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Found 5 results

  1. Hello! I am Saint Rubenio. This isn't exactly going to be a LP. It'll be more of a progress log, but I didn't really know where else to put this. Anyway, to business. For years, I have called myself the worst tactician to have ever lived. Long has this been a mere boast, however. Too long. Today, I begin my quest to prove it once and for all. I will take Berwick Saga, my favorite strategy game ever, and beat it as poorly as humanly possible. I will do everything wrong. Ain't that gonna be fun. Objectives: Obviously, get as few rank points as I can. This means: I cannot play any sidequests, screwing me out of many rewards and multiple characters. I cannot perform any citizen requests, screwing me out of many rewards and multiple characters. I cannot achieve any objectives that would result in tactics points, delaying Reese's promotion and screwing me out of multiple characters. I cannot allow any of my characters to be happy. In multiple cases, this means characters have to die, screwing me out of multiple characters. There is a limit to how many bounties, Erzheimer items, forges and furniture I can get before I obtain an action point. Fun, huh. Obtain the death rewards. If I have to massacre so many of my babies to make the rest depressed, I'd like to get SOMETHING out of it, at least. I could avoid some happiness points by merely skipping the ending events, but that's cheap. Same goes for avoiding promotion. I will do my best to solve both of these problems with death rather than scene skipping. Show rare scenes people are less likely to see. I expect I'll have gotten a couple of these by the end of this mess. Hope I'm not forgetting anything. EDIT: Guess what, I forgot something. Refraining from activating citizen requests causes changes to happen to the map. This would make my life easier, and we don't want that, do we? Therefore, I will view every pre-battle event that I get. It will be up to me to then fail to fulfill the objectives. And now, without further ado... Chapter 1-main Chapter 1-main is... the same as ever. There are no tactics ranks to avoid, saving Laszlo and Katya does not count as a citizen request and overall, nothing in this map grants ranks. It's just a normal, cozy game of Berwick Saga. Don't expect that to last. The most notable part of this map was that Adel gained a spear point. Awesome! Speaking of him, let's talk about the units. Starting not with him. Reese and Ward are going to be a more constant presence in this run, just because I can't play most of the maps where they aren't available. Good for them. Reese's promotion will be woefully late, but otherwise I expect they'll function mostly the same as they usually do. Adel and Leon are awesome because I can avoid their happiness point by avoiding action and fame points. Adel and Leon are not awesome because they are Adel and Leon and their promotions are very meme. Still, I like my boy Adel. I'm glad I don't have to ruin his life. He can live without a girlfriend. It's a better fate than most of the cast will have suffered by the end. Sherlock is in a similar situation. I can only get his good ending by playing a sidequest, and sidequests are stinky, so he gets to live single. Thank goodness too, I'll be wanting his bow. Elbert and Christine pose our first problem that cannot be solved peacefully. If they both survive, Ward gets his happiness point. Nobody can be allowed to be happy. Therefore, I must kill one of them. I have not yet decided which. Leaning Christine right now. No Clifford or Thaddy means Elbert's the only provoker I'll have, and I do get a couple units to handle bows. I guess I can live without the rapid crossbow... In any case, I cannot kill her off just yet, as she must live long enough to pick up Esteban. For a moment I thought I'd have to kill Izerna, but as it turns out, her happiness depends on Perceval and Enid getting their ending, so she's pretty free. Lemme tell you, Enid does not have a bright future ahead of her. The happiness of not one, but multiple characters rides on her survival. She absolutely cannot be allowed to live. Sorry, Roswick! Dean is one of the best units in the game. However, he gets happiness just by changing class. This means I either kill him, or just don't do his promotion event, but as I said in the OP, I would like not to do something so cheap as merely skipping events. It defeats the purpose of this run, which is to be an utterly incompetent psychopath. Don't grow too attached to him. I'm not sure when he dies, but he dies. Chapter 1-1 Oh, right. I can't play any sidequests. That means no Sylvis, no Arthur, no Ruby which I'm pretty sure means no Clifford... ...This is going to be interesting... Chapter 1-2 ...Very interesting... (No, accepting the mission and then declining does not make Arthur and Ruby appear at the guild. I tried it.) Might as well talk about the characters now, though. You know, the ones I do have. Axel can be hired starting with this map. Axel's utility is great and I probably will get great use of him going forward. The problem is... Okay, I hate to say this. I really, really hate to say this. I love Axel. He's my favorite character in the game. I want nothing more than eternal happiness for him and his daughter. However... Their fate is sealed. Either I don't complete his chapter 9 event, in which case his daughter likely suffers a terrible... "accident", or I do it and then am forced to kill Axel. I probably will keep him around for a long time, but he cannot see the end of the game... Volo is one of the best units in the game. However, he gets happiness just by joining. This means I either kill him or... Dejá vù, anyone? Volo is very good and I'll likely be needing him. I think I'll recruit him and kill him off in the later stages of the game. Plus, I get to show off the Leticia event! Might as well do it. Faye is so thoroughly screwed over by the rules of this run that I expect she and Faramir will serve as Königswolf fodder early enough. I don't know, there are a lot of things I don't know. This may be tougher than I expected... And that's all for tonight. I will probably post on a daily basis if I can. Seeing how I'm going to be playing less than half the game, this should progress quickly enough. Wish me luck, and if you've any suggestions or ideas, I will be happy to hear them!
