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Found 49 results

  1. I have played all routes, and BL even twice. Hard mode, classic. Am deciding if I should do maddening without NG+. In the meantime, entertain me with your best teams! Here is mine. BL a 2nd time, after completing all routes. Flier emblem, speed cap dedue, some horse emblem?! http://imgur.com/a/MFBHo1B
  2. There are so many things to keep track of in Three houses so I made a spreadsheet to help with everything. I suppose there could be possible spoilers for possible recruits if you use this spreadsheet. You can: - Plan class builds for everyone and see what skill levels are required. This was helpful to decide on character goals and what to lecture them each week. - Enter your character's stats/classes to see if they were blessed/cursed by RNG. See the probabilities of reaching a set of expected or desired stats at their given class. Determine the expected number of level ups to reach maximum stats. For a given character, compare stat boosts, growth rates, and projected stats for class changes. Haha I really hope my calculations are correct. - Quickly search lost items/gifts/tea and their relevant owners (or relevant characters for a given item). Hope this helps! Fire Emblem Three Houses - Calculator.xlsx
  3. So, cross referencing across 3 or 4 different pages to see all the different stats, growth rates, abilities, masteries, and whatever else has been a huge pain in the ass. So I decided to put it all together into one big chart. I also did a little write up about Advanced Classes and Master Classes to go with it over on reddit. If you find this helpful, maybe give it an upvote for visibility. I know the chart is going to help me a lot in planning my future runs, so I hope it helps other people.
  4. Olwen is underrated tbh, this is a very likable stat table, very satisfying...And yes, that skill is correct. Soon...
  5. I've been trying to make the most optimal parings for my newest Revelations run and im to determine how optimal they are. A bunch of the pairs I believe will turn out well but there are two that will be godawful. These choices are based on dozens of discussions, polls and personal experience. Any thoughts on making these pairs better? All Underlined Pairings are already married and cant be changed. None of the children have been collected yet. I'm on Chapter 13. Pairings: FeMu x Saizo - Nohr Noble Kana Jakob x Orochi - Basara / Butler Dywer (Leftover Pair) Azura x Kaze - FK Shigure Kaze x Azura - Mstr Ninja Midori Silas x Mozu - Paladin Sophie Xander x Charlotte - Paladin Siegbert Leo x Sakura (Witch) - Grandmaster Leo Benny x Peri - General / GK Ignatius Keaton x Camilla - Great Lord Velouria Arthur x Beruka - Wyvern Lord Percy Odin x Elise (Witch) - Witch Ophelia Lazlow x Hana - Swordsmaster Soleil Niles x Setsuna - Sniper Nina Ryoma x Kagero - Spear Master Shiro Takumi x Rinkah - Sniper / Kinshi Kiragi (Leftover Pair ) Saizo x FeMu - Nohr Noble Asugi Kaden x Hinoka - Basara / Nine Tails Selkie Hinata x Selena - Hero / Mstr o Arms Hisame Azama x Effie - General Mitama Subaki x Oboro - Spear Master Caeldori Hayato x Rahjat - Sorcerer / Witch Rhajat Leftovers: Felicia I found that almost all of these pairs were the most optimal based on the Growth percentages for a given childs class with the exception Nina, Rhajat and particularity Dwyer and Kigari. So If I threw Setsuna, Rinkah, Felicia, Orochi and Nyx in a pile what would be the best way to arrange them for thes ake of Nina, Rhajat, Dwyer and Kigari?
