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Found 7 results

  1. Hello! My name is Saint Rubenio, and this is my first hack. I'd been curious about making my own hack for a long time, but it always seemed like quite the daunting task. I wanted to set myself a humble goal, one that I could see myself completing. I decided to just make a little FE8 rebalance. Then I started having wilder ideas. In the end, it became a sort of plot rewrite / gameplay overhaul extravaganza that went well beyond the initial scope. It includes new chapters, new characters, new story beats... I pretty much just did anything I came up with, to see if I could pull it off. Think of it as a sort of Project Emblem style thing (in fact, my first idea for a title was Project Fado haha), but with bigger story and gameplay changes. I don't know how much interest there could be for such a thing, but I know I had a blast making this, and I can only hope some folks will enjoy it at least a little bit. Features Overhauled maps, with changes that range from the small to the dramatic. Almost every map has seen at least some slight changes. Four brand-new chapters, two missable sidequests and two mandatory lategame maps. Improved enemies. They now have far greater offense than in vanilla, but only slightly higher defense. I can only hope this will make the game feel more challenging than the original, but fair. Overhauled cast. I’ve tried my best to make everyone have something that makes them viable and fun to use. In some cases I just reworked units entirely. Some changes are more unusual than others. Story rewrites. Make no mistake, I did not set out to “fix” Sacred Stones’s story or anything like that. Think of it as just a sort of “what if?” fanfic I wrote for fun and to accommodate some of the gameplay stuff I wanted to do. The overall plot is the same, but lots of different things happen in it, to varying degrees of importance. **Main story changes begin in chapter 8.** Route split is gone! You will play through both twins’ stories. Eirika keeps her army, while Ephraim’s offscreen army of Frelian knights get faces and names. Speaking of, between these and certain old foes and allies turning playable, it all amounts to 27 new playable characters, plus a secret easter egg character. I… may have gotten a bit carried away, I won’t lie. Added music. Primarily from other GBAFE games, plus a certain custom track I imported and tweaked myself. I pray it’s not too janky for your liking! Optional conversations that raise stats. Like in the Kaga games! No fog. Screw fog. QoL patches. Danger display, growth display, stationary enemies have no movement, hold L to skip animations, etc. Screenshots Download Download the hack here. Patch over a vanilla US FE8 ROM. The hack has primarily been tested on mGBA. VBA seemed to cause some issues for one of my friends, so be warned if you use that emulator. Be warned, **the hack is not properly tested past chapter 21.** I had some people playtesting it, but I wanted to release it before the end of the year and they were busy with other things. Obviously, I played through it as I made it, but if watching others play taught me anything, it’s that there’s a LOT of nonsense one can miss or retroactively screw up. What I’m getting at is, please, do not hesitate to yell at me if you find any issues not listed below. I am certain there’s got to be more. Also, do let me know if you’ve any feedback. This is my first hack, and I don’t expect it to be, nor set out to make it perfect, but if you’ve any thoughts, I’ll be happy to listen. Bugs and other notes I have received multiple reports that, sometimes, waiting with certain units causes the player’s turn to end automatically, regardless of how many units are left to move. I haven’t the faintest clue what could be causing this, it is wildly inconsistent in terms of chapters and units that cause it, and I never experienced it myself. I always play with autoend turns off, which could be the reason this never happened to me. Please try turning autoend turns off if you experience this glitch. The prep