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  1. This here took me a while to cutout, but being able to finish it was great. Of course, there are some edits with the hair, as I had cut it out as well. Using Snipping Tool, I was able to capture the sprite, but of course, neighboring sprites got in the way with the picture. I had used Piskel, a sprite design website, to fix this by erasing them, and of course, the color surrounding the sprite. Anyways, I may create a character recolor from this sprite. I also have a lot of other recolors to share too. Hope you liked my cut out.
  2. I haven't been using using FERecolor in a while since I have been playing the FE6 Redux patch after watching Mangs playthrough. So my question is that the directory for the classes is missing a lot of the FE6 style animations and I was wondering is there a way to find them or in the event I have to do them myself, how could I go about doing it?
  3. http://pastebin.com/YpStEa7C I used Fiddler to find out the hyperlinks as the game was downloading the necessary data into the cache. Feel free to use as necessary. Unpack the ZIP files, convert the CKB sounds to a playable audio form, whatever. Fair warning that, after unzipping the ZIP files, in order to open the images, I had to open them using a web browser. It involved local files rather than any https link. Anyway, go nuts. EDIT: I wasn't sure if it should've gone here or the hacking/resources forum. I'll leave the moderation to decide if it's appropriate to be here or there. Apologies.
  4. Here are some badly made portraits for my Ragefest tribute (if I ever get around to doing it) EclipseXIV (me): I think this one is my best. It's a recolored Sue/Karla splice. Lunacy (my friend): Not as great. It's a recolored Saul/Legault with Hector's hairstyle. Samuel L. Jackson (don't ask): Probably the worst one. It's a bald, recolored Karel from FE6. George W. Bush (don't ask): It looks alright, but not much like the actual guy. Ali (one of the main characters besides Marc): More to come soon! Hopefully I get better.
  5. Yeah, I'm going to post all of my (passable) battle sprites here because why the heck not. Maybe I'll be popular, I dunno. I generally consider them to be at least above-average.
  6. I'm looking for feedback on my sprites. Names (Going from left to right to the bottom) Cruz (Priest) Zander (Cavalier) Noah (Mage) Tyler (Thief) Ben (Shaman) Max (Archer Lord) ? (?) Wheatley (Cavalier or Knight)
  7. Tuvy2

    Feedback

    As far as recolor can go, how did I do? (I know the first and third could be worked on a bit, as some colors don't go well together. Will fix :P)
  8. I have renamed this thread to better suit what I need from it/what it is used for. Welcome to my Sprite of Threads, before I get a thousand comments on the name I KNOW IT'S WRONG. I just like the joke XD. I used to call all thread of sprites this. Not sure why. First of is Red, to be used in my FE hack Draconic Unity with the following description "Kayla's recently recruited retainer. King, honest, and loyal." Though not mentioned, he is intended to be of the Lucius archetype- so he was intended to look feminine (and I used Lucius' face for it.) Next is Zev. Zev is the OTHER retainer to Kayla (who you shouldn't of seen yet), and has a description as follows. "A Wyvern rider from Solara serving as Kayla's retainer. Knowledgeable, but inexperienced." He is of the Red Knight archetype, but serves as a flier unit- rather than a cavalier. And finally is Naella. She is a fire-dragon Manakete, who's description isn't really confirmed yet. She is my newest sprite- so she probably will have the most critiques XD Any and all critiques are appreciated, and I'm looking forward to making more mugs (and some battle sprites) in the future. New one, this is Kayla who I'm not really going to describe too much, but she is intended to be a bow lord. ------------------------------------------------------------------------------------------------------------------------------------- Animations/Battle Sprites Here is where all my battle sprites and animations are. If any of them are obvious recolors of a preexisting one- then I obviously don't own the original sprite (unless it actually is a custom one I made, lol). If I borrow anyone's custom sprite, I will do my best to make sure I can cite them. If I fail to or cite them wrong, kindly let me know and I will fix it. Red (Sword) - Recruit (Base) The (partially) custom animation for Red's recruit class. Since this 'Recruit' class is horse back and uses swords, I decided to base it off of the Cavalier class. The sword is Eirika's recolored. If I happened to use too many colors, please let me know as I lack the program needed (and/or the knowledge to use one I have to find it) to find out- though I try to make sure to the best of my ability to not use too many.