  6. Since I am such a terrible player of Fire Emblem, I thought I'd do the dumbest thing possible. What's that you may ask? Well I wonder if anyone would be interested in seeing me fail at Lunatic mode in FEA. Not just fail it, but take everyone along for the ride that is lunatic mode
  7. Below is an excel file that I made when the game first released. It shows all the stats you can expect over the given growths and in individual routes. It also has all the character and class data inside it so if you want to improve over it you are welcome to and share it with the community. Do mention me if you find this helpful in any way. I assume you are doing a no grind run on the base game and leveling your characters at reasonable level (6 for villagers and 10 for most other classes with exceptions of magic classes, myrmidons and celica). Sheets Listed classes : Contains data of all the classes with their minimum level to shrine up and the corresponding classes they change to classbase : Base stats and growth modifiers for all the classes Alm-char : Full expected stat progressions for characters in the Alm route. It is divided on a promotion by promotion basis so that you can clearly identify that stat auto upgrades upon promotion. Villages have been added with both lvl 7 and lvl 10 first promotion paths. For simplicity, if you plan on over leveling your characters change the level values in light green and the final stats at the end should modify accordingly. Cel-char : Same as above, no faye and kliff as they are pointless on her route. TIER 0-3 : Sheets divided according the tier at which they are recruited (0 for villagers and so on). Each sheet has clear stats listed according to the promotion path given at the from with levels. Alm-anal : a culmination of all the data in TIER 0-3 of characters on Alm route. I have created some scoring parameters, these are pretty straight forward except in the case of skl and spd. Both of them are penalised heavily if they don't have the bare minimum required to effectively hit opponents. Anything above is not given much weight and improves the character final score much less than the other parameter. This is completely my personal preference on scoring the stats and you are welcome to use your own scoring parameters that suit your gameplay. All these parameters are compiled and reflected in the STAT column. Over this I have given scores which depend on the amount of investment I need. For example : Promoting kliff at lvl 7 into a baron is much more resource friendly compared to a full lvl 10 promotion (not that you will ever use him as a baron unless you are a madman like me, he does great tbh). This score also takes into account when do the characters come into the team which is quite important too. Mathilda is basically both the best character and best psuedo-Milf you will find in all the fire emblem games and this scoring parameter confirms this. Cel-anal : Same as above. Sonya>Deen, but deen is the best dread fighter. FILE LINK, CLICK TO MARRY MATHILDA
  8. Since I needed a break from optimizing Cog of Destiny, I started another HHM project that requires less brainpower overall: An as-exhaustive-as-possible list of enemy stats. I'm still very much at the start of this (and while it needs a lot less thought than my Ranked run, it still takes quite a lot of time), but I suppose it's not a bad idea to publish what I already have. I won't give any promises about how long I will take, since there are a bunch of chapters that I am not looking forward to (26 turns of Dragon's Gate springs to mind), but I'll do my best not to leave it unfinished. A few notes ahead: I try to remember and reset at the start of every chapter, which as far as I know will make sure that the numbers on the initial enemies are consistent. There will always be some randomness on reinforcements' stats, though. The Luck stat on all generic enemies is zero, so I won't bother listing it outside from boss stats. I obviously can't give any guarantee that all the numbers are correct - human error and all that jazz. If I list something like an Iron Lance Nomad: I use copy/paste to keep the layout consistent and this is the entry that I sometimes forget to change. I will steal an idea from the initial project and add a * to every chapter's number for easier Ctrl-F usage. Credit where it's due: I'm using fireemblemWOD's section of this game to see where and when reinforcements appear. CHAPTER 11* - Another Journey CHAPTER 12* - Birds of a Feather CHAPTER 13* - In Search of Truth CHAPTER 13x* - The Peddler Merlinus CHAPTER 14* - False Friends CHAPTER 15* - Talons Alight CHAPTER 16* - Noble Lady of Caelin CHAPTER 17* - Whereabouts Unknown CHAPTER 17x* - The Port of Badon CHAPTER 18* - Pirate Ship CHAPTER 19 - The Dread Isle CHAPTER 19x* - Prisoner of Magic CHAPTER 19xx* - A Glimpse in Time CHAPTER 20* - Dragon's Gate
  9. So I'm working on a bit of a "Project" and was wondering what the best way to determine base stats and growths for units and classes. While this is a good general knowledge question I can apply any answers to in the future (hacking or such) as of right now I'm doing things with Heroes' 5 stat set-up rather than something more traditional.
  10. Using Laytruce's Stat Screen Creator (thanks, buddy) I've created this set of screens based on an old concept of mine- an FE7 hack that takes place during the Scouring. The main character will be Roland, though Hartmut will likely play a large role. And anyways, there isn't a sprite for Hartmut. Here are the starting stat screens I've made for Roland, Durban, and Bramimond, plus a thief variant of Anna and Bill the Soldier, a completely-legit OC. Here are the screens. If anyone wants to make a fangame similar to this, you MAY use my stat spreads AND Bill, if you so choose. All non-Bill characters, plus Bill's sprite, are from FE7, as are the assets used to make up their spreads.
  11. Hi! I am working on a project to provide weighted character growth rates to one another for each mainstream Fire Emblem game and have just completed the barebones version of Awakening. Let me know what you guys think and I am open to criticism, new ideas and personal preferences! For more information, click here! Click the following link to view the spreadsheet: https://1drv.ms/x/s!AiqDxSufSqcggssD_Io1RZAWs_ip3w Enjoy!