screen unit list becomes a bit glitchy past chapter 21, when the two armies merge. Really got carried away with the amount of units. Nothing I can do about this, as far as I know. It’s just a cosmetic glitch, anyway. If Harriett/Elaine die, the screen will become glitchy for a moment. It’s merely cosmetic. There may be some issues with the exp scaling of the malig knight class. This was reported to me, I’ve not been able to verify it and I cannot figure out why it’d happen, so I would appreciate confirmation here. During the epilogue, Mansel appears as a green cavalier. I replaced his class and I cannot figure out how to change it in that specific cutscene. Supports are not finished. No promises there. Supports are the bane of every hacker’s existence, from what I’ve seen. I’ve only written a handful. Everyone has a bunch of functional gameplay supports, though. If you are curious, here's the list of completed supports. Vanilla supports are also untouched, which might just lead to inconsistencies with my own story changes here and there. I would hope not, but I don't know every FE8 support by memory haha. Credits All custom portraits, portrait edits, Strong One (Mother 3) and the attacking Tethys and FE6 bishop Moulder animations by me. I’ll probably make them F2U down the line. They're not masterpieces, but I’d be so flattered to see them used in better, fully custom hacks. Special thanks: A number of Serenesforest users with whom I shared the journey, and who gave me some helpful bits of advice and feedback. Including: @Hawkwing, who helped me with a few questions I had. @Punished Dayni, who gave me some feedback regarding portraits and color palettes. @lightcosmo, who helped me a lot with the technical side of things. @Armagon, who suggested the Carcino Samson/Arran split. I can’t believe I didn’t come up with that myself. @Interdimensional Observer, who suggested the Moulder portrait edit. @Acacia Sgt for helping me out with Lorell’s name. @ping and two of my real life friends, for doing a bit of playtesting. FEBuilder’s creators. This thing is incredible. JeyTheCount at FEUniverse, whose dark-skinned Jehannan portraits I did not use, but they gave me the idea to make my own. The community of FEUniverse, for all the assets, patches and stuff they created which I utilized in this hack. Couldn’t have done half the stuff I wanted to do with without your collective genius. More on that below. Patches installed Anti-huffman by Hextator Fix Weak Promoted Enemies by Gryz Modify S-Rank limits by Tequila Switch:Animation on / off with L button by aera Set staff experience JunaFruits Decliment level setting Remove Pierce Glitch by Brendor Change Skill Pierce activation rate from LV to Skill by aera Add event: Change Edition by 7743 Enable Event34_MessWithUnitState_Fix not to freeze even nonexistent units Staff Range Fix by Tequila/Lord Reyson Unit Growths Display by Tequila Enemy Range Display by Circles FE8-Battle Stats with Anims Off ver2 by Vesly ModularMinimugBox by Zane (Runabox) HPBars_with_warnings Cache by Circles and Tequila Show Heal Amount by Tequila Healing Formula: Staff Might: MAG/2 + Staff Might = Heal by Venno IsSethLArachelMyrrhInnes Table Monster Weapon Display fix by Brendor Mov display fix by Circles https://feuniverse.us/t/zeroing-nullifying-mov-feds-style-based-on-ai-parameters/878/7 Set Unit Status by 7743 Lose Weapon Ranks on Promotion by Venno Prevent Freeze for Get Unit State / Unit State Event by 7743 Continue Battle BGM Between Map and Combat by 7743 Change Battle BGM by Chapter by 7743 Set Preparation BGM by CHapter ported by 7743 Switch Portrait images by class, chapter, flag by 7743 Switch unit's description by class, chapter, flag by 7743 Set Multiple Staff BGMs by 7743 Multi-Class Pick Skill by kao, made compatible by 7743 SOUND_NIMAP2 by Alusq + drumfix by Circles Skip World Map Fix (For World Map Users) - MNC2Fix by Stan NarrowFont by Scraiza Set Preparations Store Pricing by Aera Skill pierce to this class by Chap Add event: Split Menu by Stan, Circleseverywhere C01command_hack by Hextator Fixes the world map chapter