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Found 24 results

  1. It's known that Kirby has several shoot'em up parts like in Kirby Super Star against Nova, at the end of Amazing Mirror, against Magolor's Lor in Return To Dreamland and against the final boss of Planet Robobot. All of them are 2D, the one in Robobot is 3D. Star Allies has 3D shoot'em up parts too, but as all the other former mentioned ones they have not based on a danmaku shoot'em up. However the final boss in Star Allies features a form which features some danmaku spell attacks like this one: This reminded me on a spell of the final boss from Touhou 14: The difference: The final boss in Star Allies is played in classic Kirby style, and this makes this fight incredibly difficult and chaotic. Void Soul / Astral Birth is by far the hardest bosses in Kirby series for having very fast and unpredictable projectile attacks. Ngl this fight would be more fun and managable, if friend star could be used for this phase. I would honestly love it, if Kirby featured shoot'em up danmaku gameplay in a certain extent.
  2. I have been playing Touhou again recently especially Touhou 16 which was a very awesome game!! But I noticed one thing I always, always, always have trouble with ever since starting Touhou it`s the bane of my playing. I need some advice on how best to dodge spell cards and shot patterns that break conventional rules and go in all directions. Those always trip me up everytime cause how do you even know where to go that is safe? with bullets comin from the top, bottom, left and right sides. Or sometimes from bottom to top and vice versa those types of things always get me. I have yet to pass one without having the need to bomb outta it. On a side note Touhou 16 since we are on the subject of dodging. Uh I forget what stage boss mid-boss I mean I believe it`s stage 5 mid boss you that one any dodge advice on that freaking literally tornado of green talisman shots? It comes at you so fast haha I was not expecting to get shot at by a tornado of talisman shots. Atleast is more bearable than a tornado of laser beams from Double Spoiler ugh. So yeah dodge advice on multi directional shots and talisman tornados.
  3. It has been awhile since I have picked up Touhou again. Anyway my Touhou fire has begun to spark back up after I started playing the demo of Touhou 16 and I have just this small probably obscure issue that came up recently with my Touhou games. While playing most of them now the music during gameplay stutters, skips and sorta keeps going back. I dunno what could trigger this odd sound problem or how to fix it. As before I didn`t have this issue the themes would play smoothly. While it isn`t a large problem it can be bothersome for me at times cause when that music starts stuttering and skipping I slip up haha when I am playing I tend to flow with the music so it`s sorta irrtating. So what should I do or what can I do to fix this? because almost all of`em from game 6 ~ 16 seem to have this little issue less of a problem for 16 though. When I played PCB it was really bad. Thanks in advance as I would really love to get my Touhou games running how they once did I am really at a loss as to why the sound would do that all of a sudden as far as I know I didn`t change anything.
  4. Touhou is series of 2D vertically-scrolling danmaku shooting games made by Team Shanghai Alice, with five fighting game spinoffs co-produced with Twilight Frontier. For more info, check http://en.touhouwiki.net/wiki/Touhou_Wiki I like the music, art, characters, and a little bit of the story, but I can't play gameplay because I'm still figuring out how to play Touhou on mac. Favorite Character? (this isn't a poll because there is too many) Probably Youmu, because I just wanna cuddle her ghost half.
  5. I originally had fancy big ideas for setting this thread up, but then every time I went to try to flesh it out, I got writer's block setting it up, so I guess I'll just start things off simple, and add bulk to the first post later. Being in general gaming, and not FFTF, the idea is that this thread will have a higher level of discussion to it. Simply put, what I'm expecting is not just your general one-line fluff posts, but stuff a little meatier. Examples may include discussions on scoring, resource, or shot-type mechanics for a particular game. Possibly with a more specific eye to help yourself or others score/survive/capture better (best places to get borders in PCB, must summon spots for blue UFOs, safest/most rewarding places to graze milk, etc). Things could also range from general, to specific, and questions/requests like "I'm having trouble surviving/capturing spellcard X. Here's a replay of one of my better attempts, if someone could take a look at it and give me some pointers, that would be appreciated," are completely welcome. People need to bear in mind that players with a wide range of skill can all enjoy the games, so honest requests for advice should be met with honest attempts at providing help. That means no off-the-cuff one-liners like "oh, that's just simple misdirection," or "just shoot her until she dies". You don't have to provide replays to answer every question, but at least try to go into a reasonable level of detail. Also, I'm planning on having a running Shoot the Bullet challenge going in the thread, one scene each week. I haven't nailed down all the details, but the highest submitted score for the week will probably earn points which may either be bragging rights only, or maybe be redeemable for some kind of prize after getting a bunch of them. I'm open to some suggestions on how to run it. Links to useful posts: Old post about EoSD scoring that I wrote, it probably has some information that should be corrected, but until better comes along... Similar as above but for PCB scoring For IN I didn't have a convenient stand-alone post, so I brought over a section and spoilered it. [spoiler=General Scoring IN]Stage 1 opener, it's ideal to sit in the lower right and fire immediately upon loading in, so that