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  1. Teq here, with yet another LP. I too feel the need to investigate this hot new randomizer schtick, and I shall do so in the most obnoxious way: by making y'all watch me play it. I'm following Klok's rules in his randomizer thread, with one exception: all growths have a minimum of 5%. This works out to 1.8 levels over 38 level-ups on average, so it's hardly gamebreaking. The rules! I'll be posting growths at the end of the chapter; until then, I don't know them. For the most part I expect my characters to be absolute shit and my life will be a living hell because of this. [spoiler=Prologue] Yeah, let's make things a little more lively, shall we? Well, our lord has swords, which is nice in the earlygame, has halfway decent stats, and a really nice HP pool. I think I could like this one. Only drawbacks are his low movement and strength, and that slim sword isn't helping his damage output. Our Jeigan is...holy crap, 19 speed? Sure, that's 17 speed with iron axes, but this gal is going to double pretty much everything in the earlygame. Great defense and HP; I don't care how bad her growths are, she's getting used. I'm really glad Eirika didn't become a revenant or something; O'Neill would rip her apart with his thunder tome. Fortunately, my guys can handle him. Saleh starts this run off with a bang. Tana nods approvingly in the background. Saleh goes on a forest to gain some evade. Tana runs off, just in case that fighter decides she's a more tempting target. And now I need her. Lovely. She can ORKO, but she'd get OHKO'd if she didn't crit, so I have her heal up as a precaution. She gets the kill, no big deal, no big fuss. End of Prologue [spoiler=Growths (Saleh, Tana)] Saleh: HP: 15 Strength: 70 Skill: 60 Speed: 5 Luck: 5 Defense: 35 Resistance: 55 He has a pretty high HP base, so I'm not terribly concerned about his low hp growth, but the speed is disheartening. He'll just have to whip out lots of crits. Defenses aren't terribly bad, either. Definitely not as bad as Terrador's revenant Eirika. Tana: HP: 20 Strength: 10 Skill: 60 Speed: 40 Luck: 60 Defense: 100 Resistance: 5 Her high speed base and ok growth compensate for the low strength growth. In fact, it's even better, so she function as a chipper and not steal so much xp. Can actually hit things with axes. Great defense and is guaranteed to cap before 20/20, but she'd better avoid mages like the plague. I actually had chapters 1 and 2 written up as well and accidentally backspaced. I'll rewrite them tomorrow.
  2. There's been a huge spate of people doing randomized FE8 LPs on Serenes' Forest after Klok started one, But I'm noticing a painful dearth of other games... So, I'm going to try one myself! I actually started this LP on imgur because I couldn't figure out how to insert the screenshots, so the first three updates are going to be transposed from there. I think I get it now, though - so without further ado, let me introduce: FIRE EMBLEM SEVEN : RANDOMIZED! I'm using the Universal GBA FE Randomizer by OtakuReborn; you can find it here: http://serenesforest.net/forums/index.php?showtopic=55809&page=1 These are my settings. Seeing how characters would fare if they had been placed in different classes is one of the things I like most about randomizers, so I'm not randomizing anything except for classes, affinities, and recruitment. I'm actually not the biggest fan of random recruitment either, but I'm figuring it'll make for an interesting run. Anyways, the odds are in my favour that this'll mean getting Nino early! (I never really caught up with the tier-making fanbase's switch from growths-favouring to bases-favouring, so expect to see me babying weak units and neglecting prepromotes a lot .) I didn't randomize Thieves because I hate leaving resources un-plundered, and I didn't buff enemies because I'm not good enough at this game yet to need extra challenge. Let's jump right in! [spoiler=Prologue and Chapter One] I'm going from Lyn hard mode to either Eliwood hard or Hector normal. I've never played through Hector mode, so I kind of want to try it, but Eliwood mode is more proof against getting screwed by the randomizer in the first few chapters. Don't expect me to cover the story cutscenes. The point of a randomizer playthrough is extra gameplay for people who already know the game, and anyways, I find it jarring to have characters talking in cutscenes that don't exist in my party. Is... is that...? It is! Hector Lord Lyn! This is gonna be great, I can just feel it! Lyn's new palette seems pretty nice. Batta never stood a chance. Speed and defense... Could be better, but I'll take it. I'll also have to screenshot levels a bit later than I did here, it looks like... From what I've heard, Lyn mode characters don't get randomized recruitment, because they're actually different versions of themselves from the ones you get in Eliwood/Hector mode, so that's why nobody's been replaced by a different character so far. Annnd here are my new Kent and Sain! Funnily enough, I've had both of these versions of them before - in my first randomized run, which used Ephraim and Klok's randomizer and is currently stalled at BBD, had Troubadour Kent, and more recently I tried starting a run that got Female Archer Sain. At least this time Sain didn't spawn with a Ballista... I'm rather liking the utility of Kent's inventory here, it's a pity it'll get wiped at the end of Lyn mode. I had Lyn weaken the bandit so that Sain could finish it, and this is the thanks I get? Kent doesn't look too bad as a troubadour. That's better. It's good to know that first miss was just a fluke, and now Sain's gonna be his (her?) usual awesome self... right? ...Of course not. Operation Feed Sain Kills is not going as planned, thanks to her (his?) stupid poison bow and its terrible accuracy... At least I have an earlygame healer to make up for it. That's right, Lyn, keep luring them in... -sigh- S/he can't even kill this one if s/he hits! Sain, why would you do this to me? Annnd EXP is lost to Sain's poison bow... blast. Alright, Sain, you get one more chance... Screw it, I'm giving Lyn the kill instead. Here are our stats against the Nino-boss. Guess I'll give Sain one more shot at redemption... Huh, Zugu's palette isn't half bad. Sain, you're not supposed to be this disappointing! ...At least this might do something about that hit-rate... [spoiler=Premonition: A Glimpse of Friends to Come] I decided to make a little mini-update to show off our other two Lords so that you can select which route I'll be taking! Let's take a sneak peek at our first option, Eliwood Hard Mode. So we have a thief, a mage, an assassin, and a soldier. You're only going to learn about the thief for now, though, as everyone on this screen will join in chapter two of Hector's route, making all but our new Lord unimportant to the big decision. Besides, I have to keep up /some/ suspense, don't I? It's Jaffar! And he's looking awfully tough, too. I mean, just look at that! Only level 1, and four out of six stats are already in the double digits! While having a thief lord could be interesting, and chapter one on this route is less likely to potentially screw me over, it obviously means less chapters. Now for the other possibility, Hector Normal Mode. Sorry, HHM fans, but I like my sanity. ...Somehow I have a feeling that I won't be worrying for a lack of thieves this playthrough. It's none other than the legendary Sword Demon, here to bathe his blade in the blood of our... uh... our... banes? Nah, I can't think of a way to keep that alliteration going. Anyways, if you thought Jaffar was strong, well... it appears Karel isn't one to be outclassed. Maybe I should have buffed the enemies a little, after all... Ah, well. Karel will definitely be able to promote earlier than Jaffar could, and he's got a nifty 60-use weapon for us! He also has 10s or better across the board. He might have a bit of trouble with those pesky lance-users, though... Which route will I be going? you decide! Should I go Jaffar Hard at the expense of a few chapters and two characters, or should I go Karel Normal and hope like heck that I can get my hands on some dough? (...get it? Since one of the Hector mode exclusive characters is Fari-never mind, it was dumb.) Just vote at the poll here: http://strawpoll.me/5105764 I /would/ make it a poll on this thread, but I already have upwards of 20 votes on this one, and I'm afraid things would just get mixed up if I tried to use both. Don't get too worried about taking a while to decide, though - I won't be counting up the results until the end of Lyn Mode. Of course, constructive criticism and feedback are appreciated! There's just one more update to transpose from imgur, but it's the longest one yet, so it may take a little while.