  12. I was just playing the most recently released story maps with Azama on my team. Usually I stay away from healers that buff the stats of the team with their specials because I usually appreciate healers who are specifically good at healing massive amounts of damage. However, I just decided to bring him along since I don't really use him that often and I got to say, he and other healers like him are better than I gave them credit for. I would always wonder why I would use a healer with DEF if I'm just going to keep him in the back lines anyways, but I then I saw how Azama can just tank a crap ton of hits, build up his special cool down, and buff the entire team with Earth-Balm healing special. It turned out to be a fantastic strategy to keep him on the front lines! His Reconcile can restore the little damage he does take and pain still allow him to inflict damage upon others even with his weak attack power. (I am still personally against the existence of the pain staff) It was during that battle I noticed that Azama is generally a well build character that does the job of def buffing and tanking rather than healing, but just because I saw that he carries a staff, I did not even consider using him in that matter until now. Have you guys noticed any other strange stat and weapon combination that does another job better than the one you would think that any other person wielding it would be able to do proficiently?
  13. Hello guys! I found a lot of information regarding the raw growth rate stats but had trouble finding any comparative data, thus decided to try to form my own charts. I have thus far inputted all the growth rates and then formed an average and compared each character's growth rates to the average. I totalled them all up and this allows some really good comparisons: I will work on a proper document with even more info like this including charts and graphs, so stay tuned! If you would like to help just DM me :) I have many plans and will probs do this for each game! The excel document should be ready soon with ordering too! If this all exists already please tell me, but thus far I haven't found anything like it! Name HP Atk Skl Spd Lck Def Res Total Alm 16 8 13 7 2 15 1 63 Lukas 6 -12 -2 -13 -3 10 0 -13 Gray 1 -2 -12 -8 -8 -10 -2 -40 Tobin -4 -12 8 -13 -3 -5 -2 -30 Kliff -9 -12 3 22 -13 5 -2 -5 Silque 1 -2 -7 -8 27 5 0 17 Clair -9 -2 13 32 17 -5 0 47 Clive 11 -2 -7 -13 -8 -5 0 -23 Forsyth -4 -2 -12 2 7 -5 1 -12 Python 1 -2 -17 17 -13 -10 2 -21 Luthier 6 -12 33 2 17 0 0 47 Mathilda -4 8 3 17 12 5 2 44 Delthea -14 28 -7 17 7 -15 2 19 Tatiana -14 8 3 2 2 -5 2 -1 Zeke 16 3 13 17 7 10 -1 66 Mycen -24 -32 -32 -28 -28 -25 1 -167 Faye -4 -2 -12 -8 -3 5 1 -22 Celica 6 18 8 12 12 0 2 59 Mae -9 18 -7 2 7 -5 0 7 Boey 11 3 13 -8 -8 10 -1 21 Genny -14 18 8 -8 2 -15 3 -5 Saber 16 -7 -12 -3 -8 10 -2 -5 Valbar 16 -2 -2 -8 -8 15 -1 11 Kamui 6 -2 -12 2 -8 -5 -2 -20 Leon 1 -12 8 -8 -3 -5 2 -16 Palla 6 18 8 -8 -8 10 -1 26 Catria -4 -2 3 17 -3 0 0 12 Atlas 1 8 -12 -13 -8 -10 -2 -35 Jesse -4 -7 -2 7 22 -5 -2 10 Sonya -4 3 8 -3 -3 5 2 9 Deen 16 3 -7 2 -18 5 -2 0 Est -9 13 8 2 22 15 1 53 Nomah -29 -22 -17 -23 -23 -25 -1 -139 Conrad 6 -12 18 7 7 15 6 48
  14. Hi there, I've played Awakening a few times and I finished it once in hard (during my Kellam only run). While the main game can offer you a tactical performance if you play without grinding, I've found that the paralogues' difficulty is just stupid. Let me explain: I'm doing a generals only run. My team so far is Kame(avatar) with Nowi A, Tharja with Lon'qu S, Kellam with Sully S (Kjelle was hard enough to recruit with the desolation sorcerers hitting 20-ish x2 on my fastest units, x4 on Kellam and litterally tsunamis of reinforcements), Kjelle which is level 12 so she's on the side for the moment (80 stats aside of 33 HP it's ridiculously low...maybe I should've levelled Sully in EXPonential growth because 9 spd at her join was really bad), Fred with Cordelia A (yes, I reclassed him directly into knight before chapter 5 with Anna's shop that gave me a second second seal and a magister and he was a pain in the ass to get going at the beginning but now he's better than Kellam in nearly everything) and Chrom level 2 with Olivia level 1 (Lucina level 10 with aether and luck +4 has more stats than her father, like far more, but still unusable from the get-go). I've beaten Kjelle's paralogue overusing Kame and Tharja because they were my fastest units and Fred because he was holding silver weapons and his Cordelia support helped him stay relevant. But now I have to beat Noire paralogue. In hard mode. My units have average 30 def +2 and their supports, speed ranging from 15 (Kellam...) to 26 (Tharja without Lon'qu's bonuses). Using rally def I have 36 average total def. The ennemies hit 2x on Kellam with around 42 damage (except maybe Falco knights, and I'm not even sure they hit less). there are shittons of ennemies, all have 