you can reach -80% human side and start earning time orbs by the time you fire upon the first wave of fairies. The more time orbs you get, the more your score, for a variety of reasons. I would hesitantly suggest that time orbs are arguably more vital than point items in this game, although, that might not be 100% factually correct, I haven't done any sort of math on it. It certainly isn't true on an item by item basis, as any individual time orb is going to have a negligible effect, but earning the time orb threshold on each stage is vital to getting a good score for a multitude of reasons: an extra half-hour for Night Bonus and extra spellcard, both for the capture bonus, and for the chance to earn even more time orbs from capturing, grazing in youkai form, or firing in human form. Why collect more time orbs if you've already hit the threshold, you ask? Time orbs' and point items' values are inextricably linked. The point value increases a slight amount for every time orb you collect, with the actual formula being value=base+10*ceiling(total time orbs collected/2), and for each point item you collect, the value of each time orb also increases, value=min(100,10*floor(total point items collected/2)). Furthermore, while on the subject of point items, perhaps the most important thing to note is that point items collected when in -80% human mode (or youmu's equivalent -30%) are worth double their listed value, so maintaining your human/youkai gauge is vital for highscoring. The best way to quickly reorient your gauge (bar bombing in the form you want it to go to) is to collect a lot of items in that form. This is typically done with time orbs, as they're plentiful, home towards you making collection super easy, and their value is independent of your gauge. The best way to get a large clump of time orbs in a timely fashion is by what I like to refer to as "familiar popping", which is a vital technique for another reason. A little more explanation about how familiars work is probably in order though. Certain enemies are designated as masters and either come with a set number of familiars, or summon them continually while on the field. Familiars are like normal enemies with a few differences, the most major of which is that when you are the youkai partner of your team/solo, they are invulnerable to your bullets, and you are invulnerable to colliding with them. The other major difference is that when the familiars' master is killed, all of the familiars associated with it will self-destruct. Self-destructing familiars in this way has a number of benefits over killing them in the conventional method. First off, when self-destructed they drop small point items which they wouldn't drop otherwise, these are worth value = 10*floor(point value/100). (Small point items also replace power items when you're at full power, btw.) Additionally, when self-destructed the familiars release a clump of time orbs, with exponentially more produced the more familiars that are simultaneously destroyed. (NB: This is only true up to a point. It shifts to multiplicative at 8 familiars on-screen for teams, 10 for youkai solo, 4 for human solo.) While killing a familiar normal will still give time orbs, just ask yourself is it better to kill 8 familiars separately for 14 orbs a piece, or 8 all at once for 224? Not only is there that incentive, but when self-destructed, the familiars explode like mini-bombs, and cancel bullets nearby their vicinity, with each of the cancelled bullets being converted into time orbs. I wasn't able to figure out the exact math, but it was something like 2-3 orbs per bullet, give or take. This may sound like small potatoes, but it all adds up. At any rate, the original subject was how "popping" familiars is a quick way to re-orient your gauge. You kill something with 4 or 8 familiars circling them by quickly shifting into youkai form (preferably not chilling around in it for too long as firing excessively would be counterproductive to reaching -80%) so that you don't accidentally kill the familiars, but just kill the master. Then as soon as the master poof, you release shift, and revert to human as the orbs are rushing their way towards you. Now, the timing can be tricky, especially if you're trying to juggle multiple pops in succession, but that's the general idea. On the subject of gauge though, something that I've seen pros able to accomplish that I am not skilled enough to do, is to defeat a skillcard, unfocus, collect enough time orbs to reach -80 and the point items, then focus back up and collect the remaining orbs to get as close back to +80 as possible. That's some truly next level boss mechanics, though, I would for the moment just suggest the simpler technique of understanding which cards/noncards you cannot afford to not be earning orbs from grazing (based on density), and only stay in youkai form for those one, but collecting the point drops in human form when you can. This is much more important in the later stages, after you've already padded up a significant value to your point items by abusing the crap out of collecting time items early. To this end, I've found that for the majority of the early game, firing unfocused in -80% is far more efficient. You only get time orbs from grazing when +80% if there is a (mid)boss present, IIRC, and early (mid)bosses don't usually have the bullet density to make grazing a profitable trade-off, Last Spells and certain other spells excepting. Spells worth grazing include: Wriggles final spell and her Last Spell, if you go up close and circle her as the spokes are spiraling around; Keine's final and Last Spells are probably good choices as well; Duplex Barrier, Evil Sealing Circle, Duplex Danmaku from Reimu; Stardust Reverie is probably the best for Marisa, the others aren't bad though. Other than that, you should probably be fighting the boss unfocused unless you have survivability issues (~two time orbs per bullet that lands will probably outstrip the ~two time orbs per bullet grazed). ALWAYS BE FOCUSED IF IT HELPS YOU STAY