwarves and Elves (unless it's Mage Elf) get 2 origins to choose from however both Mages and Humans have only 1 background. Also of note is that Dwarves can't be mages unfortunately. As for as I know there is no difference in stats for all the races. A quick summary of the Backgrounds: Human Noble: Only Human background. Your the Son/Daughter of the Cousland family and your brother along with your house's troops. After he leaves though, your attacked by another Noble Asshole Magi: All Mages are locked up in a big tower by the Chantry and Templars. After you pass a test to become a true Mage, one of your friends reveals he's dating a Chantry Priestess, which is forbidden, and you aid him in escaping Dalish Elf: Elves who don't like living with their oppresive human overlords so they live in the woods. One day you and a fellow tribesman discover a Demonic artifact in a cave. City Elf: Your about to be wedded to a lovely woman/man when all of a sudden a noble's son takes your bride/you to rape her/you at his party. Dwarven Noble: Your the favored son of the king and are about to lead an army I think? I don't know, I've never played this route. Dwarven Commoner: You are a casteless, Dwarves with out a special mark and are therefore are heavily discriminated against. As such you work for a local crime lord to get by. Anywho, the poll is there, get voting and tomorrow around 3-4 PM EST I'll update it with the Skills Poll, as well as showing you my Character and RNG'd stats after that. Eventually we'll also have to pick the specialization we get at Level 10. I feel like I'm forgetting something but I keep checking and I have everything so if I am please tell me. If you also want Info on how to make me suffer either check this wiki or ask me.
  19. Okay, so I decided that this would be a good idea for some reason. Basically, I really like Hamtaro and I thought that I should document Hamtaro Ham-Hams Unite for everyone. In fact, since it is such a shortish sort of game, I think that I might actually do a blind LP of Ham-Hams Heartbreak afterwards if I really enjoy this. I'll probably do the playing and upload right after this post, though it could take just a teensy bit of time. So without further ado, I give you [spoiler=Youtube Video that isn't actually me playing because you know, screenshots]
  20. Well, everyone else is doing one and the game's relatively short so hell, I might as well throw everything into the blender and see what transpires. Using the same settings as Klok's LP so...let's get this random party started! [spoiler=Prologue & Ch1: Monster Quest] Yeah, I'm no weakling. Go big or go home for challenge I say! Someone hit the red button and changed everyone. Names, classes, you name it, the jerk that hit the red button likely caused it. Apparently the enemy hates monsters. I suppose they aren't anyone we know, right? Oh hey, there's a king...who was really a monster this whole time. That being said, he doesn't seem too bad. That speed is likely going to lead him into being doubled before long, meaning he's going to need to travel very carefully as the game progress, but good starting magic & resistance scores means he's no slouch at dealing damage right out of the gate. Being a flyer gives him some utility too, allowing him to reach important points in a map before anyone else potentially. If one king wasn't enough, how about two? Fado's having none of this dying bullshit on his home turf and he too turned himself into a monster. Lots of move, acceptable bases. Should be able to help Hayden mop up the joint if needed. Just a reminder that Hayden isn't very tanky right now. Since I want to feed him as much experience as possible, I'm going to have to get a bit crafty. By crafty, I mean Fado stands in front of Hayden and trades his weapon away to him so he can act as a giant monster-esque wall to which the enemies will have to put in some serious work to break down. Like so. I've got six Vulneraries to burn so Fado can keep on tanking hits like this. Not much needs to be said about my strategy here. Hayden keeps plinking away while Fado uses a Vulnerary so he can keep up with his tanking duties. Repeat until Hayden drops the two nobodies. You know, assuming he can hit said nobodies in the first place. After a good 4-5 rounds of a giant eye nuking things, there's only the leader and...oh god that's another monster, haha. So I'm 3/3 on player units & bosses being monsters. I'd love to see this keep up honestly. In any case, O'Neill has a ton of speed, enough to double the two monster kings, but he's no stronger physically than his lackeys. All this means is that Fado will likely take 6 damage a round compared to 3 damage. Fado rushes forward into a forest and pops another