  3. HI FRIENDS I'm Breezy and we're doing a Pokemon Randomizer I was planning on doing an Emerald one but it wouldn't work and LeafGreen is also green so they are totally the same game right? RULES AND STUFF Standard Nuzlocke rules If it dies it's dead Nickname it all RANDOMIZER SETTINGS Random starters and wilds (No legends though because I am a wimp) Random TM's AND compatibility Gyms are random too [spoiler=CHAPTER 1: Totally Random] Hey look it's the best Gen 1 Starter Pokemon I'm not Honestly my favorite part about GBA Pokemon randomizers is the random Pokemon at the start I like her hat okay? I probably should have thought this through I'm fairy certain my thought process here was that Vayne players in League almost always go against the entire world and since this is a Nuzlocke that is likely to happen to me Hmmmmmm As we all know Vayne-s hate teamwork wait you don't all know that dammit HERE WE GO No random items because reasons YOU CAN'T MAKE ME :< That's a lie *insert obvious 911 joke here* I have eyes Is one of them Entei Please let me pick Entei SETTINGS Well I made it so starters have 2 evolutions and at this point I was worried it didn't randomize But no need to worry That was Dawn's thing Breezy this isn't Gen 4 Shut up I mean I think it was obvious which one I went with WHO'S THAT POKEMON?? [spoiler=IT'S] Scrub I can 1v5 you any day Ayyyy lmao Also I randomized moves because YOLO Leaf Blade is OP Oh yeah That happened Didn't lose to the Rival Already doing better than Dusk Encounters don't count until I get Pokeballs BTW WHO'S THAT POKEMON??? No NEXT TIME: NEW FRIENDS DEAD FRIENDS And stuff
  4. Due to large amounts of peer pressure, I've decided to join in the bandwagon and make a FE8 playthrough as well! But this is no ordinary playthrough...in my epic suicidalness, I have randomized EVERYTHING!!!! Here are my insane settings :3 The chances of me being heavily RNG screwed are incredibly high, but screw it, I'M INSANE! (part 1 coming tomorrow) COMING SOON: INCREDIBLY BROKEN WEAPONS! POSSIBLY GOOD OR BAD GROWTHS! INSANITY IN GENERAL! this is my first ever LP so I'm probably going to fail a lot at many things :c​
  5. LET'S PLAY Rondo of Swords is a DS SRPG that has unique mechanics and great difficulty. It boasts many skill types, a diverse character cast, a pretty Fire Emblem-esque story with a twist, and in-battle conversations akin to supports. It also has errands you can run between chapters. There's... a lot to cover, so I'd rather just start the LP. [spoiler=Prologue: Escape from Egvard, Overview] Here we are, at the title screen! Nothing special. I'll start a new game now... Stitched together the pre-chapter exposition. It seems a small kingdom that houses the sword/bloodline which vanquished the "Darkness," is getting attacked by a large empire! Oh boy! I sure haven't seen this before! I'm leaving the top screen on for a while for demonstrative purposes, but after that while, I'll cut it off when nothing's happening up there. Soldiers! From the front and behind! If you haven't noticed, the dudes in the middle of the screen with nicer designs are the party. Here are Kay and Margus, the resident Cain and Abel of this game. Margus decides to let you know the chapter goal, which... I will actually be ignoring him because reasons! Margus: I'll stay here and hold them off. Now go! If that were only the case! Kay: Of course, but... Suddenly, this Serdic guy butts in! Oh, he's THAT Serdic. He doesn't take shit from anyone and he's a TOTAL tactical genius! Kay: Yes, your Highness! Leave it to me! Margus: ... I understand, your Highness. Margus: We'll show the Empire what it is to challenge Bretwaldean might. There's a soldier guy informing this Alberich, who happens to probably be a big-shot general of the Empire, about the situation. Alberich's like, dude, we're gonna get 'em. Also they're literally only several squares behind us. Overview of victory/defeat conditions. On the top screen, you can see a small amount of stats, and... We're all level 1. Whee! That's why we're escaping and not fighting, although it is technically possible to win this map by defeating every unit. I dunno how, but some guy did it. First, we're gonna go over our units. I'm moused over Serdic, who has his little "look at me, you selected me!" animation going on. Double-tapping brings up that menu, but first we're gonna go over his stats on the top screen. Level 1: Exp 0/100 Obvious. HP: 192/192, MP: 39/39 Obvious. Also, MP is used to cast spells and use skills, which will be covered when we actually get MP expending skills/spells. Atk: 22+38 Base attack + weapon attack. That's not actually how much damage he ends up doing, and honestly, I don't know the damage formula. Def: 30 + 8 Base defense + accessory defense. Mag: 21 Attack, but for magic! Mov: 6 The amount of tiles you can move in one go. Momentum Counter: 38 How much you've got going. Literally momentum. A higher number means you do more damage or something, but at the same time, enemies are more likely to target you. OverBreak: 0 This fills up and allows you to use OverBreak, which will be covered in the next screen. I double-tapped Info and brought up the Info screen. This is the Gear section. Spanta has its summary there. Akasha Juice restores some HP, the Moon Amulet adds Defense, and the Silver Ring increases FoW sight. This is the Skills section. Serdic currently just has this one. OB is the OverBreak I mentioned earlier. It's basically an ultimate attack, as described here. Here's his bio! Oh, he's 18? Oh my. The "Cond" tab is a Condition tab and basically lists debuffs/buffs. Here's Kay! He's your standard cavalier in that he has a ridiculous amount of Mov, but he's rather fragile and deals mostly in... dealing damage! Is the skill "Will of War" confusing you? Passing through is actually part of the main mechanics of the game! You can pass through allies for buffs, and pass through enemies to attack them - but you have to actually go through them on your movement path! It's a little difficult to explain, so you'll see it in action later. This is Margus. His Bio makes him look like literally Sain. As you can see, he has high physical stats, decent supportive options, and low movement. Basically a tank. Enough of that, though. We're getting started! Next post!
  6. Hello evrybody, i'm Izhuark and you surely don't know anything about me (if it's the case i invite you to read the well named "about me" section of my profile). I'm actually in summer vacation and have too much time so i looked on Romhacking.net if i could find translation of an RPG on the DS since i'm an huge fan of RPG... And I found this game. I never heard about it and tried it yesterday (it is past midnight in my timezone) about 30 minute and then thinked it would be cool to do a blind run on this forum... So here whe are ! About the game : Like i said i only played 30 minute into the game to know what kind of RPG it was and it seem to be a classic RPG with menu based combat and a 4 character party. The game look a lot like Etrian odyssey in the way it represent enemies, the guild and mission system, party formation, the skill tree and an adrenaline system like in the first EO except that instead of having a jauge that fill with each action each character have 3 "exhaust" points and can spend one to enter in this "adrenaline mode" i just now it augment the overall damage of the next action and i think you can restore those point by sleeping at the inn. The main difference between this game and Etrian Odyssey is that instead of roaming in a dungeon the layout is like clasic rpg's with towns and world map to explore. i read in the translation patch's readme that the game is masochistic so i except something around Etrian Odyssey difficulty... Prologue : In a world whith good Hunters and bad Dragon... I planned to let the user of the forums make their character but since I had no response; I will continue the let's play with my own ... but anyway if you want to know how the other class and apparences look here they are !
  7. Hello there Serenes Forest! You might remember a while ago I tried a random Sacred Stones run... Well, I gave up on that, since doing most of the stuff I was doing was tedious, so I gave up. Instead, as you see here, I will be playing FE:Gaiden, since well... It's Gaiden. I've never really seen a run on it on SF, so I thought I might give the real black sheep(Besides, SS is probably more of a gray sheep than it would be a black sheep) of the Fire Emblem Series. Gaiden, as the word means, is a side story to Marth's first game, Dark Dragon and the Sword of Light(Or Shadow Dragon if you go by the remake). It features some characters from FE1, and takes place about a year after FE1(I think, I know it takes place between Marth's first and second games.) [spoiler=The Beginnining ] If you leave it on the title screen you get some backstory on the game's setting. So far, as it says, there's two sibling gods on the island of Valencia. Can't have love without hate. In half? Then doesn't that make it two islands now if that was done? We only have two main countries here in this game, so don't expect doing to different countries in this game. Make note of this. You won't need to make note of this, because you'll see. And our first thing Gaiden has different from other Fire Emblems, is that there are explorable towns. I'm not sure why other FEs didn't try this, as it doesn't seem like that bad of an idea. Maybe someday? Also, here we have two people here, whom will talk... Right now! And that was sword training? It looked more like Alm(The blue guy) was just running into you then twoards the house and running into you again over and over. So is Alm a kid or something? I don't think people would say exactly that to a teen or adult. Then why don't you take care of them? You look like you could if you could be rammed into over and over and not budge. Anyways, I guess we need to go do... Something... Hmm? What's this here? Some kind of meeting? Uhh... Ok? Is it the guy next to you? Three of these guys say the same thing, so I'll try talking to the red guy. A chicken coup? Oh, that kind of coup! Why? Well, I don't know yet, but problably "Grr I want power so that's why I did it!" I mean, its a NES game, would the plot be THAT complex? Then just grind on some stuff like the bandits outside. Mycen? Purple armor guy? He's a general? Then why doesn't he fight those bandits? K. K. I guess? Mycen? So your just going to let the bad guy come and attack this village? What a jerk. Unless you're playing on casual mode(No this game doesn't have it) Yea... SHOTS FIRED! SHOTS FIRED! *Cue airhorns* So Alm does have a portrait, and talks! I thought he would just be silent the whole game. Your welcome. And here we have the first ever playable soldier in FE. Yes, they are actually a class, not something to slaughter. Lets see what the other three have to say. You! Yes you! I have the feeling he might get into trouble. Also, dat face. YOUR NOT ROBIN! Unless... *Gasp* Possible ancestor? Glad to see someone realizes this unlike some OTHER people. Also, calm down, don't be so angry. Well, lets see what could be in these woods... Surprise! Those bandits Mycen talked about! What a twist! I'm right at the limit of images I can put into one update(What I use for uploading images only uploads 50 at a time, per hour) so, We'll see stats and our first battle next time! Edit:I should change that this LP is not exactly completely blind. I have played a little of this game before, seen LPs in other places, and I've read a summary of the story, so plot wise I know somewhat what is coming, but gameplay wise is a whole different story. Some advice would be helpful, but don't give away things like secrets and the like.
  8. So recently a bunch of screenshot LPs of FE8 using the new universal GBAFE randomizer have been popping up. I decided I wanted to do one too, but I wanted something more original, and not just the same old stuff. So I'm doing FE7 instead! Here are the settings I'll be using: Same settings Klok is using on his except I toned down the enemy growths a bit because FE7 is harder than FE8. I will be playing on Hector Hard Mode, recruiting every character that I can, and keeping everyone alive. I'll also be going for every Gaiden chapter except 19xx. Sidenote: I haven't actually played Hector mode before, or really any of the game past chapter 20, so my knowledge of those parts of the game will be vague at best. That just adds to the challenge though! Now let's get going! [spoiler=Chapter 11] And so it begins. Looks right. First chapter, and it's one I've never actually played. This should be fun. Uther doesn't want this game to happen apparently. First off we have Wallace the Shaman! He's replacing Hector. 4 move isn't great, and his stats are also pretty meh. That defense though. Wow. And of course he comes with two Lunas instead of a flux so he'll be doing five damage to everything ._. And Luna ways him down to 0 AS so pretty much anything faster than a snail will double him... Do I have to use this guy? Yes? Ok then. Hopefully his growths are stellar. Next we have...Hector actually. Mercenary replacing Matthew. 7 move is great and his stats are pretty nice as well. He can wield that Iron Sword just fine and he'd only lose 1 AS switching to steel. Plus he comes with keys since he replaced a thief. Definitely being used unless his growths suck balls. Here's the boss. He really outsteps my units. Thankfully he only has an Iron lance and I don't think he moves so Wallace can just Luna spam him. These enemies don't mess around, holy shit. Especially that knight, wow. This'll be a bit tough considering my only healing item are gonna be the couple of vulneraries some of the enemies drop. My plan is to bust down the wall, unlock this door with my key, and let the thief unlock the other door. Unfortunately it's gonna take me two turns to bust this wall down because Wallace is shit and can't do more than 5 damage. These two both attack the wall. Wallace will finish it off next turn. Positions after enemy phase. Offscreen is the thief, who's just below the bottom right pillar, the archer in the top left room, and the boss. Soldier was stupid and blocked the archer from attacking Hector. Wallace destorys the wall so Hector can attack. Hmmmmm... *Waits* Ummmm... Fuck. At least Wallace got a critical afterwards. So there is no way I'm gonna be able to beat this chapter like this. I may have set enemy growths too high. So here's what I want to ask you guys: Should I rerandomize with lower enemy growths? Or should I keep this randomization and try Hector normal mode instead? [spoiler=Resets] Game Overs (A character whose death results in a game over dies.) None yet Deaths (Another character dies.) Hector - Chapter 11 - Died to overpowered generic enemies.Also if someone could tell me how to look at a character's growths, that would be helpful.