ALIVE/YOUR UNFOCUSED CLEAR IS UNRELIABLE. For stages 5 and 6 it would probably be more efficient to say which things are better off/survivable unfocused, rather than the other way around. All I can come up with at the moment is possibly Reisen's first noncard (though you'll want to do small focused repositions), and probably Kaguya's 2nd nonspell. Everything else is probably better off grazed, especially Reisen's long long 3rd nonspell, which is just begging to be milked. Reisen's first noncard would probably be better off being grazed if you started at +80%, tbh, but since you likely just collected a wad of point items from the large dual bomb masters and their clumps of familiars, and you probably did so at -80%, that's just not feasible to get to +80% in any sort of reasonable time. I mostly suggest the Kaguya nonspell for unfocused fire is because there are so many hard to kill familiars that I believe you can artificially extend the fight by wasting your bullets on them rather than her health bar, allowing you to get more bang for your buck... as long as you manage to stay below -80%, which can be easier said than done, as actually killing familiars puts a dent the wrong way in your gauge, and sometimes it gets dense enough you need to focus for extended time. This is also something that sees a good deal of use in the Marisa noncards as well, but honestly in those you're mostly killing her familiars to reduce overall density and increase survivability, imo. I know I mentioned earlier that killing familiars individually is not a good idea, but that was mostly geared at the quickly popped stage familiars. Some boss familiars have enough HP that you'd get way more time from unfocused -80% firing at them than you would if you let them escape/explode when the bosses health depletes. Speaking of familiars "escaping" that's tied in to the number in parentheses during a boss battle. You'll see things like Reisen U Inaba +16(84). 84 would be the total amount of familiars she's summoned that you have not destroyed, while 16 would be the number that is currently on-screen. The number of on-screen familiars accounts for the heftier part of the time orb bonus, being the part that has actual exponential scaling (up to that point I mentioned before), or just plain better coefficients. You only get 2 time orbs for each of the familiars that have "escaped" to off-screen, which is probably less than they'd give for killing them, to be honest. Also, while you obviously want to optimize defeating a pattern with the most familiars on-screen possible, for the highest boost, you must make sure there is at least one familiar on-screen. If not, I don't think you get any bonus whatsoever, though I could be mistaken. A prominent example of this would mid-boss Wriggle. If you kill her too fast before she summons any of her familiars and attempts to spam the screen with bullets, you're missing out on not only the large bullet cancel bonus, but the large time orb production from the 8 familiars she would have brought to the table. Some stage specific notes I don't really know where else to place: For the Stage 2 masters that pop out a long chain of familiars one at a time, it's debatable whether it's better to let them get to 7 or 8, or kill them at 3/4 imo. While you get half the spawn rate of masters if you let them pop out more than 4, the raw time orb collection increase because of the higher scaling. However, you might be missing out on a net extra of orbs from additional bullet cancels in the base bullet patterns, which might make the 3/4 familiar pops more worthwhile. I hypothesize a large part of the reason Stage 4 Uncanny has such higher values requirements for time than Stage 4 Powerful is because Reimu shits out so many more familiars than Marisa does, which makes it much easier to collect time in general. I am hesitant to suggest that it is a compensation for the Marisa fight being harder and time loss due to deaths/last spells being more probable. The reason for that is Zun is pretty much a troll, and as seen in the scoring systems for MOF and SA quite clearly feels you shouldn't be dying anywhere.
  6. Divine Dragon "Darkness Banishing Flame" for Tiki, for one. GO AND THINK OF MORE. Gender of the character doesn't need to be female. Think of cards for males too.
  7. I had been playing the game for lest see... hmm a few months now and have Kokoro unlocked and well I have been bothered by one thing. I can`t do her last word move I have pressed correct buttons and all so what is missing? I have been trying to see it via practice mode like all other characters but nothing no matter what I try even tried changing her following but nothing works so clearly I am doing something wrog somwhre but what? So I am hoping maybe someone here who has experience or knows about this or has gone though the same thing thanks in advance.
  8. Because why not? In other words I'm bored. So those of you who remember the Pokémon and FE Versions, great, you know how it works. If not, here's an explanation. Name the FIRST Touhou character you remember that hasn't been named yet, reposting the list with each post. The last character remembered is the most forgettable. Make sense? Good. 1. Kanako Yasaka
  9. So East Chemblem is a FE based Touhou fangame, as plenty of you probably know. I have the program all set up and ready to go, but I have a bit of a problem in that it crashes a bit of the way in. Does anyone else encounter this, and how can I fix it? Am I missing files? EDIT on my specs: I can Run Touhou 13.5, but not Dolphin. Oh yeah, you are all free to discuss other aspects of Touhou Chemblem here, not just answer the above question.
  10. GOOD PEOPLE OF SF DOT NET PLEASE AID ME I HAVE 180 NON LEWD IMAGES OF KANAKO YASAKA HERE PLEASE TOLL ME WHICH ONE TO CROP/RESIZE INTO MY NEXT SIG THANK YOU
  11. So I know the fourth episode of Memories of Phantasm was released some time back. However, while I can find raws, I cannot find any with English Subtitles. That might not exist yet, but does anyone know of one that does?
