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Found 2 results

  1. Wyverns are like the dominant aerial assets for the air forces of the factions in the Fire Emblem franchise. Countries such as Macedon, Bern, and Thracia are very well known for their dominant wyvern air power and are likely what makes them so feared in the battlefield (at least as far as I can see. I don't know I could be wrong, but if I am, please don't hesitate to correct me on this one). However, there is something that bugs me about these wyverns whenever I observe how wyvern knights fight alongside their, well wyverns. Why are these wyverns not breathing fire or any kind of elemental breaths to use as a weapon against enemies? I mean, we already saw dragons use breath attacks against their enemies in FE games, so why can't wyverns? Wouldn't having that ability be a bit more helpful at killing enemies or harassing ground troops than simply having their riders use javelins or axes as their only primary weapons with said melee weapons being only used in close-quarter combat against enemy wyvern riders or something? There is probably some gameplay reason behind this, but does the games provide any in-lore explanations about the wyverns' lack of ability to use breath attacks? If not, do you guys at least have some kind of plausible scientific or magical speculations about the wyverns' inability to use breath attacks like other dragons in the series?
  2. It's taken me a while (I procrastinated for several months on Chapter 25), but I finally finished my all-Wyverns run of Conquest. Though the battle was bloody, the Wyvern Brigade made it through the Endgame to stop the evils of Twincest Takumi and his bow domination, thus striking down Fates' title as 'Bow Emblem'! The endgame was an unmitigated disaster since I made a dumb move and half my wyverns ended up getting shot outta the sky by Takumi and the bow knights that spawned (not a huge surprise really, though it could have gone better if I didn't muck it up), BUT-- we did it. I actually want to try recording a playthrough of the endgame for this thread; all I have is my crappy webcam but I'll see what I can do. Might make some last-second changes to the squad, like swapping Camilla's class, but we'll see. Time for a little unit breakdown: Other interesting (?) tidbits: - I think a few people have mentioned this in the other thread, but if I had decided to give MU the Wyvern talent off the bat (instead of Oni Savage like I chose, since I decided to do the wyvern run after starting), I could have married her to another eligible non-wyvern bachelor to get both him and his kid in on the Wyvern action, IE Leo, Odin, Keaton, etc. Just changing MU's talent to wyvern and spouse to Keaton with no other changes, that's 2 more wyverns than I got in my run for a total possible of 19. That's nuts (and definitely overkill), but interesting to note. - ended up with 2 extra Arms Scrolls that no one really needed by the end; probably wasn't the best use of them, but I decided to use them on Leo and Forrest since they were the magic-based MKs with the most strength so they could use Hammers and Pike-Ruin Clubs and such. If I'd decided to get Velouria in on this action via marriage/inheritance, they could be used on her after recruiting her post-level 15 Offspring Seal so she can go straight to Wyvern with her amazing Wolfssegner skills. Live’n’learn, as they say. - I did My Castle battles a LOT while procrastinating on Chapter 25 and accrued tons of random-only weapons for forging. The most of anything I got was 11 Odin's Grimoires-- holy $#!7. By contrast, never found a single Iago’s Tome outside of the one from the battle rewards. Final Notes! It took a lot of planning, and yeah there were some missteps along the way, but I think I proved that this can be done. If anything, Wyverns might be one of the best unit types for a class-specialized run like this, given their access to all three corners of the Weapon Triangle and their crazy mobility. Had a lot of fun doing this, and hope to see other people try some crazy stuff too!
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