  9. Mr.Night here with another LP, but this time I am taking a breather and relaxing with pokemon because I want in on all this pika pika goodness. However I will be doing a nuzlocke challenge as well because I have never finished one before. (tried once before on some hacked version but it just didn't feel right and quit before the first badge) So on to the rules. Rules: 1) one pokemon per new area, no double catching either, if I meet the same one I have caught before, I can catch the next one. If its still one I have caught before or I kill it, tough luck, I must move on. I can catch evolved forms of previous caught pokemon however. 2) If pokemon dies, it goes to the box of the dead. If I lose all my pokemon including ones in pc, its a wipe and my run is over. I go crawl to a hole and live in shame as a shit trainer. 3) No legends but event pokemon and ingame trades are allowed. 4) Items are allowed, same with healing in pokecenters. Switching in battles is also allowed so there is no excuse. All revives will be sold. 5) If I don't get any pokemon that can't learn an HM I need to move, I can catch one and use it only for that sole purpose. The hm slave is considered a zombie pokemon that just helps out. So to get this started. The start of my pokemon journey Pokemon Memorial
  10. Since Dark Souls III is coming out I decided that I might as well do something to celebrate. Like torture myself in the first one! And instead of doing the logical thing and building a dex character and going +15 on the Spiked or Pierce shield. I'm going the cool route and am just going to get the knight shield and set it on fire. And now, introducing Pleure. It almost means I cry in french, but it's missing the subject. Undead Asylum, First Visit
  11. So one day in Let's play Fire Emblem Binding Blade (Blindish) by Dual Dragons, I sort of made a mini bet with Elf_01 that DD would not get chapter 16x on the first try. Needless to say I lost. The bet was an absurd challenge lp. So I thought to myself: why not take the one thing that makes FE4 bearable-and throw it out the window FE4 Mountless everybody! Here are the rules: 1: Because I suck at fire emblem, mounts may be used until chapter 2 Heirhein castle. After Heirhein is seized, mounts are banned from combat. 2: Mounts cannot use the arena from chapter 2 onwards. 3: Mounted units may pair with females. (Funfact: There is only one female mount in Gen 1!) 4: Mounted units may participate in Talk convos and Give. 5: If a foot unit promotes to a mounted unit, that unit may not promote. 6: I am currently unsure about the situation in chapter 7. That will be decided later. 7: Full Recruitment no deaths (hopefully.) 8: Mounted units may visit villages for items, money, etc. I may add an extra rule I forgot to mention or temporarily suspend the rules if a chapter is impossible (and not like "I didn't get X item: the chapter must not be doable without someone dying.) Planned pairings: JamkaxAyra ClaudxAideen Some random doofus with Lachesis because it doesn't even matter. Probably Dew. LexxSylvia. Maybe, I'm not sure. LevinxFury AzelxTiltyu NoishxBriggid Also, this is my first LP ever, so please give me feedback to improve it! [spoiler=Prologue-Jungby Part 1] Alright, lets go! So basically I won't go through the story very much, just do whatever I feel like commenting on. Read the LP on the archive if you're confused. Anyways, Gandolf the Green of Verdane is attacking Jungby castle in Grandbell, and Aideen is worried. Midir promises to protect her. So somehow Sigurd of nearby Chalphy hears of this instantly, and tells Noish that he's going to solo the entire Verdane army and rescue Aideen. Truth be told, I wouldn't be surprised if he did. Anyways, Noish tells him that he's dumb and that he and Alec are going with him. Alec tells him to rescue the villages. Also, OIFAYE . God, Alec's a jerk isn't he? No wonder I'm not using him. Anyways, this new dude is Ardan, and out of these guys, he's the only one I'm allowed to use longterm. And our cue to begin! So I won't discuss any of the mounted units except for this guy. THIS GUY. HE'S A PREPROMOTE LORD. Yes, Sigurd it THE best lord in the entire fire emblem series, better than Awakening Avatar even! (Tbh I haven't played that game). He has good growths for a FE4 first generation unit, in addition to his Baldo holy blood. Here's the thing though: he doesn't lose experience gain for being promoted. So imagine Seth getting the same EXP as Franz, and you have Sigurd. PURE. AWESOME. He has skills too! Only one, but it's the most important. In this game, you need the Pursuit skill to double attack with higher speed. He has this skill. Ardan is pretty bad. He is the bottom of the bottom tier. Although it's not the speed or skill that kills him. It's the unchanging 5 move. In a game with maps BIGGER than the Path of Mounts, this is just sad. I will use him. He has vantage, which was nerfed from it's Thracia and FE9 form. It will only attack first when under 50% health. Nifty, but rarely useful (unless you have a certain other skill we will see later.) He gets the privilege of being the first unit to move in the game! For some reason I sent Sigurd north instead of south to Jungby, but I fix it later so w/e. Next, transitioning to the area around Jungby, we have here Gandolf the Green. And holy shit, those stats are good. He drops a skill ring, but we can't get it this chapter. He doesn't have any skills. He's positioned just outside of Jungby, and who's guarding it? Oh. Aideen's screwed. Midir has pursuit and Charge, which activates when you have higher Hp and speed than your opponent. It's good on bow users because they can deal damage without getting countered, but Midir's HP growth isn't very good. It's still useful in ltc runs though. Anyways I won't be using him. So we end turn, and Gandolf attacks Midir. What the- HEY YOU CAN'T CRITICAL YOU HAVE NO SKILLZ! (Yes critical is another skill, Noish has it.) So Gandolf snags Aideen from Jungby and moves- Very far away. Cheater. First a crit and then this?! Why can't Ardan do this! Gerrard has problems. Cannibal. And now on EP Ardan sees his first combat! Yes I did directly defy Alec and Oifaye, why do you ask? Sigurd on the other hand shows his brokenness and one rounds this doofus. I'm pretty sure no lord can do that except FE10 Ike! Enemy phase is mostly uneventful. When suddenly- Oh hey! The red haired one is Azel. He's a footed mage! I can use him! Too bad he promotes to Mage Knight. The other guy is Lex, an axe knight. He's actually really good, but I can't use him. Woo Azel! You player! Azel has decent stats, as well as a decent magic and speed growth. That's not the problem though. The problem lies with his magic specialization, fire. In this game, all fire/wind/thunder spells have the same might. However, fire has 12 weight, thunder has 7 weight, and wind has 2 weight for each spell. This means that Azel is stuck with the worst kind of magic. Don't worry, he can buy and use thunder and wind magic too, but those are obtained in chapter 2 and 4. Azel has pursuit, which makes him invaluable in these early game maps. The brigands have no resistance and use 18 weight axes (balance, am I right?) so Azel is able to one round some of them like Sigurd. His other problem is that he promotes to mage knight, a mounted class. So he's stuck with 5 move. Showing here Azel's earlygame powah! And Ardan gets his first kill! Whoo! Meanwhile this archer pesters Sigurd. Doesn't prevent him from being amazing though. Also, this dude attacks Lex. I think he dodged, but I don't remember. And then wHEEEEYYYY who are you guys? WHY ALL MOUNTS . So apparently Sigurd's troubles have spread ACROSS THE CONTINENT INSTANTANEOUSLY. The chick is Ethlin, Sigurd's sister. She can heal! Finally! The guy on the left is his husband, Cuan. He's the king of Lenster. He's also really good, and prepromoted. He also doesn't suffer Exp consequences. The third guy who I didn't screenshot is Fin, Cuan's loyal knight. He's unpromoted, and has some decent potential. In addition, he serves Jeigan purposes in the second gen providing you trained him. So Alec or Noish (I really hope it's Noish) kill the bandit, but they leave it for Ardan. Sigurd bashes this guy Then moves ever closer to Jungby. The Lenster Trio move. Meanwhile, Lex snags a kill. And Azel continues being Azel. Just FYI, I won't cover level ups. I'll just posts stats after chapters or something like that. Enemy phasee Oh no Sigurd took damage. And this bandit is still going. Let's correct that next turn. Go die in a hole. I'm pretty sure Sigurd got hit twice somehow. Cuan is such a BEAST! Ethlin snags the kill Finally, Ardan takes the village and some gold that's living in it. Noish pesters this guy with a hand axe. Lex gets this other guy with a hand axe. With one kill and one or two battles, he already has 94 EXP. This is because he has Paragon, which is the main reason why he's so good. Who else to get the kill but AZEL! He even dodged! Pfeh you. Ethlin is really dodgy in the early game, which is good. Will make part 2 How do I name spoilers? EDIT: I have now decided on the situation in chapter 7. First, I'll have Nanna return Fin, Leaf, and then herself, and see what happens. If that breaks the game, then on the second attempt Leaf may see combat. Nanna may heal Leaf, but may not fight, and Fin has to cower in a corner or something, Idk. I might just have Leaf stand on Lenster castle and see how that turns out. EDIT: Ayra was the MVP of the first generation, so the poll goes down.
  12. This is a hack And like I had a brilliant idea to waste time showing it to you all here Even though some of you already know this DON'T SPOIL ANYTHING [spoiler=Boring Intro] Gee I wonder who the creator's favorite Pokemon is Mew is totally relevant to the story right guys~ It's literally Donut backwards. This game is Glazed already. Still with the tree names I see. He even has a tree Pokemon with him. Okay can we all agree that this design looks stupid. Because it looks stupid. Superior desgin I dunno, you tell me Now we just need the Who/What/When/Where/How Well this is just dandy. get me back over where exactly..? The screen flashed white after this and we all died. Yes explain later when I want to know now. Gee this has certainly no way to end terribly in the plot at all. Gee this better not happen again. He died. He's dead. You know it's a good Pokemon hack when you can't get a Potion from your P.C. It's an even better hack when you can't even click on your P.C. Wait why is there a male sprite there. Do I have a DAD in a not R/S/E Pokemon game!!! Yay what fun. Hey look actually cool Pokemon. I thought I just had to be 10 years old? You know it's a good Pokemon hack when... OMG GEN 4 POKEMON GAIZ THIS HACK IS 2GOOD6ME!!!111!! AKA the only option. Be prepared for the shittiest journey of the century. Yes good job. This guy handle supply and demand almost as well as Nintendo does with Amiibos! Such a CLASSY NAME. 9-1-1? It only gets worse from here guys...