  12. So which one? Obviously, they'll be split sigs. [spoiler=Touhou] [spoiler=Madoka] [spoiler=Vocaloid] [spoiler=Eeveelutions]
  13. I had this idea when I was walking over to the library. Since there are many drafts of various FE games, why not have a conpetition of just one Touhou game? It'd be fun to handle, and since it's my favorite Touhou game, fun for me to observe. Without further ado: Rules: 1. This competition will be solely in UFO, and the participants taking part in the draft are to showcase their skills in said game. 2. Participants are to use every shot-type in the following order: ReimuA, ReimuB, MarisaA, MarisaB, SanaeA, SanaeB. There will be a round for every shot-type that will last one week. 3. You may choose any difficulty you like: Easy, Normal, Hard, Lunatic. It's meant to be for fun! 4. Clearing the game gives you three points. First place gets five points, second place gets three points, third place gets one point, and last plac gets no points. 5. Going through the Extra Stage will net you five bonus points. ReimuA Results ReimuB Results MarisaA Results MarisaB Results SanaeA Results SanaeB Results Final Ranking: 1st: Proto: 40 2nd: Balcerzak: 39 3rd: Fera: 26 4th: Zak: 3
  14. Edit: It's been long enough without one of these. Reviving this. Credits to Scarlet for the ruleset. Rules: 1. This draft is for 4-12 players. 2. All the Windows games will be played, except for PoFV and the ones that aren't integers. With the release of DDC, that's now eight games. 3. Only one character/team/shot/whatever may be drafted per game. Only teams will be picked in IN, but you can then use one of the characters of your team individually if you wish to. 4. No cheating. You can abuse glitches and safespots if that's your thing, though. (MarisaBroken in MoF IS allowed ONLY if you use the Vsync Patch that fixes her broken lasers) 5. The Hitbox Patch for EoSD, as well as V-Sync-Patches to help with laggy controls are explicitely allowed. 6. Practice all you like, but all replays presented are to be recorded during this draft. No here's-one-I-prepared-earlier. 7. You are to state what difficulty mode you will play each game in (each game may be in different difficulty modes) right after finishing the drafting process. 8. Continues are not allowed. You can continue as often as you like when you practice, but your actual submission can't use them. 9. Default gameplay settings (where applicable) - that's 3 lives and 3 bombs in EoSD, PCB and IN. Procedure: 1. Snake-style drafting will be used to determine shot types used. Take your pick from the entire pool, but after choosing from one game you obviously can't choose another from the same game. 2. The games will be played in chronological order, with each player using what they drafted for each game. You can send in as many replays of the same game as you like, I'll only count the latest - however, once you've sent in a replay of the next game, I will stop accepting improvements of the previous game. So, for instance, when you finish EoSD, I will accept improvements of EoSD as well as replays of PCB. Once you send in a replay of PCB, I will no longer accept improvements to EoSD, but you can move on to IN (or improve PCB). Of course there's the deadline, too. Once the first round finishes, the deadline of each following game is exactly one week after the previous. 3. After attaining a satisfactory score, players will send me a replay as evidence (preferably by linking to it via PM, although sending it as an attachment also works). I will then release these replays at the end of the round and declare the scores and rankings. You can upload your replays here (although at this time, DDC does not seem to be supported. You can upload DDC replays here instead). Please don't watch others' replays before the end of each round if they upload them there. Scoring: 1. The primary source of points is obtaining the highest score. The score Given are as follows: 1st - 15 points 2nd - 12 points 3rd - 9 points 4th - 6 points 5th - 3 points 6th - 0 points 2. 1ccing the game gets you a flat five point bonus. (For your convenience: this results in 20/17/14/11/8/5 points respectively when the game is 1cc'd.) Deadline for the 8th Game, TD is November 11th, 12:00 PM GMT+7. Deadline countdown: http://www.timeanddate.com/countdown/generic?iso=20141111T12&p0=631&msg=SF+Touhou+Draft%2C+Round+8 Round 1 Result: http://serenesforest.net/forums/index.php?showtopic=48370&page=4#entry3350142 Draft Pool: |Touhou06 |Touhou07 |Touhou08 |Touhou10 |Touhou11 |Touhou12 |Touhou13 |Touhou14 | |Reimu A 1| | | | | | | | | | |Magic 1| | | |Marisa 1| | |Marisa A1| |Scarlet 1| | | | | | | | | | | | |Youmu 1| | | | | | | | | | | | | | | | | | | | |Player |Touhou06 |Touhou07 |Touhou08 |Touhou10 |Touhou11 |Touhou12 |Touhou13 |Touhou14 |Score| |Tonton |Marisa BN|Marisa AN|Nether N|Marisa AN|Marisa AN|Marisa BN|Sanae N|Marisa BN| 49 | |Wen Yang |Reimu A N|Reimu A N|Border N|Reimu A N|Reimu C N|Reimu B N|Reimu N|Reimu B N| 81 | |Kay |Marisa BE|Sakuya AE|Nether E|Marisa BE|Marisa BE|Sanae A E|Youmu E|Sakuya BE| 45 | |Akinaoki |Marisa AN|Reimu B N|Scarlet N|Reimu B N|Reimu A E|Reimu A N|Reimu N|Sakuya AN| 108 | |#Most #Qualified|Reimu B N|Marisa BN|Magic E|Reimu C N|Marisa CE|Marisa AN|Marisa N|Marisa AN| 34 | |Balcerzak |Reimu B N|Sakuya BN|Border N|Marisa CN|Reimu B N|Sanae B N|Sanae N|Reimu A N| 151 |