Vulnerary as he's going to be tanking again. Monsters wanting to kill other monsters...oddly amusing to be honest. That high speed does mean O'Neill will be a bit tricky to hit, but luckily for Hayden, he nails both of his attacks over the next two turns, killing O'Neill. Considering he's gotten all the kills thus far, something else happens... Hayden's first level! Not that bad actually since he can now hit harder and be more accurate, two things he'll sorely need if that speed is anything to go by. Eirika really needs to lay off the drinks because monsters are appearing everywhere, but whatever, chapter 1 time now! Not much to say about the start here. Fado uses his turn to take back his Demon Surge weapon since I'm going to need him ready for offensive strikes if needed. Meanwhile, Hayden gets as close to the Soldier's attack range without being in it as he can. He'll take a hit most likely from the Fighter in the next enemy phase, but he'll be fine. I think he's even seeing through this whole farce...or maybe he's drunk too, who knows? You didn't miss much here. Just Hayden trading blows with that Fighter. Reinforcements for us, but obviously they aren't who they say they are. Oh hey Ephraim, fancy meeting you this early. Problem here is that his magic is abysmal and he's not that much faster than Hayden. Hopefully his growths don't disappoint. Please please please have awesome growths Saleh. Amazing bases, high move, and a flyer to top it all off. Ephraim's 2 magic just hurts him so badly. He needs to feed off of very low hp enemies if he wants to get anywhere. Saleh though kicks all kinds of ass. Give him some Vulneraries and he'll likely be able to fend for himself if needs to fly somewhere dangerous. Fado wipes out a Fighter while Hayden finishes off the Fighter he counterattacked last turn, picking up the same level he got in the prologue. Enemy phase highlight right here folks. Saleh promptly kills the foolish Soldier on his counterattack. Saleh still owns face as he continues to either ORKO or OHKO his opponents. He grabs a bit of an underwhelming level after counterkilling a Soldier, but whatever. Strong bases ensure he'll be pretty good up to at least lv8-10. Oh sure, more random mooks to slay. Going to let Ephraim lure in one Fighter and do some damage via a counterattack with everyone else out of range and ready to pounce on the enemy trio in the next turn. Some people can murder well enough. Others would murder if they could actually hit their targets. That's why Fado's here to correct said failure to murder. You didn't miss anything on the enemy phase aside from the Soldier & Ephraim trading blows. The Soldier is weak enough that Ephraim can finish him off on the next player phase, leaving only the boss to deal with. Another monster as a boss, fantastic. Too bad he sucks besides his modest hp total. Between just about everyone getting in some random hits for lulzs and unneeded rescue shenanigans (Fado rescued Saleh just in case someone wanted to attack the boss at melee range), the boss falls to an attack by Hayden who picks up another level. No magic in this one, but he gets some precious hp which is just as important. He then seizes on the next turn. Ephraim confirmed to be a secret agent working undercover without the girls noticing. That concludes this update. [spoiler=Growths & Comments (Hayden, Fado, Ephraim, Saleh)]Hayden's growths: Hp: 15% Luk: 20% Mag: 80% Def: 0% Skl: 100% Res: 80% Spd: 20% Eh, he's going to become more and more of a liability as the game progresses with those kind of hp & spd growths. Not as worried about him having no def growth as that simply means he'll need to ensure that there's no physical bearing enemies near him when he ends a turn. Fado's growths: Hp: 25% Luk: 30% Mag: 0% Def: 45% Skl: 60% Res: 95% Spd: 75% If there's a 0% in someone's growths, it had better not be in a stat they're going to need desperately. Fado clearly didn't get this. Hopefully the enemies don't get too resistance blessed later on. Alternatively, I get another Gorgon that rocks the house down the line. Ephraim's growths: Hp: 45% Luk: 35% Mag: 25% Def: 35% Skl: 55% Res: 70% Spd: 50% 2 magic with a 25% growth sucks, but his other growths aren't horrid. I guess I'll give him a chance and see if he gets enough lucky magic level ups for himself. May even consider promoting him if I don't run into a staff user quickly enough, just to have a staffbot available. Saleh's growths: Hp: 105% Luk: 50% Str: 25% Def: 0% Skl: 45% Res: 0% Spd : 15% Dammit Saleh, I thought we had something special going on here and you decide to have god awful strength & speed growths. Even so though, his fantastic bases coupled with flyer capabilities means he should stay relevant for awhile.