  13. Another doohicky nuzlocke thingy between myself and Horace, taking Fire Red and Leaf Green respectively. El Rules - One mon per area - No doubles - If a mon dies, it be deads - No super chickens - Loser is whoever kills more mons or actually wipes After SS Anne, Silph Co and Giovanni, cruel trades will take place where Horace and I will choose a non-starter mon to steal from the other. Once a mon has been stolen, it cannot be restolen later. Deaths Shin: Lost to Lance Horace: Lost to E4 Rival Refa?: 1 - Cerulean City Happy watching!
  14. I've always wanted to play an "FE" in a "long session" with Dusk, so here we go. I clearly don't have too many projects going. Clearly. I don't know if we'll have any special rules going on in this "playthrough", so I'll post a bit later if we decide on anything. Dusk should be updating soon.
  15. Never done a Let's Play of any kind before so here's to hoping for the best? I've been thinking over and over about how I haven't finished a FE game that wasn't localized overseas. I did try to do a ranked run of FE4 but I lost interest after I was having stressful semesters in college, among other things. A friend of mine had tried to get me to play Binding Blade (or what we called "Sword of Seals") before. I think I couldn't get it to work properly and didn't have the time either. That was years ago. Only recently have I discovered that Gringe and others have put up a near-completed (as I put it since it's still v0.99d) English-translated patch for Binding Blade after other translations, as far as I've heard, were not as good.* Classic cases of literal translation and yada yada. So with that in mind, I thought to myself, "Why don't I try a Let's Play to give me incentive to keep playing a game?" After all, my workload has lessened for the time being and even if only one person reads along, I want to try to have fun and be entertaining. But hold! You saw that [blind-ish?] in the title. Gameplay-wise, I am pretty blind to this game. Story-wise, I have heard a few things so I can't say "completely blind," but I haven't heard enough to piece together the story fluidly. I know things like Roy's super-late promotion time and Hector and Eliwood dying but, otherwise, I'm pretty much dumb about Binding Blade. I haven't even looked up the growth rates or recruitment pages. The [blind-ish?] thing is pretty important because I know there is a special ending for getting all the legendary weapons but I don't know how to do it. If there's anyone watching, would you want me to attempt it or just play through like a new player if there's no other requisite other than getting all weapons? Either way, I think I would have fun but the appeal of blind playthroughs, I think, is that the player doesn't know what to do and is likely to mess up. Also unlikely to make "biased" choices from results of playing a game too many times. I'm not playing this with any other patches than Gringe's translation patch. *I could try reading pure Japanese but that would take forever. My Kanji-reading skills are still very subpar and my slang (as video games tend to use) isn't polished enough. I trip over Pokemon because they are inconsistent between characters (I mean boku in hiragana, katakana, and kanji in the same game? That was new to me). I'd rather not attempt it until my skills are more polished. EDIT: Please read this post for details about the normal/best ending! I would like to start with a simple chapter for now and see what anyone thinks. Hope my humor doesn't come off as offensive to anyone. I just like to jab at games even I like so I'm not bored, especially in FE's beginnings where they're pretty much the same each game. [spoiler=Chapter 1 - "Bors and Wolt had one job"] THE FONT IS CHANGED. IT'S NOT BY NINTENDO Apparently the relations between gods and men back then were very red and uninviting. I think this will be a very nice, quiet game. THE Fire Emblem. Truly this is the only Fire Emblem ever. Nope. There was no shield called Fire Emblem or medallion called Fire Emblem. Intelligent Systems, stop retconning what the Fire Emblem is, you cads. Blah blah "sword of light" blah blah "pierce darkness" blah--- GAH WHAT IS THAT D8 Oh hey the start of the game. Tutorial? Pshhhhh. I'm pro at this game. I don't need no TUTORIAL, psh. But maybe I'll just check it out for good measure. Roy, my boy. You'll be a famous tactician the world has ever seen. You'll even be paired up with Marth as another famous tactician the world has ever seen. So how about that game of yours coming overseas--- At this screenshot too I like the music here. Very nice beginning theme. The hardest of matches begins. I recognize the theme here from FE7. Good lord. What happened between FE6 and FE7? It's nowhere near as energetic or crisp. I wouldn't say "bad" but it will take some getting used to. Okay. I'm bored. Leaving now. And so the hardest of matches begins. Why are we such bastards all the time? If you're anything like FE7, I will recruit my favorite class from you guys. Let's be good friends, 'k? I like nomads. Please give me a good nomad. Does it ever last in a FE game? Sounds like a nice guy. Eliwood! You're looking--oh... Just drink an Elixir, my friend. I'm sure you'll be fine. That beard is immense. And I thought you said in your Eliwood support something against beards. 0/10 lying Hector Bandits! Thus, the time for feeding Roy is nigh. OH GOOD LORD JUST WHAT WHAT IS THAT THAT'S EVEN SCARIER THAN WHAT I SAW BEFORE I just... How do your teeth... Is this game trying to make it justifiable for me to kill these people because their portraits are ugly? That's cruel, game. Oh, Merlinus. You're still here... and balding. It's kind of funny since I played FE7 first and this is the prequel. I bet people loved seeing these characters look younger in the sequel. I feel kind of sad looking at the prequel. Curse you, FE7. Isn't Lilina a mage? Why did you let her go first? Or, for that matter, why was Bors, her guard, not with her? Okay, no, Roy. That's not your fault. It's Bors' fault. Bors, do your fucking job. You had ONE JOB and you fucked it up already. Hello, cheapest Awakening SpotPass character. I don't think it's fair that you got treated that way so I think I'll try you out here. Marcus... Wow. If you're anything like FE7, I will be benching you after a few chapters. Disclaimer: this is not a LTC run. And start! So now let's look at people's stats: Base Roy is base. And I'm sorry to say but you will be hitting that glass ceiling pretty soon my friend, I'm afraid. But no worries. I don't hate you. I'm pretty sure you had better bases in FE7. But that makes sense considering your age. Still benching you eventually. Good ol' Red and Green Cav archetype... but considering Sain was the strong one and Kent the average, I wonder who's better here? They did change the archetype a couple times. Tricky Intelligent Systems. I don't usually play with Cavs/Pals either but I'm willing to try them here So here's probably going to be a criticism towards me. I hate Knights/Generals except FE11!Wolf or Sedgar. I pretty much bench them every single FE game I play. Bors and every other Knight/General will likely be the case. Any defense mission I fail will likely be because I'm not using a Knight/General. But I have succeeded every FE game so far with limited use of them, dammit. ...Oh god. Wolt, bro. Your bases. I want to try you but why you gotta be like thaaaat So let's look at the enemy line-up. Shit Shit And shit Fantastic! It's time for me to FEED. Just noting inventories and it's a good thing both Allen and Lance get Iron Swords. Can never go wrong in bandit-invested early chapters. First thing I note after that: Bors cannot reach any enemy on this phase. Bors, you had ONE JOB. I can't even use you to weigh down Marcus because he can't Rescue and Attack in the same turn. What am I to do you with you, Bors? Since Lance and Allen have the same Defense but Lance has higher Speed, I place Lance to choke the northern point. Wolt hides his pitiful stats behind Lance so he might get some kills or something. Allen and Roy go to guard the south side and get some needed EXP being growth characters and all. Marcus goes to watch over Wolt and evaluates his life choices considering he had to guard both Wolt's mother and Wolt in the very first chapters of both games. Bors does his newly assigned job of making sure he stays out of the way so Roy and Allen can grow. I'm coming for ya! First of Roy's battles of this journey. He does a crit-kill. Beautiful. Keep up the good pace. Meanwhile, Lance does exactly what I want him to do and weakens the enemies to near death. A different Fighter comes down to attack Roy. He misses but Roy hits him. A Fighter and Archer head towards my group. This turn, I decide Allen deserves to get a piece of the action and net himself a kill. Lance rushes at the Fighter but he's clumsy and can't dodge a 41. Roy's short of being able to kill the weakened Fighter so I go ahead and place him north. Even if the Fighter hits him next turn, he'll survive both attacks. Wolt slays the Fighter Lance weakened earlier so he can get his kill. Since I'm a curious person, I have Bors visit the house since he will use all his movement doing so. Why, yes it is, sir. Also, can I say your hair is very jagged. Please tell me where you get your hair gel. For Marcus, I figure I'll have him go towards the village since he should be able to reach it in the next turn. Enemy phase has