  15. So this, would be the Touhoumon chat thread This thread, is for Touhoumon only as the name implies. Talking about other things like other toohoo games aren't allowed here. So there's that Also, anything, strategies, game guides, walkthroughs are allowed to be here. Hell, even post your own playthroughs here! Lastly, please DO NOT turn this to dramatic central. We want a peaceful environment here Enjoy! *goes into the undergrowth* Touhoumon Masters Professors: Zak something something Proto Students: Shadowfrost Zenbiniar Tonton Silver lining: Kalas Scrubs: Ein
  16. Co-Hosted by Kopfjäger and Railgun Rules: 1. This draft is for 4/6/8/10/12/any multiple of 2 players. Note: Every character will be draftable more than once, the exact number being number of players in draft/2. Each player will have six drafted characters in total. 2. Drafting will be done in the usual snake style. Example: in a 4-person draft that means the pick order will be 12344321. 3. You are only allowed to use drafted characters when fighting the bosses listed below. Usage of an undrafted character in a boss battle will be penalized with 1 penalty point/character. Also, if any character in the party is of a higher level than the boss you are currently fighting, you take a penalty of 1 penalty point/level difference between character and boss. Lowest penalty point total wins. 4. You are ALLOWED to recruit Mokou and Byakuren early. 5. You are ALLOWED to use the Vending machine. 6. You are NOT allowed to ever use Easy Mode. 7. Failed attempts against a boss do not count in any way. Yes, this means you can for example, fight a boss with undrafted Satori, learn a skill, then die against said boss without penalty. 8. Have Fun! List of Bosses: Stage 1 - Patchouli Knowledge + Izayoi Sakuya (17) Stage 2 - Kawashiro Nitori + Remilia Scarlet (17) Stage 3 - Alice Margatroid (21) Stage 4 - Kaenbyou Rin + Reiuji Utsuho (24) Stage 5 - Komeiji Satori (26) Stage 6 - Saigyouji Yuyuko + Konpaku Youmu (30) Stage 7 - Onozuka Komachi (34) Stage 8 - Medicine Melancholy + Kazami Yuuka (38) Stage 9 - Reisen Udongein Inaba (40) Stage 9 - Tewi Inaba (40) Stage 10 - Yagokoro Eirin + Houraisan Kaguya (45) Stage 11 - Inubashiri Momiji (46) Stage 11 - Inubashiri Momiji + Cirno (47) Stage 12 - Yasaka Kanako + Moriya Suwako (48) Stage 13 - Nagae Iku (53) Stage 14 - Hinanawi Tenshi (53) Stage 15 - Genji (57) Stage 16 - Kurenai Matsuba (61) Stage 17 - Kurenai Matsuba + Genji (61) Stage 18 - Akame (68) Stage 18 - Chihiro (68) Stage 18 - Kagami (68) Stage 19 - Anastasis Stheno Gorgon (71) Stage 20 - Biotopos Euryale Gorgon (71) Stage 21 - Lithos Medusa Gorgon (71) Stage 21 - Three Goddesses (80) List of Draftable Characters: Players: 1. Crystal Aqua Lyrical: Mokou, Byakuren, Patchouli, Satori, Youmu, Nitori. 2. Kopfjager: Mokou, Byakuren, Sakuya, Youmu, Reimu, Aya. 3. Railgun: Sanae, Alice, Sakuya, Patchouli, Reimu, Marisa. 4. ShadieITH: Alice, Sanae, Nitori, Marisa, Satori, Aya.
  17. Okay so this is the nth Touhou draft for on SF, be proud! Because I like to make things difficult for me, I'm going to be judging this tourney, so make me and my possible cohosts proud! Anyway, here are the rules (Thanks to VAMPIRE-CHAN SCARLET for the rules!) 1. This draft is for either 4 or 8 players. If 8 players join, each shot type will be available twice. 2. All the Windows games will be played, except for PoFV and the ones that aren't integers. As of now, that's eight games. 3. Only one character/team/shot/whatever may be drafted per game. Only teams will be picked in IN, but you can then use one of the characters of your team solo if you wish to. 4. No cheating. You can abuse glitches and safespots if that's your thing, though. 5. The Hitbox Patch for EoSD, as well as V-Sync-Patches to help with laggy controls are explicitely allowed (they can be viewed and are linked to on this page). 6. Practice all you like, but all replays presented are to be recorded during the this draft, and in the correct order. No here's-one-I-prepared-earlier. 7. Default gameplay settings (where applicable) - that's 3 lives and 3 bombs in EoSD, PCB and IN. 8. Continues are not allowed. You can continue as often as you like when you practice, but your actual submission can't use them. 9. MarisaB for MoF is allowed as long as the appropriate V-Sync patch is applied. Procedure: 1. Snake-style drafting will be used to determine shot types used. Take your pick from the entire pool, but after choosing from one game you obviously can't choose another from the same game. 2. Once all players have picked their shot types, you'll need to choose in advance what difficulty you'd like to play each game on. You can choose any difficulty you want (regardless of what the other players choose), and you don't need to choose the same difficulty for each game. Choose wisely, however, as you can't go back and change your mind afterwards! 