  2. Hello, Serenes Forest! I decided about a day ago I wanted to do another Nuzlocke run of some game, and I never completed the randomized run I was doing, so I thought; let's make it even harder and post it on Serenes Forest! So, I'm doing a randomized Nuzlocke of the Pokemon Volt White hack. I randomized everything, but for specifics, here's what was randomized: - Base Statistics are completely random within their stat totals (Pokemon evolving are treated as separate Pokemon, so evolving may drastically change a Pokemon's stats) -Pokemon Abilities are Randomized (No Wonder Guard, increading the chance of a beatable run) -Starter Pokemon are completely random -Pokemon typing is completely random, and evolution does not keep the same typing as the previous evolution -Pokemon movesets are completely random, and every Pokemon starts with four moves for added chaos -Pokemon Trainers have completely random Pokemon, and have randomized class names and trainer names -Wild Pokemon are random, including legendaries, and have random held items -Static Pokemon encounters are completely random -TMs are completely random, as is their compatibility; Pokemon have a 50% chance to learn any field HMs or TMs -In game trades have both requested Pokemon and traded Pokemon randomized -Field Items are randomized This is also a Nuzlocke, and it will be following standard Nuzlocke rules. If by some weird chance, none of my Pokemon can learn required HMs (though this is unlikely), I will break the catching rule until I can find a Pokemon that can learn the required HM, and all previous Pokemon caught in that time window will be released, keeping the HM Pokemon. Since this hack doesn't change the plot of Pokemon White at all, I'll only be screencapping Trainer Battles, the first wild encounter in any area, or comments from NPCs I really want to comment on. I'll also be letting you guys choose my starter, starter nickname, and caught Pokemon nicknames. And with that, let the game commence! (Please include starter nickname in a comment if you want to suggest something) Voting for the starter will probably end tonight. Starters:
  3. Well, I'm going to catch some hate for this, but I find Geneology of the Holy War highly overrated. The majority of your units in the first gen(I quit at chapter 7 due to boredom) suck. Lex and Arden are both downright useless. The battle saves are easily abused. Arvis kills Sigurd for literally no reason other than to gloat. The chapters take WAY too freaking long. There is NO WAY to restart a chapter if you need too, if you battle saved over your save file. Something the game does not warn you about. There is way too much incest in this highly overrated game. And its plot is just as far fatched as Awakenings. That last bit will bring on the majority of the hate, but its the truth. Explain to me why, Quan, Ethlyn, and Finn stay in Silesse with Sigurd for a whole year before going to get reinforments, why Arvis wasn't hidden away like Deirdre, any many other small things.
  4. So, I've talked about this in the Hello, Hi, Hey thread awhile and said I would post the playlog, so it's time to be true to my word. For those of us not there, the general gist is I... hacked the game to give every player unit 1 Con and pretty much every enemy 20. JOY! [spoiler=PROLOGUE: I SUCK ENOUGH TO TAKE 13 TURNS] Since it’s forced in LM… Oh, Fire. Turn 1: That’s -4 AS w/ an Iron Sword. What made me think this was a good idea? Meanwhile, Enemy Con is ridiculous. Let’s just stay here for now… Turn 2: Nothing happened but that bandit came closer. Also remind me to download an older VBA on this PC. This is sloooow compared to 1.7.2. Turn 3: See Turn 2. Turn 4: She can’t double. Of course. Turn 5: Mmkay. LHM so easy. LNM on the other hand… Turn 6: Gotta get close! Turn 7: I can’t believe I did not do this sooner. Gotta fight Batta! During E-phrase. Glaceon Mage. The almighty… archer with the worst affinity in the game (Ice) that becomes a Blade Lord. I am not even sure why I’m an Archer in that hack. I guess it has got something to do with my Archer-Harem. Turn 8: Dodging 48s. Normally decently reliable, but Gotta be careful! Turn 9: Yep. Turn 10: Vulnerary time! Turn 11: Again… Next blow will kill him. Not wasting another Vulnerary. Speed! And Str but Spd is much needed atm. Turn 12: Finally. Ha. Turn 13: Finally. Did I seriously just take 13 turns on the Prologue? My tactics ratings suck and even I know I can do better. Oh, well.
  5. + SURELY A MATCH MADE IN HEAVEN MADE CANON THREE MINUTES AGO if this gets moved I regret nothing
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