that Fighter go for Roy. He didn't have much of a reaction time after his miss before Roy impaled him personally. The Brigand is coming and Archer shoots at Roy and hits. My turn again! But let me just say: Bors keeps failing me. The Brigand is too fast for anyone but Marcus to double, so it takes the combined efforts of Wolt, Allen, and Lance to take him down. The Brigand was able to hit Allen in the process. I remember that Archers in any GBAFE game are crap and is doubled by Roy. But still not enough to kill the Archer. Bors goes to satiate my curiosity at the next house. The context was of terrain and how the trees of a forest will cover me. Will it teach the enemies that they're dealing with me or the trees? Also, I'm not sure how well-covered Bors will be since Knights are big and probably can't hide behind or in trees so well. Marcus goes for the village. Uh... Wow. That background seems very clashy to me. Especially at the bit where the mountain just drops to a dark green and is right next to a bright red-roofed house. At least, that's what sticks out to me the most here. Thanks for the tribute! After all, "Money is important!" I get 5000G for my troubles. Enemy phase, Archer shoots at Roy some more. With how Roy's sword juts out in his pose, I think he's itching to stick it to the Archer. Because Lance was probably the most weakened of my units, the Fighters go after him and get their just punishment by Lance smacking both two times in the face. Turn 3. Since the objective is to Seize Gate, I decide Roy won't stick his sword into the Archer and will instead stick it into the Fighter most north so he's quickest to his goal. I take my chances at the northeastern Fighter going for Roy because even with 8 HP, Roy will survive that Fighter's attack. Roy's first level up! Let's see what he gets: ...could have been worse? He got Res. Good enough for now. Wolt says "sup Roy" as he kills the Fighter nearby. He's getting close to his first level up, where I might determine to use him more or not. Lance's been a good sport so far so I give him the Archer kill. Also, this is his first level up. ...could have been worse? He got Spd. Good enough for now. Bors is doing a good job of seeing to the houses. I say he should visit the last. You know, I'm out here risking my life everyday to protect the nation. I don't come home after a long day's work just to hear this stuff. He doesn't need to. He's got a horse. Don't tell me the horse died. This would be the worst FE game if that horse died. Apt to his description, Allen gets hot-headed and charges towards the castle. He will be doing great things for his country. Marcus is catching up now. This Enemy Phase's first blood is a Fighter who spots Allen and foolishly thinks he can slay a man on a horse. That northeastern Fighter mentioned earlier predictably goes for Roy. Roy stabs him for his incompetence. This is one reason I don't like Knights. Allen is jealous that even Wolt will be getting his level up sooner and so I concede and give him that Fighter kill. I pray to Naga that Roy won't kill the Fighter just so Wolt can get his level up. It was successful. Wolt joins Roy so he can get his kill and first level up. ... You had one job, Wolt. To impress me. I can't risk giving you another 100 EXP out of bias. If you end up getting another 100 EXP out of attacking rather than killing and you get a better level up, maybe you will be redeemed in my eyes. Bors huffs it towards the rest of the group. Lance sinks into the forest. Marcus catches his breath as he finally reaches everyone. Enemy finally realizes that they are doomed and don't come for me. Turn 6. Roy's looking bad so I have him move closer to the castle and heal himself since I plan for him to take the boss kill. More like "You bumbling idiot!" for I accidentally fumble with the controls and had Allen attack the boss. Thankfully, boss misses him while Allen hits him once but misses the second attack. Allen is at risk of dying because there's two Fighters and an Archer left. So I have Lance, who's still weakened, go up and out of the range of the Archer in hopes that the closest Fighter will go for Lance instead. Wolt's like, "Wait! I'll help out with my new HP and Str increase!" and runs towards the castle. Bors is running and panting. Marcus is like, "You fool!" to Allen's brashness and is running to try to save him. On counter, Damas misses Allen, but so does Allen before he hits on the second attack. Allen's brashness nets him a shiny level up To be fair, getting him 5 Skl and more Def sounds good around now. The distant Fighter is dumb and doesn't wait for his buddy to move so he can't attack this turn. The nearby Fighter sees Lance and thinks he's getting a hit. He's absolutely wrong. Lance uses his new Spd to easily give him two whacks. That Fighter that moved also blocked the Archer from getting at Allen. I'll give the boss a screenshot for his description. Succinct description. No issues. I don't want to give Wolt that Fighter kill so I have him try to redeem himself by shooting at Damas. I'm prioritizing more kills this turn so I have Lance attack the Fighter with full health so Roy has access to kill the weakened Fighter. Fighter misses and Lance hits him twice. Roy screams for blood and does an overkill to the Fighter from a crit. Close to victory theme plays! I'm still not used to the difference in familiar tunes, though I don't want this to mean I'm bashing it since I would like to appreciate older games. Allen makes a convincing argument that he survived the turn without dying and I say he can go ahead and get the Fighter kill. Bors isn't making it. Marcus heaves a sigh and Rescues Bors. The weight of Bors on Marcus' tiny horse means he will be slowed down. I have Marcus move in front of the boss. Marcus can't kill Damas and can't double. Damas misses Marcus but Marcus can sure hit him back. Damas is down to 8 HP now. Archer goes for Lance. He hits. I accidentally fumble with my controls again when I wanted to check the hit rate Lance with a Javelin had against Damas. Two 36s means Lance misses twice. I curse under my breath for my fumbling. I ask that Wolt attack Damas with a hit but not a crit. It's successful. Marcus sets his sights on the Archer and weakens him so Allen can get the Archer kill. I have Allen equip the Iron Lance to get WEXP and kill the Archer. Roy smirks because he has just enough Attack to kill Damas. I boo at the fact Damas doesn't have a special boss quote for Roy. However: Roy's ken is real. No more enemies! I still gotta wait a turn because Seize is stupid. We saved the day! No. Eliwood. ;-; Lilina is like, "I'm a mage and I'll help Roy!" and I say, "SURE THING." But Eliwood's gotta be a bugger and be all, "You will do no such thing, little lady. Sit your pretty ass on the throne until your father comes back." "Sure thing, Pops. Except I'm hitting that glass ceiling pretty soon." Oh no you don't, Lilina. He fucked up the one job he had. Sonuva-- You will do no such thing. In fact, you will protect the very bench with your life. Well, that was the end of chapter 1. Overall, a very typical FE beginning. One bad level up, two meh level ups, one okay-ish level up, and one good one. I can't say much on the plot since, well, it's just a typical FE beginning. Everyone's levels and stats so far: Class Lv HP S/M Skl Spd Lck Def Res Roy Lord 3.29 20 6 6 7 7 5 2 Marcus Paladin 1.08 32 9 14 11 10 9 8 Allen Cavalier 2.56 22 7 5 6 3 7 0 Lance Cavalier 2.22 21 5 7 9 2 6 0 Wolt Archer 2.22 19 5 4 5 2 4 0 Bors Knight 1.00 20 7 4 3 4 11 0
  16. THAT'S RIGHT, IT'S HERE. THE SEQUEL-PREQUEL THING OF A GAME. THE MANLY TEAM IS BACK. You know the drill, the MANLIEST OF MEN only. The difference is, this run will be played on HHM. I have never played HHM before (except for the first two chapters), so there is going to be a small exception to the rule. Serra can be used very occasionally if necessary, because this run is more for entertainment, and it can't really be that if I can't complete the levels (Dusk probably can with his eyes closed, but I suck at FE, so...). Yeah. Once Canas or Lucius promote, Serra will no longer be permitted, yada yada. Let's just play the game! [spoiler=This level reminded me why I stopped playing HHM] THE PREQUEL-SEQUEL YEAH THIS TIME WE AREN'T PUSSIES SORTA Accurate ELIDAD NO MANLY friends *implying he isn't already* That's right, it is another journey Now we're playing a game with hit rates OsTHWOMP doesn't like it as rough as Hector OH SHIT THWOMP BROTHER but love and adventure PLOT HECTOR HIS EYES ARE UP THERE DUN DUN DUNNNNN 'rendezvous' kinky 'Move out of the way or I'll penetrate you!' Wait that didn't come out right Yeah No Yeah your strength sucks Point proven THWOMP I like you already I like money I am already getting owned, awesome HECTOR COME ON IT'S THE FIRST CHAPTER THWOMP SO GOOD OH IT'S ON NOW BRO This went on for a couple turns until Hector got there God dammit Hector too THWOMP for you Wow some boss *gestures towards Matthew* Nah, Hector loves to make a mess Kinky Oh shit If I were that knight, I'd waddle away as fast as I could Why is this guy easier to take out than half the enemies in this level HEY SPOILER ALERT MAN HECTOR STOP SUCKING Hector doesn't have enough speed for that And so it begins SHUT IT GENERIC SOLDIER FIGHT ME Having back problems there, old man? OSTHWOMP, the MANLIEST OF THWOMPS, joins us Next time, we meet up with some of the MANLY MEN and fight crime together!