ID being loaded instead of the actual chapter ID Toggle World Map Monster Skirmishes by FE8_GIRLS Character Custom Animation by EA by 7743 Remove game clear requirement for trainees third promotion options by vilk, Onmi, Tequila Allow 3 or more trainee to be regist by 7743 Distance of sight that thieves can secure additional in mist by 7743 Make a magic throwing axe (Bolt Axe) by Midori Patch and 7743 Range-Animated Weapons List by Circles Minimum and Maximum poison damage Support conversations room unlock by 7743 48command_hack by Hextator Set Defualt Option "Animation" and "Cursor & etc" Weapon S value of bonus item 1 and 2 (hit 10, critical 0) 6_tracks_12_sounds by Aggro/Bendor? Weapon lock ex by 7743 Remove Easy Mode by Nintenlord Expanded the setting of the ring effect used by dancers by 7743 Movement icon ID used when attacking with dragon stone when the animation off by aera Fixed sound of Aircalibur from aera's data Add event: Lose item by 7743 Autocursor Fix by Venno Define multiple classes to suppress status display by 774 Set whether transporter can be used for each map by 7743 Weapon LV up when destroyed by FE8Girls chap Change to have multiple units that can be seize by 7743 Units after this Unit ID will Class Grow by fe8 decomp project Don't draw portrait on item select menu if unit is generic by Hypergammaspaces allow Wyvern Knights to triangle attack Armor Triangle Attack Class Range From and To by 7743 Skip World Map Fix (Disable Skirmishes & World Map) Add Event: GetSupportLevel, SetSupportLevel, ClearSupportLevel by 7743 Setting Hide chapter title calls by 7743 Send unit's all items to transporter by 7743 Adjust Mode Coefficient Experience Gain by Vennobennu. Animations implemented Sword, axe, handaxe and bow knight by TheBlindArcher Chained Sword general by Knabepicer Cannon bow general by GabrielKnight F Warrior Reskin Repal by Temp F Fighter Variant by Pikmin F Rogue Ponytail by Temp F Assassin by Keks_Krebs, Beccarte, SD9K M Valkyrie by Gabriel Knight Halberdier by the_blind_Archer Necromancer alt Warlock by JeyTheCount Ranged revenants by Teraspark Ranged entombed by Teraspark Axe Cavalier by Primefusion Mounted Marauder by Spud Deacon (M Troubadour) and FE7 troubadour (magic) by Pikmin1211, Maiser6, Lisandra_Brave, TBA Priest Base Skintone Repal by Flasuban Axe summoner by Spud, TBA Wicked flier by Blue Druid, Alfred Kamon Dozlazerker by Aruka, Kenpuhu and blood Hat myrm and swordmaster by SD9K Ranger-style dark knight by Pikmin1211, Nuramon, and DerTheVaporeon, original by Teraspark Baron cape + shield by Leo_link, Nuramon, Iscaneus, The_Big_Dededester, Revamped Handaxe by Sax Marine FE7 coat hero by Swain Bald hero by Pushwall Bow promoted eirika by Belle and St jack Heavy Infantry GL Eph by Nuramon Map sprites and other art used F cav map sprites by Flasuban F paladin map sprites by L95 F Fighter by Pikmin F paladin by Stand F Rogue by Stand F Warrior by Stand F ranger improved bow by Stand and Flasuban Halberdier by the_blind_archer Axe and sword knight map sprites by Aggro Cav sword sprites by Aggro F halberdier map sprites by blood, Dei, dondon151 F soldier map sprites Rexacuse, Peerless, Alusq, WarPath Spud's Marauder map anims by LonkFC Axe cav map sprites by Salvaged Thaumaturge map sprites by Pikmin, Der Battle Sage map sprites by Smug_Mug, Unknow Wicked flier sprites by MeatOfJustice Ranger-stlye dark knight map sprites by Pikmin1211, Nuramon, and DerTheVaporeon Axe hero map sprites by Raspberry Ephraim infantry GL map sprites by Snewping Halberdier class card by the_blind_archer
  2. If you didn't know about the route split but are savvy enough to know that something is fishy when it comes up, you MIGHT realize that you may lose Edelgard and Hubert for good when you don't side with her. Meaning any player who has invested resources (seals, EXP, teaching points, free day activity points for Tea Time or Meals) into them will of course want to side with her so all that stuff wasn't wasted. There may also be a chance a player made one of the two their Dancer. Would be pretty bad if you lost that one, wouldn't it?