  9. Heyo. Me and a group of others are embarking on a hack project we're (at least temporarily) calling Draconic Unity. This hack is intended to feel like your usual GBA fire emblem shenanigans, but with some unusual additions such as new classes, animations, and a strange godly theme to it. We have people working on music, sprites, battle sprites, everything of that sort. The one thing we're missing, is someone with the ability to put it all into place. Basically we need someone with knowledge of event hacking, and the normal type of hacking that puts it into place. Whether or not these qualities are help by one or more people doesn't really matter. Why should you help us? Well that's not for me to decide. We're not offering money, or anything special like that. I mean, you'll be credited for your work entirely, as well as potentially a character based off of you- but other than that there's really nothing. If you're willing to help us with these basic things- We'd really appreciate it. -The Draconic Unity Team. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So here's the idea of this hack. It takes place on the continent of Garyx, a land that was once ravaged by war between the humans and the Dragons. But just as the humans were pushed to the brink of extinction, the gods descended onto the land, blessing the humans with 6 sacred weapons that had the power to defeat these dragons. With the Dragons forced into defeat, the gods took these legendary weapons and sealed each of them away with a dragon in 6 different spots. These then spread to different parts of the continent and founded the 5 major countries. Agni, the goddess of Fire established the monarchy of Bolganova around a volcano in the western plains- along with the legendary sword- which the humans who followed her set up 5 estates before her return to the heavens. Aeolus, the god of wind, traveled to the north-western mountains- establishing the small, isolated monarchy of Excalbria. In the treacherous desert of the south, Chaac - the god of storms- created an oasis where the humans created the democratic sultanate of Thoron. In the large, snowy fields to the northeast, the goddess of light Belisama established a religious theocracy for the humans that followed her called Luminois before, reluctantly, returning to the Heavens. The dark twins, Erebos and Artemis, decided to travel to the dark forest of Shadonia that covered from the center of the continent east, blessing the land with extreme fertility and dark atmosphere. Those who were eventually kicked out of Luminois for not believing in a theocracy, moved south to this forest where they followed the teachings of the hunter and the gatherer. Thousands of years after the war against the dragons, Garyx is thrown into chaos as Luminois, the long held theocracy of the continent, decided it was time to purge the land of all heathens who no longer lived solely for their gods. Little do the citizens of this world know the dark shadow that works behind their backs- plotting the destruction of the world.
  10. Going to be making this a more dedicated thread where I can post progress and such. Still very much open to critique. [spoiler=Old Topic]I'm rather new to this whole spriting thing, so forgive me if I've made any rookie mistakes. These are a handful of the character mugs I've been working on. To be clear, I'm looking for ways to make the mugs look cleaner, things like coloring and shading, etc. Please let me know if there's a format more convenient to critique I can upload in. EDIT: Two more I think could use some work Just a couple of things to note, I realize the outline color of the Cavalier isn't consistent with the others. I will adjust it when I go back to make changes. I also don't care about the 15 color limit, as I intend to use these portraits in FEXNA when it's finished. [spoiler=10/17/16 Update]
  11. Welcome one and all ( at least I hope it's more than one) to the my art thread. I'm pretty much new to this so if I screw up at all sorry. Anyway, I figured I should take some of my art from my DA of the same name *cough*checkitout*cough* and post it here, particullarly my FE art of course. I mainly do Sonic stuff but I'm gonna try and limit that the amount I post here to few if any and leave it that for if people actually wanna check out my DA, don't wanna bore people with the same thing. Otherwise I do FE art (though not much) and some spriting, mainly for Sonic, though I do have one or two for other games. Anyway, onto the art. FE stuff: Misc: and just a bit of Sonic stuff If your noticing a difference in style in the human stuff that's because some of this stuff was before I actually figured my own out. Anyway, that's all for now. Hope you like what you see.