  17. Mr.Night here with another LP for a fe7 hack. which one? Project dondon this time. Why? because back when I was lurking the forums, I have heard of this hack and how hard it can be. since I am a sucker for all games hard, I naturally wanted to play it. played the first chapter and lost 3 fucking times. I just had to LP so once more y'all can enjoy my suffering. Dondon has told me there is only 4 and the chapters get worse in design but I still think its worth playing and will keep that in mind as I play. so for this run, yolo standards which means no savestate. Edit: rage, pure savestate abuse rage because this game is a middle finger to vanilla gba rules Now let's begin. Ch. 1 pt 1, Learning how to LTC Deaths: Night (+3 offscreen), Lucius (+1)
  18. Two hundred years ago, in the shadow of the mountain at the center of the world, our ancestors fought a great war against the dragons. Our ancestors lost. The dragons ate every warrior who marched against them. They ate every magician who supported the warriors. Then they ate everyone else. ...Well, actually, it's not as though all of our ancestors lost. Our direct ascendants had the good sense to not stick their heads into The Dragonkill War, and sat pretty in our ancestral homeland of Heortland. Now, however, circumstances have forced both our clan and some twenty others to again migrate to the wide open plains of Dragon Pass, the very place where the less fortunate of our ancestors were eaten en masse. It's a long story. Table of Contents: -Intro = right here -Mechanics -Our history -Year One: | Part one | Part two | Part two-and-a-half | Part three | Part four | Part five | Part six | Part seven | Part eight/eight | 1. What the heck is this King of Dragon Pass is a fantasy bucolic Bronze Age-ish clan/tribe role-playing simulator... game. In a world where Gods And Magic And Dragons And Shit Are Real, you try to manage a few hundred fiercely-independent and often-belligerent not!Vikings warrior-farmers, known alternatively as Orlanthi, Heortlings, and Vingkotlings, (after their religion, culture, and god's son from which they claim to be descended, respectively) who are generally just trying to avoid dying in a strange land. This means respecting, worshiping and emulating your gods and ancestors, keeping your precious cattle (and pig, and sheep, and horse) herds safe and flourishing, and figuring out how to deal with your neighbors, human and otherwise. Oh, and farming enough crops to stay fed helps. There are many paths to both victory and defeat, and the hundreds of possible events really make every playthrough a little different. Perfect for a Let's Play! (Originally released in 1999 for PC/Mac, KoDP was ported to Good Old Games in 2012 and saw a new version released for iPhone and Android in 2011 and 2014 respectively. While the phone version has a couple knobs and options removed, it also had a cartload of content added and is considered the best entry version, so far as I've been told. The latter is the version we'll be playing.) (This is me trying to LP a game on my Galaxy S4. Wish me luck.) 2. How the heck do you win? By faithfully following the ways and laws of Not!Thor Orlanth, king of the gods, master of the storm and bringer of Change, of course! The game is won by forming a tribe together with other clans over years or even decades ingame, which is done by garnering the respect of your fellow clans and also by successfully performing rituals called Heroquests, wherein a worshipper of a given god of the Orlanthi Pantheon will by thrust into the magical Godrealm and take the god's place as they perform some of the mythic deeds for which the god is most famed. It'll seem less complicated as we go, honest. In the Long version of the game, once you've formed a tribe, had a member of your clan elected to lead it and done all of the Heroquests, then some... stuff. will happen, and if you're audacious enough, you just might follow the path of Orlanth in the greatest way possible- by making A Thing Which Has Never Before Been. (It's a kingdom. You form the Kingdom of Dragon Pass, and one of your clan leaders becomes its King.) (Or Queen!) Or we could play the Short game, which would be a hell of a lot less arduous but ends when we've merely made a tribe and done a couple more Heroquests after. You may have gathered by now that there's going to be a lot of lore here. There is in fact so much lore that asking you to absorb all of it, much less all at once would be stupid and also unnecessary, so we'll instead just be doling it out as relevant, for the most part. For your reference and pleasure, though, know that the game is based around the lore of Glorantha, the original world of Runequest, apparently one of the biggest-name and longest-running role-playing games out there (that I had had never in my life heard of before stumbling upon an LP of this very game). In conclusion: RP good, metagame bad. Hail Orlanth! 3. Let's make a clan already (TL;DR start here) We are mortals living in a magical world. The world is alive. Every river and rock has a spirit, as does our clan. The greatest of these spirits sometimes share their magic with humans. The very greatest of the spirits are the gods. Our gods are the source of nearly all the advantages that let our clan survive and prosper. Without the blessings of the gods, our crops will fail, our herds will dwindle, our traders will make stupid bargains, and our warriors will fall beneath enemy swords. We worship the Orlanthi pantheon, the group of gods headed by Orlanth, King of Gods. Orlanth is the god of moving Air, of life-giving Rain, and also of devastating Lightning and sudden Change. He is the unpredictable god of the Storm. We live inside Time, separate from the timeless realm of the immortals, but able to join with our deities through rituals and quests. Our god-talkers perform rituals to gain divine blessings for trade, farming, and war. Our mightiest leaders heroquest to the Godplane to perform the gods original mythic events anew, returning with gifts from the time of Creation. The game opens with 11 questions that shape our beginning identity. The questions and answers themselves are kinda wrapped in lore that doesn't exhaustively explain their practical effects to the uninitiated, so I'll try to help out. 1. Who is our patron deity? Orlanthi generally worship all the good gods of the Orlanthi pantheon, but each worshipper identifies with and is favored by one in particular. We have three choices available, and will start with a shrine which gives one permanent blessing from the picked god so long as we keep up sacrifices to it, along with knowledge of their Heroquest. (We generally have to make larger sacrifices to the gods to learn how to perform their quests and receive their blessings. There's a couple dozen in all to learn.) -Most are known as Orlanth clans. God of storms and general Zeus-meister, Orlanth likes to party and knock heads, within some reason. His blessings help with combat, raising crops, and keeping our farmers alive in fights. He's also the only god with two heroquests to perform ingame. His cultists are... well, I guess they're not really cultists if they're "just about everyone you know." -Some, considered slightly odd men out in Dragon Pass, are Elmal clans. God of the sun and horses, the Loyal Thane is Orlanth's designated driver. Or rather, the only guy Orlanth trusts to guard his shit while he's either getting drunk or out adventuring. His blessings provide defensive combat bonuses, protect our weaponthanes (main warriors) as Orlanth protects farmers, ensure we have enough horses, and also help raise our crops. His heroquest is generally considered hard as fuck. His cultists breed the finest horses, and occasionally endure "gentle" teasing from Orlanth worshipers (so, "everybody else"). -Others are Ernalda clans, which are much more likely than the others to be led by women (though the reverse isn't unheard-of). Earth Mother and wife of Orlanth, she's more chill than most of the other gods and generally resolves conflict by talking things out, if you're into that kind of thing. Her blessings mostly help us stay fed, along with one "Bless Children" that ensures our population continues to grow without outside help, at the cost of having more unproductive mouths to feed. Her heroquest is considered... relatively easy? The heroquester risks death or other penalties in all of them, though. Her cultists farm the most bountiful fields, and tend to be in charge of fertility rituals. Secretly the most dangerous person in the pantheon, because fucking with her means fucking with everybody. We can learn all the blessings and heroquest details as the game progresses, this choice just determines what we start with. And maybe some events that I haven't yet encountered for myself. 2. What was the most important event in our early history? Our clan will start out particularly above-average at a different thing depending on which mythic event we say was most important to us. -The Healing of Orlanth: will start us with an extra blessing known of Chalana Arroy, goddess of healing, and possibly a shrine. Helps us recover from sickness and injury quicker. A solid beginner's choice. -The Hundred Day Hunt: will make our leaders a little better at Combat, Animals, and Plants. Only Combat booster available in the iOS version, if a small one. -Jested's Settlement: makes us better at Bargaining. We'll be doing a lot of that even if we're bullies. -Procession of the Animals: makes us better at Animals. A good hedged bet. -Barntar harnesses the oxen: makes us better at Plants. Crops provide most of our Food, a basic survival necessity and occasional trade currency (if a spoilable one). -Lhankor Mhy uses the marking bone: makes us better at Custom. Know-It-All clan. -Pella makes the first pot: allows us to make more Trade Goods than other clans. Goods are used to build defensive fortifications, build and maintain shrines for permanent blessings, are a popular trade currency and sacrifice alongside cows, and are pretty Good all around. -Roitina dances the first clan-making dance: makes us better at Leadership. You need good leaders to keep a bunch of Orlanthi on the same page for any length of time. [spoiler=The seven skills, for reference:]-Animals: determines how well we raise and keep cows, pigs, sheep and horses. The number of cattle owned is treated as the primary measure of clan's wealth, each warrior and clan noble requires a horse, and sheep make up the bulk of our animal sacrifices+produce some wool as trade goods, so this is important for more than just food or trading. -Bargaining: determines how well our traders can haggle their way to good prices, and how good they are at convincing other clans to form trade routes with us. Important part of diplomacy and exploration. -Combat: well, you know. Important for raiding others, defending ourselves and keeping our explorers alive. -Custom: determines how well we know the laws of Orlanth. Important for legal disputes and emissaries sent to other clans resolving in our favor. -Leadership: important for the person leading the clan, and contributes a little to how well we do everything. Important for all diplomacy. -Magic: determines how many blessings we can give ourselves at the beginning of each year, how good our divination rituals are, and is vital for successful heroquests and sacrifices. -Plants: you gotta eat. 3. Newcomers: Slaves or family? We were once given charge of a bunch of beggar refugees, called the Nalda Bin or Stick Farmers, by the son of Orlanth himself. Did we make them thralls, or adopt them into our clan as full members and family? Choosing thralls starts us off with about a dozen people who do twice the work of normal clan farmers and require less food (eesh), but who may rebel if we treat them like total shit. Their children are born free, though, so eventually their number will dwindle. Hospitality and generosity, on the other hand, are cardinal Orlanthi virtues, if sometimes difficult to justify to one's clanmates when we're barely getting by ourselves. The spirits of our ancestors will be paying attention to whether we ever take slaves or not during certain events, or from battle captives. 