3. The games will be played in chronological order, with each player using what they drafted for each game. You can send in as many replays of the same game as you like, only the latest will be counted - however, once you've sent in a replay of the next game, no further improvements of the previous game will be accepted. So, for instance, when you finish EoSD, you can send in improvements of EoSD as well as replays of PCB. Once you send in a replay of PCB, improvements to EoSD are no longer possible, but you can move on to IN (or improve PCB). Of course there's the deadline, too. You have one week per round. 4. After attaining a satisfactory score, players will send the host a replay as evidence (preferably by linking to it via PM, although sending it as an attachment also works). At the end of each round, these replays will be released for everyone to watch and the scores and rankings will be declared. You can upload your replays here (although at this time, DDC does not seem to be supported. You can upload DDC replays here instead). Please don't watch others' replays before the end of each round if they upload them there. Scoring: 1. The primary source of points is obtaining the highest score. The player who scores highest will get seven points, second place is four, third place is two. The lowest score doesn't get any points. 2. 1ccing the game gets you a flat three point bonus if there are 4 players, and 5 point bonus if there are 8 players. (For your convenience: this results in 10/7/5/3 points respectively when the game is 1cc'd, and 7/4/2/0 when it isn't for 4 person competition, and 20/17/14/12/10/8/6/5 respectively when the game is 1cc'd with 8 people, and 15/12/9/7/5/3/1/0 when it isn't.) [spoiler=Draft Pool] | touhou06 |touhou07 |touhou08 | touhou10 |touhou11 | touhou12 | touhou13 | touhou14| | | ReimuA 1| | | | | | | | | ReimuB 1| | | ReimuB 2| | | ReimuB 2| | | MarisaA 1| | ReimuC 2| ReimuC 1| MarisaA 2| |MarisaA 2| | | MarisaB 1| | |MarisaA 1| MarisaB 2| |MarisaB 1| | | | | MarisaB 2| | | | | | | | | |MarisaC 2| | | | [spoiler=Participants and drafting order] |Touhou6|Touhou7|Touhou8|Touhou10|Touhou11|Touhou12|Touhou13|Touhou14| Kopfjager |ReimuA |SakuyaA|Border |ReimuA |ReimuC |ReimuA |Youmu |ReimuA | Puku |ReimuB |ReimuB |Magic |ReimuB |ReimuA |ReimuB |Marisa |SakuyaA | Tonton |ReimuB |ReimuA |Border |ReimuA |ReimuB |SanaeB |Reimu |SakuyaB | ZM |MarisaA|SakuyaB|Magic |MarisaA |MarisaA |SanaeB |Sanae |ReimuB | Zak |MarisaB|MarisaA|Scarlet|MarisaA |MarisaC |ReimuB |Marisa |ReimuA | Kay |MarisaB|SakuyaB|Nether |MarisaC |MarisaB |SanaeA |Youmu |SakuyaA | Metalsnowman|MarisaA|SakuyaA|Nether |MarisaC |ReimuA |SanaeA |Sanae |SakuyaB | Jprebs |ReimuA |MarisaB|Scarlet|ReimuB |MarisaB |ReimuA |Reimu |MarisaB | Unless we don't have enough people to participate, I won't be in it. LEADERBOARDS (as of Round PCB) 1. Tonton- 32 points 2. Kopfjager- 28 points 3. Jprebs- 22 points 4. Kay- 15 points 5. ZM- 12 points 5. Pukuriripo- 12 points 7. Zak- 7 points 8. Metalsnowman3- 6 points Okay, so go forth!
  18. If you have anything Touhou-related in your avatar and/or sig, please post. I want to do a census. If you don't and still post, I don't give a shit. :P
  19. Well, let's give this another try, shall we? This ruleset should work, but it's flexible. If you guys want anything changed, go ahead and tell me! Rules: 1. This draft is for 4 players. 2. All the Windows games will be played, except for PoFV and the ones that aren't integers. With the release of DDC, that's now eight games. 3. Only one character/team/shot/whatever may be drafted per game. Only teams will be picked in IN, but you can then use one of the characters of your team individually if you wish to. 4. No cheating. You can abuse glitches and safespots if that's your thing, though. (MarisaBroken in MoF, however, is banned because the Lv3 Laser glitch eats bosses for breakfast, eliminating basically all challenge in 1ccing.) 5. The Hitbox Patch for EoSD, as well as V-Sync-Patches to help with laggy controls are explicitely allowed. 6. Practice all you like, but all replays presented are to be recorded during this draft. No here's-one-I-prepared-earlier. 7. Normal mode, default gameplay settings (where applicable). 