  21. You guessed it, I'm back and I guess I'll play some more Fire Memeblem. My last two LP's failed but this should be pretty easy, I'm super used to Sacred Stones and there's nothing special about this run that would make it any more or less difficult than it is! Edit: this is now an english run because randomizer doesnt work with japanese copy, because everybody is RACIST. Please feel free to post with questions comments concerns criticism praise and everything inbetween, I survive on feedback (seriously it's my lifeblood) edit;modified title because sheep mode wasnt really saying what it was
  22. Hello, this is my LP of FE4. Here it begins. Hopefully you'll enjoy: I apologize in advance, if some units are going to die, because I'm very VERY bad at this game. [spoiler=Prolog part 1] Welcome to FE4 Genealogy of the Holy War. It's the first time that I play this game and it's also my first blind LP of a regular FE game. Since I'm enjoying FE5 a lot atm, I thought to start doing a LP of its prequel. Since it's blind LP I know almost nothing about this game. I know that for example skills and marriages exist, but I don't know, how exactly these mechanics work. I try to find it out as much as possisble by myself. However tips and hnits are always appreciated! So let's start this: A rolling timeline - cool! Never have seen it in FE before. Geography Judgral's (I show it uncutted, because I need it to understand the entire story) Grandbell Lots of douchfaces I know this guy Agustria Verdane Current situation I think I know, what they're going to do... Sirgod They're f**ked! Sirgod and Noish This is Oifaye, when he was a cute teenager. "Mr. Frankenstein" Ardan and Alec Map Since in FE4 the maps are much larger than in any other FE game and the fact that the SNES9x has a different image format than VBA, I can't show you the full map. I only will show you the images, where the main action takes place. Jungby in the south, which will be defended by Midir. Probably vainly... Chalpys in the east, where my units start. Another castle in the west, which isn't taken (yet). My allies Noish Noish is a social knight, who can use sword and lances. Cavaliers are divided in this game: sword, axe, lance and bow cavaliers exist; also cavaliers, which can use two weapon types already. So far as I know mounted units can't be dismounted in FE4. Explanation of some terms (please correct me, if I'm wrong): Lover: I believe, if you attack next to your partner, you'll get an automatic critical. Talk: If you talk to this person, you'll get a reward. Gold: ? Arena: ? State: ? Anima magic divided in this game like in FE5 and Tellius. His stats for level 3 are pretty insane. In general the base stats of the allies are pretty high for their level, because also the enemies have damn high base stats (will explain it later). Each of my allies has at least one skill. Noish even has two: critical and charge Tbh I don't exactly, what charge will do, but think I'll find it out sooner or later. Sigurd Sigurd is the main character of Gen 1. He's a lordknight. He has awesome weapon ranks (* = max rank I think). He also has two leadership stars, which could give him +10 hit and evasion like it does in FE10. Pursuit sounds like adept from the Tellius series, another attack. Overall a pretty damn good unit! Ardan Ardan is a swordarmor knight with expectable stats of a knight. Armorknights also seem to be split in sword, axe, lance and bow. He has nice sword rank and the ambush skill. It seems to work like FE13 vantage. Not as good as it's in FE5. Alec Alec is another socialknight. One level below Noish with accordingly lower stats. Same weapon ranks like Noish. He also has pursuit and nihil, which works identically like it does in FE10. It cancels the skill(s) of the opponents. Midir [ Midia is a bow cavalier. He can't do anything against all these brigands with her only 2 range weapons. His stats are alright. He also has pursuit and charge. Boss Now the castle in the west Evans is seized by this guy: Look at these stats: 55 HP and 16 speed - insane! Too bad that his weapons weigh him down so dramatically! The hand axe weighs 20 (!!!) and there's no buffer in this game. So his speed should be 0. Enemies In this chapter you only fight axe and bow brigands. Like I earlier said not only my units have pretty damn good stats, but also the enemies. The brigands have up to 40 HP. In the first turn I'm killing the first enemy. Right: Stats of your unit's weapon Left: Stats of the enemy's weapon One imprtant advice: You must defend the castle where you start. If an enemy captures it => Game Over; same goes when Sigurd dies. Also make sure to place an unit in this castle, whenever an enemy is very close to it. The castle throne also gives you very nice boosts. In the enemy phase Midir couldn't defend Jungy as I expected. The enemies capture not only the castle Jungby, but also Aideen. Aideen will be brought to Evans and a brigand destroys the bridge. First I must recapture Jungby! Enemies will come towards me and will burn villages! Two more allies - Azel and Lex Lex Lex is axe cavalier with excellent base stats and weapon level and two awesome skills: Ambush (like Ardan) and elite, which gives you double experience. Probably one of the best units in this game! Azel Azel is a mage with very nice base speed. He hasn't as awesome skills as Lex has, but still a pretty good unit I think, since is the first non physical unit in this game!