4. Who do we really hate? Orlanth and his crew fought many bunches of dudes, but one in particular really stuck in our ancestors collective craw. Was it: -The trolls, who are inclined to raid us in large numbers near the end of the year, but have few truly strong warriors? -The beastmen, part-animal people who are hated, territorial and dangerous, but can occasionally do us a solid for a solid? (yes, that is in fact a duck on the left) -The elves, weird plant-based forest people who occasionally use magic to fuck with us for monopolizing Ernalda's attention or something? -Praxians, easterner un-Orlanthi humans who ride crazy shit like ostriches and rhinos and bisons (but never horses), and sometimes raid us for no blasted reason? -Or the tribe of giant Ice Demons, who steal precious cattle during winter, as if that time of the year wasn't hard enough already, but whose attacks will have trained us to better fight during winter such that our warriors occasionally won't just tell us to fuck off if we want to go raiding then? There are possibly-positive random events with all of them except for the ice demons, but if we're friendly with the ones our ancestors hated, we'll be looking at some pissed ghosts, even if our choice is either that or die. Also note: two of these and a couple of other not-listed factions can give us a "fuck you, game over" automatic whupping if we piss them off enough, but will generally warn us when we get close to triggering it. Should I tell you guys who, or maybe let you figure it out? 5. How peaceful are we, in general? We have to choose whether our clan is inclined towards War, Peace, or a Balance. This determines whether we can spend more magic each year on making our warriors more likely to win fights, on minding our crops and animals, or whether we prefer to have an even spread. Note that we can change our current stance during the game, this just determines which we start out as and how our ancestors liked to do things. Also note that every year, even a clan which raids a lot still must plant and harvest crops to eat, and even a clan which prefers to mind themselves and trade will get raided by somebody. Oh, and if we go a couple years without raiding anybody, spending magic on improving our fighting ability will become ineffective, so a peaceful Orlanthi clan is more like a "one small raid a year" clan. 6. Who's our secondary god? We start the game either with shrines to two of the different worshipable deities, which give each one continuous blessing from their respective god, or with a temple which bestows two blessings from the same god we selected as our patron in question one. In addition to Orlanth, Elmal and Ernalda, we can also choose from: -Urox, the Storm Bull. A musclebound, shirtless and perpetually-angry man with the head of a bull, Urox is the resident berserker god, one of Orlanth's brothers and chief smiter of Chaos, a nasty life-corrupting force one may invite by disobeying Orlanth's laws. His blessings help us find Chaos in our territory before it becomes our problem, help us wreck its shit if it ever does become our problem, and boost our chances of winning any fight, albeit with more wounded and dead on both sides. He has many kinda-clanless followers who travel the land in search of Chaos to smite, who are feared (by idiots who don't get how bad Chaos really is) almost as much as Chaos itself, due to their short tempers and how badly they'll fuck up your drinking hall. -Odayla, the Hunter. Son of Orlanth, god of hunters, and close friend of another brother of Orlanth, Catboy Supreme Yinkin, there's less flavor information on Odayla ingame, but he's no lesser deity. His blessings help us find things when we send exploring parties into the unknown (and also the known), help our hunters (our tertiary food source after crops and animals) to improve their yields, and help us preserve what food we do have from spoiling (by protecting against vermin). He has another wandering cult, which may show up and perform a ritual to improve game in our wildlands in exchange for some tribute. His explorer's blessing is widely considered near-necessary to get good returns on any exploration missions past the first couple. (Odayla was either too shy or busy to lend his likeness to the game, far as I know) -Issaries, the Talking God. God of trade, sorta-peacemakers (feuds = bad for trade), and a fast-talking homie of Orlanth's. Might have ADHD. Issaries' blessings can boost the amount of trade goods our market generates from established trade relationships, make our traders better at establishing them and haggling in general, make any trading mission more profitable, and get us extra food from trading. The number of clans we can have a continuous trading relationship with at once directly depends on the size of our Issaries temple, so unless we really hate trade (you don't have many practical reasons to hate trade), we'll really want to build him something eventually. His cultists are also known as "all of your traders." Though they've teamed up many times, he and his worshipers kinda think Lhankor Mhy is a stuffy know-it-all, which he kinda is. (pictured: a man who sees mammoths and sabretooths fighting, and thinks "I should get involved in that") -Lhankor Mhy, the Knowing God. God of scholars, knowledge, and lawyers, and a fast-thinking homie of Orlanth's. Might have Asperger's. Lhankor Mhy's blessings make our diplomats better at negotiations that don't involve price haggling, make the answers we get when performing a divination ritual more likely to be accurate, and make our lawyers better at throwing the book at fools, both those in other clans and those in our own. He can also tell us who in the neighborhood hates our guts most, in return for a sacrifice. His cultists are all hyped-up about this thing called "literacy," I wonder if it'll catch on. Though they've teamed up many times, he and his worshipers kinda think Issaries is a smug meddler, which he kinda is. (pictured: a man who wishes people would stop interrupting his "grab some thorns and see what happens" experiment) -Chalana Arroy, the Healing Goddess. God of fearless battlemedics and doctors, and another really single-minded follower of Orlanth's, Chalana Arroy can heal a fight before it even starts. Aside from blessings that passively increase how quickly our sick and wounded recover, she can heal everyone in one of those two groups with a single more costly ritual, boost our clan's morale level for a like sacrifice, and for a really big sacrifice bring someone back from an untimely demise (doesn't work on those who died of old age, or in the godrealm during a heroquest). She has another wandering cult, which will heal as many of our infirm people as we like in return for owing them a favor to be repaid later. Has an occasionally-tense relationship with the god of death and his followers, who guard against the menace of undeath and believe dead oughta mean dead. -Uralda, the Cow Mother. Sentient cow, guardian of all cattle and Ernalda's daughter (it's a mystery to everyone). Her blessings make our cattle breed more prodigiously and yield more milk. Also has a traveling cult which will perform rituals to boost cattle fertility for some tribute. Neighboring clans measure our wealth not by our number of temples, stockpiles of silver or area of land owned, but rather exclusively by the size of our cattle herds, so Uralda's actually kind of a big a deal. -Or maybe our ancestors. There's few better ways to gain magic power than to please them, and few better ways to lose it than to displease them. Building a shrine to them grants some protection from evil spirits, and they can tell us if we're suffering any curses for a sacrifice. They can also summon our ancient enemies for a fight, and will reward us with magic power if we win. As the game goes on we can build as many temples as our clan can sustain in worshipers and material sacrifices, so this is another decision that mostly just affects our starting conditions. Unless you want to RP otherwise, of course! 7. What did/do we think about dragons? Believe it or not, before the dragons fucking ate everybody in Dragon Pass, they and their representatives came to our ancestors with offers of gifts and knowledge. (This was kinda weird even then, because Orlanth seems to kick a dragon's ass every third story.) In fact, the Dragonkill War was originally fought between a bunch of Orlanthi who were taken enough with the dragons to ally with and even worship them, and another bunch of Orlanthi who were like "wait, what is this Wyrm Friends shit?" (It remains unknown exactly why the dragons ate all of them.) Did our ancestors respond to their dragon emissaries: -Positively, and show off their dragon bling to their friends? -Neutrally, and very politely pretend they couldn't see or hear the dragons until they left? -Or with Hostility, leaving no price unpaid to chase the dragons off their doorstep? There'll be some dragon-related events where our ancestors will award us magic for sticking with their attitude, and take some if we go against them. Unless our ancestors were neutral, then they'll reward us for taking the most hands-off approach but won't penalize us if we're positive or hostile. 8. How much land did we claim when we got to Dragon Pass? We always arrive with a population of around 800, so what this most immediately affects is how much land we're not using to start with. Having only a little unused land limits how big our clan can comfortably grow (and therefore how many temples we can maintain and how big our cattle herd can be), but also makes us harder to sneak up on in a raid and less obtrusive to our neighbors. The less land we claim here, the less unused land we'll have at the start. -Just enough land to support the population we arrive with. Singapore. -A little more than strictly needed, to grow into. What's the closest nation in the world to the average size? Turkey? -Rather a lot more than we'll need for quite a while, maybe ever. Brazil. -More than we could ever possibly need. Russia. We can get more than we start with if we need more farmland to feed everyone, but the only way to do that is to steal some from a neighboring clan, and there's nothing that will make anybody hate us more than doing that. Also, once our population is big enough, our newer arrivals will start to complain that our leadership doesn't represent them, even if we do have enough land to support everyone. This will either make us reorganize our leadership, split off some of our population and land to form a new clan, bribe the complainers, or undertake a heroquest to shut them up. 9. What do we call ourselves? Practically-speaking, names have a 13-character limit. 10. What difficulty are we playing on? Of the three difficulties, the lowest (Normal) does a fine enough job of providing challenge for the uninitiated. The highest (Hard) is a fine pick if you derive pleasure from watching human beings suffer and die. There's also Moderate, which is for those in transition and the indecisive. 11. Are we playing the Long or Short game type? The long game requires more of us, will end differently, and can indeed take a longass time, both ingame and in real life. The short game is closer to the length of your average strategy game, I think, but ends less conclusively. Also, there's sort of a time limit in the short game that isn't there in the long game. A 12th question: are we savescumming? (aka the REAL determinant of how long this LP will take) I'll be honest with you guys- I savescum like hell in this game in certain situations. By that I mostly mean during heroquests, which can kill a character even if we've raised them to become as strong as possible, spent as many resources as possible on ensuring their success, and made all the decisions most likely to succeed. Ingame years of work and one of the clan's most valuable assets can easily end up gone. I haven't yet completed a playthrough where I've never had to reset in order to avoid losing a character like that. However, it might be that much more gratifying to finally do a playthrough that takes a loss like that and keeps going through the pain. And of course I might be that much more willing to bear it if you guys share in my pain. If you have the attention span for it, which I legit wouldn't blame you for not having. The whole thing will go on long enough either way, though, and I won't exactly be reloading after every little misfortune even if we do savescum. Phew. Congrats if you got to the bottom of this too. Now make us a clan! I'll be working on the mechanics post for like a week. Check in then to see what the heck we're doing in Dragon Pass. [spoiler=A recap of the questions]1. Who is our patron deity? 2. What did we experience in our early history? 3. Do we take thralls? 4. Who do we really hate? 5. War, Peace, or Balance? 6. Who's our secondary deity? 7. How do we feel about dragons? 8. How much land have we claimed? 9. What's our clan's name? 10. How difficult is our life? 11. Are we in this for the Short or Long haul? 12. Do we endorse savescumming?
  19. Well, recently I've been wanting to make this, and figured now was as good time as any. Decided on using a mod that added lots of stuff to make it a more interesting ride. So first things first. For this, I'll be playing with Austria. Now, were it the normal game, the options to go as Austria is to form Austria-Hungary, or beat Prussia in becoming Germany. However, the mod brings up another option: The Danube Federation This is essentially the mod's take on what WWI stopped from happening: Franz Ferdinand's idea of redrawing the empire into the United States of Greater Austria, granting the various ethnic groups within the empire a level of autonomy that only the Hungarians had gained so far. Sounds like a promising challenge. Now, before starting, one more detail I want to implement. Something just for fun. Normally, the names of the in-game generals are generated from a pool of names and surnames and picks a combination at random. However, I think it's possible to edit the names of already generated generals by editing directly from the save files. So basically I ask: Who would be interested to lead the armies of Vienna... to victory! Well, in any case, since I'd need to do the renaming as soon as generals start to pop-up, I'll first wait if there are those interested in that before doing so or starting without it. Just a note, since the game spans more than a hundred years of history, obviously the generals don't last that long. For that case, if there aren't enough names, I'll just rename an inactive general and just go on from there. Sure, makes little sense... but then again, the player being acknowledged as the King/President/etc who seemingly also lives that long... yeah... So for those who want to, pick the type in the poll. Just note that I usually don't use navies much, so be wary of wanting to be a navy admiral if others have chosen already. So until next time. [spoiler=Table of Contents] Prologue I - The Concert of Europe, External Matters Prologue II - The Concert of Europe, Internal Matters Chapter I - The End of a Year Chapter II - Incursion on Tripoli Chapter III - The Greek Plight Chapter IV - The Struggle for Bosnia Chapter V - The End of a Struggle Chapter VI - Army & Industry Chapter VII - Further Development Chapter VIII - The Road to War Chapter IX - The Austrian Mediterranean Chapter X - The German Storm Chapter XI - The Russians are Coming Chapter XII - The Decline of the Tsar Chapter XIII - Austria's Polish Adventure
  20. So, this is a thing! Because FE3 wasn't hipstery enough for me, I will be playing Fire Emblem Gaiden alongside DodgeDusk - but with a twist! If you didn't know, FE: Gaiden features two separate player controlled armies- one led by Alm, and the other by Celica. I'll be playing the Alm chapters, and DodgeDusk will be handling the Celica chapters. As far as I know neither of us has played Gaiden to completion before, so this will be a new experience for both of us! Let's get this train wreck a-rollin'! Chapter 1, Maps 1-3 The next part of Chapter 1 will be up shortly. Stay tuned!