8 movement, some use bows, they can't be ORKO because LOLHP and LOLDEF and LOLSPEED. how am I supposed to beat a chapter with so high stats and keep both Fuchrom and Noire alive? The answer is simple: screw no grind and level everyone to 20/20 and maybe reset them to 20/1 until they cap all of their fuckin stats. No but seriously, how can we still call FE a T-RPG after seeing that? And these are my stats using 65% of the random encounters I've had access to+Kjelle's paralogue and Donnel's paralogue earlier. Kellam is 20/5 (he can't ORKO so he doesn't gain as much exp), Fred level 20/8, Kame 14-14/9, Tharja 10-20/6. They have more stats than they're supposed to (except poor Kellam who I'm gonna bench straight after his daughter can do the job better than he ever will). And yet they struggle even with rally-abusing. Noire died when the top ennemy units joined with the middle ones (impossible to kill them fast enough without hero weapons, even Kame deals around 15 damage per hit with steel lance B rank and Nowi A support against 50+ HP ennemies). The worst is that I bet there are paralogues even harder (I mean ennemies with even higher stats). It's no more a T-RPG, it's a stupid grinding game. If generals with 36 def can't tank with potions, it's not normal. In a T-RPG game, there are 3 kinds of levels: 1. The ones with high quality but little number ennemies (and a few low quality fillers), 2. The ones with low quality waves of ennemies, 3. Puzzle maps (lunatic early game is the best example but it is also the best example of a LOLSTATS game rather than a T-RPG since you absolutely can't win these without oversuing Fred, the only units able to tank 2 hits+). And in Noire's paralogue, I see a mix of all these. Meaning you fight fckin hoards of high quality ennemies with max mobility coming from every corner of the map and taking you in sandwich, to recruit a unit who can't do shit and get nearly OHKO by anything. Even Lunatic Donnel is easier to recruit (and he still needs a level up while Noire doesn't require any). How am I supposed to play Noire if I have to reach endgame just to reach the stats requirement for her paralogue's completion? What's this game design?
  15. Hello everyone! I made a chart of every playable character (DLC 1 included) and their level 99 stats, skills, etc. I will update this list at some point once I get all of my characters up to the new level cap of 110. I hope this helps out. https://docs.google.com/spreadsheets/d/1HwJSA5nCsw1PByvHl7YO4z1amUBKVi5pBynwJjGwSRE/edit?usp=sharing If there are any errors, point them out so I can correct them. 12/27/17 Edit: Updated the chart with every character's level 110 stats. I also corrected the staff availability to certain characters and Tiki's HP at level 99. 2/17/18 Edit: Added Lv.99 & Lv.110 stat data for the characters added in DLC 2 (Navarre, Minerva, Linde). Also reordered the tables to be in alphabetical order and changed several terms. Added Lv.130 stats for every character (Shoutout to Taikira_Naerani over on GameFAQs https://gamefaqs.gamespot.com/boards/204209-fire-emblem-warriors/76328262).
  16. So, I opened up the Nightmare modules for FE11 and poked around in them again, and was swiftly reminded of why I stopped to begin with. The stat values given in the editor don't make any sense and don't seem to correlate with the values listed online in any meaningful way. I was wondering if anybody here had the "key" to converting stat and growth values between regular, comprehensible numbers and whatever bizarre cipher the numbers are hidden behind in the editor. Thanks so much for your time!
  17. I'm going into chapter 14 Erika's route My Franz: LVL: 20 STR:15 SKL:9 SPD:13 LCK:8 DEF:10 RES:6 I was thinking of going great knight but i'm not sure My Amelia: Cavailer LVL:11 STR:10 SKL:16 SPD:14 LCK:16 DEF:8 RES:8 I'm not promoting her just yet, as i'm waiting for her to get to level 20, but just wanted to know what to promote her into beforehand, and I was leaning more towards the paladin class
  18. I heard that Shura is a good unit in Revelations because of his godlike base stats when he joins. I plan on creating a female avatar and marrying him. My plan was to reclass him into a Butler and grab Seal Strength, Seal Magic, and Seal Speed from other playthroughs. His personal skill, Highwayman, plus these three seals and daggers will result in an unholy level of debuffing.I am now looking at his growths and caps as a Butler, and they seem.... lackluster, at best.30% HP, 35% Str, 20% Mag, 35% Skl, 50% Spd, 40% Lck, 45% Def, and 45% ResI want to know if I should use him or not, I really feel like he would fall behind if I i did.He looks great on paper, considering the fact that using a Sacrificial Knife, the enemy will obtain -8 Luck, -5 Def/Res, -9 Str, -9 Mag, and -9 Speed every time he initiates combat, but his growths are killing me. If i could have some assistance, that would be great. Thanks.