  12. Hey everyone. I was gone for some time... Well, that's because quiet a few things happened. Lost my computer. Lost my work. Fell ill. Lost a father. Just a lot of things really and I lost my will to sprite. Now, I'm going to start again with a new unit that is a WIP now but I hope will be able to be put as any weapon unit not filled in a game or just mooks with a large variety of weapons to use. The Man at Arms is a unit ready to give life and limb to country and his unit has been specially trained to use a variety of weapons to make them a force to be reckoned with in the battle field. Equip to for almost every situation, all this unit will need to become a pain in the enemies side is the proper weapon at the proper time. The only downside of having the ability to have so much equipment is that the weight of his armor has been lowered to compensate the arsenal of weapons he carries.
  13. Hi SF! It's actually been awhile since I've actually haven't completed a sprite, like a few months, so I'll be taking requests and whatnot to help with my derusting and inspiration. A Pseudo-CvS style that I did when the style piqued my interests. I still do this style, but I've yet to perfect it. I remembered trying to make the style a bit bigger to help in terms of detail, and I thought that Eirika would be a good design to practice on. It needs some huge refinements here and there, but I like the general shaping and lineart. Eirika again, but in SSF2's pseudo-JUS style. I wasn't planning on being a dev; did it just for fun. Really liked what I did. The original Myrm Lord, Lyn, in the same style as Eirika, but this one is older. The one in the middle was a reference edit for the colors. I can't remember if the left or the right one was the one with the fixes, because I was told that the colors needed to be darker. Giro from MMZX in the same style, and Heiachi in a similar style. I was just brainstorming and came up with this design. Not sure what I was planning with it though. Now for some incomplete stuff... Roy with his Sm4sh redesign. This came before Eirika, but somehow the poses were exactly the same, which is weird because I referenced her GBA sprite like I did with Roy. Chun-Li. I still needed to improve the anatomy and the general base colors. Also, the red boxes were placeholder areas for Kyo and either Ryo, Terry, or Leona, and the Ryu was a quick edit I did of my Ken sprite. Cable from the Marvel Universe as a request. He wasn't too complicated, but being the lazy bastard I am, I never got around to finish him or even start my other requests. I want to break out of that soon. And my most recent unfinished sprite, Zinnia from ORAS. Why did I decide to do that hunched down pose? The lineart is good imo, but the cape is gonna be a royal pain in the arse. That pretty much covers most of my recent stuff. Like, Comment, Subscribe Tell me what you think! Also, since there's a lot of threads here dedicated to FE GBA sprites and portraits, I was wondering what's the general guidelines for them? Like size, color limits, etc.? I'm actually interested in learning the style myself.
  14. Copy Paste... engage! Hello and welcome to the fifth ever Mug Description Contest: Mug Shots! Back after a little hiatus... a big thanks again to Yoshi, our original host! In this contest, the host will provide a short description, vague or detailed, describing what kind of mug the competitors will make. Today's descriptive word brought to you by our last winner, Merc: "Filthy" Here is your mug's description: Filthy Bounty Hunter Scum! Has an unusual physical trait or a scar. Has something RED in color. Actual cleanliness or dirtiness up to your discretion. ;) Deadline: Wednesday, June 15, 2016... 2 weeks! Have fun. :D Edit: tweaked description to include a color... and dammit Yoshi you copy pasted from comp three for comp four! Fixed that now. XD
  15. A bunch of old mugs. Pretty basic splicing. Matthew base is waaay too obvious on these. Would probably change the face if I ever felt like redoing them which I don't. The chin is very off. I don't quite know how I would fix those. Eh, decent. Plain. Boring. Orson hair curl. These are alright, if basic.