  23. IT'S BEEN TOO LONG SINCE I DID ONE OF THESE THINGS. For people who can't guess, this is a hack of Pokemon Ruby for the GBA. If you also can't guess by the fact that I'm LPing this, it's also kind of horribly horribly designed. Item prices skyrocketed, trainers don't give out nearly as much money as the used to, the level curve and everyone has a fucking potion. Or two. Or four. It's really annoying. I'm not completely blind for this, but I'm not fully informed either. I'll try and keep SPOILERZZZZ of the (admittedly bad) plot and gameplay to a minimum, although people might have heard me ranting about this monstrosity from time to time. I'm not playing with any kind of restrictions because due to the aforementioned terrible leveling curve, the last thing I need to do is shoot myself in the foot any more than the game already forces you to. I don't really have any more to say other than I'll be somewhat open to suggestions on what to use. I have 2/6 planned out which are probably staying, but feel free to suggest who you want me to use. There are horrible fakemons in this game, but I don't really know anything about them bar one, so don't expect any insight from me. But yeah, time to get this started. [spoiler=FEMINISTS ARE IDIOTS] Oh god that school sucks ass. Oops, I already broke the no spoilers thing, didn't I? I DON'T WANT TO GO BACK THERE According to Xinnidy, I'm a boy. Might. What. Who the hell names their kid that? After a little while I decided the second summed up my feelings about this hack slightly better than the first one, so I'm going with that. Well I don't. I TOLD YOU I DON'T WANT TO GO. Start in the middle of nowhere. Right. At least it's better than a moving truck? Oh god. We can have silent protagonists without spamming DOTDOTDOTDOTDOTDOT you know? I feel like this name was the correct choice. Why did we turn around when the voice was coming from the other direction? HOW SHOULD I KNOW? Fuck that, it went well for the kids in Sinnoh, so why wouldn't it work here? I DON'T EVEN KNOW WHAT WAY HOME IS. Oh god. He's succumbed to the ellipsis spam too. Then there's some ENCOURAGING WORDS that weren't interesting at all so I didn't screencap them. gg. I'm sure that'll go perfectly well. Darn. We almost made it a full screen away without being interruptions! FEMINISTS THEY RETURN I just noticed Kevin standing further in front of us for no reason. That's really off-putting. Man the evil team waste no time in showing up? I wonder what kind of MACHO EVIL INTIMIDATING NAME THAT STRIKES FEAR INTO THE HEARTS OF EVEN THE BRAVEST MAN could have? Addendum: The only chump they scare is Kevin. Seriously. Dark Organization. The weeb level is rising. What an ORIGINAL PLOTLINE. "hard way." Such intimidating words. I'm quaking in my boots. I thought you told us to run? The chump actually has a point! THEY'RE NOT OURS EITHER, IDIOT. Oh man a TERRIFYING WOOBAT. Yeah there are later gen Pokemon and fakemons in this game. The starters are all the kanto ones. I really recommend that you NOT pick Charmander because for some dumb reason half the game is spent raining, which makes it kind of shitty. I picked Bulbasaur because fuck the second gym. The first is arguably going to be worse, but whatever. >Wild >Sandstorm background GOOD HACK. Anyway, I literally missed four times in that fight. I don't get it. Level 2 Pokemon op. It was level 2. Come on. So much for you protecting the Pokemon? Man, you're doing SUCH A GOOD JOB DELIVERING THEM by giving them away, aren't you? I don't get this woman at all. No kidding. I'm not sure if "happy" is the right word considering I know what's in store for me. GOTTA SET THAT CLOCK (WRONG). I don't even know why I bother. Oh. Yeah we have those apparently! And fade out and back to our room.
  24. Hey, how are you doing. I decided I wanted to do something with FE12, especially since no one is updating my current tag team of it. *coughcough* I wanted to try this playthrough as an idea. I want you, the people of SF, to make all the choices for me. This includes, Our dear MU's name and what they look like, class, stats, etc. All choices in the story (Who we get in the prologue, hair style choices, etc.) Who we use on each chapter Who we bench, and when we bench them Who we train in the training grounds and etc. And probably a few more things. A few exceptions to the rules I'm OCD and want to recruit everyone, so if someone is recruitable during a certain chapter, said person will be fielded, no questions asked. This will be a true ending run, so nothing that will screw me out of getting it. Julian, Minerva, Sirius, and Merric will be mandatory, mainly to get everyone during the final chapter, and just in case so I don't get screwed completely. You have to be reasonable with who we field in each chapter, I'm not using untrained people in late game chapters. No more than 2 units of any class. No reclassing. And this will be played on Hard mode, because I like to have fun with playthroughs and not hate myself. But anyways, we need to do stuff before we start! What's our name? I'll either randomize it or pick the most popular name, let's just see how this goes, first.
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