8. Continues are not allowed. You can continue as often as you like when you practice, but your actual submission can't use them. Procedure: 1. Snake-style drafting will be used to determine shot types used. Take your pick from the entire pool, but after choosing from one game you obviously can't choose another from the same game. 2. The games will be played in chronological order, with each player using what they drafted for each game. You can send in as many replays of the same game as you like, I'll only count the latest - however, once you've sent in a replay of the next game, I will stop accepting improvements of the previous game. So, for instance, when you finish EoSD, I will accept improvements of EoSD as well as replays of PCB. Once you send in a replay of PCB, I will no longer accept improvements to EoSD, but you can move on to IN (or improve PCB). Of course there's the deadline, too. Once the first round finishes, the deadline of each following game is exactly one week after the previous. 3. After attaining a satisfactory score, players will send me a replay as evidence (preferably by linking to it via PM, although sending it as an attachment also works). I will then release these replays at the end of the round and declare the scores and rankings. You can upload your replays here (although at this time, DDC does not seem to be supported. You can upload DDC replays here instead). Please don't watch others' replays before the end of each round if they upload them there. Scoring: 1. The primary source of points is obtaining the highest score. The player who scores highest will get seven points, second place is four, third place is two. The lowest score doesn't get any points. 2. 1ccing the game gets you a flat three point bonus. (For your convenience: this results in 10/7/5/3 points respectively when the game is 1cc'd, and 7/4/2/0 when it isn't.) [spoiler=Draft pool] |touhou06|touhou07|touhou08|touhou10|touhou11|touhou12|touhou13|touhou14| | | ReimuA| | | | | | ReimuA| | | | | | ReimuB| | | | | | | | | | MarisaA| | | | | MarisaB| | MarisaA| MarisaA| | | MarisaB| | | | | | | SanaeA| | | | | | | | | | | | Players (in order): |Player |Score|touhou06|touhou07|touhou08|touhou10|touhou11|touhou12|touhou13|touhou14| |ZM | 2 | ReimuA| SakuyaB| Magic| ReimuA| MarisaC| SanaeB| Sanae| SakuyaB| |Kalas | 21 | ReimuB| ReimuB| Border| ReimuC| ReimuA| ReimuB| Reimu| ReimuB| |Fera | 62 | MarisaB| MarisaA| Scarlet| MarisaC| ReimuC| MarisaB| Marisa| MarisaA| |Proto | 62 | MarisaA| SakuyaA| Nether| ReimuB| MarisaB| ReimuA| Youmu| SakuyaA| I myself won't be participating, but I may comment on the replays (unless you tell me not to). Alright then, have at it! Deadlines: Round 1, Th06: EoSD will end at February 27th. Round 2, Th07: PCB will end at March 5th. Round 3, Th08: IN will end at March 12th. Round 4, Th10: MoF will end at March 19th. Round 5, Th11: SA will end at April 2nd. Round 6, Th12: UFO will end at April 9th. Round 7, Th13: TD will end at April 16th. The final round, Th14: DDC will end at April 23rd. (Visual Timer) Results: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | F |
  20. Ok this is for anyone who has played Touhou Double Spoiler I tried the score file thing but I am not sure what the site is talking about I tried to place the score file like I do any other file in a game folder but it does not work :( turns out I need to take extra steps that I don`t understand. I suck bad at these darn Danmaku shooters but I play better with certain characters I couldn`t help but notice only Aya is playable for a good chunk of the game I cannot make it beyond the second set of stages with her. So yeah I just Hatate unlocked so I can possibly move forward in the game Lol or continue to be stuck as I really stink at Touhou games yet...I still play them they are so fun but hell to play at times.
  21. As browsers of the Touhou chat thread might already know, I've decided to work on playing through 東方ちぇむぶれむ, a self-publish game that crosses the Touhou characters, with a Fire Emblem style universe and gameplay. I'll be (likey very slowly, annotations are a bitch) uploading progress to youtube for your viewing pleasure. Any of you with better Japanese skills than mine are perfectly welcome to tell me where I fuck up any translations, and I'll see about fixing them. Here's the Prologue for you in all its glory, something to whet your appetite. Please, if you have requests (ie show more unit statistics, go through dialogue faster/slower, etc.) feel free to speak up. Any other comments are also perfectly welcome.
  22. Discuss and post everything that was ever Touhou here. Other threads Touhou-related to keep track of: http://serenesforest...showtopic=36413 (Touhou Sorter Thread) http://serenesforest...showtopic=42495 (Touhou Art Thread) http://serenesforest...showtopic=44927 (Touhou Music Thread) - Poll Results: Favorite Cast (PC-98): Highly Responsive to Prayers (0 votes) Story of Eastern Wonderland (0 votes) Phantasmagoria of Dim. Dream (2 votes) Lotus Land Story (3 votes) Mystic Square (7 votes) Favorite Cast (Windows): Embodiment of Scarlet Devil (4 votes) Perfect Cherry Blossom (1 vote) Imperishable Night (0 votes) Phantasmagoria of Flower Hill (0 votes) Mountain of Faith (2 votes) Subterranean Animism (4 votes) Undefined Fantastic Object (0 votes) Ten Desires (1 vote) Double Dealing Character (0 votes) Favorite Final Boss (PC-98) Sariel (1 vote) Konngara (0 votes) Mima (2 votes) Yumemi Okazaki (0 votes) Yuuka