  16. Listen up, scrubs! This is a tutorial for making palette templates for FERecolor, that is to say, for making palettes for classes that don't come packaged with FERecolor (e.g. monsters), or any custom, fan-made class. Though I find this to be mostly self-intuitive, I'd understand if someone finds it difficult, as there is no tutorial on this anyway. What you'll need for this other than FERecolor is Usenti and Paint. And if you need rip the animations from the games, you will need Feditor Adv Render Edition. Step 1: The Sheet. First thing you need to do is get your sheet. Let's take for example the zombie. Gather a few frames of your desired animation on a new file in paint and then save it in the "battle_sprites" folder in FERecolor. Keep in mind that having more than 1 sprite is not absolutely necessary, but it's nice. Step 2: FERecolor. Now you are ready to open it in FERecolor, so well... Open it in FERecolor. So now you can edit the colours by changing the number on the RGB scale. So we're ready now, right? Not quite yet. See all those numbers on the far right hand side, each accompanied by a "Reset" button? That's the colour's index. What's that, you say? Well, editing the colours is not enough because each colour has to be at the right index, in other words, it has to be in the right position, otherwise you'll get a messed up palette when you insert it. To find out how to learn each colour's correct index, join me in Step 3. Step 3: Making the Palette Index. So now, open up the Feditor-processed sheet in Usenti (Not Paint, Usenti) and look at the palette. Let's have a closer look. The game has this system where it reads the palette from right to left, (kind of like how Arabic reads). There, I conveniently numbered them for you! And so now, all you have to do is number the colours in FERecolor. And boom! That's it. You're good to go. Now, in order to insert the palette itself, press that "Copy hex to clipboard" button and check out this tutorial. Now on a side note, while in the middle of making this tutorial, I was informed by my friend and fellow palette scholar Teraspark from FEUniverse that there is an alternate, simpler way to do this, which some of you might find easier, so I decided to keep both methods just in case. Alternate method: Step 1: Take your sheet and open it in either paint or usenti, and make sure it has the palette inside it. Step 2: Now take the palette and flip it horizontally so that the black is looking to the right. Then, take the 2nd row and place it to the right of the first row. It should look like this: Just make sure that the palette is parallel both horizontally and vertically to any other pixel, like in the image below: Step 3: Now just open it in FERecolor and the program will automatically sense the correct palette index! Isn't that convenient. And it works equally well, too! Admittedly this is the first tutorial I've ever done, so some feedback is appreciated, and I hope this was helpful. Happy hacking! ; ]
  17. I crave attention and validation. Welcome to the alter of my obsession. Stills (yet to be animated or sheeted) Mugs (not my bread and butter) GIF animations (I love this stuff) Thanks for... Looking I guess.
  18. Good morning/afternoon/evening everyone, I'm not sure how to ask so I'll just be blunt. I've been working on my hack for the past year or so and I'm looking for some additional help in my hack. You can find out more about my hack in the Fan Projects section, it's called FE: Book of Eden. Below are the categories that I'm looking for help in. Beta Testers: I'm looking for about 1-2 more testers. Tasks would include feedback on the story, things like consistency, plotholes, and your general thoughts. Extra people to bounce ideas off of. I already have grammar checkers but one more wouldn't hurt. Sprites: Spriters would be nice, though you do not have to be an expert. Mostly just touch ups and chibi portraits (90% of my portraits don't have a proper chibi portrait and the other 10 are missing one.) I'll admit chibi are not one of my favorite areas to work on. I'm willing to exchange favors/help. My hack has a sort of cross-over theme so we can also exchange portraits too. Script writers: Anyone experienced in writing animation scripts and converting FE8 monster animations to call the proper sound effects and run properly on FE7? That's pretty much what I need help in. I have no background in writing code or programming. I'm willing to provide compensation, either through exchanging favors/help or payment. Music: I'm currently using the default FE7 soundtrack but it would be nice to have help in this area. Inserting some songs from FE6 and FE8 and some other midi I found. I have even less knowledge in music than I do in programming. I hope I'm not being too confusing in my explanation. If you have any questions, you can either PM me or ask them here. If you feel that the questions are sensitive, you can just straight up PM me. Thank you for taking the time to read this!
  19. Hey people! Calling all spriters! I need YOUR help! I'm working on a collaborative FE hack on this forum, and I need some portraits for my characters! Please make sure you include the blinking and talking frames and also the chibi portrait. Portraits needed Mcdoga: Looks like Sain but with black hair and black armor Dominik: Looks like Canas but with blonde hair and without the monocle Christian: Looks like Joshua but with black hair and an eyepatch You can post the finished sprites directly in this thread.
  20. So, I've been doing a little spriting lately, so I guess I'll be posting the first batch of them here. More will come soon.
  21. Hey there. Whilst I'm not working on anything major just right now, I don't want my skills to dwindle too much. So in the meantime I'm gonna do some stuff. It'll mostly be maps, but I might do some OK-ish sprites sometime later as well. It'll be a slow roll, but here's what I have so far: [spoiler=Maps] [spoiler=Sprites]
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