  19. In case anyone wants them for anything I recorded the stats of enemies as I beat the game. Alm & Act 5: https://docs.google.com/spreadsheets/d/1eAkDo4Xi-6coOTH5lzPn4fJA77oJ_uSviyvui3X_H24/edit?usp=sharing Celica: https://docs.google.com/spreadsheets/d/1iB6Z9i-oBEt4hgOgT5Q1_IqgK06ze4PWZ7iu9BU1OcA/edit?usp=sharing There were a few terror battles in Act 5 I didn't record and I didn't do any optional stuff like the encounters, but they weren't really difficult. Can extract boss data from these too in case it's wanted for the main site.
  20. I've found that I actually kinda like the way Heroes leveling works. RNG can be nice, but with fixed stats at max level, I don't feel bad if I get a really good level and have to reset for whatever reason. I also don't feel tempted to savescum if I get a bad level. In future Games, they could give us the option for "Fixed' growths or RNG as usual. And in this case, it would be real fixed growths, instead of PoR, where it depending on what weapon your unit had, what enemies they fought, and what they had for breakfast. Anyone else think this might be a nice thing to add for future FE titles as an option?
  21. So the first day of a new summoning focus has arrived. Up to this point my luck has been fair- 5 star Minerva and Lucina and numerous 4 stars. Today I was lucky enough to pull 5 star Ephraim, and so far I'm very pleased with his stats and abilities. Presently, at level 24, he has: HP: 34 ATK: 41 SPD: 16 DEF: 25 RES: 15 His speed and resistance are nothing special, but at this mid-level he seems to have 'above average' (comparable to some of my units nearing level 40) attack and HP. 25 Defense isn't to shabby either. Siegmund has an impressive 16 mt and confers +3 attack to adjacent allies at the start of your phase. I'd probably rank it just above the Pheraean's Durandal and Binding Blade. New Moon/Moonbow works well for him, but they work well for basically anyone. He has Seal Defense AND Threaten Defense up to the third rank, rounding out his skill set as a front line fighter that can put some hurt on red foes and make things very dangerous for anyone who survives combat with him. Anyway, I'm curious to hear about the other new units (Seliph, Julia, and Eirika). I sprung for another summon to see if I could get another, but unfortunately I got Gacha'd. (Also, first post. Hi, I'm Stopwatch.)
  22. I'm trying to give weapons various stat bonuses, including negative ones, the only problem is that instead of displaying say a -1, the game displays a +9, but the bonus is a -1. This clearly seems to be a problem with the graphics display in the game. So does anyone know how I can change this so the game displays negative stat bonuses?
  23. Hey, I'm building some fangame stuff mainly just for fun and I would like to get some answers on what exactly an ordinary FE7-style stat layout looks like. So basically I want to know: Average base stats at level 1 Average growths Average promotion gains Average stats at level 20/20 Average stat caps And lastly, how much give-or-take I have on these to avoid making a character who is OP or just plain sucks. I know I can figure this out on my own and I have mostly, but I wanted to double-check here. I'm creating some new classes, and I don't want them to not fit in. Thanks for the help!
  24. The character statues that you can build in My Castle are certainly interesting, indeed. I find them very useful for making my army as powerful as possible. That being said, however, I'm sure you're aware that not all of the characters' statues actually correspond to their #1 best stat, unlike the avatar's. That's why I decided to put together a project/study of sorts, on what their actual "boons" are/should be. I looked at every non-avatar/capturable unit's growth rates and stats to make my decisions (for the children, I looked at their pre-inheritance growth rates because that made the most sense to me. In truth, their stats can greatly vary and their stats with the highest growth rates may or may not be that of their represented statues). I hope you find it interesting. Here is my project Here you can find the game's character/statue combos for comparison Overall, I suppose I've concluded that with very few units having an "actual boon" of magic, defense, or resistance, that it makes sense why the developers shuffled the units around. That being said, however, some of the choices they did make were still questionable in my opinion (Keaton speed? Subaki speed? Rinkah strength? Azura magic? Come on!).
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