  21. Hi. I'm back. With yet another Chaos Mode LP. Please attempt to restrain your exuberance. What's different this time, you ask? Well. This is an Iron Man run. What does that mean? It means that if a character dies, they stay dead. If a lord (or other allied character that must survive) dies, then I'll do some sort of RNG process to select another character to die. When I say allied, I mean people I have control over. I'm not killing someone just because Pent's a dumbass in the desert chapter and gets crit-killed by a ballista. In addition, I'll be skipping chapter 13x, meaning I don't get Merlinus. I'm gonna try doing something similar to dualdragon's blind FE6 run where I post a fuckton of detail. I'm curious to see whether that improves or detracts from the experience. Let me know what you all think. You're welcome to place bets on how far I'll get and how many people will end up dying. [spoiler=Chapter 11] Using my real name and birthday. I briefly considered using the name 'Asshole', but I figured that was a little too on the nose. Matthew breaks down the wall and Hector chips this soldier. On EP 1, the soldier suicides on Hector, doing 7 damage and dropping a door key. His archer friend hits Hector, who misses the counter attack. PP 2: Matthew was supposed to chip, but decides to crit instead. Whatever. He gets a vulnerary, which Hector borrows and takes a sip from. EP 2: The thief moves towards the door. PP3: Hector moves to the entrance and takes another vulnerary dose, maxing his HP. The thief will attack him instead of opening the chest, in theory. EP3: Thief opens the door. PP4: Nothing happens. EP4: The thief attacks, as expected, and Hector 1-hits him and gets his chest key. PP5: The duo move northwest. EP5: Nothing happens. PP6: I accidentally move Matthew into that northwest archer's range, so I guess I'll move Hector in there to. I put Matthew there to rescue Hector next turn. EP6: The archer misses. His friends (2 soldiers and an archer) move in from the southeast. PP7: Hector chips the soldier, gets a great level, and is whisked away by Matthew. EP7: They're still in hot pursuit. PP8: Matthew drops Hector. In retrospect, I could have dropped him 1SW of his current position so he could chip the archer, but I didn't know that the more southwestern archer wouldn't move. I'm playing it safe. EP8: Still pursuing. PP9: Hector kills the wounded soldier, while Matthew crit-kills the archer (I suck at taking pictures of crits when I'm not expecting them, sorry). EP9: The remaining soldier is still coming. PP10: If I go after the soldier now, I'll be in range of the archer. I retreat and let him come to me. EP10: Awfully obliging, ol' chap. The next couple of turns are me getting just out of range. PP13: Hector chips and Matthew kills, getting a pretty nice level. Albeit one without strength. He also gets C lances and an iron bow. Hector moves northeast where they started in order to lure the steel bow archer. EP13: Nada PP14: Hector's ready to lure the archer, while Matthew can rain death upon the knight south of the treasure chest. EP14: The archer and Hector exchange blows, both hitting. PP15: Hector uses up his last vulnerary dose so he has room to get the one that's going to be dropped by that archer. However, he retreats out of the way first. I realize the knight also has a vulnerary, and Matthew has no room. So I send him after Hector to grab Hector's chest key and get the chest, along with some space. EP15: The archer starts using his vulnerary. Oops. PP16: Hector attacks once again. They both hit each other. EP16: Archer uses vulnerary again. PP17: Hector kills archer, getting vulnerary and a nice level. Matthew opens the door. EP17: Nothing PP18: Hector trades Matthew his chest key. EP18: Nothing PP19: Hector chips the knight. Matthew grabs the red gem. EP19: The knight hits Hector. PP20: Hector kills the knight, netting him a vulnerary and C bows. Matthew picks him up and heads towards Wire, who is the only one left. After several turns, Hector finally kills Wire after his vulnerary runs out. He gets a nice level. Fin
  22. Sooo um hi I'm Breezy and Sophie is somewhere and we're going to be going through the War room of Advance Wars 2 together! For some reason We're gonna alternate the maps so I do the first she does the second etc. Also we aren't gonna put Ridge Island in that sequence because fuck that map So yeah have fun reading and watching me fail! First map should be soon hopefully
  23. Hello everyone! I have been lurking on the forums here for a few months and was recently inspired to make an account. I decided to start off my first ever screenshot Let's Play with one of my favourite Gameboy Advance games. Superstar Saga is an action RPG, with a focus on the action. Unlike in typical RPGs where player input is limited to selecting a target to attack and with what, Superstar Saga involves you in the action by having you execute well timed button presses during a fight to get maximum damage. This results in the game being much more immersive than a typical RPG. I am going to be explaining the mechanics in more detail as they appear. [spoiler=Chapter 1: The Journey of Mario and Mr. Green Part 1] I always like to take a moment to look at the title screen and main menus in games. I love the record book motif of the game files. Peach's Castle. This can only end well... Oh. I was expecting Bowser to show up. I guess that gifts are always- Of course. It is literally impossible for good things to happen to Peach. Even the other kingdoms are out to get her. The "obvious main villain" alarms are going off like no tomorrow. Peach gets some fart gas blown in her face and knocked out. The cameraman goes on a drug trip and starts seeing psychedelic colours. Strangely, the dastardly duo do not kidnap her. Why even bother knocking her out if you are just going to leave her here? The villains egress to the witch shaped....thing in the sky. Where is Mario when you need him? Well, Luigi is here I guess. He seems a bit busy with the laundry though. The castle is clearly visible in the background, so why can't we see the ominous cloud of death? A Toad hustles into the scene because of bad stuff happening. Finding Luigi to be of no help, he runs into the bros' house (that I totally did not forget to screenshot) to search for Mario. Fun fact: I did not know you controlled Toad in this scene when I first played and ended up waiting for like 5 minutes before I realized I had to move. Some of the details of the Casa Mario. Does everyone have a such a large picture of peach? Uhm Toad that is the bathroom maybe you shouldn't- Toad catches a glimpse of the Italian Stallion and decides that bashing his head into the dresser is the best way to deal with it. Mario gives him the standard treatment to get him to reveal some important information. Mario dashes off and gets dressed (which I totally didn't forget to screenshot) and drags Loogi off to the start of the adventure! The Bros. arrive at the castle and catch Bowser from behind. It's fine because he is probably up to no good anyways. The first fight begins! A typical fight screen. The bottom left corner has some information about Mario's status. The top number next to the heart is HP, and the bottom number next to the red and green pill are Bros points, which will be discussed later. The only attack Mario knows right now is jump (figures). This is were the action element of "action RPG" comes into play. If you press the A button just before Mario lands on the head of an enemy (see screenshot 3) he successfully completes the jump and does full damage. if you do not, he sort of just falls onto Bowser for less damage. Another crucial part of battle is dodging. You can press A to make Mario jump over Bowser's flames at the right time to avoid damage. You can even use this to counterattack some enemies! After a few more attacks, Bowser goes down. Mario reigns supreme! Suuuuuuuure you would have. The plot gets explained. Although the bad guys did not kidnap the princess in full, they did manage to steal her voice. That must have been what the fart gas was for. No wonder her new speech is so....explosive. Mario is called to action. Bowser agrees to help out as well, but only to his own ends. RIP. Mario messes around in a plaza for a while, gathering items and helping out the toads. I totally did not whiff the jump in screenshot 6 four times. Refusing to return the mushroom that is on the ledge (screenshot 7) lets you keep the mushroom (you spiteful ass) but if you say you will return it you get to keep it AND a super mushroom. He went thatta way. Luigi sure is happy to see Mario head off... The save screen. The area you are in, coin and game time counter, and level indicator are nice touches. As is the stamp to let you know when saving is complete. Sup Toadsworth. Thanks for the allowance money. Luigi is kind of a coward and thus is going to stay at home. He still loves Mario though, so he is going to tip his hat to him. Sick turnout Bowser. Your baddies must be too scared of Mario to get near him. That, or they have an incompetent leader... Luigi joins the cause! Despite his best efforts at being a coward, Luigi is snatched up and tossed headfirst into adventure! Mario and Luigi are now officially a team! They always stand in a line, and either brother can be in front. Notice how Mario's icons at the top right are always red and Luigi's are green. The buttons they use are different depending on who is in front, but the colours are the same. The inside of the suitcase, along with the items and equip screen. Pants will always have effects on health and defense. Other equipable accessories will have effects on different statistics. Finally, the moment you've been waiting for! Base stats! The stats are broken down as follows: HP - Health. Self explanatory. BP - Bros. Points. Will explain later. POW - Power. Affects how strong all your attacks are. DEF - Defense. Affects how well you can take a hit. SPEED - Affects the order of turns. Whoever has the highest speed moves first, followed by the second highest, etc. After the last person goes the cycle repeats. STACHE - How groomed, elegant, and shiny your mustache is. Affects Lucky hits (criticals are different) and store prices. EXP - How much EXP you have. NEXT - How much EXP it will take to get you to level up. Right off the bat, Mario is a little bit stronger and significantly faster than Luigi is. He also has a slightly more well trimmed stache. Luigi has higher health and defense, so is more tanky than his brother. Also of note here is that Mario needs less exp to level up than Luigi does. Perhaps because all his previous adventures have left him so experienced? This is all for now, but I will hopefully upload the rest of this part either tonight or tomorrow. Comments and feedback are welcome!
  24. Ladies and Gentleman of Serenes Forest dot net... We would like to present possibly the strangest tag team i've seen but then again i've only seen like, three so... Fun fact: i've never played FE12 before, so this will be a learning experience never mind that, ON TO OUR STARS The following units cannot be killed under any circumstances and must be used as frequently as possible: Sophie: PKLucas531: Shockmaster: FrostyFireMage: Polydeuces: We will start the show when we have more clarity on what the hell we are doing We will also being doing this on Hard mode Normal is for wusses and Lunatic is for masochists
  25. Hello guys, this is a screenshot LP of the FE8 hack "The Midnight Sun" by Alfred Kamon. Hope you'll enjoy :) Introduction: The prologue: Link to the hack: FE8 hack The Midnight Sun
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