Kazami (4 votes) Shinki (2 votes) Favorite Final Boss (Windows) Remilia Scarlet (3 votes) Yuyuko Saigyouji (1 votes) Suika Ibuki (1 votes) Eirin Yagokoro (1 votes) Kaguya Houraisan (0 votes) Shikieiki Yamaxanadu (1 votes) Kanako Yasaka (0 votes) Tenshi Hinanawi (0 votes) Utsuho Reiuji (1 vote) Byakuren Hijiri (0 votes) Toyosatomimi no Miko (0 votes) Hata no Kokoro (1 vote) Shinmyoumaru Sukuna (0 votes) Favorite first boss (PC-98) SinGyoku (1 vote) Rika (3 votes) Orange (4 votes) Sara (2 votes) Favorite first boss (Windows) Rumia (3 votes) Letty Whiterock (2 votes) Wriggle Nightbug (1 vote) Minoriko Aki (0 votes) Yamame Kurodani (1 vote) Nazrin (2 votes) Yuyuko Saigyouji (1 vote) Wakasagihime (0 votes) Favorite Soundtrack (PC-98) Highly Responsive to Prayers (0 votes) Story of Eastern Wonderland (1 vote) Phantasmagoria of Dim. Dream (0 votes) Lotus Land Story (1 vote) Mystic Square (3 votes) Favorite Soundtrack (Windows) Embodiment of Scarlet Devil (0 votes) Perfect Cherry Blossom (1 vote) Immaterial and Missing Power (0 votes) Imperishable Night (0 votes) Mountain of Faith (1 vote) Scarlet Weather Rhapsody (0 votes) Subterranean Animism (2 votes) Unidentified Fantastic Object (0 votes) Touhou Hisōtensoku (1 vote) Great Fairy Wars (0 votes) Ten Desires (0 votes) Hopeless Masquerade (0 votes) Double Dealing Character (0 votes) Favorite extra boss (PC-98) Rika/Evil Eye Sigma (0 votes) Mugetsu (0 votes) Gengetsu (1 vote) Alice Margatroid (10 votes) Favorite extra boss (Windows) Flandre Scarlet (3 votes) Ran Yakumo (0 votes) Yukari Yakumo (1 vote) Fujiwara no Mokou (3 votes) Suwako Moriya (1 vote) Koishi Komeiji (3 votes) Nue Houjuu (0 votes) Mamizou Futatsuiwa (0 votes) Raiko Horikawa (0 votes) Favorite unique named midboss Daiyousei (1 vote) Koakuma (2 votes) Lily White (0 votes) Tewi Inaba (2 votes) Shizuha Aki (1 vote) Momiji Inubashiri (3 votes) Kisume (1 vote) Soga no Tojiko (1 votes) Favorite Stage 2 boss (PC-98) Meira (3 votes) Kurumi (2 votes) Voted Louise (2 votes) Favorite Stage 2 boss (Windows) Cirno (2 votes) Chen (2 votes) Mystia Lorelei (0 votes) Hina Kagiyama (1 vote) Parsee Mizuhashi (0 votes) Kogasa Tatara (1 vote) Kyouko Kasodani (0 votes) Sekibanki (1 vote) Favorite unique PoDD character Ellen (0 votes) Kotohime (1 vote) Kana Anaberal (0 votes) Rikako Asakura (1 vote) Chiyuri Kitashirakawa (0 votes) Yumemi Okazaki (5 votes) Favorite Stage 3 boss (PC-98) Five Magic Stones (0 votes) Elly (3 votes) Alice Margatroid (8 votes) Favorite Stage 3 boss (Windows) Hong Meiling (0 votes) Alice Margatroid (4 votes) Keine Kamishirasawa (2 votes) Nitori Kawashiro (2 votes) Yuugi Hoshiguma (0 votes) Ichirin Kumoi (1 votes) Yoshika Miyako (0 votes) Kagerou Imaizumi (2 votes) Favorite Prismriver Lunasa (3 votes Merlin (5 votes) Lyrica (2 votes) Layla (1 vote) Favorite Stage 4 boss (PC-98) YuugenMagan (1 vote) Mima (2 votes) Redhead Marisa Kirisame (3 votes) Reimu Hakurei (2 votes) Marisa Kirisame (2 votes) Yuki (1 vote) Mai (1 vote) Favorite Stage 4 boss (Windows) Patchouli Knowledge (1 vote) Prismriver Sisters (0 votes) Reimu Hakurei (2 votes) Marisa Kirisame (4 votes) Aya Shameimaru (1 vote) Satori Komeiji (3 votes) Minamitsu Murasa (0 votes) Seiga Kaku (1 vote) Benben Tsukumo (0 votes) Yatsuhashi Tsukumo (0 votes) Favorite Stage 5 boss (PC-98) Elis (1 vote) Kikuri (0 votes) Chiyuri Kitashirakawa (1 vote) Yuuka (Sleepy) (10 votes) Yumeko (3 votes) Favorite Stage 5 boss (Windows) Sakuya Izayoi (3 votes) Youmu Konpaku (1 votes) Reisen Udongein Inaba (3 votes) Komachi Onozuka (0 votes) Sanae Kochiya (3 votes) Rin Kaenbyou (1 vote) Shou Toramaru (0 votes) Mononobe no Futo (1 votes) Seija Kijin (1 vote) Yuuka Kazami (2 votes) Reimu or Marisa? Reimu Hakurei (3 votes) Marisa Kirisame (13 votes) BEST KITTY Rin Kaenbyou (Orin) the satan spawn (11 votes) CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN (11 votes) You were lazy, fix this later Best IN Shot type? Border (6 votes [31.58%] - View) Reimu Solo (1 votes [5.26%] - View) Yukari Solo (1 votes [5.26%] - View) Magic (3 votes [15.79%] - View) Marisa Solo (0 votes [0.00%]) Alice Solo (1 votes [5.26%] - View) Scarlet (2 votes [10.53%] - View) Sakuya Solo (0 votes [0.00%]) Remilia Solo (0 votes [0.00%]) Nether (3 votes [15.79%] - View) Youmu Solo (2 votes [10.53%] - View) Yuyuko Solo (0 votes [0.00%])
  23. Source Touhou: Double Dealing Character has been announced. Apparently, a demo will be made available at May 26. Judging from the screenshots: - Sakuya will finally be playable once more~ - Spell Practice will also be available once more. Let's hope it stays this way for all future main Touhou titles~ - The engine used seems to be the same as Ten Desires' - in-game, everything looks the same aside from the absence of the trance gauge. Looks like life and bomb pieces have become a standard. Dunno what kind of special gimmick to expect from this game yet, though - I couldn't spot anything promising in the screenshots.
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