  3. In concepts for now because no release or screen shots yet. GET ME THE F-- Thank you :) But it's a thing, full steam ahead. Renamed from FE6: Anniversary because that ship has sailed lol. What else is important... Current Progress: Chapter 1 -> Int1 That's all for now, I'll try to post an update every week. But we all know how good I am at consistency so... :x PSYCH THERE'S A RELEASE CHEA [spoiler=2016 SCREENS] [spoiler=June 2016] [spoiler=July 2016] [spoiler=August 2016] [spoiler=September 2016] [spoiler=December 2016] [spoiler=PSA] Somewhat of a request, but most of FE6's villages/house conversations have never been recorded/documented anywhere, specifically anything past Ch10B(Ch10A does not have any recordings though). So, if anyone either has village/house conversations from the rest of the game on file or feels like grabbing some from the game and documenting, that would be a huge help. Obviously, this isn't important right now due to the planned first release being only up to Ch8x, but it should help speed along the process to the second, third, final releases. If you do decide to submit anything, a pastebin link would be nice, specifying what villager is speaking(loosely, balding villager man is good enough for example), and what house it is(possibly numbering the houses on an image of the map and referencing them). Thank you in advance! Be sure to check and see what anyone has posted before going on a search of your own. Chapters 10/11A Chapters 13/14 Chapter 15 Chapter 17A Chapter 21 [spoiler=Modified members of the cast] Geese/Gonzales - Relegated to Routes A and B respectively of the Western Isles Garret - Removed due to redundancy MAYBE I'LL BRING HIM BACK probably not Niime/Joder - Relegated to Routes A and B respectively for Ilia and Sacae Karel - Removed due to not really contributing anything to the cast/story Lycia Arc: Release | Notes cya
  4. Well I got kinda bored and wrote this... here ya go SF A Scholars Vision of the Outrealms There are many realms that separate us from countless others, a collection of points on the proverbial axes of the multiverse. These are in a group term referred to as the Outrealms. The realms upon the X-axis of the multiverse are separated by time. At the proverbial origin lies the Corerealm, or in lay man's terms the realm of the Gods. It is a realm of a single instant where the Architects of all dwell, you see time does not flow in the Corerealm and the Architects are the only entities that can process such a realm. If you or I or any living creature, were to enter the Corerealm we would be eternally frozen, our nerves would be unable to transmit impulses to the brain or organs and we would be completely unaware of the rest of our existance, a rather tragic fate, don't you agree? As we move along the X-axis, time begins to flow. The first inhabitable realms come into being, realms capable of sustaining life and as we get farther and farther away from the Origin time begins to move faster and faster. It could be a moment quicker it could be a millennia faster. You could spend ten years in a realm and find that not an hour has passed in your home realm, as equally you could spend but a moment in another realm only to find that when you return, all you knew have been dead for a hundred years. Realms in which time flows more quickly than that of your realm are referred to (by the inhabitants of your realm) as Deeprealms, and those in which time flows more slowly are referred to (again by the inhabitants of your realm) as Shallowrealms. There is yet another realm on this axis, the Farrealm. This is a realm on the opposite extremity to that of the Corerealm, a realm where time moves so quickly no organic being can call it home. It is where the soul goes when the body dies. (As a rather grotesque fun fact, an Aum type staff opens a rift in realms to pull a soul from the Farrealm back into its former container. It does this by releasing a torrent of souls from itself and pulling back the desired soul and forcing it into the soul's former body. That's right an Aum staff is made by absorbing people's souls. It takes around 1000,000 souls to make an Aum staff) This Farrealm is absent of joy and pleasure however it is also absent of misery and strife and you can spend an eternity with your loved ones, a blessing or a curse? You decide. Now the more mathematically inclined of you may be wondering "Well if that's the X-axis, where is the Y-axis in all of this?" And my dear observant reader I may tell you to put your mind at ease, for now, I shall reveal all. The proverbial Y-axis, being rather difficult to explain in words can be crudely summarised as 'A realm that does not follow our law of creation, but is still the work of the Architects.' These realms include The Realms of Smash Brothers, The Realms of Mario, The Realms of God of War, The Realms of Grand Theft Auto and thousands upon thousands of other Realms. The multiverse is far greater than can be explained by one scholar, so I hope you yourself will ponder and research the many Realms, but keep in mind that the life of a Scholar of the Realms is a lonely one, you may meet lifelong friends in other realms, but you will also lose countless others to the cruel embrace of time, be warned! —A Scholar lost to the Realms
  5. Hello and welcome to Snake's Art Dump ᶘ ᵒᴥᵒᶅ Drawing is fun. I'm trying to get into the habit of drawing and posting my artwork more. Most of my stuff's either on my Tumblr (... which is admittedly pretty scarce) or dA (also scarce, lol) so the stuff I'm posting here is like my sketch dump, kinda? Also, I like to work with (semi-)/realism the most, but cel shading is fun too. :u [spoiler=Obligatory FE drawing]My current Tactician for Lunatic+ run: [spoiler=I dunno where I was going with this] [spoiler=Some One Piece artwork I did for a Secret Santa] [spoiler=Gintama stuff from last year] [spoiler=Old iPhone drawing] I downloaded some cool painting app and decided to burn a few hours (ref used)
  6. Hey there. Whilst I'm not working on anything major just right now, I don't want my skills to dwindle too much. So in the meantime I'm gonna do some stuff. It'll mostly be maps, but I might do some OK-ish sprites sometime later as well. It'll be a slow roll, but here's what I have so far: [spoiler=Maps] [spoiler=Sprites]
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